The Orclands: Difference between revisions

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[[Fakrihj]] - Destroyed trading post.<br>
[[Fakrihj]] - Destroyed trading post.<br>
[[Tarikana]] - Abandoned outpost.<br>
[[Tarikana]] - Abandoned outpost.<br>
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== People ==
[[Celfsoo]] - Treant friend of [[Millain]].
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Revision as of 03:40, 10 October 2006

Description

The Orclands is the name given to the vast stretches of plains, mountains, and desert west of the Scar Mountains. The Orclands are generally wild and uncivilized. As their name implies, there are orc tribes scattered throughout the region. There are also many other dangers, intelligent and non-intelligent alike.


In the last 60 years, 7 settlements have been established in the Orclands (Muq'Al, New Tarikana, Murt's Haven, Balthusa, Justville, Fakrihj, and Tarikana). Only 3 have survived: M'Al; New Tarikana; and Murt's Haven. All 3 are heavily fortified, staffed with significant firepower, and are hubs of extremely lucrative trade. The 4 that failed each have their own story.


Places

The Spire - Massive, spike-like mountain.
Living Forest - Magical forest.
Muq'Al - Outpost in the foothills near the Living Forest.
New Tarikana - Outpost on the plains.
Murt's Haven - Trading post in an oasis key to desert travel.
Balthusa - Destroyed trading post.
Justville - Missing religious outpost.
Fakrihj - Destroyed trading post.
Tarikana - Abandoned outpost.