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	<id>http://joesworld.thtree.com/index.php?action=history&amp;feed=atom&amp;title=The_Kingdom_of_Asgrim</id>
	<title>The Kingdom of Asgrim - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://joesworld.thtree.com/index.php?action=history&amp;feed=atom&amp;title=The_Kingdom_of_Asgrim"/>
	<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=The_Kingdom_of_Asgrim&amp;action=history"/>
	<updated>2026-04-17T12:43:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.4</generator>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=The_Kingdom_of_Asgrim&amp;diff=2049&amp;oldid=prev</id>
		<title>EveryoneElse at 17:27, 20 October 2009</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=The_Kingdom_of_Asgrim&amp;diff=2049&amp;oldid=prev"/>
		<updated>2009-10-20T17:27:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:27, 20 October 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;The need to maintain the Keep is a focus of the laws of the region to this day. Most serious (and many minor) criminal offences result in conscription into service at [[The Keep]] (usually on the most dangerous patrols). Conscription into [[The Keep]] guard is also the price for failure to pay many debts, although these conscripts face kinder duties while their pay goes to offset their debt. Regardless of the reason for their conscription, all conscripts live as well-kept slaves and their mobility is restricted. An extensive system of quotas, protocols, and procedures run most aspects of [[The Keep]] and much of life in this region. This system is beginning to weaken, however. &amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;The need to maintain the Keep is a focus of the laws of the region to this day. Most serious (and many minor) criminal offences result in conscription into service at [[The Keep]] (usually on the most dangerous patrols). Conscription into [[The Keep]] guard is also the price for failure to pay many debts, although these conscripts face kinder duties while their pay goes to offset their debt. Regardless of the reason for their conscription, all conscripts live as well-kept slaves and their mobility is restricted. An extensive system of quotas, protocols, and procedures run most aspects of [[The Keep]] and much of life in this region. This system is beginning to weaken, however. &amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;The 17 noble houses have been using their prerogative to work around many royal decrees and are applying extensive pressure for more freedom and autonomy. The royal house recognizes that the world has changed but doesn’t want to become a figurehead. They also know that the danger from the lands beyond [[The Keep]], commonly called [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;Orclands]] because of the large numbers of Orc tribes, has not fully passed. The royal house and the noble house of [[Grendalli]] play a central role in this current story.&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;The 17 noble houses have been using their prerogative to work around many royal decrees and are applying extensive pressure for more freedom and autonomy. The royal house recognizes that the world has changed but doesn’t want to become a figurehead. They also know that the danger from the lands beyond [[The Keep]], commonly called &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;[[Orclands]] because of the large numbers of Orc tribes, has not fully passed. The royal house and the noble house of [[Grendalli]] play a central role in this current story.&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Worldmap_early.jpg|left|thumb|Road map]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Worldmap_early.jpg|left|thumb|Road map]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EveryoneElse</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=The_Kingdom_of_Asgrim&amp;diff=1701&amp;oldid=prev</id>
		<title>Nasar: /* The Kingdom of Asgrim */</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=The_Kingdom_of_Asgrim&amp;diff=1701&amp;oldid=prev"/>
		<updated>2006-10-20T13:32:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The Kingdom of Asgrim&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:32, 20 October 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;The 17 noble houses have been using their prerogative to work around many royal decrees and are applying extensive pressure for more freedom and autonomy. The royal house recognizes that the world has changed but doesn’t want to become a figurehead. They also know that the danger from the lands beyond [[The Keep]], commonly called [[The Orclands]] because of the large numbers of Orc tribes, has not fully passed. The royal house and the noble house of [[Grendalli]] play a central role in this current story.&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;The 17 noble houses have been using their prerogative to work around many royal decrees and are applying extensive pressure for more freedom and autonomy. The royal house recognizes that the world has changed but doesn’t want to become a figurehead. They also know that the danger from the lands beyond [[The Keep]], commonly called [[The Orclands]] because of the large numbers of Orc tribes, has not fully passed. The royal house and the noble house of [[Grendalli]] play a central role in this current story.&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Image:Worldmap_early.jpg|left|thumb|Road map]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=The_Kingdom_of_Asgrim&amp;diff=1645&amp;oldid=prev</id>
		<title>EveryoneElse at 05:52, 11 October 2006</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=The_Kingdom_of_Asgrim&amp;diff=1645&amp;oldid=prev"/>
		<updated>2006-10-11T05:52:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:52, 11 October 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;The game is focused upon a heavily guarded pass through the magical mountains known as [[The Keep]] of St. Asgrim (usually just called [[The Keep]]). The Keep was built almost 350 years ago after an army, formed from 17 disparate forces and led by a charismatic human monk, reclaimed the pass from a powerful Orc tribe that had held it for almost 50 years. The leaders of the 17 component forces became the founders of the 17 noble houses of this land, and the monk founded the royal dynasty. The system of government was one of order and predictability. After 50 years of chaos the people welcomed it. &amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;The game is focused upon a heavily guarded pass through the magical mountains known as [[The Keep]] of St. Asgrim (usually just called [[The Keep]]). The Keep was built almost 350 years ago after an army, formed from 17 disparate forces and led by a charismatic human monk, reclaimed the pass from a powerful Orc tribe that had held it for almost 50 years. The leaders of the 17 component forces became the founders of the 17 noble houses of this land, and the monk founded the royal dynasty. The system of government was one of order and predictability. After 50 years of chaos the people welcomed it. &amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Asgrim.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jpg&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Asgrim.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;JPG&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;The need to maintain the Keep is a focus of the laws of the region to this day. Most serious (and many minor) criminal offences result in conscription into service at [[The Keep]] (usually on the most dangerous patrols). Conscription into [[The Keep]] guard is also the price for failure to pay many debts, although these conscripts face kinder duties while their pay goes to offset their debt. Regardless of the reason for their conscription, all conscripts live as well-kept slaves and their mobility is restricted. An extensive system of quotas, protocols, and procedures run most aspects of [[The Keep]] and much of life in this region. This system is beginning to weaken, however. &amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;The need to maintain the Keep is a focus of the laws of the region to this day. Most serious (and many minor) criminal offences result in conscription into service at [[The Keep]] (usually on the most dangerous patrols). Conscription into [[The Keep]] guard is also the price for failure to pay many debts, although these conscripts face kinder duties while their pay goes to offset their debt. Regardless of the reason for their conscription, all conscripts live as well-kept slaves and their mobility is restricted. An extensive system of quotas, protocols, and procedures run most aspects of [[The Keep]] and much of life in this region. This system is beginning to weaken, however. &amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;The 17 noble houses have been using their prerogative to work around many royal decrees and are applying extensive pressure for more freedom and autonomy. The royal house recognizes that the world has changed but doesn’t want to become a figurehead. They also know that the danger from the lands beyond [[The Keep]], commonly called [[The Orclands]] because of the large numbers of Orc tribes, has not fully passed. The royal house and the noble house of [[Grendalli]] play a central role in this current story.&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;The 17 noble houses have been using their prerogative to work around many royal decrees and are applying extensive pressure for more freedom and autonomy. The royal house recognizes that the world has changed but doesn’t want to become a figurehead. They also know that the danger from the lands beyond [[The Keep]], commonly called [[The Orclands]] because of the large numbers of Orc tribes, has not fully passed. The royal house and the noble house of [[Grendalli]] play a central role in this current story.&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EveryoneElse</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=The_Kingdom_of_Asgrim&amp;diff=1644&amp;oldid=prev</id>
		<title>EveryoneElse: /* The Kingdom of Asgrim */</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=The_Kingdom_of_Asgrim&amp;diff=1644&amp;oldid=prev"/>
		<updated>2006-10-11T05:50:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The Kingdom of Asgrim&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:50, 11 October 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Kingdom of Asgrim ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Kingdom of Asgrim ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;The game is focused upon a heavily guarded pass through the magical mountains known as [[The Keep]] of St. Asgrim (usually just called [[The Keep]]). The Keep was built almost 350 years ago after an army, formed from 17 disparate forces and led by a charismatic human monk, reclaimed the pass from a powerful Orc tribe that had held it for almost 50 years. The leaders of the 17 component forces became the founders of the 17 noble houses of this land, and the monk founded the royal dynasty. The system of government was one of order and predictability. After 50 years of chaos the people welcomed it. The need to maintain the Keep is a focus of the laws of the region to this day. Most serious (and many minor) criminal offences result in conscription into service at [[The Keep]] (usually on the most dangerous patrols). Conscription into [[The Keep]] guard is also the price for failure to pay many debts, although these conscripts face kinder duties while their pay goes to offset their debt. Regardless of the reason for their conscription, all conscripts live as well-kept slaves and their mobility is restricted. An extensive system of quotas, protocols, and procedures run most aspects of [[The Keep]] and much of life in this region. This system is beginning to weaken, however. &amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;The game is focused upon a heavily guarded pass through the magical mountains known as [[The Keep]] of St. Asgrim (usually just called [[The Keep]]). The Keep was built almost 350 years ago after an army, formed from 17 disparate forces and led by a charismatic human monk, reclaimed the pass from a powerful Orc tribe that had held it for almost 50 years. The leaders of the 17 component forces became the founders of the 17 noble houses of this land, and the monk founded the royal dynasty. The system of government was one of order and predictability. After 50 years of chaos the people welcomed it. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/p&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Image:Asgrim.jpg]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;p&amp;gt;&lt;/ins&gt;The need to maintain the Keep is a focus of the laws of the region to this day. Most serious (and many minor) criminal offences result in conscription into service at [[The Keep]] (usually on the most dangerous patrols). Conscription into [[The Keep]] guard is also the price for failure to pay many debts, although these conscripts face kinder duties while their pay goes to offset their debt. Regardless of the reason for their conscription, all conscripts live as well-kept slaves and their mobility is restricted. An extensive system of quotas, protocols, and procedures run most aspects of [[The Keep]] and much of life in this region. This system is beginning to weaken, however. &amp;lt;/p&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;The 17 noble houses have been using their prerogative to work around many royal decrees and are applying extensive pressure for more freedom and autonomy. The royal house recognizes that the world has changed but doesn’t want to become a figurehead. They also know that the danger from the lands beyond [[The Keep]], commonly called [[The Orclands]] because of the large numbers of Orc tribes, has not fully passed. The royal house and the noble house of [[Grendalli]] play a central role in this current story.&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;The 17 noble houses have been using their prerogative to work around many royal decrees and are applying extensive pressure for more freedom and autonomy. The royal house recognizes that the world has changed but doesn’t want to become a figurehead. They also know that the danger from the lands beyond [[The Keep]], commonly called [[The Orclands]] because of the large numbers of Orc tribes, has not fully passed. The royal house and the noble house of [[Grendalli]] play a central role in this current story.&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EveryoneElse</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=The_Kingdom_of_Asgrim&amp;diff=1598&amp;oldid=prev</id>
		<title>EveryoneElse: /* The Kingdom of Asgrim */</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=The_Kingdom_of_Asgrim&amp;diff=1598&amp;oldid=prev"/>
		<updated>2006-10-10T03:36:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The Kingdom of Asgrim&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:36, 10 October 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Kingdom of Asgrim ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Kingdom of Asgrim ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;The game is focused upon a heavily guarded pass through the magical mountains known as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;Keep of St. Asgrim (usually just called &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;Keep). The Keep was built almost 350 years ago after an army, formed from 17 disparate forces and led by a charismatic human monk, reclaimed the pass from a powerful Orc tribe that had held it for almost 50 years. The leaders of the 17 component forces became the founders of the 17 noble houses of this land, and the monk founded the royal dynasty. The system of government was one of order and predictability. After 50 years of chaos the people welcomed it. The need to maintain the Keep is a focus of the laws of the region to this day. Most serious (and many minor) criminal offences result in conscription into service at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;Keep (usually on the most dangerous patrols). Conscription into &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;Keep guard is also the price for failure to pay many debts, although these conscripts face kinder duties while their pay goes to offset their debt. Regardless of the reason for their conscription, all conscripts live as well-kept slaves and their mobility is restricted. An extensive system of quotas, protocols, and procedures run most aspects of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;Keep and much of life in this region. This system is beginning to weaken, however. &amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;The game is focused upon a heavily guarded pass through the magical mountains known as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[The &lt;/ins&gt;Keep&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;of St. Asgrim (usually just called &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[The &lt;/ins&gt;Keep&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;). The Keep was built almost 350 years ago after an army, formed from 17 disparate forces and led by a charismatic human monk, reclaimed the pass from a powerful Orc tribe that had held it for almost 50 years. The leaders of the 17 component forces became the founders of the 17 noble houses of this land, and the monk founded the royal dynasty. The system of government was one of order and predictability. After 50 years of chaos the people welcomed it. The need to maintain the Keep is a focus of the laws of the region to this day. Most serious (and many minor) criminal offences result in conscription into service at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[The &lt;/ins&gt;Keep&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;(usually on the most dangerous patrols). Conscription into &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[The &lt;/ins&gt;Keep&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;guard is also the price for failure to pay many debts, although these conscripts face kinder duties while their pay goes to offset their debt. Regardless of the reason for their conscription, all conscripts live as well-kept slaves and their mobility is restricted. An extensive system of quotas, protocols, and procedures run most aspects of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[The &lt;/ins&gt;Keep&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;and much of life in this region. This system is beginning to weaken, however. &amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;The 17 noble houses have been using their prerogative to work around many royal decrees and are applying extensive pressure for more freedom and autonomy. The royal house recognizes that the world has changed but doesn’t want to become a figurehead. They also know that the danger from the lands beyond &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;Keep, commonly called &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Orc lands &lt;/del&gt;because of the large numbers of Orc tribes, has not fully passed. The royal house and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two &lt;/del&gt;noble &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;houses &lt;/del&gt;play a central role in this current story.&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;The 17 noble houses have been using their prerogative to work around many royal decrees and are applying extensive pressure for more freedom and autonomy. The royal house recognizes that the world has changed but doesn’t want to become a figurehead. They also know that the danger from the lands beyond &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[The &lt;/ins&gt;Keep&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, commonly called &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[The Orclands]] &lt;/ins&gt;because of the large numbers of Orc tribes, has not fully passed. The royal house and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;noble &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;house of [[Grendalli]] &lt;/ins&gt;play a central role in this current story.&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EveryoneElse</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=The_Kingdom_of_Asgrim&amp;diff=1443&amp;oldid=prev</id>
		<title>EveryoneElse at 06:20, 8 October 2006</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=The_Kingdom_of_Asgrim&amp;diff=1443&amp;oldid=prev"/>
		<updated>2006-10-08T06:20:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:20, 8 October 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;The game is focused upon a heavily guarded pass through the magical mountains known as the Keep of St. Asgrim (usually just called the Keep). The Keep was built almost 350 years ago after an army, formed from 17 disparate forces and led by a charismatic human monk, reclaimed the pass from a powerful Orc tribe that had held it for almost 50 years. The leaders of the 17 component forces became the founders of the 17 noble houses of this land, and the monk founded the royal dynasty. The system of government was one of order and predictability. After 50 years of chaos the people welcomed it. The need to maintain the Keep is a focus of the laws of the region to this day. Most serious (and many minor) criminal offences result in conscription into service at the Keep (usually on the most dangerous patrols). Conscription into the Keep guard is also the price for failure to pay many debts, although these conscripts face kinder duties while their pay goes to offset their debt. Regardless of the reason for their conscription, all conscripts live as well-kept slaves and their mobility is restricted. An extensive system of quotas, protocols, and procedures run most aspects of the Keep and much of life in this region. This system is beginning to weaken, however. &amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;The game is focused upon a heavily guarded pass through the magical mountains known as the Keep of St. Asgrim (usually just called the Keep). The Keep was built almost 350 years ago after an army, formed from 17 disparate forces and led by a charismatic human monk, reclaimed the pass from a powerful Orc tribe that had held it for almost 50 years. The leaders of the 17 component forces became the founders of the 17 noble houses of this land, and the monk founded the royal dynasty. The system of government was one of order and predictability. After 50 years of chaos the people welcomed it. The need to maintain the Keep is a focus of the laws of the region to this day. Most serious (and many minor) criminal offences result in conscription into service at the Keep (usually on the most dangerous patrols). Conscription into the Keep guard is also the price for failure to pay many debts, although these conscripts face kinder duties while their pay goes to offset their debt. Regardless of the reason for their conscription, all conscripts live as well-kept slaves and their mobility is restricted. An extensive system of quotas, protocols, and procedures run most aspects of the Keep and much of life in this region. This system is beginning to weaken, however. &amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;The 17 noble houses have been using their prerogative to work around many royal decrees and are applying extensive pressure for more freedom and autonomy. The royal house recognizes that the world has changed but doesn’t want to become a figurehead. They also know that the danger from the lands beyond the Keep, commonly called the Orc lands because of the large numbers of Orc tribes, has not fully passed. The royal house and two noble houses play a central role in this current story.&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;The 17 noble houses have been using their prerogative to work around many royal decrees and are applying extensive pressure for more freedom and autonomy. The royal house recognizes that the world has changed but doesn’t want to become a figurehead. They also know that the danger from the lands beyond the Keep, commonly called the Orc lands because of the large numbers of Orc tribes, has not fully passed. The royal house and two noble houses play a central role in this current story.&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== The Royal Asgrim ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;p&gt;The Royal Asgrim rule over the kingdom that bears their name, although they only have a direct hand in the day-to-day affairs of the Keep (and area), a region far inland near the capitol, and several monasteries strategically scattered about the region. Theirs is a life of contemplation and order from the day they are born. All those of royal blood receive at least one level of monk training, although some never actually achieve this level due to their lack of internal focus (non-lawful alignment). These unlucky few earn a level of unarmed oriented fighter for their time but are barred from official duties and considered fit only for military service. &amp;lt;/p&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;p&gt;The royal house is strongly aligned with the church of St. Cuthbert (LN God of Justice). Together they do all they can to ensure that their populace has a predictable life. Sexism and racism are seen as undisciplined behaviour, although half-orcs still have problems. Although the royal family doesn’t directly persecute based upon religion, the priests of St. Cuthbert have no such qualms and use their royal ties to ensure they do so without breaking any laws. &amp;lt;/p&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;p&gt;As might be guessed, the majority of the royal house is lawful neutral, and any royal of chaotic alignment is in the military or disowned. The royal family runs several orphanages where they raise unwanted or orphaned children in much the same manner as monks. This is where most of the royal guard and royal servants come from. The royal family has a favourable image among the majority of the populace, but there is definite grumbling about the blind eye they turn to the persecutions of the chaotic religions. There is also a definite chafing under the layers of rules and bureaucracy they maintain, but it is only a low grumbling thus far.&amp;lt;/p&gt;&amp;lt;br&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EveryoneElse</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=The_Kingdom_of_Asgrim&amp;diff=1440&amp;oldid=prev</id>
		<title>EveryoneElse at 06:03, 8 October 2006</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=The_Kingdom_of_Asgrim&amp;diff=1440&amp;oldid=prev"/>
		<updated>2006-10-08T06:03:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== The Kingdom of Asgrim ==&lt;br /&gt;
&amp;lt;p&amp;gt;The game is focused upon a heavily guarded pass through the magical mountains known as the Keep of St. Asgrim (usually just called the Keep). The Keep was built almost 350 years ago after an army, formed from 17 disparate forces and led by a charismatic human monk, reclaimed the pass from a powerful Orc tribe that had held it for almost 50 years. The leaders of the 17 component forces became the founders of the 17 noble houses of this land, and the monk founded the royal dynasty. The system of government was one of order and predictability. After 50 years of chaos the people welcomed it. The need to maintain the Keep is a focus of the laws of the region to this day. Most serious (and many minor) criminal offences result in conscription into service at the Keep (usually on the most dangerous patrols). Conscription into the Keep guard is also the price for failure to pay many debts, although these conscripts face kinder duties while their pay goes to offset their debt. Regardless of the reason for their conscription, all conscripts live as well-kept slaves and their mobility is restricted. An extensive system of quotas, protocols, and procedures run most aspects of the Keep and much of life in this region. This system is beginning to weaken, however. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The 17 noble houses have been using their prerogative to work around many royal decrees and are applying extensive pressure for more freedom and autonomy. The royal house recognizes that the world has changed but doesn’t want to become a figurehead. They also know that the danger from the lands beyond the Keep, commonly called the Orc lands because of the large numbers of Orc tribes, has not fully passed. The royal house and two noble houses play a central role in this current story.&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Royal Asgrim ==&lt;br /&gt;
&amp;lt;p&amp;gt;The Royal Asgrim rule over the kingdom that bears their name, although they only have a direct hand in the day-to-day affairs of the Keep (and area), a region far inland near the capitol, and several monasteries strategically scattered about the region. Theirs is a life of contemplation and order from the day they are born. All those of royal blood receive at least one level of monk training, although some never actually achieve this level due to their lack of internal focus (non-lawful alignment). These unlucky few earn a level of unarmed oriented fighter for their time but are barred from official duties and considered fit only for military service. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The royal house is strongly aligned with the church of St. Cuthbert (LN God of Justice). Together they do all they can to ensure that their populace has a predictable life. Sexism and racism are seen as undisciplined behaviour, although half-orcs still have problems. Although the royal family doesn’t directly persecute based upon religion, the priests of St. Cuthbert have no such qualms and use their royal ties to ensure they do so without breaking any laws. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As might be guessed, the majority of the royal house is lawful neutral, and any royal of chaotic alignment is in the military or disowned. The royal family runs several orphanages where they raise unwanted or orphaned children in much the same manner as monks. This is where most of the royal guard and royal servants come from. The royal family has a favourable image among the majority of the populace, but there is definite grumbling about the blind eye they turn to the persecutions of the chaotic religions. There is also a definite chafing under the layers of rules and bureaucracy they maintain, but it is only a low grumbling thus far.&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>EveryoneElse</name></author>
	</entry>
</feed>