The Orclands: Difference between revisions

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== Description ==
 
<p>The Orclands is the name given to the vast stretches of plains, mountains, and desert west of the [[Scar Mountains]]. The Orclands are generally wild and uncivilized. As their name implies, there are orc tribes scattered throughout the region. There are also many other dangers, intelligent and non-intelligent alike.</p>
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<p>In the last 60 years, 7 settlements have been established in the Orclands ([[Muq'Al]], [[New Tarikana]], [[Murt's Haven]], [[Balthusa]], [[Justville]], [[Fakrihj]], and [[Tarikana]]). Only 3 have survived: [[M'Al]]; [[New Tarikana]]; and [[Murt's Haven]]. All 3 are heavily fortified, staffed with significant firepower, and are hubs of extremely lucrative trade. The 4 that failed each have their own story.</p>
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== Places ==
[[The Spire]] - Massive, spike-like mountain.<br>
[[Living Forest]] - Magical forest.<br>
[[Muq'Al]] - Outpost in the foothills near the [[Living Forest]].<br>
[[New Tarikana]] - Outpost on the plains.<br>
[[Murt's Haven]] - Trading post in an oasis key to desert travel.<br>
[[Balthusa]] - Destroyed trading post.<br>
[[Justville]] - Missing religious outpost.<br>
[[Fakrihj]] - Destroyed trading post.<br>
[[Tarikana]] - Abandoned outpost.<br>
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Latest revision as of 17:37, 20 October 2009