Which Quest is Best: Difference between revisions

From joesworld
Jump to navigation Jump to search
Line 64: Line 64:




===Session 2 - ''Dec 11th, 2010''===
===Session 2 - ''Dec 12th, 2010''===
 
We decided to make a fake fort with illusions and earth spells and stuff
about a day out of town. Blue Wood borrows Conner's hat of disguise to
look like a statue of Corellon Larethian the elven god. The ground is
hallowed.
 
Conner does a scouting mission. Orcs are in armies and have scouts
riding wolves bigger than worgs. Conner tries to kidnap a scout, no
luck (and we find out amulets don't take passengers anyhow).
 
Conner and Willow do a night mission and cause a little havoc with fire
spells and ravenous jaws or something like that. Seems to cause a
commotion. We find out the leader wears adamantine armour, is larger
than the average orc, and possibly has a portable anti-magic zone.
Wields a great sword?
 
The central orc army keeps the other ones in line and from fighting each
other.
 
The plan is to cause trouble at the fake fort when they arrive, harass
the orcs, kill a lot of them, maybe take out the leader. If that
doesn't work, teleport back and then town evacuates to awakened forest
while we take off back on track for the larger mission. We will give it
the old college try, as they say.
 
Blue Wood can meelee with the anti-magic guy, but probably shouldn't
while spell-slingers are in his carrying basket (unless they are so high
off the ground they are out of the zone). I guess I could trample over
and past him though. Likely the teleport amulets don't work in the
anti-magic zone, so be careful! Conner could also do a flying charge
with a long large pointed lance/spear/etc.
 
===Session 3 - ''Feb 6th, 2011''===


Sorry if I missed anything. I blame the bad mayonnaise from the night
Sorry if I missed anything. I blame the bad mayonnaise from the night

Revision as of 16:46, 27 August 2011

Session 1 - Sept 25th, 2010

Started after Troubled Fey

The group needs to figure out how to get back into The Principalities by way of The Keep, as well as figuring out what to do about the two major paths in front of them.

(Contributed by Alex, tweaked by TJ)

The group headed back towards The Keep, passing near Muka'l, and decided to check for information....

The party went to the town of Muka'l (well Conner and Blue Wood and Gol stayed outside near the Awakened Forest) and checked the mail. The town was crowded, chaotic, with a siege mentality (and lots of opportunistic pickpockets - Gweara lost a dagger). The party members going in gave their names and were "flagged" as potential recruits and given identifying bracelets to wear to keep them from being troubled while waiting for an interview with the town leader (or so they thought!). Mail for Nasar/Conner was nothing special from his distant silver dragon kin, but Lady Naomi hoped he could come home soon.
Then the leader of the town (old man) came and with a custom mass charm got Laran and Cugdish to agree to help the war effort vs. Orcs. Laran, already juiced up with diplomacy, convinced the others (except Willow). Willow "agreed" to get the rest of us outside and then explained what had happened and that the amulets did not come off. We talked about ways of removing the amulet and Willow disappeared!

So Gol created a lot of copies of a diplomatic agreement (worded by Blue Wood) along the tunes of "we don't have much time for this - we have other very pressing issues, but if you release our friends we won't waste your resources releasing them ourselves, and we will kill the orc leader and/or 5000 orcs". Nasar/Conner airbombed Muka'l with the leaflets...

Meanwhile, Laran and Cugdish were calming the crowd, and Bash'yrr and Gweara were making war-related preparations (glyphs of warding, covered oil trenches, etc.). Willow was imprisoned and PISSED!

The old man talked to Laran and was convinced that we were honourable and let them all go, meeting all the conditions (no amulets, no charms, etc.). Willow removed the charm anyhow on Laran and Cugdish (but Bash'yrr was so convinced by Laran's silver tongue that he is still a true believer).
So we made more war preparations.
Conner flew SW to see what was to be found and flew back and later realized there was a light to the south that wasn't dawn.
Probably orcs will be here in a few days.

Blue Wood helped make a moat, I believe that they've split a creek/river to go around both sides of the city?
Willow helped with wells, a secret tunnel to the Awakened Forest, and a deal with the Awakened Forest.
Dawn Brother agreed to take in the townsfolk if necessary, but at the price that 1 in 10 would not leave.

Currently we have the old man's coin which we can use to talk with him (and he apologized to the group, BTW, but he was desperate - other adventurers either wouldn't help without an exorbitant fee lied about helping and then took off). We may or may not take up the amulets again (we would have a way to remove them if necessary, and they could be used to pull us back to the town's relative safety as we would be monitored by the townsfolk). Not sure if the device would work on 4500 lb Blue Wood. Blue Wood thought that Willow should decide whether to use the amulets or not, to make up for the loss of freedom she suffered earlier.

We think that the orcs number about 10 000 and have a common brand (perhaps Laran could try a bardic knowledge check?) and likely a strong leader that may or may not be an orc. They are organized, raiding areas for food/supplies first with scouting parties, razing settlements to the ground, etc. Conner voluntarily relinquished control to his silver dragon ancestor to use his expertise in town defending and orc army killing.


Session 2 - Dec 12th, 2010

We decided to make a fake fort with illusions and earth spells and stuff about a day out of town. Blue Wood borrows Conner's hat of disguise to look like a statue of Corellon Larethian the elven god. The ground is hallowed.

Conner does a scouting mission. Orcs are in armies and have scouts riding wolves bigger than worgs. Conner tries to kidnap a scout, no luck (and we find out amulets don't take passengers anyhow).

Conner and Willow do a night mission and cause a little havoc with fire spells and ravenous jaws or something like that. Seems to cause a commotion. We find out the leader wears adamantine armour, is larger than the average orc, and possibly has a portable anti-magic zone. Wields a great sword?

The central orc army keeps the other ones in line and from fighting each other.

The plan is to cause trouble at the fake fort when they arrive, harass the orcs, kill a lot of them, maybe take out the leader. If that doesn't work, teleport back and then town evacuates to awakened forest while we take off back on track for the larger mission. We will give it the old college try, as they say.

Blue Wood can meelee with the anti-magic guy, but probably shouldn't while spell-slingers are in his carrying basket (unless they are so high off the ground they are out of the zone). I guess I could trample over and past him though. Likely the teleport amulets don't work in the anti-magic zone, so be careful! Conner could also do a flying charge with a long large pointed lance/spear/etc.

Session 3 - Feb 6th, 2011

Sorry if I missed anything. I blame the bad mayonnaise from the night before.

Ok, Conner and Willow did some recon, realized 2000 orcs were missing(!), Willow ported to town to warn them, they have a few orcs skulking around, trying to be seen without being obvious about it, but only a handful. Then Willow got close but got sniffed out by giant intelligent fire breathing wolves. One of which ran back to the main army at the FF (we think). Meanwhile Conner tried to find the tracks of the 2000 but only found the wolf tracks at least 100 and then they split up and since Conner is Silver now that is as good as the tracking got.

Back at the Fake Fort (FF) we did more fortifying and trap building and Laran sang to build up fake stone singing.

Finally everyone got back, we prepped, etc. The battle starts with trebuchet building by enlarged orcs. Conner and Willow tried some recon and trebuchet damaging. Killed some orcs but didn't kill any trebuchets. They came back. Willow fire-warded Blue Wood which came in handy as the trebuchets started with flaming barrels of smelly burny oil. No one was seriously hurt but then there were tons and tons of boulders that we had to wait out until the infantry got close. Finally they did and Gol nuked a few orcs with fireballs and the traps did a number on, well, a number of them. Then Conner and Willow flew up again to see if they could find the BBEG and think they might have a direction, at least, so Cugdish cast a Fly spell on Blue Wood and with Gweara and Bashir in her fists Laran, Cugdish and Gol in the basket, she is flying towards that point, buffed with Freedom of Movement (and others are buffed too with other stuff).