Troubled Fey

From joesworld
Jump to navigation Jump to search

Session 1 - Nov 11th, 2008

Started after Mega Turtles

We talk to the Fey near Caltha'na'b, that we had previously encountered when a young girl had gone missing.

We set up a nice little party in the woods and brought along some of the magic wine that we had gotten from the Stalwart adventure. After a while the no longer young girl came along chatting with folks that were not visible. We met up with her and started chatting with her and her friends, toasting chatting, giving them the wine, talking for what seemed like hours through the afternoon and far into the evening... Unbeknownst to us, we had drifted into the realm of the Fey... but we could catch glimpses of our hosts, after several more hours we noticed that our companions and the bard were not around, and couldn't see anyone, we then asked our hosts what world we were in and realized the others had been searching for us. Sadly we had to leave and asked for escort back to the mundane world... The young girl knew the way and guided us back.

We left what was deep night, came through a bush and found it noonish... Upon making our way back to the town, we found that we had been gone for 10 days!!! Needless to say, our friends and companions were very glad to see us again!

Upon checking, we discover that each of those that went into the Fey Realm have each been given a unique item that we think is some sort of special token or key.
-- Trona received a wooden dagger. dark, blue-tinged, and fine-grained
-- Nasar received a small bark box with a feather inside
-- Millain recieved a small crystal jar full of an odourless liquid. It gently swirls, sparlking, and always reflects a forest behind you
-- <Inn town's priest of Ehlohnna> received a firefly lantern

The messenger had been and gone, left the message with Leriwyn, indicating that there was definite troubles near The Keep and Living Forest.

We make arrangements with Janosh and Leriwyn to coordinate the construction of The Snapping Turtle.

We finished our arrangements and are waiting for a group put together by Lady Naomi to be ready before we head off to The Keep, where her folks will stay and we head off to the Living Forest to find out what is going on with the Fey.

Session 2 - March 08, 2009

Presumably we will wait for the group that Lady Naomi is putting together, then head pretty straight to The Keep, gather information there, resupply and head for the Living Forest, possibly dealing with wierdness along the way...

John's character (unknown name right now) joined us at the The HearthStone Inn.

Actually we headed towards The Keep but had a bit of an adventure with another caravan at a place our caravan camped at one night. Someone stole some supplies, which led to us tracking down the theives, who had a bunch of loot tucked away in a special carpet much like a custom bag of holding. We returned what goods we could to the caravan, and then took the rest, and the criminals off to the next town where we reported eveything... we got to keep the carpet..

On our way we were given the option of escorting a shipment out to Murt's_Haven, which we declined due to timing.

We then continued on our way, and I believe ended up at Dallford and talked to Alfdis about supplies and information.

Session 3 - Apr 05, 2009

I believe we will likely head up to The Keep after resupplying in Dallford, connect with our friends there and plan the route accordingly.

By default, I am assuming that we will head to Muq'Al from The Keep and from there into the Living Forest. Perhaps we can arrange some contact in Muq'Al from the Keep in order to get the latest information?