Seeking the Spire

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Revision as of 20:20, 31 October 2006 by Nasar (talk | contribs)
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Setup

After dealing with havoc of chasing down The Redhead and The Bard back to our home, we find that Ivan has appeared and wants us to follow him back home to boss, aka Nikolai.

After dealing with Nasar's first Full Moon after the werewolf bite, the gang heads up to the mine. The next day we go in and find that Nikolai has gone down in the cage and asked for something. After he comes to, we find out that there is a Quest he has undertaken for his Lady. Millain goes back to get approval from Lady Naomi for us to join the quest, and soon we're on our way.

I'm going to shorten this up for a bit, but it needs fleshing out.

Session 2

Nasar gets hurt the next moon due to a silver shackle. We meet up with Falan. We go to the capitol? of Grendalli and meet up with Jane who cures Nasar of the curse of Lycanthropy. She gives us a teleportation beacon for us to place on the site of the quest after we are done.

Session 3

We head on, joining a food caravan, and head to the last big city before The Keep, staying there to pickup some winter clothes and supplies before heading on. Dera makes some items cold-resistant.

Session 4 - Wed October 11, 2006

AFK 356, Winter's onslaught
Galen, TJ, Keith (&Cara N Taryn), Ian

Laran caught up her timeline by digging up some pillow-talk about the local town and The Orclands, very successfully. This resulted in full knowledge of the info listed under The Orclands, a copy of the Asgrim map with the towns (past and present) listed, and suggested lodgings in each existing city.

The party travelled to Dallford where they stayed 3 nights to acclimatize to the very high altitude. The PCs then tried to locate "Endure Elements" items for their horses, now that the weather had turned bad (not blizzards, but still serious winter storms). Der(a) located a 'comfort blanket' through the local Kord worshippers for 2000gp or so. Laran located 6 'comfort bridles' from a caravan that had just arrived from The Orclands and didn't expect to need them again for almost 2 years. She exchanged comforts with the leader of the caravan and the party had fully outfitted horses the next day (don't ask).

The party then travelled to The Keep, caught up with old friends, got a better idea of what lay ahead, and travelled back to Dallford to get the wagon(s?) converted into sleds.

Session ended.

Session 5 - Wed October 18, 2006

AFK 356, Winter's onslaught
Galen, TJ, Keith (&Cara N Taryn), Ian, Derek, Jethelo


Groups rough plan is to head out to the first fork in the road (about 1 week), that leads to the lesser used road that passes through the lost city (about 1 week), then, depending on conditions, head overland(2-4 weeks?), possibly partway along the road to Murt's Haven until we find the valley that leads to the location we are after... Nasar is assuming that we will use Murt's Haven as an emergency stop if we get too badly hurt etc. While the Wagon is being converted to runners, we'll probably spend some time gathering more information about that section of The Orclands that we will be travelling through, in particular from Belfic and Agatha, plus anyone else that might know. We should likely get more information about the lost city, in particular what kind of problems they ran into while there. Nasar will lay in a large supply of paper and pens in order to map out, and take notes about the area while there.
We should also do some strategizing as to how best to defend ourselves given the current makeup of our party... and stock up on what we need to survive, both in provisions and arms, as we're looking at a long time till we get back to civilization!

Travel Plan(rough):
1 wk - To the Fork in the Road
1 wk - To the Lost city (what is the name of this one?)
1.5 wk - To get to the valley leading up to the site.
1 wk - To go up the valley to the site

1-2+ wk - On site searching for the sword

Possible side trip to the Spire itself:
1 wk - To get to the Spire from the site
1-2+ wk - Searching and exploring the Spire
1 wk - Returning to site.

Travel back to the Keep:
1 wk - To go down the valley from the site
1.5 wk - To go from the valley mouth to the lost city.
1 wk - From the Lost city (what is the name of this one?) to the fork in the road
1 wk - From the Fork in the road to the Keep.

Minimum return trip time (assuming only 2 weeks on site and directly returning):
11 weeks ie. three months.

Max return trip time(including the trip to the Spire and 3 weeks searching at each location):
9+2+6 = 17 weeks ie. 4+ months.

So get what you/we need.. now!
And don't forget to pray at the altar of Fharlangh!!

Nasar is beginning to speculate that the white dragons may have been the descendants of the Ancient_White_Dragon, and wonders how many of them might still be around?

What actually Happened...
Gee, Lots... Dera has decided to stay at the Keep, and we've met Flicker and Zurahnia. Nasar tried a deep meditation to see what he could get about White Dragons, and got plenty. He also knows that he has a Red Dragon ancestor, although he's a little confused about that... Nasar got some crampons to walk on the ice.

We managed to find the folks who were out where we wanted to go and got some good map updates, apparently there are lots of sinkholes due to the changing water flows... And that Fakrihj is the name of the destroyed city that we will be passing through. As well that there are lots of Orcs still active in the area.

Nasar then decided that it would likely be better to try to acquire the Polymorph spell on this side of the pass... and things got interesting...

Session 6 - Wed October 25, 2006

Nikolai commanded the Red Dragon to "bring Nasar back", and then as the Red Dragon form melted/dissolved into Nasars now nude form a glowing cloud peeled off from his body and moved through the wall into the next room and apparently out the window. Nasar slumped to the floor and then got up shaking his head.. Others headed next door to track the cloud... Nikolai proceeded to question Nasar in order to verify his identity, and was eventually satisfied and lowered the wand.
Nasar found some clothes and then everyone headed eventually down to the common room. Nikolai commanded Ivan to keep an eye on Nasar. Others? noted that Nasar passed a note to one of the barmaids. Flicker and Zurihana proceeded to show off their talents with blades. Nasar headed out of the common room, trailed by Nikolai. A ways out through the snow tunnel, Nasar slowed and stopped, looked around and then asked Nikolai how they got here...

Nikolai and Nasar headed to the healers to deal with the blast, and chatted lots about what had happened. Nasar thought Nikolai had lost his mind when he kept asking about the Red Dragon. In particular Nasar found it really wierd as Deton and Lady Tedighlidaer had called him family, but they were of Silver Dragon ancestry.. But through the discussion Nasar remembered some strange dreams, and part of the meditation that got him such good information about the White Dragons in which he breathed fire at them, and some where he breathed ice...

Nasar did get the Polymorph spell from the adventure at least, but is going to be cautious about the kinds of questions he asks in meditation... He has written up letters describing what has gone on and is sending them via different paths to Lady Tedighlidaer and Deton with details as to where he is going...

The next day Nasar thanked Nikolai for everything and glad that things did not turn out as bad as they could have. He has informed Gwear what happened and given Nikolai her instructions to subdue, restrain or potentially use lethal force should the Red Dragon come through again. Nikolai has come up with some passwords that will *not* be written down, in the hope that they can be used to verify Nasar is actually Nasar... Nasar did some research up at The Keep, and found out that he is not the first one to have experienced what he is going through, and that it is sometimes called the Echo of the Ancestors.

Otherwise while waiting for the wagons to be retrofitted with runners, we got some good information about the Orc tribes in The Orclands and what to watch out for in terms of some of their strategies and signals.

Once the wagons were retrofitted, we headed through the pass, although you could say that we were blown through the pass, in much less time than we had expected, due to the storm. We found a fairly defendable spot to bed down for the night, and posted watches of 3 people at a time in overlapping shifts. The first part of the night went by uneventfully, but then someone spotted something moving our way... and for what happened we'll have to wait till the next time...


Session 7 - Wed November 1, 2006

We get to find out what wanders along in the storm. Hopefully it's just Millain coming to join us... but if not...

Back to The Journey.