Jane

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A Cleric of Wee Jas that we meet on an adventure near The Keep, who could barely ride her horse Binky.

She was apparently killed by The Redhead or the priests of Nerull, as we got delivered her head in a box...

But she somehow managed to get revived, which shouldn't be too surprising for a Cleric of the Goddess of Death and Magic, and we met her last at the capital of Grendalli where she removed the curse of lycanthropy from Nasar.

As part of that exchange we are to drop the teleportation beacon that she gave us at the location we get to in Seeking the Spire.


Jane's History

From Joes files.
You were born to Tarm and Cella Footman. Your father (Tarm) is an ex-soldier whose right arm and leg were crippled foiling an assassination attempt and is now employed as Lord Drovin’s official executioner. Your mother (Cell) was born and raised in Drovin’s palace and is now a court scribe. You were fascinated with death and the court mages from an early age. You realized your calling when you had a vision while sneaking a look at your dad’s work. A man was granted his last wish, to be blessed by a priest of Wee Jas. When the axe fell you saw what you believe was Wee Jas’ avatar collect the man’s soul. You began to worship from that day forward. Your parent’s positions gave you access to the training you needed as you grew and both of them were very supportive. Your talent was obvious and you advanced quickly. You have one younger brother who still works as a guard at court. Near the end of your training you were travelling with Lord Drovin’s caravan as a pupil to the court cleric of Wee Jas when the caravan was attacked. You distinguished yourself greatly in the battle and quickly graduated to a position as one of 4 clerical advisors to Lord Drovin himself. Your father died soon after from a combination of his age and his previous injuries. You built a close relationship with Drovin over the next several years and were poised to rise to a position as chief clerical advisor when old age finally caught up with Drovin and his daughter took the throne. Lady Thallia is haughty and intelligent with quicksilver moods. You did not get along from day one and your influence in court quickly waned. Within a year it became clear that you would advance no further in the court of Lady Thallia and you began to look for other options. The spymaster of Lord Thjostolf, Lady Thallia’s liege, contacted you. He (she?) recruited you to seek out valuable information and to be, as he described, an agent-in-waiting (sleeper). Ferreting out secrets was agreeable to Wee Jas and you were curious what life was like out of Syband. When your godfather sent you an invite to visit him at his retirement farm near the Keep you resigned your trivial remaining duties and set off on your own. Your journey was unpleasant at best but you were happy to meet the team. You took advantage of your heroic entrance to ingratiate yourself, looking forward to using the goodwill they had generated to sneak you past any suspicions that may arise. When you found out they were close to the Grendallians, your interest in the party was cemented.