The Orclands: Difference between revisions

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== Places ==
== Places ==
[[The Spire]] - Massive, spike-like mountain.<br>
[[The Spire]] - Massive, spike-like mountain.<br>
[[Muq'Al]] - Outpost established by a coalition of merchants, nobles, and the [[Caravaner's Guild]].<br>
[[Muq'Al]] - Outpost in the foothills near the [[Living Forest]].<br>
[[New Tarikana]] - Outpost funded by a league of Tarik Noble families.<br>
[[New Tarikana]] - Outpost on the plains.<br>
[[Murt's Haven]] - Trading post set up by a merchant's alliance.<br>
[[Murt's Haven]] - Trading post in an oasis key to desert travel.<br>
[[Balthusa]] - Trader's base backed by several minor Noble houses and major merchants.<br>
[[Balthusa]] - Destroyed trading post.<br>
[[Justville]] - Religious frontier post by lawfully aligned religions attempting to bring order to The Orclands.<br>
[[Justville]] - Missing religious outpost.<br>
[[Fakrihj]] - Founded by an alliance of powerful merchants, primarily from Arnora.<br>
[[Fakrihj]] - Destroyed trading post.<br>
[[Tarikana]] - Outpost funded by a league of Tarik Noble families.<br>
[[Tarikana]] - Abandoned outpost.<br>
<br>
<br>
== People ==
== People ==
[[Celfsoo]] - Treant friend of [[Millain]].
[[Celfsoo]] - Treant friend of [[Millain]].
<br>
<br>

Revision as of 03:39, 10 October 2006

Description

The Orclands is the name given to the vast stretches of plains, mountains, and desert west of the Scar Mountains. The Orclands are generally wild and uncivilized. As their name implies, there are orc tribes scattered throughout the region. There are also many other dangers, intelligent and non-intelligent alike.


In the last 60 years, 7 settlements have been established in the Orclands (Muq'Al, New Tarikana, Murt's Haven, Balthusa, Justville, Fakrihj, and Tarikana). Only 3 have survived: M'Al; New Tarikana; and Murt's Haven. All 3 are heavily fortified, staffed with significant firepower, and are hubs of extremely lucrative trade. The 4 that failed each have their own story.


Places

The Spire - Massive, spike-like mountain.
Muq'Al - Outpost in the foothills near the Living Forest.
New Tarikana - Outpost on the plains.
Murt's Haven - Trading post in an oasis key to desert travel.
Balthusa - Destroyed trading post.
Justville - Missing religious outpost.
Fakrihj - Destroyed trading post.
Tarikana - Abandoned outpost.

People

Celfsoo - Treant friend of Millain.