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	<title>joesworld - User contributions [en-gb]</title>
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	<updated>2026-04-17T13:39:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Bluewood&amp;diff=2239</id>
		<title>Bluewood</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Bluewood&amp;diff=2239"/>
		<updated>2010-07-10T02:51:16Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Blue Wood]]&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Trona&amp;diff=2238</id>
		<title>Trona</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Trona&amp;diff=2238"/>
		<updated>2010-07-10T02:48:02Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trona is a holy warrior devoted to the goddess [[Ehlonna]].  Originally she is from the [[Tarikan_Principality]].  She was told by the treant [[Celfsoo]] to help [[Millain]] in her quest to retrieve a paladin&#039;s body and holy avenger.  Having done so, she remains with the party as she sees it to be a significant force for good.  In addition to her meelee prowess, she has studied history and religion.  Thus while she is devout, she is by no means a mindless fanatic.  Also of note is that she has her own intelligent holy sword [[Sentinel]], devoted to [[Ehlonna]] just as Trona is.  This sword speak and read four languages and use telepathy and, truth be told, is smarter and wiser than Trona!  &lt;br /&gt;
&lt;br /&gt;
While she was born a human, she was killed by an Illithid during a quest to protect a Seal from being broken in an ancient elven temple, as part of past quest to find out what was driving the fey of the Living Forest insane, and a future quest to keep a very ancient and evil god locked away from the rest of the universe.  In any case, she was soon reincarnated by [[Willow]] as a Treant, and currently prefers to be called [[Blue Wood]], as that is the name that, as a human, she asked to be called while in the Living Forest so as not to give too much power over her to others in that Forest, being told to be careful with her true name.  Trona thinks that the name may have been prophetic, as her new form has blue-green leaves (and black bark, a bit like an oak tree).  Also, it may help her friend [[Nasar]] keep up his disguise, as he has also been reincarnated into an unusual form.&lt;br /&gt;
&lt;br /&gt;
Trona has also been tasked by a dryad with a quest to plant six acorns (her daughters) in various places that it would be safe and congenial for dryads to live.  This is a very long term quest, and Trona is still getting used to thinking of things in the very long term way that dryads and treants do.  [[Willow]] has agreed to help her in this quest.&lt;br /&gt;
&lt;br /&gt;
Trona is grateful to her friends for helping her in this quest and very cognizant of how valuable their powers and, perhaps more importantly, their intelligence and insight, has been to ensuring its success.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Nasar&amp;diff=2237</id>
		<title>Nasar</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Nasar&amp;diff=2237"/>
		<updated>2010-07-10T02:45:36Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nasar Finda Fea hon Maren is from the [[Tarikan_Principality]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Played by [[TJ]].&lt;br /&gt;
&lt;br /&gt;
He was born Half-Elven, but has recently died (during the [[Troubled Fey]] issues &lt;br /&gt;
[[Troubled_Fey#Session_12_-_Into_the_Labyrinth_-_March_28th.2C_2010]]) and been re-incarnated as a Silver Half Dragon Half Centaur (baby!) aka a Dracentaur.  Nasar is currently using the alias [[Conner]].&lt;br /&gt;
&lt;br /&gt;
For some background on Nasar check out [[Nasar&#039;s History]], and if you&#039;re lucky, he&#039;ll tell you what happened on the Week of the Goblins... and you might begin to understand why he wanders so far from his childhood plains.&lt;br /&gt;
&lt;br /&gt;
==Friends and Companions==&lt;br /&gt;
[[Millain]] - whom he has known the longest of this strange shifting group of adventurers, holds a special place in his heart.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gwear]] - his trusty cohort, who died, but has returned, changed for all to see.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tarvin]] - Still lurking somewhere around town, or so we hear...&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aethereons Irregulars]] - a group of Rangers&lt;br /&gt;
I&#039;ll add more later.&lt;br /&gt;
&lt;br /&gt;
==Business and Trading Network==&lt;br /&gt;
As an aside to the grand adventures, Nasar and the group has been trying to build an trading/information network by buying shares in Inns and making contacts and acquaintances across the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[The Keep]] - &lt;br /&gt;
&lt;br /&gt;
[[Halfling Cider]] - We&#039;re on friendly terms with a group of halflings that came through and sold some kegs of Cider and wine. Sadly we don&#039;t see much of them since the war.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Snapping Turtle]] - &lt;br /&gt;
&lt;br /&gt;
[[Inn at Murts Haven]]&lt;br /&gt;
&lt;br /&gt;
[[Keith&#039;s People]]&lt;br /&gt;
&lt;br /&gt;
==Nasar&#039;s Home==&lt;br /&gt;
Nasar has built, with the kind help of his friends a large villa across the road from [[The HearthStone Inn]]. It is tended to by his Steward [[Leriwyn]], [[Artemis]] the Druid, [[Wizalc]] and [[Edric]].&amp;lt;br&amp;gt;&lt;br /&gt;
Sadly some of the other members of his household were killed in the recent calamity brought on by [[The Redhead]] and [[The Bard]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But he has also brought along a young lady (name? Suzane?) from the moon-cursed area who was seeking shelter the night Nasar was bitten.&lt;br /&gt;
&lt;br /&gt;
==The Vault==&lt;br /&gt;
Accessible only to himself, [[Gwear]], [[Leriwyn]] and [[Millain]], is a secure storage area for some of the treasures that the group has acquired.&lt;br /&gt;
&lt;br /&gt;
The following is a list of contents for reference.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definite contents&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Bead of Force - Obtained in game May 25, 2005 - taken out by Millain on request by Nasar for Seeking the Spire&lt;br /&gt;
&amp;lt;br&amp;gt;Fireball scroll (1 of 2 from Fershaw adventure,other 1 used in mine) - taken out by Millain on request by Nasar for Seeking the Spire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Possible contents - to be verified&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From Janar house basement adventure:&lt;br /&gt;
Skin of invisible dog&lt;br /&gt;
&lt;br /&gt;
From fershaw adventure:&lt;br /&gt;
1 shortbow(normal)&lt;br /&gt;
&lt;br /&gt;
From sheep/goblin adventure near mine:&lt;br /&gt;
&amp;lt;br&amp;gt;light crossbow&lt;br /&gt;
&amp;lt;br&amp;gt;quiver of crossbow bolts&lt;br /&gt;
&amp;lt;br&amp;gt;bottle of &#039;poison&#039; (DC 15 &amp;amp; 1d6 dex &amp;amp; 1d6 Str initial and 2ndary dmg, needs to get into blood)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Bracers of Archery +1&lt;br /&gt;
&amp;lt;br&amp;gt;+1 dagger&lt;br /&gt;
&amp;lt;br&amp;gt;move silently slippers +5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Woven metal bandoliers - from alternate universe adventure&lt;br /&gt;
&lt;br /&gt;
From umberhulk shaman:&lt;br /&gt;
2 plain silver rings, bracers&lt;br /&gt;
&lt;br /&gt;
From umberhulk/blackdragon/grimlok underground;&lt;br /&gt;
3 rough gems, 3 pearl earings, 1 emerald&lt;br /&gt;
&lt;br /&gt;
From werewolf bit;&lt;br /&gt;
&amp;lt;br&amp;gt;silk sack of metal powder(silver?)&lt;br /&gt;
&lt;br /&gt;
==Loot Questions==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Who has the Shaman&#039;s staff of charm person (33 charges) from the UmberHulk village adventure?&lt;br /&gt;
&amp;lt;br&amp;gt;Who has the Pearl of Power, and 200pp from the UmberHulk guts?&lt;br /&gt;
&lt;br /&gt;
From Galens Fershaw adventure(may 24/2004):&lt;br /&gt;
&amp;lt;br&amp;gt;we got 9 magic items and I don&#039;t have great notes on who got what, or if we sold off stuff... anyone?&lt;br /&gt;
&amp;lt;br&amp;gt;1) scrolls -  1 magehand, 1 arcane mark&lt;br /&gt;
&amp;lt;br&amp;gt;2) iron flask w smoke - efreeti/eversmoking&lt;br /&gt;
&amp;lt;br&amp;gt;3) silver wand w jagged crystal tip - lightning&lt;br /&gt;
&amp;lt;br&amp;gt;4) ring - wall w hole in it&lt;br /&gt;
&amp;lt;br&amp;gt;5) wand - darkwood -bright amber tip&lt;br /&gt;
&amp;lt;br&amp;gt;6) wand - hand/fist&lt;br /&gt;
&amp;lt;br&amp;gt;7) blue sapphire - ioun stone&lt;br /&gt;
&amp;lt;br&amp;gt;8) ornately jeweled goblet&lt;br /&gt;
&amp;lt;br&amp;gt;9) ornately tooled belt - belt of dwarvenkind? (I think this went to Millain?)&lt;br /&gt;
&amp;lt;br&amp;gt;and from Alvokandis&#039;s body we got the following;&lt;br /&gt;
&amp;lt;br&amp;gt;1) Ring&lt;br /&gt;
&amp;lt;br&amp;gt;2) 2 daggers&lt;br /&gt;
&amp;lt;br&amp;gt;3) Tooled bracers&lt;br /&gt;
&amp;lt;br&amp;gt;4) Amulet on a chain - undetectable alignment&lt;br /&gt;
&amp;lt;br&amp;gt;And from the drow we got (don&#039;t know if any was magical)&lt;br /&gt;
&amp;lt;br&amp;gt;cloak&lt;br /&gt;
&amp;lt;br&amp;gt;belt&lt;br /&gt;
&amp;lt;br&amp;gt;pouch&lt;br /&gt;
&amp;lt;br&amp;gt;boots&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Seeking_the_Spire&amp;diff=2236</id>
		<title>Seeking the Spire</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Seeking_the_Spire&amp;diff=2236"/>
		<updated>2010-07-06T23:36:14Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: /* Session 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Setup===&lt;br /&gt;
After dealing with havoc of chasing down [[The Redhead]] and [[The Bard]] back to our home, we find that [[Ivan]] has appeared and wants us to follow him back home to boss, aka [[Nikolai]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After dealing with [[Nasar]]&#039;s first Full Moon after the werewolf bite, the gang heads up to the mine. The next day we go in and find that [[Nikolai]] has gone down in the cage and asked for something. After he comes to, we find out that there is a Quest he has undertaken for his Lady. Millain goes back to get approval from [[Lady Naomi]] for us to join the quest, and soon we&#039;re on our way.&lt;br /&gt;
&lt;br /&gt;
XP: 200 each&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;m going to shorten this up for a bit, but it needs fleshing out.&#039;&#039;&lt;br /&gt;
===Session 2===&lt;br /&gt;
Nasar gets hurt the next moon due to a silver shackle. We meet up with [[Faran]]. We go to the capitol? of [[Grendalli]] and meet up with [[Jane]] who cures [[Nasar]] of the curse of Lycanthropy. She gives us a teleportation beacon for us to place on the site of the quest after we are done.&lt;br /&gt;
&lt;br /&gt;
XP: 300 each&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
We head on, joining a food caravan, and head to the last big city before [[The Keep]], staying there to pickup some winter clothes and supplies before heading on. [[Dera]] makes some items cold-resistant.&lt;br /&gt;
&lt;br /&gt;
XP: 250 each&lt;br /&gt;
&lt;br /&gt;
===Session 4 - &#039;&#039;Wed October 11, 2006&#039;&#039;===&lt;br /&gt;
&#039;&#039;AFK 356, Winter&#039;s onslaught&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Galen, TJ, Keith (&amp;amp;Cara N Taryn), Ian&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Laran]] caught up her timeline by digging up some pillow-talk about the local town and the [[Orclands]], very successfully. This resulted in full knowledge of the info listed under the [[Orclands]], a copy of the Asgrim map with the towns (past and present) listed, and suggested lodgings in each existing city.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The party travelled to [[Dallford]] where they stayed 3 nights to acclimatize to the very high altitude. The PCs then tried to locate &amp;quot;Endure Elements&amp;quot; items for their horses, now that the weather had turned bad (not blizzards, but still serious winter storms). [[Der(a)]] located a &#039;comfort blanket&#039; through the local Kord worshippers for 2000gp or so. [[Laran]] located 6 &#039;comfort bridles&#039; from a caravan that had just arrived from the [[Orclands]] and didn&#039;t expect to need them again for almost 2 years. She exchanged comforts with the leader of the caravan and the party had fully outfitted horses the next day (don&#039;t ask).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The party then travelled to [[The Keep]], caught up with old friends, got a better idea of what lay ahead, and travelled back to [[Dallford]] to get the wagon(s?) converted into sleds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Session ended. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
XP: 250 each&lt;br /&gt;
&lt;br /&gt;
===Session 5 - &#039;&#039;Wed October 18, 2006&#039;&#039;===&lt;br /&gt;
&#039;&#039;AFK 356, Winter&#039;s onslaught&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Galen, TJ, Keith (&amp;amp;Cara N Taryn), Ian, Derek, Jethelo&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out new PCs.&amp;lt;br&amp;gt;&lt;br /&gt;
*Venture into the [[Orclands]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Groups rough plan is to head out to the first fork in the road (about 1 week), that leads to the lesser used road that passes through the lost city (about 1 week), then, depending on conditions, head overland(2-4 weeks?), possibly partway along the road to [[Murt&#039;s Haven]] until we find the valley that leads to the location we are after... Nasar is assuming that we will use [[Murt&#039;s Haven]] as an emergency stop if we get too badly hurt etc. While the Wagon is being converted to runners, we&#039;ll probably spend some time gathering more information about that section of the [[Orclands]] that we will be travelling through, in particular from [[Belfic]] and [[Agatha]], plus anyone else that might know. We should likely get more information about the lost city, in particular what kind of problems they ran into while there. Nasar will lay in a large supply of paper and pens in order to map out, and take notes about the area while there.&amp;lt;br&amp;gt;&lt;br /&gt;
We should also do some strategizing as to how best to defend ourselves given the current makeup of our party... and stock up on what we need to survive, both in provisions and arms, as we&#039;re looking at a long time till we get back to civilization!&lt;br /&gt;
&lt;br /&gt;
Travel Plan(rough):&amp;lt;br&amp;gt;&lt;br /&gt;
1    wk - To the Fork in the Road&amp;lt;br&amp;gt;&lt;br /&gt;
1    wk - To the Lost city (what is the name of this one?)&amp;lt;br&amp;gt;&lt;br /&gt;
1.5  wk - To get to the valley leading up to the site.&amp;lt;br&amp;gt;&lt;br /&gt;
1    wk - To go up the valley to the site&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1-2+ wk - On site searching for the sword&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Possible side trip to the Spire itself:&amp;lt;br&amp;gt;&lt;br /&gt;
1    wk - To get to the Spire from the site&amp;lt;br&amp;gt;&lt;br /&gt;
1-2+ wk - Searching and exploring the Spire&amp;lt;br&amp;gt;&lt;br /&gt;
1    wk - Returning to site.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Travel back to the Keep:&amp;lt;br&amp;gt;&lt;br /&gt;
1    wk - To go down the valley from the site&amp;lt;br&amp;gt;&lt;br /&gt;
1.5  wk - To go from the valley mouth to the lost city.&amp;lt;br&amp;gt;&lt;br /&gt;
1    wk - From the Lost city (what is the name of this one?) to the fork in the road&amp;lt;br&amp;gt;&lt;br /&gt;
1    wk - From the Fork in the road to the Keep.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Minimum return trip time (assuming only 2 weeks on site and directly returning):&amp;lt;br&amp;gt;&lt;br /&gt;
11 weeks ie. three months.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Max return trip time(including the trip to the Spire and 3 weeks searching at each location):&amp;lt;br&amp;gt;&lt;br /&gt;
9+2+6 = 17 weeks ie. 4+ months.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So get what you/we need.. now!&amp;lt;br&amp;gt;&lt;br /&gt;
And don&#039;t forget to pray at the altar of [[Fharlangh]]!!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Nasar is beginning to speculate that the [[white dragon]]s may have been the descendants of the [[Ancient_White_Dragon]], and wonders how many of them might still be around?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What actually Happened...&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gee, Lots...&lt;br /&gt;
[[Dera]] has decided to stay at the Keep, and we&#039;ve met [[Flicker]] and [[Zurahnia]].&lt;br /&gt;
Nasar tried a deep meditation to see what he could get about White Dragons, and got plenty. He also knows that he has a Red Dragon ancestor, although he&#039;s a little confused about that... Nasar got some crampons to walk on the ice.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We managed to find the folks who were out where we wanted to go and got some good map updates, apparently there are lots of sinkholes due to the changing water flows... And that [[Fakrihj]] is the name of the destroyed city that we will be passing through. As well that there are lots of Orcs still active in the area.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Nasar then decided that it would likely be better to try to acquire the Polymorph spell on this side of the pass... and things got interesting...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
XP: 300 each&lt;br /&gt;
&lt;br /&gt;
===Session 6 - &#039;&#039;Wed October 25, 2006&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
[[Nikolai]] commanded the Red Dragon to &amp;quot;bring Nasar back&amp;quot;, and then as the Red Dragon form melted/dissolved into Nasars now nude form a glowing cloud peeled off from his body and moved through the wall into the next room and apparently out the window. [[Nasar]] slumped to the floor and then got up shaking his head.. Others headed next door to track the cloud... Nikolai proceeded to question Nasar in order to verify his identity, and was eventually satisfied and lowered the wand. &amp;lt;br&amp;gt;&lt;br /&gt;
Nasar found some clothes and then everyone headed eventually down to the common room. Nikolai commanded Ivan to keep an eye on Nasar. Others? noted that Nasar passed a note to one of the barmaids. [[Flicker]] and [[Zurihana]] proceeded to show off their talents with blades. Nasar headed out of the common room, trailed by Nikolai. A ways out through the snow tunnel, Nasar slowed and stopped, looked around and then asked Nikolai how they got here...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nikolai and Nasar headed to the healers to deal with the blast, and chatted lots about what had happened. Nasar thought Nikolai had lost his mind when he kept asking about the Red Dragon. In particular Nasar found it really wierd as [[Deton]] and [[Lady Tedighlidaer]] had called him family, but they were of Silver Dragon ancestry.. But through the discussion Nasar remembered some strange dreams, and part of the meditation that got him such good information about the [[White Dragons]] in which he breathed fire at them, and some where he breathed ice...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nasar did get the Polymorph spell from the adventure at least, but is going to be cautious about the kinds of questions he asks in meditation... He has written up letters describing what has gone on and is sending them via different paths to [[Lady Tedighlidaer]] and [[Deton]] with details as to where he is going...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next day Nasar thanked Nikolai for everything and glad that things did not turn out as bad as they could have. He has informed [[Gwear]] what happened and given Nikolai her instructions to subdue, restrain or potentially use lethal force should the Red Dragon come through again. Nikolai has come up with some passwords that will *not* be written down, in the hope that they can be used to verify Nasar is actually Nasar... Nasar did some research up at [[The Keep]], and found out that he is not the first one to have experienced what he is going through, and that it is sometimes called the [[Echo of the Ancestors]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Otherwise while waiting for the wagons to be retrofitted with runners, we got some good information about the Orc tribes in the [[Orclands]] and what to watch out for in terms of some of their strategies and signals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the wagons were retrofitted, we headed through the pass, although you could say that we were blown through the pass, in much less time than we had expected, due to the storm. We found a fairly defendable spot to bed down for the night, and posted watches of 3 people at a time in overlapping shifts. The first part of the night went by uneventfully, but then someone spotted something moving our way... and for what happened we&#039;ll have to wait till the next time...&lt;br /&gt;
&lt;br /&gt;
XP: 450 each&lt;br /&gt;
&lt;br /&gt;
===Session 7 - &#039;&#039;Wed November 1, 2006&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We get to find out what wanders along in the storm. Hopefully it&#039;s just [[Millain]] coming to join us... but if not...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Unfornately it wasn&#039;t Millain... but a pair of Winter Wolves. They blasted us with cold, and then [[Flicker]] threw a flare/flash at them, unfortunately blinding [[Nasar]] in the process so he was of little help. However his yelling did waken Falan who came out and helped defeat the Winter Wolves, so we eventually killed one and drove away the other. &lt;br /&gt;
&lt;br /&gt;
We headed out the next day, and Millain caught up with us. As we travelled further into the Orclands, we came across a wagon on runners being towed by a bunch of Orcs.&lt;br /&gt;
&lt;br /&gt;
After some investigating, it seems to be that of a Sybandite Noble, with Orcish slaves.&lt;br /&gt;
&lt;br /&gt;
I believe that is where we left off... &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
XP: 600 each&lt;br /&gt;
&lt;br /&gt;
===Session 8 - &#039;&#039;Wed December 6, 2006&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Turns out the wagon was controlled/owned by a [[Sybandite]], and the Orcs were his slaves. We traded info about road conditions. Further on we came across what we first thought were tree&#039;s, but were actually the ruins of a set of wagons. We searched those and got a few things.  &amp;lt;br&amp;gt;&lt;br /&gt;
Travelling further on we spotted a plume of smoke and headed towards it, with [[Millain]] flying ahead, then we saw lightning bolts, her signature effect and [[Gwear]] pushed the horses hard to get there, while [[Nasar]] changed to half-dragon form and flew ahead. Meanwhile Millain found a bunch of Orcs stabbing the possible survivors of another wagon train, so she called lightning down on them, then spotted one running far away. She managed to finally kill him near the rise of a ridge, behind which she &amp;lt;b&amp;gt;spotted a large Orc encampment with about 80-120 or so Orcs&amp;lt;/b&amp;gt;. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unfortunately the sentries heard her victims cries and shot arrows at her. She headed back towards the smoking wagon train, where [[Nasar]],staying in half-dragon form, has landed and is trying to find any living amongst the piles of bodies. [[Millain]] is about 5 minutes flight from the wagon train, and the rest of the party is about 20 minutes away on horse and wagon headed this way... &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Nasar knows nothing at the moment about the potential Orc horde on its way,(estimated 10-15 minutes behind Millain), neither does the rest of the party... &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Guess we&#039;ll find out next game...&lt;br /&gt;
&lt;br /&gt;
XP: 450 each&lt;br /&gt;
&lt;br /&gt;
===Session 9 - A Crapload of Orcs! - &#039;&#039;Wed Feb 7th, 2007&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
(Courtesy of Alex)&amp;lt;br&amp;gt;&lt;br /&gt;
Just a fight scene, this time:&lt;br /&gt;
&lt;br /&gt;
The party meets [[Trona]], servant of [[Ehlonna]]. Full plate armor, horse,&lt;br /&gt;
etc. She was told by a Treant([[Celfsoo]]) to join with [[Millain]] and her friends and&lt;br /&gt;
help them on their path, as some significant event was in their future.&lt;br /&gt;
(Dum dum DUM!). The party seems to accept her story as valid.&lt;br /&gt;
&lt;br /&gt;
The party sees a sea of Orcs going after a bird ([[Millain]]). The party&lt;br /&gt;
prepares. Preparations include moving wagons around to build a&lt;br /&gt;
defensive position (and hopefully a funnel for the orcs), [[Nasar]] turning people&lt;br /&gt;
into Ogre Mages, and [[Millain]] getting a Thoqqua to dig a trench around the&lt;br /&gt;
encampment.&lt;br /&gt;
&lt;br /&gt;
There are a &#039;&#039;&#039;LOT&#039;&#039;&#039; of orcs. The archers/slingers/ranged spellcasters start&lt;br /&gt;
picking some off. The bard sings. [[Nikolai]] intimidates them and then&lt;br /&gt;
lays into them. [[Millain]] casts a flaming sphere. Otherwise people just&lt;br /&gt;
get ready, including some spell prep..&lt;br /&gt;
&lt;br /&gt;
The trench trap seems to work partially. 1/3 of the Orcs are in it, 1/3&lt;br /&gt;
behind, and 1/3 ahead.&lt;br /&gt;
&lt;br /&gt;
There seem to be some Significant Orcs. A Battle Axe dude that rages and&lt;br /&gt;
eats shrunken heads (presumably heads of healing, but who knows?). A&lt;br /&gt;
Flail dude, don&#039;t know what he does. A Drummer dude that can do&lt;br /&gt;
bardlike things (scare people (failed), inspire followers, increase&lt;br /&gt;
follower movement, etc.?). No word on whether any of the Significant&lt;br /&gt;
Orcs are in the trench. I think the Battle Axe dude isn&#039;t, but could be&lt;br /&gt;
wrong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
XP: each&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 10 - &#039;&#039;Wed Feb 21st, 2007&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Continuation of the Battle against a Crapload of Orcs.&lt;br /&gt;
&lt;br /&gt;
This game will likely be decisive in the lives of many of the characters involved, so please make certain you can attend this session!&lt;br /&gt;
&lt;br /&gt;
XP: each&lt;br /&gt;
&lt;br /&gt;
===Session 11 - &#039;&#039;Wed Oct 3rd, 2007&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Continuation of the Battle against a Crapload of Orcs.&lt;br /&gt;
&lt;br /&gt;
We&#039;re Alive! Or at least most of us are... Sadly 2 of our party have fallen, and 2 more almost did..&lt;br /&gt;
&lt;br /&gt;
[[Trona]] got the big fighter(previously) with a spectactular leap and cleave.&lt;br /&gt;
&lt;br /&gt;
[[Millain]] got the Shaman/Bard, turned the water wall into a frothy pink shark feast, summoned a hippogriff to intimidate the Orcs.&lt;br /&gt;
&lt;br /&gt;
[[Ivan]] sliced the Bards Drum and lured the zombies into the shark feast. And the drum began to wail.&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] smoked the Cleric, quite literally with 3 searing lights, and then unpacked the repeating crossbow, which needless to say was also scaled to his new size as an Ogre Mage..&lt;br /&gt;
&lt;br /&gt;
[[Gwear]] was almost killed, just a last breath away from death, when Laran healed her back to consciousness, to continue fighting invisibly.&lt;br /&gt;
&lt;br /&gt;
[[Flicker]] had been cornered and was starting to be sliced to bits, when Trona did the rearing horse and glowing sword routine that finally helped break their morale.&lt;br /&gt;
&lt;br /&gt;
As they ran we picked off what we could.&lt;br /&gt;
&lt;br /&gt;
Wrapup:&lt;br /&gt;
&lt;br /&gt;
We packed our fallen and the previous fallen onto our wagons.&lt;br /&gt;
&lt;br /&gt;
We piled up the remnants of the wagons into a pile around the big Shaman&#039;s drum, which was still wailing in Hobgoblin from the skin, and we determined that the wood&lt;br /&gt;
part was from a Treant. The skin barely burned away, after forming a humanoid shape in the fire, leaving magical symbols that slowly dissipated.&lt;br /&gt;
&lt;br /&gt;
We will need to get away from the carnage, and go to the Orc&#039;s camp and hopefully free the prisoners, and check out their camp for clues as to the wagon party&#039;s origins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
XP: ??? each&lt;br /&gt;
&lt;br /&gt;
===Session 12 - &#039;&#039;Wed Oct 27, 2007&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We went after the horde&#039;s camp and came across a bunch of Half-Orcs and Humans fighting, turns out they were the slaves of the Orchorde, which had basically abandoned camp setting fire to what they could. After some explaining, we managed to pick up some previous slaves, 8 humans and 3 halforcs.&lt;br /&gt;
&lt;br /&gt;
Of note: &lt;br /&gt;
&amp;quot;Lork&amp;quot; Lorkag - a big halforc that we gave the great axe to.&lt;br /&gt;
William - a big human whom we gave the dire mace to.&lt;br /&gt;
Jek - a female human&lt;br /&gt;
&lt;br /&gt;
After piling up the bodies at the edge of the camp and stocking up (with about 2 months provisions) and healing up for the night, we headed out early, thankfully because shortly after we left, something big came under the snow and ate up all the bodies in 3 quick gulps.... Yikes!&lt;br /&gt;
&lt;br /&gt;
After trekking a ways we made camp for the night and Masoud made an interesting discovery while on aerial scouting. A woman on one of the ridges further on was fastened by a length of chain to the ground/ice, and was huddled against her horse next to a nice roaring fire...&lt;br /&gt;
&lt;br /&gt;
XP: 10th lvl = 800; 11th lvl = 720; 12th lvl = 650&lt;br /&gt;
&lt;br /&gt;
===Session 13 - &#039;&#039;Wed Jan 21st, 2008&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We decided to head over and check out what was up with the woman, with [[Millain]] in Elk form. We made contact and she &amp;quot;[[Sue]]&amp;quot;  was apparently chained there by giants. We took her back to camp and rested what we could, then headed out the next morning. At some point in the day we realized that a cloud was following us. After some discussion and debate, we wondered if there might be storm giants and so we decided to duck into the tree&#039;s in a ravine and setup camp for the night... &lt;br /&gt;
&lt;br /&gt;
This turned out to be an almost fatal decision..&lt;br /&gt;
&lt;br /&gt;
While we were setting up camp, [[Masoud]] stayed in the air and noticed that the cloud settled in a valley one or two over and then dissipated. Then later there was a bit of a thump up the ravine in which we were staying. Eventually [[Millain]] noticed that the water had stopped flowing under the ice, and then [[Masoud]] went up to scout... he found an ice dam filling with water, and then noticed something more as he drew closer. It was big and white and then slammed into the ice dam, breaking it and causing a flood, which started tearing down towards the party&#039;s camp. There was a mad rush to get up the hill, while [[Masoud]] tried to divert the flood using his sonic blasts, and then found himself being body slammed by a Large White Dragon!&lt;br /&gt;
&lt;br /&gt;
[[Gwear]] drove one wagon and [[Nasar]] the other while others with sleds scrambled for higher ground. Then the dragon came along and straffed the group with it&#039;s icy blast and frightened almost everyone with it&#039;s frightfull presence. Eventually it landed, intentionally kicking up a blizzard so we couldn&#039;t see, and bellowed &amp;quot;Surrender or Die!&amp;quot;. [[Nasar]] heard voices within saying&amp;quot; I know how to deal with this, let me!&amp;quot; When we didn&#039;t answer it grabbed [[Gwear]] and there was an aweful sound and we knew [[Gwear]] was dead... This only made [[Nasar]] more angry... He polymorphed into a white dragon, now hoping that he could see into the blizzard in order to blast the beast, but found he could see nothing more than his usual self.&lt;br /&gt;
&lt;br /&gt;
Meanwhile [[Millain]] and [[Masoud]] pulled out the damaged scroll, figuring this might be the time to use it.&lt;br /&gt;
&lt;br /&gt;
[[Nasar]], in smaller white dragon form, flew out of the blizzard, found [[Millain]] and [[Masoud]] grabbed the scroll and yelled within, &amp;quot;Nice old one, Help Us!&amp;quot; and tried to make way for the nicer ancestor. We find out what happens next month....&lt;br /&gt;
&lt;br /&gt;
XP: 10th lvl = 900; 11th lvl = 810; 12th lvl = 730&lt;br /&gt;
&lt;br /&gt;
===Session 14 - &#039;&#039;Sun Feb 24th, 2008&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Gaming at Jethelos.&lt;br /&gt;
We killed the White Dragon, Nasar was taken over by his nicer ancestor...&lt;br /&gt;
We went to the dragons lair, showed the giants the dragons head, they rejoiced, we got some loot.&lt;br /&gt;
The we headed overland to Murt&#039;s to recover, along the way there was a massive flood, caused by the absence of the White Dragon.&lt;br /&gt;
We met up with a caravan along the road and travelled with them.&lt;br /&gt;
&lt;br /&gt;
XP: 10th lvl = 1350; 11th lvl = 1215; 12th lvl = 1095&lt;br /&gt;
&lt;br /&gt;
===Session 15 - &#039;&#039;Wed April 13th, 2008&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started out at [[Murts Haven]], got lots of stuff (including the infamous Augury coin). Met with [[Murt]] and bargained our notariety for killing the white dragon into a teleportation to and from the Starfall site as long as we brought along an &#039;expert scribe&#039; aka a bound imp. Filled in a lot of background on what was going on in the the [[Orclands]].&lt;br /&gt;
&lt;br /&gt;
Watched the Red Dragon. Our flying semi-dragon([[Masoud]]) was skimming the area, invisible, while carrying the (visible) halfling bard...trolling for Remoraz anyone? Bard is reincarnated...again. &lt;br /&gt;
&lt;br /&gt;
Found the bodies we were searching for including several others. They had a large number of magic arms &amp;amp; armour, including the focus of the quest: a holy avenger. Decided to retrieve more than originally requested by digging out multiple bodies for relocation and reburial.&lt;br /&gt;
&lt;br /&gt;
XP: 10th lvl = 800; 11th lvl = 720; 12th lvl = 650&lt;br /&gt;
&lt;br /&gt;
===Session 16 - &#039;&#039;Sat May 10th, 2008&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Lava pool started to overflow due to rocking... so we grabbed the bodies from the cemetary and ran. There were members of some cult causing the lava pool overflow while the dragon seemed to be causing it to refill. &lt;br /&gt;
&lt;br /&gt;
Teleported back to [[Murts Haven]], reported to [[Murt]], made a trading contact there.&lt;br /&gt;
Made our way back by caravan to [[Grendalli]], taking the bodies with us.&lt;br /&gt;
Back at [[Caltha&#039;na&#039;b]].&lt;br /&gt;
[[Lady Naomi]] and [[Janar KeepStalwart]]&#039;s wedding in two days, and we&#039;re invited.&lt;br /&gt;
We take 4 weeks to get to [[Byskezhda]] to see [[Lady Nadezhda]].&lt;br /&gt;
Get there and are celebrated, and involved in a political play.&lt;br /&gt;
We are asked to escort 3 teenagers of noble blood back to Grendalli, and we agree to.&lt;br /&gt;
We then take a safer but longer route through [[Nasar]]&#039;s home town, and his family tries to set him up.&lt;br /&gt;
&lt;br /&gt;
XP: 10th lvl = 700; 11th lvl = 630; 12th lvl = 570&lt;br /&gt;
&lt;br /&gt;
===Session 17 - &#039;&#039;Jun 29th, 2008&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We head back to [[Grendalli]] via [[Arnora]], and get stopped by some troops,&lt;br /&gt;
We head to [[Arnora]], the City!, with them as they want to have better relationships with [[Grendalli]] and [[Fershaw]], ie. more magical weapons. So we agree to at least put them into contact with people in&lt;br /&gt;
[[Caltha&#039;na&#039;b]]. Two guys come with us. We get home fairly safely.&lt;br /&gt;
&lt;br /&gt;
Then we find out that there are more Vampires in town...&lt;br /&gt;
Thus begins [[Sneaky Sneaky Vampires]]&lt;br /&gt;
&lt;br /&gt;
XP: See [[Sneaky Sneaky Vampires]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Back to [[The Journey]].&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Talk:Places&amp;diff=2235</id>
		<title>Talk:Places</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Talk:Places&amp;diff=2235"/>
		<updated>2010-07-06T23:31:29Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is a cool game.  Joe is a methodical DM, keeping many complex threads in the air.  I suspect that somewhere he has written down the average money a coppersmith earns in a good year, depending on their location.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Principality_Map&amp;diff=2234</id>
		<title>Principality Map</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Principality_Map&amp;diff=2234"/>
		<updated>2010-07-06T23:29:31Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://joesworld.thtree.com/index.php?title=The_Kingdom_of_Asgrim&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Der(a)&amp;diff=2233</id>
		<title>Der(a)</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Der(a)&amp;diff=2233"/>
		<updated>2010-07-06T18:29:59Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alternate name for Dera.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=White_Dragons&amp;diff=2232</id>
		<title>White Dragons</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=White_Dragons&amp;diff=2232"/>
		<updated>2010-07-06T18:29:32Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;They are dumber and weaker than Red Dragons, but still tough.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Sue&amp;diff=2231</id>
		<title>Sue</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Sue&amp;diff=2231"/>
		<updated>2010-07-06T18:28:28Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Professional victim.  Part of a caravan that was attacked, she was left staked, to be eaten by a dragon, but got rescued in time.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Arnora&amp;diff=2230</id>
		<title>Arnora</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Arnora&amp;diff=2230"/>
		<updated>2010-07-06T18:26:09Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Greater Arnora]]&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Dark_Master&amp;diff=2229</id>
		<title>Dark Master</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Dark_Master&amp;diff=2229"/>
		<updated>2010-07-06T18:24:05Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alternate title for the [[Dark One]].&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Dark_One&amp;diff=2228</id>
		<title>Dark One</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Dark_One&amp;diff=2228"/>
		<updated>2010-07-06T18:23:49Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Title given to an Illithid Sorceror that was trying to break a [[Seal]] in the elven temple in [[Waterfall City]].&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Nasar%E2%80%99s_horse&amp;diff=2227</id>
		<title>Nasar’s horse</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Nasar%E2%80%99s_horse&amp;diff=2227"/>
		<updated>2010-07-06T18:22:52Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Nasar]] has bad luck with keeping horses alive.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=The_Start&amp;diff=2226</id>
		<title>The Start</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=The_Start&amp;diff=2226"/>
		<updated>2010-07-06T18:22:26Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: /* Session 9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Initial Players were [[Tarvin]],[[Vlast]],[[Millain]], [[Nasar]] and [[Yusef]]&lt;br /&gt;
&lt;br /&gt;
We got to know each other while assigned to patrol together, along with [[Bortaa]] now known as [[Scalpee]].&lt;br /&gt;
&lt;br /&gt;
We were asked to investigate a mysterious death by [[Belfic]] of a guard. It turned out to be a poisoning in order to coverup an attempt to get into the VIP section of [[The Keep]]. We found a hidden torture room and had to deal with skeletons and Zombies. This led to an issue with the [[Ajudicators]] due to the Royal involvement.&lt;br /&gt;
&lt;br /&gt;
We then had to deal with an Orc attack upon [[The Keep]] that we helped defend against, and there seems to be some evidence that the Sybandites used this as a distraction to get some documents from [[Hussain]]. We manage to track the trail of the Orc&#039;s back to a secluded Aristocrats estate/farmhouse and battle an Orc Cleric with hordes of undead.&lt;br /&gt;
&lt;br /&gt;
We decided to leave [[The Keep]] and just as we were leaving, a red dragon chased by a bunch of small white dragons swooped by and dropped a dragon skull, which [[Tarvin]] managed to catch and then we had a pitched battle with the white dragons, eventually killing 1 of them, from which we made white dragon gloves.&lt;br /&gt;
&lt;br /&gt;
==Notable Interactions==&lt;br /&gt;
&lt;br /&gt;
We established a good relationship with [[Alfdis]] a half-orc merchant.&lt;br /&gt;
&lt;br /&gt;
We met up with the Royal Emmissary [[Silathe]].&lt;br /&gt;
&lt;br /&gt;
We met up with [[Bergljot]] and didn&#039;t really like or trust her.&lt;br /&gt;
&lt;br /&gt;
We met up with [[Hussain]] from [[Grendalli]] and got along well with him and his grandson [[Kalif]], which resulted in our going to deal with the [[Trouble in the Deep Woods]] and [[The Goblins and the Trolls]] near [[Mackasol]].&lt;br /&gt;
&lt;br /&gt;
We met up with [[Agatha]] the Cleric.&lt;br /&gt;
&lt;br /&gt;
We met up with [[Thamio]], the leader of a group of people fleeing religious persecution into the [[Orclands]].&lt;br /&gt;
&lt;br /&gt;
We met up with [[Belfic]], the Captain of the Guard at [[The Keep]].&lt;br /&gt;
&lt;br /&gt;
The city nearest [[The Keep]] is called [[Dallford]].&lt;br /&gt;
&lt;br /&gt;
== Session Recaps ==&lt;br /&gt;
&lt;br /&gt;
===Session 1=== &lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;(350XP each &amp;lt;70XP MVP Tony&amp;gt;)&#039;&#039;: The party was ambushed on a routine patrol by a group of goblins and hobgoblins led by a bugbear. They discovered their teammate, [[Bortaa]], had been almost killed by the creatures before they arrived. They returned to the Keep to report and recover.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;(200XP each &amp;lt;40XP MVP&amp;gt;)&#039;&#039;: An accidental death was revealed to the PCs as a murder and they were recruited to investigate it. The PCs began their investigation and met several of the locals. They checked out the [[colonists]] in great detail and [[Nasar]] hired a tailor to make him some nice outfits.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039; (400XP each &amp;lt;80XP MVP&amp;gt;)&#039;&#039;: There were reports of raided Keep supply shipments and escaped Orc slaves. The PCs heard of these events during their investigation of the murder but dismissed them. The PCs investigation provide them with a much more detailed picture of the local area and several possible suspects. A few well-chosen Q’s using a speak with dead spell got the group some important info from the dead guard. They focused their investigation on the Royals and Nobles almost immediately. They also discovered the usage of the [[Blue Whinnis]] poison on the dead guard.&lt;br /&gt;
[[Millain]] received an anonymous tip from the other side of a locked door. The voice asked if she had gone to a particular secluded hallway in the keep and if she knew the word for “traitor” in Orcish. When the PCs followed the hint one of the walls slid apart to reveal a door labelled “[[Adjudicators]] and Officers only”. It was locked and trapped with [[Blue Whinnis]] poison (making them even more suspiscious). When they managed to open it they found that it led to what was obviously a dungeon &amp;amp; torture chamber. There were bundles of clothing and gear on benches by the door, several Orc skeletons hanging from chains on the wall, and obvious implements of torture lying about.  There was also a rack and a restraint table that each had a human on it. The players recognized them as members of the noble’s entourages, one from each. They both appeared dead at first, but the one on the rack moved slightly when disturbed and his eyes fluttered awake. He babbled deliriously about being interrogated and asked if the PCs were with [[Silathe]]. The zombie on the table next to him then killed him rather messily. The skeletons on the wall dropped to the ground.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039; (450XP each &amp;lt;90XP MVP&amp;gt;)&#039;&#039;: Two skeletons were guarding the door while everything else tried to kill the nearest PC. The characters had to survive a fight with all of the Orc skeletons on the wall as well as the zombie. After the fight a casting of ‘detect secret doors’ revealed the location of a secret room. After finding obvious evidence of a goblin living in the room but no goblin they snagged money and a note in Goblin and hurried away to fix themselves up. They went to [[Belfic]] and updated him on their progress. When they returned to the chamber, the bodies of the two humans and the piles of clothing and gear by the doors were missing. The PCs suspected the goblin had been hiding in a wine-barrel in the secret room. The deaths were officially declared defections but each Noble house blamed each other and the PCs narrowly avoided being present for a rather brutal bar brawl.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039; (Done - 350XP each &amp;lt;70XP MVP&amp;gt;)&#039;&#039;: The PC’s now knew something was up. They suspected the Royal household. They dropped non-royal, non-noble leads. They investigated both Noble houses and the Royal house, achieving excellent success with the Grendallians. They managed to limit their suspects in the guard’s death to 4 of the Royal guards. They finally ended up speaking with [[Thorgeir]] at his chapel about their investigation. He was ignorant of the details of their investigation but they filled him in on some of the key elements. He tried to persuade them that [[Silathe]] is innocent and that investigating her is a pointless endeavour. &amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;When the players were getting the impression that he, [[Thorgeir]], was a waste of their time the alarm rang and they all rushed to the top of the Keep. There the PCs saw that the Orc slaves had stormed the colonist’s camp, killing and maiming men, women, and children alike. The combat-ready [[colonists]] were fighting valiantly, but it was obvious they would lose without help. Several of the guards were readying to flood down and help them but [[Thorgeir]] actively prevented any guards from leaving their posts to help. He also forced all of the guards back to their posts even if that put them out of effective range to use bows to help the colonists. He didn’t prevent archers from firing at the Orcs, but few were skilled enough to do so without significant risk of hitting a colonist ([[Tarvin]] hit a child with a stray shot). &#039;&#039;&#039;[[Nasar]] saw that [[Thorgeir]] was happy about the attack.&#039;&#039;&#039;&amp;lt;/p&amp;gt; &lt;br /&gt;
      &amp;lt;p&amp;gt;Any new soldiers arriving from their bunks were ordered to combat positions before they had a chance to find out what was going on. A small number of soldiers, mostly conscripts, rushed straight from their bunks to the aid of the camp before they had a chance to hear the orders. Also, [[Alfdis]] and several of her employees charged into the fray. [[Belfic]] was asleep but rushed to the top of the Keep shortly after the alarm went up, arriving very soon after the PCs (but not before the PC’s started to really hate [[Thorgeir]]). [[Belfic]] was swayed by [[Thorgeir]]’s insistence on protocol but it was obvious he wanted to find a way to help within the rules. A PC spotted a force of well-armed and armoured Orcs sneaking in through a side door of [[The Keep]]. The PCs told Belfic and were given a choice between helping the colonists or hunting the intruders and they chose the intruders. The hurried down to where the Orcs had entered and heard loud crashing sounds on their way. They arrived at a broken door and [[Tarvin]] noticed a broken key sticking out of it. He grabbed it on their way by and they chased the Orcs through several more broken doors and staircases to the [[Grendalli]] entourage’s quarters. The PCs defeated the rear guard of the Orc force.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039; (500XP each &amp;lt;100XP MVP&amp;gt;)&#039;&#039;: After a protracted battle they managed to kill the remaining Orcs, capture the Orc leader, and revive 3 of the [[Grendalli]]an entourage (including their contact: [[Kalif]]). [[Hussain]] was out of his rooms in secret talks with Bergljot. In the aftermath, the PCs lost all of the Grendallians’ confidential papers to [[Silathe]] and her entourage in what was obviously them taking the opportunity to pick through [[Hussain]]&#039;s notes. The battle outside was over when they went upstairs, but their capture of the Orc leader bore fruit, including his map of what was obviously an assassination attempt. After working for hours helping with the aftermath of the colonist battle (healing and removing bodies while hearing the rumblings of the impending conscript revolt) the party met the returning nobles and gave them basic information about what was happening. A short while later the party was summoned to [[Belfic]]’s office where they saw the nobles with 1 guard each and [[Silathe]] with 4 guards. The pottery keys, the adept’s map, and an unspecified note were on [[Belfic]]’s desk. The keys and the map were shown and the group explained the story behind each in order. [[Hussain]] compared the writing on the map with a letter from his belonging and then attempted to kill [[Silathe]]. He was subdued and knocked unconscious. The party then openly accused [[Silathe]] of being part of the plot. She made veiled threats and storms out in a huff. All through this [[Gathis]] was acting nervous. [[Millain]] checked [[Hussain]] and managed to keep him from dying from a heart attack. The Sybandite noble inspected [[Hussain]]&#039;s note and the map and formally requested an [[Adjudicator]] before leaving. The party then brainstormed over events and solidified their theory. During this, [[Belfic]] revealed that the other note is the statement of the Adept. He provided evidence of collusion by a resident of the Keep and a lead on his employer, a female Orc cleric of [[Gruumsh]]. The PCs compare [[Silathe]]’s handwriting with the note to the goblin and the non-matching handwriting gave them the idea that [[Silathe]] may be a patsy. The party decided to try a soft questioning of [[Gathis]] tonight and to hunt the Orc cleric tomorrow.&amp;lt;/p&amp;gt; &lt;br /&gt;
===Session 7===&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039; (350XP each &amp;lt;70 XP MVP&amp;gt;)&#039;&#039;: The soft questioning of [[Gathis]] solidifies their opinion that [[Silathe]] is involved, then the party begins the hunt. They locate the suspect farm and the rogue recons it under an invisibility spell. The PCs prepare to attack during the day since the 9 Orcs (none of them the cleric) can see better at night than several members of the party.They ambushed the Orcs and wiped them out. &amp;lt;/p&amp;gt;&lt;br /&gt;
===Session 8===&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039; (450XP each)&#039;&#039;: They freed the slaves (surviving farm residents) and explored the farm. They encountered a floating eye symbol in the farmhouse that cast a desecration spell before they destroyed it. They got some background information from the slaves and planned an ambush while the slaves ran away to a safer location. The Orc Cleric showed up invisible with a force of skeletons carrying several bodies. The skeletons set the bodies down by the farmhouse and they were raised as zombies by the now-visible cleric. The PCs focused a barrage of attacks on the Cleric, almost completely ignoring the skeletons and zombies that chased them around the area. When the cleric fell, the PCs were unhappy to discover the zombies and skeletons were still after them. The PCs fought on but it was obvious they were losing when [[Jane]] charged in on [[Binky]] and literally blew away several zombies and skeletons. After some desperate wrangling with [[Binky]], [[Jane]] managed to turn him around and turn the remaining undead. &amp;lt;/p&amp;gt;&lt;br /&gt;
===Session 9===&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039; (500XP each)&#039;&#039;: The PCs regrouped and returned to the Keep where they filled [[Belfic]] in on what they knew. He informed them that [[Silathe]] had been found in her rooms with some incriminating evidence after committing suicide. It was suspected she did this to save the Royal House the embarrassment of an Adjudicator&#039;s investigation.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The party then trained for a while, finishing out their tours at [[The Keep]]. After this training they decided they were leaving the Keep and going to check out some trouble with elves and goblins in [[Grendalli]]. As they were being sent off in a formal ceremony a large [[Red Dragon]] being chased by several medium white dragons dropped a portion of a dragon’s skull off at the ceremony and flew away. The [[white dragon]]s landed on the Keep and began killing everyone they could looking for the skull that Tarvin had grabbed and began to run away with. The PCs fought a pitched battle with one of the [[white dragon]]s until they managed to defeat it. [[Tarvin]] dangled the skull over the edge of the Keep on a long rope and the white dragons grabbed it and left. Just then the red dragon returned, still relatively unhurt, and began to chase the bedraggled white dragons. The PCs eagerly picked over the body of the one dragon they had managed to drop and then parted company. The wizard ,[[Yusef]], went back to school and the half-orc fighter, [[Vlast]], went to work as a bodyguard with a half-orc noble who was at the Keep. The NPC scout, [[Bortaa]], stayed behind to finish his sentance for theivery.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Retrospective Considerations===&lt;br /&gt;
&amp;lt;p&amp;gt;In hindsight, it now seems likely that the dragon&#039;s skull was actually that of the [[Ancient White Dragon]]&amp;lt;/p&amp;gt;&lt;br /&gt;
Back to [[The Journey]]&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Bridge_town&amp;diff=2225</id>
		<title>Bridge town</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Bridge_town&amp;diff=2225"/>
		<updated>2010-07-06T18:20:30Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A town with a bridge in it.  Large turtles can be a problem for such a town.  [[Nasar]] has an inn here, [[The Snapping Turtle]].&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Returning_Home&amp;diff=2224</id>
		<title>Returning Home</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Returning_Home&amp;diff=2224"/>
		<updated>2010-07-06T18:19:34Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Home is where [[The HearthStone Inn]] is.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Returning_Home&amp;diff=2223</id>
		<title>Returning Home</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Returning_Home&amp;diff=2223"/>
		<updated>2010-07-06T18:19:18Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Home is where the [[HearthStone Inn]] is.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Returning_Home&amp;diff=2222</id>
		<title>Returning Home</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Returning_Home&amp;diff=2222"/>
		<updated>2010-07-06T18:18:43Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Home is where the [[Hearth Stone Inn]] is.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=After_the_Storm&amp;diff=2221</id>
		<title>After the Storm</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=After_the_Storm&amp;diff=2221"/>
		<updated>2010-07-06T18:18:18Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A recovery period.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Under_Cover&amp;diff=2220</id>
		<title>Under Cover</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Under_Cover&amp;diff=2220"/>
		<updated>2010-07-06T18:18:04Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sometimes you want to be sneaky.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Vampires!&amp;diff=2219</id>
		<title>Vampires!</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Vampires!&amp;diff=2219"/>
		<updated>2010-07-06T18:17:53Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vampires are scary blood-suckers that can make more vampires.  It is hard to root them all out since if you leave even one vampire, it can make more.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Adjudicator&amp;diff=2218</id>
		<title>Adjudicator</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Adjudicator&amp;diff=2218"/>
		<updated>2010-07-06T18:16:38Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sort of a judge?&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Troubled_Fey&amp;diff=2212</id>
		<title>Troubled Fey</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Troubled_Fey&amp;diff=2212"/>
		<updated>2010-07-06T17:40:27Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: /* Session 4 - &amp;#039;&amp;#039;May 17, 2009&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Nov 11th, 2008&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Mega Turtles]]&lt;br /&gt;
&lt;br /&gt;
We talk to the Fey near [[Caltha&#039;na&#039;b]], that we had previously encountered when a young girl had gone missing.&lt;br /&gt;
&lt;br /&gt;
We set up a nice little party in the woods and brought along some of the magic wine that we had gotten from the Stalwart adventure. After a while the no longer young girl came along chatting with folks that were not visible. We met up with her and started chatting with her and her friends, toasting chatting, giving them the wine, talking for what seemed like hours through the afternoon and far into the evening...  Unbeknownst to us, we had drifted into the realm of the Fey... but we could catch glimpses of our hosts, after several more hours we noticed that our companions and the bard were not around, and couldn&#039;t see anyone, we then asked our hosts what world we were in and realized the others had been searching for us. Sadly we had to leave and asked for escort back to the mundane world... The young girl knew the way and guided us back.&lt;br /&gt;
&lt;br /&gt;
We left what was deep night, came through a bush and found it noonish... Upon making our way back to the town, we found that we had been gone for 10 days!!! Needless to say, our friends and companions were very glad to see us again!&lt;br /&gt;
&lt;br /&gt;
Upon checking, we discover that each of those that went into the Fey Realm have each been given a unique item that we think is some sort of special token or key.&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Trona]] received a wooden dagger. dark, blue-tinged, and fine-grained&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Nasar]] received a small bark box with a feather inside&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Millain]] recieved a small crystal jar full of an odourless liquid. It gently swirls, sparlking, and always reflects a forest behind you&amp;lt;br&amp;gt;&lt;br /&gt;
-- &amp;lt;Inn town&#039;s priest of Ehlohnna&amp;gt; received a firefly lantern&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The messenger had been and gone, left the message with [[Leriwyn]], indicating that there was definite troubles near [[The Keep]] and [[Living Forest]].&lt;br /&gt;
&lt;br /&gt;
We make arrangements with [[Janosh]] and [[Leriwyn]] to coordinate the construction of [[The Snapping Turtle]].&lt;br /&gt;
&lt;br /&gt;
We finished our arrangements and are waiting for a group put together by [[Lady Naomi]] to be ready before we head off to [[The Keep]], where her folks will stay and we head off to the [[Living Forest]] to find out what is going on with the Fey.&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;March 08, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Presumably we will wait for the group that Lady Naomi is putting together, then head pretty straight to [[The Keep]], gather information there, resupply and head for the [[Living Forest]], possibly dealing with wierdness along the way...&lt;br /&gt;
&lt;br /&gt;
John&#039;s character (unknown name right now) joined us at the [[The HearthStone Inn]].&lt;br /&gt;
&lt;br /&gt;
Actually we headed towards [[The Keep]] but had a bit of an adventure with another caravan at a place our caravan camped at one night. Someone stole some supplies, which led to us tracking down the theives, who had a bunch of loot tucked away in a special carpet much like a custom bag of holding. We returned what goods we could to the caravan, and then took the rest, and the criminals off to the next town where we reported eveything... we got to keep the carpet..&lt;br /&gt;
&lt;br /&gt;
On our way we were given the option of escorting a shipment out to [[Murt&#039;s_Haven]], which we declined due to timing.&lt;br /&gt;
&lt;br /&gt;
We then continued on our way, and I believe ended up at [[Dallford]] and talked to [[Alfdis]] about supplies and information.&lt;br /&gt;
&lt;br /&gt;
===Session 3 - &#039;&#039;Apr 05, 2009&#039;&#039;===&lt;br /&gt;
XP: 600 @ lvl 12; 660 @ lvl 11; 730 @ lvl 10; 800 @ lvl 9&lt;br /&gt;
&lt;br /&gt;
I believe we will likely head up to [[The Keep]] after resupplying in [[Dallford]], connect with our friends there and plan the route accordingly.&lt;br /&gt;
&lt;br /&gt;
By default, I am assuming that we will head to [[Muq&#039;Al]] from [[The Keep]] and from there into the [[Living Forest]]. Perhaps we can arrange some contact in [[Muq&#039;Al]] from the Keep in order to get the latest information?&lt;br /&gt;
&lt;br /&gt;
Adventures in [[Dallford]]: &amp;lt;br&amp;gt;&lt;br /&gt;
Trona witnessed a murder in a crowd but was unable to help other than ensuring the body was recovered.&amp;lt;br&amp;gt;&lt;br /&gt;
Gweara saw someone trying to steal Trona&#039;s saddlebag. She charged through the crowd on horseback, hurting several people. The thief gave up and ran away but Gwear found and captured him, holding him for the eventual arrival of Trona and the guards.&amp;lt;br&amp;gt;&lt;br /&gt;
The party breifly tried to buy some items from the market but gave up on the slimy merchants to wait for their lunch with [[Alfdis]] the next day. Meanwhile the rest of the party dug up some info on current events, including local trouble with minor Fey.&amp;lt;br&amp;gt;&lt;br /&gt;
The party went for lunch with [[Alfdis]] where they dug up lots of info, met some people who were very interested in their previous adventures in the Orc Lands, and were pointed at: a [[Living Forest]] expert in [[Muq&#039;Al]]; a gear contact locally; and a local minor Fey expert.&amp;lt;br&amp;gt;&lt;br /&gt;
They met with the Local Fey expert and arranged to trade their time for her time the next day.&amp;lt;br&amp;gt;&lt;br /&gt;
They met with the local gear contact, who turned out to be [[Alfdis]]. She arranged for significant gear shuffling and supply for the party, including several rings/collars of sustenance. She also introduced them to [[Golradir Helyanwe]]&amp;lt;br&amp;gt;&lt;br /&gt;
The party opted to stop at this point, leaving time to discuss how to proceed.&amp;lt;br&amp;gt;&lt;br /&gt;
===Session 4 - &#039;&#039;May 17, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Stopped in [[Dallford]], got more info, stocked up courtesy of Elftis, met Gal, went to [[Muka&#039;l]], got info on how to get to Waterfalls.&lt;br /&gt;
&lt;br /&gt;
===Session 5 - &#039;&#039;Sept 13, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Cleared the infection.&lt;br /&gt;
Talked to the two treants&lt;br /&gt;
Fought the cohorts &lt;br /&gt;
&lt;br /&gt;
===Session 6 - &#039;&#039;Sept 20, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Fought the messed up Nymph and cohorts etc. and then teleported back to the town.&lt;br /&gt;
Big fight, stories need to be added.&lt;br /&gt;
&lt;br /&gt;
===Session 7 - &#039;&#039;Oct 18, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We train, and we equip and we head back to the woods... and continue the grand adventure...&lt;br /&gt;
&lt;br /&gt;
We also allocated the MVP awards(out of game)&lt;br /&gt;
&lt;br /&gt;
A) circle dance - 300XP -&amp;gt; GAL&lt;br /&gt;
B) infested civilian detection 500XP -&amp;gt; Willow&lt;br /&gt;
C) defeat nymph&#039;s minions etc. 800XP -&amp;gt; Trona&lt;br /&gt;
D) defeating the nymph etc.1000XP -&amp;gt; split 50/50 Willow and Nasar&lt;br /&gt;
&lt;br /&gt;
This ended up as a big shopping expedition as we sold the dagger for 6500GP and the armoire for about 54,000 GP... So we got a lot of booster stuff&lt;br /&gt;
&lt;br /&gt;
We then headed back to the previous location only slightly hampered by a minor teleport error, and discovered that there was little trace of the previous battle.&lt;br /&gt;
&lt;br /&gt;
We then headed on and encountered a swarm of infected bugs/fey which we survived courtesy of Willow&#039;s wind and Gal&#039;s summoning a shelter and a quick fire being lit... then Jungle razing the swarm...&lt;br /&gt;
&lt;br /&gt;
We went further and found a spot and settled in for the night, only to have the door knocked on an hour later.&lt;br /&gt;
&lt;br /&gt;
After some dickering through the closed door we found that these were pretty high up [[Fey]] one in particular being the [[Dawn Brother]] with whom we exchanged much information and got some clues about what is going on. He also shifted us to within a few minutes walking distance of the Elven [[Waterfall City]], and helped [[Willow]] regain her [[Fey]] heritage again.&lt;br /&gt;
&lt;br /&gt;
We checked out the location and bumped into two infected [[Treant]]&#039;s and had to do battle, curing one and killing the other... at the cost of [[Gol]] getting trapped under one and [[Nasar]] becoming slightly infected, but cleared.&lt;br /&gt;
&lt;br /&gt;
We then wandered up to the actual Elven [[Waterfall City]] and it looks like lots of stuff is infected there... so we called it quits for the night/day.&lt;br /&gt;
&lt;br /&gt;
===Session 8 - &#039;&#039;Nov 1, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We slept in the rope trick overnight, recharged spells &lt;br /&gt;
&lt;br /&gt;
Via Alex/[[Trona]]:&lt;br /&gt;
This session, we fought a blackberry bush! With rabbits in it! One of&lt;br /&gt;
them tried to kill [[Willow]]! Then Trona went on watch and sucked at&lt;br /&gt;
spotting things (a trend that continued that session), so got suckered&lt;br /&gt;
by a squirrel on her back! Killed it but got wormed (sigh) but her&lt;br /&gt;
sword could at least remember what she couldn&#039;t. Then a crow tried to&lt;br /&gt;
get her. Then a deer nearly came to us, with a wormy arrow (great a&lt;br /&gt;
wormed archer). But the deer left. Then we ran into a burrowing&lt;br /&gt;
mammal. It is like they all saw Disney and got pissed off at it or&lt;br /&gt;
something. :)&lt;br /&gt;
&lt;br /&gt;
Then we went closer to the waterfall and found wormed displacer beasts&lt;br /&gt;
in the woods (with a BIG mama displacer beast). We tried to outrun them&lt;br /&gt;
invisibly while Willow caused a distraction. But they tracked Willow by&lt;br /&gt;
scent to the waterfall where we were to meet, so the fight was on&lt;br /&gt;
anyhow. So far, the good news is the mama is at the visible worm stage&lt;br /&gt;
(so stage 2, one stage from death and vulnerable to a remove curse in an&lt;br /&gt;
explosive way). The bad news is that the littler kitties are up the&lt;br /&gt;
tree with party members causing all sorts of trouble near the rope&lt;br /&gt;
bridge (well, single rope) we want to use to cross over to the cave&lt;br /&gt;
behind the waterfall to find out what&#039;s what. Oh, and that [[Nasar]] is&lt;br /&gt;
(unbeknownst to us) under the control of his EVIL ANCIENT RED DRAGON&lt;br /&gt;
ancestor. Yee gawds protect us all. :)&lt;br /&gt;
&lt;br /&gt;
Nasar:&lt;br /&gt;
&lt;br /&gt;
Was climbing the tree/ladder then fell into the maw of one of the beasts (big mamma?) and realized his only chance to escape was to call on his ancestors... unfortunately the &#039;&#039;&#039;wrong&#039;&#039;&#039; one answered... but she the dimension doored to the top of the tree, then launched a Jungle Razor blast down at the big beast, and is now trying to decide what to do next...&lt;br /&gt;
&lt;br /&gt;
XP:&lt;br /&gt;
&lt;br /&gt;
lvl 10 - 900&lt;br /&gt;
lvl 11 - 660&lt;br /&gt;
lvl 12 - 540&lt;br /&gt;
&lt;br /&gt;
MVP of 450 points to be awarded&lt;br /&gt;
&lt;br /&gt;
===Session 9 - &#039;&#039;Dec 6th, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Where we hopefully finish the battle with the wormed displacer beasts... and get to the other side of the waterfall...&lt;br /&gt;
&lt;br /&gt;
Rough sketch before we forget:&lt;br /&gt;
&lt;br /&gt;
Big mamma wormed displacer beast engulfed the tree... we got out by flying, levitation and greater floating disks&lt;br /&gt;
&lt;br /&gt;
[[Gol]] burned the rope&lt;br /&gt;
[[Trona]] got engulfed, fought her way free, aided by a few fireballs from [[Nasar]]/Red and a lightning bolt from [[Gol]],&lt;br /&gt;
Big mamma &#039;dissolved&#039; into the tree...&lt;br /&gt;
&lt;br /&gt;
On the way across, [[Trona]]&#039;s sword noticed Red&#039;s evilness, so Red threw an Allip at [[Trona]] to distract her and it basically worked.&lt;br /&gt;
&lt;br /&gt;
[[Gol]] determined that there was part of the surface at least a 40 ft sphere of Anti-magic coming out of the waterfall.&lt;br /&gt;
&lt;br /&gt;
We got to the top of the waterfall cleared ourselves of the worms. Red had to drop the non-detection, but stayed mostly away&lt;br /&gt;
&lt;br /&gt;
On scouting the area, we found heaps of bodies, mostly decomposed ~ 6months old, determined they were defenders, but noticed strange holes in the back of some of the skulls. Tried to find another entrance, no go. Found a place to anchor the rope. Found a place to shelter.&lt;br /&gt;
[[Laran]] did a Legend Lore on the site of the ambush and got some info about the battle.&lt;br /&gt;
&lt;br /&gt;
roughly summarized here: &lt;br /&gt;
&lt;br /&gt;
- disguised as trade&amp;lt;br&amp;gt;&lt;br /&gt;
- attack was evil in thought, deed and goal&amp;lt;br&amp;gt;&lt;br /&gt;
- the weaker attackers were used as fodder to wear down the attackers&amp;lt;br&amp;gt;&lt;br /&gt;
- the guardians found till the end&amp;lt;br&amp;gt;&lt;br /&gt;
- innocents who served them were dedicated and strong but could not resist when minds consumed&amp;lt;br&amp;gt;&lt;br /&gt;
- alarm raised too late&amp;lt;br&amp;gt;&lt;br /&gt;
- entrance betrayed&amp;lt;br&amp;gt;&lt;br /&gt;
- guardians failed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A necklace was found that registered as evil. Red recognized it and gave some sketchy details, as she had a clue about what opponents they might be up against.&lt;br /&gt;
&lt;br /&gt;
The rope was fetched and anchored up to the top.&lt;br /&gt;
&lt;br /&gt;
We sheltered through the night, then tried legend lore on the necklace, no go, and then it was destroyed, and then Red was again detected by the sword... and through another allip, but folks noticed the spell casting... and much telepathic discussion ensued...&lt;br /&gt;
&lt;br /&gt;
We then headed into the waterfall...&lt;br /&gt;
&lt;br /&gt;
First [[Trona]] and [[Willow]], then [[Nasar]]/Red and [[Laran]]&lt;br /&gt;
&lt;br /&gt;
Upon entering the [[Waterfall City]], Nasar returned to the fore, and confused tried to back out, then Red popped back in control, and decided to go on into the Waterfall, figuring she&#039;ll get some gain out of it, and wanting to know what is going on.&lt;br /&gt;
&lt;br /&gt;
Once back inside and in the entrance, Trona explained roughly what had happened and that they believe Red was in control.&lt;br /&gt;
&lt;br /&gt;
[[Willow]] went ahead and found some traps, disabling one or two of them&lt;br /&gt;
&lt;br /&gt;
[[Gol]], [[Gweara]] and [[Felix]] are at the top outside the Waterfall...&lt;br /&gt;
&lt;br /&gt;
And this is where we stopped this session...&lt;br /&gt;
&lt;br /&gt;
Oh and XP was awarded:&lt;br /&gt;
&lt;br /&gt;
lvl 10 - 900 &amp;lt;br&amp;gt;&lt;br /&gt;
lvl 11 - 660 &amp;lt;br&amp;gt;&lt;br /&gt;
lvl 12 - 540 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bonus points for TJ for Playing &#039;Red&#039;&lt;br /&gt;
&lt;br /&gt;
===Session 10 - &#039;&#039;Dec 11th, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We get to explore the [[Waterfall City]]...&lt;br /&gt;
&lt;br /&gt;
And interesting things happen with [[Nasar]]...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 11 - &#039;&#039;Jan 10th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We explore further into the depths of the [[Waterfall City]]...&lt;br /&gt;
&lt;br /&gt;
Alex&#039;s summary:(tweaked by TJ/Nasar)&amp;lt;br&amp;gt;  &lt;br /&gt;
Ok, we couldn&#039;t get [[Gol]] or his cat out (his prison door control thingy&lt;br /&gt;
was busted) but we got a kobold out (after charming him and finding out&lt;br /&gt;
things, see below) and granting the kobold the merciful death it&lt;br /&gt;
craved. The details, well it looks like: a) An [[Illithid]] ([[Mind Flayer]])&lt;br /&gt;
is behind this and is trying to do something with the artifact, probably&lt;br /&gt;
in the service of its God, the [[Devourer of Souls]] (this God has been&lt;br /&gt;
quiet lately, perhaps bound ages ago by artifacts like this one?), and&lt;br /&gt;
b) By the way, this [[Illithid]] was pretending to be the [[paladin]] we met&lt;br /&gt;
long ago at [[The_Mine]]! So those kobolds we thought we&lt;br /&gt;
had reformed, didn&#039;t, the paladin we thought we left in charge, was in&lt;br /&gt;
charge the whole time, and the poor miners, etc. that we sent to&lt;br /&gt;
resettle the mining town were simply totally screwed! Plus, there was&lt;br /&gt;
something weird about the mine that we never figured out, but that the&lt;br /&gt;
[[Illithid]] probably did, because they are dangerously smart. Yikes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So after that bombshell, we rely on [[Willow]] to get out of the prison room&lt;br /&gt;
(well, [[Mala]]/[[Nasar]] has to Dimension Door past the door out, because&lt;br /&gt;
otherwise she gets bounced back into a prison cell). Then we find more&lt;br /&gt;
bodies of elves (alas) that start attacking us (alas!), well , attacking&lt;br /&gt;
[[Mala]] mainly. We deal with them and then find out this is where the&lt;br /&gt;
children were. Very grim work indeed, putting their bodies to rest.&lt;br /&gt;
Then we find a very very very very very trapped door that [[Willow]] deals&lt;br /&gt;
with at cost. We decide not to go through until everyone has their&lt;br /&gt;
spells back. [[Willow]] the next day tries to gather some poison from a&lt;br /&gt;
door trap, but gets poisoned (losing two neutralize poisons, since the&lt;br /&gt;
trap resets and she gets poisoned AGAIN!). But we get through. Then&lt;br /&gt;
we face a suicidal ghost that [[Trona]] talks down (fairly high diplomacy +&lt;br /&gt;
agent of the same god as the ghost = chance of success) so we avoid a&lt;br /&gt;
combat and find out that the ghost got frightened and likely mind&lt;br /&gt;
controlled to help the attackers breach the defenses. We lay the body&lt;br /&gt;
of that ghost to rest and it quiets down a bit. Then we find a&lt;br /&gt;
[[Labyrinth]] that likely has the relic in it, and [[Laran]] does a Legend&lt;br /&gt;
Lore. Turns out it was build by a minotaur sorcerer, taken over by&lt;br /&gt;
dwarves (who added to it), taken over by a follower of [[Ehlonna]] when they&lt;br /&gt;
died out, and then left in the care of the follower&#039;s acolyte when the&lt;br /&gt;
follower died helping to raise the Great Big Mountain Range ([[Scar Mountains]]) wayyy back&lt;br /&gt;
in the past to keep the really bad monsters out. The acolyte grew in&lt;br /&gt;
power and added even more defenses to the Labyrinth and general area (I&lt;br /&gt;
think I get where all these traps came from) and likely put in animals&lt;br /&gt;
and plants and such inside to keep the relic safe, but alas the [[Illithid]]&lt;br /&gt;
and his metric fuckton of kobold followers breached the defenses and&lt;br /&gt;
compromised the legacy. &lt;br /&gt;
&lt;br /&gt;
So we are planning to enter in a reverse V&lt;br /&gt;
formation, with [[Trona]] and [[Willow]] as advance points, [[Laran]] and&lt;br /&gt;
[[Mala]]/[[Nasar]] next, and [[Gweara]] as the vertex at the back. &lt;br /&gt;
&lt;br /&gt;
We think there could be kobolds, an [[Illithid]] (maybe with class levels, since it seems&lt;br /&gt;
capable of illusion and dimension door and maybe fear and charm or&lt;br /&gt;
compulsion powers), and possibly warped defenses (more wormed animals,&lt;br /&gt;
maybe? Does the memory eating ability of worms tie into the illithid&#039;s&lt;br /&gt;
eating of brains?). And possibly lots of traps, both magical and&lt;br /&gt;
mundane, as set by [[Minotaur]]s, dwarves, paranoid elves, kobolds and an&lt;br /&gt;
[[Illithid]]. Oy!&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 1200&amp;lt;br&amp;gt;&lt;br /&gt;
11 -  990&amp;lt;br&amp;gt;&lt;br /&gt;
12 -  720&amp;lt;br&amp;gt;&lt;br /&gt;
13 -  585&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MVP - 500&lt;br /&gt;
&lt;br /&gt;
===Session 12 - Into the [[Labyrinth]] - &#039;&#039;March 28th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
(tweaked from Alex&#039;s notes)&lt;br /&gt;
&lt;br /&gt;
Before we can head into the Labyrinth....&lt;br /&gt;
&lt;br /&gt;
The party is joined by a half-orc cleric/fighter of Fharlagn called&lt;br /&gt;
[[Cugdish]], who had met [[Nasar]] previously and has suffered a teleport&lt;br /&gt;
mishap to place him near us. The augury coin gives him the thumbs up&lt;br /&gt;
and we start into the maze.&lt;br /&gt;
&lt;br /&gt;
There is a one way doorway that I can go back and forth between but the&lt;br /&gt;
party seemingly cannot. On the other side the walls are covered with&lt;br /&gt;
giant fungi (edible). I run into two kobolds and one hides while the&lt;br /&gt;
other runs to report us. We capture the hiding one but the other got&lt;br /&gt;
away . . . or did he? We heard a shriek and went to investigate.&lt;br /&gt;
&lt;br /&gt;
And the monsters literally got the drop on us in a big way, capturing&lt;br /&gt;
[[Willow]] and [[Laran]] as well as casting magical darkvision-proof darkness&lt;br /&gt;
(thanks to [[Cugdish]]&#039;s Dispel Magic and [[Willow]]s daylight shield, we had a&lt;br /&gt;
chance). The fight was tight (it was hard to hurt the creatures&lt;br /&gt;
without hurting the people they were enveloping) and Laran nearly died&lt;br /&gt;
(-9 hp!) and alas, [[Nasar]]/[[Malaki]] did die. We tracked where the creature&lt;br /&gt;
took his body and [[Willow]] reincarnated him.&lt;br /&gt;
&lt;br /&gt;
During the darkness fight, [[Trona]] had no darkvision and so was relying on her sword to tell her where to go.  [[Laran]] had no darkvision and had a hand on [[Trona]]&#039;s shoulder.  So it really was the blind leading the blind, with the help of a seeing eye sword.&lt;br /&gt;
&lt;br /&gt;
But in surprise [[Willow]] in doing the reincarnation, felt something pulled twice from her... &lt;br /&gt;
and believes that two reincarnation/bodies were built...&lt;br /&gt;
&lt;br /&gt;
Now there were some downsides to the reincarnation: Coming back to&lt;br /&gt;
life, [[Nasar]] lost both his 12th character level and his 2nd ranger class&lt;br /&gt;
level. He also became Large, with corresponding penalties to AC, attack&lt;br /&gt;
rolls and hide skill rolls, as well as the inability to use many of his&lt;br /&gt;
magical items and a penalty to attack with his with his now undersized&lt;br /&gt;
weapons. He has lost some memories, and of course remembers nothing of&lt;br /&gt;
being in the maze since [[Malaki]] was in control of his body.&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] came to, in order to find himself in a half-dragon centaur body!&lt;br /&gt;
&lt;br /&gt;
Worse, we find out that not only was it not [[Malaki]], but the evil red&lt;br /&gt;
dragon ancestor that was in control of [[Nasar]]&#039;s body the whole time up&lt;br /&gt;
to his death, but as it appears that she is no longer with him,&lt;br /&gt;
that she has also reincarnated in some as yet unrevealed (but smaller) form and is completely free! &lt;br /&gt;
We don&#039;t know where she is or what she looks like, but we do know she is powerful and intelligent and&lt;br /&gt;
has worked with mind flayers in the past.  And we heard a evil laugh in the distance...&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] upon realizing that [[She]] is free, runs off with the goal of hunting her down, but is&lt;br /&gt;
talked down before he gets too far... however they do find the spot where the &#039;other&#039; body came into&lt;br /&gt;
being, and [[Nasar]] peels off all the fungi etc. from the wall and stuffs that into a bag in the hope of finding some trace of her to track down.&lt;br /&gt;
&lt;br /&gt;
Oh, and the kobold we captured escaped and may well have reported us to&lt;br /&gt;
his mind flayer master. At least he wasn&#039;t around for the&lt;br /&gt;
reincarnations. :)&lt;br /&gt;
&lt;br /&gt;
Anyhow [[Nasar]] is a bit confused and still getting used to his body so we&lt;br /&gt;
are resting up behind a disguised wall of fungus, in the dead end where [[Nasar]] died...&lt;br /&gt;
This will be quite the adventure!&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 500&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 350&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 13 - Wandering in the [[Labyrinth]] - &#039;&#039;April 18th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Into the [[Labyrinth]] we go!&lt;br /&gt;
&lt;br /&gt;
We now have a fair number of Kobolds, 1 MindFlayer, and one Evil Red Dragon in an unknown (but small) body loose in the maze...&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 810&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 600&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 495&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 360&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 260&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 14 - We Found It! [[Labyrinth]] - &#039;&#039;May 24th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We defeated the second big blue guy, and managed to find our way into the heart of the labyrinth&lt;br /&gt;
&lt;br /&gt;
Outside the Mazeheart:&lt;br /&gt;
&lt;br /&gt;
We defeated big bad blue through a combination of a lighting, searing light, some arrows (including an awesome critical hit from [[Cugdish]] ), which knocked it out then Nasar ran up and beat the unconscious body to death, to stop it from healing. We finished opening up the hole, tried to track Willows course and started hammering a hole through the next wall. Eventually [[Trona]] was freed from the spell, and given the time ti took that beast was tough...&lt;br /&gt;
&lt;br /&gt;
Trona and Nasar managed to hack a small hole in the wall enough to see a really big red leg.&lt;br /&gt;
Then we got ambushed by another set of demons, a Vrock, one of which apparently used some doubling illusion and got past gweara.&lt;br /&gt;
Trona killed them, but it sent off some plant spores which hurt Trona, Nasar and Gweara. Thankfully they were able to endure the pain long enough to resist the plant growth.&lt;br /&gt;
&lt;br /&gt;
Nasar got [[Cugdish]] to put a light spell on a copper coin and launched it through the hole, which gave us some clues about the distances and that somethings might not be affected by the stasis fields. [[Gol]] did some research on the circles. [[Gol]] used an animate rope to latch onto what we thought was [[Willow]], and was able to move her, although slowly, so she wasn&#039;t fully in the field... And we noted an arrow suspended in mid-air far in the distance, which over time seemed to move... although extremely slowly.&lt;br /&gt;
&lt;br /&gt;
Nasar and Cugdish then went further long the maze, used an earth elemental to go through the wall and discovered a way around, and we found ourselves at the heart of the maze! So everyone came into the heart of the maze area.&lt;br /&gt;
&lt;br /&gt;
In the MazeHeart:&lt;br /&gt;
&lt;br /&gt;
There was a big archway with a shimmery forcefield at the end and a whole bunch of glyphs and painting that described the raising of the scar mountains.. We determined that the forcefield was the boundary of a time-slowed area, in which there were three groups composed of Kobolds , the Illithid and the defending Elves and clerics... all locked in battle. Time was massively different within the field, with 2 hours outside being less than a round inside... and we could only enter with the assistance of the tokens... so only two of us could be in at one time.&lt;br /&gt;
&lt;br /&gt;
Trona and Cugdish popped inside and shot a few arrows at the MindFlayer and then did some mass healing on the Elves, and started to slowly change the odds in favour of the defenders. Cugdish can move faster with the help of the feather. So we are continuing to play the &amp;quot;Buff Squad&amp;quot; role, but have seriously hurt the Illithid, enough that it has gone invisible or fled the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Courtesy of Alex aka Trona)&lt;br /&gt;
Ok, so while [[Trona]] was a statue, [[Gol]], [[Nasar]] and [[Cugdish]] dealt with&lt;br /&gt;
the chaos monster (a critical hit from [[Cugdish]] sealed the deal - go&lt;br /&gt;
archer cleric! Then we got through one wall, explored a bit, and&lt;br /&gt;
Trona tried to get through the next wall. After a while, the others&lt;br /&gt;
went around and found an easier way into the room which a hole in the&lt;br /&gt;
wall showed to have a big red thing and a lumpy earthy thing that we&lt;br /&gt;
assumed was Willow. On the other side, the big red thing was a Balor&lt;br /&gt;
and it was bull rushed in stasis by a Chaotic good outsider. (Oh, we&lt;br /&gt;
also fought some Vrocks - killed one and two got away). Eventually we&lt;br /&gt;
saw the Big Slow Motion Fight between the Illithid and its elite&lt;br /&gt;
Kobolds (including spellcasters) and some remaining elves. We fixed&lt;br /&gt;
Willow and and with her help freed a 2nd chaotic good outsider (willow&lt;br /&gt;
had the good shield that freed people - Trona had a less good shield&lt;br /&gt;
that allowed conversation with the outsider, and some healing, but no&lt;br /&gt;
release. But Laran&#039;s diplomatic skills gained us an ally.&lt;br /&gt;
&lt;br /&gt;
After that things got slow. We could only enter the slow motion place 2&lt;br /&gt;
at a time, so could buff elves, shoot arrows at the mind flayer (go&lt;br /&gt;
[[Cugdish]] with *another* critical hit), and then get pulled out. The Mind&lt;br /&gt;
Flayer is hurt but has disappeared, &amp;amp; probably is invisible.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Gweara got magicked into accidentally releasing a &amp;quot;good&lt;br /&gt;
outsider&amp;quot; that was probably the [[Red Dragon]] that is Nasar&#039;s&lt;br /&gt;
nemesis-to-be. Argh. But not much we can do about that right now, and&lt;br /&gt;
we have a bigger issue to solve - stop the kobolds, locate and stop the&lt;br /&gt;
mind flayer, help the elves, fix the artifact, cure the worm threat at&lt;br /&gt;
its source, etc. So far the buffing seems to be slightly turning the&lt;br /&gt;
tide in our favour. It would be good to locate the mind flayer though&lt;br /&gt;
(See invisibility, glitterdust, &amp;amp; faerie fire could all help here,&lt;br /&gt;
although see invisibility cast first would help the most). Meanwhile,&lt;br /&gt;
mass cure light wounds, bless, mass (bear&#039;s endurance/bull&#039;s&lt;br /&gt;
strength/cat&#039;s grace etc.) can all help even if we can&#039;t locate the mind&lt;br /&gt;
flayer. The bardic music is likely also helping.&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9  - 1080&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 900&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 660&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 540&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 390&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 15 - Victory! [[Labyrinth]] - &#039;&#039;June 12th, 2010&#039;&#039;===&lt;br /&gt;
Gaming at Joes&lt;br /&gt;
&lt;br /&gt;
Quick Summary is that we defeated the MindFlayer, started to heal the damage done etc.&lt;br /&gt;
(Please feel free to add more information)&lt;br /&gt;
&lt;br /&gt;
Nasar went in and went after the MindFlayer after it was obvious that it was heading for the other exit.&lt;br /&gt;
The MF went through it, triggering Shimmer to drop the times stop field, and so Willow followed Nasar in chasing the MF.&lt;br /&gt;
Gweara went in and helped the elves for a bit.&lt;br /&gt;
Cugdish, Laran and Gal went around what turned out to be the other way.&lt;br /&gt;
&lt;br /&gt;
[[Golradir Helyanwe]] pushed himself into a magic jar on the MF, but looked dead.&lt;br /&gt;
&lt;br /&gt;
Cugdish tackled the MF and it&#039;s tentacles couldn&#039;t lock onto him.&lt;br /&gt;
&lt;br /&gt;
Nasar came along grappled it as well, and was getting tentacle locked but Cugdish held him of via the bestowal of Freedom of Movement...&lt;br /&gt;
&lt;br /&gt;
then the MF did a soul swap/magic jar with Nasar and placed it&#039;s mind into Nasars new body...&lt;br /&gt;
&lt;br /&gt;
After some incredible juggling, [[Golradir Helyanwe]] managed to switch things so everyone was in the right place and we broke the gem holding the soul &amp;amp; mind of the MF, thus hopefully killing it...&lt;br /&gt;
&lt;br /&gt;
We have since helped restore the plate and helped resurrect the seal.&lt;br /&gt;
&lt;br /&gt;
The angel turns out to belong to a god that does not seem to exist anymore...&lt;br /&gt;
&lt;br /&gt;
We&#039;ve been asked to stick around for two months to help clean up and guard everything while the site gets back on it&#039;s feet...&lt;br /&gt;
And we&#039;ve agreed.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also been asked to ship the Kobold stuff to the nearby village and will get a share of the exchange as payment...&lt;br /&gt;
&lt;br /&gt;
We&#039;re trying to figure out what to do next...&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 1620&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 1200&amp;lt;br&amp;gt;&lt;br /&gt;
11 -  990&amp;lt;br&amp;gt;&lt;br /&gt;
12 -  720&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 16 - Cleanup and Decisions - &#039;&#039;Jul 5th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The party helps to clean up the [[Waterfall City]] and get them back up on their feet.&lt;br /&gt;
&lt;br /&gt;
Meanwhile [[Red]] is out in the world and the party needs to figure out what next to do...&lt;br /&gt;
&lt;br /&gt;
Courtesy of Alex(tweaked by TJ):&lt;br /&gt;
&lt;br /&gt;
1) We spent time repairing the temple. [[Trona]] took a side-tour to meet&lt;br /&gt;
some treants and a dryad to find out what the knick-knacks do.&lt;br /&gt;
Apparently they are part of a satchel of serendipity. When ya need&lt;br /&gt;
something and have a good idea of what you need, pull one out and see&lt;br /&gt;
what happens, I guess. [[Trona]] accepted a long-term quest from the dryad to plant her 6&lt;br /&gt;
daughters. [[Willow]] has agreed to help with this.&lt;br /&gt;
&lt;br /&gt;
2) We also took the kobold stuff back to the nearby town of [[Muka&#039;l]] to sell. [[Laran]] met with the merchant that wanted an in&lt;br /&gt;
with the temple elves and arranged a deal as only Laran can. So we&lt;br /&gt;
bought a lot of gear, and got some cash to boot&lt;br /&gt;
(Side note: [[Trona]] and [[Nasar]] were not in town because it would look too&lt;br /&gt;
weird). [[Golradir Helyanwe]] teleported in and out to work on some magic boots).&lt;br /&gt;
We each ended up with 1500GP, plus assorted bits and pieces.&lt;br /&gt;
&lt;br /&gt;
3) We then identified the three [[Mind Crystals]] (causing Golradir Helyanwe to scream and fall over&lt;br /&gt;
unconscious) as some kind of memory crystals, including memories of a&lt;br /&gt;
priest meant to guard another [[Seal]], a merchant in [[Fershaw]], and an old adventuring companion of [[Nasar]], [[Remin]] the Necromancer! We then returned to&lt;br /&gt;
the temple, and outside the temple, accessed the crystals: [[Cugdish]]&lt;br /&gt;
accessed the priest crystal and got his last horrifying moments vs. a&lt;br /&gt;
dragon lich and its followers ([[Trona]] and [[Sentinel]] and I think [[Laran]] were&lt;br /&gt;
connected). This left [[Cugdish]] with a continual wound for a while.&lt;br /&gt;
Then [[Laran]] accessed the merchant (who also had a [[Seal]], and when it was&lt;br /&gt;
broken by the bad guy undead family in [[Fershaw]], it caused the [[Chaos!]]&lt;br /&gt;
Monster episode a few years back) and [[Trona]] and [[Sentinel]] were connected&lt;br /&gt;
here. The next day [[Nasar]] accessed [[Remin]]&#039;s crystal and [[Sentinel]] and [[Laran]] were&lt;br /&gt;
connected. That one was ugly, as [[Remin]] went through an opening to the&lt;br /&gt;
other side, and met . . . something so indescribably horrible (the Bad&lt;br /&gt;
God?) that even the memory of it nearly drove [[Nasar]] insane.  Luckily,&lt;br /&gt;
[[Laran]] got a priest to Heal [[Nasar]] while he was unconscious (but after&lt;br /&gt;
his broken bones from thrashing around were set. Equally luckily, [[Laran]] smoothed things over with the priest, who was quite upset with our recklessness.  [[Trona]] then held&lt;br /&gt;
[[Nasar]] down and covered his mouth at the priest&#039;s orders so he wouldn&#039;t&lt;br /&gt;
say Bad Names. We were all instructed never to talk about his and&lt;br /&gt;
indeed never to THINK about this again, as that would give the Bad God&lt;br /&gt;
power ([[Nasar]] thought about thinking about it, and had an Episode. But&lt;br /&gt;
he is slowly feeling better).&lt;br /&gt;
&lt;br /&gt;
From all of this the group now has some insight into the [[Story of the Seals]], a major thread that has been going on in the background.&lt;br /&gt;
&lt;br /&gt;
4) [[Golradir Helyanwe]] was smart enough to stay far away from all of this. But he was&lt;br /&gt;
foolish enough to be off on his own in the wild lands, mapping out&lt;br /&gt;
places to teleport. So he got jumped by a Frost Worm that ate his horse&lt;br /&gt;
([[Golradir Helyanwe]] and [[Ash the Cat]] were fine, they teleported away).&lt;br /&gt;
&lt;br /&gt;
Then the party stayed with the temple a while longer, to mentally heal,&lt;br /&gt;
physically train (a few level ups occurred) and plan the next step. The&lt;br /&gt;
next step seems to be to get to the town we traded stuff at([[Muka&#039;l]]), and then&lt;br /&gt;
work our way back through [[The Keep]], then to the place where [[Remin]] has his Last Stand at the&lt;br /&gt;
Basin to hopefully find bits of the [[Seal]] that broke there (if possible)&lt;br /&gt;
and return it to the elves to be fixed. If we don&#039;t find it, then we go&lt;br /&gt;
on, do the War Council thing about Red, contact the home base of [[Nasar]]/[[Laran]] ([[Caltha&#039;na&#039;b]]), and try to find the other Seal bits in [[Fershaw]] if possible. Thus&lt;br /&gt;
we are on two quests simultaneously - the [[Seal]] quest that is kept on the&lt;br /&gt;
QT, and the &amp;quot;get that red dragon and those awful vampires, and maybe&lt;br /&gt;
help the loremaster find stuff&amp;quot; quest that is a little more overt.&lt;br /&gt;
&lt;br /&gt;
On consideration we decided not to do the River Ride, but take a stately&lt;br /&gt;
1 week walk to the trading town. Also, [[Nasar]] and [[Trona]] are now called&lt;br /&gt;
[[Conner]] and [[Blue Wood]], and will likely stay out of the town itself when we&lt;br /&gt;
come to towns until we can be properly introduced (or in Nasar&#039;s case,&lt;br /&gt;
disguised and introduced).&lt;br /&gt;
&lt;br /&gt;
[[Trona]] also had a wicker/wood people carrying basket/backpack put on her,&lt;br /&gt;
so that she can carry 3 people in combat, or 6-7 in non-combat, in it.&lt;br /&gt;
Thus she can travel with them even at night, while they can rest, regain&lt;br /&gt;
spells, etc. [[Trona]] could carry [[Nasar]] in her arms if necessary too&lt;br /&gt;
(that would slow her down, though). But someone (Gweara) would have to&lt;br /&gt;
lead the horses.  And the horses would have to sleep sometime.&lt;br /&gt;
&lt;br /&gt;
[[Willow]] met her cohort, a dwarf cleric that I don&#039;t know the name of, but&lt;br /&gt;
who is connected to Willow&#039;s twin [[Ash]] (not to be confused with [[Ash the Cat]], the familiar of [[Golradir Helyanwe]].&lt;br /&gt;
&lt;br /&gt;
[[Cugdish]] now has the former horse of [[Trona]]. [[Star]] is being taught by [[Cugdish]] to airwalk.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Fey&amp;diff=2211</id>
		<title>Fey</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Fey&amp;diff=2211"/>
		<updated>2010-07-06T17:39:39Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fey are tricky and often live in wooded areas.  Their time sense is definitely not the time sense of humanoids.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Minotaur&amp;diff=2210</id>
		<title>Minotaur</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Minotaur&amp;diff=2210"/>
		<updated>2010-07-06T17:39:09Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bull-headed scary dudes that often live in mazes.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Paladin&amp;diff=2209</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Paladin&amp;diff=2209"/>
		<updated>2010-07-06T17:38:50Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holy warriors.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Treant&amp;diff=2208</id>
		<title>Treant</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Treant&amp;diff=2208"/>
		<updated>2010-07-06T17:38:38Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Big living tree-folk.  Often worship Obad-hai and Ehlonna.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Malaki&amp;diff=2207</id>
		<title>Malaki</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Malaki&amp;diff=2207"/>
		<updated>2010-07-06T17:37:46Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alternate name for an old enemy of the Silver Dragon that is in [[Nasar]].  Currently she is believed to be a small humanoid half-dragon, returned to life and likely to cause trouble.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=She&amp;diff=2206</id>
		<title>She</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=She&amp;diff=2206"/>
		<updated>2010-07-06T17:37:27Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An old enemy of the Silver Dragon that is in [[Nasar]].  Currently she is believed to be a small humanoid half-dragon, returned to life and likely to cause trouble.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Red_Dragon&amp;diff=2205</id>
		<title>Red Dragon</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Red_Dragon&amp;diff=2205"/>
		<updated>2010-07-06T17:37:10Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are scary.  One of them is an old enemy of the Silver Dragon that is in [[Nasar]].  Currently she is believed to be a small humanoid half-dragon, returned to life and likely to cause trouble.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Troubled_Fey&amp;diff=2204</id>
		<title>Troubled Fey</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Troubled_Fey&amp;diff=2204"/>
		<updated>2010-07-06T17:35:46Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: /* Session 7 - &amp;#039;&amp;#039;Oct 18, 2009&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Nov 11th, 2008&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Mega Turtles]]&lt;br /&gt;
&lt;br /&gt;
We talk to the Fey near [[Caltha&#039;na&#039;b]], that we had previously encountered when a young girl had gone missing.&lt;br /&gt;
&lt;br /&gt;
We set up a nice little party in the woods and brought along some of the magic wine that we had gotten from the Stalwart adventure. After a while the no longer young girl came along chatting with folks that were not visible. We met up with her and started chatting with her and her friends, toasting chatting, giving them the wine, talking for what seemed like hours through the afternoon and far into the evening...  Unbeknownst to us, we had drifted into the realm of the Fey... but we could catch glimpses of our hosts, after several more hours we noticed that our companions and the bard were not around, and couldn&#039;t see anyone, we then asked our hosts what world we were in and realized the others had been searching for us. Sadly we had to leave and asked for escort back to the mundane world... The young girl knew the way and guided us back.&lt;br /&gt;
&lt;br /&gt;
We left what was deep night, came through a bush and found it noonish... Upon making our way back to the town, we found that we had been gone for 10 days!!! Needless to say, our friends and companions were very glad to see us again!&lt;br /&gt;
&lt;br /&gt;
Upon checking, we discover that each of those that went into the Fey Realm have each been given a unique item that we think is some sort of special token or key.&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Trona]] received a wooden dagger. dark, blue-tinged, and fine-grained&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Nasar]] received a small bark box with a feather inside&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Millain]] recieved a small crystal jar full of an odourless liquid. It gently swirls, sparlking, and always reflects a forest behind you&amp;lt;br&amp;gt;&lt;br /&gt;
-- &amp;lt;Inn town&#039;s priest of Ehlohnna&amp;gt; received a firefly lantern&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The messenger had been and gone, left the message with [[Leriwyn]], indicating that there was definite troubles near [[The Keep]] and [[Living Forest]].&lt;br /&gt;
&lt;br /&gt;
We make arrangements with [[Janosh]] and [[Leriwyn]] to coordinate the construction of [[The Snapping Turtle]].&lt;br /&gt;
&lt;br /&gt;
We finished our arrangements and are waiting for a group put together by [[Lady Naomi]] to be ready before we head off to [[The Keep]], where her folks will stay and we head off to the [[Living Forest]] to find out what is going on with the Fey.&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;March 08, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Presumably we will wait for the group that Lady Naomi is putting together, then head pretty straight to [[The Keep]], gather information there, resupply and head for the [[Living Forest]], possibly dealing with wierdness along the way...&lt;br /&gt;
&lt;br /&gt;
John&#039;s character (unknown name right now) joined us at the [[The HearthStone Inn]].&lt;br /&gt;
&lt;br /&gt;
Actually we headed towards [[The Keep]] but had a bit of an adventure with another caravan at a place our caravan camped at one night. Someone stole some supplies, which led to us tracking down the theives, who had a bunch of loot tucked away in a special carpet much like a custom bag of holding. We returned what goods we could to the caravan, and then took the rest, and the criminals off to the next town where we reported eveything... we got to keep the carpet..&lt;br /&gt;
&lt;br /&gt;
On our way we were given the option of escorting a shipment out to [[Murt&#039;s_Haven]], which we declined due to timing.&lt;br /&gt;
&lt;br /&gt;
We then continued on our way, and I believe ended up at [[Dallford]] and talked to [[Alfdis]] about supplies and information.&lt;br /&gt;
&lt;br /&gt;
===Session 3 - &#039;&#039;Apr 05, 2009&#039;&#039;===&lt;br /&gt;
XP: 600 @ lvl 12; 660 @ lvl 11; 730 @ lvl 10; 800 @ lvl 9&lt;br /&gt;
&lt;br /&gt;
I believe we will likely head up to [[The Keep]] after resupplying in [[Dallford]], connect with our friends there and plan the route accordingly.&lt;br /&gt;
&lt;br /&gt;
By default, I am assuming that we will head to [[Muq&#039;Al]] from [[The Keep]] and from there into the [[Living Forest]]. Perhaps we can arrange some contact in [[Muq&#039;Al]] from the Keep in order to get the latest information?&lt;br /&gt;
&lt;br /&gt;
Adventures in [[Dallford]]: &amp;lt;br&amp;gt;&lt;br /&gt;
Trona witnessed a murder in a crowd but was unable to help other than ensuring the body was recovered.&amp;lt;br&amp;gt;&lt;br /&gt;
Gweara saw someone trying to steal Trona&#039;s saddlebag. She charged through the crowd on horseback, hurting several people. The thief gave up and ran away but Gwear found and captured him, holding him for the eventual arrival of Trona and the guards.&amp;lt;br&amp;gt;&lt;br /&gt;
The party breifly tried to buy some items from the market but gave up on the slimy merchants to wait for their lunch with [[Alfdis]] the next day. Meanwhile the rest of the party dug up some info on current events, including local trouble with minor Fey.&amp;lt;br&amp;gt;&lt;br /&gt;
The party went for lunch with [[Alfdis]] where they dug up lots of info, met some people who were very interested in their previous adventures in the Orc Lands, and were pointed at: a [[Living Forest]] expert in [[Muq&#039;Al]]; a gear contact locally; and a local minor Fey expert.&amp;lt;br&amp;gt;&lt;br /&gt;
They met with the Local Fey expert and arranged to trade their time for her time the next day.&amp;lt;br&amp;gt;&lt;br /&gt;
They met with the local gear contact, who turned out to be [[Alfdis]]. She arranged for significant gear shuffling and supply for the party, including several rings/collars of sustenance. She also introduced them to [[Golradir Helyanwe]]&amp;lt;br&amp;gt;&lt;br /&gt;
The party opted to stop at this point, leaving time to discuss how to proceed.&amp;lt;br&amp;gt;&lt;br /&gt;
===Session 4 - &#039;&#039;May 17, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Stopped in [[Dalford]], got more info, stocked up courtesy of Elftis, met Gal, went to [[Muka&#039;l]], got info on how to get to Waterfalls.&lt;br /&gt;
&lt;br /&gt;
===Session 5 - &#039;&#039;Sept 13, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Cleared the infection.&lt;br /&gt;
Talked to the two treants&lt;br /&gt;
Fought the cohorts &lt;br /&gt;
&lt;br /&gt;
===Session 6 - &#039;&#039;Sept 20, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Fought the messed up Nymph and cohorts etc. and then teleported back to the town.&lt;br /&gt;
Big fight, stories need to be added.&lt;br /&gt;
&lt;br /&gt;
===Session 7 - &#039;&#039;Oct 18, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We train, and we equip and we head back to the woods... and continue the grand adventure...&lt;br /&gt;
&lt;br /&gt;
We also allocated the MVP awards(out of game)&lt;br /&gt;
&lt;br /&gt;
A) circle dance - 300XP -&amp;gt; GAL&lt;br /&gt;
B) infested civilian detection 500XP -&amp;gt; Willow&lt;br /&gt;
C) defeat nymph&#039;s minions etc. 800XP -&amp;gt; Trona&lt;br /&gt;
D) defeating the nymph etc.1000XP -&amp;gt; split 50/50 Willow and Nasar&lt;br /&gt;
&lt;br /&gt;
This ended up as a big shopping expedition as we sold the dagger for 6500GP and the armoire for about 54,000 GP... So we got a lot of booster stuff&lt;br /&gt;
&lt;br /&gt;
We then headed back to the previous location only slightly hampered by a minor teleport error, and discovered that there was little trace of the previous battle.&lt;br /&gt;
&lt;br /&gt;
We then headed on and encountered a swarm of infected bugs/fey which we survived courtesy of Willow&#039;s wind and Gal&#039;s summoning a shelter and a quick fire being lit... then Jungle razing the swarm...&lt;br /&gt;
&lt;br /&gt;
We went further and found a spot and settled in for the night, only to have the door knocked on an hour later.&lt;br /&gt;
&lt;br /&gt;
After some dickering through the closed door we found that these were pretty high up [[Fey]] one in particular being the [[Dawn Brother]] with whom we exchanged much information and got some clues about what is going on. He also shifted us to within a few minutes walking distance of the Elven [[Waterfall City]], and helped [[Willow]] regain her [[Fey]] heritage again.&lt;br /&gt;
&lt;br /&gt;
We checked out the location and bumped into two infected [[Treant]]&#039;s and had to do battle, curing one and killing the other... at the cost of [[Gol]] getting trapped under one and [[Nasar]] becoming slightly infected, but cleared.&lt;br /&gt;
&lt;br /&gt;
We then wandered up to the actual Elven [[Waterfall City]] and it looks like lots of stuff is infected there... so we called it quits for the night/day.&lt;br /&gt;
&lt;br /&gt;
===Session 8 - &#039;&#039;Nov 1, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We slept in the rope trick overnight, recharged spells &lt;br /&gt;
&lt;br /&gt;
Via Alex/[[Trona]]:&lt;br /&gt;
This session, we fought a blackberry bush! With rabbits in it! One of&lt;br /&gt;
them tried to kill [[Willow]]! Then Trona went on watch and sucked at&lt;br /&gt;
spotting things (a trend that continued that session), so got suckered&lt;br /&gt;
by a squirrel on her back! Killed it but got wormed (sigh) but her&lt;br /&gt;
sword could at least remember what she couldn&#039;t. Then a crow tried to&lt;br /&gt;
get her. Then a deer nearly came to us, with a wormy arrow (great a&lt;br /&gt;
wormed archer). But the deer left. Then we ran into a burrowing&lt;br /&gt;
mammal. It is like they all saw Disney and got pissed off at it or&lt;br /&gt;
something. :)&lt;br /&gt;
&lt;br /&gt;
Then we went closer to the waterfall and found wormed displacer beasts&lt;br /&gt;
in the woods (with a BIG mama displacer beast). We tried to outrun them&lt;br /&gt;
invisibly while Willow caused a distraction. But they tracked Willow by&lt;br /&gt;
scent to the waterfall where we were to meet, so the fight was on&lt;br /&gt;
anyhow. So far, the good news is the mama is at the visible worm stage&lt;br /&gt;
(so stage 2, one stage from death and vulnerable to a remove curse in an&lt;br /&gt;
explosive way). The bad news is that the littler kitties are up the&lt;br /&gt;
tree with party members causing all sorts of trouble near the rope&lt;br /&gt;
bridge (well, single rope) we want to use to cross over to the cave&lt;br /&gt;
behind the waterfall to find out what&#039;s what. Oh, and that [[Nasar]] is&lt;br /&gt;
(unbeknownst to us) under the control of his EVIL ANCIENT RED DRAGON&lt;br /&gt;
ancestor. Yee gawds protect us all. :)&lt;br /&gt;
&lt;br /&gt;
Nasar:&lt;br /&gt;
&lt;br /&gt;
Was climbing the tree/ladder then fell into the maw of one of the beasts (big mamma?) and realized his only chance to escape was to call on his ancestors... unfortunately the &#039;&#039;&#039;wrong&#039;&#039;&#039; one answered... but she the dimension doored to the top of the tree, then launched a Jungle Razor blast down at the big beast, and is now trying to decide what to do next...&lt;br /&gt;
&lt;br /&gt;
XP:&lt;br /&gt;
&lt;br /&gt;
lvl 10 - 900&lt;br /&gt;
lvl 11 - 660&lt;br /&gt;
lvl 12 - 540&lt;br /&gt;
&lt;br /&gt;
MVP of 450 points to be awarded&lt;br /&gt;
&lt;br /&gt;
===Session 9 - &#039;&#039;Dec 6th, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Where we hopefully finish the battle with the wormed displacer beasts... and get to the other side of the waterfall...&lt;br /&gt;
&lt;br /&gt;
Rough sketch before we forget:&lt;br /&gt;
&lt;br /&gt;
Big mamma wormed displacer beast engulfed the tree... we got out by flying, levitation and greater floating disks&lt;br /&gt;
&lt;br /&gt;
[[Gol]] burned the rope&lt;br /&gt;
[[Trona]] got engulfed, fought her way free, aided by a few fireballs from [[Nasar]]/Red and a lightning bolt from [[Gol]],&lt;br /&gt;
Big mamma &#039;dissolved&#039; into the tree...&lt;br /&gt;
&lt;br /&gt;
On the way across, [[Trona]]&#039;s sword noticed Red&#039;s evilness, so Red threw an Allip at [[Trona]] to distract her and it basically worked.&lt;br /&gt;
&lt;br /&gt;
[[Gol]] determined that there was part of the surface at least a 40 ft sphere of Anti-magic coming out of the waterfall.&lt;br /&gt;
&lt;br /&gt;
We got to the top of the waterfall cleared ourselves of the worms. Red had to drop the non-detection, but stayed mostly away&lt;br /&gt;
&lt;br /&gt;
On scouting the area, we found heaps of bodies, mostly decomposed ~ 6months old, determined they were defenders, but noticed strange holes in the back of some of the skulls. Tried to find another entrance, no go. Found a place to anchor the rope. Found a place to shelter.&lt;br /&gt;
[[Laran]] did a Legend Lore on the site of the ambush and got some info about the battle.&lt;br /&gt;
&lt;br /&gt;
roughly summarized here: &lt;br /&gt;
&lt;br /&gt;
- disguised as trade&amp;lt;br&amp;gt;&lt;br /&gt;
- attack was evil in thought, deed and goal&amp;lt;br&amp;gt;&lt;br /&gt;
- the weaker attackers were used as fodder to wear down the attackers&amp;lt;br&amp;gt;&lt;br /&gt;
- the guardians found till the end&amp;lt;br&amp;gt;&lt;br /&gt;
- innocents who served them were dedicated and strong but could not resist when minds consumed&amp;lt;br&amp;gt;&lt;br /&gt;
- alarm raised too late&amp;lt;br&amp;gt;&lt;br /&gt;
- entrance betrayed&amp;lt;br&amp;gt;&lt;br /&gt;
- guardians failed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A necklace was found that registered as evil. Red recognized it and gave some sketchy details, as she had a clue about what opponents they might be up against.&lt;br /&gt;
&lt;br /&gt;
The rope was fetched and anchored up to the top.&lt;br /&gt;
&lt;br /&gt;
We sheltered through the night, then tried legend lore on the necklace, no go, and then it was destroyed, and then Red was again detected by the sword... and through another allip, but folks noticed the spell casting... and much telepathic discussion ensued...&lt;br /&gt;
&lt;br /&gt;
We then headed into the waterfall...&lt;br /&gt;
&lt;br /&gt;
First [[Trona]] and [[Willow]], then [[Nasar]]/Red and [[Laran]]&lt;br /&gt;
&lt;br /&gt;
Upon entering the [[Waterfall City]], Nasar returned to the fore, and confused tried to back out, then Red popped back in control, and decided to go on into the Waterfall, figuring she&#039;ll get some gain out of it, and wanting to know what is going on.&lt;br /&gt;
&lt;br /&gt;
Once back inside and in the entrance, Trona explained roughly what had happened and that they believe Red was in control.&lt;br /&gt;
&lt;br /&gt;
[[Willow]] went ahead and found some traps, disabling one or two of them&lt;br /&gt;
&lt;br /&gt;
[[Gol]], [[Gweara]] and [[Felix]] are at the top outside the Waterfall...&lt;br /&gt;
&lt;br /&gt;
And this is where we stopped this session...&lt;br /&gt;
&lt;br /&gt;
Oh and XP was awarded:&lt;br /&gt;
&lt;br /&gt;
lvl 10 - 900 &amp;lt;br&amp;gt;&lt;br /&gt;
lvl 11 - 660 &amp;lt;br&amp;gt;&lt;br /&gt;
lvl 12 - 540 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bonus points for TJ for Playing &#039;Red&#039;&lt;br /&gt;
&lt;br /&gt;
===Session 10 - &#039;&#039;Dec 11th, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We get to explore the [[Waterfall City]]...&lt;br /&gt;
&lt;br /&gt;
And interesting things happen with [[Nasar]]...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 11 - &#039;&#039;Jan 10th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We explore further into the depths of the [[Waterfall City]]...&lt;br /&gt;
&lt;br /&gt;
Alex&#039;s summary:(tweaked by TJ/Nasar)&amp;lt;br&amp;gt;  &lt;br /&gt;
Ok, we couldn&#039;t get [[Gol]] or his cat out (his prison door control thingy&lt;br /&gt;
was busted) but we got a kobold out (after charming him and finding out&lt;br /&gt;
things, see below) and granting the kobold the merciful death it&lt;br /&gt;
craved. The details, well it looks like: a) An [[Illithid]] ([[Mind Flayer]])&lt;br /&gt;
is behind this and is trying to do something with the artifact, probably&lt;br /&gt;
in the service of its God, the [[Devourer of Souls]] (this God has been&lt;br /&gt;
quiet lately, perhaps bound ages ago by artifacts like this one?), and&lt;br /&gt;
b) By the way, this [[Illithid]] was pretending to be the [[paladin]] we met&lt;br /&gt;
long ago at [[The_Mine]]! So those kobolds we thought we&lt;br /&gt;
had reformed, didn&#039;t, the paladin we thought we left in charge, was in&lt;br /&gt;
charge the whole time, and the poor miners, etc. that we sent to&lt;br /&gt;
resettle the mining town were simply totally screwed! Plus, there was&lt;br /&gt;
something weird about the mine that we never figured out, but that the&lt;br /&gt;
[[Illithid]] probably did, because they are dangerously smart. Yikes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So after that bombshell, we rely on [[Willow]] to get out of the prison room&lt;br /&gt;
(well, [[Mala]]/[[Nasar]] has to Dimension Door past the door out, because&lt;br /&gt;
otherwise she gets bounced back into a prison cell). Then we find more&lt;br /&gt;
bodies of elves (alas) that start attacking us (alas!), well , attacking&lt;br /&gt;
[[Mala]] mainly. We deal with them and then find out this is where the&lt;br /&gt;
children were. Very grim work indeed, putting their bodies to rest.&lt;br /&gt;
Then we find a very very very very very trapped door that [[Willow]] deals&lt;br /&gt;
with at cost. We decide not to go through until everyone has their&lt;br /&gt;
spells back. [[Willow]] the next day tries to gather some poison from a&lt;br /&gt;
door trap, but gets poisoned (losing two neutralize poisons, since the&lt;br /&gt;
trap resets and she gets poisoned AGAIN!). But we get through. Then&lt;br /&gt;
we face a suicidal ghost that [[Trona]] talks down (fairly high diplomacy +&lt;br /&gt;
agent of the same god as the ghost = chance of success) so we avoid a&lt;br /&gt;
combat and find out that the ghost got frightened and likely mind&lt;br /&gt;
controlled to help the attackers breach the defenses. We lay the body&lt;br /&gt;
of that ghost to rest and it quiets down a bit. Then we find a&lt;br /&gt;
[[Labyrinth]] that likely has the relic in it, and [[Laran]] does a Legend&lt;br /&gt;
Lore. Turns out it was build by a minotaur sorcerer, taken over by&lt;br /&gt;
dwarves (who added to it), taken over by a follower of [[Ehlonna]] when they&lt;br /&gt;
died out, and then left in the care of the follower&#039;s acolyte when the&lt;br /&gt;
follower died helping to raise the Great Big Mountain Range ([[Scar Mountains]]) wayyy back&lt;br /&gt;
in the past to keep the really bad monsters out. The acolyte grew in&lt;br /&gt;
power and added even more defenses to the Labyrinth and general area (I&lt;br /&gt;
think I get where all these traps came from) and likely put in animals&lt;br /&gt;
and plants and such inside to keep the relic safe, but alas the [[Illithid]]&lt;br /&gt;
and his metric fuckton of kobold followers breached the defenses and&lt;br /&gt;
compromised the legacy. &lt;br /&gt;
&lt;br /&gt;
So we are planning to enter in a reverse V&lt;br /&gt;
formation, with [[Trona]] and [[Willow]] as advance points, [[Laran]] and&lt;br /&gt;
[[Mala]]/[[Nasar]] next, and [[Gweara]] as the vertex at the back. &lt;br /&gt;
&lt;br /&gt;
We think there could be kobolds, an [[Illithid]] (maybe with class levels, since it seems&lt;br /&gt;
capable of illusion and dimension door and maybe fear and charm or&lt;br /&gt;
compulsion powers), and possibly warped defenses (more wormed animals,&lt;br /&gt;
maybe? Does the memory eating ability of worms tie into the illithid&#039;s&lt;br /&gt;
eating of brains?). And possibly lots of traps, both magical and&lt;br /&gt;
mundane, as set by [[Minotaur]]s, dwarves, paranoid elves, kobolds and an&lt;br /&gt;
[[Illithid]]. Oy!&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 1200&amp;lt;br&amp;gt;&lt;br /&gt;
11 -  990&amp;lt;br&amp;gt;&lt;br /&gt;
12 -  720&amp;lt;br&amp;gt;&lt;br /&gt;
13 -  585&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MVP - 500&lt;br /&gt;
&lt;br /&gt;
===Session 12 - Into the [[Labyrinth]] - &#039;&#039;March 28th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
(tweaked from Alex&#039;s notes)&lt;br /&gt;
&lt;br /&gt;
Before we can head into the Labyrinth....&lt;br /&gt;
&lt;br /&gt;
The party is joined by a half-orc cleric/fighter of Fharlagn called&lt;br /&gt;
[[Cugdish]], who had met [[Nasar]] previously and has suffered a teleport&lt;br /&gt;
mishap to place him near us. The augury coin gives him the thumbs up&lt;br /&gt;
and we start into the maze.&lt;br /&gt;
&lt;br /&gt;
There is a one way doorway that I can go back and forth between but the&lt;br /&gt;
party seemingly cannot. On the other side the walls are covered with&lt;br /&gt;
giant fungi (edible). I run into two kobolds and one hides while the&lt;br /&gt;
other runs to report us. We capture the hiding one but the other got&lt;br /&gt;
away . . . or did he? We heard a shriek and went to investigate.&lt;br /&gt;
&lt;br /&gt;
And the monsters literally got the drop on us in a big way, capturing&lt;br /&gt;
[[Willow]] and [[Laran]] as well as casting magical darkvision-proof darkness&lt;br /&gt;
(thanks to [[Cugdish]]&#039;s Dispel Magic and [[Willow]]s daylight shield, we had a&lt;br /&gt;
chance). The fight was tight (it was hard to hurt the creatures&lt;br /&gt;
without hurting the people they were enveloping) and Laran nearly died&lt;br /&gt;
(-9 hp!) and alas, [[Nasar]]/[[Malaki]] did die. We tracked where the creature&lt;br /&gt;
took his body and [[Willow]] reincarnated him.&lt;br /&gt;
&lt;br /&gt;
During the darkness fight, [[Trona]] had no darkvision and so was relying on her sword to tell her where to go.  [[Laran]] had no darkvision and had a hand on [[Trona]]&#039;s shoulder.  So it really was the blind leading the blind, with the help of a seeing eye sword.&lt;br /&gt;
&lt;br /&gt;
But in surprise [[Willow]] in doing the reincarnation, felt something pulled twice from her... &lt;br /&gt;
and believes that two reincarnation/bodies were built...&lt;br /&gt;
&lt;br /&gt;
Now there were some downsides to the reincarnation: Coming back to&lt;br /&gt;
life, [[Nasar]] lost both his 12th character level and his 2nd ranger class&lt;br /&gt;
level. He also became Large, with corresponding penalties to AC, attack&lt;br /&gt;
rolls and hide skill rolls, as well as the inability to use many of his&lt;br /&gt;
magical items and a penalty to attack with his with his now undersized&lt;br /&gt;
weapons. He has lost some memories, and of course remembers nothing of&lt;br /&gt;
being in the maze since [[Malaki]] was in control of his body.&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] came to, in order to find himself in a half-dragon centaur body!&lt;br /&gt;
&lt;br /&gt;
Worse, we find out that not only was it not [[Malaki]], but the evil red&lt;br /&gt;
dragon ancestor that was in control of [[Nasar]]&#039;s body the whole time up&lt;br /&gt;
to his death, but as it appears that she is no longer with him,&lt;br /&gt;
that she has also reincarnated in some as yet unrevealed (but smaller) form and is completely free! &lt;br /&gt;
We don&#039;t know where she is or what she looks like, but we do know she is powerful and intelligent and&lt;br /&gt;
has worked with mind flayers in the past.  And we heard a evil laugh in the distance...&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] upon realizing that [[She]] is free, runs off with the goal of hunting her down, but is&lt;br /&gt;
talked down before he gets too far... however they do find the spot where the &#039;other&#039; body came into&lt;br /&gt;
being, and [[Nasar]] peels off all the fungi etc. from the wall and stuffs that into a bag in the hope of finding some trace of her to track down.&lt;br /&gt;
&lt;br /&gt;
Oh, and the kobold we captured escaped and may well have reported us to&lt;br /&gt;
his mind flayer master. At least he wasn&#039;t around for the&lt;br /&gt;
reincarnations. :)&lt;br /&gt;
&lt;br /&gt;
Anyhow [[Nasar]] is a bit confused and still getting used to his body so we&lt;br /&gt;
are resting up behind a disguised wall of fungus, in the dead end where [[Nasar]] died...&lt;br /&gt;
This will be quite the adventure!&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 500&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 350&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 13 - Wandering in the [[Labyrinth]] - &#039;&#039;April 18th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Into the [[Labyrinth]] we go!&lt;br /&gt;
&lt;br /&gt;
We now have a fair number of Kobolds, 1 MindFlayer, and one Evil Red Dragon in an unknown (but small) body loose in the maze...&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 810&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 600&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 495&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 360&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 260&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 14 - We Found It! [[Labyrinth]] - &#039;&#039;May 24th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We defeated the second big blue guy, and managed to find our way into the heart of the labyrinth&lt;br /&gt;
&lt;br /&gt;
Outside the Mazeheart:&lt;br /&gt;
&lt;br /&gt;
We defeated big bad blue through a combination of a lighting, searing light, some arrows (including an awesome critical hit from [[Cugdish]] ), which knocked it out then Nasar ran up and beat the unconscious body to death, to stop it from healing. We finished opening up the hole, tried to track Willows course and started hammering a hole through the next wall. Eventually [[Trona]] was freed from the spell, and given the time ti took that beast was tough...&lt;br /&gt;
&lt;br /&gt;
Trona and Nasar managed to hack a small hole in the wall enough to see a really big red leg.&lt;br /&gt;
Then we got ambushed by another set of demons, a Vrock, one of which apparently used some doubling illusion and got past gweara.&lt;br /&gt;
Trona killed them, but it sent off some plant spores which hurt Trona, Nasar and Gweara. Thankfully they were able to endure the pain long enough to resist the plant growth.&lt;br /&gt;
&lt;br /&gt;
Nasar got [[Cugdish]] to put a light spell on a copper coin and launched it through the hole, which gave us some clues about the distances and that somethings might not be affected by the stasis fields. [[Gol]] did some research on the circles. [[Gol]] used an animate rope to latch onto what we thought was [[Willow]], and was able to move her, although slowly, so she wasn&#039;t fully in the field... And we noted an arrow suspended in mid-air far in the distance, which over time seemed to move... although extremely slowly.&lt;br /&gt;
&lt;br /&gt;
Nasar and Cugdish then went further long the maze, used an earth elemental to go through the wall and discovered a way around, and we found ourselves at the heart of the maze! So everyone came into the heart of the maze area.&lt;br /&gt;
&lt;br /&gt;
In the MazeHeart:&lt;br /&gt;
&lt;br /&gt;
There was a big archway with a shimmery forcefield at the end and a whole bunch of glyphs and painting that described the raising of the scar mountains.. We determined that the forcefield was the boundary of a time-slowed area, in which there were three groups composed of Kobolds , the Illithid and the defending Elves and clerics... all locked in battle. Time was massively different within the field, with 2 hours outside being less than a round inside... and we could only enter with the assistance of the tokens... so only two of us could be in at one time.&lt;br /&gt;
&lt;br /&gt;
Trona and Cugdish popped inside and shot a few arrows at the MindFlayer and then did some mass healing on the Elves, and started to slowly change the odds in favour of the defenders. Cugdish can move faster with the help of the feather. So we are continuing to play the &amp;quot;Buff Squad&amp;quot; role, but have seriously hurt the Illithid, enough that it has gone invisible or fled the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Courtesy of Alex aka Trona)&lt;br /&gt;
Ok, so while [[Trona]] was a statue, [[Gol]], [[Nasar]] and [[Cugdish]] dealt with&lt;br /&gt;
the chaos monster (a critical hit from [[Cugdish]] sealed the deal - go&lt;br /&gt;
archer cleric! Then we got through one wall, explored a bit, and&lt;br /&gt;
Trona tried to get through the next wall. After a while, the others&lt;br /&gt;
went around and found an easier way into the room which a hole in the&lt;br /&gt;
wall showed to have a big red thing and a lumpy earthy thing that we&lt;br /&gt;
assumed was Willow. On the other side, the big red thing was a Balor&lt;br /&gt;
and it was bull rushed in stasis by a Chaotic good outsider. (Oh, we&lt;br /&gt;
also fought some Vrocks - killed one and two got away). Eventually we&lt;br /&gt;
saw the Big Slow Motion Fight between the Illithid and its elite&lt;br /&gt;
Kobolds (including spellcasters) and some remaining elves. We fixed&lt;br /&gt;
Willow and and with her help freed a 2nd chaotic good outsider (willow&lt;br /&gt;
had the good shield that freed people - Trona had a less good shield&lt;br /&gt;
that allowed conversation with the outsider, and some healing, but no&lt;br /&gt;
release. But Laran&#039;s diplomatic skills gained us an ally.&lt;br /&gt;
&lt;br /&gt;
After that things got slow. We could only enter the slow motion place 2&lt;br /&gt;
at a time, so could buff elves, shoot arrows at the mind flayer (go&lt;br /&gt;
[[Cugdish]] with *another* critical hit), and then get pulled out. The Mind&lt;br /&gt;
Flayer is hurt but has disappeared, &amp;amp; probably is invisible.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Gweara got magicked into accidentally releasing a &amp;quot;good&lt;br /&gt;
outsider&amp;quot; that was probably the [[Red Dragon]] that is Nasar&#039;s&lt;br /&gt;
nemesis-to-be. Argh. But not much we can do about that right now, and&lt;br /&gt;
we have a bigger issue to solve - stop the kobolds, locate and stop the&lt;br /&gt;
mind flayer, help the elves, fix the artifact, cure the worm threat at&lt;br /&gt;
its source, etc. So far the buffing seems to be slightly turning the&lt;br /&gt;
tide in our favour. It would be good to locate the mind flayer though&lt;br /&gt;
(See invisibility, glitterdust, &amp;amp; faerie fire could all help here,&lt;br /&gt;
although see invisibility cast first would help the most). Meanwhile,&lt;br /&gt;
mass cure light wounds, bless, mass (bear&#039;s endurance/bull&#039;s&lt;br /&gt;
strength/cat&#039;s grace etc.) can all help even if we can&#039;t locate the mind&lt;br /&gt;
flayer. The bardic music is likely also helping.&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9  - 1080&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 900&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 660&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 540&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 390&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 15 - Victory! [[Labyrinth]] - &#039;&#039;June 12th, 2010&#039;&#039;===&lt;br /&gt;
Gaming at Joes&lt;br /&gt;
&lt;br /&gt;
Quick Summary is that we defeated the MindFlayer, started to heal the damage done etc.&lt;br /&gt;
(Please feel free to add more information)&lt;br /&gt;
&lt;br /&gt;
Nasar went in and went after the MindFlayer after it was obvious that it was heading for the other exit.&lt;br /&gt;
The MF went through it, triggering Shimmer to drop the times stop field, and so Willow followed Nasar in chasing the MF.&lt;br /&gt;
Gweara went in and helped the elves for a bit.&lt;br /&gt;
Cugdish, Laran and Gal went around what turned out to be the other way.&lt;br /&gt;
&lt;br /&gt;
[[Golradir Helyanwe]] pushed himself into a magic jar on the MF, but looked dead.&lt;br /&gt;
&lt;br /&gt;
Cugdish tackled the MF and it&#039;s tentacles couldn&#039;t lock onto him.&lt;br /&gt;
&lt;br /&gt;
Nasar came along grappled it as well, and was getting tentacle locked but Cugdish held him of via the bestowal of Freedom of Movement...&lt;br /&gt;
&lt;br /&gt;
then the MF did a soul swap/magic jar with Nasar and placed it&#039;s mind into Nasars new body...&lt;br /&gt;
&lt;br /&gt;
After some incredible juggling, [[Golradir Helyanwe]] managed to switch things so everyone was in the right place and we broke the gem holding the soul &amp;amp; mind of the MF, thus hopefully killing it...&lt;br /&gt;
&lt;br /&gt;
We have since helped restore the plate and helped resurrect the seal.&lt;br /&gt;
&lt;br /&gt;
The angel turns out to belong to a god that does not seem to exist anymore...&lt;br /&gt;
&lt;br /&gt;
We&#039;ve been asked to stick around for two months to help clean up and guard everything while the site gets back on it&#039;s feet...&lt;br /&gt;
And we&#039;ve agreed.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also been asked to ship the Kobold stuff to the nearby village and will get a share of the exchange as payment...&lt;br /&gt;
&lt;br /&gt;
We&#039;re trying to figure out what to do next...&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 1620&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 1200&amp;lt;br&amp;gt;&lt;br /&gt;
11 -  990&amp;lt;br&amp;gt;&lt;br /&gt;
12 -  720&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 16 - Cleanup and Decisions - &#039;&#039;Jul 5th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The party helps to clean up the [[Waterfall City]] and get them back up on their feet.&lt;br /&gt;
&lt;br /&gt;
Meanwhile [[Red]] is out in the world and the party needs to figure out what next to do...&lt;br /&gt;
&lt;br /&gt;
Courtesy of Alex(tweaked by TJ):&lt;br /&gt;
&lt;br /&gt;
1) We spent time repairing the temple. [[Trona]] took a side-tour to meet&lt;br /&gt;
some treants and a dryad to find out what the knick-knacks do.&lt;br /&gt;
Apparently they are part of a satchel of serendipity. When ya need&lt;br /&gt;
something and have a good idea of what you need, pull one out and see&lt;br /&gt;
what happens, I guess. [[Trona]] accepted a long-term quest from the dryad to plant her 6&lt;br /&gt;
daughters. [[Willow]] has agreed to help with this.&lt;br /&gt;
&lt;br /&gt;
2) We also took the kobold stuff back to the nearby town of [[Muka&#039;l]] to sell. [[Laran]] met with the merchant that wanted an in&lt;br /&gt;
with the temple elves and arranged a deal as only Laran can. So we&lt;br /&gt;
bought a lot of gear, and got some cash to boot&lt;br /&gt;
(Side note: [[Trona]] and [[Nasar]] were not in town because it would look too&lt;br /&gt;
weird). [[Golradir Helyanwe]] teleported in and out to work on some magic boots).&lt;br /&gt;
We each ended up with 1500GP, plus assorted bits and pieces.&lt;br /&gt;
&lt;br /&gt;
3) We then identified the three [[Mind Crystals]] (causing Golradir Helyanwe to scream and fall over&lt;br /&gt;
unconscious) as some kind of memory crystals, including memories of a&lt;br /&gt;
priest meant to guard another [[Seal]], a merchant in [[Fershaw]], and an old adventuring companion of [[Nasar]], [[Remin]] the Necromancer! We then returned to&lt;br /&gt;
the temple, and outside the temple, accessed the crystals: [[Cugdish]]&lt;br /&gt;
accessed the priest crystal and got his last horrifying moments vs. a&lt;br /&gt;
dragon lich and its followers ([[Trona]] and [[Sentinel]] and I think [[Laran]] were&lt;br /&gt;
connected). This left [[Cugdish]] with a continual wound for a while.&lt;br /&gt;
Then [[Laran]] accessed the merchant (who also had a [[Seal]], and when it was&lt;br /&gt;
broken by the bad guy undead family in [[Fershaw]], it caused the [[Chaos!]]&lt;br /&gt;
Monster episode a few years back) and [[Trona]] and [[Sentinel]] were connected&lt;br /&gt;
here. The next day [[Nasar]] accessed [[Remin]]&#039;s crystal and [[Sentinel]] and [[Laran]] were&lt;br /&gt;
connected. That one was ugly, as [[Remin]] went through an opening to the&lt;br /&gt;
other side, and met . . . something so indescribably horrible (the Bad&lt;br /&gt;
God?) that even the memory of it nearly drove [[Nasar]] insane.  Luckily,&lt;br /&gt;
[[Laran]] got a priest to Heal [[Nasar]] while he was unconscious (but after&lt;br /&gt;
his broken bones from thrashing around were set. Equally luckily, [[Laran]] smoothed things over with the priest, who was quite upset with our recklessness.  [[Trona]] then held&lt;br /&gt;
[[Nasar]] down and covered his mouth at the priest&#039;s orders so he wouldn&#039;t&lt;br /&gt;
say Bad Names. We were all instructed never to talk about his and&lt;br /&gt;
indeed never to THINK about this again, as that would give the Bad God&lt;br /&gt;
power ([[Nasar]] thought about thinking about it, and had an Episode. But&lt;br /&gt;
he is slowly feeling better).&lt;br /&gt;
&lt;br /&gt;
From all of this the group now has some insight into the [[Story of the Seals]], a major thread that has been going on in the background.&lt;br /&gt;
&lt;br /&gt;
4) [[Golradir Helyanwe]] was smart enough to stay far away from all of this. But he was&lt;br /&gt;
foolish enough to be off on his own in the wild lands, mapping out&lt;br /&gt;
places to teleport. So he got jumped by a Frost Worm that ate his horse&lt;br /&gt;
([[Golradir Helyanwe]] and [[Ash the Cat]] were fine, they teleported away).&lt;br /&gt;
&lt;br /&gt;
Then the party stayed with the temple a while longer, to mentally heal,&lt;br /&gt;
physically train (a few level ups occurred) and plan the next step. The&lt;br /&gt;
next step seems to be to get to the town we traded stuff at([[Muka&#039;l]]), and then&lt;br /&gt;
work our way back through [[The Keep]], then to the place where [[Remin]] has his Last Stand at the&lt;br /&gt;
Basin to hopefully find bits of the [[Seal]] that broke there (if possible)&lt;br /&gt;
and return it to the elves to be fixed. If we don&#039;t find it, then we go&lt;br /&gt;
on, do the War Council thing about Red, contact the home base of [[Nasar]]/[[Laran]] ([[Caltha&#039;na&#039;b]]), and try to find the other Seal bits in [[Fershaw]] if possible. Thus&lt;br /&gt;
we are on two quests simultaneously - the [[Seal]] quest that is kept on the&lt;br /&gt;
QT, and the &amp;quot;get that red dragon and those awful vampires, and maybe&lt;br /&gt;
help the loremaster find stuff&amp;quot; quest that is a little more overt.&lt;br /&gt;
&lt;br /&gt;
On consideration we decided not to do the River Ride, but take a stately&lt;br /&gt;
1 week walk to the trading town. Also, [[Nasar]] and [[Trona]] are now called&lt;br /&gt;
[[Conner]] and [[Blue Wood]], and will likely stay out of the town itself when we&lt;br /&gt;
come to towns until we can be properly introduced (or in Nasar&#039;s case,&lt;br /&gt;
disguised and introduced).&lt;br /&gt;
&lt;br /&gt;
[[Trona]] also had a wicker/wood people carrying basket/backpack put on her,&lt;br /&gt;
so that she can carry 3 people in combat, or 6-7 in non-combat, in it.&lt;br /&gt;
Thus she can travel with them even at night, while they can rest, regain&lt;br /&gt;
spells, etc. [[Trona]] could carry [[Nasar]] in her arms if necessary too&lt;br /&gt;
(that would slow her down, though). But someone (Gweara) would have to&lt;br /&gt;
lead the horses.  And the horses would have to sleep sometime.&lt;br /&gt;
&lt;br /&gt;
[[Willow]] met her cohort, a dwarf cleric that I don&#039;t know the name of, but&lt;br /&gt;
who is connected to Willow&#039;s twin [[Ash]] (not to be confused with [[Ash the Cat]], the familiar of [[Golradir Helyanwe]].&lt;br /&gt;
&lt;br /&gt;
[[Cugdish]] now has the former horse of [[Trona]]. [[Star]] is being taught by [[Cugdish]] to airwalk.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Troubled_Fey&amp;diff=2202</id>
		<title>Troubled Fey</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Troubled_Fey&amp;diff=2202"/>
		<updated>2010-07-06T17:34:45Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: /* Session 16 - Cleanup and Decisions - &amp;#039;&amp;#039;Jul 5th, 2010&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Nov 11th, 2008&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Mega Turtles]]&lt;br /&gt;
&lt;br /&gt;
We talk to the Fey near [[Caltha&#039;na&#039;b]], that we had previously encountered when a young girl had gone missing.&lt;br /&gt;
&lt;br /&gt;
We set up a nice little party in the woods and brought along some of the magic wine that we had gotten from the Stalwart adventure. After a while the no longer young girl came along chatting with folks that were not visible. We met up with her and started chatting with her and her friends, toasting chatting, giving them the wine, talking for what seemed like hours through the afternoon and far into the evening...  Unbeknownst to us, we had drifted into the realm of the Fey... but we could catch glimpses of our hosts, after several more hours we noticed that our companions and the bard were not around, and couldn&#039;t see anyone, we then asked our hosts what world we were in and realized the others had been searching for us. Sadly we had to leave and asked for escort back to the mundane world... The young girl knew the way and guided us back.&lt;br /&gt;
&lt;br /&gt;
We left what was deep night, came through a bush and found it noonish... Upon making our way back to the town, we found that we had been gone for 10 days!!! Needless to say, our friends and companions were very glad to see us again!&lt;br /&gt;
&lt;br /&gt;
Upon checking, we discover that each of those that went into the Fey Realm have each been given a unique item that we think is some sort of special token or key.&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Trona]] received a wooden dagger. dark, blue-tinged, and fine-grained&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Nasar]] received a small bark box with a feather inside&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Millain]] recieved a small crystal jar full of an odourless liquid. It gently swirls, sparlking, and always reflects a forest behind you&amp;lt;br&amp;gt;&lt;br /&gt;
-- &amp;lt;Inn town&#039;s priest of Ehlohnna&amp;gt; received a firefly lantern&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The messenger had been and gone, left the message with [[Leriwyn]], indicating that there was definite troubles near [[The Keep]] and [[Living Forest]].&lt;br /&gt;
&lt;br /&gt;
We make arrangements with [[Janosh]] and [[Leriwyn]] to coordinate the construction of [[The Snapping Turtle]].&lt;br /&gt;
&lt;br /&gt;
We finished our arrangements and are waiting for a group put together by [[Lady Naomi]] to be ready before we head off to [[The Keep]], where her folks will stay and we head off to the [[Living Forest]] to find out what is going on with the Fey.&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;March 08, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Presumably we will wait for the group that Lady Naomi is putting together, then head pretty straight to [[The Keep]], gather information there, resupply and head for the [[Living Forest]], possibly dealing with wierdness along the way...&lt;br /&gt;
&lt;br /&gt;
John&#039;s character (unknown name right now) joined us at the [[The HearthStone Inn]].&lt;br /&gt;
&lt;br /&gt;
Actually we headed towards [[The Keep]] but had a bit of an adventure with another caravan at a place our caravan camped at one night. Someone stole some supplies, which led to us tracking down the theives, who had a bunch of loot tucked away in a special carpet much like a custom bag of holding. We returned what goods we could to the caravan, and then took the rest, and the criminals off to the next town where we reported eveything... we got to keep the carpet..&lt;br /&gt;
&lt;br /&gt;
On our way we were given the option of escorting a shipment out to [[Murt&#039;s_Haven]], which we declined due to timing.&lt;br /&gt;
&lt;br /&gt;
We then continued on our way, and I believe ended up at [[Dallford]] and talked to [[Alfdis]] about supplies and information.&lt;br /&gt;
&lt;br /&gt;
===Session 3 - &#039;&#039;Apr 05, 2009&#039;&#039;===&lt;br /&gt;
XP: 600 @ lvl 12; 660 @ lvl 11; 730 @ lvl 10; 800 @ lvl 9&lt;br /&gt;
&lt;br /&gt;
I believe we will likely head up to [[The Keep]] after resupplying in [[Dallford]], connect with our friends there and plan the route accordingly.&lt;br /&gt;
&lt;br /&gt;
By default, I am assuming that we will head to [[Muq&#039;Al]] from [[The Keep]] and from there into the [[Living Forest]]. Perhaps we can arrange some contact in [[Muq&#039;Al]] from the Keep in order to get the latest information?&lt;br /&gt;
&lt;br /&gt;
Adventures in [[Dallford]]: &amp;lt;br&amp;gt;&lt;br /&gt;
Trona witnessed a murder in a crowd but was unable to help other than ensuring the body was recovered.&amp;lt;br&amp;gt;&lt;br /&gt;
Gweara saw someone trying to steal Trona&#039;s saddlebag. She charged through the crowd on horseback, hurting several people. The thief gave up and ran away but Gwear found and captured him, holding him for the eventual arrival of Trona and the guards.&amp;lt;br&amp;gt;&lt;br /&gt;
The party breifly tried to buy some items from the market but gave up on the slimy merchants to wait for their lunch with [[Alfdis]] the next day. Meanwhile the rest of the party dug up some info on current events, including local trouble with minor Fey.&amp;lt;br&amp;gt;&lt;br /&gt;
The party went for lunch with [[Alfdis]] where they dug up lots of info, met some people who were very interested in their previous adventures in the Orc Lands, and were pointed at: a [[Living Forest]] expert in [[Muq&#039;Al]]; a gear contact locally; and a local minor Fey expert.&amp;lt;br&amp;gt;&lt;br /&gt;
They met with the Local Fey expert and arranged to trade their time for her time the next day.&amp;lt;br&amp;gt;&lt;br /&gt;
They met with the local gear contact, who turned out to be [[Alfdis]]. She arranged for significant gear shuffling and supply for the party, including several rings/collars of sustenance. She also introduced them to [[Golradir Helyanwe]]&amp;lt;br&amp;gt;&lt;br /&gt;
The party opted to stop at this point, leaving time to discuss how to proceed.&amp;lt;br&amp;gt;&lt;br /&gt;
===Session 4 - &#039;&#039;May 17, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Stopped in [[Dalford]], got more info, stocked up courtesy of Elftis, met Gal, went to [[Muka&#039;l]], got info on how to get to Waterfalls.&lt;br /&gt;
&lt;br /&gt;
===Session 5 - &#039;&#039;Sept 13, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Cleared the infection.&lt;br /&gt;
Talked to the two treants&lt;br /&gt;
Fought the cohorts &lt;br /&gt;
&lt;br /&gt;
===Session 6 - &#039;&#039;Sept 20, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Fought the messed up Nymph and cohorts etc. and then teleported back to the town.&lt;br /&gt;
Big fight, stories need to be added.&lt;br /&gt;
&lt;br /&gt;
===Session 7 - &#039;&#039;Oct 18, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We train, and we equip and we head back to the woods... and continue the grand adventure...&lt;br /&gt;
&lt;br /&gt;
We also allocated the MVP awards(out of game)&lt;br /&gt;
&lt;br /&gt;
A) circle dance - 300XP -&amp;gt; GAL&lt;br /&gt;
B) infested civilian detection 500XP -&amp;gt; Willow&lt;br /&gt;
C) defeat nymph&#039;s minions etc. 800XP -&amp;gt; Trona&lt;br /&gt;
D) defeating the nymph etc.1000XP -&amp;gt; split 50/50 Willow and Nasar&lt;br /&gt;
&lt;br /&gt;
This ended up as a big shopping expedition as we sold the dagger for 6500GP and the armoire for about 54,000 GP... So we got a lot of booster stuff&lt;br /&gt;
&lt;br /&gt;
We then headed back to the previous location only slightly hampered by a minor teleport error, and discovered that there was little trace of the previous battle.&lt;br /&gt;
&lt;br /&gt;
We then headed on and encountered a swarm of infected bugs/fey which we survived courtesy of Willow&#039;s wind and Gal&#039;s summoning a shelter and a quick fire being lit... then Jungle razing the swarm...&lt;br /&gt;
&lt;br /&gt;
We went further and found a spot and settled in for the night, only to have the door knocked on an hour later.&lt;br /&gt;
&lt;br /&gt;
After some dickering through the closed door we found that these were pretty high up [[Fey]] one in particular being the [[Dawn Brother]] with whom we exchanged much information and got some clues about what is going on. He also shifted us to within a few minutes walking distance of the Elven [[WaterFall City]], and helped [[Willow]] regain her [[Fey]] heritage again.&lt;br /&gt;
&lt;br /&gt;
We checked out the location and bumped into two infected [[Treant]]&#039;s and had to do battle, curing one and killing the other... at the cost of [[Gol]] getting trapped under one and [[Nasar]] becoming slightly infected, but cleared.&lt;br /&gt;
&lt;br /&gt;
We then wandered up to the actual Elven [[WaterFall City]] and it looks like lots of stuff is infected there... so we called it quits for the night/day.&lt;br /&gt;
&lt;br /&gt;
===Session 8 - &#039;&#039;Nov 1, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We slept in the rope trick overnight, recharged spells &lt;br /&gt;
&lt;br /&gt;
Via Alex/[[Trona]]:&lt;br /&gt;
This session, we fought a blackberry bush! With rabbits in it! One of&lt;br /&gt;
them tried to kill [[Willow]]! Then Trona went on watch and sucked at&lt;br /&gt;
spotting things (a trend that continued that session), so got suckered&lt;br /&gt;
by a squirrel on her back! Killed it but got wormed (sigh) but her&lt;br /&gt;
sword could at least remember what she couldn&#039;t. Then a crow tried to&lt;br /&gt;
get her. Then a deer nearly came to us, with a wormy arrow (great a&lt;br /&gt;
wormed archer). But the deer left. Then we ran into a burrowing&lt;br /&gt;
mammal. It is like they all saw Disney and got pissed off at it or&lt;br /&gt;
something. :)&lt;br /&gt;
&lt;br /&gt;
Then we went closer to the waterfall and found wormed displacer beasts&lt;br /&gt;
in the woods (with a BIG mama displacer beast). We tried to outrun them&lt;br /&gt;
invisibly while Willow caused a distraction. But they tracked Willow by&lt;br /&gt;
scent to the waterfall where we were to meet, so the fight was on&lt;br /&gt;
anyhow. So far, the good news is the mama is at the visible worm stage&lt;br /&gt;
(so stage 2, one stage from death and vulnerable to a remove curse in an&lt;br /&gt;
explosive way). The bad news is that the littler kitties are up the&lt;br /&gt;
tree with party members causing all sorts of trouble near the rope&lt;br /&gt;
bridge (well, single rope) we want to use to cross over to the cave&lt;br /&gt;
behind the waterfall to find out what&#039;s what. Oh, and that [[Nasar]] is&lt;br /&gt;
(unbeknownst to us) under the control of his EVIL ANCIENT RED DRAGON&lt;br /&gt;
ancestor. Yee gawds protect us all. :)&lt;br /&gt;
&lt;br /&gt;
Nasar:&lt;br /&gt;
&lt;br /&gt;
Was climbing the tree/ladder then fell into the maw of one of the beasts (big mamma?) and realized his only chance to escape was to call on his ancestors... unfortunately the &#039;&#039;&#039;wrong&#039;&#039;&#039; one answered... but she the dimension doored to the top of the tree, then launched a Jungle Razor blast down at the big beast, and is now trying to decide what to do next...&lt;br /&gt;
&lt;br /&gt;
XP:&lt;br /&gt;
&lt;br /&gt;
lvl 10 - 900&lt;br /&gt;
lvl 11 - 660&lt;br /&gt;
lvl 12 - 540&lt;br /&gt;
&lt;br /&gt;
MVP of 450 points to be awarded&lt;br /&gt;
&lt;br /&gt;
===Session 9 - &#039;&#039;Dec 6th, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Where we hopefully finish the battle with the wormed displacer beasts... and get to the other side of the waterfall...&lt;br /&gt;
&lt;br /&gt;
Rough sketch before we forget:&lt;br /&gt;
&lt;br /&gt;
Big mamma wormed displacer beast engulfed the tree... we got out by flying, levitation and greater floating disks&lt;br /&gt;
&lt;br /&gt;
[[Gol]] burned the rope&lt;br /&gt;
[[Trona]] got engulfed, fought her way free, aided by a few fireballs from [[Nasar]]/Red and a lightning bolt from [[Gol]],&lt;br /&gt;
Big mamma &#039;dissolved&#039; into the tree...&lt;br /&gt;
&lt;br /&gt;
On the way across, [[Trona]]&#039;s sword noticed Red&#039;s evilness, so Red threw an Allip at [[Trona]] to distract her and it basically worked.&lt;br /&gt;
&lt;br /&gt;
[[Gol]] determined that there was part of the surface at least a 40 ft sphere of Anti-magic coming out of the waterfall.&lt;br /&gt;
&lt;br /&gt;
We got to the top of the waterfall cleared ourselves of the worms. Red had to drop the non-detection, but stayed mostly away&lt;br /&gt;
&lt;br /&gt;
On scouting the area, we found heaps of bodies, mostly decomposed ~ 6months old, determined they were defenders, but noticed strange holes in the back of some of the skulls. Tried to find another entrance, no go. Found a place to anchor the rope. Found a place to shelter.&lt;br /&gt;
[[Laran]] did a Legend Lore on the site of the ambush and got some info about the battle.&lt;br /&gt;
&lt;br /&gt;
roughly summarized here: &lt;br /&gt;
&lt;br /&gt;
- disguised as trade&amp;lt;br&amp;gt;&lt;br /&gt;
- attack was evil in thought, deed and goal&amp;lt;br&amp;gt;&lt;br /&gt;
- the weaker attackers were used as fodder to wear down the attackers&amp;lt;br&amp;gt;&lt;br /&gt;
- the guardians found till the end&amp;lt;br&amp;gt;&lt;br /&gt;
- innocents who served them were dedicated and strong but could not resist when minds consumed&amp;lt;br&amp;gt;&lt;br /&gt;
- alarm raised too late&amp;lt;br&amp;gt;&lt;br /&gt;
- entrance betrayed&amp;lt;br&amp;gt;&lt;br /&gt;
- guardians failed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A necklace was found that registered as evil. Red recognized it and gave some sketchy details, as she had a clue about what opponents they might be up against.&lt;br /&gt;
&lt;br /&gt;
The rope was fetched and anchored up to the top.&lt;br /&gt;
&lt;br /&gt;
We sheltered through the night, then tried legend lore on the necklace, no go, and then it was destroyed, and then Red was again detected by the sword... and through another allip, but folks noticed the spell casting... and much telepathic discussion ensued...&lt;br /&gt;
&lt;br /&gt;
We then headed into the waterfall...&lt;br /&gt;
&lt;br /&gt;
First [[Trona]] and [[Willow]], then [[Nasar]]/Red and [[Laran]]&lt;br /&gt;
&lt;br /&gt;
Upon entering the [[Waterfall City]], Nasar returned to the fore, and confused tried to back out, then Red popped back in control, and decided to go on into the Waterfall, figuring she&#039;ll get some gain out of it, and wanting to know what is going on.&lt;br /&gt;
&lt;br /&gt;
Once back inside and in the entrance, Trona explained roughly what had happened and that they believe Red was in control.&lt;br /&gt;
&lt;br /&gt;
[[Willow]] went ahead and found some traps, disabling one or two of them&lt;br /&gt;
&lt;br /&gt;
[[Gol]], [[Gweara]] and [[Felix]] are at the top outside the Waterfall...&lt;br /&gt;
&lt;br /&gt;
And this is where we stopped this session...&lt;br /&gt;
&lt;br /&gt;
Oh and XP was awarded:&lt;br /&gt;
&lt;br /&gt;
lvl 10 - 900 &amp;lt;br&amp;gt;&lt;br /&gt;
lvl 11 - 660 &amp;lt;br&amp;gt;&lt;br /&gt;
lvl 12 - 540 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bonus points for TJ for Playing &#039;Red&#039;&lt;br /&gt;
&lt;br /&gt;
===Session 10 - &#039;&#039;Dec 11th, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We get to explore the [[Waterfall City]]...&lt;br /&gt;
&lt;br /&gt;
And interesting things happen with [[Nasar]]...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 11 - &#039;&#039;Jan 10th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We explore further into the depths of the [[Waterfall City]]...&lt;br /&gt;
&lt;br /&gt;
Alex&#039;s summary:(tweaked by TJ/Nasar)&amp;lt;br&amp;gt;  &lt;br /&gt;
Ok, we couldn&#039;t get [[Gol]] or his cat out (his prison door control thingy&lt;br /&gt;
was busted) but we got a kobold out (after charming him and finding out&lt;br /&gt;
things, see below) and granting the kobold the merciful death it&lt;br /&gt;
craved. The details, well it looks like: a) An [[Illithid]] ([[Mind Flayer]])&lt;br /&gt;
is behind this and is trying to do something with the artifact, probably&lt;br /&gt;
in the service of its God, the [[Devourer of Souls]] (this God has been&lt;br /&gt;
quiet lately, perhaps bound ages ago by artifacts like this one?), and&lt;br /&gt;
b) By the way, this [[Illithid]] was pretending to be the [[paladin]] we met&lt;br /&gt;
long ago at [[The_Mine]]! So those kobolds we thought we&lt;br /&gt;
had reformed, didn&#039;t, the paladin we thought we left in charge, was in&lt;br /&gt;
charge the whole time, and the poor miners, etc. that we sent to&lt;br /&gt;
resettle the mining town were simply totally screwed! Plus, there was&lt;br /&gt;
something weird about the mine that we never figured out, but that the&lt;br /&gt;
[[Illithid]] probably did, because they are dangerously smart. Yikes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So after that bombshell, we rely on [[Willow]] to get out of the prison room&lt;br /&gt;
(well, [[Mala]]/[[Nasar]] has to Dimension Door past the door out, because&lt;br /&gt;
otherwise she gets bounced back into a prison cell). Then we find more&lt;br /&gt;
bodies of elves (alas) that start attacking us (alas!), well , attacking&lt;br /&gt;
[[Mala]] mainly. We deal with them and then find out this is where the&lt;br /&gt;
children were. Very grim work indeed, putting their bodies to rest.&lt;br /&gt;
Then we find a very very very very very trapped door that [[Willow]] deals&lt;br /&gt;
with at cost. We decide not to go through until everyone has their&lt;br /&gt;
spells back. [[Willow]] the next day tries to gather some poison from a&lt;br /&gt;
door trap, but gets poisoned (losing two neutralize poisons, since the&lt;br /&gt;
trap resets and she gets poisoned AGAIN!). But we get through. Then&lt;br /&gt;
we face a suicidal ghost that [[Trona]] talks down (fairly high diplomacy +&lt;br /&gt;
agent of the same god as the ghost = chance of success) so we avoid a&lt;br /&gt;
combat and find out that the ghost got frightened and likely mind&lt;br /&gt;
controlled to help the attackers breach the defenses. We lay the body&lt;br /&gt;
of that ghost to rest and it quiets down a bit. Then we find a&lt;br /&gt;
[[Labyrinth]] that likely has the relic in it, and [[Laran]] does a Legend&lt;br /&gt;
Lore. Turns out it was build by a minotaur sorcerer, taken over by&lt;br /&gt;
dwarves (who added to it), taken over by a follower of [[Ehlonna]] when they&lt;br /&gt;
died out, and then left in the care of the follower&#039;s acolyte when the&lt;br /&gt;
follower died helping to raise the Great Big Mountain Range ([[Scar Mountains]]) wayyy back&lt;br /&gt;
in the past to keep the really bad monsters out. The acolyte grew in&lt;br /&gt;
power and added even more defenses to the Labyrinth and general area (I&lt;br /&gt;
think I get where all these traps came from) and likely put in animals&lt;br /&gt;
and plants and such inside to keep the relic safe, but alas the [[Illithid]]&lt;br /&gt;
and his metric fuckton of kobold followers breached the defenses and&lt;br /&gt;
compromised the legacy. &lt;br /&gt;
&lt;br /&gt;
So we are planning to enter in a reverse V&lt;br /&gt;
formation, with [[Trona]] and [[Willow]] as advance points, [[Laran]] and&lt;br /&gt;
[[Mala]]/[[Nasar]] next, and [[Gweara]] as the vertex at the back. &lt;br /&gt;
&lt;br /&gt;
We think there could be kobolds, an [[Illithid]] (maybe with class levels, since it seems&lt;br /&gt;
capable of illusion and dimension door and maybe fear and charm or&lt;br /&gt;
compulsion powers), and possibly warped defenses (more wormed animals,&lt;br /&gt;
maybe? Does the memory eating ability of worms tie into the illithid&#039;s&lt;br /&gt;
eating of brains?). And possibly lots of traps, both magical and&lt;br /&gt;
mundane, as set by [[Minotaur]]s, dwarves, paranoid elves, kobolds and an&lt;br /&gt;
[[Illithid]]. Oy!&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 1200&amp;lt;br&amp;gt;&lt;br /&gt;
11 -  990&amp;lt;br&amp;gt;&lt;br /&gt;
12 -  720&amp;lt;br&amp;gt;&lt;br /&gt;
13 -  585&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MVP - 500&lt;br /&gt;
&lt;br /&gt;
===Session 12 - Into the [[Labyrinth]] - &#039;&#039;March 28th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
(tweaked from Alex&#039;s notes)&lt;br /&gt;
&lt;br /&gt;
Before we can head into the Labyrinth....&lt;br /&gt;
&lt;br /&gt;
The party is joined by a half-orc cleric/fighter of Fharlagn called&lt;br /&gt;
[[Cugdish]], who had met [[Nasar]] previously and has suffered a teleport&lt;br /&gt;
mishap to place him near us. The augury coin gives him the thumbs up&lt;br /&gt;
and we start into the maze.&lt;br /&gt;
&lt;br /&gt;
There is a one way doorway that I can go back and forth between but the&lt;br /&gt;
party seemingly cannot. On the other side the walls are covered with&lt;br /&gt;
giant fungi (edible). I run into two kobolds and one hides while the&lt;br /&gt;
other runs to report us. We capture the hiding one but the other got&lt;br /&gt;
away . . . or did he? We heard a shriek and went to investigate.&lt;br /&gt;
&lt;br /&gt;
And the monsters literally got the drop on us in a big way, capturing&lt;br /&gt;
[[Willow]] and [[Laran]] as well as casting magical darkvision-proof darkness&lt;br /&gt;
(thanks to [[Cugdish]]&#039;s Dispel Magic and [[Willow]]s daylight shield, we had a&lt;br /&gt;
chance). The fight was tight (it was hard to hurt the creatures&lt;br /&gt;
without hurting the people they were enveloping) and Laran nearly died&lt;br /&gt;
(-9 hp!) and alas, [[Nasar]]/[[Malaki]] did die. We tracked where the creature&lt;br /&gt;
took his body and [[Willow]] reincarnated him.&lt;br /&gt;
&lt;br /&gt;
During the darkness fight, [[Trona]] had no darkvision and so was relying on her sword to tell her where to go.  [[Laran]] had no darkvision and had a hand on [[Trona]]&#039;s shoulder.  So it really was the blind leading the blind, with the help of a seeing eye sword.&lt;br /&gt;
&lt;br /&gt;
But in surprise [[Willow]] in doing the reincarnation, felt something pulled twice from her... &lt;br /&gt;
and believes that two reincarnation/bodies were built...&lt;br /&gt;
&lt;br /&gt;
Now there were some downsides to the reincarnation: Coming back to&lt;br /&gt;
life, [[Nasar]] lost both his 12th character level and his 2nd ranger class&lt;br /&gt;
level. He also became Large, with corresponding penalties to AC, attack&lt;br /&gt;
rolls and hide skill rolls, as well as the inability to use many of his&lt;br /&gt;
magical items and a penalty to attack with his with his now undersized&lt;br /&gt;
weapons. He has lost some memories, and of course remembers nothing of&lt;br /&gt;
being in the maze since [[Malaki]] was in control of his body.&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] came to, in order to find himself in a half-dragon centaur body!&lt;br /&gt;
&lt;br /&gt;
Worse, we find out that not only was it not [[Malaki]], but the evil red&lt;br /&gt;
dragon ancestor that was in control of [[Nasar]]&#039;s body the whole time up&lt;br /&gt;
to his death, but as it appears that she is no longer with him,&lt;br /&gt;
that she has also reincarnated in some as yet unrevealed (but smaller) form and is completely free! &lt;br /&gt;
We don&#039;t know where she is or what she looks like, but we do know she is powerful and intelligent and&lt;br /&gt;
has worked with mind flayers in the past.  And we heard a evil laugh in the distance...&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] upon realizing that [[She]] is free, runs off with the goal of hunting her down, but is&lt;br /&gt;
talked down before he gets too far... however they do find the spot where the &#039;other&#039; body came into&lt;br /&gt;
being, and [[Nasar]] peels off all the fungi etc. from the wall and stuffs that into a bag in the hope of finding some trace of her to track down.&lt;br /&gt;
&lt;br /&gt;
Oh, and the kobold we captured escaped and may well have reported us to&lt;br /&gt;
his mind flayer master. At least he wasn&#039;t around for the&lt;br /&gt;
reincarnations. :)&lt;br /&gt;
&lt;br /&gt;
Anyhow [[Nasar]] is a bit confused and still getting used to his body so we&lt;br /&gt;
are resting up behind a disguised wall of fungus, in the dead end where [[Nasar]] died...&lt;br /&gt;
This will be quite the adventure!&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 500&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 350&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 13 - Wandering in the [[Labyrinth]] - &#039;&#039;April 18th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Into the [[Labyrinth]] we go!&lt;br /&gt;
&lt;br /&gt;
We now have a fair number of Kobolds, 1 MindFlayer, and one Evil Red Dragon in an unknown (but small) body loose in the maze...&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 810&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 600&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 495&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 360&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 260&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 14 - We Found It! [[Labyrinth]] - &#039;&#039;May 24th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We defeated the second big blue guy, and managed to find our way into the heart of the labyrinth&lt;br /&gt;
&lt;br /&gt;
Outside the Mazeheart:&lt;br /&gt;
&lt;br /&gt;
We defeated big bad blue through a combination of a lighting, searing light, some arrows (including an awesome critical hit from [[Cugdish]] ), which knocked it out then Nasar ran up and beat the unconscious body to death, to stop it from healing. We finished opening up the hole, tried to track Willows course and started hammering a hole through the next wall. Eventually [[Trona]] was freed from the spell, and given the time ti took that beast was tough...&lt;br /&gt;
&lt;br /&gt;
Trona and Nasar managed to hack a small hole in the wall enough to see a really big red leg.&lt;br /&gt;
Then we got ambushed by another set of demons, a Vrock, one of which apparently used some doubling illusion and got past gweara.&lt;br /&gt;
Trona killed them, but it sent off some plant spores which hurt Trona, Nasar and Gweara. Thankfully they were able to endure the pain long enough to resist the plant growth.&lt;br /&gt;
&lt;br /&gt;
Nasar got [[Cugdish]] to put a light spell on a copper coin and launched it through the hole, which gave us some clues about the distances and that somethings might not be affected by the stasis fields. [[Gol]] did some research on the circles. [[Gol]] used an animate rope to latch onto what we thought was [[Willow]], and was able to move her, although slowly, so she wasn&#039;t fully in the field... And we noted an arrow suspended in mid-air far in the distance, which over time seemed to move... although extremely slowly.&lt;br /&gt;
&lt;br /&gt;
Nasar and Cugdish then went further long the maze, used an earth elemental to go through the wall and discovered a way around, and we found ourselves at the heart of the maze! So everyone came into the heart of the maze area.&lt;br /&gt;
&lt;br /&gt;
In the MazeHeart:&lt;br /&gt;
&lt;br /&gt;
There was a big archway with a shimmery forcefield at the end and a whole bunch of glyphs and painting that described the raising of the scar mountains.. We determined that the forcefield was the boundary of a time-slowed area, in which there were three groups composed of Kobolds , the Illithid and the defending Elves and clerics... all locked in battle. Time was massively different within the field, with 2 hours outside being less than a round inside... and we could only enter with the assistance of the tokens... so only two of us could be in at one time.&lt;br /&gt;
&lt;br /&gt;
Trona and Cugdish popped inside and shot a few arrows at the MindFlayer and then did some mass healing on the Elves, and started to slowly change the odds in favour of the defenders. Cugdish can move faster with the help of the feather. So we are continuing to play the &amp;quot;Buff Squad&amp;quot; role, but have seriously hurt the Illithid, enough that it has gone invisible or fled the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Courtesy of Alex aka Trona)&lt;br /&gt;
Ok, so while [[Trona]] was a statue, [[Gol]], [[Nasar]] and [[Cugdish]] dealt with&lt;br /&gt;
the chaos monster (a critical hit from [[Cugdish]] sealed the deal - go&lt;br /&gt;
archer cleric! Then we got through one wall, explored a bit, and&lt;br /&gt;
Trona tried to get through the next wall. After a while, the others&lt;br /&gt;
went around and found an easier way into the room which a hole in the&lt;br /&gt;
wall showed to have a big red thing and a lumpy earthy thing that we&lt;br /&gt;
assumed was Willow. On the other side, the big red thing was a Balor&lt;br /&gt;
and it was bull rushed in stasis by a Chaotic good outsider. (Oh, we&lt;br /&gt;
also fought some Vrocks - killed one and two got away). Eventually we&lt;br /&gt;
saw the Big Slow Motion Fight between the Illithid and its elite&lt;br /&gt;
Kobolds (including spellcasters) and some remaining elves. We fixed&lt;br /&gt;
Willow and and with her help freed a 2nd chaotic good outsider (willow&lt;br /&gt;
had the good shield that freed people - Trona had a less good shield&lt;br /&gt;
that allowed conversation with the outsider, and some healing, but no&lt;br /&gt;
release. But Laran&#039;s diplomatic skills gained us an ally.&lt;br /&gt;
&lt;br /&gt;
After that things got slow. We could only enter the slow motion place 2&lt;br /&gt;
at a time, so could buff elves, shoot arrows at the mind flayer (go&lt;br /&gt;
[[Cugdish]] with *another* critical hit), and then get pulled out. The Mind&lt;br /&gt;
Flayer is hurt but has disappeared, &amp;amp; probably is invisible.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Gweara got magicked into accidentally releasing a &amp;quot;good&lt;br /&gt;
outsider&amp;quot; that was probably the [[Red Dragon]] that is Nasar&#039;s&lt;br /&gt;
nemesis-to-be. Argh. But not much we can do about that right now, and&lt;br /&gt;
we have a bigger issue to solve - stop the kobolds, locate and stop the&lt;br /&gt;
mind flayer, help the elves, fix the artifact, cure the worm threat at&lt;br /&gt;
its source, etc. So far the buffing seems to be slightly turning the&lt;br /&gt;
tide in our favour. It would be good to locate the mind flayer though&lt;br /&gt;
(See invisibility, glitterdust, &amp;amp; faerie fire could all help here,&lt;br /&gt;
although see invisibility cast first would help the most). Meanwhile,&lt;br /&gt;
mass cure light wounds, bless, mass (bear&#039;s endurance/bull&#039;s&lt;br /&gt;
strength/cat&#039;s grace etc.) can all help even if we can&#039;t locate the mind&lt;br /&gt;
flayer. The bardic music is likely also helping.&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9  - 1080&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 900&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 660&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 540&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 390&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 15 - Victory! [[Labyrinth]] - &#039;&#039;June 12th, 2010&#039;&#039;===&lt;br /&gt;
Gaming at Joes&lt;br /&gt;
&lt;br /&gt;
Quick Summary is that we defeated the MindFlayer, started to heal the damage done etc.&lt;br /&gt;
(Please feel free to add more information)&lt;br /&gt;
&lt;br /&gt;
Nasar went in and went after the MindFlayer after it was obvious that it was heading for the other exit.&lt;br /&gt;
The MF went through it, triggering Shimmer to drop the times stop field, and so Willow followed Nasar in chasing the MF.&lt;br /&gt;
Gweara went in and helped the elves for a bit.&lt;br /&gt;
Cugdish, Laran and Gal went around what turned out to be the other way.&lt;br /&gt;
&lt;br /&gt;
[[Golradir Helyanwe]] pushed himself into a magic jar on the MF, but looked dead.&lt;br /&gt;
&lt;br /&gt;
Cugdish tackled the MF and it&#039;s tentacles couldn&#039;t lock onto him.&lt;br /&gt;
&lt;br /&gt;
Nasar came along grappled it as well, and was getting tentacle locked but Cugdish held him of via the bestowal of Freedom of Movement...&lt;br /&gt;
&lt;br /&gt;
then the MF did a soul swap/magic jar with Nasar and placed it&#039;s mind into Nasars new body...&lt;br /&gt;
&lt;br /&gt;
After some incredible juggling, [[Golradir Helyanwe]] managed to switch things so everyone was in the right place and we broke the gem holding the soul &amp;amp; mind of the MF, thus hopefully killing it...&lt;br /&gt;
&lt;br /&gt;
We have since helped restore the plate and helped resurrect the seal.&lt;br /&gt;
&lt;br /&gt;
The angel turns out to belong to a god that does not seem to exist anymore...&lt;br /&gt;
&lt;br /&gt;
We&#039;ve been asked to stick around for two months to help clean up and guard everything while the site gets back on it&#039;s feet...&lt;br /&gt;
And we&#039;ve agreed.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also been asked to ship the Kobold stuff to the nearby village and will get a share of the exchange as payment...&lt;br /&gt;
&lt;br /&gt;
We&#039;re trying to figure out what to do next...&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 1620&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 1200&amp;lt;br&amp;gt;&lt;br /&gt;
11 -  990&amp;lt;br&amp;gt;&lt;br /&gt;
12 -  720&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 16 - Cleanup and Decisions - &#039;&#039;Jul 5th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The party helps to clean up the [[Waterfall City]] and get them back up on their feet.&lt;br /&gt;
&lt;br /&gt;
Meanwhile [[Red]] is out in the world and the party needs to figure out what next to do...&lt;br /&gt;
&lt;br /&gt;
Courtesy of Alex(tweaked by TJ):&lt;br /&gt;
&lt;br /&gt;
1) We spent time repairing the temple. [[Trona]] took a side-tour to meet&lt;br /&gt;
some treants and a dryad to find out what the knick-knacks do.&lt;br /&gt;
Apparently they are part of a satchel of serendipity. When ya need&lt;br /&gt;
something and have a good idea of what you need, pull one out and see&lt;br /&gt;
what happens, I guess. [[Trona]] accepted a long-term quest from the dryad to plant her 6&lt;br /&gt;
daughters. [[Willow]] has agreed to help with this.&lt;br /&gt;
&lt;br /&gt;
2) We also took the kobold stuff back to the nearby town of [[Muka&#039;l]] to sell. [[Laran]] met with the merchant that wanted an in&lt;br /&gt;
with the temple elves and arranged a deal as only Laran can. So we&lt;br /&gt;
bought a lot of gear, and got some cash to boot&lt;br /&gt;
(Side note: [[Trona]] and [[Nasar]] were not in town because it would look too&lt;br /&gt;
weird). [[Golradir Helyanwe]] teleported in and out to work on some magic boots).&lt;br /&gt;
We each ended up with 1500GP, plus assorted bits and pieces.&lt;br /&gt;
&lt;br /&gt;
3) We then identified the three [[Mind Crystals]] (causing Golradir Helyanwe to scream and fall over&lt;br /&gt;
unconscious) as some kind of memory crystals, including memories of a&lt;br /&gt;
priest meant to guard another [[Seal]], a merchant in [[Fershaw]], and an old adventuring companion of [[Nasar]], [[Remin]] the Necromancer! We then returned to&lt;br /&gt;
the temple, and outside the temple, accessed the crystals: [[Cugdish]]&lt;br /&gt;
accessed the priest crystal and got his last horrifying moments vs. a&lt;br /&gt;
dragon lich and its followers ([[Trona]] and [[Sentinel]] and I think [[Laran]] were&lt;br /&gt;
connected). This left [[Cugdish]] with a continual wound for a while.&lt;br /&gt;
Then [[Laran]] accessed the merchant (who also had a [[Seal]], and when it was&lt;br /&gt;
broken by the bad guy undead family in [[Fershaw]], it caused the [[Chaos!]]&lt;br /&gt;
Monster episode a few years back) and [[Trona]] and [[Sentinel]] were connected&lt;br /&gt;
here. The next day [[Nasar]] accessed [[Remin]]&#039;s crystal and [[Sentinel]] and [[Laran]] were&lt;br /&gt;
connected. That one was ugly, as [[Remin]] went through an opening to the&lt;br /&gt;
other side, and met . . . something so indescribably horrible (the Bad&lt;br /&gt;
God?) that even the memory of it nearly drove [[Nasar]] insane.  Luckily,&lt;br /&gt;
[[Laran]] got a priest to Heal [[Nasar]] while he was unconscious (but after&lt;br /&gt;
his broken bones from thrashing around were set. Equally luckily, [[Laran]] smoothed things over with the priest, who was quite upset with our recklessness.  [[Trona]] then held&lt;br /&gt;
[[Nasar]] down and covered his mouth at the priest&#039;s orders so he wouldn&#039;t&lt;br /&gt;
say Bad Names. We were all instructed never to talk about his and&lt;br /&gt;
indeed never to THINK about this again, as that would give the Bad God&lt;br /&gt;
power ([[Nasar]] thought about thinking about it, and had an Episode. But&lt;br /&gt;
he is slowly feeling better).&lt;br /&gt;
&lt;br /&gt;
From all of this the group now has some insight into the [[Story of the Seals]], a major thread that has been going on in the background.&lt;br /&gt;
&lt;br /&gt;
4) [[Golradir Helyanwe]] was smart enough to stay far away from all of this. But he was&lt;br /&gt;
foolish enough to be off on his own in the wild lands, mapping out&lt;br /&gt;
places to teleport. So he got jumped by a Frost Worm that ate his horse&lt;br /&gt;
([[Golradir Helyanwe]] and [[Ash the Cat]] were fine, they teleported away).&lt;br /&gt;
&lt;br /&gt;
Then the party stayed with the temple a while longer, to mentally heal,&lt;br /&gt;
physically train (a few level ups occurred) and plan the next step. The&lt;br /&gt;
next step seems to be to get to the town we traded stuff at([[Muka&#039;l]]), and then&lt;br /&gt;
work our way back through [[The Keep]], then to the place where [[Remin]] has his Last Stand at the&lt;br /&gt;
Basin to hopefully find bits of the [[Seal]] that broke there (if possible)&lt;br /&gt;
and return it to the elves to be fixed. If we don&#039;t find it, then we go&lt;br /&gt;
on, do the War Council thing about Red, contact the home base of [[Nasar]]/[[Laran]] ([[Caltha&#039;na&#039;b]]), and try to find the other Seal bits in [[Fershaw]] if possible. Thus&lt;br /&gt;
we are on two quests simultaneously - the [[Seal]] quest that is kept on the&lt;br /&gt;
QT, and the &amp;quot;get that red dragon and those awful vampires, and maybe&lt;br /&gt;
help the loremaster find stuff&amp;quot; quest that is a little more overt.&lt;br /&gt;
&lt;br /&gt;
On consideration we decided not to do the River Ride, but take a stately&lt;br /&gt;
1 week walk to the trading town. Also, [[Nasar]] and [[Trona]] are now called&lt;br /&gt;
[[Conner]] and [[Blue Wood]], and will likely stay out of the town itself when we&lt;br /&gt;
come to towns until we can be properly introduced (or in Nasar&#039;s case,&lt;br /&gt;
disguised and introduced).&lt;br /&gt;
&lt;br /&gt;
[[Trona]] also had a wicker/wood people carrying basket/backpack put on her,&lt;br /&gt;
so that she can carry 3 people in combat, or 6-7 in non-combat, in it.&lt;br /&gt;
Thus she can travel with them even at night, while they can rest, regain&lt;br /&gt;
spells, etc. [[Trona]] could carry [[Nasar]] in her arms if necessary too&lt;br /&gt;
(that would slow her down, though). But someone (Gweara) would have to&lt;br /&gt;
lead the horses.  And the horses would have to sleep sometime.&lt;br /&gt;
&lt;br /&gt;
[[Willow]] met her cohort, a dwarf cleric that I don&#039;t know the name of, but&lt;br /&gt;
who is connected to Willow&#039;s twin [[Ash]] (not to be confused with [[Ash the Cat]], the familiar of [[Golradir Helyanwe]].&lt;br /&gt;
&lt;br /&gt;
[[Cugdish]] now has the former horse of [[Trona]]. [[Star]] is being taught by [[Cugdish]] to airwalk.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Troubled_Fey&amp;diff=2201</id>
		<title>Troubled Fey</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Troubled_Fey&amp;diff=2201"/>
		<updated>2010-07-06T17:34:28Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: /* Session 16 - Cleanup and Decisions - &amp;#039;&amp;#039;Jul 5th, 2010&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Nov 11th, 2008&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Mega Turtles]]&lt;br /&gt;
&lt;br /&gt;
We talk to the Fey near [[Caltha&#039;na&#039;b]], that we had previously encountered when a young girl had gone missing.&lt;br /&gt;
&lt;br /&gt;
We set up a nice little party in the woods and brought along some of the magic wine that we had gotten from the Stalwart adventure. After a while the no longer young girl came along chatting with folks that were not visible. We met up with her and started chatting with her and her friends, toasting chatting, giving them the wine, talking for what seemed like hours through the afternoon and far into the evening...  Unbeknownst to us, we had drifted into the realm of the Fey... but we could catch glimpses of our hosts, after several more hours we noticed that our companions and the bard were not around, and couldn&#039;t see anyone, we then asked our hosts what world we were in and realized the others had been searching for us. Sadly we had to leave and asked for escort back to the mundane world... The young girl knew the way and guided us back.&lt;br /&gt;
&lt;br /&gt;
We left what was deep night, came through a bush and found it noonish... Upon making our way back to the town, we found that we had been gone for 10 days!!! Needless to say, our friends and companions were very glad to see us again!&lt;br /&gt;
&lt;br /&gt;
Upon checking, we discover that each of those that went into the Fey Realm have each been given a unique item that we think is some sort of special token or key.&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Trona]] received a wooden dagger. dark, blue-tinged, and fine-grained&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Nasar]] received a small bark box with a feather inside&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Millain]] recieved a small crystal jar full of an odourless liquid. It gently swirls, sparlking, and always reflects a forest behind you&amp;lt;br&amp;gt;&lt;br /&gt;
-- &amp;lt;Inn town&#039;s priest of Ehlohnna&amp;gt; received a firefly lantern&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The messenger had been and gone, left the message with [[Leriwyn]], indicating that there was definite troubles near [[The Keep]] and [[Living Forest]].&lt;br /&gt;
&lt;br /&gt;
We make arrangements with [[Janosh]] and [[Leriwyn]] to coordinate the construction of [[The Snapping Turtle]].&lt;br /&gt;
&lt;br /&gt;
We finished our arrangements and are waiting for a group put together by [[Lady Naomi]] to be ready before we head off to [[The Keep]], where her folks will stay and we head off to the [[Living Forest]] to find out what is going on with the Fey.&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;March 08, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Presumably we will wait for the group that Lady Naomi is putting together, then head pretty straight to [[The Keep]], gather information there, resupply and head for the [[Living Forest]], possibly dealing with wierdness along the way...&lt;br /&gt;
&lt;br /&gt;
John&#039;s character (unknown name right now) joined us at the [[The HearthStone Inn]].&lt;br /&gt;
&lt;br /&gt;
Actually we headed towards [[The Keep]] but had a bit of an adventure with another caravan at a place our caravan camped at one night. Someone stole some supplies, which led to us tracking down the theives, who had a bunch of loot tucked away in a special carpet much like a custom bag of holding. We returned what goods we could to the caravan, and then took the rest, and the criminals off to the next town where we reported eveything... we got to keep the carpet..&lt;br /&gt;
&lt;br /&gt;
On our way we were given the option of escorting a shipment out to [[Murt&#039;s_Haven]], which we declined due to timing.&lt;br /&gt;
&lt;br /&gt;
We then continued on our way, and I believe ended up at [[Dallford]] and talked to [[Alfdis]] about supplies and information.&lt;br /&gt;
&lt;br /&gt;
===Session 3 - &#039;&#039;Apr 05, 2009&#039;&#039;===&lt;br /&gt;
XP: 600 @ lvl 12; 660 @ lvl 11; 730 @ lvl 10; 800 @ lvl 9&lt;br /&gt;
&lt;br /&gt;
I believe we will likely head up to [[The Keep]] after resupplying in [[Dallford]], connect with our friends there and plan the route accordingly.&lt;br /&gt;
&lt;br /&gt;
By default, I am assuming that we will head to [[Muq&#039;Al]] from [[The Keep]] and from there into the [[Living Forest]]. Perhaps we can arrange some contact in [[Muq&#039;Al]] from the Keep in order to get the latest information?&lt;br /&gt;
&lt;br /&gt;
Adventures in [[Dallford]]: &amp;lt;br&amp;gt;&lt;br /&gt;
Trona witnessed a murder in a crowd but was unable to help other than ensuring the body was recovered.&amp;lt;br&amp;gt;&lt;br /&gt;
Gweara saw someone trying to steal Trona&#039;s saddlebag. She charged through the crowd on horseback, hurting several people. The thief gave up and ran away but Gwear found and captured him, holding him for the eventual arrival of Trona and the guards.&amp;lt;br&amp;gt;&lt;br /&gt;
The party breifly tried to buy some items from the market but gave up on the slimy merchants to wait for their lunch with [[Alfdis]] the next day. Meanwhile the rest of the party dug up some info on current events, including local trouble with minor Fey.&amp;lt;br&amp;gt;&lt;br /&gt;
The party went for lunch with [[Alfdis]] where they dug up lots of info, met some people who were very interested in their previous adventures in the Orc Lands, and were pointed at: a [[Living Forest]] expert in [[Muq&#039;Al]]; a gear contact locally; and a local minor Fey expert.&amp;lt;br&amp;gt;&lt;br /&gt;
They met with the Local Fey expert and arranged to trade their time for her time the next day.&amp;lt;br&amp;gt;&lt;br /&gt;
They met with the local gear contact, who turned out to be [[Alfdis]]. She arranged for significant gear shuffling and supply for the party, including several rings/collars of sustenance. She also introduced them to [[Golradir Helyanwe]]&amp;lt;br&amp;gt;&lt;br /&gt;
The party opted to stop at this point, leaving time to discuss how to proceed.&amp;lt;br&amp;gt;&lt;br /&gt;
===Session 4 - &#039;&#039;May 17, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Stopped in [[Dalford]], got more info, stocked up courtesy of Elftis, met Gal, went to [[Muka&#039;l]], got info on how to get to Waterfalls.&lt;br /&gt;
&lt;br /&gt;
===Session 5 - &#039;&#039;Sept 13, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Cleared the infection.&lt;br /&gt;
Talked to the two treants&lt;br /&gt;
Fought the cohorts &lt;br /&gt;
&lt;br /&gt;
===Session 6 - &#039;&#039;Sept 20, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Fought the messed up Nymph and cohorts etc. and then teleported back to the town.&lt;br /&gt;
Big fight, stories need to be added.&lt;br /&gt;
&lt;br /&gt;
===Session 7 - &#039;&#039;Oct 18, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We train, and we equip and we head back to the woods... and continue the grand adventure...&lt;br /&gt;
&lt;br /&gt;
We also allocated the MVP awards(out of game)&lt;br /&gt;
&lt;br /&gt;
A) circle dance - 300XP -&amp;gt; GAL&lt;br /&gt;
B) infested civilian detection 500XP -&amp;gt; Willow&lt;br /&gt;
C) defeat nymph&#039;s minions etc. 800XP -&amp;gt; Trona&lt;br /&gt;
D) defeating the nymph etc.1000XP -&amp;gt; split 50/50 Willow and Nasar&lt;br /&gt;
&lt;br /&gt;
This ended up as a big shopping expedition as we sold the dagger for 6500GP and the armoire for about 54,000 GP... So we got a lot of booster stuff&lt;br /&gt;
&lt;br /&gt;
We then headed back to the previous location only slightly hampered by a minor teleport error, and discovered that there was little trace of the previous battle.&lt;br /&gt;
&lt;br /&gt;
We then headed on and encountered a swarm of infected bugs/fey which we survived courtesy of Willow&#039;s wind and Gal&#039;s summoning a shelter and a quick fire being lit... then Jungle razing the swarm...&lt;br /&gt;
&lt;br /&gt;
We went further and found a spot and settled in for the night, only to have the door knocked on an hour later.&lt;br /&gt;
&lt;br /&gt;
After some dickering through the closed door we found that these were pretty high up [[Fey]] one in particular being the [[Dawn Brother]] with whom we exchanged much information and got some clues about what is going on. He also shifted us to within a few minutes walking distance of the Elven [[WaterFall City]], and helped [[Willow]] regain her [[Fey]] heritage again.&lt;br /&gt;
&lt;br /&gt;
We checked out the location and bumped into two infected [[Treant]]&#039;s and had to do battle, curing one and killing the other... at the cost of [[Gol]] getting trapped under one and [[Nasar]] becoming slightly infected, but cleared.&lt;br /&gt;
&lt;br /&gt;
We then wandered up to the actual Elven [[WaterFall City]] and it looks like lots of stuff is infected there... so we called it quits for the night/day.&lt;br /&gt;
&lt;br /&gt;
===Session 8 - &#039;&#039;Nov 1, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We slept in the rope trick overnight, recharged spells &lt;br /&gt;
&lt;br /&gt;
Via Alex/[[Trona]]:&lt;br /&gt;
This session, we fought a blackberry bush! With rabbits in it! One of&lt;br /&gt;
them tried to kill [[Willow]]! Then Trona went on watch and sucked at&lt;br /&gt;
spotting things (a trend that continued that session), so got suckered&lt;br /&gt;
by a squirrel on her back! Killed it but got wormed (sigh) but her&lt;br /&gt;
sword could at least remember what she couldn&#039;t. Then a crow tried to&lt;br /&gt;
get her. Then a deer nearly came to us, with a wormy arrow (great a&lt;br /&gt;
wormed archer). But the deer left. Then we ran into a burrowing&lt;br /&gt;
mammal. It is like they all saw Disney and got pissed off at it or&lt;br /&gt;
something. :)&lt;br /&gt;
&lt;br /&gt;
Then we went closer to the waterfall and found wormed displacer beasts&lt;br /&gt;
in the woods (with a BIG mama displacer beast). We tried to outrun them&lt;br /&gt;
invisibly while Willow caused a distraction. But they tracked Willow by&lt;br /&gt;
scent to the waterfall where we were to meet, so the fight was on&lt;br /&gt;
anyhow. So far, the good news is the mama is at the visible worm stage&lt;br /&gt;
(so stage 2, one stage from death and vulnerable to a remove curse in an&lt;br /&gt;
explosive way). The bad news is that the littler kitties are up the&lt;br /&gt;
tree with party members causing all sorts of trouble near the rope&lt;br /&gt;
bridge (well, single rope) we want to use to cross over to the cave&lt;br /&gt;
behind the waterfall to find out what&#039;s what. Oh, and that [[Nasar]] is&lt;br /&gt;
(unbeknownst to us) under the control of his EVIL ANCIENT RED DRAGON&lt;br /&gt;
ancestor. Yee gawds protect us all. :)&lt;br /&gt;
&lt;br /&gt;
Nasar:&lt;br /&gt;
&lt;br /&gt;
Was climbing the tree/ladder then fell into the maw of one of the beasts (big mamma?) and realized his only chance to escape was to call on his ancestors... unfortunately the &#039;&#039;&#039;wrong&#039;&#039;&#039; one answered... but she the dimension doored to the top of the tree, then launched a Jungle Razor blast down at the big beast, and is now trying to decide what to do next...&lt;br /&gt;
&lt;br /&gt;
XP:&lt;br /&gt;
&lt;br /&gt;
lvl 10 - 900&lt;br /&gt;
lvl 11 - 660&lt;br /&gt;
lvl 12 - 540&lt;br /&gt;
&lt;br /&gt;
MVP of 450 points to be awarded&lt;br /&gt;
&lt;br /&gt;
===Session 9 - &#039;&#039;Dec 6th, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Where we hopefully finish the battle with the wormed displacer beasts... and get to the other side of the waterfall...&lt;br /&gt;
&lt;br /&gt;
Rough sketch before we forget:&lt;br /&gt;
&lt;br /&gt;
Big mamma wormed displacer beast engulfed the tree... we got out by flying, levitation and greater floating disks&lt;br /&gt;
&lt;br /&gt;
[[Gol]] burned the rope&lt;br /&gt;
[[Trona]] got engulfed, fought her way free, aided by a few fireballs from [[Nasar]]/Red and a lightning bolt from [[Gol]],&lt;br /&gt;
Big mamma &#039;dissolved&#039; into the tree...&lt;br /&gt;
&lt;br /&gt;
On the way across, [[Trona]]&#039;s sword noticed Red&#039;s evilness, so Red threw an Allip at [[Trona]] to distract her and it basically worked.&lt;br /&gt;
&lt;br /&gt;
[[Gol]] determined that there was part of the surface at least a 40 ft sphere of Anti-magic coming out of the waterfall.&lt;br /&gt;
&lt;br /&gt;
We got to the top of the waterfall cleared ourselves of the worms. Red had to drop the non-detection, but stayed mostly away&lt;br /&gt;
&lt;br /&gt;
On scouting the area, we found heaps of bodies, mostly decomposed ~ 6months old, determined they were defenders, but noticed strange holes in the back of some of the skulls. Tried to find another entrance, no go. Found a place to anchor the rope. Found a place to shelter.&lt;br /&gt;
[[Laran]] did a Legend Lore on the site of the ambush and got some info about the battle.&lt;br /&gt;
&lt;br /&gt;
roughly summarized here: &lt;br /&gt;
&lt;br /&gt;
- disguised as trade&amp;lt;br&amp;gt;&lt;br /&gt;
- attack was evil in thought, deed and goal&amp;lt;br&amp;gt;&lt;br /&gt;
- the weaker attackers were used as fodder to wear down the attackers&amp;lt;br&amp;gt;&lt;br /&gt;
- the guardians found till the end&amp;lt;br&amp;gt;&lt;br /&gt;
- innocents who served them were dedicated and strong but could not resist when minds consumed&amp;lt;br&amp;gt;&lt;br /&gt;
- alarm raised too late&amp;lt;br&amp;gt;&lt;br /&gt;
- entrance betrayed&amp;lt;br&amp;gt;&lt;br /&gt;
- guardians failed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A necklace was found that registered as evil. Red recognized it and gave some sketchy details, as she had a clue about what opponents they might be up against.&lt;br /&gt;
&lt;br /&gt;
The rope was fetched and anchored up to the top.&lt;br /&gt;
&lt;br /&gt;
We sheltered through the night, then tried legend lore on the necklace, no go, and then it was destroyed, and then Red was again detected by the sword... and through another allip, but folks noticed the spell casting... and much telepathic discussion ensued...&lt;br /&gt;
&lt;br /&gt;
We then headed into the waterfall...&lt;br /&gt;
&lt;br /&gt;
First [[Trona]] and [[Willow]], then [[Nasar]]/Red and [[Laran]]&lt;br /&gt;
&lt;br /&gt;
Upon entering the [[Waterfall City]], Nasar returned to the fore, and confused tried to back out, then Red popped back in control, and decided to go on into the Waterfall, figuring she&#039;ll get some gain out of it, and wanting to know what is going on.&lt;br /&gt;
&lt;br /&gt;
Once back inside and in the entrance, Trona explained roughly what had happened and that they believe Red was in control.&lt;br /&gt;
&lt;br /&gt;
[[Willow]] went ahead and found some traps, disabling one or two of them&lt;br /&gt;
&lt;br /&gt;
[[Gol]], [[Gweara]] and [[Felix]] are at the top outside the Waterfall...&lt;br /&gt;
&lt;br /&gt;
And this is where we stopped this session...&lt;br /&gt;
&lt;br /&gt;
Oh and XP was awarded:&lt;br /&gt;
&lt;br /&gt;
lvl 10 - 900 &amp;lt;br&amp;gt;&lt;br /&gt;
lvl 11 - 660 &amp;lt;br&amp;gt;&lt;br /&gt;
lvl 12 - 540 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bonus points for TJ for Playing &#039;Red&#039;&lt;br /&gt;
&lt;br /&gt;
===Session 10 - &#039;&#039;Dec 11th, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We get to explore the [[Waterfall City]]...&lt;br /&gt;
&lt;br /&gt;
And interesting things happen with [[Nasar]]...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 11 - &#039;&#039;Jan 10th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We explore further into the depths of the [[Waterfall City]]...&lt;br /&gt;
&lt;br /&gt;
Alex&#039;s summary:(tweaked by TJ/Nasar)&amp;lt;br&amp;gt;  &lt;br /&gt;
Ok, we couldn&#039;t get [[Gol]] or his cat out (his prison door control thingy&lt;br /&gt;
was busted) but we got a kobold out (after charming him and finding out&lt;br /&gt;
things, see below) and granting the kobold the merciful death it&lt;br /&gt;
craved. The details, well it looks like: a) An [[Illithid]] ([[Mind Flayer]])&lt;br /&gt;
is behind this and is trying to do something with the artifact, probably&lt;br /&gt;
in the service of its God, the [[Devourer of Souls]] (this God has been&lt;br /&gt;
quiet lately, perhaps bound ages ago by artifacts like this one?), and&lt;br /&gt;
b) By the way, this [[Illithid]] was pretending to be the [[paladin]] we met&lt;br /&gt;
long ago at [[The_Mine]]! So those kobolds we thought we&lt;br /&gt;
had reformed, didn&#039;t, the paladin we thought we left in charge, was in&lt;br /&gt;
charge the whole time, and the poor miners, etc. that we sent to&lt;br /&gt;
resettle the mining town were simply totally screwed! Plus, there was&lt;br /&gt;
something weird about the mine that we never figured out, but that the&lt;br /&gt;
[[Illithid]] probably did, because they are dangerously smart. Yikes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So after that bombshell, we rely on [[Willow]] to get out of the prison room&lt;br /&gt;
(well, [[Mala]]/[[Nasar]] has to Dimension Door past the door out, because&lt;br /&gt;
otherwise she gets bounced back into a prison cell). Then we find more&lt;br /&gt;
bodies of elves (alas) that start attacking us (alas!), well , attacking&lt;br /&gt;
[[Mala]] mainly. We deal with them and then find out this is where the&lt;br /&gt;
children were. Very grim work indeed, putting their bodies to rest.&lt;br /&gt;
Then we find a very very very very very trapped door that [[Willow]] deals&lt;br /&gt;
with at cost. We decide not to go through until everyone has their&lt;br /&gt;
spells back. [[Willow]] the next day tries to gather some poison from a&lt;br /&gt;
door trap, but gets poisoned (losing two neutralize poisons, since the&lt;br /&gt;
trap resets and she gets poisoned AGAIN!). But we get through. Then&lt;br /&gt;
we face a suicidal ghost that [[Trona]] talks down (fairly high diplomacy +&lt;br /&gt;
agent of the same god as the ghost = chance of success) so we avoid a&lt;br /&gt;
combat and find out that the ghost got frightened and likely mind&lt;br /&gt;
controlled to help the attackers breach the defenses. We lay the body&lt;br /&gt;
of that ghost to rest and it quiets down a bit. Then we find a&lt;br /&gt;
[[Labyrinth]] that likely has the relic in it, and [[Laran]] does a Legend&lt;br /&gt;
Lore. Turns out it was build by a minotaur sorcerer, taken over by&lt;br /&gt;
dwarves (who added to it), taken over by a follower of [[Ehlonna]] when they&lt;br /&gt;
died out, and then left in the care of the follower&#039;s acolyte when the&lt;br /&gt;
follower died helping to raise the Great Big Mountain Range ([[Scar Mountains]]) wayyy back&lt;br /&gt;
in the past to keep the really bad monsters out. The acolyte grew in&lt;br /&gt;
power and added even more defenses to the Labyrinth and general area (I&lt;br /&gt;
think I get where all these traps came from) and likely put in animals&lt;br /&gt;
and plants and such inside to keep the relic safe, but alas the [[Illithid]]&lt;br /&gt;
and his metric fuckton of kobold followers breached the defenses and&lt;br /&gt;
compromised the legacy. &lt;br /&gt;
&lt;br /&gt;
So we are planning to enter in a reverse V&lt;br /&gt;
formation, with [[Trona]] and [[Willow]] as advance points, [[Laran]] and&lt;br /&gt;
[[Mala]]/[[Nasar]] next, and [[Gweara]] as the vertex at the back. &lt;br /&gt;
&lt;br /&gt;
We think there could be kobolds, an [[Illithid]] (maybe with class levels, since it seems&lt;br /&gt;
capable of illusion and dimension door and maybe fear and charm or&lt;br /&gt;
compulsion powers), and possibly warped defenses (more wormed animals,&lt;br /&gt;
maybe? Does the memory eating ability of worms tie into the illithid&#039;s&lt;br /&gt;
eating of brains?). And possibly lots of traps, both magical and&lt;br /&gt;
mundane, as set by [[Minotaur]]s, dwarves, paranoid elves, kobolds and an&lt;br /&gt;
[[Illithid]]. Oy!&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 1200&amp;lt;br&amp;gt;&lt;br /&gt;
11 -  990&amp;lt;br&amp;gt;&lt;br /&gt;
12 -  720&amp;lt;br&amp;gt;&lt;br /&gt;
13 -  585&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MVP - 500&lt;br /&gt;
&lt;br /&gt;
===Session 12 - Into the [[Labyrinth]] - &#039;&#039;March 28th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
(tweaked from Alex&#039;s notes)&lt;br /&gt;
&lt;br /&gt;
Before we can head into the Labyrinth....&lt;br /&gt;
&lt;br /&gt;
The party is joined by a half-orc cleric/fighter of Fharlagn called&lt;br /&gt;
[[Cugdish]], who had met [[Nasar]] previously and has suffered a teleport&lt;br /&gt;
mishap to place him near us. The augury coin gives him the thumbs up&lt;br /&gt;
and we start into the maze.&lt;br /&gt;
&lt;br /&gt;
There is a one way doorway that I can go back and forth between but the&lt;br /&gt;
party seemingly cannot. On the other side the walls are covered with&lt;br /&gt;
giant fungi (edible). I run into two kobolds and one hides while the&lt;br /&gt;
other runs to report us. We capture the hiding one but the other got&lt;br /&gt;
away . . . or did he? We heard a shriek and went to investigate.&lt;br /&gt;
&lt;br /&gt;
And the monsters literally got the drop on us in a big way, capturing&lt;br /&gt;
[[Willow]] and [[Laran]] as well as casting magical darkvision-proof darkness&lt;br /&gt;
(thanks to [[Cugdish]]&#039;s Dispel Magic and [[Willow]]s daylight shield, we had a&lt;br /&gt;
chance). The fight was tight (it was hard to hurt the creatures&lt;br /&gt;
without hurting the people they were enveloping) and Laran nearly died&lt;br /&gt;
(-9 hp!) and alas, [[Nasar]]/[[Malaki]] did die. We tracked where the creature&lt;br /&gt;
took his body and [[Willow]] reincarnated him.&lt;br /&gt;
&lt;br /&gt;
During the darkness fight, [[Trona]] had no darkvision and so was relying on her sword to tell her where to go.  [[Laran]] had no darkvision and had a hand on [[Trona]]&#039;s shoulder.  So it really was the blind leading the blind, with the help of a seeing eye sword.&lt;br /&gt;
&lt;br /&gt;
But in surprise [[Willow]] in doing the reincarnation, felt something pulled twice from her... &lt;br /&gt;
and believes that two reincarnation/bodies were built...&lt;br /&gt;
&lt;br /&gt;
Now there were some downsides to the reincarnation: Coming back to&lt;br /&gt;
life, [[Nasar]] lost both his 12th character level and his 2nd ranger class&lt;br /&gt;
level. He also became Large, with corresponding penalties to AC, attack&lt;br /&gt;
rolls and hide skill rolls, as well as the inability to use many of his&lt;br /&gt;
magical items and a penalty to attack with his with his now undersized&lt;br /&gt;
weapons. He has lost some memories, and of course remembers nothing of&lt;br /&gt;
being in the maze since [[Malaki]] was in control of his body.&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] came to, in order to find himself in a half-dragon centaur body!&lt;br /&gt;
&lt;br /&gt;
Worse, we find out that not only was it not [[Malaki]], but the evil red&lt;br /&gt;
dragon ancestor that was in control of [[Nasar]]&#039;s body the whole time up&lt;br /&gt;
to his death, but as it appears that she is no longer with him,&lt;br /&gt;
that she has also reincarnated in some as yet unrevealed (but smaller) form and is completely free! &lt;br /&gt;
We don&#039;t know where she is or what she looks like, but we do know she is powerful and intelligent and&lt;br /&gt;
has worked with mind flayers in the past.  And we heard a evil laugh in the distance...&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] upon realizing that [[She]] is free, runs off with the goal of hunting her down, but is&lt;br /&gt;
talked down before he gets too far... however they do find the spot where the &#039;other&#039; body came into&lt;br /&gt;
being, and [[Nasar]] peels off all the fungi etc. from the wall and stuffs that into a bag in the hope of finding some trace of her to track down.&lt;br /&gt;
&lt;br /&gt;
Oh, and the kobold we captured escaped and may well have reported us to&lt;br /&gt;
his mind flayer master. At least he wasn&#039;t around for the&lt;br /&gt;
reincarnations. :)&lt;br /&gt;
&lt;br /&gt;
Anyhow [[Nasar]] is a bit confused and still getting used to his body so we&lt;br /&gt;
are resting up behind a disguised wall of fungus, in the dead end where [[Nasar]] died...&lt;br /&gt;
This will be quite the adventure!&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 500&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 350&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 13 - Wandering in the [[Labyrinth]] - &#039;&#039;April 18th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Into the [[Labyrinth]] we go!&lt;br /&gt;
&lt;br /&gt;
We now have a fair number of Kobolds, 1 MindFlayer, and one Evil Red Dragon in an unknown (but small) body loose in the maze...&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 810&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 600&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 495&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 360&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 260&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 14 - We Found It! [[Labyrinth]] - &#039;&#039;May 24th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We defeated the second big blue guy, and managed to find our way into the heart of the labyrinth&lt;br /&gt;
&lt;br /&gt;
Outside the Mazeheart:&lt;br /&gt;
&lt;br /&gt;
We defeated big bad blue through a combination of a lighting, searing light, some arrows (including an awesome critical hit from [[Cugdish]] ), which knocked it out then Nasar ran up and beat the unconscious body to death, to stop it from healing. We finished opening up the hole, tried to track Willows course and started hammering a hole through the next wall. Eventually [[Trona]] was freed from the spell, and given the time ti took that beast was tough...&lt;br /&gt;
&lt;br /&gt;
Trona and Nasar managed to hack a small hole in the wall enough to see a really big red leg.&lt;br /&gt;
Then we got ambushed by another set of demons, a Vrock, one of which apparently used some doubling illusion and got past gweara.&lt;br /&gt;
Trona killed them, but it sent off some plant spores which hurt Trona, Nasar and Gweara. Thankfully they were able to endure the pain long enough to resist the plant growth.&lt;br /&gt;
&lt;br /&gt;
Nasar got [[Cugdish]] to put a light spell on a copper coin and launched it through the hole, which gave us some clues about the distances and that somethings might not be affected by the stasis fields. [[Gol]] did some research on the circles. [[Gol]] used an animate rope to latch onto what we thought was [[Willow]], and was able to move her, although slowly, so she wasn&#039;t fully in the field... And we noted an arrow suspended in mid-air far in the distance, which over time seemed to move... although extremely slowly.&lt;br /&gt;
&lt;br /&gt;
Nasar and Cugdish then went further long the maze, used an earth elemental to go through the wall and discovered a way around, and we found ourselves at the heart of the maze! So everyone came into the heart of the maze area.&lt;br /&gt;
&lt;br /&gt;
In the MazeHeart:&lt;br /&gt;
&lt;br /&gt;
There was a big archway with a shimmery forcefield at the end and a whole bunch of glyphs and painting that described the raising of the scar mountains.. We determined that the forcefield was the boundary of a time-slowed area, in which there were three groups composed of Kobolds , the Illithid and the defending Elves and clerics... all locked in battle. Time was massively different within the field, with 2 hours outside being less than a round inside... and we could only enter with the assistance of the tokens... so only two of us could be in at one time.&lt;br /&gt;
&lt;br /&gt;
Trona and Cugdish popped inside and shot a few arrows at the MindFlayer and then did some mass healing on the Elves, and started to slowly change the odds in favour of the defenders. Cugdish can move faster with the help of the feather. So we are continuing to play the &amp;quot;Buff Squad&amp;quot; role, but have seriously hurt the Illithid, enough that it has gone invisible or fled the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Courtesy of Alex aka Trona)&lt;br /&gt;
Ok, so while [[Trona]] was a statue, [[Gol]], [[Nasar]] and [[Cugdish]] dealt with&lt;br /&gt;
the chaos monster (a critical hit from [[Cugdish]] sealed the deal - go&lt;br /&gt;
archer cleric! Then we got through one wall, explored a bit, and&lt;br /&gt;
Trona tried to get through the next wall. After a while, the others&lt;br /&gt;
went around and found an easier way into the room which a hole in the&lt;br /&gt;
wall showed to have a big red thing and a lumpy earthy thing that we&lt;br /&gt;
assumed was Willow. On the other side, the big red thing was a Balor&lt;br /&gt;
and it was bull rushed in stasis by a Chaotic good outsider. (Oh, we&lt;br /&gt;
also fought some Vrocks - killed one and two got away). Eventually we&lt;br /&gt;
saw the Big Slow Motion Fight between the Illithid and its elite&lt;br /&gt;
Kobolds (including spellcasters) and some remaining elves. We fixed&lt;br /&gt;
Willow and and with her help freed a 2nd chaotic good outsider (willow&lt;br /&gt;
had the good shield that freed people - Trona had a less good shield&lt;br /&gt;
that allowed conversation with the outsider, and some healing, but no&lt;br /&gt;
release. But Laran&#039;s diplomatic skills gained us an ally.&lt;br /&gt;
&lt;br /&gt;
After that things got slow. We could only enter the slow motion place 2&lt;br /&gt;
at a time, so could buff elves, shoot arrows at the mind flayer (go&lt;br /&gt;
[[Cugdish]] with *another* critical hit), and then get pulled out. The Mind&lt;br /&gt;
Flayer is hurt but has disappeared, &amp;amp; probably is invisible.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Gweara got magicked into accidentally releasing a &amp;quot;good&lt;br /&gt;
outsider&amp;quot; that was probably the [[Red Dragon]] that is Nasar&#039;s&lt;br /&gt;
nemesis-to-be. Argh. But not much we can do about that right now, and&lt;br /&gt;
we have a bigger issue to solve - stop the kobolds, locate and stop the&lt;br /&gt;
mind flayer, help the elves, fix the artifact, cure the worm threat at&lt;br /&gt;
its source, etc. So far the buffing seems to be slightly turning the&lt;br /&gt;
tide in our favour. It would be good to locate the mind flayer though&lt;br /&gt;
(See invisibility, glitterdust, &amp;amp; faerie fire could all help here,&lt;br /&gt;
although see invisibility cast first would help the most). Meanwhile,&lt;br /&gt;
mass cure light wounds, bless, mass (bear&#039;s endurance/bull&#039;s&lt;br /&gt;
strength/cat&#039;s grace etc.) can all help even if we can&#039;t locate the mind&lt;br /&gt;
flayer. The bardic music is likely also helping.&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9  - 1080&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 900&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 660&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 540&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 390&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 15 - Victory! [[Labyrinth]] - &#039;&#039;June 12th, 2010&#039;&#039;===&lt;br /&gt;
Gaming at Joes&lt;br /&gt;
&lt;br /&gt;
Quick Summary is that we defeated the MindFlayer, started to heal the damage done etc.&lt;br /&gt;
(Please feel free to add more information)&lt;br /&gt;
&lt;br /&gt;
Nasar went in and went after the MindFlayer after it was obvious that it was heading for the other exit.&lt;br /&gt;
The MF went through it, triggering Shimmer to drop the times stop field, and so Willow followed Nasar in chasing the MF.&lt;br /&gt;
Gweara went in and helped the elves for a bit.&lt;br /&gt;
Cugdish, Laran and Gal went around what turned out to be the other way.&lt;br /&gt;
&lt;br /&gt;
[[Golradir Helyanwe]] pushed himself into a magic jar on the MF, but looked dead.&lt;br /&gt;
&lt;br /&gt;
Cugdish tackled the MF and it&#039;s tentacles couldn&#039;t lock onto him.&lt;br /&gt;
&lt;br /&gt;
Nasar came along grappled it as well, and was getting tentacle locked but Cugdish held him of via the bestowal of Freedom of Movement...&lt;br /&gt;
&lt;br /&gt;
then the MF did a soul swap/magic jar with Nasar and placed it&#039;s mind into Nasars new body...&lt;br /&gt;
&lt;br /&gt;
After some incredible juggling, [[Golradir Helyanwe]] managed to switch things so everyone was in the right place and we broke the gem holding the soul &amp;amp; mind of the MF, thus hopefully killing it...&lt;br /&gt;
&lt;br /&gt;
We have since helped restore the plate and helped resurrect the seal.&lt;br /&gt;
&lt;br /&gt;
The angel turns out to belong to a god that does not seem to exist anymore...&lt;br /&gt;
&lt;br /&gt;
We&#039;ve been asked to stick around for two months to help clean up and guard everything while the site gets back on it&#039;s feet...&lt;br /&gt;
And we&#039;ve agreed.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also been asked to ship the Kobold stuff to the nearby village and will get a share of the exchange as payment...&lt;br /&gt;
&lt;br /&gt;
We&#039;re trying to figure out what to do next...&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 1620&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 1200&amp;lt;br&amp;gt;&lt;br /&gt;
11 -  990&amp;lt;br&amp;gt;&lt;br /&gt;
12 -  720&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 16 - Cleanup and Decisions - &#039;&#039;Jul 5th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The party helps to clean up the [[Waterfall City]] and get them back up on their feet.&lt;br /&gt;
&lt;br /&gt;
Meanwhile [[Red]] is out in the world and the party needs to figure out what next to do...&lt;br /&gt;
&lt;br /&gt;
Courtesy of Alex(tweaked by TJ):&lt;br /&gt;
&lt;br /&gt;
1) We spent time repairing the temple. [[Trona]] took a side-tour to meet&lt;br /&gt;
some treants and a dryad to find out what the knick-knacks do.&lt;br /&gt;
Apparently they are part of a satchel of serendipity. When ya need&lt;br /&gt;
something and have a good idea of what you need, pull one out and see&lt;br /&gt;
what happens, I guess. [[Trona]] accepted a long-term quest from the dryad to plant her 6&lt;br /&gt;
daughters. [[Willow]] has agreed to help with this.&lt;br /&gt;
&lt;br /&gt;
2) We also took the kobold stuff back to the nearby town of [[Muka&#039;l]] to sell. [[Laran]] met with the merchant that wanted an in&lt;br /&gt;
with the temple elves and arranged a deal as only Laran can. So we&lt;br /&gt;
bought a lot of gear, and got some cash to boot&lt;br /&gt;
(Side note: [[Trona]] and [[Nasar]] were not in town because it would look too&lt;br /&gt;
weird). [[Golradir Helyanwe]] teleported in and out to work on some magic boots).&lt;br /&gt;
We each ended up with 1500GP, plus assorted bits and pieces.&lt;br /&gt;
&lt;br /&gt;
3) We then identified the three [[Mind Crystals]] (causing Golradir Helyanwe to scream and fall over&lt;br /&gt;
unconscious) as some kind of memory crystals, including memories of a&lt;br /&gt;
priest meant to guard another [[Seal]], a merchant in [[Fershaw]], and an old adventuring companion of [[Nasar]], [[Remin]] the Necromancer! We then returned to&lt;br /&gt;
the temple, and outside the temple, accessed the crystals: [[Cugdish]]&lt;br /&gt;
accessed the priest crystal and got his last horrifying moments vs. a&lt;br /&gt;
dragon lich and its followers ([[Trona]] and [[Sentinel]] and I think [[Laran]] were&lt;br /&gt;
connected). This left [[Cugdish]] with a continual wound for a while.&lt;br /&gt;
Then [[Laran]] accessed the merchant (who also had a [[Seal]], and when it was&lt;br /&gt;
broken by the bad guy undead family in [[Fershaw]], it caused the [[Chaos!]]&lt;br /&gt;
Monster episode a few years back) and [[Trona]] and [[Sentinel]] were connected&lt;br /&gt;
here. The next day [[Nasar]] accessed [[Remin]]&#039;s crystal and [[Sentinel]] and [[Laran]] were&lt;br /&gt;
connected. That one was ugly, as [[Remin]] went through an opening to the&lt;br /&gt;
other side, and met . . . something so indescribably horrible (the Bad&lt;br /&gt;
God?) that even the memory of it nearly drove [[Nasar]] insane.  Luckily,&lt;br /&gt;
[[Laran]] got a priest to Heal [[Nasar]] while he was unconscious (but after&lt;br /&gt;
his broken bones from thrashing around were set. Equally luckily, [[Laran]] smoothed things over with the priest, who was quite upset with our recklessness.  [[Trona]] then held&lt;br /&gt;
[[Nasar]] down and covered his mouth at the priest&#039;s orders so he wouldn&#039;t&lt;br /&gt;
say Bad Names. We were all instructed never to talk about his and&lt;br /&gt;
indeed never to THINK about this again, as that would give the Bad God&lt;br /&gt;
power ([[Nasar]] thought about thinking about it, and had an Episode. But&lt;br /&gt;
he is slowly feeling better).&lt;br /&gt;
&lt;br /&gt;
From all of this the group now has some insight into the [[Story of the Seals]], a major thread that has been going on in the background.&lt;br /&gt;
&lt;br /&gt;
4) [[Golradir Helyanwe]] was smart enough to stay far away from all of this. But he was&lt;br /&gt;
foolish enough to be off on his own in the wild lands, mapping out&lt;br /&gt;
places to teleport. So he got jumped by a Frost Worm that ate his horse&lt;br /&gt;
([[Golradir Helyanwe]] and [[Ash the Cat]] were fine, they teleported away).&lt;br /&gt;
&lt;br /&gt;
Then the party stayed with the temple a while longer, to mentally heal,&lt;br /&gt;
physically train (a few level ups occurred) and plan the next step. The&lt;br /&gt;
next step seems to be to get to the town we traded stuff at([[Muka&#039;l]]), and then&lt;br /&gt;
work our way back through [[The Keep]], then to the place where [[Remin]] has his Last Stand at the&lt;br /&gt;
Basin to hopefully find bits of the [[Seal]] that broke there (if possible)&lt;br /&gt;
and return it to the elves to be fixed. If we don&#039;t find it, then we go&lt;br /&gt;
on, do the War Council thing about Red, contact the home base of [[Nasar]]/[[Laran]] ([[Caltha&#039;na&#039;b]]), and try to find the other Seal bits in [[Fershaw]] if possible. Thus&lt;br /&gt;
we are on two quests simultaneously - the [[Seal]] quest that is kept on the&lt;br /&gt;
QT, and the &amp;quot;get that red dragon and those awful vampires, and maybe&lt;br /&gt;
help the loremaster find stuff&amp;quot; quest that is a little more overt.&lt;br /&gt;
&lt;br /&gt;
On consideration we decided not to do the River Ride, but take a stately&lt;br /&gt;
1 week walk to the trading town. Also, [[Nasar]] and [[Trona]] are now called&lt;br /&gt;
[[Conner]] and [[Blue Wood]], and will likely stay out of the town itself when we&lt;br /&gt;
come to towns until we can be properly introduced (or in Nasar&#039;s case,&lt;br /&gt;
disguised and introduced).&lt;br /&gt;
&lt;br /&gt;
[[Trona]] also had a wicker/wood people carrying basket/backpack put on her,&lt;br /&gt;
so that she can carry 3 people in combat, or 6-7 in non-combat, in it.&lt;br /&gt;
Thus she can travel with them even at night, while they can rest, regain&lt;br /&gt;
spells, etc. [[Trona]] could carry [[Nasar]] in her arms if necessary too&lt;br /&gt;
(that would slow her down, though). But someone (Gweara) would have to&lt;br /&gt;
lead the horses.  And the horses would have to sleep sometime.&lt;br /&gt;
&lt;br /&gt;
[[Willow]] met her cohort, a dwarf cleric that I don&#039;t know the name of, but&lt;br /&gt;
who is connected to Willow&#039;s twin [[Ash]] (not to be confused with [[Ash the Cat]], the familiar of [[Golradir Helyanwe]].&lt;br /&gt;
&lt;br /&gt;
[[Cugdish]] now has the former horse of [[Trona]] horse. [[Star]] is being taught by [[Cugdish]] to airwalk.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Troubled_Fey&amp;diff=2200</id>
		<title>Troubled Fey</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Troubled_Fey&amp;diff=2200"/>
		<updated>2010-07-06T17:33:44Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: /* Session 7 - &amp;#039;&amp;#039;Oct 18, 2009&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Nov 11th, 2008&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Mega Turtles]]&lt;br /&gt;
&lt;br /&gt;
We talk to the Fey near [[Caltha&#039;na&#039;b]], that we had previously encountered when a young girl had gone missing.&lt;br /&gt;
&lt;br /&gt;
We set up a nice little party in the woods and brought along some of the magic wine that we had gotten from the Stalwart adventure. After a while the no longer young girl came along chatting with folks that were not visible. We met up with her and started chatting with her and her friends, toasting chatting, giving them the wine, talking for what seemed like hours through the afternoon and far into the evening...  Unbeknownst to us, we had drifted into the realm of the Fey... but we could catch glimpses of our hosts, after several more hours we noticed that our companions and the bard were not around, and couldn&#039;t see anyone, we then asked our hosts what world we were in and realized the others had been searching for us. Sadly we had to leave and asked for escort back to the mundane world... The young girl knew the way and guided us back.&lt;br /&gt;
&lt;br /&gt;
We left what was deep night, came through a bush and found it noonish... Upon making our way back to the town, we found that we had been gone for 10 days!!! Needless to say, our friends and companions were very glad to see us again!&lt;br /&gt;
&lt;br /&gt;
Upon checking, we discover that each of those that went into the Fey Realm have each been given a unique item that we think is some sort of special token or key.&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Trona]] received a wooden dagger. dark, blue-tinged, and fine-grained&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Nasar]] received a small bark box with a feather inside&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Millain]] recieved a small crystal jar full of an odourless liquid. It gently swirls, sparlking, and always reflects a forest behind you&amp;lt;br&amp;gt;&lt;br /&gt;
-- &amp;lt;Inn town&#039;s priest of Ehlohnna&amp;gt; received a firefly lantern&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The messenger had been and gone, left the message with [[Leriwyn]], indicating that there was definite troubles near [[The Keep]] and [[Living Forest]].&lt;br /&gt;
&lt;br /&gt;
We make arrangements with [[Janosh]] and [[Leriwyn]] to coordinate the construction of [[The Snapping Turtle]].&lt;br /&gt;
&lt;br /&gt;
We finished our arrangements and are waiting for a group put together by [[Lady Naomi]] to be ready before we head off to [[The Keep]], where her folks will stay and we head off to the [[Living Forest]] to find out what is going on with the Fey.&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;March 08, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Presumably we will wait for the group that Lady Naomi is putting together, then head pretty straight to [[The Keep]], gather information there, resupply and head for the [[Living Forest]], possibly dealing with wierdness along the way...&lt;br /&gt;
&lt;br /&gt;
John&#039;s character (unknown name right now) joined us at the [[The HearthStone Inn]].&lt;br /&gt;
&lt;br /&gt;
Actually we headed towards [[The Keep]] but had a bit of an adventure with another caravan at a place our caravan camped at one night. Someone stole some supplies, which led to us tracking down the theives, who had a bunch of loot tucked away in a special carpet much like a custom bag of holding. We returned what goods we could to the caravan, and then took the rest, and the criminals off to the next town where we reported eveything... we got to keep the carpet..&lt;br /&gt;
&lt;br /&gt;
On our way we were given the option of escorting a shipment out to [[Murt&#039;s_Haven]], which we declined due to timing.&lt;br /&gt;
&lt;br /&gt;
We then continued on our way, and I believe ended up at [[Dallford]] and talked to [[Alfdis]] about supplies and information.&lt;br /&gt;
&lt;br /&gt;
===Session 3 - &#039;&#039;Apr 05, 2009&#039;&#039;===&lt;br /&gt;
XP: 600 @ lvl 12; 660 @ lvl 11; 730 @ lvl 10; 800 @ lvl 9&lt;br /&gt;
&lt;br /&gt;
I believe we will likely head up to [[The Keep]] after resupplying in [[Dallford]], connect with our friends there and plan the route accordingly.&lt;br /&gt;
&lt;br /&gt;
By default, I am assuming that we will head to [[Muq&#039;Al]] from [[The Keep]] and from there into the [[Living Forest]]. Perhaps we can arrange some contact in [[Muq&#039;Al]] from the Keep in order to get the latest information?&lt;br /&gt;
&lt;br /&gt;
Adventures in [[Dallford]]: &amp;lt;br&amp;gt;&lt;br /&gt;
Trona witnessed a murder in a crowd but was unable to help other than ensuring the body was recovered.&amp;lt;br&amp;gt;&lt;br /&gt;
Gweara saw someone trying to steal Trona&#039;s saddlebag. She charged through the crowd on horseback, hurting several people. The thief gave up and ran away but Gwear found and captured him, holding him for the eventual arrival of Trona and the guards.&amp;lt;br&amp;gt;&lt;br /&gt;
The party breifly tried to buy some items from the market but gave up on the slimy merchants to wait for their lunch with [[Alfdis]] the next day. Meanwhile the rest of the party dug up some info on current events, including local trouble with minor Fey.&amp;lt;br&amp;gt;&lt;br /&gt;
The party went for lunch with [[Alfdis]] where they dug up lots of info, met some people who were very interested in their previous adventures in the Orc Lands, and were pointed at: a [[Living Forest]] expert in [[Muq&#039;Al]]; a gear contact locally; and a local minor Fey expert.&amp;lt;br&amp;gt;&lt;br /&gt;
They met with the Local Fey expert and arranged to trade their time for her time the next day.&amp;lt;br&amp;gt;&lt;br /&gt;
They met with the local gear contact, who turned out to be [[Alfdis]]. She arranged for significant gear shuffling and supply for the party, including several rings/collars of sustenance. She also introduced them to [[Golradir Helyanwe]]&amp;lt;br&amp;gt;&lt;br /&gt;
The party opted to stop at this point, leaving time to discuss how to proceed.&amp;lt;br&amp;gt;&lt;br /&gt;
===Session 4 - &#039;&#039;May 17, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Stopped in [[Dalford]], got more info, stocked up courtesy of Elftis, met Gal, went to [[Muka&#039;l]], got info on how to get to Waterfalls.&lt;br /&gt;
&lt;br /&gt;
===Session 5 - &#039;&#039;Sept 13, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Cleared the infection.&lt;br /&gt;
Talked to the two treants&lt;br /&gt;
Fought the cohorts &lt;br /&gt;
&lt;br /&gt;
===Session 6 - &#039;&#039;Sept 20, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Fought the messed up Nymph and cohorts etc. and then teleported back to the town.&lt;br /&gt;
Big fight, stories need to be added.&lt;br /&gt;
&lt;br /&gt;
===Session 7 - &#039;&#039;Oct 18, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We train, and we equip and we head back to the woods... and continue the grand adventure...&lt;br /&gt;
&lt;br /&gt;
We also allocated the MVP awards(out of game)&lt;br /&gt;
&lt;br /&gt;
A) circle dance - 300XP -&amp;gt; GAL&lt;br /&gt;
B) infested civilian detection 500XP -&amp;gt; Willow&lt;br /&gt;
C) defeat nymph&#039;s minions etc. 800XP -&amp;gt; Trona&lt;br /&gt;
D) defeating the nymph etc.1000XP -&amp;gt; split 50/50 Willow and Nasar&lt;br /&gt;
&lt;br /&gt;
This ended up as a big shopping expedition as we sold the dagger for 6500GP and the armoire for about 54,000 GP... So we got a lot of booster stuff&lt;br /&gt;
&lt;br /&gt;
We then headed back to the previous location only slightly hampered by a minor teleport error, and discovered that there was little trace of the previous battle.&lt;br /&gt;
&lt;br /&gt;
We then headed on and encountered a swarm of infected bugs/fey which we survived courtesy of Willow&#039;s wind and Gal&#039;s summoning a shelter and a quick fire being lit... then Jungle razing the swarm...&lt;br /&gt;
&lt;br /&gt;
We went further and found a spot and settled in for the night, only to have the door knocked on an hour later.&lt;br /&gt;
&lt;br /&gt;
After some dickering through the closed door we found that these were pretty high up [[Fey]] one in particular being the [[Dawn Brother]] with whom we exchanged much information and got some clues about what is going on. He also shifted us to within a few minutes walking distance of the Elven [[WaterFall City]], and helped [[Willow]] regain her [[Fey]] heritage again.&lt;br /&gt;
&lt;br /&gt;
We checked out the location and bumped into two infected [[Treant]]&#039;s and had to do battle, curing one and killing the other... at the cost of [[Gol]] getting trapped under one and [[Nasar]] becoming slightly infected, but cleared.&lt;br /&gt;
&lt;br /&gt;
We then wandered up to the actual Elven [[WaterFall City]] and it looks like lots of stuff is infected there... so we called it quits for the night/day.&lt;br /&gt;
&lt;br /&gt;
===Session 8 - &#039;&#039;Nov 1, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We slept in the rope trick overnight, recharged spells &lt;br /&gt;
&lt;br /&gt;
Via Alex/[[Trona]]:&lt;br /&gt;
This session, we fought a blackberry bush! With rabbits in it! One of&lt;br /&gt;
them tried to kill [[Willow]]! Then Trona went on watch and sucked at&lt;br /&gt;
spotting things (a trend that continued that session), so got suckered&lt;br /&gt;
by a squirrel on her back! Killed it but got wormed (sigh) but her&lt;br /&gt;
sword could at least remember what she couldn&#039;t. Then a crow tried to&lt;br /&gt;
get her. Then a deer nearly came to us, with a wormy arrow (great a&lt;br /&gt;
wormed archer). But the deer left. Then we ran into a burrowing&lt;br /&gt;
mammal. It is like they all saw Disney and got pissed off at it or&lt;br /&gt;
something. :)&lt;br /&gt;
&lt;br /&gt;
Then we went closer to the waterfall and found wormed displacer beasts&lt;br /&gt;
in the woods (with a BIG mama displacer beast). We tried to outrun them&lt;br /&gt;
invisibly while Willow caused a distraction. But they tracked Willow by&lt;br /&gt;
scent to the waterfall where we were to meet, so the fight was on&lt;br /&gt;
anyhow. So far, the good news is the mama is at the visible worm stage&lt;br /&gt;
(so stage 2, one stage from death and vulnerable to a remove curse in an&lt;br /&gt;
explosive way). The bad news is that the littler kitties are up the&lt;br /&gt;
tree with party members causing all sorts of trouble near the rope&lt;br /&gt;
bridge (well, single rope) we want to use to cross over to the cave&lt;br /&gt;
behind the waterfall to find out what&#039;s what. Oh, and that [[Nasar]] is&lt;br /&gt;
(unbeknownst to us) under the control of his EVIL ANCIENT RED DRAGON&lt;br /&gt;
ancestor. Yee gawds protect us all. :)&lt;br /&gt;
&lt;br /&gt;
Nasar:&lt;br /&gt;
&lt;br /&gt;
Was climbing the tree/ladder then fell into the maw of one of the beasts (big mamma?) and realized his only chance to escape was to call on his ancestors... unfortunately the &#039;&#039;&#039;wrong&#039;&#039;&#039; one answered... but she the dimension doored to the top of the tree, then launched a Jungle Razor blast down at the big beast, and is now trying to decide what to do next...&lt;br /&gt;
&lt;br /&gt;
XP:&lt;br /&gt;
&lt;br /&gt;
lvl 10 - 900&lt;br /&gt;
lvl 11 - 660&lt;br /&gt;
lvl 12 - 540&lt;br /&gt;
&lt;br /&gt;
MVP of 450 points to be awarded&lt;br /&gt;
&lt;br /&gt;
===Session 9 - &#039;&#039;Dec 6th, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Where we hopefully finish the battle with the wormed displacer beasts... and get to the other side of the waterfall...&lt;br /&gt;
&lt;br /&gt;
Rough sketch before we forget:&lt;br /&gt;
&lt;br /&gt;
Big mamma wormed displacer beast engulfed the tree... we got out by flying, levitation and greater floating disks&lt;br /&gt;
&lt;br /&gt;
[[Gol]] burned the rope&lt;br /&gt;
[[Trona]] got engulfed, fought her way free, aided by a few fireballs from [[Nasar]]/Red and a lightning bolt from [[Gol]],&lt;br /&gt;
Big mamma &#039;dissolved&#039; into the tree...&lt;br /&gt;
&lt;br /&gt;
On the way across, [[Trona]]&#039;s sword noticed Red&#039;s evilness, so Red threw an Allip at [[Trona]] to distract her and it basically worked.&lt;br /&gt;
&lt;br /&gt;
[[Gol]] determined that there was part of the surface at least a 40 ft sphere of Anti-magic coming out of the waterfall.&lt;br /&gt;
&lt;br /&gt;
We got to the top of the waterfall cleared ourselves of the worms. Red had to drop the non-detection, but stayed mostly away&lt;br /&gt;
&lt;br /&gt;
On scouting the area, we found heaps of bodies, mostly decomposed ~ 6months old, determined they were defenders, but noticed strange holes in the back of some of the skulls. Tried to find another entrance, no go. Found a place to anchor the rope. Found a place to shelter.&lt;br /&gt;
[[Laran]] did a Legend Lore on the site of the ambush and got some info about the battle.&lt;br /&gt;
&lt;br /&gt;
roughly summarized here: &lt;br /&gt;
&lt;br /&gt;
- disguised as trade&amp;lt;br&amp;gt;&lt;br /&gt;
- attack was evil in thought, deed and goal&amp;lt;br&amp;gt;&lt;br /&gt;
- the weaker attackers were used as fodder to wear down the attackers&amp;lt;br&amp;gt;&lt;br /&gt;
- the guardians found till the end&amp;lt;br&amp;gt;&lt;br /&gt;
- innocents who served them were dedicated and strong but could not resist when minds consumed&amp;lt;br&amp;gt;&lt;br /&gt;
- alarm raised too late&amp;lt;br&amp;gt;&lt;br /&gt;
- entrance betrayed&amp;lt;br&amp;gt;&lt;br /&gt;
- guardians failed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A necklace was found that registered as evil. Red recognized it and gave some sketchy details, as she had a clue about what opponents they might be up against.&lt;br /&gt;
&lt;br /&gt;
The rope was fetched and anchored up to the top.&lt;br /&gt;
&lt;br /&gt;
We sheltered through the night, then tried legend lore on the necklace, no go, and then it was destroyed, and then Red was again detected by the sword... and through another allip, but folks noticed the spell casting... and much telepathic discussion ensued...&lt;br /&gt;
&lt;br /&gt;
We then headed into the waterfall...&lt;br /&gt;
&lt;br /&gt;
First [[Trona]] and [[Willow]], then [[Nasar]]/Red and [[Laran]]&lt;br /&gt;
&lt;br /&gt;
Upon entering the [[Waterfall City]], Nasar returned to the fore, and confused tried to back out, then Red popped back in control, and decided to go on into the Waterfall, figuring she&#039;ll get some gain out of it, and wanting to know what is going on.&lt;br /&gt;
&lt;br /&gt;
Once back inside and in the entrance, Trona explained roughly what had happened and that they believe Red was in control.&lt;br /&gt;
&lt;br /&gt;
[[Willow]] went ahead and found some traps, disabling one or two of them&lt;br /&gt;
&lt;br /&gt;
[[Gol]], [[Gweara]] and [[Felix]] are at the top outside the Waterfall...&lt;br /&gt;
&lt;br /&gt;
And this is where we stopped this session...&lt;br /&gt;
&lt;br /&gt;
Oh and XP was awarded:&lt;br /&gt;
&lt;br /&gt;
lvl 10 - 900 &amp;lt;br&amp;gt;&lt;br /&gt;
lvl 11 - 660 &amp;lt;br&amp;gt;&lt;br /&gt;
lvl 12 - 540 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bonus points for TJ for Playing &#039;Red&#039;&lt;br /&gt;
&lt;br /&gt;
===Session 10 - &#039;&#039;Dec 11th, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We get to explore the [[Waterfall City]]...&lt;br /&gt;
&lt;br /&gt;
And interesting things happen with [[Nasar]]...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 11 - &#039;&#039;Jan 10th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We explore further into the depths of the [[Waterfall City]]...&lt;br /&gt;
&lt;br /&gt;
Alex&#039;s summary:(tweaked by TJ/Nasar)&amp;lt;br&amp;gt;  &lt;br /&gt;
Ok, we couldn&#039;t get [[Gol]] or his cat out (his prison door control thingy&lt;br /&gt;
was busted) but we got a kobold out (after charming him and finding out&lt;br /&gt;
things, see below) and granting the kobold the merciful death it&lt;br /&gt;
craved. The details, well it looks like: a) An [[Illithid]] ([[Mind Flayer]])&lt;br /&gt;
is behind this and is trying to do something with the artifact, probably&lt;br /&gt;
in the service of its God, the [[Devourer of Souls]] (this God has been&lt;br /&gt;
quiet lately, perhaps bound ages ago by artifacts like this one?), and&lt;br /&gt;
b) By the way, this [[Illithid]] was pretending to be the [[paladin]] we met&lt;br /&gt;
long ago at [[The_Mine]]! So those kobolds we thought we&lt;br /&gt;
had reformed, didn&#039;t, the paladin we thought we left in charge, was in&lt;br /&gt;
charge the whole time, and the poor miners, etc. that we sent to&lt;br /&gt;
resettle the mining town were simply totally screwed! Plus, there was&lt;br /&gt;
something weird about the mine that we never figured out, but that the&lt;br /&gt;
[[Illithid]] probably did, because they are dangerously smart. Yikes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So after that bombshell, we rely on [[Willow]] to get out of the prison room&lt;br /&gt;
(well, [[Mala]]/[[Nasar]] has to Dimension Door past the door out, because&lt;br /&gt;
otherwise she gets bounced back into a prison cell). Then we find more&lt;br /&gt;
bodies of elves (alas) that start attacking us (alas!), well , attacking&lt;br /&gt;
[[Mala]] mainly. We deal with them and then find out this is where the&lt;br /&gt;
children were. Very grim work indeed, putting their bodies to rest.&lt;br /&gt;
Then we find a very very very very very trapped door that [[Willow]] deals&lt;br /&gt;
with at cost. We decide not to go through until everyone has their&lt;br /&gt;
spells back. [[Willow]] the next day tries to gather some poison from a&lt;br /&gt;
door trap, but gets poisoned (losing two neutralize poisons, since the&lt;br /&gt;
trap resets and she gets poisoned AGAIN!). But we get through. Then&lt;br /&gt;
we face a suicidal ghost that [[Trona]] talks down (fairly high diplomacy +&lt;br /&gt;
agent of the same god as the ghost = chance of success) so we avoid a&lt;br /&gt;
combat and find out that the ghost got frightened and likely mind&lt;br /&gt;
controlled to help the attackers breach the defenses. We lay the body&lt;br /&gt;
of that ghost to rest and it quiets down a bit. Then we find a&lt;br /&gt;
[[Labyrinth]] that likely has the relic in it, and [[Laran]] does a Legend&lt;br /&gt;
Lore. Turns out it was build by a minotaur sorcerer, taken over by&lt;br /&gt;
dwarves (who added to it), taken over by a follower of [[Ehlonna]] when they&lt;br /&gt;
died out, and then left in the care of the follower&#039;s acolyte when the&lt;br /&gt;
follower died helping to raise the Great Big Mountain Range ([[Scar Mountains]]) wayyy back&lt;br /&gt;
in the past to keep the really bad monsters out. The acolyte grew in&lt;br /&gt;
power and added even more defenses to the Labyrinth and general area (I&lt;br /&gt;
think I get where all these traps came from) and likely put in animals&lt;br /&gt;
and plants and such inside to keep the relic safe, but alas the [[Illithid]]&lt;br /&gt;
and his metric fuckton of kobold followers breached the defenses and&lt;br /&gt;
compromised the legacy. &lt;br /&gt;
&lt;br /&gt;
So we are planning to enter in a reverse V&lt;br /&gt;
formation, with [[Trona]] and [[Willow]] as advance points, [[Laran]] and&lt;br /&gt;
[[Mala]]/[[Nasar]] next, and [[Gweara]] as the vertex at the back. &lt;br /&gt;
&lt;br /&gt;
We think there could be kobolds, an [[Illithid]] (maybe with class levels, since it seems&lt;br /&gt;
capable of illusion and dimension door and maybe fear and charm or&lt;br /&gt;
compulsion powers), and possibly warped defenses (more wormed animals,&lt;br /&gt;
maybe? Does the memory eating ability of worms tie into the illithid&#039;s&lt;br /&gt;
eating of brains?). And possibly lots of traps, both magical and&lt;br /&gt;
mundane, as set by [[Minotaur]]s, dwarves, paranoid elves, kobolds and an&lt;br /&gt;
[[Illithid]]. Oy!&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 1200&amp;lt;br&amp;gt;&lt;br /&gt;
11 -  990&amp;lt;br&amp;gt;&lt;br /&gt;
12 -  720&amp;lt;br&amp;gt;&lt;br /&gt;
13 -  585&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MVP - 500&lt;br /&gt;
&lt;br /&gt;
===Session 12 - Into the [[Labyrinth]] - &#039;&#039;March 28th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
(tweaked from Alex&#039;s notes)&lt;br /&gt;
&lt;br /&gt;
Before we can head into the Labyrinth....&lt;br /&gt;
&lt;br /&gt;
The party is joined by a half-orc cleric/fighter of Fharlagn called&lt;br /&gt;
[[Cugdish]], who had met [[Nasar]] previously and has suffered a teleport&lt;br /&gt;
mishap to place him near us. The augury coin gives him the thumbs up&lt;br /&gt;
and we start into the maze.&lt;br /&gt;
&lt;br /&gt;
There is a one way doorway that I can go back and forth between but the&lt;br /&gt;
party seemingly cannot. On the other side the walls are covered with&lt;br /&gt;
giant fungi (edible). I run into two kobolds and one hides while the&lt;br /&gt;
other runs to report us. We capture the hiding one but the other got&lt;br /&gt;
away . . . or did he? We heard a shriek and went to investigate.&lt;br /&gt;
&lt;br /&gt;
And the monsters literally got the drop on us in a big way, capturing&lt;br /&gt;
[[Willow]] and [[Laran]] as well as casting magical darkvision-proof darkness&lt;br /&gt;
(thanks to [[Cugdish]]&#039;s Dispel Magic and [[Willow]]s daylight shield, we had a&lt;br /&gt;
chance). The fight was tight (it was hard to hurt the creatures&lt;br /&gt;
without hurting the people they were enveloping) and Laran nearly died&lt;br /&gt;
(-9 hp!) and alas, [[Nasar]]/[[Malaki]] did die. We tracked where the creature&lt;br /&gt;
took his body and [[Willow]] reincarnated him.&lt;br /&gt;
&lt;br /&gt;
During the darkness fight, [[Trona]] had no darkvision and so was relying on her sword to tell her where to go.  [[Laran]] had no darkvision and had a hand on [[Trona]]&#039;s shoulder.  So it really was the blind leading the blind, with the help of a seeing eye sword.&lt;br /&gt;
&lt;br /&gt;
But in surprise [[Willow]] in doing the reincarnation, felt something pulled twice from her... &lt;br /&gt;
and believes that two reincarnation/bodies were built...&lt;br /&gt;
&lt;br /&gt;
Now there were some downsides to the reincarnation: Coming back to&lt;br /&gt;
life, [[Nasar]] lost both his 12th character level and his 2nd ranger class&lt;br /&gt;
level. He also became Large, with corresponding penalties to AC, attack&lt;br /&gt;
rolls and hide skill rolls, as well as the inability to use many of his&lt;br /&gt;
magical items and a penalty to attack with his with his now undersized&lt;br /&gt;
weapons. He has lost some memories, and of course remembers nothing of&lt;br /&gt;
being in the maze since [[Malaki]] was in control of his body.&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] came to, in order to find himself in a half-dragon centaur body!&lt;br /&gt;
&lt;br /&gt;
Worse, we find out that not only was it not [[Malaki]], but the evil red&lt;br /&gt;
dragon ancestor that was in control of [[Nasar]]&#039;s body the whole time up&lt;br /&gt;
to his death, but as it appears that she is no longer with him,&lt;br /&gt;
that she has also reincarnated in some as yet unrevealed (but smaller) form and is completely free! &lt;br /&gt;
We don&#039;t know where she is or what she looks like, but we do know she is powerful and intelligent and&lt;br /&gt;
has worked with mind flayers in the past.  And we heard a evil laugh in the distance...&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] upon realizing that [[She]] is free, runs off with the goal of hunting her down, but is&lt;br /&gt;
talked down before he gets too far... however they do find the spot where the &#039;other&#039; body came into&lt;br /&gt;
being, and [[Nasar]] peels off all the fungi etc. from the wall and stuffs that into a bag in the hope of finding some trace of her to track down.&lt;br /&gt;
&lt;br /&gt;
Oh, and the kobold we captured escaped and may well have reported us to&lt;br /&gt;
his mind flayer master. At least he wasn&#039;t around for the&lt;br /&gt;
reincarnations. :)&lt;br /&gt;
&lt;br /&gt;
Anyhow [[Nasar]] is a bit confused and still getting used to his body so we&lt;br /&gt;
are resting up behind a disguised wall of fungus, in the dead end where [[Nasar]] died...&lt;br /&gt;
This will be quite the adventure!&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 500&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 350&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 13 - Wandering in the [[Labyrinth]] - &#039;&#039;April 18th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Into the [[Labyrinth]] we go!&lt;br /&gt;
&lt;br /&gt;
We now have a fair number of Kobolds, 1 MindFlayer, and one Evil Red Dragon in an unknown (but small) body loose in the maze...&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 810&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 600&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 495&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 360&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 260&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 14 - We Found It! [[Labyrinth]] - &#039;&#039;May 24th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We defeated the second big blue guy, and managed to find our way into the heart of the labyrinth&lt;br /&gt;
&lt;br /&gt;
Outside the Mazeheart:&lt;br /&gt;
&lt;br /&gt;
We defeated big bad blue through a combination of a lighting, searing light, some arrows (including an awesome critical hit from [[Cugdish]] ), which knocked it out then Nasar ran up and beat the unconscious body to death, to stop it from healing. We finished opening up the hole, tried to track Willows course and started hammering a hole through the next wall. Eventually [[Trona]] was freed from the spell, and given the time ti took that beast was tough...&lt;br /&gt;
&lt;br /&gt;
Trona and Nasar managed to hack a small hole in the wall enough to see a really big red leg.&lt;br /&gt;
Then we got ambushed by another set of demons, a Vrock, one of which apparently used some doubling illusion and got past gweara.&lt;br /&gt;
Trona killed them, but it sent off some plant spores which hurt Trona, Nasar and Gweara. Thankfully they were able to endure the pain long enough to resist the plant growth.&lt;br /&gt;
&lt;br /&gt;
Nasar got [[Cugdish]] to put a light spell on a copper coin and launched it through the hole, which gave us some clues about the distances and that somethings might not be affected by the stasis fields. [[Gol]] did some research on the circles. [[Gol]] used an animate rope to latch onto what we thought was [[Willow]], and was able to move her, although slowly, so she wasn&#039;t fully in the field... And we noted an arrow suspended in mid-air far in the distance, which over time seemed to move... although extremely slowly.&lt;br /&gt;
&lt;br /&gt;
Nasar and Cugdish then went further long the maze, used an earth elemental to go through the wall and discovered a way around, and we found ourselves at the heart of the maze! So everyone came into the heart of the maze area.&lt;br /&gt;
&lt;br /&gt;
In the MazeHeart:&lt;br /&gt;
&lt;br /&gt;
There was a big archway with a shimmery forcefield at the end and a whole bunch of glyphs and painting that described the raising of the scar mountains.. We determined that the forcefield was the boundary of a time-slowed area, in which there were three groups composed of Kobolds , the Illithid and the defending Elves and clerics... all locked in battle. Time was massively different within the field, with 2 hours outside being less than a round inside... and we could only enter with the assistance of the tokens... so only two of us could be in at one time.&lt;br /&gt;
&lt;br /&gt;
Trona and Cugdish popped inside and shot a few arrows at the MindFlayer and then did some mass healing on the Elves, and started to slowly change the odds in favour of the defenders. Cugdish can move faster with the help of the feather. So we are continuing to play the &amp;quot;Buff Squad&amp;quot; role, but have seriously hurt the Illithid, enough that it has gone invisible or fled the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Courtesy of Alex aka Trona)&lt;br /&gt;
Ok, so while [[Trona]] was a statue, [[Gol]], [[Nasar]] and [[Cugdish]] dealt with&lt;br /&gt;
the chaos monster (a critical hit from [[Cugdish]] sealed the deal - go&lt;br /&gt;
archer cleric! Then we got through one wall, explored a bit, and&lt;br /&gt;
Trona tried to get through the next wall. After a while, the others&lt;br /&gt;
went around and found an easier way into the room which a hole in the&lt;br /&gt;
wall showed to have a big red thing and a lumpy earthy thing that we&lt;br /&gt;
assumed was Willow. On the other side, the big red thing was a Balor&lt;br /&gt;
and it was bull rushed in stasis by a Chaotic good outsider. (Oh, we&lt;br /&gt;
also fought some Vrocks - killed one and two got away). Eventually we&lt;br /&gt;
saw the Big Slow Motion Fight between the Illithid and its elite&lt;br /&gt;
Kobolds (including spellcasters) and some remaining elves. We fixed&lt;br /&gt;
Willow and and with her help freed a 2nd chaotic good outsider (willow&lt;br /&gt;
had the good shield that freed people - Trona had a less good shield&lt;br /&gt;
that allowed conversation with the outsider, and some healing, but no&lt;br /&gt;
release. But Laran&#039;s diplomatic skills gained us an ally.&lt;br /&gt;
&lt;br /&gt;
After that things got slow. We could only enter the slow motion place 2&lt;br /&gt;
at a time, so could buff elves, shoot arrows at the mind flayer (go&lt;br /&gt;
[[Cugdish]] with *another* critical hit), and then get pulled out. The Mind&lt;br /&gt;
Flayer is hurt but has disappeared, &amp;amp; probably is invisible.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Gweara got magicked into accidentally releasing a &amp;quot;good&lt;br /&gt;
outsider&amp;quot; that was probably the [[Red Dragon]] that is Nasar&#039;s&lt;br /&gt;
nemesis-to-be. Argh. But not much we can do about that right now, and&lt;br /&gt;
we have a bigger issue to solve - stop the kobolds, locate and stop the&lt;br /&gt;
mind flayer, help the elves, fix the artifact, cure the worm threat at&lt;br /&gt;
its source, etc. So far the buffing seems to be slightly turning the&lt;br /&gt;
tide in our favour. It would be good to locate the mind flayer though&lt;br /&gt;
(See invisibility, glitterdust, &amp;amp; faerie fire could all help here,&lt;br /&gt;
although see invisibility cast first would help the most). Meanwhile,&lt;br /&gt;
mass cure light wounds, bless, mass (bear&#039;s endurance/bull&#039;s&lt;br /&gt;
strength/cat&#039;s grace etc.) can all help even if we can&#039;t locate the mind&lt;br /&gt;
flayer. The bardic music is likely also helping.&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9  - 1080&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 900&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 660&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 540&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 390&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 15 - Victory! [[Labyrinth]] - &#039;&#039;June 12th, 2010&#039;&#039;===&lt;br /&gt;
Gaming at Joes&lt;br /&gt;
&lt;br /&gt;
Quick Summary is that we defeated the MindFlayer, started to heal the damage done etc.&lt;br /&gt;
(Please feel free to add more information)&lt;br /&gt;
&lt;br /&gt;
Nasar went in and went after the MindFlayer after it was obvious that it was heading for the other exit.&lt;br /&gt;
The MF went through it, triggering Shimmer to drop the times stop field, and so Willow followed Nasar in chasing the MF.&lt;br /&gt;
Gweara went in and helped the elves for a bit.&lt;br /&gt;
Cugdish, Laran and Gal went around what turned out to be the other way.&lt;br /&gt;
&lt;br /&gt;
[[Golradir Helyanwe]] pushed himself into a magic jar on the MF, but looked dead.&lt;br /&gt;
&lt;br /&gt;
Cugdish tackled the MF and it&#039;s tentacles couldn&#039;t lock onto him.&lt;br /&gt;
&lt;br /&gt;
Nasar came along grappled it as well, and was getting tentacle locked but Cugdish held him of via the bestowal of Freedom of Movement...&lt;br /&gt;
&lt;br /&gt;
then the MF did a soul swap/magic jar with Nasar and placed it&#039;s mind into Nasars new body...&lt;br /&gt;
&lt;br /&gt;
After some incredible juggling, [[Golradir Helyanwe]] managed to switch things so everyone was in the right place and we broke the gem holding the soul &amp;amp; mind of the MF, thus hopefully killing it...&lt;br /&gt;
&lt;br /&gt;
We have since helped restore the plate and helped resurrect the seal.&lt;br /&gt;
&lt;br /&gt;
The angel turns out to belong to a god that does not seem to exist anymore...&lt;br /&gt;
&lt;br /&gt;
We&#039;ve been asked to stick around for two months to help clean up and guard everything while the site gets back on it&#039;s feet...&lt;br /&gt;
And we&#039;ve agreed.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also been asked to ship the Kobold stuff to the nearby village and will get a share of the exchange as payment...&lt;br /&gt;
&lt;br /&gt;
We&#039;re trying to figure out what to do next...&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 1620&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 1200&amp;lt;br&amp;gt;&lt;br /&gt;
11 -  990&amp;lt;br&amp;gt;&lt;br /&gt;
12 -  720&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 16 - Cleanup and Decisions - &#039;&#039;Jul 5th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The party helps to clean up the [[Waterfall City]] and get them back up on their feet.&lt;br /&gt;
&lt;br /&gt;
Meanwhile [[Red]] is out in the world and the party needs to figure out what next to do...&lt;br /&gt;
&lt;br /&gt;
Courtesy of Alex(tweaked by TJ):&lt;br /&gt;
&lt;br /&gt;
1) We spent time repairing the temple. [[Trona]] took a side-tour to meet&lt;br /&gt;
some treants and a dryad to find out what the knick-knacks do.&lt;br /&gt;
Apparently they are part of a satchel of serendipity. When ya need&lt;br /&gt;
something and have a good idea of what you need, pull one out and see&lt;br /&gt;
what happens, I guess. [[Trona]] accepted a long-term quest from the dryad to plant her 6&lt;br /&gt;
daughters. [[Willow]] has agreed to help with this.&lt;br /&gt;
&lt;br /&gt;
2) We also took the kobold stuff back to the nearby town of [[Muka&#039;l]] to sell. [[Laran]] met with the merchant that wanted an in&lt;br /&gt;
with the temple elves and arranged a deal as only Laran can. So we&lt;br /&gt;
bought a lot of gear, and got some cash to boot&lt;br /&gt;
(Side note: [[Trona]] and [[Nasar]] were not in town because it would look too&lt;br /&gt;
weird). [[Golradir Helyanwe]] teleported in and out to work on some magic boots).&lt;br /&gt;
We each ended up with 1500GP, plus assorted bits and pieces.&lt;br /&gt;
&lt;br /&gt;
3) We then identified the three [[Mind Crystals]] (causing Golradir Helyanwe to scream and fall over&lt;br /&gt;
unconscious) as some kind of memory crystals, including memories of a&lt;br /&gt;
priest meant to guard another [[Seal]], a merchant in [[Fershaw]], and an old adventuring companion of [[Nasar]], [[Remin]] the Necromancer! We then returned to&lt;br /&gt;
the temple, and outside the temple, accessed the crystals: [[Cugdish]]&lt;br /&gt;
accessed the priest crystal and got his last horrifying moments vs. a&lt;br /&gt;
dragon lich and its followers ([[Trona]] and [[Sentinel]] and I think [[Laran]] were&lt;br /&gt;
connected). This left [[Cugdish]] with a continual wound for a while.&lt;br /&gt;
Then [[Laran]] accessed the merchant (who also had a [[Seal]], and when it was&lt;br /&gt;
broken by the bad guy undead family in [[Fershaw]], it caused the [[Chaos!]]&lt;br /&gt;
Monster episode a few years back) and [[Trona]] and [[Sentinel]] were connected&lt;br /&gt;
here. The next day [[Nasar]] accessed [[Remin]]&#039;s crystal and [[Sentinel]] and [[Laran]] were&lt;br /&gt;
connected. That one was ugly, as [[Remin]] went through an opening to the&lt;br /&gt;
other side, and met . . . something so indescribably horrible (the Bad&lt;br /&gt;
God?) that even the memory of it nearly drove [[Nasar]] insane.  Luckily,&lt;br /&gt;
[[Laran]] got a priest to Heal [[Nasar]] while he was unconscious (but after&lt;br /&gt;
his broken bones from thrashing around were set. Equally luckily, [[Laran]] smoothed things over with the priest, who was quite upset with our recklessness.  [[Trona]] then held&lt;br /&gt;
[[Nasar]] down and covered his mouth at the priest&#039;s orders so he wouldn&#039;t&lt;br /&gt;
say Bad Names. We were all instructed never to talk about his and&lt;br /&gt;
indeed never to THINK about this again, as that would give the Bad God&lt;br /&gt;
power ([[Nasar]] thought about thinking about it, and had an Episode. But&lt;br /&gt;
he is slowly feeling better).&lt;br /&gt;
&lt;br /&gt;
From all of this the group now has some insight into the [[Story of the Seals]], a major thread that has been going on in the background.&lt;br /&gt;
&lt;br /&gt;
4) [[Golradir Helyanwe]] was smart enough to stay far away from all of this. But he was&lt;br /&gt;
foolish enough to be off on his own in the wild lands, mapping out&lt;br /&gt;
places to teleport. So he got jumped by a Frost Worm that ate his horse&lt;br /&gt;
([[Golradir Helyanwe]] and [[Ash the Cat]] were fine, they teleported away).&lt;br /&gt;
&lt;br /&gt;
Then the party stayed with the temple a while longer, to mentally heal,&lt;br /&gt;
physically train (a few level ups occurred) and plan the next step. The&lt;br /&gt;
next step seems to be to get to the town we traded stuff at([[Muka&#039;l]]), and then&lt;br /&gt;
work our way back through [[The Keep]], then to the place where [[Remin]] has his Last Stand at the&lt;br /&gt;
Basin to hopefully find bits of the [[Seal]] that broke there (if possible)&lt;br /&gt;
and return it to the elves to be fixed. If we don&#039;t find it, then we go&lt;br /&gt;
on, do the War Council thing about Red, contact the home base of [[Nasar]]/[[Laran]] ([[Caltha&#039;na&#039;b]]), and try to find the other Seal bits in [[Fershaw]] if possible. Thus&lt;br /&gt;
we are on two quests simultaneously - the [[Seal]] quest that is kept on the&lt;br /&gt;
QT, and the &amp;quot;get that red dragon and those awful vampires, and maybe&lt;br /&gt;
help the loremaster find stuff&amp;quot; quest that is a little more overt.&lt;br /&gt;
&lt;br /&gt;
On consideration we decided not to do the River Ride, but take a stately&lt;br /&gt;
1 week walk to the trading town. Also, [[Nasar]] and [[Trona]] are now called&lt;br /&gt;
[[Conner]] and [[Blue Wood]], and will likely stay out of the town itself when we&lt;br /&gt;
come to towns until we can be properly introduced (or in Nasar&#039;s case,&lt;br /&gt;
disguised and introduced).&lt;br /&gt;
&lt;br /&gt;
[[Trona]] also had a wicker/wood people carrying basket/backpack put on her,&lt;br /&gt;
so that she can carry 3 people in combat, or 6-7 in non-combat, in it.&lt;br /&gt;
Thus she can travel with them even at night, while they can rest, regain&lt;br /&gt;
spells, etc. [[Trona]] could carry [[Nasar]] in her arms if necessary too&lt;br /&gt;
(that would slow her down, though). But someone (Gweara) would have to&lt;br /&gt;
lead the horses.  And the horses would have to sleep sometime.&lt;br /&gt;
&lt;br /&gt;
[[Willow]] met her cohort, a dwarf cleric that I don&#039;t know the name of, but&lt;br /&gt;
who is connected to Willow&#039;s twin [[Ash]] (not to be confused with the familiar of [[Golradir Helyanwe]].&lt;br /&gt;
&lt;br /&gt;
[[Cugdish]] now has the former horse of [[Trona]] horse. [[Star]] is being taught by [[Cugdish]] to airwalk.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Troubled_Fey&amp;diff=2199</id>
		<title>Troubled Fey</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Troubled_Fey&amp;diff=2199"/>
		<updated>2010-07-06T17:33:10Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: /* Session 14 - We Found It! Labyrinth - &amp;#039;&amp;#039;May 24th, 2010&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Nov 11th, 2008&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Mega Turtles]]&lt;br /&gt;
&lt;br /&gt;
We talk to the Fey near [[Caltha&#039;na&#039;b]], that we had previously encountered when a young girl had gone missing.&lt;br /&gt;
&lt;br /&gt;
We set up a nice little party in the woods and brought along some of the magic wine that we had gotten from the Stalwart adventure. After a while the no longer young girl came along chatting with folks that were not visible. We met up with her and started chatting with her and her friends, toasting chatting, giving them the wine, talking for what seemed like hours through the afternoon and far into the evening...  Unbeknownst to us, we had drifted into the realm of the Fey... but we could catch glimpses of our hosts, after several more hours we noticed that our companions and the bard were not around, and couldn&#039;t see anyone, we then asked our hosts what world we were in and realized the others had been searching for us. Sadly we had to leave and asked for escort back to the mundane world... The young girl knew the way and guided us back.&lt;br /&gt;
&lt;br /&gt;
We left what was deep night, came through a bush and found it noonish... Upon making our way back to the town, we found that we had been gone for 10 days!!! Needless to say, our friends and companions were very glad to see us again!&lt;br /&gt;
&lt;br /&gt;
Upon checking, we discover that each of those that went into the Fey Realm have each been given a unique item that we think is some sort of special token or key.&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Trona]] received a wooden dagger. dark, blue-tinged, and fine-grained&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Nasar]] received a small bark box with a feather inside&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Millain]] recieved a small crystal jar full of an odourless liquid. It gently swirls, sparlking, and always reflects a forest behind you&amp;lt;br&amp;gt;&lt;br /&gt;
-- &amp;lt;Inn town&#039;s priest of Ehlohnna&amp;gt; received a firefly lantern&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The messenger had been and gone, left the message with [[Leriwyn]], indicating that there was definite troubles near [[The Keep]] and [[Living Forest]].&lt;br /&gt;
&lt;br /&gt;
We make arrangements with [[Janosh]] and [[Leriwyn]] to coordinate the construction of [[The Snapping Turtle]].&lt;br /&gt;
&lt;br /&gt;
We finished our arrangements and are waiting for a group put together by [[Lady Naomi]] to be ready before we head off to [[The Keep]], where her folks will stay and we head off to the [[Living Forest]] to find out what is going on with the Fey.&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;March 08, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Presumably we will wait for the group that Lady Naomi is putting together, then head pretty straight to [[The Keep]], gather information there, resupply and head for the [[Living Forest]], possibly dealing with wierdness along the way...&lt;br /&gt;
&lt;br /&gt;
John&#039;s character (unknown name right now) joined us at the [[The HearthStone Inn]].&lt;br /&gt;
&lt;br /&gt;
Actually we headed towards [[The Keep]] but had a bit of an adventure with another caravan at a place our caravan camped at one night. Someone stole some supplies, which led to us tracking down the theives, who had a bunch of loot tucked away in a special carpet much like a custom bag of holding. We returned what goods we could to the caravan, and then took the rest, and the criminals off to the next town where we reported eveything... we got to keep the carpet..&lt;br /&gt;
&lt;br /&gt;
On our way we were given the option of escorting a shipment out to [[Murt&#039;s_Haven]], which we declined due to timing.&lt;br /&gt;
&lt;br /&gt;
We then continued on our way, and I believe ended up at [[Dallford]] and talked to [[Alfdis]] about supplies and information.&lt;br /&gt;
&lt;br /&gt;
===Session 3 - &#039;&#039;Apr 05, 2009&#039;&#039;===&lt;br /&gt;
XP: 600 @ lvl 12; 660 @ lvl 11; 730 @ lvl 10; 800 @ lvl 9&lt;br /&gt;
&lt;br /&gt;
I believe we will likely head up to [[The Keep]] after resupplying in [[Dallford]], connect with our friends there and plan the route accordingly.&lt;br /&gt;
&lt;br /&gt;
By default, I am assuming that we will head to [[Muq&#039;Al]] from [[The Keep]] and from there into the [[Living Forest]]. Perhaps we can arrange some contact in [[Muq&#039;Al]] from the Keep in order to get the latest information?&lt;br /&gt;
&lt;br /&gt;
Adventures in [[Dallford]]: &amp;lt;br&amp;gt;&lt;br /&gt;
Trona witnessed a murder in a crowd but was unable to help other than ensuring the body was recovered.&amp;lt;br&amp;gt;&lt;br /&gt;
Gweara saw someone trying to steal Trona&#039;s saddlebag. She charged through the crowd on horseback, hurting several people. The thief gave up and ran away but Gwear found and captured him, holding him for the eventual arrival of Trona and the guards.&amp;lt;br&amp;gt;&lt;br /&gt;
The party breifly tried to buy some items from the market but gave up on the slimy merchants to wait for their lunch with [[Alfdis]] the next day. Meanwhile the rest of the party dug up some info on current events, including local trouble with minor Fey.&amp;lt;br&amp;gt;&lt;br /&gt;
The party went for lunch with [[Alfdis]] where they dug up lots of info, met some people who were very interested in their previous adventures in the Orc Lands, and were pointed at: a [[Living Forest]] expert in [[Muq&#039;Al]]; a gear contact locally; and a local minor Fey expert.&amp;lt;br&amp;gt;&lt;br /&gt;
They met with the Local Fey expert and arranged to trade their time for her time the next day.&amp;lt;br&amp;gt;&lt;br /&gt;
They met with the local gear contact, who turned out to be [[Alfdis]]. She arranged for significant gear shuffling and supply for the party, including several rings/collars of sustenance. She also introduced them to [[Golradir Helyanwe]]&amp;lt;br&amp;gt;&lt;br /&gt;
The party opted to stop at this point, leaving time to discuss how to proceed.&amp;lt;br&amp;gt;&lt;br /&gt;
===Session 4 - &#039;&#039;May 17, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Stopped in [[Dalford]], got more info, stocked up courtesy of Elftis, met Gal, went to [[Muka&#039;l]], got info on how to get to Waterfalls.&lt;br /&gt;
&lt;br /&gt;
===Session 5 - &#039;&#039;Sept 13, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Cleared the infection.&lt;br /&gt;
Talked to the two treants&lt;br /&gt;
Fought the cohorts &lt;br /&gt;
&lt;br /&gt;
===Session 6 - &#039;&#039;Sept 20, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Fought the messed up Nymph and cohorts etc. and then teleported back to the town.&lt;br /&gt;
Big fight, stories need to be added.&lt;br /&gt;
&lt;br /&gt;
===Session 7 - &#039;&#039;Oct 18, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We train, and we equip and we head back to the woods... and continue the grand adventure...&lt;br /&gt;
&lt;br /&gt;
We also allocated the MVP awards(out of game)&lt;br /&gt;
&lt;br /&gt;
A) circle dance - 300XP -&amp;gt; GAL&lt;br /&gt;
B) infested civilian detection 500XP -&amp;gt; Willow&lt;br /&gt;
C) defeat nymph&#039;s minions etc. 800XP -&amp;gt; Trona&lt;br /&gt;
D) defeating the nymph etc.1000XP -&amp;gt; split 50/50 Willow and Nasar&lt;br /&gt;
&lt;br /&gt;
This ended up as a big shopping expedition as we sold the dagger for 6500GP and the armoire for about 54,000 GP... So we got a lot of booster stuff&lt;br /&gt;
&lt;br /&gt;
We then headed back to the previous location only slightly hampered by a minor teleport error, and discovered that there was little trace of the previous battle.&lt;br /&gt;
&lt;br /&gt;
We then headed on and encountered a swarm of infected bugs/fey which we survived courtesy of Willow&#039;s wind and Gal&#039;s summoning a shelter and a quick fire being lit... then Jungle razing the swarm...&lt;br /&gt;
&lt;br /&gt;
We went further and found a spot and settled in for the night, only to have the door knocked on an hour later.&lt;br /&gt;
&lt;br /&gt;
After some dickering through the closed door we found that these were pretty high up [[Fey]] one in particular being the [[Dawn Brother]] with whom we exchanged much information and got some clues about what is going on. He also shifted us to within a few minutes walking distance of the [[Elven WaterFall City]], and helped [[Willow]] regain her [[Fey]] heritage again.&lt;br /&gt;
&lt;br /&gt;
We checked out the location and bumped into two infected [[Treant]]&#039;s and had to do battle, curing one and killing the other... at the cost of [[Gol]] getting trapped under one and [[Nasar]] becoming slightly infected, but cleared.&lt;br /&gt;
&lt;br /&gt;
We then wandered up to the actual [[Elven WaterFall City]] and it looks like lots of stuff is infected there... so we called it quits for the night/day.&lt;br /&gt;
&lt;br /&gt;
===Session 8 - &#039;&#039;Nov 1, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We slept in the rope trick overnight, recharged spells &lt;br /&gt;
&lt;br /&gt;
Via Alex/[[Trona]]:&lt;br /&gt;
This session, we fought a blackberry bush! With rabbits in it! One of&lt;br /&gt;
them tried to kill [[Willow]]! Then Trona went on watch and sucked at&lt;br /&gt;
spotting things (a trend that continued that session), so got suckered&lt;br /&gt;
by a squirrel on her back! Killed it but got wormed (sigh) but her&lt;br /&gt;
sword could at least remember what she couldn&#039;t. Then a crow tried to&lt;br /&gt;
get her. Then a deer nearly came to us, with a wormy arrow (great a&lt;br /&gt;
wormed archer). But the deer left. Then we ran into a burrowing&lt;br /&gt;
mammal. It is like they all saw Disney and got pissed off at it or&lt;br /&gt;
something. :)&lt;br /&gt;
&lt;br /&gt;
Then we went closer to the waterfall and found wormed displacer beasts&lt;br /&gt;
in the woods (with a BIG mama displacer beast). We tried to outrun them&lt;br /&gt;
invisibly while Willow caused a distraction. But they tracked Willow by&lt;br /&gt;
scent to the waterfall where we were to meet, so the fight was on&lt;br /&gt;
anyhow. So far, the good news is the mama is at the visible worm stage&lt;br /&gt;
(so stage 2, one stage from death and vulnerable to a remove curse in an&lt;br /&gt;
explosive way). The bad news is that the littler kitties are up the&lt;br /&gt;
tree with party members causing all sorts of trouble near the rope&lt;br /&gt;
bridge (well, single rope) we want to use to cross over to the cave&lt;br /&gt;
behind the waterfall to find out what&#039;s what. Oh, and that [[Nasar]] is&lt;br /&gt;
(unbeknownst to us) under the control of his EVIL ANCIENT RED DRAGON&lt;br /&gt;
ancestor. Yee gawds protect us all. :)&lt;br /&gt;
&lt;br /&gt;
Nasar:&lt;br /&gt;
&lt;br /&gt;
Was climbing the tree/ladder then fell into the maw of one of the beasts (big mamma?) and realized his only chance to escape was to call on his ancestors... unfortunately the &#039;&#039;&#039;wrong&#039;&#039;&#039; one answered... but she the dimension doored to the top of the tree, then launched a Jungle Razor blast down at the big beast, and is now trying to decide what to do next...&lt;br /&gt;
&lt;br /&gt;
XP:&lt;br /&gt;
&lt;br /&gt;
lvl 10 - 900&lt;br /&gt;
lvl 11 - 660&lt;br /&gt;
lvl 12 - 540&lt;br /&gt;
&lt;br /&gt;
MVP of 450 points to be awarded&lt;br /&gt;
&lt;br /&gt;
===Session 9 - &#039;&#039;Dec 6th, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Where we hopefully finish the battle with the wormed displacer beasts... and get to the other side of the waterfall...&lt;br /&gt;
&lt;br /&gt;
Rough sketch before we forget:&lt;br /&gt;
&lt;br /&gt;
Big mamma wormed displacer beast engulfed the tree... we got out by flying, levitation and greater floating disks&lt;br /&gt;
&lt;br /&gt;
[[Gol]] burned the rope&lt;br /&gt;
[[Trona]] got engulfed, fought her way free, aided by a few fireballs from [[Nasar]]/Red and a lightning bolt from [[Gol]],&lt;br /&gt;
Big mamma &#039;dissolved&#039; into the tree...&lt;br /&gt;
&lt;br /&gt;
On the way across, [[Trona]]&#039;s sword noticed Red&#039;s evilness, so Red threw an Allip at [[Trona]] to distract her and it basically worked.&lt;br /&gt;
&lt;br /&gt;
[[Gol]] determined that there was part of the surface at least a 40 ft sphere of Anti-magic coming out of the waterfall.&lt;br /&gt;
&lt;br /&gt;
We got to the top of the waterfall cleared ourselves of the worms. Red had to drop the non-detection, but stayed mostly away&lt;br /&gt;
&lt;br /&gt;
On scouting the area, we found heaps of bodies, mostly decomposed ~ 6months old, determined they were defenders, but noticed strange holes in the back of some of the skulls. Tried to find another entrance, no go. Found a place to anchor the rope. Found a place to shelter.&lt;br /&gt;
[[Laran]] did a Legend Lore on the site of the ambush and got some info about the battle.&lt;br /&gt;
&lt;br /&gt;
roughly summarized here: &lt;br /&gt;
&lt;br /&gt;
- disguised as trade&amp;lt;br&amp;gt;&lt;br /&gt;
- attack was evil in thought, deed and goal&amp;lt;br&amp;gt;&lt;br /&gt;
- the weaker attackers were used as fodder to wear down the attackers&amp;lt;br&amp;gt;&lt;br /&gt;
- the guardians found till the end&amp;lt;br&amp;gt;&lt;br /&gt;
- innocents who served them were dedicated and strong but could not resist when minds consumed&amp;lt;br&amp;gt;&lt;br /&gt;
- alarm raised too late&amp;lt;br&amp;gt;&lt;br /&gt;
- entrance betrayed&amp;lt;br&amp;gt;&lt;br /&gt;
- guardians failed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A necklace was found that registered as evil. Red recognized it and gave some sketchy details, as she had a clue about what opponents they might be up against.&lt;br /&gt;
&lt;br /&gt;
The rope was fetched and anchored up to the top.&lt;br /&gt;
&lt;br /&gt;
We sheltered through the night, then tried legend lore on the necklace, no go, and then it was destroyed, and then Red was again detected by the sword... and through another allip, but folks noticed the spell casting... and much telepathic discussion ensued...&lt;br /&gt;
&lt;br /&gt;
We then headed into the waterfall...&lt;br /&gt;
&lt;br /&gt;
First [[Trona]] and [[Willow]], then [[Nasar]]/Red and [[Laran]]&lt;br /&gt;
&lt;br /&gt;
Upon entering the [[Waterfall City]], Nasar returned to the fore, and confused tried to back out, then Red popped back in control, and decided to go on into the Waterfall, figuring she&#039;ll get some gain out of it, and wanting to know what is going on.&lt;br /&gt;
&lt;br /&gt;
Once back inside and in the entrance, Trona explained roughly what had happened and that they believe Red was in control.&lt;br /&gt;
&lt;br /&gt;
[[Willow]] went ahead and found some traps, disabling one or two of them&lt;br /&gt;
&lt;br /&gt;
[[Gol]], [[Gweara]] and [[Felix]] are at the top outside the Waterfall...&lt;br /&gt;
&lt;br /&gt;
And this is where we stopped this session...&lt;br /&gt;
&lt;br /&gt;
Oh and XP was awarded:&lt;br /&gt;
&lt;br /&gt;
lvl 10 - 900 &amp;lt;br&amp;gt;&lt;br /&gt;
lvl 11 - 660 &amp;lt;br&amp;gt;&lt;br /&gt;
lvl 12 - 540 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bonus points for TJ for Playing &#039;Red&#039;&lt;br /&gt;
&lt;br /&gt;
===Session 10 - &#039;&#039;Dec 11th, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We get to explore the [[Waterfall City]]...&lt;br /&gt;
&lt;br /&gt;
And interesting things happen with [[Nasar]]...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 11 - &#039;&#039;Jan 10th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We explore further into the depths of the [[Waterfall City]]...&lt;br /&gt;
&lt;br /&gt;
Alex&#039;s summary:(tweaked by TJ/Nasar)&amp;lt;br&amp;gt;  &lt;br /&gt;
Ok, we couldn&#039;t get [[Gol]] or his cat out (his prison door control thingy&lt;br /&gt;
was busted) but we got a kobold out (after charming him and finding out&lt;br /&gt;
things, see below) and granting the kobold the merciful death it&lt;br /&gt;
craved. The details, well it looks like: a) An [[Illithid]] ([[Mind Flayer]])&lt;br /&gt;
is behind this and is trying to do something with the artifact, probably&lt;br /&gt;
in the service of its God, the [[Devourer of Souls]] (this God has been&lt;br /&gt;
quiet lately, perhaps bound ages ago by artifacts like this one?), and&lt;br /&gt;
b) By the way, this [[Illithid]] was pretending to be the [[paladin]] we met&lt;br /&gt;
long ago at [[The_Mine]]! So those kobolds we thought we&lt;br /&gt;
had reformed, didn&#039;t, the paladin we thought we left in charge, was in&lt;br /&gt;
charge the whole time, and the poor miners, etc. that we sent to&lt;br /&gt;
resettle the mining town were simply totally screwed! Plus, there was&lt;br /&gt;
something weird about the mine that we never figured out, but that the&lt;br /&gt;
[[Illithid]] probably did, because they are dangerously smart. Yikes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So after that bombshell, we rely on [[Willow]] to get out of the prison room&lt;br /&gt;
(well, [[Mala]]/[[Nasar]] has to Dimension Door past the door out, because&lt;br /&gt;
otherwise she gets bounced back into a prison cell). Then we find more&lt;br /&gt;
bodies of elves (alas) that start attacking us (alas!), well , attacking&lt;br /&gt;
[[Mala]] mainly. We deal with them and then find out this is where the&lt;br /&gt;
children were. Very grim work indeed, putting their bodies to rest.&lt;br /&gt;
Then we find a very very very very very trapped door that [[Willow]] deals&lt;br /&gt;
with at cost. We decide not to go through until everyone has their&lt;br /&gt;
spells back. [[Willow]] the next day tries to gather some poison from a&lt;br /&gt;
door trap, but gets poisoned (losing two neutralize poisons, since the&lt;br /&gt;
trap resets and she gets poisoned AGAIN!). But we get through. Then&lt;br /&gt;
we face a suicidal ghost that [[Trona]] talks down (fairly high diplomacy +&lt;br /&gt;
agent of the same god as the ghost = chance of success) so we avoid a&lt;br /&gt;
combat and find out that the ghost got frightened and likely mind&lt;br /&gt;
controlled to help the attackers breach the defenses. We lay the body&lt;br /&gt;
of that ghost to rest and it quiets down a bit. Then we find a&lt;br /&gt;
[[Labyrinth]] that likely has the relic in it, and [[Laran]] does a Legend&lt;br /&gt;
Lore. Turns out it was build by a minotaur sorcerer, taken over by&lt;br /&gt;
dwarves (who added to it), taken over by a follower of [[Ehlonna]] when they&lt;br /&gt;
died out, and then left in the care of the follower&#039;s acolyte when the&lt;br /&gt;
follower died helping to raise the Great Big Mountain Range ([[Scar Mountains]]) wayyy back&lt;br /&gt;
in the past to keep the really bad monsters out. The acolyte grew in&lt;br /&gt;
power and added even more defenses to the Labyrinth and general area (I&lt;br /&gt;
think I get where all these traps came from) and likely put in animals&lt;br /&gt;
and plants and such inside to keep the relic safe, but alas the [[Illithid]]&lt;br /&gt;
and his metric fuckton of kobold followers breached the defenses and&lt;br /&gt;
compromised the legacy. &lt;br /&gt;
&lt;br /&gt;
So we are planning to enter in a reverse V&lt;br /&gt;
formation, with [[Trona]] and [[Willow]] as advance points, [[Laran]] and&lt;br /&gt;
[[Mala]]/[[Nasar]] next, and [[Gweara]] as the vertex at the back. &lt;br /&gt;
&lt;br /&gt;
We think there could be kobolds, an [[Illithid]] (maybe with class levels, since it seems&lt;br /&gt;
capable of illusion and dimension door and maybe fear and charm or&lt;br /&gt;
compulsion powers), and possibly warped defenses (more wormed animals,&lt;br /&gt;
maybe? Does the memory eating ability of worms tie into the illithid&#039;s&lt;br /&gt;
eating of brains?). And possibly lots of traps, both magical and&lt;br /&gt;
mundane, as set by [[Minotaur]]s, dwarves, paranoid elves, kobolds and an&lt;br /&gt;
[[Illithid]]. Oy!&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 1200&amp;lt;br&amp;gt;&lt;br /&gt;
11 -  990&amp;lt;br&amp;gt;&lt;br /&gt;
12 -  720&amp;lt;br&amp;gt;&lt;br /&gt;
13 -  585&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MVP - 500&lt;br /&gt;
&lt;br /&gt;
===Session 12 - Into the [[Labyrinth]] - &#039;&#039;March 28th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
(tweaked from Alex&#039;s notes)&lt;br /&gt;
&lt;br /&gt;
Before we can head into the Labyrinth....&lt;br /&gt;
&lt;br /&gt;
The party is joined by a half-orc cleric/fighter of Fharlagn called&lt;br /&gt;
[[Cugdish]], who had met [[Nasar]] previously and has suffered a teleport&lt;br /&gt;
mishap to place him near us. The augury coin gives him the thumbs up&lt;br /&gt;
and we start into the maze.&lt;br /&gt;
&lt;br /&gt;
There is a one way doorway that I can go back and forth between but the&lt;br /&gt;
party seemingly cannot. On the other side the walls are covered with&lt;br /&gt;
giant fungi (edible). I run into two kobolds and one hides while the&lt;br /&gt;
other runs to report us. We capture the hiding one but the other got&lt;br /&gt;
away . . . or did he? We heard a shriek and went to investigate.&lt;br /&gt;
&lt;br /&gt;
And the monsters literally got the drop on us in a big way, capturing&lt;br /&gt;
[[Willow]] and [[Laran]] as well as casting magical darkvision-proof darkness&lt;br /&gt;
(thanks to [[Cugdish]]&#039;s Dispel Magic and [[Willow]]s daylight shield, we had a&lt;br /&gt;
chance). The fight was tight (it was hard to hurt the creatures&lt;br /&gt;
without hurting the people they were enveloping) and Laran nearly died&lt;br /&gt;
(-9 hp!) and alas, [[Nasar]]/[[Malaki]] did die. We tracked where the creature&lt;br /&gt;
took his body and [[Willow]] reincarnated him.&lt;br /&gt;
&lt;br /&gt;
During the darkness fight, [[Trona]] had no darkvision and so was relying on her sword to tell her where to go.  [[Laran]] had no darkvision and had a hand on [[Trona]]&#039;s shoulder.  So it really was the blind leading the blind, with the help of a seeing eye sword.&lt;br /&gt;
&lt;br /&gt;
But in surprise [[Willow]] in doing the reincarnation, felt something pulled twice from her... &lt;br /&gt;
and believes that two reincarnation/bodies were built...&lt;br /&gt;
&lt;br /&gt;
Now there were some downsides to the reincarnation: Coming back to&lt;br /&gt;
life, [[Nasar]] lost both his 12th character level and his 2nd ranger class&lt;br /&gt;
level. He also became Large, with corresponding penalties to AC, attack&lt;br /&gt;
rolls and hide skill rolls, as well as the inability to use many of his&lt;br /&gt;
magical items and a penalty to attack with his with his now undersized&lt;br /&gt;
weapons. He has lost some memories, and of course remembers nothing of&lt;br /&gt;
being in the maze since [[Malaki]] was in control of his body.&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] came to, in order to find himself in a half-dragon centaur body!&lt;br /&gt;
&lt;br /&gt;
Worse, we find out that not only was it not [[Malaki]], but the evil red&lt;br /&gt;
dragon ancestor that was in control of [[Nasar]]&#039;s body the whole time up&lt;br /&gt;
to his death, but as it appears that she is no longer with him,&lt;br /&gt;
that she has also reincarnated in some as yet unrevealed (but smaller) form and is completely free! &lt;br /&gt;
We don&#039;t know where she is or what she looks like, but we do know she is powerful and intelligent and&lt;br /&gt;
has worked with mind flayers in the past.  And we heard a evil laugh in the distance...&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] upon realizing that [[She]] is free, runs off with the goal of hunting her down, but is&lt;br /&gt;
talked down before he gets too far... however they do find the spot where the &#039;other&#039; body came into&lt;br /&gt;
being, and [[Nasar]] peels off all the fungi etc. from the wall and stuffs that into a bag in the hope of finding some trace of her to track down.&lt;br /&gt;
&lt;br /&gt;
Oh, and the kobold we captured escaped and may well have reported us to&lt;br /&gt;
his mind flayer master. At least he wasn&#039;t around for the&lt;br /&gt;
reincarnations. :)&lt;br /&gt;
&lt;br /&gt;
Anyhow [[Nasar]] is a bit confused and still getting used to his body so we&lt;br /&gt;
are resting up behind a disguised wall of fungus, in the dead end where [[Nasar]] died...&lt;br /&gt;
This will be quite the adventure!&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 500&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 350&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 13 - Wandering in the [[Labyrinth]] - &#039;&#039;April 18th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Into the [[Labyrinth]] we go!&lt;br /&gt;
&lt;br /&gt;
We now have a fair number of Kobolds, 1 MindFlayer, and one Evil Red Dragon in an unknown (but small) body loose in the maze...&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 810&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 600&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 495&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 360&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 260&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 14 - We Found It! [[Labyrinth]] - &#039;&#039;May 24th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We defeated the second big blue guy, and managed to find our way into the heart of the labyrinth&lt;br /&gt;
&lt;br /&gt;
Outside the Mazeheart:&lt;br /&gt;
&lt;br /&gt;
We defeated big bad blue through a combination of a lighting, searing light, some arrows (including an awesome critical hit from [[Cugdish]] ), which knocked it out then Nasar ran up and beat the unconscious body to death, to stop it from healing. We finished opening up the hole, tried to track Willows course and started hammering a hole through the next wall. Eventually [[Trona]] was freed from the spell, and given the time ti took that beast was tough...&lt;br /&gt;
&lt;br /&gt;
Trona and Nasar managed to hack a small hole in the wall enough to see a really big red leg.&lt;br /&gt;
Then we got ambushed by another set of demons, a Vrock, one of which apparently used some doubling illusion and got past gweara.&lt;br /&gt;
Trona killed them, but it sent off some plant spores which hurt Trona, Nasar and Gweara. Thankfully they were able to endure the pain long enough to resist the plant growth.&lt;br /&gt;
&lt;br /&gt;
Nasar got [[Cugdish]] to put a light spell on a copper coin and launched it through the hole, which gave us some clues about the distances and that somethings might not be affected by the stasis fields. [[Gol]] did some research on the circles. [[Gol]] used an animate rope to latch onto what we thought was [[Willow]], and was able to move her, although slowly, so she wasn&#039;t fully in the field... And we noted an arrow suspended in mid-air far in the distance, which over time seemed to move... although extremely slowly.&lt;br /&gt;
&lt;br /&gt;
Nasar and Cugdish then went further long the maze, used an earth elemental to go through the wall and discovered a way around, and we found ourselves at the heart of the maze! So everyone came into the heart of the maze area.&lt;br /&gt;
&lt;br /&gt;
In the MazeHeart:&lt;br /&gt;
&lt;br /&gt;
There was a big archway with a shimmery forcefield at the end and a whole bunch of glyphs and painting that described the raising of the scar mountains.. We determined that the forcefield was the boundary of a time-slowed area, in which there were three groups composed of Kobolds , the Illithid and the defending Elves and clerics... all locked in battle. Time was massively different within the field, with 2 hours outside being less than a round inside... and we could only enter with the assistance of the tokens... so only two of us could be in at one time.&lt;br /&gt;
&lt;br /&gt;
Trona and Cugdish popped inside and shot a few arrows at the MindFlayer and then did some mass healing on the Elves, and started to slowly change the odds in favour of the defenders. Cugdish can move faster with the help of the feather. So we are continuing to play the &amp;quot;Buff Squad&amp;quot; role, but have seriously hurt the Illithid, enough that it has gone invisible or fled the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Courtesy of Alex aka Trona)&lt;br /&gt;
Ok, so while [[Trona]] was a statue, [[Gol]], [[Nasar]] and [[Cugdish]] dealt with&lt;br /&gt;
the chaos monster (a critical hit from [[Cugdish]] sealed the deal - go&lt;br /&gt;
archer cleric! Then we got through one wall, explored a bit, and&lt;br /&gt;
Trona tried to get through the next wall. After a while, the others&lt;br /&gt;
went around and found an easier way into the room which a hole in the&lt;br /&gt;
wall showed to have a big red thing and a lumpy earthy thing that we&lt;br /&gt;
assumed was Willow. On the other side, the big red thing was a Balor&lt;br /&gt;
and it was bull rushed in stasis by a Chaotic good outsider. (Oh, we&lt;br /&gt;
also fought some Vrocks - killed one and two got away). Eventually we&lt;br /&gt;
saw the Big Slow Motion Fight between the Illithid and its elite&lt;br /&gt;
Kobolds (including spellcasters) and some remaining elves. We fixed&lt;br /&gt;
Willow and and with her help freed a 2nd chaotic good outsider (willow&lt;br /&gt;
had the good shield that freed people - Trona had a less good shield&lt;br /&gt;
that allowed conversation with the outsider, and some healing, but no&lt;br /&gt;
release. But Laran&#039;s diplomatic skills gained us an ally.&lt;br /&gt;
&lt;br /&gt;
After that things got slow. We could only enter the slow motion place 2&lt;br /&gt;
at a time, so could buff elves, shoot arrows at the mind flayer (go&lt;br /&gt;
[[Cugdish]] with *another* critical hit), and then get pulled out. The Mind&lt;br /&gt;
Flayer is hurt but has disappeared, &amp;amp; probably is invisible.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Gweara got magicked into accidentally releasing a &amp;quot;good&lt;br /&gt;
outsider&amp;quot; that was probably the [[Red Dragon]] that is Nasar&#039;s&lt;br /&gt;
nemesis-to-be. Argh. But not much we can do about that right now, and&lt;br /&gt;
we have a bigger issue to solve - stop the kobolds, locate and stop the&lt;br /&gt;
mind flayer, help the elves, fix the artifact, cure the worm threat at&lt;br /&gt;
its source, etc. So far the buffing seems to be slightly turning the&lt;br /&gt;
tide in our favour. It would be good to locate the mind flayer though&lt;br /&gt;
(See invisibility, glitterdust, &amp;amp; faerie fire could all help here,&lt;br /&gt;
although see invisibility cast first would help the most). Meanwhile,&lt;br /&gt;
mass cure light wounds, bless, mass (bear&#039;s endurance/bull&#039;s&lt;br /&gt;
strength/cat&#039;s grace etc.) can all help even if we can&#039;t locate the mind&lt;br /&gt;
flayer. The bardic music is likely also helping.&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9  - 1080&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 900&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 660&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 540&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 390&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 15 - Victory! [[Labyrinth]] - &#039;&#039;June 12th, 2010&#039;&#039;===&lt;br /&gt;
Gaming at Joes&lt;br /&gt;
&lt;br /&gt;
Quick Summary is that we defeated the MindFlayer, started to heal the damage done etc.&lt;br /&gt;
(Please feel free to add more information)&lt;br /&gt;
&lt;br /&gt;
Nasar went in and went after the MindFlayer after it was obvious that it was heading for the other exit.&lt;br /&gt;
The MF went through it, triggering Shimmer to drop the times stop field, and so Willow followed Nasar in chasing the MF.&lt;br /&gt;
Gweara went in and helped the elves for a bit.&lt;br /&gt;
Cugdish, Laran and Gal went around what turned out to be the other way.&lt;br /&gt;
&lt;br /&gt;
[[Golradir Helyanwe]] pushed himself into a magic jar on the MF, but looked dead.&lt;br /&gt;
&lt;br /&gt;
Cugdish tackled the MF and it&#039;s tentacles couldn&#039;t lock onto him.&lt;br /&gt;
&lt;br /&gt;
Nasar came along grappled it as well, and was getting tentacle locked but Cugdish held him of via the bestowal of Freedom of Movement...&lt;br /&gt;
&lt;br /&gt;
then the MF did a soul swap/magic jar with Nasar and placed it&#039;s mind into Nasars new body...&lt;br /&gt;
&lt;br /&gt;
After some incredible juggling, [[Golradir Helyanwe]] managed to switch things so everyone was in the right place and we broke the gem holding the soul &amp;amp; mind of the MF, thus hopefully killing it...&lt;br /&gt;
&lt;br /&gt;
We have since helped restore the plate and helped resurrect the seal.&lt;br /&gt;
&lt;br /&gt;
The angel turns out to belong to a god that does not seem to exist anymore...&lt;br /&gt;
&lt;br /&gt;
We&#039;ve been asked to stick around for two months to help clean up and guard everything while the site gets back on it&#039;s feet...&lt;br /&gt;
And we&#039;ve agreed.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also been asked to ship the Kobold stuff to the nearby village and will get a share of the exchange as payment...&lt;br /&gt;
&lt;br /&gt;
We&#039;re trying to figure out what to do next...&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 1620&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 1200&amp;lt;br&amp;gt;&lt;br /&gt;
11 -  990&amp;lt;br&amp;gt;&lt;br /&gt;
12 -  720&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 16 - Cleanup and Decisions - &#039;&#039;Jul 5th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The party helps to clean up the [[Waterfall City]] and get them back up on their feet.&lt;br /&gt;
&lt;br /&gt;
Meanwhile [[Red]] is out in the world and the party needs to figure out what next to do...&lt;br /&gt;
&lt;br /&gt;
Courtesy of Alex(tweaked by TJ):&lt;br /&gt;
&lt;br /&gt;
1) We spent time repairing the temple. [[Trona]] took a side-tour to meet&lt;br /&gt;
some treants and a dryad to find out what the knick-knacks do.&lt;br /&gt;
Apparently they are part of a satchel of serendipity. When ya need&lt;br /&gt;
something and have a good idea of what you need, pull one out and see&lt;br /&gt;
what happens, I guess. [[Trona]] accepted a long-term quest from the dryad to plant her 6&lt;br /&gt;
daughters. [[Willow]] has agreed to help with this.&lt;br /&gt;
&lt;br /&gt;
2) We also took the kobold stuff back to the nearby town of [[Muka&#039;l]] to sell. [[Laran]] met with the merchant that wanted an in&lt;br /&gt;
with the temple elves and arranged a deal as only Laran can. So we&lt;br /&gt;
bought a lot of gear, and got some cash to boot&lt;br /&gt;
(Side note: [[Trona]] and [[Nasar]] were not in town because it would look too&lt;br /&gt;
weird). [[Golradir Helyanwe]] teleported in and out to work on some magic boots).&lt;br /&gt;
We each ended up with 1500GP, plus assorted bits and pieces.&lt;br /&gt;
&lt;br /&gt;
3) We then identified the three [[Mind Crystals]] (causing Golradir Helyanwe to scream and fall over&lt;br /&gt;
unconscious) as some kind of memory crystals, including memories of a&lt;br /&gt;
priest meant to guard another [[Seal]], a merchant in [[Fershaw]], and an old adventuring companion of [[Nasar]], [[Remin]] the Necromancer! We then returned to&lt;br /&gt;
the temple, and outside the temple, accessed the crystals: [[Cugdish]]&lt;br /&gt;
accessed the priest crystal and got his last horrifying moments vs. a&lt;br /&gt;
dragon lich and its followers ([[Trona]] and [[Sentinel]] and I think [[Laran]] were&lt;br /&gt;
connected). This left [[Cugdish]] with a continual wound for a while.&lt;br /&gt;
Then [[Laran]] accessed the merchant (who also had a [[Seal]], and when it was&lt;br /&gt;
broken by the bad guy undead family in [[Fershaw]], it caused the [[Chaos!]]&lt;br /&gt;
Monster episode a few years back) and [[Trona]] and [[Sentinel]] were connected&lt;br /&gt;
here. The next day [[Nasar]] accessed [[Remin]]&#039;s crystal and [[Sentinel]] and [[Laran]] were&lt;br /&gt;
connected. That one was ugly, as [[Remin]] went through an opening to the&lt;br /&gt;
other side, and met . . . something so indescribably horrible (the Bad&lt;br /&gt;
God?) that even the memory of it nearly drove [[Nasar]] insane.  Luckily,&lt;br /&gt;
[[Laran]] got a priest to Heal [[Nasar]] while he was unconscious (but after&lt;br /&gt;
his broken bones from thrashing around were set. Equally luckily, [[Laran]] smoothed things over with the priest, who was quite upset with our recklessness.  [[Trona]] then held&lt;br /&gt;
[[Nasar]] down and covered his mouth at the priest&#039;s orders so he wouldn&#039;t&lt;br /&gt;
say Bad Names. We were all instructed never to talk about his and&lt;br /&gt;
indeed never to THINK about this again, as that would give the Bad God&lt;br /&gt;
power ([[Nasar]] thought about thinking about it, and had an Episode. But&lt;br /&gt;
he is slowly feeling better).&lt;br /&gt;
&lt;br /&gt;
From all of this the group now has some insight into the [[Story of the Seals]], a major thread that has been going on in the background.&lt;br /&gt;
&lt;br /&gt;
4) [[Golradir Helyanwe]] was smart enough to stay far away from all of this. But he was&lt;br /&gt;
foolish enough to be off on his own in the wild lands, mapping out&lt;br /&gt;
places to teleport. So he got jumped by a Frost Worm that ate his horse&lt;br /&gt;
([[Golradir Helyanwe]] and [[Ash the Cat]] were fine, they teleported away).&lt;br /&gt;
&lt;br /&gt;
Then the party stayed with the temple a while longer, to mentally heal,&lt;br /&gt;
physically train (a few level ups occurred) and plan the next step. The&lt;br /&gt;
next step seems to be to get to the town we traded stuff at([[Muka&#039;l]]), and then&lt;br /&gt;
work our way back through [[The Keep]], then to the place where [[Remin]] has his Last Stand at the&lt;br /&gt;
Basin to hopefully find bits of the [[Seal]] that broke there (if possible)&lt;br /&gt;
and return it to the elves to be fixed. If we don&#039;t find it, then we go&lt;br /&gt;
on, do the War Council thing about Red, contact the home base of [[Nasar]]/[[Laran]] ([[Caltha&#039;na&#039;b]]), and try to find the other Seal bits in [[Fershaw]] if possible. Thus&lt;br /&gt;
we are on two quests simultaneously - the [[Seal]] quest that is kept on the&lt;br /&gt;
QT, and the &amp;quot;get that red dragon and those awful vampires, and maybe&lt;br /&gt;
help the loremaster find stuff&amp;quot; quest that is a little more overt.&lt;br /&gt;
&lt;br /&gt;
On consideration we decided not to do the River Ride, but take a stately&lt;br /&gt;
1 week walk to the trading town. Also, [[Nasar]] and [[Trona]] are now called&lt;br /&gt;
[[Conner]] and [[Blue Wood]], and will likely stay out of the town itself when we&lt;br /&gt;
come to towns until we can be properly introduced (or in Nasar&#039;s case,&lt;br /&gt;
disguised and introduced).&lt;br /&gt;
&lt;br /&gt;
[[Trona]] also had a wicker/wood people carrying basket/backpack put on her,&lt;br /&gt;
so that she can carry 3 people in combat, or 6-7 in non-combat, in it.&lt;br /&gt;
Thus she can travel with them even at night, while they can rest, regain&lt;br /&gt;
spells, etc. [[Trona]] could carry [[Nasar]] in her arms if necessary too&lt;br /&gt;
(that would slow her down, though). But someone (Gweara) would have to&lt;br /&gt;
lead the horses.  And the horses would have to sleep sometime.&lt;br /&gt;
&lt;br /&gt;
[[Willow]] met her cohort, a dwarf cleric that I don&#039;t know the name of, but&lt;br /&gt;
who is connected to Willow&#039;s twin [[Ash]] (not to be confused with the familiar of [[Golradir Helyanwe]].&lt;br /&gt;
&lt;br /&gt;
[[Cugdish]] now has the former horse of [[Trona]] horse. [[Star]] is being taught by [[Cugdish]] to airwalk.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Troubled_Fey&amp;diff=2198</id>
		<title>Troubled Fey</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Troubled_Fey&amp;diff=2198"/>
		<updated>2010-07-06T17:32:47Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: /* Session 14 - We Found It! Labyrinth - &amp;#039;&amp;#039;May 24th, 2010&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Nov 11th, 2008&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Mega Turtles]]&lt;br /&gt;
&lt;br /&gt;
We talk to the Fey near [[Caltha&#039;na&#039;b]], that we had previously encountered when a young girl had gone missing.&lt;br /&gt;
&lt;br /&gt;
We set up a nice little party in the woods and brought along some of the magic wine that we had gotten from the Stalwart adventure. After a while the no longer young girl came along chatting with folks that were not visible. We met up with her and started chatting with her and her friends, toasting chatting, giving them the wine, talking for what seemed like hours through the afternoon and far into the evening...  Unbeknownst to us, we had drifted into the realm of the Fey... but we could catch glimpses of our hosts, after several more hours we noticed that our companions and the bard were not around, and couldn&#039;t see anyone, we then asked our hosts what world we were in and realized the others had been searching for us. Sadly we had to leave and asked for escort back to the mundane world... The young girl knew the way and guided us back.&lt;br /&gt;
&lt;br /&gt;
We left what was deep night, came through a bush and found it noonish... Upon making our way back to the town, we found that we had been gone for 10 days!!! Needless to say, our friends and companions were very glad to see us again!&lt;br /&gt;
&lt;br /&gt;
Upon checking, we discover that each of those that went into the Fey Realm have each been given a unique item that we think is some sort of special token or key.&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Trona]] received a wooden dagger. dark, blue-tinged, and fine-grained&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Nasar]] received a small bark box with a feather inside&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Millain]] recieved a small crystal jar full of an odourless liquid. It gently swirls, sparlking, and always reflects a forest behind you&amp;lt;br&amp;gt;&lt;br /&gt;
-- &amp;lt;Inn town&#039;s priest of Ehlohnna&amp;gt; received a firefly lantern&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The messenger had been and gone, left the message with [[Leriwyn]], indicating that there was definite troubles near [[The Keep]] and [[Living Forest]].&lt;br /&gt;
&lt;br /&gt;
We make arrangements with [[Janosh]] and [[Leriwyn]] to coordinate the construction of [[The Snapping Turtle]].&lt;br /&gt;
&lt;br /&gt;
We finished our arrangements and are waiting for a group put together by [[Lady Naomi]] to be ready before we head off to [[The Keep]], where her folks will stay and we head off to the [[Living Forest]] to find out what is going on with the Fey.&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;March 08, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Presumably we will wait for the group that Lady Naomi is putting together, then head pretty straight to [[The Keep]], gather information there, resupply and head for the [[Living Forest]], possibly dealing with wierdness along the way...&lt;br /&gt;
&lt;br /&gt;
John&#039;s character (unknown name right now) joined us at the [[The HearthStone Inn]].&lt;br /&gt;
&lt;br /&gt;
Actually we headed towards [[The Keep]] but had a bit of an adventure with another caravan at a place our caravan camped at one night. Someone stole some supplies, which led to us tracking down the theives, who had a bunch of loot tucked away in a special carpet much like a custom bag of holding. We returned what goods we could to the caravan, and then took the rest, and the criminals off to the next town where we reported eveything... we got to keep the carpet..&lt;br /&gt;
&lt;br /&gt;
On our way we were given the option of escorting a shipment out to [[Murt&#039;s_Haven]], which we declined due to timing.&lt;br /&gt;
&lt;br /&gt;
We then continued on our way, and I believe ended up at [[Dallford]] and talked to [[Alfdis]] about supplies and information.&lt;br /&gt;
&lt;br /&gt;
===Session 3 - &#039;&#039;Apr 05, 2009&#039;&#039;===&lt;br /&gt;
XP: 600 @ lvl 12; 660 @ lvl 11; 730 @ lvl 10; 800 @ lvl 9&lt;br /&gt;
&lt;br /&gt;
I believe we will likely head up to [[The Keep]] after resupplying in [[Dallford]], connect with our friends there and plan the route accordingly.&lt;br /&gt;
&lt;br /&gt;
By default, I am assuming that we will head to [[Muq&#039;Al]] from [[The Keep]] and from there into the [[Living Forest]]. Perhaps we can arrange some contact in [[Muq&#039;Al]] from the Keep in order to get the latest information?&lt;br /&gt;
&lt;br /&gt;
Adventures in [[Dallford]]: &amp;lt;br&amp;gt;&lt;br /&gt;
Trona witnessed a murder in a crowd but was unable to help other than ensuring the body was recovered.&amp;lt;br&amp;gt;&lt;br /&gt;
Gweara saw someone trying to steal Trona&#039;s saddlebag. She charged through the crowd on horseback, hurting several people. The thief gave up and ran away but Gwear found and captured him, holding him for the eventual arrival of Trona and the guards.&amp;lt;br&amp;gt;&lt;br /&gt;
The party breifly tried to buy some items from the market but gave up on the slimy merchants to wait for their lunch with [[Alfdis]] the next day. Meanwhile the rest of the party dug up some info on current events, including local trouble with minor Fey.&amp;lt;br&amp;gt;&lt;br /&gt;
The party went for lunch with [[Alfdis]] where they dug up lots of info, met some people who were very interested in their previous adventures in the Orc Lands, and were pointed at: a [[Living Forest]] expert in [[Muq&#039;Al]]; a gear contact locally; and a local minor Fey expert.&amp;lt;br&amp;gt;&lt;br /&gt;
They met with the Local Fey expert and arranged to trade their time for her time the next day.&amp;lt;br&amp;gt;&lt;br /&gt;
They met with the local gear contact, who turned out to be [[Alfdis]]. She arranged for significant gear shuffling and supply for the party, including several rings/collars of sustenance. She also introduced them to [[Golradir Helyanwe]]&amp;lt;br&amp;gt;&lt;br /&gt;
The party opted to stop at this point, leaving time to discuss how to proceed.&amp;lt;br&amp;gt;&lt;br /&gt;
===Session 4 - &#039;&#039;May 17, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Stopped in [[Dalford]], got more info, stocked up courtesy of Elftis, met Gal, went to [[Muka&#039;l]], got info on how to get to Waterfalls.&lt;br /&gt;
&lt;br /&gt;
===Session 5 - &#039;&#039;Sept 13, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Cleared the infection.&lt;br /&gt;
Talked to the two treants&lt;br /&gt;
Fought the cohorts &lt;br /&gt;
&lt;br /&gt;
===Session 6 - &#039;&#039;Sept 20, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Fought the messed up Nymph and cohorts etc. and then teleported back to the town.&lt;br /&gt;
Big fight, stories need to be added.&lt;br /&gt;
&lt;br /&gt;
===Session 7 - &#039;&#039;Oct 18, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We train, and we equip and we head back to the woods... and continue the grand adventure...&lt;br /&gt;
&lt;br /&gt;
We also allocated the MVP awards(out of game)&lt;br /&gt;
&lt;br /&gt;
A) circle dance - 300XP -&amp;gt; GAL&lt;br /&gt;
B) infested civilian detection 500XP -&amp;gt; Willow&lt;br /&gt;
C) defeat nymph&#039;s minions etc. 800XP -&amp;gt; Trona&lt;br /&gt;
D) defeating the nymph etc.1000XP -&amp;gt; split 50/50 Willow and Nasar&lt;br /&gt;
&lt;br /&gt;
This ended up as a big shopping expedition as we sold the dagger for 6500GP and the armoire for about 54,000 GP... So we got a lot of booster stuff&lt;br /&gt;
&lt;br /&gt;
We then headed back to the previous location only slightly hampered by a minor teleport error, and discovered that there was little trace of the previous battle.&lt;br /&gt;
&lt;br /&gt;
We then headed on and encountered a swarm of infected bugs/fey which we survived courtesy of Willow&#039;s wind and Gal&#039;s summoning a shelter and a quick fire being lit... then Jungle razing the swarm...&lt;br /&gt;
&lt;br /&gt;
We went further and found a spot and settled in for the night, only to have the door knocked on an hour later.&lt;br /&gt;
&lt;br /&gt;
After some dickering through the closed door we found that these were pretty high up [[Fey]] one in particular being the [[Dawn Brother]] with whom we exchanged much information and got some clues about what is going on. He also shifted us to within a few minutes walking distance of the [[Elven WaterFall City]], and helped [[Willow]] regain her [[Fey]] heritage again.&lt;br /&gt;
&lt;br /&gt;
We checked out the location and bumped into two infected [[Treant]]&#039;s and had to do battle, curing one and killing the other... at the cost of [[Gol]] getting trapped under one and [[Nasar]] becoming slightly infected, but cleared.&lt;br /&gt;
&lt;br /&gt;
We then wandered up to the actual [[Elven WaterFall City]] and it looks like lots of stuff is infected there... so we called it quits for the night/day.&lt;br /&gt;
&lt;br /&gt;
===Session 8 - &#039;&#039;Nov 1, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We slept in the rope trick overnight, recharged spells &lt;br /&gt;
&lt;br /&gt;
Via Alex/[[Trona]]:&lt;br /&gt;
This session, we fought a blackberry bush! With rabbits in it! One of&lt;br /&gt;
them tried to kill [[Willow]]! Then Trona went on watch and sucked at&lt;br /&gt;
spotting things (a trend that continued that session), so got suckered&lt;br /&gt;
by a squirrel on her back! Killed it but got wormed (sigh) but her&lt;br /&gt;
sword could at least remember what she couldn&#039;t. Then a crow tried to&lt;br /&gt;
get her. Then a deer nearly came to us, with a wormy arrow (great a&lt;br /&gt;
wormed archer). But the deer left. Then we ran into a burrowing&lt;br /&gt;
mammal. It is like they all saw Disney and got pissed off at it or&lt;br /&gt;
something. :)&lt;br /&gt;
&lt;br /&gt;
Then we went closer to the waterfall and found wormed displacer beasts&lt;br /&gt;
in the woods (with a BIG mama displacer beast). We tried to outrun them&lt;br /&gt;
invisibly while Willow caused a distraction. But they tracked Willow by&lt;br /&gt;
scent to the waterfall where we were to meet, so the fight was on&lt;br /&gt;
anyhow. So far, the good news is the mama is at the visible worm stage&lt;br /&gt;
(so stage 2, one stage from death and vulnerable to a remove curse in an&lt;br /&gt;
explosive way). The bad news is that the littler kitties are up the&lt;br /&gt;
tree with party members causing all sorts of trouble near the rope&lt;br /&gt;
bridge (well, single rope) we want to use to cross over to the cave&lt;br /&gt;
behind the waterfall to find out what&#039;s what. Oh, and that [[Nasar]] is&lt;br /&gt;
(unbeknownst to us) under the control of his EVIL ANCIENT RED DRAGON&lt;br /&gt;
ancestor. Yee gawds protect us all. :)&lt;br /&gt;
&lt;br /&gt;
Nasar:&lt;br /&gt;
&lt;br /&gt;
Was climbing the tree/ladder then fell into the maw of one of the beasts (big mamma?) and realized his only chance to escape was to call on his ancestors... unfortunately the &#039;&#039;&#039;wrong&#039;&#039;&#039; one answered... but she the dimension doored to the top of the tree, then launched a Jungle Razor blast down at the big beast, and is now trying to decide what to do next...&lt;br /&gt;
&lt;br /&gt;
XP:&lt;br /&gt;
&lt;br /&gt;
lvl 10 - 900&lt;br /&gt;
lvl 11 - 660&lt;br /&gt;
lvl 12 - 540&lt;br /&gt;
&lt;br /&gt;
MVP of 450 points to be awarded&lt;br /&gt;
&lt;br /&gt;
===Session 9 - &#039;&#039;Dec 6th, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Where we hopefully finish the battle with the wormed displacer beasts... and get to the other side of the waterfall...&lt;br /&gt;
&lt;br /&gt;
Rough sketch before we forget:&lt;br /&gt;
&lt;br /&gt;
Big mamma wormed displacer beast engulfed the tree... we got out by flying, levitation and greater floating disks&lt;br /&gt;
&lt;br /&gt;
[[Gol]] burned the rope&lt;br /&gt;
[[Trona]] got engulfed, fought her way free, aided by a few fireballs from [[Nasar]]/Red and a lightning bolt from [[Gol]],&lt;br /&gt;
Big mamma &#039;dissolved&#039; into the tree...&lt;br /&gt;
&lt;br /&gt;
On the way across, [[Trona]]&#039;s sword noticed Red&#039;s evilness, so Red threw an Allip at [[Trona]] to distract her and it basically worked.&lt;br /&gt;
&lt;br /&gt;
[[Gol]] determined that there was part of the surface at least a 40 ft sphere of Anti-magic coming out of the waterfall.&lt;br /&gt;
&lt;br /&gt;
We got to the top of the waterfall cleared ourselves of the worms. Red had to drop the non-detection, but stayed mostly away&lt;br /&gt;
&lt;br /&gt;
On scouting the area, we found heaps of bodies, mostly decomposed ~ 6months old, determined they were defenders, but noticed strange holes in the back of some of the skulls. Tried to find another entrance, no go. Found a place to anchor the rope. Found a place to shelter.&lt;br /&gt;
[[Laran]] did a Legend Lore on the site of the ambush and got some info about the battle.&lt;br /&gt;
&lt;br /&gt;
roughly summarized here: &lt;br /&gt;
&lt;br /&gt;
- disguised as trade&amp;lt;br&amp;gt;&lt;br /&gt;
- attack was evil in thought, deed and goal&amp;lt;br&amp;gt;&lt;br /&gt;
- the weaker attackers were used as fodder to wear down the attackers&amp;lt;br&amp;gt;&lt;br /&gt;
- the guardians found till the end&amp;lt;br&amp;gt;&lt;br /&gt;
- innocents who served them were dedicated and strong but could not resist when minds consumed&amp;lt;br&amp;gt;&lt;br /&gt;
- alarm raised too late&amp;lt;br&amp;gt;&lt;br /&gt;
- entrance betrayed&amp;lt;br&amp;gt;&lt;br /&gt;
- guardians failed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A necklace was found that registered as evil. Red recognized it and gave some sketchy details, as she had a clue about what opponents they might be up against.&lt;br /&gt;
&lt;br /&gt;
The rope was fetched and anchored up to the top.&lt;br /&gt;
&lt;br /&gt;
We sheltered through the night, then tried legend lore on the necklace, no go, and then it was destroyed, and then Red was again detected by the sword... and through another allip, but folks noticed the spell casting... and much telepathic discussion ensued...&lt;br /&gt;
&lt;br /&gt;
We then headed into the waterfall...&lt;br /&gt;
&lt;br /&gt;
First [[Trona]] and [[Willow]], then [[Nasar]]/Red and [[Laran]]&lt;br /&gt;
&lt;br /&gt;
Upon entering the [[Waterfall City]], Nasar returned to the fore, and confused tried to back out, then Red popped back in control, and decided to go on into the Waterfall, figuring she&#039;ll get some gain out of it, and wanting to know what is going on.&lt;br /&gt;
&lt;br /&gt;
Once back inside and in the entrance, Trona explained roughly what had happened and that they believe Red was in control.&lt;br /&gt;
&lt;br /&gt;
[[Willow]] went ahead and found some traps, disabling one or two of them&lt;br /&gt;
&lt;br /&gt;
[[Gol]], [[Gweara]] and [[Felix]] are at the top outside the Waterfall...&lt;br /&gt;
&lt;br /&gt;
And this is where we stopped this session...&lt;br /&gt;
&lt;br /&gt;
Oh and XP was awarded:&lt;br /&gt;
&lt;br /&gt;
lvl 10 - 900 &amp;lt;br&amp;gt;&lt;br /&gt;
lvl 11 - 660 &amp;lt;br&amp;gt;&lt;br /&gt;
lvl 12 - 540 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bonus points for TJ for Playing &#039;Red&#039;&lt;br /&gt;
&lt;br /&gt;
===Session 10 - &#039;&#039;Dec 11th, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We get to explore the [[Waterfall City]]...&lt;br /&gt;
&lt;br /&gt;
And interesting things happen with [[Nasar]]...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 11 - &#039;&#039;Jan 10th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We explore further into the depths of the [[Waterfall City]]...&lt;br /&gt;
&lt;br /&gt;
Alex&#039;s summary:(tweaked by TJ/Nasar)&amp;lt;br&amp;gt;  &lt;br /&gt;
Ok, we couldn&#039;t get [[Gol]] or his cat out (his prison door control thingy&lt;br /&gt;
was busted) but we got a kobold out (after charming him and finding out&lt;br /&gt;
things, see below) and granting the kobold the merciful death it&lt;br /&gt;
craved. The details, well it looks like: a) An [[Illithid]] ([[Mind Flayer]])&lt;br /&gt;
is behind this and is trying to do something with the artifact, probably&lt;br /&gt;
in the service of its God, the [[Devourer of Souls]] (this God has been&lt;br /&gt;
quiet lately, perhaps bound ages ago by artifacts like this one?), and&lt;br /&gt;
b) By the way, this [[Illithid]] was pretending to be the [[paladin]] we met&lt;br /&gt;
long ago at [[The_Mine]]! So those kobolds we thought we&lt;br /&gt;
had reformed, didn&#039;t, the paladin we thought we left in charge, was in&lt;br /&gt;
charge the whole time, and the poor miners, etc. that we sent to&lt;br /&gt;
resettle the mining town were simply totally screwed! Plus, there was&lt;br /&gt;
something weird about the mine that we never figured out, but that the&lt;br /&gt;
[[Illithid]] probably did, because they are dangerously smart. Yikes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So after that bombshell, we rely on [[Willow]] to get out of the prison room&lt;br /&gt;
(well, [[Mala]]/[[Nasar]] has to Dimension Door past the door out, because&lt;br /&gt;
otherwise she gets bounced back into a prison cell). Then we find more&lt;br /&gt;
bodies of elves (alas) that start attacking us (alas!), well , attacking&lt;br /&gt;
[[Mala]] mainly. We deal with them and then find out this is where the&lt;br /&gt;
children were. Very grim work indeed, putting their bodies to rest.&lt;br /&gt;
Then we find a very very very very very trapped door that [[Willow]] deals&lt;br /&gt;
with at cost. We decide not to go through until everyone has their&lt;br /&gt;
spells back. [[Willow]] the next day tries to gather some poison from a&lt;br /&gt;
door trap, but gets poisoned (losing two neutralize poisons, since the&lt;br /&gt;
trap resets and she gets poisoned AGAIN!). But we get through. Then&lt;br /&gt;
we face a suicidal ghost that [[Trona]] talks down (fairly high diplomacy +&lt;br /&gt;
agent of the same god as the ghost = chance of success) so we avoid a&lt;br /&gt;
combat and find out that the ghost got frightened and likely mind&lt;br /&gt;
controlled to help the attackers breach the defenses. We lay the body&lt;br /&gt;
of that ghost to rest and it quiets down a bit. Then we find a&lt;br /&gt;
[[Labyrinth]] that likely has the relic in it, and [[Laran]] does a Legend&lt;br /&gt;
Lore. Turns out it was build by a minotaur sorcerer, taken over by&lt;br /&gt;
dwarves (who added to it), taken over by a follower of [[Ehlonna]] when they&lt;br /&gt;
died out, and then left in the care of the follower&#039;s acolyte when the&lt;br /&gt;
follower died helping to raise the Great Big Mountain Range ([[Scar Mountains]]) wayyy back&lt;br /&gt;
in the past to keep the really bad monsters out. The acolyte grew in&lt;br /&gt;
power and added even more defenses to the Labyrinth and general area (I&lt;br /&gt;
think I get where all these traps came from) and likely put in animals&lt;br /&gt;
and plants and such inside to keep the relic safe, but alas the [[Illithid]]&lt;br /&gt;
and his metric fuckton of kobold followers breached the defenses and&lt;br /&gt;
compromised the legacy. &lt;br /&gt;
&lt;br /&gt;
So we are planning to enter in a reverse V&lt;br /&gt;
formation, with [[Trona]] and [[Willow]] as advance points, [[Laran]] and&lt;br /&gt;
[[Mala]]/[[Nasar]] next, and [[Gweara]] as the vertex at the back. &lt;br /&gt;
&lt;br /&gt;
We think there could be kobolds, an [[Illithid]] (maybe with class levels, since it seems&lt;br /&gt;
capable of illusion and dimension door and maybe fear and charm or&lt;br /&gt;
compulsion powers), and possibly warped defenses (more wormed animals,&lt;br /&gt;
maybe? Does the memory eating ability of worms tie into the illithid&#039;s&lt;br /&gt;
eating of brains?). And possibly lots of traps, both magical and&lt;br /&gt;
mundane, as set by [[Minotaur]]s, dwarves, paranoid elves, kobolds and an&lt;br /&gt;
[[Illithid]]. Oy!&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 1200&amp;lt;br&amp;gt;&lt;br /&gt;
11 -  990&amp;lt;br&amp;gt;&lt;br /&gt;
12 -  720&amp;lt;br&amp;gt;&lt;br /&gt;
13 -  585&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MVP - 500&lt;br /&gt;
&lt;br /&gt;
===Session 12 - Into the [[Labyrinth]] - &#039;&#039;March 28th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
(tweaked from Alex&#039;s notes)&lt;br /&gt;
&lt;br /&gt;
Before we can head into the Labyrinth....&lt;br /&gt;
&lt;br /&gt;
The party is joined by a half-orc cleric/fighter of Fharlagn called&lt;br /&gt;
[[Cugdish]], who had met [[Nasar]] previously and has suffered a teleport&lt;br /&gt;
mishap to place him near us. The augury coin gives him the thumbs up&lt;br /&gt;
and we start into the maze.&lt;br /&gt;
&lt;br /&gt;
There is a one way doorway that I can go back and forth between but the&lt;br /&gt;
party seemingly cannot. On the other side the walls are covered with&lt;br /&gt;
giant fungi (edible). I run into two kobolds and one hides while the&lt;br /&gt;
other runs to report us. We capture the hiding one but the other got&lt;br /&gt;
away . . . or did he? We heard a shriek and went to investigate.&lt;br /&gt;
&lt;br /&gt;
And the monsters literally got the drop on us in a big way, capturing&lt;br /&gt;
[[Willow]] and [[Laran]] as well as casting magical darkvision-proof darkness&lt;br /&gt;
(thanks to [[Cugdish]]&#039;s Dispel Magic and [[Willow]]s daylight shield, we had a&lt;br /&gt;
chance). The fight was tight (it was hard to hurt the creatures&lt;br /&gt;
without hurting the people they were enveloping) and Laran nearly died&lt;br /&gt;
(-9 hp!) and alas, [[Nasar]]/[[Malaki]] did die. We tracked where the creature&lt;br /&gt;
took his body and [[Willow]] reincarnated him.&lt;br /&gt;
&lt;br /&gt;
During the darkness fight, [[Trona]] had no darkvision and so was relying on her sword to tell her where to go.  [[Laran]] had no darkvision and had a hand on [[Trona]]&#039;s shoulder.  So it really was the blind leading the blind, with the help of a seeing eye sword.&lt;br /&gt;
&lt;br /&gt;
But in surprise [[Willow]] in doing the reincarnation, felt something pulled twice from her... &lt;br /&gt;
and believes that two reincarnation/bodies were built...&lt;br /&gt;
&lt;br /&gt;
Now there were some downsides to the reincarnation: Coming back to&lt;br /&gt;
life, [[Nasar]] lost both his 12th character level and his 2nd ranger class&lt;br /&gt;
level. He also became Large, with corresponding penalties to AC, attack&lt;br /&gt;
rolls and hide skill rolls, as well as the inability to use many of his&lt;br /&gt;
magical items and a penalty to attack with his with his now undersized&lt;br /&gt;
weapons. He has lost some memories, and of course remembers nothing of&lt;br /&gt;
being in the maze since [[Malaki]] was in control of his body.&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] came to, in order to find himself in a half-dragon centaur body!&lt;br /&gt;
&lt;br /&gt;
Worse, we find out that not only was it not [[Malaki]], but the evil red&lt;br /&gt;
dragon ancestor that was in control of [[Nasar]]&#039;s body the whole time up&lt;br /&gt;
to his death, but as it appears that she is no longer with him,&lt;br /&gt;
that she has also reincarnated in some as yet unrevealed (but smaller) form and is completely free! &lt;br /&gt;
We don&#039;t know where she is or what she looks like, but we do know she is powerful and intelligent and&lt;br /&gt;
has worked with mind flayers in the past.  And we heard a evil laugh in the distance...&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] upon realizing that [[She]] is free, runs off with the goal of hunting her down, but is&lt;br /&gt;
talked down before he gets too far... however they do find the spot where the &#039;other&#039; body came into&lt;br /&gt;
being, and [[Nasar]] peels off all the fungi etc. from the wall and stuffs that into a bag in the hope of finding some trace of her to track down.&lt;br /&gt;
&lt;br /&gt;
Oh, and the kobold we captured escaped and may well have reported us to&lt;br /&gt;
his mind flayer master. At least he wasn&#039;t around for the&lt;br /&gt;
reincarnations. :)&lt;br /&gt;
&lt;br /&gt;
Anyhow [[Nasar]] is a bit confused and still getting used to his body so we&lt;br /&gt;
are resting up behind a disguised wall of fungus, in the dead end where [[Nasar]] died...&lt;br /&gt;
This will be quite the adventure!&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 500&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 350&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 13 - Wandering in the [[Labyrinth]] - &#039;&#039;April 18th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Into the [[Labyrinth]] we go!&lt;br /&gt;
&lt;br /&gt;
We now have a fair number of Kobolds, 1 MindFlayer, and one Evil Red Dragon in an unknown (but small) body loose in the maze...&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 810&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 600&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 495&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 360&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 260&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 14 - We Found It! [[Labyrinth]] - &#039;&#039;May 24th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We defeated the second big blue guy, and managed to find our way into the heart of the labyrinth&lt;br /&gt;
&lt;br /&gt;
Outside the Mazeheart:&lt;br /&gt;
&lt;br /&gt;
We defeated big bad blue through a combination of a lighting, searing light, some arrows (including an awesome critical hit from [[Cugdish]] ), which knocked it out then Nasar ran up and beat the unconscious body to death, to stop it from healing. We finished opening up the hole, tried to track Willows course and started hammering a hole through the next wall. Eventually [[Trona]] was freed from the spell, and given the time ti took that beast was tough...&lt;br /&gt;
&lt;br /&gt;
Trona and Nasar managed to hack a small hole in the wall enough to see a really big red leg.&lt;br /&gt;
Then we got ambushed by another set of demons, a Vrock, one of which apparently used some doubling illusion and got past gweara.&lt;br /&gt;
Trona killed them, but it sent off some plant spores which hurt Trona, Nasar and Gweara. Thankfully they were able to endure the pain long enough to resist the plant growth.&lt;br /&gt;
&lt;br /&gt;
Nasar got [[Cugdish]] to put a light spell on a copper coin and launched it through the hole, which gave us some clues about the distances and that somethings might not be affected by the stasis fields. [[Gol]] did some research on the circles. [[Gol]] used an animate rope to latch onto what we thought was [[Willow]], and was able to move her, although slowly, so she wasn&#039;t fully in the field... And we noted an arrow suspended in mid-air far in the distance, which over time seemed to move... although extremely slowly.&lt;br /&gt;
&lt;br /&gt;
Nasar and Cugdish then went further long the maze, used an earth elemental to go through the wall and discovered a way around, and we found ourselves at the heart of the maze! So everyone came into the heart of the maze area.&lt;br /&gt;
&lt;br /&gt;
In the MazeHeart:&lt;br /&gt;
&lt;br /&gt;
There was a big archway with a shimmery forcefield at the end and a whole bunch of glyphs and painting that described the raising of the scar mountains.. We determined that the forcefield was the boundary of a time-slowed area, in which there were three groups composed of Kobolds , the Illithid and the defending Elves and clerics... all locked in battle. Time was massively different within the field, with 2 hours outside being less than a round inside... and we could only enter with the assistance of the tokens... so only two of us could be in at one time.&lt;br /&gt;
&lt;br /&gt;
Trona and Cugdish popped inside and shot a few arrows at the MindFlayer and then did some mass healing on the Elves, and started to slowly change the odds in favour of the defenders. Cugdish can move faster with the help of the feather. So we are continuing to play the &amp;quot;Buff Squad&amp;quot; role, but have seriously hurt the Illithid, enough that it has gone invisible or fled the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Courtesy of Alex aka Trona)&lt;br /&gt;
Ok, so while [[Trona]] was a statue, [[Golandir Helyanwe]], [[Nasar]] and [[Cugdish]] dealt with&lt;br /&gt;
the chaos monster (a critical hit from [[Cugdish]] sealed the deal - go&lt;br /&gt;
archer cleric! Then we got through one wall, explored a bit, and&lt;br /&gt;
Trona tried to get through the next wall. After a while, the others&lt;br /&gt;
went around and found an easier way into the room which a hole in the&lt;br /&gt;
wall showed to have a big red thing and a lumpy earthy thing that we&lt;br /&gt;
assumed was Willow. On the other side, the big red thing was a Balor&lt;br /&gt;
and it was bull rushed in stasis by a Chaotic good outsider. (Oh, we&lt;br /&gt;
also fought some Vrocks - killed one and two got away). Eventually we&lt;br /&gt;
saw the Big Slow Motion Fight between the Illithid and its elite&lt;br /&gt;
Kobolds (including spellcasters) and some remaining elves. We fixed&lt;br /&gt;
Willow and and with her help freed a 2nd chaotic good outsider (willow&lt;br /&gt;
had the good shield that freed people - Trona had a less good shield&lt;br /&gt;
that allowed conversation with the outsider, and some healing, but no&lt;br /&gt;
release. But Laran&#039;s diplomatic skills gained us an ally.&lt;br /&gt;
&lt;br /&gt;
After that things got slow. We could only enter the slow motion place 2&lt;br /&gt;
at a time, so could buff elves, shoot arrows at the mind flayer (go&lt;br /&gt;
[[Cugdish]] with *another* critical hit), and then get pulled out. The Mind&lt;br /&gt;
Flayer is hurt but has disappeared, &amp;amp; probably is invisible.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Gweara got magicked into accidentally releasing a &amp;quot;good&lt;br /&gt;
outsider&amp;quot; that was probably the [[Red Dragon]] that is Nasar&#039;s&lt;br /&gt;
nemesis-to-be. Argh. But not much we can do about that right now, and&lt;br /&gt;
we have a bigger issue to solve - stop the kobolds, locate and stop the&lt;br /&gt;
mind flayer, help the elves, fix the artifact, cure the worm threat at&lt;br /&gt;
its source, etc. So far the buffing seems to be slightly turning the&lt;br /&gt;
tide in our favour. It would be good to locate the mind flayer though&lt;br /&gt;
(See invisibility, glitterdust, &amp;amp; faerie fire could all help here,&lt;br /&gt;
although see invisibility cast first would help the most). Meanwhile,&lt;br /&gt;
mass cure light wounds, bless, mass (bear&#039;s endurance/bull&#039;s&lt;br /&gt;
strength/cat&#039;s grace etc.) can all help even if we can&#039;t locate the mind&lt;br /&gt;
flayer. The bardic music is likely also helping.&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9  - 1080&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 900&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 660&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 540&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 390&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 15 - Victory! [[Labyrinth]] - &#039;&#039;June 12th, 2010&#039;&#039;===&lt;br /&gt;
Gaming at Joes&lt;br /&gt;
&lt;br /&gt;
Quick Summary is that we defeated the MindFlayer, started to heal the damage done etc.&lt;br /&gt;
(Please feel free to add more information)&lt;br /&gt;
&lt;br /&gt;
Nasar went in and went after the MindFlayer after it was obvious that it was heading for the other exit.&lt;br /&gt;
The MF went through it, triggering Shimmer to drop the times stop field, and so Willow followed Nasar in chasing the MF.&lt;br /&gt;
Gweara went in and helped the elves for a bit.&lt;br /&gt;
Cugdish, Laran and Gal went around what turned out to be the other way.&lt;br /&gt;
&lt;br /&gt;
[[Golradir Helyanwe]] pushed himself into a magic jar on the MF, but looked dead.&lt;br /&gt;
&lt;br /&gt;
Cugdish tackled the MF and it&#039;s tentacles couldn&#039;t lock onto him.&lt;br /&gt;
&lt;br /&gt;
Nasar came along grappled it as well, and was getting tentacle locked but Cugdish held him of via the bestowal of Freedom of Movement...&lt;br /&gt;
&lt;br /&gt;
then the MF did a soul swap/magic jar with Nasar and placed it&#039;s mind into Nasars new body...&lt;br /&gt;
&lt;br /&gt;
After some incredible juggling, [[Golradir Helyanwe]] managed to switch things so everyone was in the right place and we broke the gem holding the soul &amp;amp; mind of the MF, thus hopefully killing it...&lt;br /&gt;
&lt;br /&gt;
We have since helped restore the plate and helped resurrect the seal.&lt;br /&gt;
&lt;br /&gt;
The angel turns out to belong to a god that does not seem to exist anymore...&lt;br /&gt;
&lt;br /&gt;
We&#039;ve been asked to stick around for two months to help clean up and guard everything while the site gets back on it&#039;s feet...&lt;br /&gt;
And we&#039;ve agreed.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also been asked to ship the Kobold stuff to the nearby village and will get a share of the exchange as payment...&lt;br /&gt;
&lt;br /&gt;
We&#039;re trying to figure out what to do next...&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 1620&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 1200&amp;lt;br&amp;gt;&lt;br /&gt;
11 -  990&amp;lt;br&amp;gt;&lt;br /&gt;
12 -  720&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 16 - Cleanup and Decisions - &#039;&#039;Jul 5th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The party helps to clean up the [[Waterfall City]] and get them back up on their feet.&lt;br /&gt;
&lt;br /&gt;
Meanwhile [[Red]] is out in the world and the party needs to figure out what next to do...&lt;br /&gt;
&lt;br /&gt;
Courtesy of Alex(tweaked by TJ):&lt;br /&gt;
&lt;br /&gt;
1) We spent time repairing the temple. [[Trona]] took a side-tour to meet&lt;br /&gt;
some treants and a dryad to find out what the knick-knacks do.&lt;br /&gt;
Apparently they are part of a satchel of serendipity. When ya need&lt;br /&gt;
something and have a good idea of what you need, pull one out and see&lt;br /&gt;
what happens, I guess. [[Trona]] accepted a long-term quest from the dryad to plant her 6&lt;br /&gt;
daughters. [[Willow]] has agreed to help with this.&lt;br /&gt;
&lt;br /&gt;
2) We also took the kobold stuff back to the nearby town of [[Muka&#039;l]] to sell. [[Laran]] met with the merchant that wanted an in&lt;br /&gt;
with the temple elves and arranged a deal as only Laran can. So we&lt;br /&gt;
bought a lot of gear, and got some cash to boot&lt;br /&gt;
(Side note: [[Trona]] and [[Nasar]] were not in town because it would look too&lt;br /&gt;
weird). [[Golradir Helyanwe]] teleported in and out to work on some magic boots).&lt;br /&gt;
We each ended up with 1500GP, plus assorted bits and pieces.&lt;br /&gt;
&lt;br /&gt;
3) We then identified the three [[Mind Crystals]] (causing Golradir Helyanwe to scream and fall over&lt;br /&gt;
unconscious) as some kind of memory crystals, including memories of a&lt;br /&gt;
priest meant to guard another [[Seal]], a merchant in [[Fershaw]], and an old adventuring companion of [[Nasar]], [[Remin]] the Necromancer! We then returned to&lt;br /&gt;
the temple, and outside the temple, accessed the crystals: [[Cugdish]]&lt;br /&gt;
accessed the priest crystal and got his last horrifying moments vs. a&lt;br /&gt;
dragon lich and its followers ([[Trona]] and [[Sentinel]] and I think [[Laran]] were&lt;br /&gt;
connected). This left [[Cugdish]] with a continual wound for a while.&lt;br /&gt;
Then [[Laran]] accessed the merchant (who also had a [[Seal]], and when it was&lt;br /&gt;
broken by the bad guy undead family in [[Fershaw]], it caused the [[Chaos!]]&lt;br /&gt;
Monster episode a few years back) and [[Trona]] and [[Sentinel]] were connected&lt;br /&gt;
here. The next day [[Nasar]] accessed [[Remin]]&#039;s crystal and [[Sentinel]] and [[Laran]] were&lt;br /&gt;
connected. That one was ugly, as [[Remin]] went through an opening to the&lt;br /&gt;
other side, and met . . . something so indescribably horrible (the Bad&lt;br /&gt;
God?) that even the memory of it nearly drove [[Nasar]] insane.  Luckily,&lt;br /&gt;
[[Laran]] got a priest to Heal [[Nasar]] while he was unconscious (but after&lt;br /&gt;
his broken bones from thrashing around were set. Equally luckily, [[Laran]] smoothed things over with the priest, who was quite upset with our recklessness.  [[Trona]] then held&lt;br /&gt;
[[Nasar]] down and covered his mouth at the priest&#039;s orders so he wouldn&#039;t&lt;br /&gt;
say Bad Names. We were all instructed never to talk about his and&lt;br /&gt;
indeed never to THINK about this again, as that would give the Bad God&lt;br /&gt;
power ([[Nasar]] thought about thinking about it, and had an Episode. But&lt;br /&gt;
he is slowly feeling better).&lt;br /&gt;
&lt;br /&gt;
From all of this the group now has some insight into the [[Story of the Seals]], a major thread that has been going on in the background.&lt;br /&gt;
&lt;br /&gt;
4) [[Golradir Helyanwe]] was smart enough to stay far away from all of this. But he was&lt;br /&gt;
foolish enough to be off on his own in the wild lands, mapping out&lt;br /&gt;
places to teleport. So he got jumped by a Frost Worm that ate his horse&lt;br /&gt;
([[Golradir Helyanwe]] and [[Ash the Cat]] were fine, they teleported away).&lt;br /&gt;
&lt;br /&gt;
Then the party stayed with the temple a while longer, to mentally heal,&lt;br /&gt;
physically train (a few level ups occurred) and plan the next step. The&lt;br /&gt;
next step seems to be to get to the town we traded stuff at([[Muka&#039;l]]), and then&lt;br /&gt;
work our way back through [[The Keep]], then to the place where [[Remin]] has his Last Stand at the&lt;br /&gt;
Basin to hopefully find bits of the [[Seal]] that broke there (if possible)&lt;br /&gt;
and return it to the elves to be fixed. If we don&#039;t find it, then we go&lt;br /&gt;
on, do the War Council thing about Red, contact the home base of [[Nasar]]/[[Laran]] ([[Caltha&#039;na&#039;b]]), and try to find the other Seal bits in [[Fershaw]] if possible. Thus&lt;br /&gt;
we are on two quests simultaneously - the [[Seal]] quest that is kept on the&lt;br /&gt;
QT, and the &amp;quot;get that red dragon and those awful vampires, and maybe&lt;br /&gt;
help the loremaster find stuff&amp;quot; quest that is a little more overt.&lt;br /&gt;
&lt;br /&gt;
On consideration we decided not to do the River Ride, but take a stately&lt;br /&gt;
1 week walk to the trading town. Also, [[Nasar]] and [[Trona]] are now called&lt;br /&gt;
[[Conner]] and [[Blue Wood]], and will likely stay out of the town itself when we&lt;br /&gt;
come to towns until we can be properly introduced (or in Nasar&#039;s case,&lt;br /&gt;
disguised and introduced).&lt;br /&gt;
&lt;br /&gt;
[[Trona]] also had a wicker/wood people carrying basket/backpack put on her,&lt;br /&gt;
so that she can carry 3 people in combat, or 6-7 in non-combat, in it.&lt;br /&gt;
Thus she can travel with them even at night, while they can rest, regain&lt;br /&gt;
spells, etc. [[Trona]] could carry [[Nasar]] in her arms if necessary too&lt;br /&gt;
(that would slow her down, though). But someone (Gweara) would have to&lt;br /&gt;
lead the horses.  And the horses would have to sleep sometime.&lt;br /&gt;
&lt;br /&gt;
[[Willow]] met her cohort, a dwarf cleric that I don&#039;t know the name of, but&lt;br /&gt;
who is connected to Willow&#039;s twin [[Ash]] (not to be confused with the familiar of [[Golradir Helyanwe]].&lt;br /&gt;
&lt;br /&gt;
[[Cugdish]] now has the former horse of [[Trona]] horse. [[Star]] is being taught by [[Cugdish]] to airwalk.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Troubled_Fey&amp;diff=2197</id>
		<title>Troubled Fey</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Troubled_Fey&amp;diff=2197"/>
		<updated>2010-07-06T17:31:27Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: /* Session 15 - Victory! Labyrinth - &amp;#039;&amp;#039;June 12th, 2010&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Nov 11th, 2008&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Mega Turtles]]&lt;br /&gt;
&lt;br /&gt;
We talk to the Fey near [[Caltha&#039;na&#039;b]], that we had previously encountered when a young girl had gone missing.&lt;br /&gt;
&lt;br /&gt;
We set up a nice little party in the woods and brought along some of the magic wine that we had gotten from the Stalwart adventure. After a while the no longer young girl came along chatting with folks that were not visible. We met up with her and started chatting with her and her friends, toasting chatting, giving them the wine, talking for what seemed like hours through the afternoon and far into the evening...  Unbeknownst to us, we had drifted into the realm of the Fey... but we could catch glimpses of our hosts, after several more hours we noticed that our companions and the bard were not around, and couldn&#039;t see anyone, we then asked our hosts what world we were in and realized the others had been searching for us. Sadly we had to leave and asked for escort back to the mundane world... The young girl knew the way and guided us back.&lt;br /&gt;
&lt;br /&gt;
We left what was deep night, came through a bush and found it noonish... Upon making our way back to the town, we found that we had been gone for 10 days!!! Needless to say, our friends and companions were very glad to see us again!&lt;br /&gt;
&lt;br /&gt;
Upon checking, we discover that each of those that went into the Fey Realm have each been given a unique item that we think is some sort of special token or key.&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Trona]] received a wooden dagger. dark, blue-tinged, and fine-grained&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Nasar]] received a small bark box with a feather inside&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Millain]] recieved a small crystal jar full of an odourless liquid. It gently swirls, sparlking, and always reflects a forest behind you&amp;lt;br&amp;gt;&lt;br /&gt;
-- &amp;lt;Inn town&#039;s priest of Ehlohnna&amp;gt; received a firefly lantern&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The messenger had been and gone, left the message with [[Leriwyn]], indicating that there was definite troubles near [[The Keep]] and [[Living Forest]].&lt;br /&gt;
&lt;br /&gt;
We make arrangements with [[Janosh]] and [[Leriwyn]] to coordinate the construction of [[The Snapping Turtle]].&lt;br /&gt;
&lt;br /&gt;
We finished our arrangements and are waiting for a group put together by [[Lady Naomi]] to be ready before we head off to [[The Keep]], where her folks will stay and we head off to the [[Living Forest]] to find out what is going on with the Fey.&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;March 08, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Presumably we will wait for the group that Lady Naomi is putting together, then head pretty straight to [[The Keep]], gather information there, resupply and head for the [[Living Forest]], possibly dealing with wierdness along the way...&lt;br /&gt;
&lt;br /&gt;
John&#039;s character (unknown name right now) joined us at the [[The HearthStone Inn]].&lt;br /&gt;
&lt;br /&gt;
Actually we headed towards [[The Keep]] but had a bit of an adventure with another caravan at a place our caravan camped at one night. Someone stole some supplies, which led to us tracking down the theives, who had a bunch of loot tucked away in a special carpet much like a custom bag of holding. We returned what goods we could to the caravan, and then took the rest, and the criminals off to the next town where we reported eveything... we got to keep the carpet..&lt;br /&gt;
&lt;br /&gt;
On our way we were given the option of escorting a shipment out to [[Murt&#039;s_Haven]], which we declined due to timing.&lt;br /&gt;
&lt;br /&gt;
We then continued on our way, and I believe ended up at [[Dallford]] and talked to [[Alfdis]] about supplies and information.&lt;br /&gt;
&lt;br /&gt;
===Session 3 - &#039;&#039;Apr 05, 2009&#039;&#039;===&lt;br /&gt;
XP: 600 @ lvl 12; 660 @ lvl 11; 730 @ lvl 10; 800 @ lvl 9&lt;br /&gt;
&lt;br /&gt;
I believe we will likely head up to [[The Keep]] after resupplying in [[Dallford]], connect with our friends there and plan the route accordingly.&lt;br /&gt;
&lt;br /&gt;
By default, I am assuming that we will head to [[Muq&#039;Al]] from [[The Keep]] and from there into the [[Living Forest]]. Perhaps we can arrange some contact in [[Muq&#039;Al]] from the Keep in order to get the latest information?&lt;br /&gt;
&lt;br /&gt;
Adventures in [[Dallford]]: &amp;lt;br&amp;gt;&lt;br /&gt;
Trona witnessed a murder in a crowd but was unable to help other than ensuring the body was recovered.&amp;lt;br&amp;gt;&lt;br /&gt;
Gweara saw someone trying to steal Trona&#039;s saddlebag. She charged through the crowd on horseback, hurting several people. The thief gave up and ran away but Gwear found and captured him, holding him for the eventual arrival of Trona and the guards.&amp;lt;br&amp;gt;&lt;br /&gt;
The party breifly tried to buy some items from the market but gave up on the slimy merchants to wait for their lunch with [[Alfdis]] the next day. Meanwhile the rest of the party dug up some info on current events, including local trouble with minor Fey.&amp;lt;br&amp;gt;&lt;br /&gt;
The party went for lunch with [[Alfdis]] where they dug up lots of info, met some people who were very interested in their previous adventures in the Orc Lands, and were pointed at: a [[Living Forest]] expert in [[Muq&#039;Al]]; a gear contact locally; and a local minor Fey expert.&amp;lt;br&amp;gt;&lt;br /&gt;
They met with the Local Fey expert and arranged to trade their time for her time the next day.&amp;lt;br&amp;gt;&lt;br /&gt;
They met with the local gear contact, who turned out to be [[Alfdis]]. She arranged for significant gear shuffling and supply for the party, including several rings/collars of sustenance. She also introduced them to [[Golradir Helyanwe]]&amp;lt;br&amp;gt;&lt;br /&gt;
The party opted to stop at this point, leaving time to discuss how to proceed.&amp;lt;br&amp;gt;&lt;br /&gt;
===Session 4 - &#039;&#039;May 17, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Stopped in [[Dalford]], got more info, stocked up courtesy of Elftis, met Gal, went to [[Muka&#039;l]], got info on how to get to Waterfalls.&lt;br /&gt;
&lt;br /&gt;
===Session 5 - &#039;&#039;Sept 13, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Cleared the infection.&lt;br /&gt;
Talked to the two treants&lt;br /&gt;
Fought the cohorts &lt;br /&gt;
&lt;br /&gt;
===Session 6 - &#039;&#039;Sept 20, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Fought the messed up Nymph and cohorts etc. and then teleported back to the town.&lt;br /&gt;
Big fight, stories need to be added.&lt;br /&gt;
&lt;br /&gt;
===Session 7 - &#039;&#039;Oct 18, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We train, and we equip and we head back to the woods... and continue the grand adventure...&lt;br /&gt;
&lt;br /&gt;
We also allocated the MVP awards(out of game)&lt;br /&gt;
&lt;br /&gt;
A) circle dance - 300XP -&amp;gt; GAL&lt;br /&gt;
B) infested civilian detection 500XP -&amp;gt; Willow&lt;br /&gt;
C) defeat nymph&#039;s minions etc. 800XP -&amp;gt; Trona&lt;br /&gt;
D) defeating the nymph etc.1000XP -&amp;gt; split 50/50 Willow and Nasar&lt;br /&gt;
&lt;br /&gt;
This ended up as a big shopping expedition as we sold the dagger for 6500GP and the armoire for about 54,000 GP... So we got a lot of booster stuff&lt;br /&gt;
&lt;br /&gt;
We then headed back to the previous location only slightly hampered by a minor teleport error, and discovered that there was little trace of the previous battle.&lt;br /&gt;
&lt;br /&gt;
We then headed on and encountered a swarm of infected bugs/fey which we survived courtesy of Willow&#039;s wind and Gal&#039;s summoning a shelter and a quick fire being lit... then Jungle razing the swarm...&lt;br /&gt;
&lt;br /&gt;
We went further and found a spot and settled in for the night, only to have the door knocked on an hour later.&lt;br /&gt;
&lt;br /&gt;
After some dickering through the closed door we found that these were pretty high up [[Fey]] one in particular being the [[Dawn Brother]] with whom we exchanged much information and got some clues about what is going on. He also shifted us to within a few minutes walking distance of the [[Elven WaterFall City]], and helped [[Willow]] regain her [[Fey]] heritage again.&lt;br /&gt;
&lt;br /&gt;
We checked out the location and bumped into two infected [[Treant]]&#039;s and had to do battle, curing one and killing the other... at the cost of [[Gol]] getting trapped under one and [[Nasar]] becoming slightly infected, but cleared.&lt;br /&gt;
&lt;br /&gt;
We then wandered up to the actual [[Elven WaterFall City]] and it looks like lots of stuff is infected there... so we called it quits for the night/day.&lt;br /&gt;
&lt;br /&gt;
===Session 8 - &#039;&#039;Nov 1, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We slept in the rope trick overnight, recharged spells &lt;br /&gt;
&lt;br /&gt;
Via Alex/[[Trona]]:&lt;br /&gt;
This session, we fought a blackberry bush! With rabbits in it! One of&lt;br /&gt;
them tried to kill [[Willow]]! Then Trona went on watch and sucked at&lt;br /&gt;
spotting things (a trend that continued that session), so got suckered&lt;br /&gt;
by a squirrel on her back! Killed it but got wormed (sigh) but her&lt;br /&gt;
sword could at least remember what she couldn&#039;t. Then a crow tried to&lt;br /&gt;
get her. Then a deer nearly came to us, with a wormy arrow (great a&lt;br /&gt;
wormed archer). But the deer left. Then we ran into a burrowing&lt;br /&gt;
mammal. It is like they all saw Disney and got pissed off at it or&lt;br /&gt;
something. :)&lt;br /&gt;
&lt;br /&gt;
Then we went closer to the waterfall and found wormed displacer beasts&lt;br /&gt;
in the woods (with a BIG mama displacer beast). We tried to outrun them&lt;br /&gt;
invisibly while Willow caused a distraction. But they tracked Willow by&lt;br /&gt;
scent to the waterfall where we were to meet, so the fight was on&lt;br /&gt;
anyhow. So far, the good news is the mama is at the visible worm stage&lt;br /&gt;
(so stage 2, one stage from death and vulnerable to a remove curse in an&lt;br /&gt;
explosive way). The bad news is that the littler kitties are up the&lt;br /&gt;
tree with party members causing all sorts of trouble near the rope&lt;br /&gt;
bridge (well, single rope) we want to use to cross over to the cave&lt;br /&gt;
behind the waterfall to find out what&#039;s what. Oh, and that [[Nasar]] is&lt;br /&gt;
(unbeknownst to us) under the control of his EVIL ANCIENT RED DRAGON&lt;br /&gt;
ancestor. Yee gawds protect us all. :)&lt;br /&gt;
&lt;br /&gt;
Nasar:&lt;br /&gt;
&lt;br /&gt;
Was climbing the tree/ladder then fell into the maw of one of the beasts (big mamma?) and realized his only chance to escape was to call on his ancestors... unfortunately the &#039;&#039;&#039;wrong&#039;&#039;&#039; one answered... but she the dimension doored to the top of the tree, then launched a Jungle Razor blast down at the big beast, and is now trying to decide what to do next...&lt;br /&gt;
&lt;br /&gt;
XP:&lt;br /&gt;
&lt;br /&gt;
lvl 10 - 900&lt;br /&gt;
lvl 11 - 660&lt;br /&gt;
lvl 12 - 540&lt;br /&gt;
&lt;br /&gt;
MVP of 450 points to be awarded&lt;br /&gt;
&lt;br /&gt;
===Session 9 - &#039;&#039;Dec 6th, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Where we hopefully finish the battle with the wormed displacer beasts... and get to the other side of the waterfall...&lt;br /&gt;
&lt;br /&gt;
Rough sketch before we forget:&lt;br /&gt;
&lt;br /&gt;
Big mamma wormed displacer beast engulfed the tree... we got out by flying, levitation and greater floating disks&lt;br /&gt;
&lt;br /&gt;
[[Gol]] burned the rope&lt;br /&gt;
[[Trona]] got engulfed, fought her way free, aided by a few fireballs from [[Nasar]]/Red and a lightning bolt from [[Gol]],&lt;br /&gt;
Big mamma &#039;dissolved&#039; into the tree...&lt;br /&gt;
&lt;br /&gt;
On the way across, [[Trona]]&#039;s sword noticed Red&#039;s evilness, so Red threw an Allip at [[Trona]] to distract her and it basically worked.&lt;br /&gt;
&lt;br /&gt;
[[Gol]] determined that there was part of the surface at least a 40 ft sphere of Anti-magic coming out of the waterfall.&lt;br /&gt;
&lt;br /&gt;
We got to the top of the waterfall cleared ourselves of the worms. Red had to drop the non-detection, but stayed mostly away&lt;br /&gt;
&lt;br /&gt;
On scouting the area, we found heaps of bodies, mostly decomposed ~ 6months old, determined they were defenders, but noticed strange holes in the back of some of the skulls. Tried to find another entrance, no go. Found a place to anchor the rope. Found a place to shelter.&lt;br /&gt;
[[Laran]] did a Legend Lore on the site of the ambush and got some info about the battle.&lt;br /&gt;
&lt;br /&gt;
roughly summarized here: &lt;br /&gt;
&lt;br /&gt;
- disguised as trade&amp;lt;br&amp;gt;&lt;br /&gt;
- attack was evil in thought, deed and goal&amp;lt;br&amp;gt;&lt;br /&gt;
- the weaker attackers were used as fodder to wear down the attackers&amp;lt;br&amp;gt;&lt;br /&gt;
- the guardians found till the end&amp;lt;br&amp;gt;&lt;br /&gt;
- innocents who served them were dedicated and strong but could not resist when minds consumed&amp;lt;br&amp;gt;&lt;br /&gt;
- alarm raised too late&amp;lt;br&amp;gt;&lt;br /&gt;
- entrance betrayed&amp;lt;br&amp;gt;&lt;br /&gt;
- guardians failed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A necklace was found that registered as evil. Red recognized it and gave some sketchy details, as she had a clue about what opponents they might be up against.&lt;br /&gt;
&lt;br /&gt;
The rope was fetched and anchored up to the top.&lt;br /&gt;
&lt;br /&gt;
We sheltered through the night, then tried legend lore on the necklace, no go, and then it was destroyed, and then Red was again detected by the sword... and through another allip, but folks noticed the spell casting... and much telepathic discussion ensued...&lt;br /&gt;
&lt;br /&gt;
We then headed into the waterfall...&lt;br /&gt;
&lt;br /&gt;
First [[Trona]] and [[Willow]], then [[Nasar]]/Red and [[Laran]]&lt;br /&gt;
&lt;br /&gt;
Upon entering the [[Waterfall City]], Nasar returned to the fore, and confused tried to back out, then Red popped back in control, and decided to go on into the Waterfall, figuring she&#039;ll get some gain out of it, and wanting to know what is going on.&lt;br /&gt;
&lt;br /&gt;
Once back inside and in the entrance, Trona explained roughly what had happened and that they believe Red was in control.&lt;br /&gt;
&lt;br /&gt;
[[Willow]] went ahead and found some traps, disabling one or two of them&lt;br /&gt;
&lt;br /&gt;
[[Gol]], [[Gweara]] and [[Felix]] are at the top outside the Waterfall...&lt;br /&gt;
&lt;br /&gt;
And this is where we stopped this session...&lt;br /&gt;
&lt;br /&gt;
Oh and XP was awarded:&lt;br /&gt;
&lt;br /&gt;
lvl 10 - 900 &amp;lt;br&amp;gt;&lt;br /&gt;
lvl 11 - 660 &amp;lt;br&amp;gt;&lt;br /&gt;
lvl 12 - 540 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bonus points for TJ for Playing &#039;Red&#039;&lt;br /&gt;
&lt;br /&gt;
===Session 10 - &#039;&#039;Dec 11th, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We get to explore the [[Waterfall City]]...&lt;br /&gt;
&lt;br /&gt;
And interesting things happen with [[Nasar]]...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 11 - &#039;&#039;Jan 10th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We explore further into the depths of the [[Waterfall City]]...&lt;br /&gt;
&lt;br /&gt;
Alex&#039;s summary:(tweaked by TJ/Nasar)&amp;lt;br&amp;gt;  &lt;br /&gt;
Ok, we couldn&#039;t get [[Gol]] or his cat out (his prison door control thingy&lt;br /&gt;
was busted) but we got a kobold out (after charming him and finding out&lt;br /&gt;
things, see below) and granting the kobold the merciful death it&lt;br /&gt;
craved. The details, well it looks like: a) An [[Illithid]] ([[Mind Flayer]])&lt;br /&gt;
is behind this and is trying to do something with the artifact, probably&lt;br /&gt;
in the service of its God, the [[Devourer of Souls]] (this God has been&lt;br /&gt;
quiet lately, perhaps bound ages ago by artifacts like this one?), and&lt;br /&gt;
b) By the way, this [[Illithid]] was pretending to be the [[paladin]] we met&lt;br /&gt;
long ago at [[The_Mine]]! So those kobolds we thought we&lt;br /&gt;
had reformed, didn&#039;t, the paladin we thought we left in charge, was in&lt;br /&gt;
charge the whole time, and the poor miners, etc. that we sent to&lt;br /&gt;
resettle the mining town were simply totally screwed! Plus, there was&lt;br /&gt;
something weird about the mine that we never figured out, but that the&lt;br /&gt;
[[Illithid]] probably did, because they are dangerously smart. Yikes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So after that bombshell, we rely on [[Willow]] to get out of the prison room&lt;br /&gt;
(well, [[Mala]]/[[Nasar]] has to Dimension Door past the door out, because&lt;br /&gt;
otherwise she gets bounced back into a prison cell). Then we find more&lt;br /&gt;
bodies of elves (alas) that start attacking us (alas!), well , attacking&lt;br /&gt;
[[Mala]] mainly. We deal with them and then find out this is where the&lt;br /&gt;
children were. Very grim work indeed, putting their bodies to rest.&lt;br /&gt;
Then we find a very very very very very trapped door that [[Willow]] deals&lt;br /&gt;
with at cost. We decide not to go through until everyone has their&lt;br /&gt;
spells back. [[Willow]] the next day tries to gather some poison from a&lt;br /&gt;
door trap, but gets poisoned (losing two neutralize poisons, since the&lt;br /&gt;
trap resets and she gets poisoned AGAIN!). But we get through. Then&lt;br /&gt;
we face a suicidal ghost that [[Trona]] talks down (fairly high diplomacy +&lt;br /&gt;
agent of the same god as the ghost = chance of success) so we avoid a&lt;br /&gt;
combat and find out that the ghost got frightened and likely mind&lt;br /&gt;
controlled to help the attackers breach the defenses. We lay the body&lt;br /&gt;
of that ghost to rest and it quiets down a bit. Then we find a&lt;br /&gt;
[[Labyrinth]] that likely has the relic in it, and [[Laran]] does a Legend&lt;br /&gt;
Lore. Turns out it was build by a minotaur sorcerer, taken over by&lt;br /&gt;
dwarves (who added to it), taken over by a follower of [[Ehlonna]] when they&lt;br /&gt;
died out, and then left in the care of the follower&#039;s acolyte when the&lt;br /&gt;
follower died helping to raise the Great Big Mountain Range ([[Scar Mountains]]) wayyy back&lt;br /&gt;
in the past to keep the really bad monsters out. The acolyte grew in&lt;br /&gt;
power and added even more defenses to the Labyrinth and general area (I&lt;br /&gt;
think I get where all these traps came from) and likely put in animals&lt;br /&gt;
and plants and such inside to keep the relic safe, but alas the [[Illithid]]&lt;br /&gt;
and his metric fuckton of kobold followers breached the defenses and&lt;br /&gt;
compromised the legacy. &lt;br /&gt;
&lt;br /&gt;
So we are planning to enter in a reverse V&lt;br /&gt;
formation, with [[Trona]] and [[Willow]] as advance points, [[Laran]] and&lt;br /&gt;
[[Mala]]/[[Nasar]] next, and [[Gweara]] as the vertex at the back. &lt;br /&gt;
&lt;br /&gt;
We think there could be kobolds, an [[Illithid]] (maybe with class levels, since it seems&lt;br /&gt;
capable of illusion and dimension door and maybe fear and charm or&lt;br /&gt;
compulsion powers), and possibly warped defenses (more wormed animals,&lt;br /&gt;
maybe? Does the memory eating ability of worms tie into the illithid&#039;s&lt;br /&gt;
eating of brains?). And possibly lots of traps, both magical and&lt;br /&gt;
mundane, as set by [[Minotaur]]s, dwarves, paranoid elves, kobolds and an&lt;br /&gt;
[[Illithid]]. Oy!&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 1200&amp;lt;br&amp;gt;&lt;br /&gt;
11 -  990&amp;lt;br&amp;gt;&lt;br /&gt;
12 -  720&amp;lt;br&amp;gt;&lt;br /&gt;
13 -  585&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MVP - 500&lt;br /&gt;
&lt;br /&gt;
===Session 12 - Into the [[Labyrinth]] - &#039;&#039;March 28th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
(tweaked from Alex&#039;s notes)&lt;br /&gt;
&lt;br /&gt;
Before we can head into the Labyrinth....&lt;br /&gt;
&lt;br /&gt;
The party is joined by a half-orc cleric/fighter of Fharlagn called&lt;br /&gt;
[[Cugdish]], who had met [[Nasar]] previously and has suffered a teleport&lt;br /&gt;
mishap to place him near us. The augury coin gives him the thumbs up&lt;br /&gt;
and we start into the maze.&lt;br /&gt;
&lt;br /&gt;
There is a one way doorway that I can go back and forth between but the&lt;br /&gt;
party seemingly cannot. On the other side the walls are covered with&lt;br /&gt;
giant fungi (edible). I run into two kobolds and one hides while the&lt;br /&gt;
other runs to report us. We capture the hiding one but the other got&lt;br /&gt;
away . . . or did he? We heard a shriek and went to investigate.&lt;br /&gt;
&lt;br /&gt;
And the monsters literally got the drop on us in a big way, capturing&lt;br /&gt;
[[Willow]] and [[Laran]] as well as casting magical darkvision-proof darkness&lt;br /&gt;
(thanks to [[Cugdish]]&#039;s Dispel Magic and [[Willow]]s daylight shield, we had a&lt;br /&gt;
chance). The fight was tight (it was hard to hurt the creatures&lt;br /&gt;
without hurting the people they were enveloping) and Laran nearly died&lt;br /&gt;
(-9 hp!) and alas, [[Nasar]]/[[Malaki]] did die. We tracked where the creature&lt;br /&gt;
took his body and [[Willow]] reincarnated him.&lt;br /&gt;
&lt;br /&gt;
During the darkness fight, [[Trona]] had no darkvision and so was relying on her sword to tell her where to go.  [[Laran]] had no darkvision and had a hand on [[Trona]]&#039;s shoulder.  So it really was the blind leading the blind, with the help of a seeing eye sword.&lt;br /&gt;
&lt;br /&gt;
But in surprise [[Willow]] in doing the reincarnation, felt something pulled twice from her... &lt;br /&gt;
and believes that two reincarnation/bodies were built...&lt;br /&gt;
&lt;br /&gt;
Now there were some downsides to the reincarnation: Coming back to&lt;br /&gt;
life, [[Nasar]] lost both his 12th character level and his 2nd ranger class&lt;br /&gt;
level. He also became Large, with corresponding penalties to AC, attack&lt;br /&gt;
rolls and hide skill rolls, as well as the inability to use many of his&lt;br /&gt;
magical items and a penalty to attack with his with his now undersized&lt;br /&gt;
weapons. He has lost some memories, and of course remembers nothing of&lt;br /&gt;
being in the maze since [[Malaki]] was in control of his body.&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] came to, in order to find himself in a half-dragon centaur body!&lt;br /&gt;
&lt;br /&gt;
Worse, we find out that not only was it not [[Malaki]], but the evil red&lt;br /&gt;
dragon ancestor that was in control of [[Nasar]]&#039;s body the whole time up&lt;br /&gt;
to his death, but as it appears that she is no longer with him,&lt;br /&gt;
that she has also reincarnated in some as yet unrevealed (but smaller) form and is completely free! &lt;br /&gt;
We don&#039;t know where she is or what she looks like, but we do know she is powerful and intelligent and&lt;br /&gt;
has worked with mind flayers in the past.  And we heard a evil laugh in the distance...&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] upon realizing that [[She]] is free, runs off with the goal of hunting her down, but is&lt;br /&gt;
talked down before he gets too far... however they do find the spot where the &#039;other&#039; body came into&lt;br /&gt;
being, and [[Nasar]] peels off all the fungi etc. from the wall and stuffs that into a bag in the hope of finding some trace of her to track down.&lt;br /&gt;
&lt;br /&gt;
Oh, and the kobold we captured escaped and may well have reported us to&lt;br /&gt;
his mind flayer master. At least he wasn&#039;t around for the&lt;br /&gt;
reincarnations. :)&lt;br /&gt;
&lt;br /&gt;
Anyhow [[Nasar]] is a bit confused and still getting used to his body so we&lt;br /&gt;
are resting up behind a disguised wall of fungus, in the dead end where [[Nasar]] died...&lt;br /&gt;
This will be quite the adventure!&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 500&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 350&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 13 - Wandering in the [[Labyrinth]] - &#039;&#039;April 18th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Into the [[Labyrinth]] we go!&lt;br /&gt;
&lt;br /&gt;
We now have a fair number of Kobolds, 1 MindFlayer, and one Evil Red Dragon in an unknown (but small) body loose in the maze...&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 810&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 600&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 495&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 360&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 260&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 14 - We Found It! [[Labyrinth]] - &#039;&#039;May 24th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We defeated the second big blue guy, and managed to find our way into the heart of the labyrinth&lt;br /&gt;
&lt;br /&gt;
Outside the Mazeheart:&lt;br /&gt;
&lt;br /&gt;
We defeated big bad blue through a combination of a lighting, searing light, some arrows (including an awesome critical hit from [[Cugdish]] ), which knocked it out then Nasar ran up and beat the unconscious body to death, to stop it from healing. We finished opening up the hole, tried to track Willows course and started hammering a hole through the next wall. Eventually [[Trona]] was freed from the spell, and given the time ti took that beast was tough...&lt;br /&gt;
&lt;br /&gt;
Trona and Nasar managed to hack a small hole in the wall enough to see a really big red leg.&lt;br /&gt;
Then we got ambushed by another set of demons, a Vrock, one of which apparently used some doubling illusion and got past gweara.&lt;br /&gt;
Trona killed them, but it sent off some plant spores which hurt Trona, Nasar and Gweara. Thankfully they were able to endure the pain long enough to resist the plant growth.&lt;br /&gt;
&lt;br /&gt;
Nasar got [[Cugdish]] to put a light spell on a copper coin and launched it through the hole, which gave us some clues about the distances and that somethings might not be affected by the stasis fields. [[Gal]] did some research on the circles. [[Gal]] used an animate rope to latch onto what we thought was [[Willow]], and was able to move her, although slowly, so she wasn&#039;t fully in the field... And we noted an arrow suspended in mid-air far in the distance, which over time seemed to move... although extremely slowly.&lt;br /&gt;
&lt;br /&gt;
Nasar and Cugdish then went further long the maze, used an earth elemental to go through the wall and discovered a way around, and we found ourselves at the heart of the maze! So everyone came into the heart of the maze area.&lt;br /&gt;
&lt;br /&gt;
In the MazeHeart:&lt;br /&gt;
&lt;br /&gt;
There was a big archway with a shimmery forcefield at the end and a whole bunch of glyphs and painting that described the raising of the scar mountains.. We determined that the forcefield was the boundary of a time-slowed area, in which there were three groups composed of Kobolds , the Illithid and the defending Elves and clerics... all locked in battle. Time was massively different within the field, with 2 hours outside being less than a round inside... and we could only enter with the assistance of the tokens... so only two of us could be in at one time.&lt;br /&gt;
&lt;br /&gt;
Trona and Cugdish popped inside and shot a few arrows at the MindFlayer and then did some mass healing on the Elves, and started to slowly change the odds in favour of the defenders. Cugdish can move faster with the help of the feather. So we are continuing to play the &amp;quot;Buff Squad&amp;quot; role, but have seriously hurt the Illithid, enough that it has gone invisible or fled the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Courtesy of Alex aka Trona)&lt;br /&gt;
Ok, so while [[Trona]] was a statue, [[Golandir Helyanwe]], [[Nasar]] and [[Cugdish]] dealt with&lt;br /&gt;
the chaos monster (a critical hit from [[Cugdish]] sealed the deal - go&lt;br /&gt;
archer cleric! Then we got through one wall, explored a bit, and&lt;br /&gt;
Trona tried to get through the next wall. After a while, the others&lt;br /&gt;
went around and found an easier way into the room which a hole in the&lt;br /&gt;
wall showed to have a big red thing and a lumpy earthy thing that we&lt;br /&gt;
assumed was Willow. On the other side, the big red thing was a Balor&lt;br /&gt;
and it was bull rushed in stasis by a Chaotic good outsider. (Oh, we&lt;br /&gt;
also fought some Vrocks - killed one and two got away). Eventually we&lt;br /&gt;
saw the Big Slow Motion Fight between the Illithid and its elite&lt;br /&gt;
Kobolds (including spellcasters) and some remaining elves. We fixed&lt;br /&gt;
Willow and and with her help freed a 2nd chaotic good outsider (willow&lt;br /&gt;
had the good shield that freed people - Trona had a less good shield&lt;br /&gt;
that allowed conversation with the outsider, and some healing, but no&lt;br /&gt;
release. But Laran&#039;s diplomatic skills gained us an ally.&lt;br /&gt;
&lt;br /&gt;
After that things got slow. We could only enter the slow motion place 2&lt;br /&gt;
at a time, so could buff elves, shoot arrows at the mind flayer (go&lt;br /&gt;
Cudish with *another* critical hit), and then get pulled out. The Mind&lt;br /&gt;
Flayer is hurt but has disappeared, &amp;amp; probably is invisible.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Gweara got magicked into accidentally releasing a &amp;quot;good&lt;br /&gt;
outsider&amp;quot; that was probably the Red Dragon that is Nassar&#039;s&lt;br /&gt;
nemesis-to-be. Argh. But not much we can do about that right now, and&lt;br /&gt;
we have a bigger issue to solve - stop the kobolds, locate and stop the&lt;br /&gt;
mind flayer, help the elves, fix the artifact, cure the worm threat at&lt;br /&gt;
its source, etc. So far the buffing seems to be slightly turning the&lt;br /&gt;
tide in our favour. It would be good to locate the mind flayer though&lt;br /&gt;
(See invisibility, glitterdust, &amp;amp; faerie fire could all help here,&lt;br /&gt;
although see invisibility cast first would help the most). Meanwhile,&lt;br /&gt;
mass cure light wounds, bless, mass (bear&#039;s endurance/bull&#039;s&lt;br /&gt;
strength/cat&#039;s grace etc.) can all help even if we can&#039;t locate the mind&lt;br /&gt;
flayer. The bardic music is likely also helping.&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9  - 1080&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 900&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 660&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 540&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 390&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 15 - Victory! [[Labyrinth]] - &#039;&#039;June 12th, 2010&#039;&#039;===&lt;br /&gt;
Gaming at Joes&lt;br /&gt;
&lt;br /&gt;
Quick Summary is that we defeated the MindFlayer, started to heal the damage done etc.&lt;br /&gt;
(Please feel free to add more information)&lt;br /&gt;
&lt;br /&gt;
Nasar went in and went after the MindFlayer after it was obvious that it was heading for the other exit.&lt;br /&gt;
The MF went through it, triggering Shimmer to drop the times stop field, and so Willow followed Nasar in chasing the MF.&lt;br /&gt;
Gweara went in and helped the elves for a bit.&lt;br /&gt;
Cugdish, Laran and Gal went around what turned out to be the other way.&lt;br /&gt;
&lt;br /&gt;
[[Golradir Helyanwe]] pushed himself into a magic jar on the MF, but looked dead.&lt;br /&gt;
&lt;br /&gt;
Cugdish tackled the MF and it&#039;s tentacles couldn&#039;t lock onto him.&lt;br /&gt;
&lt;br /&gt;
Nasar came along grappled it as well, and was getting tentacle locked but Cugdish held him of via the bestowal of Freedom of Movement...&lt;br /&gt;
&lt;br /&gt;
then the MF did a soul swap/magic jar with Nasar and placed it&#039;s mind into Nasars new body...&lt;br /&gt;
&lt;br /&gt;
After some incredible juggling, [[Golradir Helyanwe]] managed to switch things so everyone was in the right place and we broke the gem holding the soul &amp;amp; mind of the MF, thus hopefully killing it...&lt;br /&gt;
&lt;br /&gt;
We have since helped restore the plate and helped resurrect the seal.&lt;br /&gt;
&lt;br /&gt;
The angel turns out to belong to a god that does not seem to exist anymore...&lt;br /&gt;
&lt;br /&gt;
We&#039;ve been asked to stick around for two months to help clean up and guard everything while the site gets back on it&#039;s feet...&lt;br /&gt;
And we&#039;ve agreed.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also been asked to ship the Kobold stuff to the nearby village and will get a share of the exchange as payment...&lt;br /&gt;
&lt;br /&gt;
We&#039;re trying to figure out what to do next...&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 1620&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 1200&amp;lt;br&amp;gt;&lt;br /&gt;
11 -  990&amp;lt;br&amp;gt;&lt;br /&gt;
12 -  720&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 16 - Cleanup and Decisions - &#039;&#039;Jul 5th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The party helps to clean up the [[Waterfall City]] and get them back up on their feet.&lt;br /&gt;
&lt;br /&gt;
Meanwhile [[Red]] is out in the world and the party needs to figure out what next to do...&lt;br /&gt;
&lt;br /&gt;
Courtesy of Alex(tweaked by TJ):&lt;br /&gt;
&lt;br /&gt;
1) We spent time repairing the temple. [[Trona]] took a side-tour to meet&lt;br /&gt;
some treants and a dryad to find out what the knick-knacks do.&lt;br /&gt;
Apparently they are part of a satchel of serendipity. When ya need&lt;br /&gt;
something and have a good idea of what you need, pull one out and see&lt;br /&gt;
what happens, I guess. [[Trona]] accepted a long-term quest from the dryad to plant her 6&lt;br /&gt;
daughters. [[Willow]] has agreed to help with this.&lt;br /&gt;
&lt;br /&gt;
2) We also took the kobold stuff back to the nearby town of [[Muka&#039;l]] to sell. [[Laran]] met with the merchant that wanted an in&lt;br /&gt;
with the temple elves and arranged a deal as only Laran can. So we&lt;br /&gt;
bought a lot of gear, and got some cash to boot&lt;br /&gt;
(Side note: [[Trona]] and [[Nasar]] were not in town because it would look too&lt;br /&gt;
weird). [[Golradir Helyanwe]] teleported in and out to work on some magic boots).&lt;br /&gt;
We each ended up with 1500GP, plus assorted bits and pieces.&lt;br /&gt;
&lt;br /&gt;
3) We then identified the three [[Mind Crystals]] (causing Golradir Helyanwe to scream and fall over&lt;br /&gt;
unconscious) as some kind of memory crystals, including memories of a&lt;br /&gt;
priest meant to guard another [[Seal]], a merchant in [[Fershaw]], and an old adventuring companion of [[Nasar]], [[Remin]] the Necromancer! We then returned to&lt;br /&gt;
the temple, and outside the temple, accessed the crystals: [[Cugdish]]&lt;br /&gt;
accessed the priest crystal and got his last horrifying moments vs. a&lt;br /&gt;
dragon lich and its followers ([[Trona]] and [[Sentinel]] and I think [[Laran]] were&lt;br /&gt;
connected). This left [[Cugdish]] with a continual wound for a while.&lt;br /&gt;
Then [[Laran]] accessed the merchant (who also had a [[Seal]], and when it was&lt;br /&gt;
broken by the bad guy undead family in [[Fershaw]], it caused the [[Chaos!]]&lt;br /&gt;
Monster episode a few years back) and [[Trona]] and [[Sentinel]] were connected&lt;br /&gt;
here. The next day [[Nasar]] accessed [[Remin]]&#039;s crystal and [[Sentinel]] and [[Laran]] were&lt;br /&gt;
connected. That one was ugly, as [[Remin]] went through an opening to the&lt;br /&gt;
other side, and met . . . something so indescribably horrible (the Bad&lt;br /&gt;
God?) that even the memory of it nearly drove [[Nasar]] insane.  Luckily,&lt;br /&gt;
[[Laran]] got a priest to Heal [[Nasar]] while he was unconscious (but after&lt;br /&gt;
his broken bones from thrashing around were set. Equally luckily, [[Laran]] smoothed things over with the priest, who was quite upset with our recklessness.  [[Trona]] then held&lt;br /&gt;
[[Nasar]] down and covered his mouth at the priest&#039;s orders so he wouldn&#039;t&lt;br /&gt;
say Bad Names. We were all instructed never to talk about his and&lt;br /&gt;
indeed never to THINK about this again, as that would give the Bad God&lt;br /&gt;
power ([[Nasar]] thought about thinking about it, and had an Episode. But&lt;br /&gt;
he is slowly feeling better).&lt;br /&gt;
&lt;br /&gt;
From all of this the group now has some insight into the [[Story of the Seals]], a major thread that has been going on in the background.&lt;br /&gt;
&lt;br /&gt;
4) [[Golradir Helyanwe]] was smart enough to stay far away from all of this. But he was&lt;br /&gt;
foolish enough to be off on his own in the wild lands, mapping out&lt;br /&gt;
places to teleport. So he got jumped by a Frost Worm that ate his horse&lt;br /&gt;
([[Golradir Helyanwe]] and [[Ash the Cat]] were fine, they teleported away).&lt;br /&gt;
&lt;br /&gt;
Then the party stayed with the temple a while longer, to mentally heal,&lt;br /&gt;
physically train (a few level ups occurred) and plan the next step. The&lt;br /&gt;
next step seems to be to get to the town we traded stuff at([[Muka&#039;l]]), and then&lt;br /&gt;
work our way back through [[The Keep]], then to the place where [[Remin]] has his Last Stand at the&lt;br /&gt;
Basin to hopefully find bits of the [[Seal]] that broke there (if possible)&lt;br /&gt;
and return it to the elves to be fixed. If we don&#039;t find it, then we go&lt;br /&gt;
on, do the War Council thing about Red, contact the home base of [[Nasar]]/[[Laran]] ([[Caltha&#039;na&#039;b]]), and try to find the other Seal bits in [[Fershaw]] if possible. Thus&lt;br /&gt;
we are on two quests simultaneously - the [[Seal]] quest that is kept on the&lt;br /&gt;
QT, and the &amp;quot;get that red dragon and those awful vampires, and maybe&lt;br /&gt;
help the loremaster find stuff&amp;quot; quest that is a little more overt.&lt;br /&gt;
&lt;br /&gt;
On consideration we decided not to do the River Ride, but take a stately&lt;br /&gt;
1 week walk to the trading town. Also, [[Nasar]] and [[Trona]] are now called&lt;br /&gt;
[[Conner]] and [[Blue Wood]], and will likely stay out of the town itself when we&lt;br /&gt;
come to towns until we can be properly introduced (or in Nasar&#039;s case,&lt;br /&gt;
disguised and introduced).&lt;br /&gt;
&lt;br /&gt;
[[Trona]] also had a wicker/wood people carrying basket/backpack put on her,&lt;br /&gt;
so that she can carry 3 people in combat, or 6-7 in non-combat, in it.&lt;br /&gt;
Thus she can travel with them even at night, while they can rest, regain&lt;br /&gt;
spells, etc. [[Trona]] could carry [[Nasar]] in her arms if necessary too&lt;br /&gt;
(that would slow her down, though). But someone (Gweara) would have to&lt;br /&gt;
lead the horses.  And the horses would have to sleep sometime.&lt;br /&gt;
&lt;br /&gt;
[[Willow]] met her cohort, a dwarf cleric that I don&#039;t know the name of, but&lt;br /&gt;
who is connected to Willow&#039;s twin [[Ash]] (not to be confused with the familiar of [[Golradir Helyanwe]].&lt;br /&gt;
&lt;br /&gt;
[[Cugdish]] now has the former horse of [[Trona]] horse. [[Star]] is being taught by [[Cugdish]] to airwalk.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Troubled_Fey&amp;diff=2196</id>
		<title>Troubled Fey</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Troubled_Fey&amp;diff=2196"/>
		<updated>2010-07-06T17:30:47Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: /* Session 15 - Victory! Labyrinth - &amp;#039;&amp;#039;June 12th, 2010&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Nov 11th, 2008&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Mega Turtles]]&lt;br /&gt;
&lt;br /&gt;
We talk to the Fey near [[Caltha&#039;na&#039;b]], that we had previously encountered when a young girl had gone missing.&lt;br /&gt;
&lt;br /&gt;
We set up a nice little party in the woods and brought along some of the magic wine that we had gotten from the Stalwart adventure. After a while the no longer young girl came along chatting with folks that were not visible. We met up with her and started chatting with her and her friends, toasting chatting, giving them the wine, talking for what seemed like hours through the afternoon and far into the evening...  Unbeknownst to us, we had drifted into the realm of the Fey... but we could catch glimpses of our hosts, after several more hours we noticed that our companions and the bard were not around, and couldn&#039;t see anyone, we then asked our hosts what world we were in and realized the others had been searching for us. Sadly we had to leave and asked for escort back to the mundane world... The young girl knew the way and guided us back.&lt;br /&gt;
&lt;br /&gt;
We left what was deep night, came through a bush and found it noonish... Upon making our way back to the town, we found that we had been gone for 10 days!!! Needless to say, our friends and companions were very glad to see us again!&lt;br /&gt;
&lt;br /&gt;
Upon checking, we discover that each of those that went into the Fey Realm have each been given a unique item that we think is some sort of special token or key.&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Trona]] received a wooden dagger. dark, blue-tinged, and fine-grained&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Nasar]] received a small bark box with a feather inside&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Millain]] recieved a small crystal jar full of an odourless liquid. It gently swirls, sparlking, and always reflects a forest behind you&amp;lt;br&amp;gt;&lt;br /&gt;
-- &amp;lt;Inn town&#039;s priest of Ehlohnna&amp;gt; received a firefly lantern&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The messenger had been and gone, left the message with [[Leriwyn]], indicating that there was definite troubles near [[The Keep]] and [[Living Forest]].&lt;br /&gt;
&lt;br /&gt;
We make arrangements with [[Janosh]] and [[Leriwyn]] to coordinate the construction of [[The Snapping Turtle]].&lt;br /&gt;
&lt;br /&gt;
We finished our arrangements and are waiting for a group put together by [[Lady Naomi]] to be ready before we head off to [[The Keep]], where her folks will stay and we head off to the [[Living Forest]] to find out what is going on with the Fey.&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;March 08, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Presumably we will wait for the group that Lady Naomi is putting together, then head pretty straight to [[The Keep]], gather information there, resupply and head for the [[Living Forest]], possibly dealing with wierdness along the way...&lt;br /&gt;
&lt;br /&gt;
John&#039;s character (unknown name right now) joined us at the [[The HearthStone Inn]].&lt;br /&gt;
&lt;br /&gt;
Actually we headed towards [[The Keep]] but had a bit of an adventure with another caravan at a place our caravan camped at one night. Someone stole some supplies, which led to us tracking down the theives, who had a bunch of loot tucked away in a special carpet much like a custom bag of holding. We returned what goods we could to the caravan, and then took the rest, and the criminals off to the next town where we reported eveything... we got to keep the carpet..&lt;br /&gt;
&lt;br /&gt;
On our way we were given the option of escorting a shipment out to [[Murt&#039;s_Haven]], which we declined due to timing.&lt;br /&gt;
&lt;br /&gt;
We then continued on our way, and I believe ended up at [[Dallford]] and talked to [[Alfdis]] about supplies and information.&lt;br /&gt;
&lt;br /&gt;
===Session 3 - &#039;&#039;Apr 05, 2009&#039;&#039;===&lt;br /&gt;
XP: 600 @ lvl 12; 660 @ lvl 11; 730 @ lvl 10; 800 @ lvl 9&lt;br /&gt;
&lt;br /&gt;
I believe we will likely head up to [[The Keep]] after resupplying in [[Dallford]], connect with our friends there and plan the route accordingly.&lt;br /&gt;
&lt;br /&gt;
By default, I am assuming that we will head to [[Muq&#039;Al]] from [[The Keep]] and from there into the [[Living Forest]]. Perhaps we can arrange some contact in [[Muq&#039;Al]] from the Keep in order to get the latest information?&lt;br /&gt;
&lt;br /&gt;
Adventures in [[Dallford]]: &amp;lt;br&amp;gt;&lt;br /&gt;
Trona witnessed a murder in a crowd but was unable to help other than ensuring the body was recovered.&amp;lt;br&amp;gt;&lt;br /&gt;
Gweara saw someone trying to steal Trona&#039;s saddlebag. She charged through the crowd on horseback, hurting several people. The thief gave up and ran away but Gwear found and captured him, holding him for the eventual arrival of Trona and the guards.&amp;lt;br&amp;gt;&lt;br /&gt;
The party breifly tried to buy some items from the market but gave up on the slimy merchants to wait for their lunch with [[Alfdis]] the next day. Meanwhile the rest of the party dug up some info on current events, including local trouble with minor Fey.&amp;lt;br&amp;gt;&lt;br /&gt;
The party went for lunch with [[Alfdis]] where they dug up lots of info, met some people who were very interested in their previous adventures in the Orc Lands, and were pointed at: a [[Living Forest]] expert in [[Muq&#039;Al]]; a gear contact locally; and a local minor Fey expert.&amp;lt;br&amp;gt;&lt;br /&gt;
They met with the Local Fey expert and arranged to trade their time for her time the next day.&amp;lt;br&amp;gt;&lt;br /&gt;
They met with the local gear contact, who turned out to be [[Alfdis]]. She arranged for significant gear shuffling and supply for the party, including several rings/collars of sustenance. She also introduced them to [[Golradir Helyanwe]]&amp;lt;br&amp;gt;&lt;br /&gt;
The party opted to stop at this point, leaving time to discuss how to proceed.&amp;lt;br&amp;gt;&lt;br /&gt;
===Session 4 - &#039;&#039;May 17, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Stopped in [[Dalford]], got more info, stocked up courtesy of Elftis, met Gal, went to [[Muka&#039;l]], got info on how to get to Waterfalls.&lt;br /&gt;
&lt;br /&gt;
===Session 5 - &#039;&#039;Sept 13, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Cleared the infection.&lt;br /&gt;
Talked to the two treants&lt;br /&gt;
Fought the cohorts &lt;br /&gt;
&lt;br /&gt;
===Session 6 - &#039;&#039;Sept 20, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Fought the messed up Nymph and cohorts etc. and then teleported back to the town.&lt;br /&gt;
Big fight, stories need to be added.&lt;br /&gt;
&lt;br /&gt;
===Session 7 - &#039;&#039;Oct 18, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We train, and we equip and we head back to the woods... and continue the grand adventure...&lt;br /&gt;
&lt;br /&gt;
We also allocated the MVP awards(out of game)&lt;br /&gt;
&lt;br /&gt;
A) circle dance - 300XP -&amp;gt; GAL&lt;br /&gt;
B) infested civilian detection 500XP -&amp;gt; Willow&lt;br /&gt;
C) defeat nymph&#039;s minions etc. 800XP -&amp;gt; Trona&lt;br /&gt;
D) defeating the nymph etc.1000XP -&amp;gt; split 50/50 Willow and Nasar&lt;br /&gt;
&lt;br /&gt;
This ended up as a big shopping expedition as we sold the dagger for 6500GP and the armoire for about 54,000 GP... So we got a lot of booster stuff&lt;br /&gt;
&lt;br /&gt;
We then headed back to the previous location only slightly hampered by a minor teleport error, and discovered that there was little trace of the previous battle.&lt;br /&gt;
&lt;br /&gt;
We then headed on and encountered a swarm of infected bugs/fey which we survived courtesy of Willow&#039;s wind and Gal&#039;s summoning a shelter and a quick fire being lit... then Jungle razing the swarm...&lt;br /&gt;
&lt;br /&gt;
We went further and found a spot and settled in for the night, only to have the door knocked on an hour later.&lt;br /&gt;
&lt;br /&gt;
After some dickering through the closed door we found that these were pretty high up [[Fey]] one in particular being the [[Dawn Brother]] with whom we exchanged much information and got some clues about what is going on. He also shifted us to within a few minutes walking distance of the [[Elven WaterFall City]], and helped [[Willow]] regain her [[Fey]] heritage again.&lt;br /&gt;
&lt;br /&gt;
We checked out the location and bumped into two infected [[Treant]]&#039;s and had to do battle, curing one and killing the other... at the cost of [[Gol]] getting trapped under one and [[Nasar]] becoming slightly infected, but cleared.&lt;br /&gt;
&lt;br /&gt;
We then wandered up to the actual [[Elven WaterFall City]] and it looks like lots of stuff is infected there... so we called it quits for the night/day.&lt;br /&gt;
&lt;br /&gt;
===Session 8 - &#039;&#039;Nov 1, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We slept in the rope trick overnight, recharged spells &lt;br /&gt;
&lt;br /&gt;
Via Alex/[[Trona]]:&lt;br /&gt;
This session, we fought a blackberry bush! With rabbits in it! One of&lt;br /&gt;
them tried to kill [[Willow]]! Then Trona went on watch and sucked at&lt;br /&gt;
spotting things (a trend that continued that session), so got suckered&lt;br /&gt;
by a squirrel on her back! Killed it but got wormed (sigh) but her&lt;br /&gt;
sword could at least remember what she couldn&#039;t. Then a crow tried to&lt;br /&gt;
get her. Then a deer nearly came to us, with a wormy arrow (great a&lt;br /&gt;
wormed archer). But the deer left. Then we ran into a burrowing&lt;br /&gt;
mammal. It is like they all saw Disney and got pissed off at it or&lt;br /&gt;
something. :)&lt;br /&gt;
&lt;br /&gt;
Then we went closer to the waterfall and found wormed displacer beasts&lt;br /&gt;
in the woods (with a BIG mama displacer beast). We tried to outrun them&lt;br /&gt;
invisibly while Willow caused a distraction. But they tracked Willow by&lt;br /&gt;
scent to the waterfall where we were to meet, so the fight was on&lt;br /&gt;
anyhow. So far, the good news is the mama is at the visible worm stage&lt;br /&gt;
(so stage 2, one stage from death and vulnerable to a remove curse in an&lt;br /&gt;
explosive way). The bad news is that the littler kitties are up the&lt;br /&gt;
tree with party members causing all sorts of trouble near the rope&lt;br /&gt;
bridge (well, single rope) we want to use to cross over to the cave&lt;br /&gt;
behind the waterfall to find out what&#039;s what. Oh, and that [[Nasar]] is&lt;br /&gt;
(unbeknownst to us) under the control of his EVIL ANCIENT RED DRAGON&lt;br /&gt;
ancestor. Yee gawds protect us all. :)&lt;br /&gt;
&lt;br /&gt;
Nasar:&lt;br /&gt;
&lt;br /&gt;
Was climbing the tree/ladder then fell into the maw of one of the beasts (big mamma?) and realized his only chance to escape was to call on his ancestors... unfortunately the &#039;&#039;&#039;wrong&#039;&#039;&#039; one answered... but she the dimension doored to the top of the tree, then launched a Jungle Razor blast down at the big beast, and is now trying to decide what to do next...&lt;br /&gt;
&lt;br /&gt;
XP:&lt;br /&gt;
&lt;br /&gt;
lvl 10 - 900&lt;br /&gt;
lvl 11 - 660&lt;br /&gt;
lvl 12 - 540&lt;br /&gt;
&lt;br /&gt;
MVP of 450 points to be awarded&lt;br /&gt;
&lt;br /&gt;
===Session 9 - &#039;&#039;Dec 6th, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Where we hopefully finish the battle with the wormed displacer beasts... and get to the other side of the waterfall...&lt;br /&gt;
&lt;br /&gt;
Rough sketch before we forget:&lt;br /&gt;
&lt;br /&gt;
Big mamma wormed displacer beast engulfed the tree... we got out by flying, levitation and greater floating disks&lt;br /&gt;
&lt;br /&gt;
[[Gol]] burned the rope&lt;br /&gt;
[[Trona]] got engulfed, fought her way free, aided by a few fireballs from [[Nasar]]/Red and a lightning bolt from [[Gol]],&lt;br /&gt;
Big mamma &#039;dissolved&#039; into the tree...&lt;br /&gt;
&lt;br /&gt;
On the way across, [[Trona]]&#039;s sword noticed Red&#039;s evilness, so Red threw an Allip at [[Trona]] to distract her and it basically worked.&lt;br /&gt;
&lt;br /&gt;
[[Gol]] determined that there was part of the surface at least a 40 ft sphere of Anti-magic coming out of the waterfall.&lt;br /&gt;
&lt;br /&gt;
We got to the top of the waterfall cleared ourselves of the worms. Red had to drop the non-detection, but stayed mostly away&lt;br /&gt;
&lt;br /&gt;
On scouting the area, we found heaps of bodies, mostly decomposed ~ 6months old, determined they were defenders, but noticed strange holes in the back of some of the skulls. Tried to find another entrance, no go. Found a place to anchor the rope. Found a place to shelter.&lt;br /&gt;
[[Laran]] did a Legend Lore on the site of the ambush and got some info about the battle.&lt;br /&gt;
&lt;br /&gt;
roughly summarized here: &lt;br /&gt;
&lt;br /&gt;
- disguised as trade&amp;lt;br&amp;gt;&lt;br /&gt;
- attack was evil in thought, deed and goal&amp;lt;br&amp;gt;&lt;br /&gt;
- the weaker attackers were used as fodder to wear down the attackers&amp;lt;br&amp;gt;&lt;br /&gt;
- the guardians found till the end&amp;lt;br&amp;gt;&lt;br /&gt;
- innocents who served them were dedicated and strong but could not resist when minds consumed&amp;lt;br&amp;gt;&lt;br /&gt;
- alarm raised too late&amp;lt;br&amp;gt;&lt;br /&gt;
- entrance betrayed&amp;lt;br&amp;gt;&lt;br /&gt;
- guardians failed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A necklace was found that registered as evil. Red recognized it and gave some sketchy details, as she had a clue about what opponents they might be up against.&lt;br /&gt;
&lt;br /&gt;
The rope was fetched and anchored up to the top.&lt;br /&gt;
&lt;br /&gt;
We sheltered through the night, then tried legend lore on the necklace, no go, and then it was destroyed, and then Red was again detected by the sword... and through another allip, but folks noticed the spell casting... and much telepathic discussion ensued...&lt;br /&gt;
&lt;br /&gt;
We then headed into the waterfall...&lt;br /&gt;
&lt;br /&gt;
First [[Trona]] and [[Willow]], then [[Nasar]]/Red and [[Laran]]&lt;br /&gt;
&lt;br /&gt;
Upon entering the [[Waterfall City]], Nasar returned to the fore, and confused tried to back out, then Red popped back in control, and decided to go on into the Waterfall, figuring she&#039;ll get some gain out of it, and wanting to know what is going on.&lt;br /&gt;
&lt;br /&gt;
Once back inside and in the entrance, Trona explained roughly what had happened and that they believe Red was in control.&lt;br /&gt;
&lt;br /&gt;
[[Willow]] went ahead and found some traps, disabling one or two of them&lt;br /&gt;
&lt;br /&gt;
[[Gol]], [[Gweara]] and [[Felix]] are at the top outside the Waterfall...&lt;br /&gt;
&lt;br /&gt;
And this is where we stopped this session...&lt;br /&gt;
&lt;br /&gt;
Oh and XP was awarded:&lt;br /&gt;
&lt;br /&gt;
lvl 10 - 900 &amp;lt;br&amp;gt;&lt;br /&gt;
lvl 11 - 660 &amp;lt;br&amp;gt;&lt;br /&gt;
lvl 12 - 540 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bonus points for TJ for Playing &#039;Red&#039;&lt;br /&gt;
&lt;br /&gt;
===Session 10 - &#039;&#039;Dec 11th, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We get to explore the [[Waterfall City]]...&lt;br /&gt;
&lt;br /&gt;
And interesting things happen with [[Nasar]]...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 11 - &#039;&#039;Jan 10th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We explore further into the depths of the [[Waterfall City]]...&lt;br /&gt;
&lt;br /&gt;
Alex&#039;s summary:(tweaked by TJ/Nasar)&amp;lt;br&amp;gt;  &lt;br /&gt;
Ok, we couldn&#039;t get [[Gol]] or his cat out (his prison door control thingy&lt;br /&gt;
was busted) but we got a kobold out (after charming him and finding out&lt;br /&gt;
things, see below) and granting the kobold the merciful death it&lt;br /&gt;
craved. The details, well it looks like: a) An [[Illithid]] ([[Mind Flayer]])&lt;br /&gt;
is behind this and is trying to do something with the artifact, probably&lt;br /&gt;
in the service of its God, the [[Devourer of Souls]] (this God has been&lt;br /&gt;
quiet lately, perhaps bound ages ago by artifacts like this one?), and&lt;br /&gt;
b) By the way, this [[Illithid]] was pretending to be the [[paladin]] we met&lt;br /&gt;
long ago at [[The_Mine]]! So those kobolds we thought we&lt;br /&gt;
had reformed, didn&#039;t, the paladin we thought we left in charge, was in&lt;br /&gt;
charge the whole time, and the poor miners, etc. that we sent to&lt;br /&gt;
resettle the mining town were simply totally screwed! Plus, there was&lt;br /&gt;
something weird about the mine that we never figured out, but that the&lt;br /&gt;
[[Illithid]] probably did, because they are dangerously smart. Yikes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So after that bombshell, we rely on [[Willow]] to get out of the prison room&lt;br /&gt;
(well, [[Mala]]/[[Nasar]] has to Dimension Door past the door out, because&lt;br /&gt;
otherwise she gets bounced back into a prison cell). Then we find more&lt;br /&gt;
bodies of elves (alas) that start attacking us (alas!), well , attacking&lt;br /&gt;
[[Mala]] mainly. We deal with them and then find out this is where the&lt;br /&gt;
children were. Very grim work indeed, putting their bodies to rest.&lt;br /&gt;
Then we find a very very very very very trapped door that [[Willow]] deals&lt;br /&gt;
with at cost. We decide not to go through until everyone has their&lt;br /&gt;
spells back. [[Willow]] the next day tries to gather some poison from a&lt;br /&gt;
door trap, but gets poisoned (losing two neutralize poisons, since the&lt;br /&gt;
trap resets and she gets poisoned AGAIN!). But we get through. Then&lt;br /&gt;
we face a suicidal ghost that [[Trona]] talks down (fairly high diplomacy +&lt;br /&gt;
agent of the same god as the ghost = chance of success) so we avoid a&lt;br /&gt;
combat and find out that the ghost got frightened and likely mind&lt;br /&gt;
controlled to help the attackers breach the defenses. We lay the body&lt;br /&gt;
of that ghost to rest and it quiets down a bit. Then we find a&lt;br /&gt;
[[Labyrinth]] that likely has the relic in it, and [[Laran]] does a Legend&lt;br /&gt;
Lore. Turns out it was build by a minotaur sorcerer, taken over by&lt;br /&gt;
dwarves (who added to it), taken over by a follower of [[Ehlonna]] when they&lt;br /&gt;
died out, and then left in the care of the follower&#039;s acolyte when the&lt;br /&gt;
follower died helping to raise the Great Big Mountain Range ([[Scar Mountains]]) wayyy back&lt;br /&gt;
in the past to keep the really bad monsters out. The acolyte grew in&lt;br /&gt;
power and added even more defenses to the Labyrinth and general area (I&lt;br /&gt;
think I get where all these traps came from) and likely put in animals&lt;br /&gt;
and plants and such inside to keep the relic safe, but alas the [[Illithid]]&lt;br /&gt;
and his metric fuckton of kobold followers breached the defenses and&lt;br /&gt;
compromised the legacy. &lt;br /&gt;
&lt;br /&gt;
So we are planning to enter in a reverse V&lt;br /&gt;
formation, with [[Trona]] and [[Willow]] as advance points, [[Laran]] and&lt;br /&gt;
[[Mala]]/[[Nasar]] next, and [[Gweara]] as the vertex at the back. &lt;br /&gt;
&lt;br /&gt;
We think there could be kobolds, an [[Illithid]] (maybe with class levels, since it seems&lt;br /&gt;
capable of illusion and dimension door and maybe fear and charm or&lt;br /&gt;
compulsion powers), and possibly warped defenses (more wormed animals,&lt;br /&gt;
maybe? Does the memory eating ability of worms tie into the illithid&#039;s&lt;br /&gt;
eating of brains?). And possibly lots of traps, both magical and&lt;br /&gt;
mundane, as set by [[Minotaur]]s, dwarves, paranoid elves, kobolds and an&lt;br /&gt;
[[Illithid]]. Oy!&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 1200&amp;lt;br&amp;gt;&lt;br /&gt;
11 -  990&amp;lt;br&amp;gt;&lt;br /&gt;
12 -  720&amp;lt;br&amp;gt;&lt;br /&gt;
13 -  585&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MVP - 500&lt;br /&gt;
&lt;br /&gt;
===Session 12 - Into the [[Labyrinth]] - &#039;&#039;March 28th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
(tweaked from Alex&#039;s notes)&lt;br /&gt;
&lt;br /&gt;
Before we can head into the Labyrinth....&lt;br /&gt;
&lt;br /&gt;
The party is joined by a half-orc cleric/fighter of Fharlagn called&lt;br /&gt;
[[Cugdish]], who had met [[Nasar]] previously and has suffered a teleport&lt;br /&gt;
mishap to place him near us. The augury coin gives him the thumbs up&lt;br /&gt;
and we start into the maze.&lt;br /&gt;
&lt;br /&gt;
There is a one way doorway that I can go back and forth between but the&lt;br /&gt;
party seemingly cannot. On the other side the walls are covered with&lt;br /&gt;
giant fungi (edible). I run into two kobolds and one hides while the&lt;br /&gt;
other runs to report us. We capture the hiding one but the other got&lt;br /&gt;
away . . . or did he? We heard a shriek and went to investigate.&lt;br /&gt;
&lt;br /&gt;
And the monsters literally got the drop on us in a big way, capturing&lt;br /&gt;
[[Willow]] and [[Laran]] as well as casting magical darkvision-proof darkness&lt;br /&gt;
(thanks to [[Cugdish]]&#039;s Dispel Magic and [[Willow]]s daylight shield, we had a&lt;br /&gt;
chance). The fight was tight (it was hard to hurt the creatures&lt;br /&gt;
without hurting the people they were enveloping) and Laran nearly died&lt;br /&gt;
(-9 hp!) and alas, [[Nasar]]/[[Malaki]] did die. We tracked where the creature&lt;br /&gt;
took his body and [[Willow]] reincarnated him.&lt;br /&gt;
&lt;br /&gt;
During the darkness fight, [[Trona]] had no darkvision and so was relying on her sword to tell her where to go.  [[Laran]] had no darkvision and had a hand on [[Trona]]&#039;s shoulder.  So it really was the blind leading the blind, with the help of a seeing eye sword.&lt;br /&gt;
&lt;br /&gt;
But in surprise [[Willow]] in doing the reincarnation, felt something pulled twice from her... &lt;br /&gt;
and believes that two reincarnation/bodies were built...&lt;br /&gt;
&lt;br /&gt;
Now there were some downsides to the reincarnation: Coming back to&lt;br /&gt;
life, [[Nasar]] lost both his 12th character level and his 2nd ranger class&lt;br /&gt;
level. He also became Large, with corresponding penalties to AC, attack&lt;br /&gt;
rolls and hide skill rolls, as well as the inability to use many of his&lt;br /&gt;
magical items and a penalty to attack with his with his now undersized&lt;br /&gt;
weapons. He has lost some memories, and of course remembers nothing of&lt;br /&gt;
being in the maze since [[Malaki]] was in control of his body.&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] came to, in order to find himself in a half-dragon centaur body!&lt;br /&gt;
&lt;br /&gt;
Worse, we find out that not only was it not [[Malaki]], but the evil red&lt;br /&gt;
dragon ancestor that was in control of [[Nasar]]&#039;s body the whole time up&lt;br /&gt;
to his death, but as it appears that she is no longer with him,&lt;br /&gt;
that she has also reincarnated in some as yet unrevealed (but smaller) form and is completely free! &lt;br /&gt;
We don&#039;t know where she is or what she looks like, but we do know she is powerful and intelligent and&lt;br /&gt;
has worked with mind flayers in the past.  And we heard a evil laugh in the distance...&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] upon realizing that [[She]] is free, runs off with the goal of hunting her down, but is&lt;br /&gt;
talked down before he gets too far... however they do find the spot where the &#039;other&#039; body came into&lt;br /&gt;
being, and [[Nasar]] peels off all the fungi etc. from the wall and stuffs that into a bag in the hope of finding some trace of her to track down.&lt;br /&gt;
&lt;br /&gt;
Oh, and the kobold we captured escaped and may well have reported us to&lt;br /&gt;
his mind flayer master. At least he wasn&#039;t around for the&lt;br /&gt;
reincarnations. :)&lt;br /&gt;
&lt;br /&gt;
Anyhow [[Nasar]] is a bit confused and still getting used to his body so we&lt;br /&gt;
are resting up behind a disguised wall of fungus, in the dead end where [[Nasar]] died...&lt;br /&gt;
This will be quite the adventure!&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 500&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 350&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 13 - Wandering in the [[Labyrinth]] - &#039;&#039;April 18th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Into the [[Labyrinth]] we go!&lt;br /&gt;
&lt;br /&gt;
We now have a fair number of Kobolds, 1 MindFlayer, and one Evil Red Dragon in an unknown (but small) body loose in the maze...&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 810&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 600&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 495&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 360&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 260&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 14 - We Found It! [[Labyrinth]] - &#039;&#039;May 24th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We defeated the second big blue guy, and managed to find our way into the heart of the labyrinth&lt;br /&gt;
&lt;br /&gt;
Outside the Mazeheart:&lt;br /&gt;
&lt;br /&gt;
We defeated big bad blue through a combination of a lighting, searing light, some arrows (including an awesome critical hit from [[Cugdish]] ), which knocked it out then Nasar ran up and beat the unconscious body to death, to stop it from healing. We finished opening up the hole, tried to track Willows course and started hammering a hole through the next wall. Eventually [[Trona]] was freed from the spell, and given the time ti took that beast was tough...&lt;br /&gt;
&lt;br /&gt;
Trona and Nasar managed to hack a small hole in the wall enough to see a really big red leg.&lt;br /&gt;
Then we got ambushed by another set of demons, a Vrock, one of which apparently used some doubling illusion and got past gweara.&lt;br /&gt;
Trona killed them, but it sent off some plant spores which hurt Trona, Nasar and Gweara. Thankfully they were able to endure the pain long enough to resist the plant growth.&lt;br /&gt;
&lt;br /&gt;
Nasar got [[Cugdish]] to put a light spell on a copper coin and launched it through the hole, which gave us some clues about the distances and that somethings might not be affected by the stasis fields. [[Gal]] did some research on the circles. [[Gal]] used an animate rope to latch onto what we thought was [[Willow]], and was able to move her, although slowly, so she wasn&#039;t fully in the field... And we noted an arrow suspended in mid-air far in the distance, which over time seemed to move... although extremely slowly.&lt;br /&gt;
&lt;br /&gt;
Nasar and Cugdish then went further long the maze, used an earth elemental to go through the wall and discovered a way around, and we found ourselves at the heart of the maze! So everyone came into the heart of the maze area.&lt;br /&gt;
&lt;br /&gt;
In the MazeHeart:&lt;br /&gt;
&lt;br /&gt;
There was a big archway with a shimmery forcefield at the end and a whole bunch of glyphs and painting that described the raising of the scar mountains.. We determined that the forcefield was the boundary of a time-slowed area, in which there were three groups composed of Kobolds , the Illithid and the defending Elves and clerics... all locked in battle. Time was massively different within the field, with 2 hours outside being less than a round inside... and we could only enter with the assistance of the tokens... so only two of us could be in at one time.&lt;br /&gt;
&lt;br /&gt;
Trona and Cugdish popped inside and shot a few arrows at the MindFlayer and then did some mass healing on the Elves, and started to slowly change the odds in favour of the defenders. Cugdish can move faster with the help of the feather. So we are continuing to play the &amp;quot;Buff Squad&amp;quot; role, but have seriously hurt the Illithid, enough that it has gone invisible or fled the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Courtesy of Alex aka Trona)&lt;br /&gt;
Ok, so while [[Trona]] was a statue, [[Golandir Helyanwe]], [[Nasar]] and [[Cugdish]] dealt with&lt;br /&gt;
the chaos monster (a critical hit from [[Cugdish]] sealed the deal - go&lt;br /&gt;
archer cleric! Then we got through one wall, explored a bit, and&lt;br /&gt;
Trona tried to get through the next wall. After a while, the others&lt;br /&gt;
went around and found an easier way into the room which a hole in the&lt;br /&gt;
wall showed to have a big red thing and a lumpy earthy thing that we&lt;br /&gt;
assumed was Willow. On the other side, the big red thing was a Balor&lt;br /&gt;
and it was bull rushed in stasis by a Chaotic good outsider. (Oh, we&lt;br /&gt;
also fought some Vrocks - killed one and two got away). Eventually we&lt;br /&gt;
saw the Big Slow Motion Fight between the Illithid and its elite&lt;br /&gt;
Kobolds (including spellcasters) and some remaining elves. We fixed&lt;br /&gt;
Willow and and with her help freed a 2nd chaotic good outsider (willow&lt;br /&gt;
had the good shield that freed people - Trona had a less good shield&lt;br /&gt;
that allowed conversation with the outsider, and some healing, but no&lt;br /&gt;
release. But Laran&#039;s diplomatic skills gained us an ally.&lt;br /&gt;
&lt;br /&gt;
After that things got slow. We could only enter the slow motion place 2&lt;br /&gt;
at a time, so could buff elves, shoot arrows at the mind flayer (go&lt;br /&gt;
Cudish with *another* critical hit), and then get pulled out. The Mind&lt;br /&gt;
Flayer is hurt but has disappeared, &amp;amp; probably is invisible.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Gweara got magicked into accidentally releasing a &amp;quot;good&lt;br /&gt;
outsider&amp;quot; that was probably the Red Dragon that is Nassar&#039;s&lt;br /&gt;
nemesis-to-be. Argh. But not much we can do about that right now, and&lt;br /&gt;
we have a bigger issue to solve - stop the kobolds, locate and stop the&lt;br /&gt;
mind flayer, help the elves, fix the artifact, cure the worm threat at&lt;br /&gt;
its source, etc. So far the buffing seems to be slightly turning the&lt;br /&gt;
tide in our favour. It would be good to locate the mind flayer though&lt;br /&gt;
(See invisibility, glitterdust, &amp;amp; faerie fire could all help here,&lt;br /&gt;
although see invisibility cast first would help the most). Meanwhile,&lt;br /&gt;
mass cure light wounds, bless, mass (bear&#039;s endurance/bull&#039;s&lt;br /&gt;
strength/cat&#039;s grace etc.) can all help even if we can&#039;t locate the mind&lt;br /&gt;
flayer. The bardic music is likely also helping.&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9  - 1080&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 900&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 660&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 540&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 390&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 15 - Victory! [[Labyrinth]] - &#039;&#039;June 12th, 2010&#039;&#039;===&lt;br /&gt;
Gaming at Joes&lt;br /&gt;
&lt;br /&gt;
Quick Summary is that we defeated the MindFlayer, started to heal the damage done etc.&lt;br /&gt;
(Please feel free to add more information)&lt;br /&gt;
&lt;br /&gt;
Nasar went in and went after the MindFlayer after it was obvious that it was heading for the other exit.&lt;br /&gt;
The MF went through it, triggering Shimmer to drop the times stop field, and so Willow followed Nasar in chasing the MF.&lt;br /&gt;
Gweara went in and helped the elves for a bit.&lt;br /&gt;
Cugdish, Laran and Gal went around what turned out to be the other way.&lt;br /&gt;
&lt;br /&gt;
[[Golandir Helyanwe]] pushed himself into a magic jar on the MF, but looked dead.&lt;br /&gt;
&lt;br /&gt;
Cugdish tackled the MF and it&#039;s tentacles couldn&#039;t lock onto him.&lt;br /&gt;
&lt;br /&gt;
Nasar came along grappled it as well, and was getting tentacle locked but Cugdish held him of via the bestowal of Freedom of Movement...&lt;br /&gt;
&lt;br /&gt;
then the MF did a soul swap/magic jar with Nasar and placed it&#039;s mind into Nasars new body...&lt;br /&gt;
&lt;br /&gt;
After some incredible juggling, [[Golandir Helyanwe]] managed to switch things so everyone was in the right place and we broke the gem holding the soul &amp;amp; mind of the MF, thus hopefully killing it...&lt;br /&gt;
&lt;br /&gt;
We have since helped restore the plate and helped resurrect the seal.&lt;br /&gt;
&lt;br /&gt;
The angel turns out to belong to a god that does not seem to exist anymore...&lt;br /&gt;
&lt;br /&gt;
We&#039;ve been asked to stick around for two months to help clean up and guard everything while the site gets back on it&#039;s feet...&lt;br /&gt;
And we&#039;ve agreed.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also been asked to ship the Kobold stuff to the nearby village and will get a share of the exchange as payment...&lt;br /&gt;
&lt;br /&gt;
We&#039;re trying to figure out what to do next...&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 1620&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 1200&amp;lt;br&amp;gt;&lt;br /&gt;
11 -  990&amp;lt;br&amp;gt;&lt;br /&gt;
12 -  720&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 16 - Cleanup and Decisions - &#039;&#039;Jul 5th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The party helps to clean up the [[Waterfall City]] and get them back up on their feet.&lt;br /&gt;
&lt;br /&gt;
Meanwhile [[Red]] is out in the world and the party needs to figure out what next to do...&lt;br /&gt;
&lt;br /&gt;
Courtesy of Alex(tweaked by TJ):&lt;br /&gt;
&lt;br /&gt;
1) We spent time repairing the temple. [[Trona]] took a side-tour to meet&lt;br /&gt;
some treants and a dryad to find out what the knick-knacks do.&lt;br /&gt;
Apparently they are part of a satchel of serendipity. When ya need&lt;br /&gt;
something and have a good idea of what you need, pull one out and see&lt;br /&gt;
what happens, I guess. [[Trona]] accepted a long-term quest from the dryad to plant her 6&lt;br /&gt;
daughters. [[Willow]] has agreed to help with this.&lt;br /&gt;
&lt;br /&gt;
2) We also took the kobold stuff back to the nearby town of [[Muka&#039;l]] to sell. [[Laran]] met with the merchant that wanted an in&lt;br /&gt;
with the temple elves and arranged a deal as only Laran can. So we&lt;br /&gt;
bought a lot of gear, and got some cash to boot&lt;br /&gt;
(Side note: [[Trona]] and [[Nasar]] were not in town because it would look too&lt;br /&gt;
weird). [[Golradir Helyanwe]] teleported in and out to work on some magic boots).&lt;br /&gt;
We each ended up with 1500GP, plus assorted bits and pieces.&lt;br /&gt;
&lt;br /&gt;
3) We then identified the three [[Mind Crystals]] (causing Golradir Helyanwe to scream and fall over&lt;br /&gt;
unconscious) as some kind of memory crystals, including memories of a&lt;br /&gt;
priest meant to guard another [[Seal]], a merchant in [[Fershaw]], and an old adventuring companion of [[Nasar]], [[Remin]] the Necromancer! We then returned to&lt;br /&gt;
the temple, and outside the temple, accessed the crystals: [[Cugdish]]&lt;br /&gt;
accessed the priest crystal and got his last horrifying moments vs. a&lt;br /&gt;
dragon lich and its followers ([[Trona]] and [[Sentinel]] and I think [[Laran]] were&lt;br /&gt;
connected). This left [[Cugdish]] with a continual wound for a while.&lt;br /&gt;
Then [[Laran]] accessed the merchant (who also had a [[Seal]], and when it was&lt;br /&gt;
broken by the bad guy undead family in [[Fershaw]], it caused the [[Chaos!]]&lt;br /&gt;
Monster episode a few years back) and [[Trona]] and [[Sentinel]] were connected&lt;br /&gt;
here. The next day [[Nasar]] accessed [[Remin]]&#039;s crystal and [[Sentinel]] and [[Laran]] were&lt;br /&gt;
connected. That one was ugly, as [[Remin]] went through an opening to the&lt;br /&gt;
other side, and met . . . something so indescribably horrible (the Bad&lt;br /&gt;
God?) that even the memory of it nearly drove [[Nasar]] insane.  Luckily,&lt;br /&gt;
[[Laran]] got a priest to Heal [[Nasar]] while he was unconscious (but after&lt;br /&gt;
his broken bones from thrashing around were set. Equally luckily, [[Laran]] smoothed things over with the priest, who was quite upset with our recklessness.  [[Trona]] then held&lt;br /&gt;
[[Nasar]] down and covered his mouth at the priest&#039;s orders so he wouldn&#039;t&lt;br /&gt;
say Bad Names. We were all instructed never to talk about his and&lt;br /&gt;
indeed never to THINK about this again, as that would give the Bad God&lt;br /&gt;
power ([[Nasar]] thought about thinking about it, and had an Episode. But&lt;br /&gt;
he is slowly feeling better).&lt;br /&gt;
&lt;br /&gt;
From all of this the group now has some insight into the [[Story of the Seals]], a major thread that has been going on in the background.&lt;br /&gt;
&lt;br /&gt;
4) [[Golradir Helyanwe]] was smart enough to stay far away from all of this. But he was&lt;br /&gt;
foolish enough to be off on his own in the wild lands, mapping out&lt;br /&gt;
places to teleport. So he got jumped by a Frost Worm that ate his horse&lt;br /&gt;
([[Golradir Helyanwe]] and [[Ash the Cat]] were fine, they teleported away).&lt;br /&gt;
&lt;br /&gt;
Then the party stayed with the temple a while longer, to mentally heal,&lt;br /&gt;
physically train (a few level ups occurred) and plan the next step. The&lt;br /&gt;
next step seems to be to get to the town we traded stuff at([[Muka&#039;l]]), and then&lt;br /&gt;
work our way back through [[The Keep]], then to the place where [[Remin]] has his Last Stand at the&lt;br /&gt;
Basin to hopefully find bits of the [[Seal]] that broke there (if possible)&lt;br /&gt;
and return it to the elves to be fixed. If we don&#039;t find it, then we go&lt;br /&gt;
on, do the War Council thing about Red, contact the home base of [[Nasar]]/[[Laran]] ([[Caltha&#039;na&#039;b]]), and try to find the other Seal bits in [[Fershaw]] if possible. Thus&lt;br /&gt;
we are on two quests simultaneously - the [[Seal]] quest that is kept on the&lt;br /&gt;
QT, and the &amp;quot;get that red dragon and those awful vampires, and maybe&lt;br /&gt;
help the loremaster find stuff&amp;quot; quest that is a little more overt.&lt;br /&gt;
&lt;br /&gt;
On consideration we decided not to do the River Ride, but take a stately&lt;br /&gt;
1 week walk to the trading town. Also, [[Nasar]] and [[Trona]] are now called&lt;br /&gt;
[[Conner]] and [[Blue Wood]], and will likely stay out of the town itself when we&lt;br /&gt;
come to towns until we can be properly introduced (or in Nasar&#039;s case,&lt;br /&gt;
disguised and introduced).&lt;br /&gt;
&lt;br /&gt;
[[Trona]] also had a wicker/wood people carrying basket/backpack put on her,&lt;br /&gt;
so that she can carry 3 people in combat, or 6-7 in non-combat, in it.&lt;br /&gt;
Thus she can travel with them even at night, while they can rest, regain&lt;br /&gt;
spells, etc. [[Trona]] could carry [[Nasar]] in her arms if necessary too&lt;br /&gt;
(that would slow her down, though). But someone (Gweara) would have to&lt;br /&gt;
lead the horses.  And the horses would have to sleep sometime.&lt;br /&gt;
&lt;br /&gt;
[[Willow]] met her cohort, a dwarf cleric that I don&#039;t know the name of, but&lt;br /&gt;
who is connected to Willow&#039;s twin [[Ash]] (not to be confused with the familiar of [[Golradir Helyanwe]].&lt;br /&gt;
&lt;br /&gt;
[[Cugdish]] now has the former horse of [[Trona]] horse. [[Star]] is being taught by [[Cugdish]] to airwalk.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Troubled_Fey&amp;diff=2195</id>
		<title>Troubled Fey</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Troubled_Fey&amp;diff=2195"/>
		<updated>2010-07-06T17:29:41Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: /* Session 14 - We Found It! Labyrinth - &amp;#039;&amp;#039;May 24th, 2010&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Nov 11th, 2008&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Mega Turtles]]&lt;br /&gt;
&lt;br /&gt;
We talk to the Fey near [[Caltha&#039;na&#039;b]], that we had previously encountered when a young girl had gone missing.&lt;br /&gt;
&lt;br /&gt;
We set up a nice little party in the woods and brought along some of the magic wine that we had gotten from the Stalwart adventure. After a while the no longer young girl came along chatting with folks that were not visible. We met up with her and started chatting with her and her friends, toasting chatting, giving them the wine, talking for what seemed like hours through the afternoon and far into the evening...  Unbeknownst to us, we had drifted into the realm of the Fey... but we could catch glimpses of our hosts, after several more hours we noticed that our companions and the bard were not around, and couldn&#039;t see anyone, we then asked our hosts what world we were in and realized the others had been searching for us. Sadly we had to leave and asked for escort back to the mundane world... The young girl knew the way and guided us back.&lt;br /&gt;
&lt;br /&gt;
We left what was deep night, came through a bush and found it noonish... Upon making our way back to the town, we found that we had been gone for 10 days!!! Needless to say, our friends and companions were very glad to see us again!&lt;br /&gt;
&lt;br /&gt;
Upon checking, we discover that each of those that went into the Fey Realm have each been given a unique item that we think is some sort of special token or key.&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Trona]] received a wooden dagger. dark, blue-tinged, and fine-grained&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Nasar]] received a small bark box with a feather inside&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Millain]] recieved a small crystal jar full of an odourless liquid. It gently swirls, sparlking, and always reflects a forest behind you&amp;lt;br&amp;gt;&lt;br /&gt;
-- &amp;lt;Inn town&#039;s priest of Ehlohnna&amp;gt; received a firefly lantern&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The messenger had been and gone, left the message with [[Leriwyn]], indicating that there was definite troubles near [[The Keep]] and [[Living Forest]].&lt;br /&gt;
&lt;br /&gt;
We make arrangements with [[Janosh]] and [[Leriwyn]] to coordinate the construction of [[The Snapping Turtle]].&lt;br /&gt;
&lt;br /&gt;
We finished our arrangements and are waiting for a group put together by [[Lady Naomi]] to be ready before we head off to [[The Keep]], where her folks will stay and we head off to the [[Living Forest]] to find out what is going on with the Fey.&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;March 08, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Presumably we will wait for the group that Lady Naomi is putting together, then head pretty straight to [[The Keep]], gather information there, resupply and head for the [[Living Forest]], possibly dealing with wierdness along the way...&lt;br /&gt;
&lt;br /&gt;
John&#039;s character (unknown name right now) joined us at the [[The HearthStone Inn]].&lt;br /&gt;
&lt;br /&gt;
Actually we headed towards [[The Keep]] but had a bit of an adventure with another caravan at a place our caravan camped at one night. Someone stole some supplies, which led to us tracking down the theives, who had a bunch of loot tucked away in a special carpet much like a custom bag of holding. We returned what goods we could to the caravan, and then took the rest, and the criminals off to the next town where we reported eveything... we got to keep the carpet..&lt;br /&gt;
&lt;br /&gt;
On our way we were given the option of escorting a shipment out to [[Murt&#039;s_Haven]], which we declined due to timing.&lt;br /&gt;
&lt;br /&gt;
We then continued on our way, and I believe ended up at [[Dallford]] and talked to [[Alfdis]] about supplies and information.&lt;br /&gt;
&lt;br /&gt;
===Session 3 - &#039;&#039;Apr 05, 2009&#039;&#039;===&lt;br /&gt;
XP: 600 @ lvl 12; 660 @ lvl 11; 730 @ lvl 10; 800 @ lvl 9&lt;br /&gt;
&lt;br /&gt;
I believe we will likely head up to [[The Keep]] after resupplying in [[Dallford]], connect with our friends there and plan the route accordingly.&lt;br /&gt;
&lt;br /&gt;
By default, I am assuming that we will head to [[Muq&#039;Al]] from [[The Keep]] and from there into the [[Living Forest]]. Perhaps we can arrange some contact in [[Muq&#039;Al]] from the Keep in order to get the latest information?&lt;br /&gt;
&lt;br /&gt;
Adventures in [[Dallford]]: &amp;lt;br&amp;gt;&lt;br /&gt;
Trona witnessed a murder in a crowd but was unable to help other than ensuring the body was recovered.&amp;lt;br&amp;gt;&lt;br /&gt;
Gweara saw someone trying to steal Trona&#039;s saddlebag. She charged through the crowd on horseback, hurting several people. The thief gave up and ran away but Gwear found and captured him, holding him for the eventual arrival of Trona and the guards.&amp;lt;br&amp;gt;&lt;br /&gt;
The party breifly tried to buy some items from the market but gave up on the slimy merchants to wait for their lunch with [[Alfdis]] the next day. Meanwhile the rest of the party dug up some info on current events, including local trouble with minor Fey.&amp;lt;br&amp;gt;&lt;br /&gt;
The party went for lunch with [[Alfdis]] where they dug up lots of info, met some people who were very interested in their previous adventures in the Orc Lands, and were pointed at: a [[Living Forest]] expert in [[Muq&#039;Al]]; a gear contact locally; and a local minor Fey expert.&amp;lt;br&amp;gt;&lt;br /&gt;
They met with the Local Fey expert and arranged to trade their time for her time the next day.&amp;lt;br&amp;gt;&lt;br /&gt;
They met with the local gear contact, who turned out to be [[Alfdis]]. She arranged for significant gear shuffling and supply for the party, including several rings/collars of sustenance. She also introduced them to [[Golradir Helyanwe]]&amp;lt;br&amp;gt;&lt;br /&gt;
The party opted to stop at this point, leaving time to discuss how to proceed.&amp;lt;br&amp;gt;&lt;br /&gt;
===Session 4 - &#039;&#039;May 17, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Stopped in [[Dalford]], got more info, stocked up courtesy of Elftis, met Gal, went to [[Muka&#039;l]], got info on how to get to Waterfalls.&lt;br /&gt;
&lt;br /&gt;
===Session 5 - &#039;&#039;Sept 13, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Cleared the infection.&lt;br /&gt;
Talked to the two treants&lt;br /&gt;
Fought the cohorts &lt;br /&gt;
&lt;br /&gt;
===Session 6 - &#039;&#039;Sept 20, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Fought the messed up Nymph and cohorts etc. and then teleported back to the town.&lt;br /&gt;
Big fight, stories need to be added.&lt;br /&gt;
&lt;br /&gt;
===Session 7 - &#039;&#039;Oct 18, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We train, and we equip and we head back to the woods... and continue the grand adventure...&lt;br /&gt;
&lt;br /&gt;
We also allocated the MVP awards(out of game)&lt;br /&gt;
&lt;br /&gt;
A) circle dance - 300XP -&amp;gt; GAL&lt;br /&gt;
B) infested civilian detection 500XP -&amp;gt; Willow&lt;br /&gt;
C) defeat nymph&#039;s minions etc. 800XP -&amp;gt; Trona&lt;br /&gt;
D) defeating the nymph etc.1000XP -&amp;gt; split 50/50 Willow and Nasar&lt;br /&gt;
&lt;br /&gt;
This ended up as a big shopping expedition as we sold the dagger for 6500GP and the armoire for about 54,000 GP... So we got a lot of booster stuff&lt;br /&gt;
&lt;br /&gt;
We then headed back to the previous location only slightly hampered by a minor teleport error, and discovered that there was little trace of the previous battle.&lt;br /&gt;
&lt;br /&gt;
We then headed on and encountered a swarm of infected bugs/fey which we survived courtesy of Willow&#039;s wind and Gal&#039;s summoning a shelter and a quick fire being lit... then Jungle razing the swarm...&lt;br /&gt;
&lt;br /&gt;
We went further and found a spot and settled in for the night, only to have the door knocked on an hour later.&lt;br /&gt;
&lt;br /&gt;
After some dickering through the closed door we found that these were pretty high up [[Fey]] one in particular being the [[Dawn Brother]] with whom we exchanged much information and got some clues about what is going on. He also shifted us to within a few minutes walking distance of the [[Elven WaterFall City]], and helped [[Willow]] regain her [[Fey]] heritage again.&lt;br /&gt;
&lt;br /&gt;
We checked out the location and bumped into two infected [[Treant]]&#039;s and had to do battle, curing one and killing the other... at the cost of [[Gol]] getting trapped under one and [[Nasar]] becoming slightly infected, but cleared.&lt;br /&gt;
&lt;br /&gt;
We then wandered up to the actual [[Elven WaterFall City]] and it looks like lots of stuff is infected there... so we called it quits for the night/day.&lt;br /&gt;
&lt;br /&gt;
===Session 8 - &#039;&#039;Nov 1, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We slept in the rope trick overnight, recharged spells &lt;br /&gt;
&lt;br /&gt;
Via Alex/[[Trona]]:&lt;br /&gt;
This session, we fought a blackberry bush! With rabbits in it! One of&lt;br /&gt;
them tried to kill [[Willow]]! Then Trona went on watch and sucked at&lt;br /&gt;
spotting things (a trend that continued that session), so got suckered&lt;br /&gt;
by a squirrel on her back! Killed it but got wormed (sigh) but her&lt;br /&gt;
sword could at least remember what she couldn&#039;t. Then a crow tried to&lt;br /&gt;
get her. Then a deer nearly came to us, with a wormy arrow (great a&lt;br /&gt;
wormed archer). But the deer left. Then we ran into a burrowing&lt;br /&gt;
mammal. It is like they all saw Disney and got pissed off at it or&lt;br /&gt;
something. :)&lt;br /&gt;
&lt;br /&gt;
Then we went closer to the waterfall and found wormed displacer beasts&lt;br /&gt;
in the woods (with a BIG mama displacer beast). We tried to outrun them&lt;br /&gt;
invisibly while Willow caused a distraction. But they tracked Willow by&lt;br /&gt;
scent to the waterfall where we were to meet, so the fight was on&lt;br /&gt;
anyhow. So far, the good news is the mama is at the visible worm stage&lt;br /&gt;
(so stage 2, one stage from death and vulnerable to a remove curse in an&lt;br /&gt;
explosive way). The bad news is that the littler kitties are up the&lt;br /&gt;
tree with party members causing all sorts of trouble near the rope&lt;br /&gt;
bridge (well, single rope) we want to use to cross over to the cave&lt;br /&gt;
behind the waterfall to find out what&#039;s what. Oh, and that [[Nasar]] is&lt;br /&gt;
(unbeknownst to us) under the control of his EVIL ANCIENT RED DRAGON&lt;br /&gt;
ancestor. Yee gawds protect us all. :)&lt;br /&gt;
&lt;br /&gt;
Nasar:&lt;br /&gt;
&lt;br /&gt;
Was climbing the tree/ladder then fell into the maw of one of the beasts (big mamma?) and realized his only chance to escape was to call on his ancestors... unfortunately the &#039;&#039;&#039;wrong&#039;&#039;&#039; one answered... but she the dimension doored to the top of the tree, then launched a Jungle Razor blast down at the big beast, and is now trying to decide what to do next...&lt;br /&gt;
&lt;br /&gt;
XP:&lt;br /&gt;
&lt;br /&gt;
lvl 10 - 900&lt;br /&gt;
lvl 11 - 660&lt;br /&gt;
lvl 12 - 540&lt;br /&gt;
&lt;br /&gt;
MVP of 450 points to be awarded&lt;br /&gt;
&lt;br /&gt;
===Session 9 - &#039;&#039;Dec 6th, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Where we hopefully finish the battle with the wormed displacer beasts... and get to the other side of the waterfall...&lt;br /&gt;
&lt;br /&gt;
Rough sketch before we forget:&lt;br /&gt;
&lt;br /&gt;
Big mamma wormed displacer beast engulfed the tree... we got out by flying, levitation and greater floating disks&lt;br /&gt;
&lt;br /&gt;
[[Gol]] burned the rope&lt;br /&gt;
[[Trona]] got engulfed, fought her way free, aided by a few fireballs from [[Nasar]]/Red and a lightning bolt from [[Gol]],&lt;br /&gt;
Big mamma &#039;dissolved&#039; into the tree...&lt;br /&gt;
&lt;br /&gt;
On the way across, [[Trona]]&#039;s sword noticed Red&#039;s evilness, so Red threw an Allip at [[Trona]] to distract her and it basically worked.&lt;br /&gt;
&lt;br /&gt;
[[Gol]] determined that there was part of the surface at least a 40 ft sphere of Anti-magic coming out of the waterfall.&lt;br /&gt;
&lt;br /&gt;
We got to the top of the waterfall cleared ourselves of the worms. Red had to drop the non-detection, but stayed mostly away&lt;br /&gt;
&lt;br /&gt;
On scouting the area, we found heaps of bodies, mostly decomposed ~ 6months old, determined they were defenders, but noticed strange holes in the back of some of the skulls. Tried to find another entrance, no go. Found a place to anchor the rope. Found a place to shelter.&lt;br /&gt;
[[Laran]] did a Legend Lore on the site of the ambush and got some info about the battle.&lt;br /&gt;
&lt;br /&gt;
roughly summarized here: &lt;br /&gt;
&lt;br /&gt;
- disguised as trade&amp;lt;br&amp;gt;&lt;br /&gt;
- attack was evil in thought, deed and goal&amp;lt;br&amp;gt;&lt;br /&gt;
- the weaker attackers were used as fodder to wear down the attackers&amp;lt;br&amp;gt;&lt;br /&gt;
- the guardians found till the end&amp;lt;br&amp;gt;&lt;br /&gt;
- innocents who served them were dedicated and strong but could not resist when minds consumed&amp;lt;br&amp;gt;&lt;br /&gt;
- alarm raised too late&amp;lt;br&amp;gt;&lt;br /&gt;
- entrance betrayed&amp;lt;br&amp;gt;&lt;br /&gt;
- guardians failed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A necklace was found that registered as evil. Red recognized it and gave some sketchy details, as she had a clue about what opponents they might be up against.&lt;br /&gt;
&lt;br /&gt;
The rope was fetched and anchored up to the top.&lt;br /&gt;
&lt;br /&gt;
We sheltered through the night, then tried legend lore on the necklace, no go, and then it was destroyed, and then Red was again detected by the sword... and through another allip, but folks noticed the spell casting... and much telepathic discussion ensued...&lt;br /&gt;
&lt;br /&gt;
We then headed into the waterfall...&lt;br /&gt;
&lt;br /&gt;
First [[Trona]] and [[Willow]], then [[Nasar]]/Red and [[Laran]]&lt;br /&gt;
&lt;br /&gt;
Upon entering the [[Waterfall City]], Nasar returned to the fore, and confused tried to back out, then Red popped back in control, and decided to go on into the Waterfall, figuring she&#039;ll get some gain out of it, and wanting to know what is going on.&lt;br /&gt;
&lt;br /&gt;
Once back inside and in the entrance, Trona explained roughly what had happened and that they believe Red was in control.&lt;br /&gt;
&lt;br /&gt;
[[Willow]] went ahead and found some traps, disabling one or two of them&lt;br /&gt;
&lt;br /&gt;
[[Gol]], [[Gweara]] and [[Felix]] are at the top outside the Waterfall...&lt;br /&gt;
&lt;br /&gt;
And this is where we stopped this session...&lt;br /&gt;
&lt;br /&gt;
Oh and XP was awarded:&lt;br /&gt;
&lt;br /&gt;
lvl 10 - 900 &amp;lt;br&amp;gt;&lt;br /&gt;
lvl 11 - 660 &amp;lt;br&amp;gt;&lt;br /&gt;
lvl 12 - 540 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bonus points for TJ for Playing &#039;Red&#039;&lt;br /&gt;
&lt;br /&gt;
===Session 10 - &#039;&#039;Dec 11th, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We get to explore the [[Waterfall City]]...&lt;br /&gt;
&lt;br /&gt;
And interesting things happen with [[Nasar]]...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 11 - &#039;&#039;Jan 10th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We explore further into the depths of the [[Waterfall City]]...&lt;br /&gt;
&lt;br /&gt;
Alex&#039;s summary:(tweaked by TJ/Nasar)&amp;lt;br&amp;gt;  &lt;br /&gt;
Ok, we couldn&#039;t get [[Gol]] or his cat out (his prison door control thingy&lt;br /&gt;
was busted) but we got a kobold out (after charming him and finding out&lt;br /&gt;
things, see below) and granting the kobold the merciful death it&lt;br /&gt;
craved. The details, well it looks like: a) An [[Illithid]] ([[Mind Flayer]])&lt;br /&gt;
is behind this and is trying to do something with the artifact, probably&lt;br /&gt;
in the service of its God, the [[Devourer of Souls]] (this God has been&lt;br /&gt;
quiet lately, perhaps bound ages ago by artifacts like this one?), and&lt;br /&gt;
b) By the way, this [[Illithid]] was pretending to be the [[paladin]] we met&lt;br /&gt;
long ago at [[The_Mine]]! So those kobolds we thought we&lt;br /&gt;
had reformed, didn&#039;t, the paladin we thought we left in charge, was in&lt;br /&gt;
charge the whole time, and the poor miners, etc. that we sent to&lt;br /&gt;
resettle the mining town were simply totally screwed! Plus, there was&lt;br /&gt;
something weird about the mine that we never figured out, but that the&lt;br /&gt;
[[Illithid]] probably did, because they are dangerously smart. Yikes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So after that bombshell, we rely on [[Willow]] to get out of the prison room&lt;br /&gt;
(well, [[Mala]]/[[Nasar]] has to Dimension Door past the door out, because&lt;br /&gt;
otherwise she gets bounced back into a prison cell). Then we find more&lt;br /&gt;
bodies of elves (alas) that start attacking us (alas!), well , attacking&lt;br /&gt;
[[Mala]] mainly. We deal with them and then find out this is where the&lt;br /&gt;
children were. Very grim work indeed, putting their bodies to rest.&lt;br /&gt;
Then we find a very very very very very trapped door that [[Willow]] deals&lt;br /&gt;
with at cost. We decide not to go through until everyone has their&lt;br /&gt;
spells back. [[Willow]] the next day tries to gather some poison from a&lt;br /&gt;
door trap, but gets poisoned (losing two neutralize poisons, since the&lt;br /&gt;
trap resets and she gets poisoned AGAIN!). But we get through. Then&lt;br /&gt;
we face a suicidal ghost that [[Trona]] talks down (fairly high diplomacy +&lt;br /&gt;
agent of the same god as the ghost = chance of success) so we avoid a&lt;br /&gt;
combat and find out that the ghost got frightened and likely mind&lt;br /&gt;
controlled to help the attackers breach the defenses. We lay the body&lt;br /&gt;
of that ghost to rest and it quiets down a bit. Then we find a&lt;br /&gt;
[[Labyrinth]] that likely has the relic in it, and [[Laran]] does a Legend&lt;br /&gt;
Lore. Turns out it was build by a minotaur sorcerer, taken over by&lt;br /&gt;
dwarves (who added to it), taken over by a follower of [[Ehlonna]] when they&lt;br /&gt;
died out, and then left in the care of the follower&#039;s acolyte when the&lt;br /&gt;
follower died helping to raise the Great Big Mountain Range ([[Scar Mountains]]) wayyy back&lt;br /&gt;
in the past to keep the really bad monsters out. The acolyte grew in&lt;br /&gt;
power and added even more defenses to the Labyrinth and general area (I&lt;br /&gt;
think I get where all these traps came from) and likely put in animals&lt;br /&gt;
and plants and such inside to keep the relic safe, but alas the [[Illithid]]&lt;br /&gt;
and his metric fuckton of kobold followers breached the defenses and&lt;br /&gt;
compromised the legacy. &lt;br /&gt;
&lt;br /&gt;
So we are planning to enter in a reverse V&lt;br /&gt;
formation, with [[Trona]] and [[Willow]] as advance points, [[Laran]] and&lt;br /&gt;
[[Mala]]/[[Nasar]] next, and [[Gweara]] as the vertex at the back. &lt;br /&gt;
&lt;br /&gt;
We think there could be kobolds, an [[Illithid]] (maybe with class levels, since it seems&lt;br /&gt;
capable of illusion and dimension door and maybe fear and charm or&lt;br /&gt;
compulsion powers), and possibly warped defenses (more wormed animals,&lt;br /&gt;
maybe? Does the memory eating ability of worms tie into the illithid&#039;s&lt;br /&gt;
eating of brains?). And possibly lots of traps, both magical and&lt;br /&gt;
mundane, as set by [[Minotaur]]s, dwarves, paranoid elves, kobolds and an&lt;br /&gt;
[[Illithid]]. Oy!&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 1200&amp;lt;br&amp;gt;&lt;br /&gt;
11 -  990&amp;lt;br&amp;gt;&lt;br /&gt;
12 -  720&amp;lt;br&amp;gt;&lt;br /&gt;
13 -  585&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MVP - 500&lt;br /&gt;
&lt;br /&gt;
===Session 12 - Into the [[Labyrinth]] - &#039;&#039;March 28th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
(tweaked from Alex&#039;s notes)&lt;br /&gt;
&lt;br /&gt;
Before we can head into the Labyrinth....&lt;br /&gt;
&lt;br /&gt;
The party is joined by a half-orc cleric/fighter of Fharlagn called&lt;br /&gt;
[[Cugdish]], who had met [[Nasar]] previously and has suffered a teleport&lt;br /&gt;
mishap to place him near us. The augury coin gives him the thumbs up&lt;br /&gt;
and we start into the maze.&lt;br /&gt;
&lt;br /&gt;
There is a one way doorway that I can go back and forth between but the&lt;br /&gt;
party seemingly cannot. On the other side the walls are covered with&lt;br /&gt;
giant fungi (edible). I run into two kobolds and one hides while the&lt;br /&gt;
other runs to report us. We capture the hiding one but the other got&lt;br /&gt;
away . . . or did he? We heard a shriek and went to investigate.&lt;br /&gt;
&lt;br /&gt;
And the monsters literally got the drop on us in a big way, capturing&lt;br /&gt;
[[Willow]] and [[Laran]] as well as casting magical darkvision-proof darkness&lt;br /&gt;
(thanks to [[Cugdish]]&#039;s Dispel Magic and [[Willow]]s daylight shield, we had a&lt;br /&gt;
chance). The fight was tight (it was hard to hurt the creatures&lt;br /&gt;
without hurting the people they were enveloping) and Laran nearly died&lt;br /&gt;
(-9 hp!) and alas, [[Nasar]]/[[Malaki]] did die. We tracked where the creature&lt;br /&gt;
took his body and [[Willow]] reincarnated him.&lt;br /&gt;
&lt;br /&gt;
During the darkness fight, [[Trona]] had no darkvision and so was relying on her sword to tell her where to go.  [[Laran]] had no darkvision and had a hand on [[Trona]]&#039;s shoulder.  So it really was the blind leading the blind, with the help of a seeing eye sword.&lt;br /&gt;
&lt;br /&gt;
But in surprise [[Willow]] in doing the reincarnation, felt something pulled twice from her... &lt;br /&gt;
and believes that two reincarnation/bodies were built...&lt;br /&gt;
&lt;br /&gt;
Now there were some downsides to the reincarnation: Coming back to&lt;br /&gt;
life, [[Nasar]] lost both his 12th character level and his 2nd ranger class&lt;br /&gt;
level. He also became Large, with corresponding penalties to AC, attack&lt;br /&gt;
rolls and hide skill rolls, as well as the inability to use many of his&lt;br /&gt;
magical items and a penalty to attack with his with his now undersized&lt;br /&gt;
weapons. He has lost some memories, and of course remembers nothing of&lt;br /&gt;
being in the maze since [[Malaki]] was in control of his body.&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] came to, in order to find himself in a half-dragon centaur body!&lt;br /&gt;
&lt;br /&gt;
Worse, we find out that not only was it not [[Malaki]], but the evil red&lt;br /&gt;
dragon ancestor that was in control of [[Nasar]]&#039;s body the whole time up&lt;br /&gt;
to his death, but as it appears that she is no longer with him,&lt;br /&gt;
that she has also reincarnated in some as yet unrevealed (but smaller) form and is completely free! &lt;br /&gt;
We don&#039;t know where she is or what she looks like, but we do know she is powerful and intelligent and&lt;br /&gt;
has worked with mind flayers in the past.  And we heard a evil laugh in the distance...&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] upon realizing that [[She]] is free, runs off with the goal of hunting her down, but is&lt;br /&gt;
talked down before he gets too far... however they do find the spot where the &#039;other&#039; body came into&lt;br /&gt;
being, and [[Nasar]] peels off all the fungi etc. from the wall and stuffs that into a bag in the hope of finding some trace of her to track down.&lt;br /&gt;
&lt;br /&gt;
Oh, and the kobold we captured escaped and may well have reported us to&lt;br /&gt;
his mind flayer master. At least he wasn&#039;t around for the&lt;br /&gt;
reincarnations. :)&lt;br /&gt;
&lt;br /&gt;
Anyhow [[Nasar]] is a bit confused and still getting used to his body so we&lt;br /&gt;
are resting up behind a disguised wall of fungus, in the dead end where [[Nasar]] died...&lt;br /&gt;
This will be quite the adventure!&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 500&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 350&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 13 - Wandering in the [[Labyrinth]] - &#039;&#039;April 18th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Into the [[Labyrinth]] we go!&lt;br /&gt;
&lt;br /&gt;
We now have a fair number of Kobolds, 1 MindFlayer, and one Evil Red Dragon in an unknown (but small) body loose in the maze...&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 810&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 600&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 495&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 360&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 260&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 14 - We Found It! [[Labyrinth]] - &#039;&#039;May 24th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We defeated the second big blue guy, and managed to find our way into the heart of the labyrinth&lt;br /&gt;
&lt;br /&gt;
Outside the Mazeheart:&lt;br /&gt;
&lt;br /&gt;
We defeated big bad blue through a combination of a lighting, searing light, some arrows (including an awesome critical hit from [[Cugdish]] ), which knocked it out then Nasar ran up and beat the unconscious body to death, to stop it from healing. We finished opening up the hole, tried to track Willows course and started hammering a hole through the next wall. Eventually [[Trona]] was freed from the spell, and given the time ti took that beast was tough...&lt;br /&gt;
&lt;br /&gt;
Trona and Nasar managed to hack a small hole in the wall enough to see a really big red leg.&lt;br /&gt;
Then we got ambushed by another set of demons, a Vrock, one of which apparently used some doubling illusion and got past gweara.&lt;br /&gt;
Trona killed them, but it sent off some plant spores which hurt Trona, Nasar and Gweara. Thankfully they were able to endure the pain long enough to resist the plant growth.&lt;br /&gt;
&lt;br /&gt;
Nasar got [[Cugdish]] to put a light spell on a copper coin and launched it through the hole, which gave us some clues about the distances and that somethings might not be affected by the stasis fields. [[Gal]] did some research on the circles. [[Gal]] used an animate rope to latch onto what we thought was [[Willow]], and was able to move her, although slowly, so she wasn&#039;t fully in the field... And we noted an arrow suspended in mid-air far in the distance, which over time seemed to move... although extremely slowly.&lt;br /&gt;
&lt;br /&gt;
Nasar and Cugdish then went further long the maze, used an earth elemental to go through the wall and discovered a way around, and we found ourselves at the heart of the maze! So everyone came into the heart of the maze area.&lt;br /&gt;
&lt;br /&gt;
In the MazeHeart:&lt;br /&gt;
&lt;br /&gt;
There was a big archway with a shimmery forcefield at the end and a whole bunch of glyphs and painting that described the raising of the scar mountains.. We determined that the forcefield was the boundary of a time-slowed area, in which there were three groups composed of Kobolds , the Illithid and the defending Elves and clerics... all locked in battle. Time was massively different within the field, with 2 hours outside being less than a round inside... and we could only enter with the assistance of the tokens... so only two of us could be in at one time.&lt;br /&gt;
&lt;br /&gt;
Trona and Cugdish popped inside and shot a few arrows at the MindFlayer and then did some mass healing on the Elves, and started to slowly change the odds in favour of the defenders. Cugdish can move faster with the help of the feather. So we are continuing to play the &amp;quot;Buff Squad&amp;quot; role, but have seriously hurt the Illithid, enough that it has gone invisible or fled the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Courtesy of Alex aka Trona)&lt;br /&gt;
Ok, so while [[Trona]] was a statue, [[Golandir Helyanwe]], [[Nasar]] and [[Cugdish]] dealt with&lt;br /&gt;
the chaos monster (a critical hit from [[Cugdish]] sealed the deal - go&lt;br /&gt;
archer cleric! Then we got through one wall, explored a bit, and&lt;br /&gt;
Trona tried to get through the next wall. After a while, the others&lt;br /&gt;
went around and found an easier way into the room which a hole in the&lt;br /&gt;
wall showed to have a big red thing and a lumpy earthy thing that we&lt;br /&gt;
assumed was Willow. On the other side, the big red thing was a Balor&lt;br /&gt;
and it was bull rushed in stasis by a Chaotic good outsider. (Oh, we&lt;br /&gt;
also fought some Vrocks - killed one and two got away). Eventually we&lt;br /&gt;
saw the Big Slow Motion Fight between the Illithid and its elite&lt;br /&gt;
Kobolds (including spellcasters) and some remaining elves. We fixed&lt;br /&gt;
Willow and and with her help freed a 2nd chaotic good outsider (willow&lt;br /&gt;
had the good shield that freed people - Trona had a less good shield&lt;br /&gt;
that allowed conversation with the outsider, and some healing, but no&lt;br /&gt;
release. But Laran&#039;s diplomatic skills gained us an ally.&lt;br /&gt;
&lt;br /&gt;
After that things got slow. We could only enter the slow motion place 2&lt;br /&gt;
at a time, so could buff elves, shoot arrows at the mind flayer (go&lt;br /&gt;
Cudish with *another* critical hit), and then get pulled out. The Mind&lt;br /&gt;
Flayer is hurt but has disappeared, &amp;amp; probably is invisible.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Gweara got magicked into accidentally releasing a &amp;quot;good&lt;br /&gt;
outsider&amp;quot; that was probably the Red Dragon that is Nassar&#039;s&lt;br /&gt;
nemesis-to-be. Argh. But not much we can do about that right now, and&lt;br /&gt;
we have a bigger issue to solve - stop the kobolds, locate and stop the&lt;br /&gt;
mind flayer, help the elves, fix the artifact, cure the worm threat at&lt;br /&gt;
its source, etc. So far the buffing seems to be slightly turning the&lt;br /&gt;
tide in our favour. It would be good to locate the mind flayer though&lt;br /&gt;
(See invisibility, glitterdust, &amp;amp; faerie fire could all help here,&lt;br /&gt;
although see invisibility cast first would help the most). Meanwhile,&lt;br /&gt;
mass cure light wounds, bless, mass (bear&#039;s endurance/bull&#039;s&lt;br /&gt;
strength/cat&#039;s grace etc.) can all help even if we can&#039;t locate the mind&lt;br /&gt;
flayer. The bardic music is likely also helping.&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9  - 1080&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 900&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 660&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 540&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 390&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 15 - Victory! [[Labyrinth]] - &#039;&#039;June 12th, 2010&#039;&#039;===&lt;br /&gt;
Gaming at Joes&lt;br /&gt;
&lt;br /&gt;
Quick Summary is that we defeated the MindFlayer, started to heal the damage done etc.&lt;br /&gt;
(Please feel free to add more information)&lt;br /&gt;
&lt;br /&gt;
Nasar went in and went after the MindFlayer after it was obvious that it was heading for the other exit.&lt;br /&gt;
The MF went through it, triggering Shimmer to drop the times stop field, and so Willow followed Nasar in chasing the MF.&lt;br /&gt;
Gweara went in and helped the elves for a bit.&lt;br /&gt;
Cugdish, Laran and Gal went around what turned out to be the other way.&lt;br /&gt;
&lt;br /&gt;
Gal pushed himself into a magic jar on the MF, but looked dead.&lt;br /&gt;
&lt;br /&gt;
Cugdish tackled the MF and it&#039;s tentacles couldn&#039;t lock onto him.&lt;br /&gt;
&lt;br /&gt;
Nasar came along grappled it as well, and was getting tentacle locked but Cugdish held him of via the bestowal of Freedom of Movement...&lt;br /&gt;
&lt;br /&gt;
then the MF did a soul swap/magic jar with Nasar and placed it&#039;s mind into Nasars new body...&lt;br /&gt;
&lt;br /&gt;
After some incredible juggling, Gal managed to switch things so everyone was in the right place and we broke the gem holding the soul &amp;amp; mind of the MF, thus hopefully killing it...&lt;br /&gt;
&lt;br /&gt;
We have since helped restore the plate and helped resurrect the seal.&lt;br /&gt;
&lt;br /&gt;
The angel turns out to belong to a god that does not seem to exist anymore...&lt;br /&gt;
&lt;br /&gt;
We&#039;ve been asked to stick around for two months to help clean up and guard everything while the site gets back on it&#039;s feet...&lt;br /&gt;
And we&#039;ve agreed.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also been asked to ship the Kobold stuff to the nearby village and will get a share of the exchange as payment...&lt;br /&gt;
&lt;br /&gt;
We&#039;re trying to figure out what to do next...&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 1620&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 1200&amp;lt;br&amp;gt;&lt;br /&gt;
11 -  990&amp;lt;br&amp;gt;&lt;br /&gt;
12 -  720&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 16 - Cleanup and Decisions - &#039;&#039;Jul 5th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The party helps to clean up the [[Waterfall City]] and get them back up on their feet.&lt;br /&gt;
&lt;br /&gt;
Meanwhile [[Red]] is out in the world and the party needs to figure out what next to do...&lt;br /&gt;
&lt;br /&gt;
Courtesy of Alex(tweaked by TJ):&lt;br /&gt;
&lt;br /&gt;
1) We spent time repairing the temple. [[Trona]] took a side-tour to meet&lt;br /&gt;
some treants and a dryad to find out what the knick-knacks do.&lt;br /&gt;
Apparently they are part of a satchel of serendipity. When ya need&lt;br /&gt;
something and have a good idea of what you need, pull one out and see&lt;br /&gt;
what happens, I guess. [[Trona]] accepted a long-term quest from the dryad to plant her 6&lt;br /&gt;
daughters. [[Willow]] has agreed to help with this.&lt;br /&gt;
&lt;br /&gt;
2) We also took the kobold stuff back to the nearby town of [[Muka&#039;l]] to sell. [[Laran]] met with the merchant that wanted an in&lt;br /&gt;
with the temple elves and arranged a deal as only Laran can. So we&lt;br /&gt;
bought a lot of gear, and got some cash to boot&lt;br /&gt;
(Side note: [[Trona]] and [[Nasar]] were not in town because it would look too&lt;br /&gt;
weird). [[Golradir Helyanwe]] teleported in and out to work on some magic boots).&lt;br /&gt;
We each ended up with 1500GP, plus assorted bits and pieces.&lt;br /&gt;
&lt;br /&gt;
3) We then identified the three [[Mind Crystals]] (causing Golradir Helyanwe to scream and fall over&lt;br /&gt;
unconscious) as some kind of memory crystals, including memories of a&lt;br /&gt;
priest meant to guard another [[Seal]], a merchant in [[Fershaw]], and an old adventuring companion of [[Nasar]], [[Remin]] the Necromancer! We then returned to&lt;br /&gt;
the temple, and outside the temple, accessed the crystals: [[Cugdish]]&lt;br /&gt;
accessed the priest crystal and got his last horrifying moments vs. a&lt;br /&gt;
dragon lich and its followers ([[Trona]] and [[Sentinel]] and I think [[Laran]] were&lt;br /&gt;
connected). This left [[Cugdish]] with a continual wound for a while.&lt;br /&gt;
Then [[Laran]] accessed the merchant (who also had a [[Seal]], and when it was&lt;br /&gt;
broken by the bad guy undead family in [[Fershaw]], it caused the [[Chaos!]]&lt;br /&gt;
Monster episode a few years back) and [[Trona]] and [[Sentinel]] were connected&lt;br /&gt;
here. The next day [[Nasar]] accessed [[Remin]]&#039;s crystal and [[Sentinel]] and [[Laran]] were&lt;br /&gt;
connected. That one was ugly, as [[Remin]] went through an opening to the&lt;br /&gt;
other side, and met . . . something so indescribably horrible (the Bad&lt;br /&gt;
God?) that even the memory of it nearly drove [[Nasar]] insane.  Luckily,&lt;br /&gt;
[[Laran]] got a priest to Heal [[Nasar]] while he was unconscious (but after&lt;br /&gt;
his broken bones from thrashing around were set. Equally luckily, [[Laran]] smoothed things over with the priest, who was quite upset with our recklessness.  [[Trona]] then held&lt;br /&gt;
[[Nasar]] down and covered his mouth at the priest&#039;s orders so he wouldn&#039;t&lt;br /&gt;
say Bad Names. We were all instructed never to talk about his and&lt;br /&gt;
indeed never to THINK about this again, as that would give the Bad God&lt;br /&gt;
power ([[Nasar]] thought about thinking about it, and had an Episode. But&lt;br /&gt;
he is slowly feeling better).&lt;br /&gt;
&lt;br /&gt;
From all of this the group now has some insight into the [[Story of the Seals]], a major thread that has been going on in the background.&lt;br /&gt;
&lt;br /&gt;
4) [[Golradir Helyanwe]] was smart enough to stay far away from all of this. But he was&lt;br /&gt;
foolish enough to be off on his own in the wild lands, mapping out&lt;br /&gt;
places to teleport. So he got jumped by a Frost Worm that ate his horse&lt;br /&gt;
([[Golradir Helyanwe]] and [[Ash the Cat]] were fine, they teleported away).&lt;br /&gt;
&lt;br /&gt;
Then the party stayed with the temple a while longer, to mentally heal,&lt;br /&gt;
physically train (a few level ups occurred) and plan the next step. The&lt;br /&gt;
next step seems to be to get to the town we traded stuff at([[Muka&#039;l]]), and then&lt;br /&gt;
work our way back through [[The Keep]], then to the place where [[Remin]] has his Last Stand at the&lt;br /&gt;
Basin to hopefully find bits of the [[Seal]] that broke there (if possible)&lt;br /&gt;
and return it to the elves to be fixed. If we don&#039;t find it, then we go&lt;br /&gt;
on, do the War Council thing about Red, contact the home base of [[Nasar]]/[[Laran]] ([[Caltha&#039;na&#039;b]]), and try to find the other Seal bits in [[Fershaw]] if possible. Thus&lt;br /&gt;
we are on two quests simultaneously - the [[Seal]] quest that is kept on the&lt;br /&gt;
QT, and the &amp;quot;get that red dragon and those awful vampires, and maybe&lt;br /&gt;
help the loremaster find stuff&amp;quot; quest that is a little more overt.&lt;br /&gt;
&lt;br /&gt;
On consideration we decided not to do the River Ride, but take a stately&lt;br /&gt;
1 week walk to the trading town. Also, [[Nasar]] and [[Trona]] are now called&lt;br /&gt;
[[Conner]] and [[Blue Wood]], and will likely stay out of the town itself when we&lt;br /&gt;
come to towns until we can be properly introduced (or in Nasar&#039;s case,&lt;br /&gt;
disguised and introduced).&lt;br /&gt;
&lt;br /&gt;
[[Trona]] also had a wicker/wood people carrying basket/backpack put on her,&lt;br /&gt;
so that she can carry 3 people in combat, or 6-7 in non-combat, in it.&lt;br /&gt;
Thus she can travel with them even at night, while they can rest, regain&lt;br /&gt;
spells, etc. [[Trona]] could carry [[Nasar]] in her arms if necessary too&lt;br /&gt;
(that would slow her down, though). But someone (Gweara) would have to&lt;br /&gt;
lead the horses.  And the horses would have to sleep sometime.&lt;br /&gt;
&lt;br /&gt;
[[Willow]] met her cohort, a dwarf cleric that I don&#039;t know the name of, but&lt;br /&gt;
who is connected to Willow&#039;s twin [[Ash]] (not to be confused with the familiar of [[Golradir Helyanwe]].&lt;br /&gt;
&lt;br /&gt;
[[Cugdish]] now has the former horse of [[Trona]] horse. [[Star]] is being taught by [[Cugdish]] to airwalk.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Story_of_the_Seals&amp;diff=2194</id>
		<title>Story of the Seals</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Story_of_the_Seals&amp;diff=2194"/>
		<updated>2010-07-06T17:27:46Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;About 1000 years ago, a very evil elder god (so powerful that even to speak his name or think of him gives him power, whether one worships him or not) broke into the universe and tried to rule or destroy it.  Other gods fought it back, and imprisoned it behind 7 [[Seal]]s.  Heironeous, Wee Jas and Ehlonna were the major gods involved in this.  7 [[Seal]]s were created and carefully guarded.  Currently, 4 of them are broken (resulting in, among other things, a plague of Chaos Beasts on the land.  The party has been able to save one from being broken, and is looking to repair others that it knows of.&lt;br /&gt;
&lt;br /&gt;
The events of 1000 years ago may be related to the raising of the great barrier mountains to the west, as well as the fact that even creatures that were alive then don&#039;t have good memories of exactly what happened back then.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Story_of_the_Seals&amp;diff=2193</id>
		<title>Story of the Seals</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Story_of_the_Seals&amp;diff=2193"/>
		<updated>2010-07-06T17:27:30Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;About 1000 years ago, a very evil elder god (so powerful that even to speak his name or think of him gives him power, whether one worships him or not) broke into the universe and tried to rule or destroy it.  Other gods fought it back, and imprisoned it behind 7 [[Seal]]s.  Heironeous, Wee Jas and Ehlonna were the major gods involved in this.  7 [[Seal]]s were created and carefully guarded.  Currently, 4 of them are broken (resulting in, among other things, a plague of [[Chaos]] Beasts on the land.  The party has been able to save one from being broken, and is looking to repair others that it knows of.&lt;br /&gt;
&lt;br /&gt;
The events of 1000 years ago may be related to the raising of the great barrier mountains to the west, as well as the fact that even creatures that were alive then don&#039;t have good memories of exactly what happened back then.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Story_of_the_Seals&amp;diff=2192</id>
		<title>Story of the Seals</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Story_of_the_Seals&amp;diff=2192"/>
		<updated>2010-07-06T17:27:17Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;About 1000 years ago, a very evil elder god (so powerful that even to speak his name or think of him gives him power, whether one worships him or not) broke into the universe and tried to rule or destroy it.  Other gods fought it back, and imprisoned it behind 7 [[Seal]]s.  Heironeous, Wee Jas and Ehlonna were the major gods involved in this.  7 [[Seals]] were created and carefully guarded.  Currently, 4 of them are broken (resulting in, among other things, a plague of [[Chaos]] Beasts on the land.  The party has been able to save one from being broken, and is looking to repair others that it knows of.&lt;br /&gt;
&lt;br /&gt;
The events of 1000 years ago may be related to the raising of the great barrier mountains to the west, as well as the fact that even creatures that were alive then don&#039;t have good memories of exactly what happened back then.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Golradir_Helyanwe&amp;diff=2191</id>
		<title>Golradir Helyanwe</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Golradir_Helyanwe&amp;diff=2191"/>
		<updated>2010-07-06T17:22:54Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Half-elf Wizard&amp;lt;br&amp;gt;&lt;br /&gt;
Has a truly huge selection of known spells and is a talented artificier. He provides a solid magical back-up for the party, along with his tempermental cat familiar, [[Ash the Cat]].&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Nasar&amp;diff=2190</id>
		<title>Nasar</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Nasar&amp;diff=2190"/>
		<updated>2010-07-06T17:22:22Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nasar Finda Fea hon Maren is from the [[Tarikan_Principality]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Played by [[TJ]].&lt;br /&gt;
&lt;br /&gt;
He was born Half-Elven, but has recently died (during the [[Troubled Fey]] issues &lt;br /&gt;
[[Troubled_Fey#Session_12_-_Into_the_Labyrinth_-_March_28th.2C_2010]]) and been re-incarnated as a Silver Half Dragon Half Centaur aka a Dracentaur.  Nasar is currently using the alias [[Conner]].&lt;br /&gt;
&lt;br /&gt;
For some background on Nasar check out [[Nasar&#039;s History]], and if you&#039;re lucky, he&#039;ll tell you what happened on the Week of the Goblins... and you might begin to understand why he wanders so far from his childhood plains.&lt;br /&gt;
&lt;br /&gt;
==Friends and Companions==&lt;br /&gt;
[[Millain]] - whom he has known the longest of this strange shifting group of adventurers, holds a special place in his heart.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gwear]] - his trusty cohort, who died, but has returned, changed for all to see.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tarvin]] - Still lurking somewhere around town, or so we hear...&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aethereons Irregulars]] - a group of Rangers&lt;br /&gt;
I&#039;ll add more later.&lt;br /&gt;
&lt;br /&gt;
==Business and Trading Network==&lt;br /&gt;
As an aside to the grand adventures, Nasar and the group has been trying to build an trading/information network by buying shares in Inns and making contacts and acquaintances across the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[The Keep]] - &lt;br /&gt;
&lt;br /&gt;
[[Halfling Cider]] - We&#039;re on friendly terms with a group of halflings that came through and sold some kegs of Cider and wine. Sadly we don&#039;t see much of them since the war.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Snapping Turtle]] - &lt;br /&gt;
&lt;br /&gt;
[[Inn at Murts Haven]]&lt;br /&gt;
&lt;br /&gt;
[[Keith&#039;s People]]&lt;br /&gt;
&lt;br /&gt;
==Nasar&#039;s Home==&lt;br /&gt;
Nasar has built, with the kind help of his friends a large villa across the road from [[The HearthStone Inn]]. It is tended to by his Steward [[Leriwyn]], [[Artemis]] the Druid, [[Wizalc]] and [[Edric]].&amp;lt;br&amp;gt;&lt;br /&gt;
Sadly some of the other members of his household were killed in the recent calamity brought on by [[The Redhead]] and [[The Bard]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But he has also brought along a young lady (name? Suzane?) from the moon-cursed area who was seeking shelter the night Nasar was bitten.&lt;br /&gt;
&lt;br /&gt;
==The Vault==&lt;br /&gt;
Accessible only to himself, [[Gwear]], [[Leriwyn]] and [[Millain]], is a secure storage area for some of the treasures that the group has acquired.&lt;br /&gt;
&lt;br /&gt;
The following is a list of contents for reference.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definite contents&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Bead of Force - Obtained in game May 25, 2005 - taken out by Millain on request by Nasar for Seeking the Spire&lt;br /&gt;
&amp;lt;br&amp;gt;Fireball scroll (1 of 2 from Fershaw adventure,other 1 used in mine) - taken out by Millain on request by Nasar for Seeking the Spire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Possible contents - to be verified&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From Janar house basement adventure:&lt;br /&gt;
Skin of invisible dog&lt;br /&gt;
&lt;br /&gt;
From fershaw adventure:&lt;br /&gt;
1 shortbow(normal)&lt;br /&gt;
&lt;br /&gt;
From sheep/goblin adventure near mine:&lt;br /&gt;
&amp;lt;br&amp;gt;light crossbow&lt;br /&gt;
&amp;lt;br&amp;gt;quiver of crossbow bolts&lt;br /&gt;
&amp;lt;br&amp;gt;bottle of &#039;poison&#039; (DC 15 &amp;amp; 1d6 dex &amp;amp; 1d6 Str initial and 2ndary dmg, needs to get into blood)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Bracers of Archery +1&lt;br /&gt;
&amp;lt;br&amp;gt;+1 dagger&lt;br /&gt;
&amp;lt;br&amp;gt;move silently slippers +5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Woven metal bandoliers - from alternate universe adventure&lt;br /&gt;
&lt;br /&gt;
From umberhulk shaman:&lt;br /&gt;
2 plain silver rings, bracers&lt;br /&gt;
&lt;br /&gt;
From umberhulk/blackdragon/grimlok underground;&lt;br /&gt;
3 rough gems, 3 pearl earings, 1 emerald&lt;br /&gt;
&lt;br /&gt;
From werewolf bit;&lt;br /&gt;
&amp;lt;br&amp;gt;silk sack of metal powder(silver?)&lt;br /&gt;
&lt;br /&gt;
==Loot Questions==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Who has the Shaman&#039;s staff of charm person (33 charges) from the UmberHulk village adventure?&lt;br /&gt;
&amp;lt;br&amp;gt;Who has the Pearl of Power, and 200pp from the UmberHulk guts?&lt;br /&gt;
&lt;br /&gt;
From Galens Fershaw adventure(may 24/2004):&lt;br /&gt;
&amp;lt;br&amp;gt;we got 9 magic items and I don&#039;t have great notes on who got what, or if we sold off stuff... anyone?&lt;br /&gt;
&amp;lt;br&amp;gt;1) scrolls -  1 magehand, 1 arcane mark&lt;br /&gt;
&amp;lt;br&amp;gt;2) iron flask w smoke - efreeti/eversmoking&lt;br /&gt;
&amp;lt;br&amp;gt;3) silver wand w jagged crystal tip - lightning&lt;br /&gt;
&amp;lt;br&amp;gt;4) ring - wall w hole in it&lt;br /&gt;
&amp;lt;br&amp;gt;5) wand - darkwood -bright amber tip&lt;br /&gt;
&amp;lt;br&amp;gt;6) wand - hand/fist&lt;br /&gt;
&amp;lt;br&amp;gt;7) blue sapphire - ioun stone&lt;br /&gt;
&amp;lt;br&amp;gt;8) ornately jeweled goblet&lt;br /&gt;
&amp;lt;br&amp;gt;9) ornately tooled belt - belt of dwarvenkind? (I think this went to Millain?)&lt;br /&gt;
&amp;lt;br&amp;gt;and from Alvokandis&#039;s body we got the following;&lt;br /&gt;
&amp;lt;br&amp;gt;1) Ring&lt;br /&gt;
&amp;lt;br&amp;gt;2) 2 daggers&lt;br /&gt;
&amp;lt;br&amp;gt;3) Tooled bracers&lt;br /&gt;
&amp;lt;br&amp;gt;4) Amulet on a chain - undetectable alignment&lt;br /&gt;
&amp;lt;br&amp;gt;And from the drow we got (don&#039;t know if any was magical)&lt;br /&gt;
&amp;lt;br&amp;gt;cloak&lt;br /&gt;
&amp;lt;br&amp;gt;belt&lt;br /&gt;
&amp;lt;br&amp;gt;pouch&lt;br /&gt;
&amp;lt;br&amp;gt;boots&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Main_Page&amp;diff=2189</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Main_Page&amp;diff=2189"/>
		<updated>2010-07-06T17:21:33Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: /* The Current Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome To The World of Joe!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
==Schedule==&lt;br /&gt;
&#039;&#039;&#039;Prev Game Sept 20,2008 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Oct 18,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Nov 1,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec 6,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Likely Game Dec 14 ,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jan 9 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Mar 24 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Apr 18 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game May 24 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jun 12 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Next Likely Game July 5th, 2010 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[House Rules]] section added &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyone have a image/logo we can use?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wiki Status and editing notes==&lt;br /&gt;
Hi Folks. &amp;lt;p&amp;gt;As a further note, this is the same software used for Wikipedia, ie. Mediawiki at http://www.mediawiki.org/, so any tutorials you find for that, should apply here..&amp;lt;/p&amp;gt; If you&#039;re at a loss for how to help out, just go to http://joesworld.thtree.com/index.php?title=Special:Wantedpages and click on a red link you think you know something about... and enter that something in... at worst it will be corrected, or updated... but then that&#039;s what a wiki is for...&amp;lt;G&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: If you try to build a link with apostophes in it, if there is only one apostrophe, it will fail...&lt;br /&gt;
ie. you can&#039;t make a link to New Ballim&#039;s Rise, but you can make a link to [[New Ballims Rise]]&lt;br /&gt;
&lt;br /&gt;
== The Adventure Begins ==&lt;br /&gt;
We started out at [[The Keep]] and thus began [[The Start]] of [[The Journey]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Players are currently in the 10 to 12th lvl range&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Current adventure is: [[Troubled Fey]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 1: The Chaos of Peace (levels 2 through 6)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 2: The Long Shadow of War (levels 6 through 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 3: Fomenting the Firmament (levels 10 through ??)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 4: ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
Gee.. how do you adequately describe such a large object... ie. Joe&#039;s Brain, supplemented by Galen&#039;s Brain&amp;lt;G&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The World]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Kingdom of Asgrim]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Principalities]]&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Orclands]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Places]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Other Realities]]&lt;br /&gt;
&lt;br /&gt;
== The Current Players ==&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] and his trusty cohort [[Gweara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Conner]] (alternate name for [[Nasar]]) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Laran]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cugdish]](Craig&#039;s character)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trona]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blue Wood]] (alternate name for Trona)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sentinel]] (very intelligent holy sword of Trona) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Golradir Helyanwe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Other Players]] (ie. dead/vanished/left etc.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Group Assets or Objects ==&lt;br /&gt;
[[The HearthStone Inn]] - The Inn that a number of members have contributed to &amp;lt;br&amp;gt;&lt;br /&gt;
[[TableCloth]] - The equivalent of a very large bag of holding...&lt;br /&gt;
&lt;br /&gt;
== Important People ie. [[Major NPCs]] ==&lt;br /&gt;
[[Minor NPCs]]&lt;br /&gt;
&lt;br /&gt;
== The Eberron Adventure ==&lt;br /&gt;
&lt;br /&gt;
As a side game, we&#039;ve started up another adventure in the Eberron Campaign Setting, and information for that game will be available at http://eberron.thtree.com .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
 type=create&lt;br /&gt;
 &amp;lt;/inputbox&amp;gt;&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Aramesia&amp;diff=2188</id>
		<title>Aramesia</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Aramesia&amp;diff=2188"/>
		<updated>2010-07-06T17:19:36Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A water world in an alternate dimension.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=TableCloth&amp;diff=2187</id>
		<title>TableCloth</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=TableCloth&amp;diff=2187"/>
		<updated>2010-07-06T17:18:30Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A modified version of a bag of holding, it can hold a lot of equipment.  Currently, it holds a lot of camping gear.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Other_Players&amp;diff=2186</id>
		<title>Other Players</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Other_Players&amp;diff=2186"/>
		<updated>2010-07-06T17:17:53Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Deceased/Vanished Players&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aethereon]] - [[Millain]]&#039;s brother/relative&amp;lt;br&amp;gt;&lt;br /&gt;
[[Millain]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cobb]] - most short-lived character ever. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Colg]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Daryanna]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Grey]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Remin]] - A strange Frankesteinish Alchemist that is now believed dead while sealing the tear in the fabric of space to some Chaotic domain.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Render]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Roscoe Underbough]] - Renamed himself to [[Topaz]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Topaz]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vlast]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Yusef]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kern]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Nikolai]] - died bravely in horde of Orcs&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faran]] - popped off to another reality&amp;lt;br&amp;gt;&lt;br /&gt;
[[Izura Ur&#039;Zurasdanii]] - sadly lost during the horde of Orcs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players playing only part time or promoted to NPCs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tarvin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Loche]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ku-Halan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alfdis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gerin]] - a Wagoneer we met in deep Fershaw.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Janosh]] - One of Galens characters that became our Innkeeper.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jane]] -  A cleric played by Lisa.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Der(a)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ivan]] - last seen in the Orclands, likely still lurking somewhere there..&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last seen when we returned from the battle in the Basin&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Claw]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shadow]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[]] - .&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Other_Players&amp;diff=2185</id>
		<title>Other Players</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Other_Players&amp;diff=2185"/>
		<updated>2010-07-06T17:17:19Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Deceased/Vanished Players&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aethereon]] - [[Millain]]&#039;s brother/relative&amp;lt;br&amp;gt;&lt;br /&gt;
[[Millain]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cobb]]&amp;lt;br&amp;gt; - most short-lived character ever.&lt;br /&gt;
[[Colg]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Daryanna]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Grey]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Remin]] - A strange Frankesteinish Alchemist that is now believed dead while sealing the tear in the fabric of space to some Chaotic domain.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Render]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Roscoe Underbough]] - Renamed himself to [[Topaz]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Topaz]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vlast]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Yusef]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kern]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Nikolai]] - died bravely in horde of Orcs&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faran]] - popped off to another reality&amp;lt;br&amp;gt;&lt;br /&gt;
[[Izura Ur&#039;Zurasdanii]] - sadly lost during the horde of Orcs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players playing only part time or promoted to NPCs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tarvin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Loche]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ku-Halan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alfdis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gerin]] - a Wagoneer we met in deep Fershaw.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Janosh]] - One of Galens characters that became our Innkeeper.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jane]] -  A cleric played by Lisa.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Der(a)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ivan]] - last seen in the Orclands, likely still lurking somewhere there..&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last seen when we returned from the battle in the Basin&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Claw]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shadow]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[]] - .&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Cugdish&amp;diff=2184</id>
		<title>Cugdish</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Cugdish&amp;diff=2184"/>
		<updated>2010-07-06T17:15:41Z</updated>

		<summary type="html">&lt;p&gt;Particle man6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cugdish is a half-orc cleric and fighter who follows Fharlanghn.  He is good with a bow.&lt;/div&gt;</summary>
		<author><name>Particle man6</name></author>
	</entry>
</feed>