The Protectorate of Fershaw

From joesworld
Jump to navigation Jump to search

The Protectorate of Fershaw The city of Fershaw is both capitol and namesake for the surrounding lands, grassy hills as far as the eye could see. The government is a noble magocracy, although promotion to nobility has been granted to the occasional exceptional mage who has ingratiated themselves to the current rulers. The magocracy is run much like the town council it was built off of with a council selected by magical ability and a ruler selected from the council by the vote of the council. The economy of Fershaw is built upon farming and craftsmanship, although Fershaw is known to be the destination of choice for those who wish to purchase golems and other magic creations. The people of Fershaw are generally happy, although they are very superstitious and wary of strangers. Many an escaped experiment has wreaked havoc upon the countryside. Fershaw is not a religious state, and religions that trouble the rulers pay dearly. They are on especially bad terms with the Cleansed Lands government due to repeated skirmishes across the Mitkar River. Their regular army, aside from the unusual tactical skill of its commanders, is unremarkable. The true power of the army of Fershaw is the elite Battlemage squadrons, known for their devastating battlefield efficiency. This prestigious order of noble-born wizards practices a form of magic unlike any other in the land. Magarch Ais: male half-elf Wizard (recent ascention)
The Principalities