Troubled Fey
Session 1 - Nov 11th, 2008
Started after Mega Turtles
We talk to the Fey near Caltha'na'b, that we had previously encountered when a young girl had gone missing.
We set up a nice little party in the woods and brought along some of the magic wine that we had gotten from the Stalwart adventure. After a while the no longer young girl came along chatting with folks that were not visible. We met up with her and started chatting with her and her friends, toasting chatting, giving them the wine, talking for what seemed like hours through the afternoon and far into the evening... Unbeknownst to us, we had drifted into the realm of the Fey... but we could catch glimpses of our hosts, after several more hours we noticed that our companions and the bard were not around, and couldn't see anyone, we then asked our hosts what world we were in and realized the others had been searching for us. Sadly we had to leave and asked for escort back to the mundane world... The young girl knew the way and guided us back.
We left what was deep night, came through a bush and found it noonish... Upon making our way back to the town, we found that we had been gone for 10 days!!! Needless to say, our friends and companions were very glad to see us again!
Upon checking, we discover that each of those that went into the Fey Realm have each been given a unique item that we think is some sort of special token or key.
-- Trona received a wooden dagger. dark, blue-tinged, and fine-grained
-- Nasar received a small bark box with a feather inside
-- Millain recieved a small crystal jar full of an odourless liquid. It gently swirls, sparlking, and always reflects a forest behind you
-- <Inn town's priest of Ehlohnna> received a firefly lantern
The messenger had been and gone, left the message with Leriwyn, indicating that there was definite troubles near The Keep and Living Forest.
We make arrangements with Janosh and Leriwyn to coordinate the construction of The Snapping Turtle.
We finished our arrangements and are waiting for a group put together by Lady Naomi to be ready before we head off to The Keep, where her folks will stay and we head off to the Living Forest to find out what is going on with the Fey.
Session 2 - March 08, 2009
Presumably we will wait for the group that Lady Naomi is putting together, then head pretty straight to The Keep, gather information there, resupply and head for the Living Forest, possibly dealing with wierdness along the way...
John's character (unknown name right now) joined us at the The HearthStone Inn.
Actually we headed towards The Keep but had a bit of an adventure with another caravan at a place our caravan camped at one night. Someone stole some supplies, which led to us tracking down the theives, who had a bunch of loot tucked away in a special carpet much like a custom bag of holding. We returned what goods we could to the caravan, and then took the rest, and the criminals off to the next town where we reported eveything... we got to keep the carpet..
On our way we were given the option of escorting a shipment out to Murt's_Haven, which we declined due to timing.
We then continued on our way, and I believe ended up at Dallford and talked to Alfdis about supplies and information.
Session 3 - Apr 05, 2009
XP: 600 @ lvl 12; 660 @ lvl 11; 730 @ lvl 10; 800 @ lvl 9
I believe we will likely head up to The Keep after resupplying in Dallford, connect with our friends there and plan the route accordingly.
By default, I am assuming that we will head to Muq'Al from The Keep and from there into the Living Forest. Perhaps we can arrange some contact in Muq'Al from the Keep in order to get the latest information?
Adventures in Dallford:
Trona witnessed a murder in a crowd but was unable to help other than ensuring the body was recovered.
Gweara saw someone trying to steal Trona's saddlebag. She charged through the crowd on horseback, hurting several people. The thief gave up and ran away but Gwear found and captured him, holding him for the eventual arrival of Trona and the guards.
The party breifly tried to buy some items from the market but gave up on the slimy merchants to wait for their lunch with Alfdis the next day. Meanwhile the rest of the party dug up some info on current events, including local trouble with minor Fey.
The party went for lunch with Alfdis where they dug up lots of info, met some people who were very interested in their previous adventures in the Orc Lands, and were pointed at: a Living Forest expert in Muq'Al; a gear contact locally; and a local minor Fey expert.
They met with the Local Fey expert and arranged to trade their time for her time the next day.
They met with the local gear contact, who turned out to be Alfdis. She arranged for significant gear shuffling and supply for the party, including several rings/collars of sustenance. She also introduced them to Golradir Helyanwe
The party opted to stop at this point, leaving time to discuss how to proceed.
Session 4 - May 17, 2009
Stopped in Dallford, got more info, stocked up courtesy of Elftis, met Gal, went to Muka'l, got info on how to get to Waterfalls.
Session 5 - Sept 13, 2009
Cleared the infection. Talked to the two treants Fought the cohorts
Session 6 - Sept 20, 2009
Fought the messed up Nymph and cohorts etc. and then teleported back to the town. Big fight, stories need to be added.
Session 7 - Oct 18, 2009
We train, and we equip and we head back to the woods... and continue the grand adventure...
We also allocated the MVP awards(out of game)
A) circle dance - 300XP -> GAL B) infested civilian detection 500XP -> Willow C) defeat nymph's minions etc. 800XP -> Trona D) defeating the nymph etc.1000XP -> split 50/50 Willow and Nasar
This ended up as a big shopping expedition as we sold the dagger for 6500GP and the armoire for about 54,000 GP... So we got a lot of booster stuff
We then headed back to the previous location only slightly hampered by a minor teleport error, and discovered that there was little trace of the previous battle.
We then headed on and encountered a swarm of infected bugs/fey which we survived courtesy of Willow's wind and Gal's summoning a shelter and a quick fire being lit... then Jungle razing the swarm...
We went further and found a spot and settled in for the night, only to have the door knocked on an hour later.
After some dickering through the closed door we found that these were pretty high up Fey one in particular being the Dawn Brother with whom we exchanged much information and got some clues about what is going on. He also shifted us to within a few minutes walking distance of the Elven Waterfall City, and helped Willow regain her Fey heritage again.
We checked out the location and bumped into two infected Treant's and had to do battle, curing one and killing the other... at the cost of Gol getting trapped under one and Nasar becoming slightly infected, but cleared.
We then wandered up to the actual Elven Waterfall City and it looks like lots of stuff is infected there... so we called it quits for the night/day.
Session 8 - Nov 1, 2009
We slept in the rope trick overnight, recharged spells
Via Alex/Trona: This session, we fought a blackberry bush! With rabbits in it! One of them tried to kill Willow! Then Trona went on watch and sucked at spotting things (a trend that continued that session), so got suckered by a squirrel on her back! Killed it but got wormed (sigh) but her sword could at least remember what she couldn't. Then a crow tried to get her. Then a deer nearly came to us, with a wormy arrow (great a wormed archer). But the deer left. Then we ran into a burrowing mammal. It is like they all saw Disney and got pissed off at it or something. :)
Then we went closer to the waterfall and found wormed displacer beasts in the woods (with a BIG mama displacer beast). We tried to outrun them invisibly while Willow caused a distraction. But they tracked Willow by scent to the waterfall where we were to meet, so the fight was on anyhow. So far, the good news is the mama is at the visible worm stage (so stage 2, one stage from death and vulnerable to a remove curse in an explosive way). The bad news is that the littler kitties are up the tree with party members causing all sorts of trouble near the rope bridge (well, single rope) we want to use to cross over to the cave behind the waterfall to find out what's what. Oh, and that Nasar is (unbeknownst to us) under the control of his EVIL ANCIENT RED DRAGON ancestor. Yee gawds protect us all. :)
Nasar:
Was climbing the tree/ladder then fell into the maw of one of the beasts (big mamma?) and realized his only chance to escape was to call on his ancestors... unfortunately the wrong one answered... but she the dimension doored to the top of the tree, then launched a Jungle Razor blast down at the big beast, and is now trying to decide what to do next...
XP:
lvl 10 - 900 lvl 11 - 660 lvl 12 - 540
MVP of 450 points to be awarded
Session 9 - Dec 6th, 2009
Where we hopefully finish the battle with the wormed displacer beasts... and get to the other side of the waterfall...
Rough sketch before we forget:
Big mamma wormed displacer beast engulfed the tree... we got out by flying, levitation and greater floating disks
Gol burned the rope Trona got engulfed, fought her way free, aided by a few fireballs from Nasar/Red and a lightning bolt from Gol, Big mamma 'dissolved' into the tree...
On the way across, Trona's sword noticed Red's evilness, so Red threw an Allip at Trona to distract her and it basically worked.
Gol determined that there was part of the surface at least a 40 ft sphere of Anti-magic coming out of the waterfall.
We got to the top of the waterfall cleared ourselves of the worms. Red had to drop the non-detection, but stayed mostly away
On scouting the area, we found heaps of bodies, mostly decomposed ~ 6months old, determined they were defenders, but noticed strange holes in the back of some of the skulls. Tried to find another entrance, no go. Found a place to anchor the rope. Found a place to shelter. Laran did a Legend Lore on the site of the ambush and got some info about the battle.
roughly summarized here:
- disguised as trade
- attack was evil in thought, deed and goal
- the weaker attackers were used as fodder to wear down the attackers
- the guardians found till the end
- innocents who served them were dedicated and strong but could not resist when minds consumed
- alarm raised too late
- entrance betrayed
- guardians failed
A necklace was found that registered as evil. Red recognized it and gave some sketchy details, as she had a clue about what opponents they might be up against.
The rope was fetched and anchored up to the top.
We sheltered through the night, then tried legend lore on the necklace, no go, and then it was destroyed, and then Red was again detected by the sword... and through another allip, but folks noticed the spell casting... and much telepathic discussion ensued...
We then headed into the waterfall...
First Trona and Willow, then Nasar/Red and Laran
Upon entering the Waterfall City, Nasar returned to the fore, and confused tried to back out, then Red popped back in control, and decided to go on into the Waterfall, figuring she'll get some gain out of it, and wanting to know what is going on.
Once back inside and in the entrance, Trona explained roughly what had happened and that they believe Red was in control.
Willow went ahead and found some traps, disabling one or two of them
Gol, Gweara and Felix are at the top outside the Waterfall...
And this is where we stopped this session...
Oh and XP was awarded:
lvl 10 - 900
lvl 11 - 660
lvl 12 - 540
Bonus points for TJ for Playing 'Red'
Session 10 - Dec 11th, 2009
We get to explore the Waterfall City...
And interesting things happen with Nasar...
Session 11 - Jan 10th, 2010
We explore further into the depths of the Waterfall City...
Alex's summary:(tweaked by TJ/Nasar)
Ok, we couldn't get Gol or his cat out (his prison door control thingy
was busted) but we got a kobold out (after charming him and finding out
things, see below) and granting the kobold the merciful death it
craved. The details, well it looks like: a) An Illithid (Mind Flayer)
is behind this and is trying to do something with the artifact, probably
in the service of its God, the Devourer of Souls (this God has been
quiet lately, perhaps bound ages ago by artifacts like this one?), and
b) By the way, this Illithid was pretending to be the paladin we met
long ago at The_Mine! So those kobolds we thought we
had reformed, didn't, the paladin we thought we left in charge, was in
charge the whole time, and the poor miners, etc. that we sent to
resettle the mining town were simply totally screwed! Plus, there was
something weird about the mine that we never figured out, but that the
Illithid probably did, because they are dangerously smart. Yikes!
So after that bombshell, we rely on Willow to get out of the prison room
(well, Mala/Nasar has to Dimension Door past the door out, because
otherwise she gets bounced back into a prison cell). Then we find more
bodies of elves (alas) that start attacking us (alas!), well , attacking
Mala mainly. We deal with them and then find out this is where the
children were. Very grim work indeed, putting their bodies to rest.
Then we find a very very very very very trapped door that Willow deals
with at cost. We decide not to go through until everyone has their
spells back. Willow the next day tries to gather some poison from a
door trap, but gets poisoned (losing two neutralize poisons, since the
trap resets and she gets poisoned AGAIN!). But we get through. Then
we face a suicidal ghost that Trona talks down (fairly high diplomacy +
agent of the same god as the ghost = chance of success) so we avoid a
combat and find out that the ghost got frightened and likely mind
controlled to help the attackers breach the defenses. We lay the body
of that ghost to rest and it quiets down a bit. Then we find a
Labyrinth that likely has the relic in it, and Laran does a Legend
Lore. Turns out it was build by a minotaur sorcerer, taken over by
dwarves (who added to it), taken over by a follower of Ehlonna when they
died out, and then left in the care of the follower's acolyte when the
follower died helping to raise the Great Big Mountain Range (Scar Mountains) wayyy back
in the past to keep the really bad monsters out. The acolyte grew in
power and added even more defenses to the Labyrinth and general area (I
think I get where all these traps came from) and likely put in animals
and plants and such inside to keep the relic safe, but alas the Illithid
and his metric fuckton of kobold followers breached the defenses and
compromised the legacy.
So we are planning to enter in a reverse V formation, with Trona and Willow as advance points, Laran and Mala/Nasar next, and Gweara as the vertex at the back.
We think there could be kobolds, an Illithid (maybe with class levels, since it seems capable of illusion and dimension door and maybe fear and charm or compulsion powers), and possibly warped defenses (more wormed animals, maybe? Does the memory eating ability of worms tie into the illithid's eating of brains?). And possibly lots of traps, both magical and mundane, as set by Minotaurs, dwarves, paranoid elves, kobolds and an Illithid. Oy!
XP
10 - 1200
11 - 990
12 - 720
13 - 585
MVP - 500
Session 12 - Into the Labyrinth - March 28th, 2010
(tweaked from Alex's notes)
Before we can head into the Labyrinth....
The party is joined by a half-orc cleric/fighter of Fharlagn called Cugdish, who had met Nasar previously and has suffered a teleport mishap to place him near us. The augury coin gives him the thumbs up and we start into the maze.
There is a one way doorway that I can go back and forth between but the party seemingly cannot. On the other side the walls are covered with giant fungi (edible). I run into two kobolds and one hides while the other runs to report us. We capture the hiding one but the other got away . . . or did he? We heard a shriek and went to investigate.
And the monsters literally got the drop on us in a big way, capturing Willow and Laran as well as casting magical darkvision-proof darkness (thanks to Cugdish's Dispel Magic and Willows daylight shield, we had a chance). The fight was tight (it was hard to hurt the creatures without hurting the people they were enveloping) and Laran nearly died (-9 hp!) and alas, Nasar/Malaki did die. We tracked where the creature took his body and Willow reincarnated him.
During the darkness fight, Trona had no darkvision and so was relying on her sword to tell her where to go. Laran had no darkvision and had a hand on Trona's shoulder. So it really was the blind leading the blind, with the help of a seeing eye sword.
But in surprise Willow in doing the reincarnation, felt something pulled twice from her... and believes that two reincarnation/bodies were built...
Now there were some downsides to the reincarnation: Coming back to life, Nasar lost both his 12th character level and his 2nd ranger class level. He also became Large, with corresponding penalties to AC, attack rolls and hide skill rolls, as well as the inability to use many of his magical items and a penalty to attack with his with his now undersized weapons. He has lost some memories, and of course remembers nothing of being in the maze since Malaki was in control of his body.
Nasar came to, in order to find himself in a half-dragon centaur body!
Worse, we find out that not only was it not Malaki, but the evil red dragon ancestor that was in control of Nasar's body the whole time up to his death, but as it appears that she is no longer with him, that she has also reincarnated in some as yet unrevealed (but smaller) form and is completely free! We don't know where she is or what she looks like, but we do know she is powerful and intelligent and has worked with mind flayers in the past. And we heard a evil laugh in the distance...
Nasar upon realizing that She is free, runs off with the goal of hunting her down, but is talked down before he gets too far... however they do find the spot where the 'other' body came into being, and Nasar peels off all the fungi etc. from the wall and stuffs that into a bag in the hope of finding some trace of her to track down.
Oh, and the kobold we captured escaped and may well have reported us to his mind flayer master. At least he wasn't around for the reincarnations. :)
Anyhow Nasar is a bit confused and still getting used to his body so we are resting up behind a disguised wall of fungus, in the dead end where Nasar died... This will be quite the adventure!
XP
10 - 500
11 - 350
12 - 250
Session 13 - Wandering in the Labyrinth - April 18th, 2010
Into the Labyrinth we go!
We now have a fair number of Kobolds, 1 MindFlayer, and one Evil Red Dragon in an unknown (but small) body loose in the maze...
XP
9 - 810
10 - 600
11 - 495
12 - 360
13 - 260
Session 14 - We Found It! Labyrinth - May 24th, 2010
We defeated the second big blue guy, and managed to find our way into the heart of the labyrinth
Outside the Mazeheart:
We defeated big bad blue through a combination of a lighting, searing light, some arrows (including an awesome critical hit from Cugdish ), which knocked it out then Nasar ran up and beat the unconscious body to death, to stop it from healing. We finished opening up the hole, tried to track Willows course and started hammering a hole through the next wall. Eventually Trona was freed from the spell, and given the time ti took that beast was tough...
Trona and Nasar managed to hack a small hole in the wall enough to see a really big red leg. Then we got ambushed by another set of demons, a Vrock, one of which apparently used some doubling illusion and got past gweara. Trona killed them, but it sent off some plant spores which hurt Trona, Nasar and Gweara. Thankfully they were able to endure the pain long enough to resist the plant growth.
Nasar got Cugdish to put a light spell on a copper coin and launched it through the hole, which gave us some clues about the distances and that somethings might not be affected by the stasis fields. Gol did some research on the circles. Gol used an animate rope to latch onto what we thought was Willow, and was able to move her, although slowly, so she wasn't fully in the field... And we noted an arrow suspended in mid-air far in the distance, which over time seemed to move... although extremely slowly.
Nasar and Cugdish then went further long the maze, used an earth elemental to go through the wall and discovered a way around, and we found ourselves at the heart of the maze! So everyone came into the heart of the maze area.
In the MazeHeart:
There was a big archway with a shimmery forcefield at the end and a whole bunch of glyphs and painting that described the raising of the scar mountains.. We determined that the forcefield was the boundary of a time-slowed area, in which there were three groups composed of Kobolds , the Illithid and the defending Elves and clerics... all locked in battle. Time was massively different within the field, with 2 hours outside being less than a round inside... and we could only enter with the assistance of the tokens... so only two of us could be in at one time.
Trona and Cugdish popped inside and shot a few arrows at the MindFlayer and then did some mass healing on the Elves, and started to slowly change the odds in favour of the defenders. Cugdish can move faster with the help of the feather. So we are continuing to play the "Buff Squad" role, but have seriously hurt the Illithid, enough that it has gone invisible or fled the area.
(Courtesy of Alex aka Trona)
Ok, so while Trona was a statue, Gol, Nasar and Cugdish dealt with
the chaos monster (a critical hit from Cugdish sealed the deal - go
archer cleric! Then we got through one wall, explored a bit, and
Trona tried to get through the next wall. After a while, the others
went around and found an easier way into the room which a hole in the
wall showed to have a big red thing and a lumpy earthy thing that we
assumed was Willow. On the other side, the big red thing was a Balor
and it was bull rushed in stasis by a Chaotic good outsider. (Oh, we
also fought some Vrocks - killed one and two got away). Eventually we
saw the Big Slow Motion Fight between the Illithid and its elite
Kobolds (including spellcasters) and some remaining elves. We fixed
Willow and and with her help freed a 2nd chaotic good outsider (willow
had the good shield that freed people - Trona had a less good shield
that allowed conversation with the outsider, and some healing, but no
release. But Laran's diplomatic skills gained us an ally.
After that things got slow. We could only enter the slow motion place 2 at a time, so could buff elves, shoot arrows at the mind flayer (go Cugdish with *another* critical hit), and then get pulled out. The Mind Flayer is hurt but has disappeared, & probably is invisible.
Meanwhile, Gweara got magicked into accidentally releasing a "good outsider" that was probably the Red Dragon that is Nasar's nemesis-to-be. Argh. But not much we can do about that right now, and we have a bigger issue to solve - stop the kobolds, locate and stop the mind flayer, help the elves, fix the artifact, cure the worm threat at its source, etc. So far the buffing seems to be slightly turning the tide in our favour. It would be good to locate the mind flayer though (See invisibility, glitterdust, & faerie fire could all help here, although see invisibility cast first would help the most). Meanwhile, mass cure light wounds, bless, mass (bear's endurance/bull's strength/cat's grace etc.) can all help even if we can't locate the mind flayer. The bardic music is likely also helping.
XP
9 - 1080
10 - 900
11 - 660
12 - 540
13 - 390
Session 15 - Victory! Labyrinth - June 12th, 2010
Gaming at Joes
Quick Summary is that we defeated the MindFlayer, started to heal the damage done etc. (Please feel free to add more information)
Nasar went in and went after the MindFlayer after it was obvious that it was heading for the other exit. The MF went through it, triggering Shimmer to drop the times stop field, and so Willow followed Nasar in chasing the MF. Gweara went in and helped the elves for a bit. Cugdish, Laran and Gal went around what turned out to be the other way.
Golradir Helyanwe pushed himself into a magic jar on the MF, but looked dead.
Cugdish tackled the MF and it's tentacles couldn't lock onto him.
Nasar came along grappled it as well, and was getting tentacle locked but Cugdish held him of via the bestowal of Freedom of Movement...
then the MF did a soul swap/magic jar with Nasar and placed it's mind into Nasars new body...
After some incredible juggling, Golradir Helyanwe managed to switch things so everyone was in the right place and we broke the gem holding the soul & mind of the MF, thus hopefully killing it...
We have since helped restore the plate and helped resurrect the seal.
The angel turns out to belong to a god that does not seem to exist anymore...
We've been asked to stick around for two months to help clean up and guard everything while the site gets back on it's feet... And we've agreed.
We've also been asked to ship the Kobold stuff to the nearby village and will get a share of the exchange as payment...
We're trying to figure out what to do next...
XP
9 - 1620
10 - 1200
11 - 990
12 - 720
Session 16 - Cleanup and Decisions - Jul 5th, 2010
The party helps to clean up the Waterfall City and get them back up on their feet.
Meanwhile Red is out in the world and the party needs to figure out what next to do...
Courtesy of Alex(tweaked by TJ):
1) We spent time repairing the temple. Trona took a side-tour to meet some treants and a dryad to find out what the knick-knacks do. Apparently they are part of a satchel of serendipity. When ya need something and have a good idea of what you need, pull one out and see what happens, I guess. Trona accepted a long-term quest from the dryad to plant her 6 daughters. Willow has agreed to help with this.
2) We also took the kobold stuff back to the nearby town of Muka'l to sell. Laran met with the merchant that wanted an in with the temple elves and arranged a deal as only Laran can. So we bought a lot of gear, and got some cash to boot (Side note: Trona and Nasar were not in town because it would look too weird). Golradir Helyanwe teleported in and out to work on some magic boots). We each ended up with 1500GP, plus assorted bits and pieces.
3) We then identified the three Mind Crystals (causing Golradir Helyanwe to scream and fall over unconscious) as some kind of memory crystals, including memories of a priest meant to guard another Seal, a merchant in Fershaw, and an old adventuring companion of Nasar, Remin the Necromancer! We then returned to the temple, and outside the temple, accessed the crystals: Cugdish accessed the priest crystal and got his last horrifying moments vs. a dragon lich and its followers (Trona and Sentinel and I think Laran were connected). This left Cugdish with a continual wound for a while. Then Laran accessed the merchant (who also had a Seal, and when it was broken by the bad guy undead family in Fershaw, it caused the Chaos! Monster episode a few years back) and Trona and Sentinel were connected here. The next day Nasar accessed Remin's crystal and Sentinel and Laran were connected. That one was ugly, as Remin went through an opening to the other side, and met . . . something so indescribably horrible (the Bad God?) that even the memory of it nearly drove Nasar insane. Luckily, Laran got a priest to Heal Nasar while he was unconscious (but after his broken bones from thrashing around were set. Equally luckily, Laran smoothed things over with the priest, who was quite upset with our recklessness. Trona then held Nasar down and covered his mouth at the priest's orders so he wouldn't say Bad Names. We were all instructed never to talk about his and indeed never to THINK about this again, as that would give the Bad God power (Nasar thought about thinking about it, and had an Episode. But he is slowly feeling better).
From all of this the group now has some insight into the Story of the Seals, a major thread that has been going on in the background.
4) Golradir Helyanwe was smart enough to stay far away from all of this. But he was foolish enough to be off on his own in the wild lands, mapping out places to teleport. So he got jumped by a Frost Worm that ate his horse (Golradir Helyanwe and Ash the Cat were fine, they teleported away).
Then the party stayed with the temple a while longer, to mentally heal, physically train (a few level ups occurred) and plan the next step. The next step seems to be to get to the town we traded stuff at(Muka'l), and then work our way back through The Keep, then to the place where Remin has his Last Stand at the Basin to hopefully find bits of the Seal that broke there (if possible) and return it to the elves to be fixed. If we don't find it, then we go on, do the War Council thing about Red, contact the home base of Nasar/Laran (Caltha'na'b), and try to find the other Seal bits in Fershaw if possible. Thus we are on two quests simultaneously - the Seal quest that is kept on the QT, and the "get that red dragon and those awful vampires, and maybe help the loremaster find stuff" quest that is a little more overt.
On consideration we decided not to do the River Ride, but take a stately 1 week walk to the trading town. Also, Nasar and Trona are now called Conner and Blue Wood, and will likely stay out of the town itself when we come to towns until we can be properly introduced (or in Nasar's case, disguised and introduced).
Trona also had a wicker/wood people carrying basket/backpack put on her, so that she can carry 3 people in combat, or 6-7 in non-combat, in it. Thus she can travel with them even at night, while they can rest, regain spells, etc. Trona could carry Nasar in her arms if necessary too (that would slow her down, though). But someone (Gweara) would have to lead the horses. And the horses would have to sleep sometime.
Willow met her cohort, a dwarf cleric that I don't know the name of, but who is connected to Willow's twin Ash (not to be confused with Ash the Cat, the familiar of Golradir Helyanwe.
Cugdish now has the former horse of Trona. Star is being taught by Cugdish to airwalk.
Next Adventure is Which Quest is Best