ShapeChanging Spells

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Gaining the Polymorphed Template through Spells:

Animorph

Transmutation
Level: Druid 4, Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Willing living creature touched
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: No

You transform the target into the shape of an animal, granting it the Polymorphed template for the duration of the spell. This replaces any existing Polymorphed template the creature may have had. The assumed shape must be the most common form of any <creature of the Animal or Magical Beast type, subject to the following restrictions:

   * The total Hit Dice of the creature must be equal to or lower than your caster level.
   * The size of the creature can be no larger than one size greater than the target, and no smaller than Fine.
   * The creature cannot be one with a template.
   * The creature cannot have the Swarm subtype.
   * The creature may be the adult form of the creature or any younger form.
   * You must be familiar with the kind of creature chosen. 
      The details of what constitutes "familiarity" are left up to the DM, though encountering the creature of that 
      kind in the flesh certainly qualifies.
   * You are free to designate the cosmetic appearance of the assumed shape, choosing the hair color, hair texture, eye color,
     height, and weight, within the normal range for creatures of that kind. If the base creature possessed the Shapechanger
     subtype before gaining the Polymorphed template, they may revert to their original form (that is, lose the Polymorphed 
     template altogether) as a standard action. If slain, the subject reverts to their original form.

This spell dispels animal growth, enlarge person, and reduce person if the target is affected by these spells.

Anthromorph


Transmutation
Level: Bard 5, Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Willing living creature touched
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: No

This spell functions as animorph, except that the assumed shape must be of the Fey, Humanoid, Giant, or Monstrous Humanoid type.

Aeromorph/Geomorph/Hydromorph/Pyromorph


Transmutation
Level: Druid 7, Sor/Wiz 5
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Willing living creature touched
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: No

This spell functions as animorph, except that the assumed shape must be of the Elemental type, or of the Outsider type with the Air, Earth, Fire, or Water subtype. In addition, you may also grant the target the form of an Animal or Magical Beast with any inherent template that would cause the creature to gain the Elemental type.

When you use this spell to take the form of a creature with the Air, Earth, Fire, or Water subtypes, it is a spell of that type. For example, aeromorph is an air spell when used to take the form of a djinni. While the spell is often called by the name that reflects the element being chosen, it is still one spell, not four separate ones.

Xenomorph


Transmutation
Level: Sor/Wiz 5
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Willing living creature touched
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: No

This spell functions as animorph, except that the assumed shape must be of the Aberration, Ooze, or Vermin type.

Planomorph


Transmutation
Level: Clr 7, Sor/Wiz 6
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Willing living creature touched
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: No

This spell functions as animorph, except that the assumed shape must be of the Outsider type and not possess the Air, Earth, Fire, or Water subtypes. In addition, you may also grant the target the form of an Animal or Magical Beast with the Celestial or Fiendish templates (but not Half-Celestial or Half-Fiend templates) applied. At the DM's discretion, there may be additional templates allowed based on other Outsider types.

For the duration of the spell, your natural weapons and any weapons you wield are treated as aligned with any alignment subtype your assumed shape would have (Chaotic, Evil, Good, or Lawful), though you do not actually gain that subtype. When you use this spell to take the form of a creature with one or more of these subtypes, it is a spell of that type. For example, planomorph is a Chaotic and Evil spell when used to take the form of a demon.

Dracomorph


Transmutation
Level: Sor/Wiz 8
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Willing living creature touched
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: No

The target takes on the form of a mighty dragon. This spell functions as animorph, except that the assumed shape must be of the Dragon type and may be up to two sizes larger than the target's normal size.

In addition, once during the spell's duration, the target may use the breath weapon (if any) of the assumed shape as a standard action. The damage, area, and energy type are identical to those of the assumed shape at that particular age category. The saving throw for the breath weapon is equal to 10 + 1/2 the subject's HD + the subject's Con modifier (which is itself modified by the dracomorph spell).

Infinimorph


Transmutation
Level: Sor/Wiz 9
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: No

You gain absolute control of your form. Once per round as a free action, you may apply or remove the Polymorphed template; the assumed shape may be a creature with any type. Any assumed shape must be the most common form of any creature type and may be of any size (from Fine to Colossal) or stage of development. The assumed shape chosen must be a creature that conforms to the following restrictions:

   * The total Hit Dice of the creature must be equal to or lower than twice your caster level.
   * The creature may not have more than one template applied. Further, any template cannot be one that increases the 
      Challenge Rating of the creature by an amount greater than one-quarter your caster level.
   * You must be familiar with the kind of creature chosen. 
      The details of what constitutes "familiarity" are left up to the DM, though encountering the creature of that kind 
      in the flesh certainly qualifies.

Other than the wider range of available shapes and the ability to change shape repeatedly, this spell functions as animorph.