The Journey

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The Start

The adventure began with Tarvin,Vlast,Millain and slightly later, Yusef, meeting up at The Keep while on duty, for various reasons.

The Deep Woods

Somebody is fomenting troubles between the humans and the Elves, and we're not certain who... until we find out.

The Goblins and the Trolls

After starting construction on The HearthStone Inn, we're hired to wipe out a den of goblins and find an old hidden underground complex, with Trolls and all sorts of nasty stuff.

The Stalwart

An abandoned/haunted house outside of town turns out to have a complex past.

Vampires!

Turns out that Vampires are trying to take over the town... one bite at a time.

An Archaeology Expedition (courtesy of Galen)

Through our connections, and as winter approaches, we're asked to help out on an expedition in the depths of Fershaw for a lost tomb.

A Winters Trail

Some missing sheep lead to a lurking goblin horde.

A Mine-full Adventure

After the mine has been attacked, it's our job to clear it out of Kobolds.

Chaos!

Somethings dreadfully wrong! Hordes of slugs and Chaos beasts invade from somewhere...

Sucked out to Sea (courtesy of Galen)

We're sucked out of this reality and deposited into another reality and land on a sea-world. After encountering a deity, we manage to convince it to return us... but at what price.

Nasty Druid

After being asked to do whatever is possible to weaken the war between The Stewardship of the Basin and Grendalli, we encounter a strange battle between druids and others, resulting in a rip in the fabric of space.

Under Cover

As our mission continues, we head deep into The Stewardship of the Basin.

After the Storm

Is it the wrath of the Gods? Or a super storm?

Returning Home

Still following the trail of The Redhead and The Bard we find ourselves heading towards home, only to be accused of things we've never done.

Seeking the Spire

Ivan brings word that Nikolai has returned, which leads to a quest, while we try to solve Nasar's moontime problem along the way.