Seeking the Spire: Difference between revisions

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So get what you/we need.. now!<br>
So get what you/we need.. now!<br>
And don't forget to pray at the altar of [[Fharlangh]]!!<br>
And don't forget to pray at the altar of [[Fharlangh]]!!<br>
<br>
Nasar is beginning to speculate that the [[white dragon]]s may have been the descendants of the [[Ancient_White_Dragon]], and wonders how many of them might still be around?<br>
<br>
<br>
Back to [[The Journey]].
Back to [[The Journey]].

Revision as of 18:46, 17 October 2006

Setup

After dealing with havoc of chasing down The Redhead and The Bard back to our home, we find that Ivan has appeared and wants us to follow him back home to boss, aka Nikolai.

After dealing with Nasar's first Full Moon after the werewolf bite, the gang heads up to the mine. The next day we go in and find that Nikolai has gone down in the cage and asked for something. After he comes to, we find out that there is a Quest he has undertaken for his Lady. Millain goes back to get approval from Lady Naomi for us to join the quest, and soon we're on our way.

I'm going to shorten this up for a bit, but it needs fleshing out.

Session 2

Nasar gets hurt the next moon due to a silver shackle. We meet up with Falan. We go to the capitol? of Grendalli and meet up with Jane who cures Nasar of the curse of Lycanthropy. She gives us a teleportation beacon for us to place on the site of the quest after we are done.

Session 3

We head on, joining a food caravan, and head to the last big city before The Keep, staying there to pickup some winter clothes and supplies before heading on. Dera makes some items cold-resistant.

Session 4 - Wed October 11, 2006

AFK 356, Winter's onslaught
Galen, TJ, Keith (&Cara N Taryn), Ian

Laran caught up her timeline by digging up some pillow-talk about the local town and The Orclands, very successfully. This resulted in full knowledge of the info listed under The Orclands, a copy of the Asgrim map with the towns (past and present) listed, and suggested lodgings in each existing city.

The party travelled to Dallford where they stayed 3 nights to acclimatize to the very high altitude. The PCs then tried to locate "Endure Elements" items for their horses, now that the weather had turned bad (not blizzards, but still serious winter storms). Der(a) located a 'comfort blanket' through the local Kord worshippers for 2000gp or so. Laran located 6 'comfort bridles' from a caravan that had just arrived from The Orclands and didn't expect to need them again for almost 2 years. She exchanged comforts with the leader of the caravan and the party had fully outfitted horses the next day (don't ask).

The party then travelled to The Keep, caught up with old friends, got a better idea of what lay ahead, and travelled back to Dallford to get the wagon(s?) converted into sleds.

Session ended.

Session 5 - Wed October 18, 2006

AFK 356, Winter's onslaught
Galen, TJ, Keith (&Cara N Taryn), Ian, Derek, Jethelo


Groups rough plan is to head out to the first fork in the road (about 1 week), that leads to the lesser used road that passes through the lost city (about 1 week), then, depending on conditions, head overland(2-4 weeks?), possibly partway along the road to Murt's Haven until we find the valley that leads to the location we are after... Nasar is assuming that we will use Murt's Haven as an emergency stop if we get too badly hurt etc. While the Wagon is being converted to runners, we'll probably spend some time gathering more information about that section of The Orclands that we will be travelling through, in particular from Belfic and Agatha, plus anyone else that might know. We should likely get more information about the lost city, in particular what kind of problems they ran into while there. Nasar will lay in a large supply of paper and pens in order to map out, and take notes about the area while there.
We should also do some strategizing as to how best to defend ourselves given the current makeup of our party... and stock up on what we need to survive, both in provisions and arms, as we're looking at a long time till we get back to civilization!

Travel Plan(rough):
1 wk - To the Fork in the Road
1 wk - To the Lost city (what is the name of this one?)
1.5 wk - To get to the valley leading up to the site.
1 wk - To go up the valley to the site

1-2+ wk - On site searching for the sword

Possible side trip to the Spire itself:
1 wk - To get to the Spire from the site
1-2+ wk - Searching and exploring the Spire
1 wk - Returning to site.

Travel back to the Keep:
1 wk - To go down the valley from the site
1.5 wk - To go from the valley mouth to the lost city.
1 wk - From the Lost city (what is the name of this one?) to the fork in the road
1 wk - From the Fork in the road to the Keep.

Minimum return trip time (assuming only 2 weeks on site and directly returning):
11 weeks ie. three months.

Max return trip time(including the trip to the Spire and 3 weeks searching at each location):
9+2+6 = 17 weeks ie. 4+ months.

So get what you/we need.. now!
And don't forget to pray at the altar of Fharlangh!!

Nasar is beginning to speculate that the white dragons may have been the descendants of the Ancient_White_Dragon, and wonders how many of them might still be around?

Back to The Journey.