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	<updated>2026-04-17T12:34:58Z</updated>
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	<entry>
		<id>http://joesworld.thtree.com/index.php?title=The_World&amp;diff=2303</id>
		<title>The World</title>
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		<updated>2020-10-16T07:20:09Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* The World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The World ==&lt;br /&gt;
&amp;lt;p&amp;gt;This game world is a direct extension of its history. In a broader context, the game world is a continent shaped much like Australia but approximately the size of Asia, Europe, and northern Africa combined. There is a mountain range near the east coast that winds up from the southern coast to about ¾ of the way up the continent and then curves sharply east to the coast. Along this sharp curve there is another, oddly straight mountain range that continues almost perfectly north to the coast. Together, these mountain ranges isolate the northeast corner of the continent, an area about the size of China and roughly square. This area is known as the civilized lands. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:World.jpg|left|thumb|The World]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Just over 1000 years ago the world suddenly became profoundly more dangerous. The details of how and why vary from culture to culture, but they all agree on the timeline and the sharpness of the change. Several cultures and powerful figures banded together and retreated to what is now known as the civilised lands. In the process of their retreat, a great magic was worked upon the land and the artificial northern extension to the mountain range was created from open plains. This was a formidable magic that cost the vigour, health, or even lives of countless powerful magicians, clerics, and druids and it scars the land to this day. Many creatures and most plants that grow in the artificial mountains are somehow different. The least of these manifestations is the unusual number of albino ravens. One of the greatest manifestations is the [[Living Forest]], a section of deep woods on the slopes of the mountains with a very large treant population. Despite its ill effects, the artificial mountains ensured the future of the people of the civilized lands as they passed the years between then and now in a constant state of war along the borders, but relative safety within. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Then, about 60 years ago it became obvious that something had changed. For whatever reason, the constant siege of the mountain borders had dribbled off and, although far from safe, the civilized lands were no longer under siege. A few intrepid souls even ventured beyond the mountains to found settlements and explore forgotten lands. This has continued for 3 human generations and, although many settlements have fallen to the dangers that remain, others have thrived. The border towns that once served as supply routes and relaxation areas for weary soldiers have now become thriving centres of trade. Many governments have been weakened or even fallen, now that they are not propped up by the constant threat of an external enemy and have to deal with their internal problems. Even more shocking to the world of the civilized lands is the discovery of wild tribes that have survived the times of chaos as nomadic peoples or even small city-states. Though few in number so far, they are common enough that all who live in the borderlands have seen at least one pass through, clearly agog at the peaceful splendour of the civilized lands.&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a test&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2300</id>
		<title>Which Quest is Best</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2300"/>
		<updated>2013-12-29T18:06:10Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Session 11 - Oct 21, 2012 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Sept 25th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Troubled Fey]]&lt;br /&gt;
&lt;br /&gt;
The group needs to figure out how to get back into [[The Principalities]] by way of [[The Keep]], as well as figuring out what to do about the two major paths in front of them.&lt;br /&gt;
&lt;br /&gt;
(Contributed by Alex, tweaked by TJ)&lt;br /&gt;
&lt;br /&gt;
The group headed back towards [[The Keep]], passing near [[Muka&#039;l]], and decided to check for information....&lt;br /&gt;
&lt;br /&gt;
The party went to the town of [[Muka&#039;l]] (well [[Conner]] and [[Blue Wood]] and [[Gol]]&lt;br /&gt;
stayed outside near the [[Awakened Forest]]) and checked the mail. The town&lt;br /&gt;
was crowded, chaotic, with a siege mentality (and lots of opportunistic&lt;br /&gt;
pickpockets - [[Gweara]] lost a dagger). The party members going in gave their&lt;br /&gt;
names and were &amp;quot;flagged&amp;quot; as potential recruits and given identifying&lt;br /&gt;
bracelets to wear to keep them from being troubled while waiting for an&lt;br /&gt;
interview with the town leader (or so they thought!). Mail for&lt;br /&gt;
[[Nasar]]/[[Conner]] was nothing special from his distant silver dragon kin,&lt;br /&gt;
but [[Lady Naomi]] hoped he could come home soon. &amp;lt;br&amp;gt;Then the leader of the&lt;br /&gt;
town (old man) came and with a custom mass charm got [[Laran]] and [[Cugdish]]&lt;br /&gt;
to agree to help the war effort vs. Orcs. [[Laran]], already juiced up with&lt;br /&gt;
diplomacy, convinced the others (except Willow). [[Willow]] &amp;quot;agreed&amp;quot; to get&lt;br /&gt;
the rest of us outside and then explained what had happened and that the&lt;br /&gt;
amulets did not come off. We talked about ways of removing the amulet&lt;br /&gt;
and [[Willow]] disappeared!&lt;br /&gt;
&lt;br /&gt;
So [[Gol]] created a lot of copies of a diplomatic agreement (worded by [[Blue Wood]]) along the tunes of &amp;quot;we don&#039;t have much time for this - we have&lt;br /&gt;
other very pressing issues, but if you release our friends we won&#039;t&lt;br /&gt;
waste your resources releasing them ourselves, and we will kill the orc&lt;br /&gt;
leader and/or 5000 orcs&amp;quot;. [[Nasar]]/[[Conner]] airbombed [[Muka&#039;l]] with the leaflets...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Laran]] and [[Cugdish]] were calming the crowd, and [[Bash&#039;yrr]] and&lt;br /&gt;
[[Gweara]] were making war-related preparations (glyphs of warding, covered&lt;br /&gt;
oil trenches, etc.). [[Willow]] was imprisoned and PISSED!&lt;br /&gt;
&lt;br /&gt;
The old man talked to [[Laran]] and was convinced that we were honourable&lt;br /&gt;
and let them all go, meeting all the conditions (no amulets, no charms,&lt;br /&gt;
etc.). [[Willow]] removed the charm anyhow on [[Laran]] and [[Cugdish]] (but [[Bash&#039;yrr]]&lt;br /&gt;
was so convinced by [[Laran]]&#039;s silver tongue that he is still a true&lt;br /&gt;
believer). &amp;lt;br&amp;gt;So we made more war preparations. &amp;lt;br&amp;gt;[[Conner]] flew SW to see&lt;br /&gt;
what was to be found and flew back and later realized there was a light&lt;br /&gt;
to the south that wasn&#039;t dawn. &amp;lt;br&amp;gt;Probably orcs will be here in a few days.&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] helped make a moat, I believe that they&#039;ve split a creek/river to go around both sides of the city?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]] helped with wells, a secret tunnel to the [[Awakened Forest]], and a deal with the [[Awakened Forest]].&amp;lt;br&amp;gt; &lt;br /&gt;
[[Dawn Brother]] agreed to take in the townsfolk if necessary, but at the price that 1 in 10 would not leave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently we have the old man&#039;s coin which we can use to talk with him&lt;br /&gt;
(and he apologized to the group, BTW, but he was desperate - other&lt;br /&gt;
adventurers either wouldn&#039;t help without an exorbitant fee lied about&lt;br /&gt;
helping and then took off). We may or may not take up the amulets again&lt;br /&gt;
(we would have a way to remove them if necessary, and they could be used&lt;br /&gt;
to pull us back to the town&#039;s relative safety as we would be monitored&lt;br /&gt;
by the townsfolk). Not sure if the device would work on 4500 lb [[Blue Wood]]. &lt;br /&gt;
[[Blue Wood]] thought that [[Willow]] should decide whether to use the&lt;br /&gt;
amulets or not, to make up for the loss of freedom she suffered earlier.&lt;br /&gt;
&lt;br /&gt;
We think that the orcs number about 10 000 and have a common brand&lt;br /&gt;
(perhaps [[Laran]] could try a bardic knowledge check?) and likely a strong&lt;br /&gt;
leader that may or may not be an orc. They are organized, raiding areas&lt;br /&gt;
for food/supplies first with scouting parties, razing settlements to the&lt;br /&gt;
ground, etc. Conner voluntarily relinquished control to his silver&lt;br /&gt;
dragon ancestor to use his expertise in town defending and orc army killing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;Dec 12th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We decided to make a fake fort with illusions and earth spells and stuff&lt;br /&gt;
about a day out of town. Blue Wood borrows Conner&#039;s hat of disguise to&lt;br /&gt;
look like a statue of Corellon Larethian the elven god. The ground is&lt;br /&gt;
hallowed.&lt;br /&gt;
&lt;br /&gt;
Conner does a scouting mission. Orcs are in armies and have scouts&lt;br /&gt;
riding wolves bigger than worgs. Conner tries to kidnap a scout, no&lt;br /&gt;
luck (and we find out amulets don&#039;t take passengers anyhow).&lt;br /&gt;
&lt;br /&gt;
Conner and Willow do a night mission and cause a little havoc with fire&lt;br /&gt;
spells and ravenous jaws or something like that. Seems to cause a&lt;br /&gt;
commotion. We find out the leader wears adamantine armour, is larger&lt;br /&gt;
than the average orc, and possibly has a portable anti-magic zone.&lt;br /&gt;
Wields a great sword?&lt;br /&gt;
&lt;br /&gt;
The central orc army keeps the other ones in line and from fighting each&lt;br /&gt;
other.&lt;br /&gt;
&lt;br /&gt;
The plan is to cause trouble at the fake fort when they arrive, harass&lt;br /&gt;
the orcs, kill a lot of them, maybe take out the leader. If that&lt;br /&gt;
doesn&#039;t work, teleport back and then town evacuates to awakened forest&lt;br /&gt;
while we take off back on track for the larger mission. We will give it&lt;br /&gt;
the old college try, as they say.&lt;br /&gt;
&lt;br /&gt;
Blue Wood can meelee with the anti-magic guy, but probably shouldn&#039;t&lt;br /&gt;
while spell-slingers are in his carrying basket (unless they are so high&lt;br /&gt;
off the ground they are out of the zone). I guess I could trample over&lt;br /&gt;
and past him though. Likely the teleport amulets don&#039;t work in the&lt;br /&gt;
anti-magic zone, so be careful! Conner could also do a flying charge&lt;br /&gt;
with a long large pointed lance/spear/etc.&lt;br /&gt;
&lt;br /&gt;
===Session 3 - &#039;&#039;Feb 6th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Sorry if I missed anything. I blame the bad mayonnaise from the night&lt;br /&gt;
before.&lt;br /&gt;
&lt;br /&gt;
Ok, Conner and Willow did some recon, realized 2000 orcs were&lt;br /&gt;
missing(!), Willow ported to town to warn them, they have a few orcs&lt;br /&gt;
skulking around, trying to be seen without being obvious about it, but&lt;br /&gt;
only a handful. Then Willow got close but got sniffed out by giant&lt;br /&gt;
intelligent fire breathing wolves. One of which ran back to the main&lt;br /&gt;
army at the FF (we think). Meanwhile Conner tried to find the tracks of&lt;br /&gt;
the 2000 but only found the wolf tracks at least 100 and then they split&lt;br /&gt;
up and since Conner is Silver now that is as good as the tracking got.&lt;br /&gt;
&lt;br /&gt;
Back at the Fake Fort (FF) we did more fortifying and trap building and&lt;br /&gt;
Laran sang to build up fake stone singing.&lt;br /&gt;
&lt;br /&gt;
Finally everyone got back, we prepped, etc. The battle starts with&lt;br /&gt;
trebuchet building by enlarged orcs. Conner and Willow tried some recon&lt;br /&gt;
and trebuchet damaging. Killed some orcs but didn&#039;t kill any&lt;br /&gt;
trebuchets. They came back. Willow fire-warded Blue Wood which came in&lt;br /&gt;
handy as the trebuchets started with flaming barrels of smelly burny&lt;br /&gt;
oil. No one was seriously hurt but then there were tons and tons of&lt;br /&gt;
boulders that we had to wait out until the infantry got close. Finally&lt;br /&gt;
they did and Gol nuked a few orcs with fireballs and the traps did a&lt;br /&gt;
number on, well, a number of them. Then Conner and Willow flew up again&lt;br /&gt;
to see if they could find the BBEG and think they might have a&lt;br /&gt;
direction, at least, so Cugdish cast a Fly spell on Blue Wood and with&lt;br /&gt;
Gweara and Bashir in her fists Laran, Cugdish and Gol in the basket, she&lt;br /&gt;
is flying towards that point, buffed with Freedom of Movement (and&lt;br /&gt;
others are buffed too with other stuff).&lt;br /&gt;
&lt;br /&gt;
===Session 4 - &#039;&#039;Aug 28th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We were flying around, [[Conner]] and [[Willow]] up ahead (faster) and noted&lt;br /&gt;
that there were 3 BBEGs in armour, not just one, but then they got&lt;br /&gt;
caught by a forceweb spell which almost sent [[Conner]] plummetting to the&lt;br /&gt;
earth. Conner got a feather fall (and [[Willow]] air elementalled out of&lt;br /&gt;
the way) and then [[Blue Wood]] caught up and held up Conner (and there was&lt;br /&gt;
a fog cloud, then a windwall, to protect from arrows). But Conner&lt;br /&gt;
couldn&#039;t get out and died(!) and [[Kiray]] pecked his amulet to take him&lt;br /&gt;
back to the village. Willow went too to start a reincarnation and tell&lt;br /&gt;
the village to evacuate. Some orcs were inside the windwall and Gweara&lt;br /&gt;
and Blue Wood took them out.&lt;br /&gt;
&lt;br /&gt;
Arrows were common, as were a few trebuchets. So after getting of some&lt;br /&gt;
spells (like Cloudkill via [[Ash]]) Gol and [[Gweara]] blinked back to the&lt;br /&gt;
village. Gweara went to the walls to assess the situation at the&lt;br /&gt;
village. Laran was nearly dead but got healed and eventually Laran&lt;br /&gt;
left. So we were down to Bashir, Cugdish and Blue Wood. Blue Wood&lt;br /&gt;
stepped out of the wind wall but stumbled (oops). Bashir buffed up and&lt;br /&gt;
killed an orc. Cugdish dealt a blow to an orc. Blue Wood then flew up,&lt;br /&gt;
and Bashir and Cugdish eventually left, that left Blue Wood flying at a&lt;br /&gt;
(not the BBEG), and between him and the trebuchets, and a dispel magic&lt;br /&gt;
on most of the buff spells on her (including the fly spell, so Blue Wood&lt;br /&gt;
fell to earth!), Blue Wood nearly died too, but was able to kill the&lt;br /&gt;
BBEG and blink out, taking the corpse of the BBEG with her (but alas&lt;br /&gt;
forgot to take the axe which fell from the BBEG&#039;s hand).&lt;br /&gt;
&lt;br /&gt;
Back at the village, the evacuation went apace and Willow asked for more&lt;br /&gt;
help from the Dawn Brother, and for another 2% (on top of the 10%) of&lt;br /&gt;
the population not leaving, there will be aid in getting the villagers&lt;br /&gt;
safely to the forest and retaining their identity as the people of that&lt;br /&gt;
village ([[Mukal]]). Some fish-tailed elfish fey folk took the children and&lt;br /&gt;
small non-humans to safety first. The mayor asked the party for a&lt;br /&gt;
distraction while the rest of them escaped.&lt;br /&gt;
&lt;br /&gt;
The bard identified the BBEG as half-hobgoblin, half-XXX (where IC the&lt;br /&gt;
bard knows but OOC Joe didn&#039;t have his notes with him, so we will get to&lt;br /&gt;
that later). The armour was identified as +2 adamantine armour of&lt;br /&gt;
invulnerability.&lt;br /&gt;
&lt;br /&gt;
[[Nasar]]/Conner reincarnated, but because the Silver dragon was in&lt;br /&gt;
control, it reincarnated in a separate body (half-dragon dwarf) that&lt;br /&gt;
flew away but said it would find us later (had things to do, went&lt;br /&gt;
invisible, etc.). Nasar came back as a Satyr. While dead and coming&lt;br /&gt;
back, Nasar was given a choice of trading Echo of the Ancestor levels&lt;br /&gt;
away to the [[Silver]] (who would need them to gain an advantage over the&lt;br /&gt;
Red dragon), and gain Sorcerer levels in return. Could be a good deal.&lt;br /&gt;
IC this choice was made before Nasar came to life out of the earth, but&lt;br /&gt;
OOC TJ has until next session to decide.&lt;br /&gt;
&lt;br /&gt;
Also, OOC [[Laran]] the bard should be one level higher.&lt;br /&gt;
&lt;br /&gt;
For now, [[Blue Wood]] is loaning [[Nasar]] the +1 mithril chainmail of&lt;br /&gt;
invulnerability (sizing) but would like it back when Nassar can find&lt;br /&gt;
some other armour, as it is hard for Blue Wood to find &amp;quot;sizing&amp;quot; armour.&lt;br /&gt;
That said, if Blue Wood is allowed to &amp;quot;pray&amp;quot; the adamantine armour that&lt;br /&gt;
no one can wear (but the party could sell) into the sword [[Sentinel]], then&lt;br /&gt;
Sentinel (and thus Blue Wood) would agree to just give Nasar the +1&lt;br /&gt;
mithril chainmail of invulnerability. Since the party will likely be on&lt;br /&gt;
the move soon, no decision has to be made on this yet.&lt;br /&gt;
&lt;br /&gt;
Nasar has also not yet decided on what he wants to be called.&lt;br /&gt;
&lt;br /&gt;
So we fought to defend the village, and although we failed vs. the orcs,&lt;br /&gt;
we did some damage and paid a heavy price (come to think of it, losing&lt;br /&gt;
[[Nasar]] was kinda like our paying 12%). On the up side, we took out one&lt;br /&gt;
of the three BBEGs, and about 1 000 of the 10 000 orcs, and likely will&lt;br /&gt;
save 88% of the 4 000 - 5 000 villagers. But we soon have to get back&lt;br /&gt;
to the main quest of repairing the broken seals.&lt;br /&gt;
&lt;br /&gt;
As it stands, we are ready to provide some distraction by engaging the&lt;br /&gt;
&amp;quot;scouting&amp;quot; orcs and fire-breathing wolves, while the villagers get the&lt;br /&gt;
heck out of dodge. Then we have to figure out how we are moving. No&lt;br /&gt;
one is high enough level to teleport [[Blue Wood]], for instance, so I guess&lt;br /&gt;
we are walking.&lt;br /&gt;
&lt;br /&gt;
Experience Points were not determined.&lt;br /&gt;
&lt;br /&gt;
===Session 5 - &#039;&#039;Sept 05th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We fought the Orc, and the Orc won...&lt;br /&gt;
&lt;br /&gt;
But we got the citizens of Mukal out and into the Awakened Forest and now need to regroup and plan from here...&lt;br /&gt;
&lt;br /&gt;
===Session 6 - &#039;&#039;Nov 13th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We saved the townsfolk and they can shelter in the Awakened Forest&lt;br /&gt;
safely for as long as they need to (with the 12% rider of some being&lt;br /&gt;
forced to stay in the Awakened Forest forever) and were discussing what&lt;br /&gt;
to do when [[Willow]] found out the Mayor would be one of the 12%. Willow&lt;br /&gt;
thought the town would need the Mayor and so worked out a trade with&lt;br /&gt;
[[Dawn Brother]] and effectively gave up her uncle [[Bashiir]] instead (so in&lt;br /&gt;
game terms, Willow will need a new cohort (but we left her in a good&lt;br /&gt;
place to get one, as you will see below).&lt;br /&gt;
&lt;br /&gt;
Gol chose to teleport away to the Waterfall temple to do some research.&lt;br /&gt;
&lt;br /&gt;
Then [[Laran]] interviewed &amp;quot;his&amp;quot; dominated orc and we found out that there&lt;br /&gt;
were 8 orc hordes dominated by 3 &amp;quot;hands&amp;quot; of a greater being that is&lt;br /&gt;
unknown. The &amp;quot;hand&amp;quot; we killed was a half-fiend hobgoblin, but each&lt;br /&gt;
&amp;quot;hand&amp;quot; could be different and we never saw the others. Oh, and the 10&lt;br /&gt;
000 orcs we encountered were not the main army! This was just to make&lt;br /&gt;
sure the orcs weren&#039;t attacked from behind in the South before&lt;br /&gt;
regrouping (along with another similar army doing the same thing in the&lt;br /&gt;
North) at the Orc keep on this side of the pass, with the main army. So&lt;br /&gt;
this is at least 30 000 orcs, and maybe 9-10 (or more!) &amp;quot;hands&amp;quot;, plus&lt;br /&gt;
whoever they are serving. Oh and the orcs killed a long time ago were a&lt;br /&gt;
lesser part of one of the 8 armies.&lt;br /&gt;
&lt;br /&gt;
The orc was ordered into the awakened forest. He is still there for now&lt;br /&gt;
(a surprisingly good survivor, as a orc scout should be, I guess) but&lt;br /&gt;
eventually the domination will wear off (12 days from the casting, I&lt;br /&gt;
believe).&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] apologized to [[Nasar]]/[[Conner]] for making a rash promise about&lt;br /&gt;
killing half the orcs or their leader or saving the town. Clearly,&lt;br /&gt;
Willow&#039;s scheme of saving the town at a 12% cost was the only feasible&lt;br /&gt;
one in retrospect, especially since what we thought were leaders were&lt;br /&gt;
only &amp;quot;hands of the leader&amp;quot;, whoever that is (a fiend?). The orcs were&lt;br /&gt;
too well organized and far too numerous. If we didn&#039;t also have the&lt;br /&gt;
&amp;quot;Recover the Seals and Save the Universe&amp;quot; quest it would be the greatest&lt;br /&gt;
threat to the civilized lands.&lt;br /&gt;
&lt;br /&gt;
Walking back through the pass thus seemed problematic (but it would be&lt;br /&gt;
nice to warn [[Murts&#039;s Haven]] somehow). We discussed teleport and scouting&lt;br /&gt;
for more infor, but alas Blue Wood is too darned big.&lt;br /&gt;
&lt;br /&gt;
***Note: I think I have a way around that -- with the mw scabbard I have&lt;br /&gt;
(see below) maybe we could get Gol or someone else at the Waterfall&lt;br /&gt;
Temple (see below) to enchant it so be a &amp;quot;sizing reversal scabbard&amp;quot; so&lt;br /&gt;
that, at the owner&#039;s will when a sizing weapon is drawn, instead of the&lt;br /&gt;
weapon changing size to fit the wielder, the wielder changes size to fit&lt;br /&gt;
the weapon! What do you think, Joe? Would this work? Would it be not&lt;br /&gt;
too costly (I am poor right now, alas)? ***&lt;br /&gt;
&lt;br /&gt;
Anyhow, we decided to go for Cugdish Plane Shifting us to Elysium (using&lt;br /&gt;
a tuning fork from Blue Wood&#039;s Satchel of Serendipity - she made another&lt;br /&gt;
one to return to the Prime Material Plane), planning to do so again to&lt;br /&gt;
the [[Prime Material Plane]] and walk from there. The fields of [[Elysium]]&lt;br /&gt;
were nice and peaceful. Blue Wood planted 2 dryads there, people&lt;br /&gt;
gathered wood (for bows, arrows and a scabbard, and I think Laran&lt;br /&gt;
gathered some shavings) and (holy) water there, the hunting was easy&lt;br /&gt;
there, everything was nice there. This is where Blue Wood will end up&lt;br /&gt;
when she dies, if there still is a universe. Nice to get a preview of&lt;br /&gt;
Heaven. Nasar and Blue Wood prayed for guidance, and effectively were&lt;br /&gt;
made to feel that we would get some.&lt;br /&gt;
&lt;br /&gt;
The Plane Shift back took us to the Basin, which made Blue Wood scared&lt;br /&gt;
of possible evil druids. But we also ended up right were the [[Seal]] at&lt;br /&gt;
the Basin was broken, and so were able to gather up all the pieces.&lt;br /&gt;
Alas, we got noticed by some crows, which Ki Re noted were not living&lt;br /&gt;
crows (undead crows, possibly with detect magic!).&lt;br /&gt;
&lt;br /&gt;
***As we found out later, some evil got involved with undead took an&lt;br /&gt;
interest when [[Ehlonna]] guided our Plane Shift here. This had&lt;br /&gt;
consequences later, and shows why the gods can&#039;t interfere directly too&lt;br /&gt;
much -- other gods tend to step in.***&lt;br /&gt;
&lt;br /&gt;
So then began an intense debate (a la telepathy, while we stealthily ran&lt;br /&gt;
away) about whether to fight the crows, keep running, or Plane Shift&lt;br /&gt;
back with the Seal to Elysium. Eventually running was no longer an&lt;br /&gt;
option, as the crows were onto us. Nassar had worries that plane&lt;br /&gt;
shifting with an artifact could be dangerous (even dimension dooring&lt;br /&gt;
with it caused him a flashback to horrorifying Bad MindFlayer God&lt;br /&gt;
stuff). Oh, we found the Seals cannot be detected by any magical means,&lt;br /&gt;
and do not transform with a user (not even the broken pieces).&lt;br /&gt;
&lt;br /&gt;
We finally Plane Shifted back. The upside, the crows didn&#039;t find us and&lt;br /&gt;
the dark druids may not even have suspected that we were there. The&lt;br /&gt;
downside, the evil god (not the Bad Mindflayer evil god, but the undead&lt;br /&gt;
evil god) tried to redirect the plane shift and almost succeeded, which&lt;br /&gt;
would have been very very bad. As it was, we went (randomly) to a&lt;br /&gt;
different plane. Thank goodness that Cugdish had a reroll on the&lt;br /&gt;
relevant will save due to his luck domain power!&lt;br /&gt;
&lt;br /&gt;
Luck was greatly with us indeed, as we arrived at The plane of [[Moradin]],&lt;br /&gt;
dwarven god of the forge! We nearly got attacked as &amp;quot;creatures from the&lt;br /&gt;
pit&amp;quot; as we had the stench of that evil god on us (unbeknownst to us) but&lt;br /&gt;
with some smooth talking by Laran (even an almost Botch was ridiculously&lt;br /&gt;
good!) we told them everything about the Seal and they agreed to have a&lt;br /&gt;
look at it. Finally, one of Moradin&#039;s children, the demigod of&lt;br /&gt;
repairing things, took a few days to repair the Seal (we volunteered&lt;br /&gt;
some Elysian holy water to help). After this, we were kindly invited&lt;br /&gt;
never to return. Nassar got a lump of mithral (for his cousin, a&lt;br /&gt;
Smith). Laran got 8 mithral coins stamped with Moradin&#039;s face in&lt;br /&gt;
exchange for entertaining the guards. Willow nearly got a heart attack&lt;br /&gt;
- as a chaotic thief she was as scared to be there as Blue Wood was in&lt;br /&gt;
the Basin.&lt;br /&gt;
&lt;br /&gt;
We got safe passage back to the Prime (we chose the Waterfall temple, as&lt;br /&gt;
they would know what to do next) and were told we owed Moradin a favour&lt;br /&gt;
(in the form of a quest - he would provide guidance on it later). The&lt;br /&gt;
Seal activated upon arrival (it only works on the Prime Material Plane),&lt;br /&gt;
and knocked out Nassar, and scared some others, but we got the idea that&lt;br /&gt;
the Evil Mindflayer God was angry because he was even more locked up&lt;br /&gt;
than before. So now 4 of the 7 seals are active! 3 more to go!&lt;br /&gt;
&lt;br /&gt;
===Session 7 - &#039;&#039;Dec 30th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We talked a lot, blipped over to Murt&#039;s Haven via Teleport and are gathering information.&lt;br /&gt;
We/Nasar also sent information to Alftis in Dalford and Leriwyn my steward via dreams about the big Orc army etc.&lt;br /&gt;
&lt;br /&gt;
On the way Gol managed to fail on the teleport and ended up outside some other city, before correcting and heading to Murts.&lt;br /&gt;
&lt;br /&gt;
===Session 8 - &#039;&#039;Feb, 2012&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Headed south, first by teleport then started walking... ended up at a long forgotten outpost in the mountains, where we saw a light... waited outside, were attacked, killed it then started exploring what was apprently the scene of a big battle a long long time ago...&lt;br /&gt;
&lt;br /&gt;
===Session 9 - &#039;&#039;April 7, 2012&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Marched south, entered a illusioned forest, talked to some Gnomes. Met another keeper of knowledge of the seals. got an escort from her, rode down to the shore partly on the back of a purple worm?&lt;br /&gt;
Found the city, saw a dracolich manage to detonate itself against some magic shell.&lt;br /&gt;
&lt;br /&gt;
===Session 10 - &#039;&#039;Aug 26, 2012&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Game at Peters&lt;br /&gt;
&lt;br /&gt;
What to do? What to do?&lt;br /&gt;
&lt;br /&gt;
===Session 11 - &#039;&#039;Oct 21, 2012&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Game at Peters&lt;br /&gt;
&lt;br /&gt;
Ok, after a lot of weasel jokes, we tried to get into the sphere.&lt;br /&gt;
&lt;br /&gt;
Trona (minus Sentinel) tried to approach using an arrow of Ehlonna and got blown back for her pains, with all of her other magic items disenchanted (painful, as some of them were sizing items!).  She then tried again sans magic items and disappeared. . .&lt;br /&gt;
&lt;br /&gt;
Eventually, Gol (and Ash, who weaseled out of Gweara&#039;s grasp at the right moment) and Willow and Laran followed, first trying an anti-magic field (didn&#039;t work, and Willow had to struggle to stay out of it), and then just with arrows of Ehlonna (which may have been a placebo effect for all I know, but what the heck, it couldn&#039;t hurt).  They disappeared . . .&lt;br /&gt;
&lt;br /&gt;
...and all reappeared with Trona the instant after she got in, even though it was 30 minutes apart outside the sphere.  We were in a room and there were markings in obsidian.  It was some sort of Sistine Chapel to Wee Jas.  Willow wanted to mark out route with chalk but circled a sigil and when told by Trona it was an invoking sigil, broke the circle by rubbing it out.  Not so good.  Willow tried to hide but was grabbed by a being that spoke no language we knew.  Laran using Comprehend Languages talked the 8&#039; sorta undead but not really guy down and took responsibility for the chaotic Willow, who ended up with a mark on her forehead that Gol noticed.  Anyhow we got to a room (which K&#039;shetanna the long dead mage highlighted for us, and found the dead K&#039;shetanna holding the seal parts together (they were cracked) and we found other items in the room, and Willow picked up a cloak that had souls asking her to join them but made a will save and then Gol picked up the cloak and made a will save.  To keep the seal together Willow used some tanglefoot bags - so far, so good.  We took 6 major magic items from the room including the cloak and the seal and also some pages about a dragon involved in rituals a blue dragon (get it, breathes lightning, shockwave theory?) which likely is the dracolich outside.  So one of the magic items is likely the phylactery.  So we take them all out.  This involved teleporting Trona into the room (shortest teleport ever!) and then Trona maneuvering and climbing out of the room through the open wall (and a short interlude of Willow&#039;s forehead mark burning and her &amp;quot;returning&amp;quot; the cloak and Gold taking it) and then Trona jumping through the sphere with everyone (but no battle basket) . . .&lt;br /&gt;
&lt;br /&gt;
... to meet Nasar on the outside, only 30 seconds having passed for him.  So this time stuff is non-linear, as if it wasn&#039;t weird enough!&lt;br /&gt;
&lt;br /&gt;
Bad news, the dracolich is now reforming MUCH faster so first we scattered to find out which item it was aiming for.  Bad news, it was the phylactery.  So Gol (with the artifact dagger) and Willow (with the cloak, seal, and one other artifact, yet to be named (I think that is right, six total artifacts or is it six + seal for seven?) and Laran and Gweara took off, via gem jump, leaving Trona, Nassar (with the mirror artifact) and Shu Yen and their familiars to get the hell out of dodge - with some magical aid (haste on us, ray of enfeeblement and evard&#039;s black tentacles on the dragon, whose healing slowed and whose direction vector changed, which Nasar noted the new vector of).  We got to the city gates and are about to leave.  This took an hour, which might mean 8 years on the outside since the teleport.&lt;br /&gt;
&lt;br /&gt;
So half the party has time to research how to destroy the lich&#039;s soul without destroying the seal and otherwise prepare for the dracolich (or something else, maybe having Ehlonna bind the soul like she did with the mindflayer cleric?) and to meet us at the gates of the city as we leave.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if we did the right thing or not, but I hope we did.&lt;br /&gt;
&lt;br /&gt;
===Session 12 - &#039;&#039;Dec 28, 2013&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Ok, the recap.  The party was split. A Gemjump spell allowed Gweara, Willow (with the Book, the Cloak (of souls), the Seal (a bit cracked)), Gol (with the Dagger, and some pages describing the dragon (and also describing the Seal)) (and Ash) and Laran (with the Flute) to get away, presumably to the Waterfall City (or so they thought . . . ).  That left Trona, Shu Yen (and Shem) and Nassar (with the Mirror) (and Ki Re) to run for the gates.  Trona, Shu Yen and Shem went through, Nassar was scared of disappearing (being a satyr this incarnation, and therefore fey) and therefore held back a bit to watch the rest of them disappear through the gate first.  Then Nassar went through . . .&lt;br /&gt;
&lt;br /&gt;
Into what I will call time period A.  In this time period, the city is busy and bustling, there are s kiffs in the water and  bored guards on the walls, and they speak a strange language that Nassar doesn&#039;t know.  The wall is safe to touch (or at least pee on) in this time period, as a kid does the latter.  Eventually a translator (the great and powerful Marge) is found, who at least speaks draconic.  For a fee, Nassar gets in, but they don&#039;t know anything about a dragon attack, nor about anything else Nassar can temporally reference.  He sees the temple of ehlonna and then of wee jas and finally of boccob (the latter actually to find out about the Mirror).  Nassar then looks in the Mirror and finds himself trapped in a silver room, with a full length mirror on it, and his own satyr face staring back at him, and putting the cloth on the mirror, and a door to the room that has water sounds and distorted singing sounds and he dare not open it, and he is in his original half-elf body (well, soul) . . . &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Tron a and Shu Yen and Shem arrive in time period B.  In this time period, the city is busy and bustling, there are skiffs in the water and rather nervous guards on the walls, and they speak a strange language that Trona and Shu Yen don&#039;t know.  But a common language (Celestial) is found.  A limping scarred priest (Marcus) meets them and then another higher priestess (a gaunt woman) negotiates a chance for face time with the high priest, a satyr that has been the high priest of Ehlonna for decades, and instrumental in greatly increasing the power of her church in this city vs. that of other gods, leaving only Hieroneous, Hextor, Boccob, Wee Jas and Kord worshipped here besides that of Ehlonna, the dominant faith.  They have never heard of a cataclysm or of a devastating dragon attack on the city.  Trona and Shu Yen retreat into the woods that evening and Shu Yen calls upon the Dawn Brother, and to our surprise we get a response (Trona is sucked into a poo l (and some cool fey dancing) and Shu Yen and Shem hang on for the ride).  Shu Yen negotiates (for favours to be repaid later?) a way to get back to the majority of the group (we learn that Nassar is separated and too distant even to the Dawn Brother) and Trona basically blabs the entire story of the Seals and Cataclysm to these guys, and while she is &amp;quot;out of it&amp;quot;  Shu Yen overhears them planning how to survive the cataclysm (it involves slightly shifting identities - the Dawn Brother isn&#039;t exactly the Dawn Brother yet!).  This implies that Time Period B is before the Cataclysm.  If the satyr high priest is Nassar (or at least using his body), then Time period A is before time period B by decades.  But we don&#039;t know for sure as to reunite back with the group that gem jumped we go to them via fey dancing.  But some of the fey die and we see skeletons and hear screaming and there is smoke and a volcano and we see our friends Gweara, Willow, Gol and Laran and go to them . . .&lt;br /&gt;
&lt;br /&gt;
But previously, Gweara, Willow, Gol and Laran had gem jumped, right?  Well something went screwy (the seal cracked, lit up, fired up to the gem, and boom).  The party landed on and destroyed some mind flayer church service (yay!) but caused a huge crater in doing so.  Willow basically laminates the seal back together, which causes visions of tentacles and of a barrier between them and something bad (the Devourer?).  That said, perhaps they are now watched by that Devourer and are attracting its attention.  This is time period C and after running from a 3 armed huge giant on a gargantuan bird (at first invisibly, but then some lightning from the sky dispelled that), found themselves near the same walled city as before (so not the waterfall city).  This is where Trona and Shu Yen met them.&lt;br /&gt;
&lt;br /&gt;
Now in the distance (1 km) a caravan with wounded and kids needs help (mostly elve s) because they are under attack by three members of the beholder family plus 50 undead (probably under their control).  Others are afraid of messing with the time line but Trona is going to save those kids.  Also the giant on the big bird spotted us and after taking 66 points of damage from Willow and Shu Yen&#039;s flame strike and rainbow blast combo, turned around and threw a large tanglefoot bag at Trona (missed) and combat was joined.  Meanwhile Trona has been buffed up (120 hp (vs. fire only), 120 hp (vs. electricity only), plus bardic buffs (+2 attacks, +1 fort save, +4 weapon damage, +2 saves in general, +2 10 sided HD (so +27 hit points!).  Everyone in the gem jump original group has allegro (they move faster) too.&lt;br /&gt;
&lt;br /&gt;
So the gang is almost back together except for Nassar, whose body is back in time period A (and maybe B) and whose soul is trapped in the silver mirror room (and who knows for how long, so m aybe Nassar&#039;s soul is in time period A, B, C, and more besides!).&lt;br /&gt;
&lt;br /&gt;
Now when is time period C?  Well Trona thinks it is the time of the cataclysm, 1000 years ago from the Main Adventuring Time, and after time periods A and B.  Evidence, all the tentacles everywhere (including on the giant bird) and the mind flayer cult (worshipping the devourer).  Willow thinks is is only 60 years ago from the Main Advenuring Time, also after time periods A and B, when the city was attacked by the dracolich.  Evidence, lightning attacks.  We will see who is right later, but right now we have a fight on our hands!  Also, we are not sure how the time line is screwed up by what happened in Time A or Time B (or what might be screwed up based on what happens in Time C).&lt;br /&gt;
&lt;br /&gt;
At some point, we will get xp, but I have no idea when we will have time to train. ;)&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2299</id>
		<title>Which Quest is Best</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2299"/>
		<updated>2013-12-28T17:53:16Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Session 11 - Oct 21, 2012 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Sept 25th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Troubled Fey]]&lt;br /&gt;
&lt;br /&gt;
The group needs to figure out how to get back into [[The Principalities]] by way of [[The Keep]], as well as figuring out what to do about the two major paths in front of them.&lt;br /&gt;
&lt;br /&gt;
(Contributed by Alex, tweaked by TJ)&lt;br /&gt;
&lt;br /&gt;
The group headed back towards [[The Keep]], passing near [[Muka&#039;l]], and decided to check for information....&lt;br /&gt;
&lt;br /&gt;
The party went to the town of [[Muka&#039;l]] (well [[Conner]] and [[Blue Wood]] and [[Gol]]&lt;br /&gt;
stayed outside near the [[Awakened Forest]]) and checked the mail. The town&lt;br /&gt;
was crowded, chaotic, with a siege mentality (and lots of opportunistic&lt;br /&gt;
pickpockets - [[Gweara]] lost a dagger). The party members going in gave their&lt;br /&gt;
names and were &amp;quot;flagged&amp;quot; as potential recruits and given identifying&lt;br /&gt;
bracelets to wear to keep them from being troubled while waiting for an&lt;br /&gt;
interview with the town leader (or so they thought!). Mail for&lt;br /&gt;
[[Nasar]]/[[Conner]] was nothing special from his distant silver dragon kin,&lt;br /&gt;
but [[Lady Naomi]] hoped he could come home soon. &amp;lt;br&amp;gt;Then the leader of the&lt;br /&gt;
town (old man) came and with a custom mass charm got [[Laran]] and [[Cugdish]]&lt;br /&gt;
to agree to help the war effort vs. Orcs. [[Laran]], already juiced up with&lt;br /&gt;
diplomacy, convinced the others (except Willow). [[Willow]] &amp;quot;agreed&amp;quot; to get&lt;br /&gt;
the rest of us outside and then explained what had happened and that the&lt;br /&gt;
amulets did not come off. We talked about ways of removing the amulet&lt;br /&gt;
and [[Willow]] disappeared!&lt;br /&gt;
&lt;br /&gt;
So [[Gol]] created a lot of copies of a diplomatic agreement (worded by [[Blue Wood]]) along the tunes of &amp;quot;we don&#039;t have much time for this - we have&lt;br /&gt;
other very pressing issues, but if you release our friends we won&#039;t&lt;br /&gt;
waste your resources releasing them ourselves, and we will kill the orc&lt;br /&gt;
leader and/or 5000 orcs&amp;quot;. [[Nasar]]/[[Conner]] airbombed [[Muka&#039;l]] with the leaflets...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Laran]] and [[Cugdish]] were calming the crowd, and [[Bash&#039;yrr]] and&lt;br /&gt;
[[Gweara]] were making war-related preparations (glyphs of warding, covered&lt;br /&gt;
oil trenches, etc.). [[Willow]] was imprisoned and PISSED!&lt;br /&gt;
&lt;br /&gt;
The old man talked to [[Laran]] and was convinced that we were honourable&lt;br /&gt;
and let them all go, meeting all the conditions (no amulets, no charms,&lt;br /&gt;
etc.). [[Willow]] removed the charm anyhow on [[Laran]] and [[Cugdish]] (but [[Bash&#039;yrr]]&lt;br /&gt;
was so convinced by [[Laran]]&#039;s silver tongue that he is still a true&lt;br /&gt;
believer). &amp;lt;br&amp;gt;So we made more war preparations. &amp;lt;br&amp;gt;[[Conner]] flew SW to see&lt;br /&gt;
what was to be found and flew back and later realized there was a light&lt;br /&gt;
to the south that wasn&#039;t dawn. &amp;lt;br&amp;gt;Probably orcs will be here in a few days.&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] helped make a moat, I believe that they&#039;ve split a creek/river to go around both sides of the city?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]] helped with wells, a secret tunnel to the [[Awakened Forest]], and a deal with the [[Awakened Forest]].&amp;lt;br&amp;gt; &lt;br /&gt;
[[Dawn Brother]] agreed to take in the townsfolk if necessary, but at the price that 1 in 10 would not leave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently we have the old man&#039;s coin which we can use to talk with him&lt;br /&gt;
(and he apologized to the group, BTW, but he was desperate - other&lt;br /&gt;
adventurers either wouldn&#039;t help without an exorbitant fee lied about&lt;br /&gt;
helping and then took off). We may or may not take up the amulets again&lt;br /&gt;
(we would have a way to remove them if necessary, and they could be used&lt;br /&gt;
to pull us back to the town&#039;s relative safety as we would be monitored&lt;br /&gt;
by the townsfolk). Not sure if the device would work on 4500 lb [[Blue Wood]]. &lt;br /&gt;
[[Blue Wood]] thought that [[Willow]] should decide whether to use the&lt;br /&gt;
amulets or not, to make up for the loss of freedom she suffered earlier.&lt;br /&gt;
&lt;br /&gt;
We think that the orcs number about 10 000 and have a common brand&lt;br /&gt;
(perhaps [[Laran]] could try a bardic knowledge check?) and likely a strong&lt;br /&gt;
leader that may or may not be an orc. They are organized, raiding areas&lt;br /&gt;
for food/supplies first with scouting parties, razing settlements to the&lt;br /&gt;
ground, etc. Conner voluntarily relinquished control to his silver&lt;br /&gt;
dragon ancestor to use his expertise in town defending and orc army killing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;Dec 12th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We decided to make a fake fort with illusions and earth spells and stuff&lt;br /&gt;
about a day out of town. Blue Wood borrows Conner&#039;s hat of disguise to&lt;br /&gt;
look like a statue of Corellon Larethian the elven god. The ground is&lt;br /&gt;
hallowed.&lt;br /&gt;
&lt;br /&gt;
Conner does a scouting mission. Orcs are in armies and have scouts&lt;br /&gt;
riding wolves bigger than worgs. Conner tries to kidnap a scout, no&lt;br /&gt;
luck (and we find out amulets don&#039;t take passengers anyhow).&lt;br /&gt;
&lt;br /&gt;
Conner and Willow do a night mission and cause a little havoc with fire&lt;br /&gt;
spells and ravenous jaws or something like that. Seems to cause a&lt;br /&gt;
commotion. We find out the leader wears adamantine armour, is larger&lt;br /&gt;
than the average orc, and possibly has a portable anti-magic zone.&lt;br /&gt;
Wields a great sword?&lt;br /&gt;
&lt;br /&gt;
The central orc army keeps the other ones in line and from fighting each&lt;br /&gt;
other.&lt;br /&gt;
&lt;br /&gt;
The plan is to cause trouble at the fake fort when they arrive, harass&lt;br /&gt;
the orcs, kill a lot of them, maybe take out the leader. If that&lt;br /&gt;
doesn&#039;t work, teleport back and then town evacuates to awakened forest&lt;br /&gt;
while we take off back on track for the larger mission. We will give it&lt;br /&gt;
the old college try, as they say.&lt;br /&gt;
&lt;br /&gt;
Blue Wood can meelee with the anti-magic guy, but probably shouldn&#039;t&lt;br /&gt;
while spell-slingers are in his carrying basket (unless they are so high&lt;br /&gt;
off the ground they are out of the zone). I guess I could trample over&lt;br /&gt;
and past him though. Likely the teleport amulets don&#039;t work in the&lt;br /&gt;
anti-magic zone, so be careful! Conner could also do a flying charge&lt;br /&gt;
with a long large pointed lance/spear/etc.&lt;br /&gt;
&lt;br /&gt;
===Session 3 - &#039;&#039;Feb 6th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Sorry if I missed anything. I blame the bad mayonnaise from the night&lt;br /&gt;
before.&lt;br /&gt;
&lt;br /&gt;
Ok, Conner and Willow did some recon, realized 2000 orcs were&lt;br /&gt;
missing(!), Willow ported to town to warn them, they have a few orcs&lt;br /&gt;
skulking around, trying to be seen without being obvious about it, but&lt;br /&gt;
only a handful. Then Willow got close but got sniffed out by giant&lt;br /&gt;
intelligent fire breathing wolves. One of which ran back to the main&lt;br /&gt;
army at the FF (we think). Meanwhile Conner tried to find the tracks of&lt;br /&gt;
the 2000 but only found the wolf tracks at least 100 and then they split&lt;br /&gt;
up and since Conner is Silver now that is as good as the tracking got.&lt;br /&gt;
&lt;br /&gt;
Back at the Fake Fort (FF) we did more fortifying and trap building and&lt;br /&gt;
Laran sang to build up fake stone singing.&lt;br /&gt;
&lt;br /&gt;
Finally everyone got back, we prepped, etc. The battle starts with&lt;br /&gt;
trebuchet building by enlarged orcs. Conner and Willow tried some recon&lt;br /&gt;
and trebuchet damaging. Killed some orcs but didn&#039;t kill any&lt;br /&gt;
trebuchets. They came back. Willow fire-warded Blue Wood which came in&lt;br /&gt;
handy as the trebuchets started with flaming barrels of smelly burny&lt;br /&gt;
oil. No one was seriously hurt but then there were tons and tons of&lt;br /&gt;
boulders that we had to wait out until the infantry got close. Finally&lt;br /&gt;
they did and Gol nuked a few orcs with fireballs and the traps did a&lt;br /&gt;
number on, well, a number of them. Then Conner and Willow flew up again&lt;br /&gt;
to see if they could find the BBEG and think they might have a&lt;br /&gt;
direction, at least, so Cugdish cast a Fly spell on Blue Wood and with&lt;br /&gt;
Gweara and Bashir in her fists Laran, Cugdish and Gol in the basket, she&lt;br /&gt;
is flying towards that point, buffed with Freedom of Movement (and&lt;br /&gt;
others are buffed too with other stuff).&lt;br /&gt;
&lt;br /&gt;
===Session 4 - &#039;&#039;Aug 28th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We were flying around, [[Conner]] and [[Willow]] up ahead (faster) and noted&lt;br /&gt;
that there were 3 BBEGs in armour, not just one, but then they got&lt;br /&gt;
caught by a forceweb spell which almost sent [[Conner]] plummetting to the&lt;br /&gt;
earth. Conner got a feather fall (and [[Willow]] air elementalled out of&lt;br /&gt;
the way) and then [[Blue Wood]] caught up and held up Conner (and there was&lt;br /&gt;
a fog cloud, then a windwall, to protect from arrows). But Conner&lt;br /&gt;
couldn&#039;t get out and died(!) and [[Kiray]] pecked his amulet to take him&lt;br /&gt;
back to the village. Willow went too to start a reincarnation and tell&lt;br /&gt;
the village to evacuate. Some orcs were inside the windwall and Gweara&lt;br /&gt;
and Blue Wood took them out.&lt;br /&gt;
&lt;br /&gt;
Arrows were common, as were a few trebuchets. So after getting of some&lt;br /&gt;
spells (like Cloudkill via [[Ash]]) Gol and [[Gweara]] blinked back to the&lt;br /&gt;
village. Gweara went to the walls to assess the situation at the&lt;br /&gt;
village. Laran was nearly dead but got healed and eventually Laran&lt;br /&gt;
left. So we were down to Bashir, Cugdish and Blue Wood. Blue Wood&lt;br /&gt;
stepped out of the wind wall but stumbled (oops). Bashir buffed up and&lt;br /&gt;
killed an orc. Cugdish dealt a blow to an orc. Blue Wood then flew up,&lt;br /&gt;
and Bashir and Cugdish eventually left, that left Blue Wood flying at a&lt;br /&gt;
(not the BBEG), and between him and the trebuchets, and a dispel magic&lt;br /&gt;
on most of the buff spells on her (including the fly spell, so Blue Wood&lt;br /&gt;
fell to earth!), Blue Wood nearly died too, but was able to kill the&lt;br /&gt;
BBEG and blink out, taking the corpse of the BBEG with her (but alas&lt;br /&gt;
forgot to take the axe which fell from the BBEG&#039;s hand).&lt;br /&gt;
&lt;br /&gt;
Back at the village, the evacuation went apace and Willow asked for more&lt;br /&gt;
help from the Dawn Brother, and for another 2% (on top of the 10%) of&lt;br /&gt;
the population not leaving, there will be aid in getting the villagers&lt;br /&gt;
safely to the forest and retaining their identity as the people of that&lt;br /&gt;
village ([[Mukal]]). Some fish-tailed elfish fey folk took the children and&lt;br /&gt;
small non-humans to safety first. The mayor asked the party for a&lt;br /&gt;
distraction while the rest of them escaped.&lt;br /&gt;
&lt;br /&gt;
The bard identified the BBEG as half-hobgoblin, half-XXX (where IC the&lt;br /&gt;
bard knows but OOC Joe didn&#039;t have his notes with him, so we will get to&lt;br /&gt;
that later). The armour was identified as +2 adamantine armour of&lt;br /&gt;
invulnerability.&lt;br /&gt;
&lt;br /&gt;
[[Nasar]]/Conner reincarnated, but because the Silver dragon was in&lt;br /&gt;
control, it reincarnated in a separate body (half-dragon dwarf) that&lt;br /&gt;
flew away but said it would find us later (had things to do, went&lt;br /&gt;
invisible, etc.). Nasar came back as a Satyr. While dead and coming&lt;br /&gt;
back, Nasar was given a choice of trading Echo of the Ancestor levels&lt;br /&gt;
away to the [[Silver]] (who would need them to gain an advantage over the&lt;br /&gt;
Red dragon), and gain Sorcerer levels in return. Could be a good deal.&lt;br /&gt;
IC this choice was made before Nasar came to life out of the earth, but&lt;br /&gt;
OOC TJ has until next session to decide.&lt;br /&gt;
&lt;br /&gt;
Also, OOC [[Laran]] the bard should be one level higher.&lt;br /&gt;
&lt;br /&gt;
For now, [[Blue Wood]] is loaning [[Nasar]] the +1 mithril chainmail of&lt;br /&gt;
invulnerability (sizing) but would like it back when Nassar can find&lt;br /&gt;
some other armour, as it is hard for Blue Wood to find &amp;quot;sizing&amp;quot; armour.&lt;br /&gt;
That said, if Blue Wood is allowed to &amp;quot;pray&amp;quot; the adamantine armour that&lt;br /&gt;
no one can wear (but the party could sell) into the sword [[Sentinel]], then&lt;br /&gt;
Sentinel (and thus Blue Wood) would agree to just give Nasar the +1&lt;br /&gt;
mithril chainmail of invulnerability. Since the party will likely be on&lt;br /&gt;
the move soon, no decision has to be made on this yet.&lt;br /&gt;
&lt;br /&gt;
Nasar has also not yet decided on what he wants to be called.&lt;br /&gt;
&lt;br /&gt;
So we fought to defend the village, and although we failed vs. the orcs,&lt;br /&gt;
we did some damage and paid a heavy price (come to think of it, losing&lt;br /&gt;
[[Nasar]] was kinda like our paying 12%). On the up side, we took out one&lt;br /&gt;
of the three BBEGs, and about 1 000 of the 10 000 orcs, and likely will&lt;br /&gt;
save 88% of the 4 000 - 5 000 villagers. But we soon have to get back&lt;br /&gt;
to the main quest of repairing the broken seals.&lt;br /&gt;
&lt;br /&gt;
As it stands, we are ready to provide some distraction by engaging the&lt;br /&gt;
&amp;quot;scouting&amp;quot; orcs and fire-breathing wolves, while the villagers get the&lt;br /&gt;
heck out of dodge. Then we have to figure out how we are moving. No&lt;br /&gt;
one is high enough level to teleport [[Blue Wood]], for instance, so I guess&lt;br /&gt;
we are walking.&lt;br /&gt;
&lt;br /&gt;
Experience Points were not determined.&lt;br /&gt;
&lt;br /&gt;
===Session 5 - &#039;&#039;Sept 05th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We fought the Orc, and the Orc won...&lt;br /&gt;
&lt;br /&gt;
But we got the citizens of Mukal out and into the Awakened Forest and now need to regroup and plan from here...&lt;br /&gt;
&lt;br /&gt;
===Session 6 - &#039;&#039;Nov 13th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We saved the townsfolk and they can shelter in the Awakened Forest&lt;br /&gt;
safely for as long as they need to (with the 12% rider of some being&lt;br /&gt;
forced to stay in the Awakened Forest forever) and were discussing what&lt;br /&gt;
to do when [[Willow]] found out the Mayor would be one of the 12%. Willow&lt;br /&gt;
thought the town would need the Mayor and so worked out a trade with&lt;br /&gt;
[[Dawn Brother]] and effectively gave up her uncle [[Bashiir]] instead (so in&lt;br /&gt;
game terms, Willow will need a new cohort (but we left her in a good&lt;br /&gt;
place to get one, as you will see below).&lt;br /&gt;
&lt;br /&gt;
Gol chose to teleport away to the Waterfall temple to do some research.&lt;br /&gt;
&lt;br /&gt;
Then [[Laran]] interviewed &amp;quot;his&amp;quot; dominated orc and we found out that there&lt;br /&gt;
were 8 orc hordes dominated by 3 &amp;quot;hands&amp;quot; of a greater being that is&lt;br /&gt;
unknown. The &amp;quot;hand&amp;quot; we killed was a half-fiend hobgoblin, but each&lt;br /&gt;
&amp;quot;hand&amp;quot; could be different and we never saw the others. Oh, and the 10&lt;br /&gt;
000 orcs we encountered were not the main army! This was just to make&lt;br /&gt;
sure the orcs weren&#039;t attacked from behind in the South before&lt;br /&gt;
regrouping (along with another similar army doing the same thing in the&lt;br /&gt;
North) at the Orc keep on this side of the pass, with the main army. So&lt;br /&gt;
this is at least 30 000 orcs, and maybe 9-10 (or more!) &amp;quot;hands&amp;quot;, plus&lt;br /&gt;
whoever they are serving. Oh and the orcs killed a long time ago were a&lt;br /&gt;
lesser part of one of the 8 armies.&lt;br /&gt;
&lt;br /&gt;
The orc was ordered into the awakened forest. He is still there for now&lt;br /&gt;
(a surprisingly good survivor, as a orc scout should be, I guess) but&lt;br /&gt;
eventually the domination will wear off (12 days from the casting, I&lt;br /&gt;
believe).&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] apologized to [[Nasar]]/[[Conner]] for making a rash promise about&lt;br /&gt;
killing half the orcs or their leader or saving the town. Clearly,&lt;br /&gt;
Willow&#039;s scheme of saving the town at a 12% cost was the only feasible&lt;br /&gt;
one in retrospect, especially since what we thought were leaders were&lt;br /&gt;
only &amp;quot;hands of the leader&amp;quot;, whoever that is (a fiend?). The orcs were&lt;br /&gt;
too well organized and far too numerous. If we didn&#039;t also have the&lt;br /&gt;
&amp;quot;Recover the Seals and Save the Universe&amp;quot; quest it would be the greatest&lt;br /&gt;
threat to the civilized lands.&lt;br /&gt;
&lt;br /&gt;
Walking back through the pass thus seemed problematic (but it would be&lt;br /&gt;
nice to warn [[Murts&#039;s Haven]] somehow). We discussed teleport and scouting&lt;br /&gt;
for more infor, but alas Blue Wood is too darned big.&lt;br /&gt;
&lt;br /&gt;
***Note: I think I have a way around that -- with the mw scabbard I have&lt;br /&gt;
(see below) maybe we could get Gol or someone else at the Waterfall&lt;br /&gt;
Temple (see below) to enchant it so be a &amp;quot;sizing reversal scabbard&amp;quot; so&lt;br /&gt;
that, at the owner&#039;s will when a sizing weapon is drawn, instead of the&lt;br /&gt;
weapon changing size to fit the wielder, the wielder changes size to fit&lt;br /&gt;
the weapon! What do you think, Joe? Would this work? Would it be not&lt;br /&gt;
too costly (I am poor right now, alas)? ***&lt;br /&gt;
&lt;br /&gt;
Anyhow, we decided to go for Cugdish Plane Shifting us to Elysium (using&lt;br /&gt;
a tuning fork from Blue Wood&#039;s Satchel of Serendipity - she made another&lt;br /&gt;
one to return to the Prime Material Plane), planning to do so again to&lt;br /&gt;
the [[Prime Material Plane]] and walk from there. The fields of [[Elysium]]&lt;br /&gt;
were nice and peaceful. Blue Wood planted 2 dryads there, people&lt;br /&gt;
gathered wood (for bows, arrows and a scabbard, and I think Laran&lt;br /&gt;
gathered some shavings) and (holy) water there, the hunting was easy&lt;br /&gt;
there, everything was nice there. This is where Blue Wood will end up&lt;br /&gt;
when she dies, if there still is a universe. Nice to get a preview of&lt;br /&gt;
Heaven. Nasar and Blue Wood prayed for guidance, and effectively were&lt;br /&gt;
made to feel that we would get some.&lt;br /&gt;
&lt;br /&gt;
The Plane Shift back took us to the Basin, which made Blue Wood scared&lt;br /&gt;
of possible evil druids. But we also ended up right were the [[Seal]] at&lt;br /&gt;
the Basin was broken, and so were able to gather up all the pieces.&lt;br /&gt;
Alas, we got noticed by some crows, which Ki Re noted were not living&lt;br /&gt;
crows (undead crows, possibly with detect magic!).&lt;br /&gt;
&lt;br /&gt;
***As we found out later, some evil got involved with undead took an&lt;br /&gt;
interest when [[Ehlonna]] guided our Plane Shift here. This had&lt;br /&gt;
consequences later, and shows why the gods can&#039;t interfere directly too&lt;br /&gt;
much -- other gods tend to step in.***&lt;br /&gt;
&lt;br /&gt;
So then began an intense debate (a la telepathy, while we stealthily ran&lt;br /&gt;
away) about whether to fight the crows, keep running, or Plane Shift&lt;br /&gt;
back with the Seal to Elysium. Eventually running was no longer an&lt;br /&gt;
option, as the crows were onto us. Nassar had worries that plane&lt;br /&gt;
shifting with an artifact could be dangerous (even dimension dooring&lt;br /&gt;
with it caused him a flashback to horrorifying Bad MindFlayer God&lt;br /&gt;
stuff). Oh, we found the Seals cannot be detected by any magical means,&lt;br /&gt;
and do not transform with a user (not even the broken pieces).&lt;br /&gt;
&lt;br /&gt;
We finally Plane Shifted back. The upside, the crows didn&#039;t find us and&lt;br /&gt;
the dark druids may not even have suspected that we were there. The&lt;br /&gt;
downside, the evil god (not the Bad Mindflayer evil god, but the undead&lt;br /&gt;
evil god) tried to redirect the plane shift and almost succeeded, which&lt;br /&gt;
would have been very very bad. As it was, we went (randomly) to a&lt;br /&gt;
different plane. Thank goodness that Cugdish had a reroll on the&lt;br /&gt;
relevant will save due to his luck domain power!&lt;br /&gt;
&lt;br /&gt;
Luck was greatly with us indeed, as we arrived at The plane of [[Moradin]],&lt;br /&gt;
dwarven god of the forge! We nearly got attacked as &amp;quot;creatures from the&lt;br /&gt;
pit&amp;quot; as we had the stench of that evil god on us (unbeknownst to us) but&lt;br /&gt;
with some smooth talking by Laran (even an almost Botch was ridiculously&lt;br /&gt;
good!) we told them everything about the Seal and they agreed to have a&lt;br /&gt;
look at it. Finally, one of Moradin&#039;s children, the demigod of&lt;br /&gt;
repairing things, took a few days to repair the Seal (we volunteered&lt;br /&gt;
some Elysian holy water to help). After this, we were kindly invited&lt;br /&gt;
never to return. Nassar got a lump of mithral (for his cousin, a&lt;br /&gt;
Smith). Laran got 8 mithral coins stamped with Moradin&#039;s face in&lt;br /&gt;
exchange for entertaining the guards. Willow nearly got a heart attack&lt;br /&gt;
- as a chaotic thief she was as scared to be there as Blue Wood was in&lt;br /&gt;
the Basin.&lt;br /&gt;
&lt;br /&gt;
We got safe passage back to the Prime (we chose the Waterfall temple, as&lt;br /&gt;
they would know what to do next) and were told we owed Moradin a favour&lt;br /&gt;
(in the form of a quest - he would provide guidance on it later). The&lt;br /&gt;
Seal activated upon arrival (it only works on the Prime Material Plane),&lt;br /&gt;
and knocked out Nassar, and scared some others, but we got the idea that&lt;br /&gt;
the Evil Mindflayer God was angry because he was even more locked up&lt;br /&gt;
than before. So now 4 of the 7 seals are active! 3 more to go!&lt;br /&gt;
&lt;br /&gt;
===Session 7 - &#039;&#039;Dec 30th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We talked a lot, blipped over to Murt&#039;s Haven via Teleport and are gathering information.&lt;br /&gt;
We/Nasar also sent information to Alftis in Dalford and Leriwyn my steward via dreams about the big Orc army etc.&lt;br /&gt;
&lt;br /&gt;
On the way Gol managed to fail on the teleport and ended up outside some other city, before correcting and heading to Murts.&lt;br /&gt;
&lt;br /&gt;
===Session 8 - &#039;&#039;Feb, 2012&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Headed south, first by teleport then started walking... ended up at a long forgotten outpost in the mountains, where we saw a light... waited outside, were attacked, killed it then started exploring what was apprently the scene of a big battle a long long time ago...&lt;br /&gt;
&lt;br /&gt;
===Session 9 - &#039;&#039;April 7, 2012&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Marched south, entered a illusioned forest, talked to some Gnomes. Met another keeper of knowledge of the seals. got an escort from her, rode down to the shore partly on the back of a purple worm?&lt;br /&gt;
Found the city, saw a dracolich manage to detonate itself against some magic shell.&lt;br /&gt;
&lt;br /&gt;
===Session 10 - &#039;&#039;Aug 26, 2012&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Game at Peters&lt;br /&gt;
&lt;br /&gt;
What to do? What to do?&lt;br /&gt;
&lt;br /&gt;
===Session 11 - &#039;&#039;Oct 21, 2012&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Game at Peters&lt;br /&gt;
&lt;br /&gt;
Ok, after a lot of weasel jokes, we tried to get into the sphere.&lt;br /&gt;
&lt;br /&gt;
Trona (minus Sentinel) tried to approach using an arrow of Ehlonna and got blown back for her pains, with all of her other magic items disenchanted (painful, as some of them were sizing items!).  She then tried again sans magic items and disappeared. . .&lt;br /&gt;
&lt;br /&gt;
Eventually, Gol (and Ash, who weaseled out of Gweara&#039;s grasp at the right moment) and Willow and Laran followed, first trying an anti-magic field (didn&#039;t work, and Willow had to struggle to stay out of it), and then just with arrows of Ehlonna (which may have been a placebo effect for all I know, but what the heck, it couldn&#039;t hurt).  They disappeared . . .&lt;br /&gt;
&lt;br /&gt;
...and all reappeared with Trona the instant after she got in, even though it was 30 minutes apart outside the sphere.  We were in a room and there were markings in obsidian.  It was some sort of Sistine Chapel to Wee Jas.  Willow wanted to mark out route with chalk but circled a sigil and when told by Trona it was an invoking sigil, broke the circle by rubbing it out.  Not so good.  Willow tried to hide but was grabbed by a being that spoke no language we knew.  Laran using Comprehend Languages talked the 8&#039; sorta undead but not really guy down and took responsibility for the chaotic Willow, who ended up with a mark on her forehead that Gol noticed.  Anyhow we got to a room (which K&#039;shetanna the long dead mage highlighted for us, and found the dead K&#039;shetanna holding the seal parts together (they were cracked) and we found other items in the room, and Willow picked up a cloak that had souls asking her to join them but made a will save and then Gol picked up the cloak and made a will save.  To keep the seal together Willow used some tanglefoot bags - so far, so good.  We took 6 major magic items from the room including the cloak and the seal and also some pages about a dragon involved in rituals a blue dragon (get it, breathes lightning, shockwave theory?) which likely is the dracolich outside.  So one of the magic items is likely the phylactery.  So we take them all out.  This involved teleporting Trona into the room (shortest teleport ever!) and then Trona maneuvering and climbing out of the room through the open wall (and a short interlude of Willow&#039;s forehead mark burning and her &amp;quot;returning&amp;quot; the cloak and Gold taking it) and then Trona jumping through the sphere with everyone (but no battle basket) . . .&lt;br /&gt;
&lt;br /&gt;
... to meet Nasar on the outside, only 30 seconds having passed for him.  So this time stuff is non-linear, as if it wasn&#039;t weird enough!&lt;br /&gt;
&lt;br /&gt;
Bad news, the dracolich is now reforming MUCH faster so first we scattered to find out which item it was aiming for.  Bad news, it was the phylactery.  So Gol (with the artifact dagger) and Willow (with the cloak, seal, and one other artifact, yet to be named (I think that is right, six total artifacts or is it six + seal for seven?) and Laran and Gweara took off, via gem jump, leaving Trona, Nassar (with the mirror artifact) and Shu Yen and their familiars to get the hell out of dodge - with some magical aid (haste on us, ray of enfeeblement and evard&#039;s black tentacles on the dragon, whose healing slowed and whose direction vector changed, which Nasar noted the new vector of).  We got to the city gates and are about to leave.  This took an hour, which might mean 8 years on the outside since the teleport.&lt;br /&gt;
&lt;br /&gt;
So half the party has time to research how to destroy the lich&#039;s soul without destroying the seal and otherwise prepare for the dracolich (or something else, maybe having Ehlonna bind the soul like she did with the mindflayer cleric?) and to meet us at the gates of the city as we leave.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if we did the right thing or not, but I hope we did.&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2298</id>
		<title>Which Quest is Best</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2298"/>
		<updated>2013-12-28T17:52:29Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Session 11 - Oct 21, 2012 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Sept 25th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Troubled Fey]]&lt;br /&gt;
&lt;br /&gt;
The group needs to figure out how to get back into [[The Principalities]] by way of [[The Keep]], as well as figuring out what to do about the two major paths in front of them.&lt;br /&gt;
&lt;br /&gt;
(Contributed by Alex, tweaked by TJ)&lt;br /&gt;
&lt;br /&gt;
The group headed back towards [[The Keep]], passing near [[Muka&#039;l]], and decided to check for information....&lt;br /&gt;
&lt;br /&gt;
The party went to the town of [[Muka&#039;l]] (well [[Conner]] and [[Blue Wood]] and [[Gol]]&lt;br /&gt;
stayed outside near the [[Awakened Forest]]) and checked the mail. The town&lt;br /&gt;
was crowded, chaotic, with a siege mentality (and lots of opportunistic&lt;br /&gt;
pickpockets - [[Gweara]] lost a dagger). The party members going in gave their&lt;br /&gt;
names and were &amp;quot;flagged&amp;quot; as potential recruits and given identifying&lt;br /&gt;
bracelets to wear to keep them from being troubled while waiting for an&lt;br /&gt;
interview with the town leader (or so they thought!). Mail for&lt;br /&gt;
[[Nasar]]/[[Conner]] was nothing special from his distant silver dragon kin,&lt;br /&gt;
but [[Lady Naomi]] hoped he could come home soon. &amp;lt;br&amp;gt;Then the leader of the&lt;br /&gt;
town (old man) came and with a custom mass charm got [[Laran]] and [[Cugdish]]&lt;br /&gt;
to agree to help the war effort vs. Orcs. [[Laran]], already juiced up with&lt;br /&gt;
diplomacy, convinced the others (except Willow). [[Willow]] &amp;quot;agreed&amp;quot; to get&lt;br /&gt;
the rest of us outside and then explained what had happened and that the&lt;br /&gt;
amulets did not come off. We talked about ways of removing the amulet&lt;br /&gt;
and [[Willow]] disappeared!&lt;br /&gt;
&lt;br /&gt;
So [[Gol]] created a lot of copies of a diplomatic agreement (worded by [[Blue Wood]]) along the tunes of &amp;quot;we don&#039;t have much time for this - we have&lt;br /&gt;
other very pressing issues, but if you release our friends we won&#039;t&lt;br /&gt;
waste your resources releasing them ourselves, and we will kill the orc&lt;br /&gt;
leader and/or 5000 orcs&amp;quot;. [[Nasar]]/[[Conner]] airbombed [[Muka&#039;l]] with the leaflets...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Laran]] and [[Cugdish]] were calming the crowd, and [[Bash&#039;yrr]] and&lt;br /&gt;
[[Gweara]] were making war-related preparations (glyphs of warding, covered&lt;br /&gt;
oil trenches, etc.). [[Willow]] was imprisoned and PISSED!&lt;br /&gt;
&lt;br /&gt;
The old man talked to [[Laran]] and was convinced that we were honourable&lt;br /&gt;
and let them all go, meeting all the conditions (no amulets, no charms,&lt;br /&gt;
etc.). [[Willow]] removed the charm anyhow on [[Laran]] and [[Cugdish]] (but [[Bash&#039;yrr]]&lt;br /&gt;
was so convinced by [[Laran]]&#039;s silver tongue that he is still a true&lt;br /&gt;
believer). &amp;lt;br&amp;gt;So we made more war preparations. &amp;lt;br&amp;gt;[[Conner]] flew SW to see&lt;br /&gt;
what was to be found and flew back and later realized there was a light&lt;br /&gt;
to the south that wasn&#039;t dawn. &amp;lt;br&amp;gt;Probably orcs will be here in a few days.&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] helped make a moat, I believe that they&#039;ve split a creek/river to go around both sides of the city?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]] helped with wells, a secret tunnel to the [[Awakened Forest]], and a deal with the [[Awakened Forest]].&amp;lt;br&amp;gt; &lt;br /&gt;
[[Dawn Brother]] agreed to take in the townsfolk if necessary, but at the price that 1 in 10 would not leave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently we have the old man&#039;s coin which we can use to talk with him&lt;br /&gt;
(and he apologized to the group, BTW, but he was desperate - other&lt;br /&gt;
adventurers either wouldn&#039;t help without an exorbitant fee lied about&lt;br /&gt;
helping and then took off). We may or may not take up the amulets again&lt;br /&gt;
(we would have a way to remove them if necessary, and they could be used&lt;br /&gt;
to pull us back to the town&#039;s relative safety as we would be monitored&lt;br /&gt;
by the townsfolk). Not sure if the device would work on 4500 lb [[Blue Wood]]. &lt;br /&gt;
[[Blue Wood]] thought that [[Willow]] should decide whether to use the&lt;br /&gt;
amulets or not, to make up for the loss of freedom she suffered earlier.&lt;br /&gt;
&lt;br /&gt;
We think that the orcs number about 10 000 and have a common brand&lt;br /&gt;
(perhaps [[Laran]] could try a bardic knowledge check?) and likely a strong&lt;br /&gt;
leader that may or may not be an orc. They are organized, raiding areas&lt;br /&gt;
for food/supplies first with scouting parties, razing settlements to the&lt;br /&gt;
ground, etc. Conner voluntarily relinquished control to his silver&lt;br /&gt;
dragon ancestor to use his expertise in town defending and orc army killing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;Dec 12th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We decided to make a fake fort with illusions and earth spells and stuff&lt;br /&gt;
about a day out of town. Blue Wood borrows Conner&#039;s hat of disguise to&lt;br /&gt;
look like a statue of Corellon Larethian the elven god. The ground is&lt;br /&gt;
hallowed.&lt;br /&gt;
&lt;br /&gt;
Conner does a scouting mission. Orcs are in armies and have scouts&lt;br /&gt;
riding wolves bigger than worgs. Conner tries to kidnap a scout, no&lt;br /&gt;
luck (and we find out amulets don&#039;t take passengers anyhow).&lt;br /&gt;
&lt;br /&gt;
Conner and Willow do a night mission and cause a little havoc with fire&lt;br /&gt;
spells and ravenous jaws or something like that. Seems to cause a&lt;br /&gt;
commotion. We find out the leader wears adamantine armour, is larger&lt;br /&gt;
than the average orc, and possibly has a portable anti-magic zone.&lt;br /&gt;
Wields a great sword?&lt;br /&gt;
&lt;br /&gt;
The central orc army keeps the other ones in line and from fighting each&lt;br /&gt;
other.&lt;br /&gt;
&lt;br /&gt;
The plan is to cause trouble at the fake fort when they arrive, harass&lt;br /&gt;
the orcs, kill a lot of them, maybe take out the leader. If that&lt;br /&gt;
doesn&#039;t work, teleport back and then town evacuates to awakened forest&lt;br /&gt;
while we take off back on track for the larger mission. We will give it&lt;br /&gt;
the old college try, as they say.&lt;br /&gt;
&lt;br /&gt;
Blue Wood can meelee with the anti-magic guy, but probably shouldn&#039;t&lt;br /&gt;
while spell-slingers are in his carrying basket (unless they are so high&lt;br /&gt;
off the ground they are out of the zone). I guess I could trample over&lt;br /&gt;
and past him though. Likely the teleport amulets don&#039;t work in the&lt;br /&gt;
anti-magic zone, so be careful! Conner could also do a flying charge&lt;br /&gt;
with a long large pointed lance/spear/etc.&lt;br /&gt;
&lt;br /&gt;
===Session 3 - &#039;&#039;Feb 6th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Sorry if I missed anything. I blame the bad mayonnaise from the night&lt;br /&gt;
before.&lt;br /&gt;
&lt;br /&gt;
Ok, Conner and Willow did some recon, realized 2000 orcs were&lt;br /&gt;
missing(!), Willow ported to town to warn them, they have a few orcs&lt;br /&gt;
skulking around, trying to be seen without being obvious about it, but&lt;br /&gt;
only a handful. Then Willow got close but got sniffed out by giant&lt;br /&gt;
intelligent fire breathing wolves. One of which ran back to the main&lt;br /&gt;
army at the FF (we think). Meanwhile Conner tried to find the tracks of&lt;br /&gt;
the 2000 but only found the wolf tracks at least 100 and then they split&lt;br /&gt;
up and since Conner is Silver now that is as good as the tracking got.&lt;br /&gt;
&lt;br /&gt;
Back at the Fake Fort (FF) we did more fortifying and trap building and&lt;br /&gt;
Laran sang to build up fake stone singing.&lt;br /&gt;
&lt;br /&gt;
Finally everyone got back, we prepped, etc. The battle starts with&lt;br /&gt;
trebuchet building by enlarged orcs. Conner and Willow tried some recon&lt;br /&gt;
and trebuchet damaging. Killed some orcs but didn&#039;t kill any&lt;br /&gt;
trebuchets. They came back. Willow fire-warded Blue Wood which came in&lt;br /&gt;
handy as the trebuchets started with flaming barrels of smelly burny&lt;br /&gt;
oil. No one was seriously hurt but then there were tons and tons of&lt;br /&gt;
boulders that we had to wait out until the infantry got close. Finally&lt;br /&gt;
they did and Gol nuked a few orcs with fireballs and the traps did a&lt;br /&gt;
number on, well, a number of them. Then Conner and Willow flew up again&lt;br /&gt;
to see if they could find the BBEG and think they might have a&lt;br /&gt;
direction, at least, so Cugdish cast a Fly spell on Blue Wood and with&lt;br /&gt;
Gweara and Bashir in her fists Laran, Cugdish and Gol in the basket, she&lt;br /&gt;
is flying towards that point, buffed with Freedom of Movement (and&lt;br /&gt;
others are buffed too with other stuff).&lt;br /&gt;
&lt;br /&gt;
===Session 4 - &#039;&#039;Aug 28th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We were flying around, [[Conner]] and [[Willow]] up ahead (faster) and noted&lt;br /&gt;
that there were 3 BBEGs in armour, not just one, but then they got&lt;br /&gt;
caught by a forceweb spell which almost sent [[Conner]] plummetting to the&lt;br /&gt;
earth. Conner got a feather fall (and [[Willow]] air elementalled out of&lt;br /&gt;
the way) and then [[Blue Wood]] caught up and held up Conner (and there was&lt;br /&gt;
a fog cloud, then a windwall, to protect from arrows). But Conner&lt;br /&gt;
couldn&#039;t get out and died(!) and [[Kiray]] pecked his amulet to take him&lt;br /&gt;
back to the village. Willow went too to start a reincarnation and tell&lt;br /&gt;
the village to evacuate. Some orcs were inside the windwall and Gweara&lt;br /&gt;
and Blue Wood took them out.&lt;br /&gt;
&lt;br /&gt;
Arrows were common, as were a few trebuchets. So after getting of some&lt;br /&gt;
spells (like Cloudkill via [[Ash]]) Gol and [[Gweara]] blinked back to the&lt;br /&gt;
village. Gweara went to the walls to assess the situation at the&lt;br /&gt;
village. Laran was nearly dead but got healed and eventually Laran&lt;br /&gt;
left. So we were down to Bashir, Cugdish and Blue Wood. Blue Wood&lt;br /&gt;
stepped out of the wind wall but stumbled (oops). Bashir buffed up and&lt;br /&gt;
killed an orc. Cugdish dealt a blow to an orc. Blue Wood then flew up,&lt;br /&gt;
and Bashir and Cugdish eventually left, that left Blue Wood flying at a&lt;br /&gt;
(not the BBEG), and between him and the trebuchets, and a dispel magic&lt;br /&gt;
on most of the buff spells on her (including the fly spell, so Blue Wood&lt;br /&gt;
fell to earth!), Blue Wood nearly died too, but was able to kill the&lt;br /&gt;
BBEG and blink out, taking the corpse of the BBEG with her (but alas&lt;br /&gt;
forgot to take the axe which fell from the BBEG&#039;s hand).&lt;br /&gt;
&lt;br /&gt;
Back at the village, the evacuation went apace and Willow asked for more&lt;br /&gt;
help from the Dawn Brother, and for another 2% (on top of the 10%) of&lt;br /&gt;
the population not leaving, there will be aid in getting the villagers&lt;br /&gt;
safely to the forest and retaining their identity as the people of that&lt;br /&gt;
village ([[Mukal]]). Some fish-tailed elfish fey folk took the children and&lt;br /&gt;
small non-humans to safety first. The mayor asked the party for a&lt;br /&gt;
distraction while the rest of them escaped.&lt;br /&gt;
&lt;br /&gt;
The bard identified the BBEG as half-hobgoblin, half-XXX (where IC the&lt;br /&gt;
bard knows but OOC Joe didn&#039;t have his notes with him, so we will get to&lt;br /&gt;
that later). The armour was identified as +2 adamantine armour of&lt;br /&gt;
invulnerability.&lt;br /&gt;
&lt;br /&gt;
[[Nasar]]/Conner reincarnated, but because the Silver dragon was in&lt;br /&gt;
control, it reincarnated in a separate body (half-dragon dwarf) that&lt;br /&gt;
flew away but said it would find us later (had things to do, went&lt;br /&gt;
invisible, etc.). Nasar came back as a Satyr. While dead and coming&lt;br /&gt;
back, Nasar was given a choice of trading Echo of the Ancestor levels&lt;br /&gt;
away to the [[Silver]] (who would need them to gain an advantage over the&lt;br /&gt;
Red dragon), and gain Sorcerer levels in return. Could be a good deal.&lt;br /&gt;
IC this choice was made before Nasar came to life out of the earth, but&lt;br /&gt;
OOC TJ has until next session to decide.&lt;br /&gt;
&lt;br /&gt;
Also, OOC [[Laran]] the bard should be one level higher.&lt;br /&gt;
&lt;br /&gt;
For now, [[Blue Wood]] is loaning [[Nasar]] the +1 mithril chainmail of&lt;br /&gt;
invulnerability (sizing) but would like it back when Nassar can find&lt;br /&gt;
some other armour, as it is hard for Blue Wood to find &amp;quot;sizing&amp;quot; armour.&lt;br /&gt;
That said, if Blue Wood is allowed to &amp;quot;pray&amp;quot; the adamantine armour that&lt;br /&gt;
no one can wear (but the party could sell) into the sword [[Sentinel]], then&lt;br /&gt;
Sentinel (and thus Blue Wood) would agree to just give Nasar the +1&lt;br /&gt;
mithril chainmail of invulnerability. Since the party will likely be on&lt;br /&gt;
the move soon, no decision has to be made on this yet.&lt;br /&gt;
&lt;br /&gt;
Nasar has also not yet decided on what he wants to be called.&lt;br /&gt;
&lt;br /&gt;
So we fought to defend the village, and although we failed vs. the orcs,&lt;br /&gt;
we did some damage and paid a heavy price (come to think of it, losing&lt;br /&gt;
[[Nasar]] was kinda like our paying 12%). On the up side, we took out one&lt;br /&gt;
of the three BBEGs, and about 1 000 of the 10 000 orcs, and likely will&lt;br /&gt;
save 88% of the 4 000 - 5 000 villagers. But we soon have to get back&lt;br /&gt;
to the main quest of repairing the broken seals.&lt;br /&gt;
&lt;br /&gt;
As it stands, we are ready to provide some distraction by engaging the&lt;br /&gt;
&amp;quot;scouting&amp;quot; orcs and fire-breathing wolves, while the villagers get the&lt;br /&gt;
heck out of dodge. Then we have to figure out how we are moving. No&lt;br /&gt;
one is high enough level to teleport [[Blue Wood]], for instance, so I guess&lt;br /&gt;
we are walking.&lt;br /&gt;
&lt;br /&gt;
Experience Points were not determined.&lt;br /&gt;
&lt;br /&gt;
===Session 5 - &#039;&#039;Sept 05th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We fought the Orc, and the Orc won...&lt;br /&gt;
&lt;br /&gt;
But we got the citizens of Mukal out and into the Awakened Forest and now need to regroup and plan from here...&lt;br /&gt;
&lt;br /&gt;
===Session 6 - &#039;&#039;Nov 13th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We saved the townsfolk and they can shelter in the Awakened Forest&lt;br /&gt;
safely for as long as they need to (with the 12% rider of some being&lt;br /&gt;
forced to stay in the Awakened Forest forever) and were discussing what&lt;br /&gt;
to do when [[Willow]] found out the Mayor would be one of the 12%. Willow&lt;br /&gt;
thought the town would need the Mayor and so worked out a trade with&lt;br /&gt;
[[Dawn Brother]] and effectively gave up her uncle [[Bashiir]] instead (so in&lt;br /&gt;
game terms, Willow will need a new cohort (but we left her in a good&lt;br /&gt;
place to get one, as you will see below).&lt;br /&gt;
&lt;br /&gt;
Gol chose to teleport away to the Waterfall temple to do some research.&lt;br /&gt;
&lt;br /&gt;
Then [[Laran]] interviewed &amp;quot;his&amp;quot; dominated orc and we found out that there&lt;br /&gt;
were 8 orc hordes dominated by 3 &amp;quot;hands&amp;quot; of a greater being that is&lt;br /&gt;
unknown. The &amp;quot;hand&amp;quot; we killed was a half-fiend hobgoblin, but each&lt;br /&gt;
&amp;quot;hand&amp;quot; could be different and we never saw the others. Oh, and the 10&lt;br /&gt;
000 orcs we encountered were not the main army! This was just to make&lt;br /&gt;
sure the orcs weren&#039;t attacked from behind in the South before&lt;br /&gt;
regrouping (along with another similar army doing the same thing in the&lt;br /&gt;
North) at the Orc keep on this side of the pass, with the main army. So&lt;br /&gt;
this is at least 30 000 orcs, and maybe 9-10 (or more!) &amp;quot;hands&amp;quot;, plus&lt;br /&gt;
whoever they are serving. Oh and the orcs killed a long time ago were a&lt;br /&gt;
lesser part of one of the 8 armies.&lt;br /&gt;
&lt;br /&gt;
The orc was ordered into the awakened forest. He is still there for now&lt;br /&gt;
(a surprisingly good survivor, as a orc scout should be, I guess) but&lt;br /&gt;
eventually the domination will wear off (12 days from the casting, I&lt;br /&gt;
believe).&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] apologized to [[Nasar]]/[[Conner]] for making a rash promise about&lt;br /&gt;
killing half the orcs or their leader or saving the town. Clearly,&lt;br /&gt;
Willow&#039;s scheme of saving the town at a 12% cost was the only feasible&lt;br /&gt;
one in retrospect, especially since what we thought were leaders were&lt;br /&gt;
only &amp;quot;hands of the leader&amp;quot;, whoever that is (a fiend?). The orcs were&lt;br /&gt;
too well organized and far too numerous. If we didn&#039;t also have the&lt;br /&gt;
&amp;quot;Recover the Seals and Save the Universe&amp;quot; quest it would be the greatest&lt;br /&gt;
threat to the civilized lands.&lt;br /&gt;
&lt;br /&gt;
Walking back through the pass thus seemed problematic (but it would be&lt;br /&gt;
nice to warn [[Murts&#039;s Haven]] somehow). We discussed teleport and scouting&lt;br /&gt;
for more infor, but alas Blue Wood is too darned big.&lt;br /&gt;
&lt;br /&gt;
***Note: I think I have a way around that -- with the mw scabbard I have&lt;br /&gt;
(see below) maybe we could get Gol or someone else at the Waterfall&lt;br /&gt;
Temple (see below) to enchant it so be a &amp;quot;sizing reversal scabbard&amp;quot; so&lt;br /&gt;
that, at the owner&#039;s will when a sizing weapon is drawn, instead of the&lt;br /&gt;
weapon changing size to fit the wielder, the wielder changes size to fit&lt;br /&gt;
the weapon! What do you think, Joe? Would this work? Would it be not&lt;br /&gt;
too costly (I am poor right now, alas)? ***&lt;br /&gt;
&lt;br /&gt;
Anyhow, we decided to go for Cugdish Plane Shifting us to Elysium (using&lt;br /&gt;
a tuning fork from Blue Wood&#039;s Satchel of Serendipity - she made another&lt;br /&gt;
one to return to the Prime Material Plane), planning to do so again to&lt;br /&gt;
the [[Prime Material Plane]] and walk from there. The fields of [[Elysium]]&lt;br /&gt;
were nice and peaceful. Blue Wood planted 2 dryads there, people&lt;br /&gt;
gathered wood (for bows, arrows and a scabbard, and I think Laran&lt;br /&gt;
gathered some shavings) and (holy) water there, the hunting was easy&lt;br /&gt;
there, everything was nice there. This is where Blue Wood will end up&lt;br /&gt;
when she dies, if there still is a universe. Nice to get a preview of&lt;br /&gt;
Heaven. Nasar and Blue Wood prayed for guidance, and effectively were&lt;br /&gt;
made to feel that we would get some.&lt;br /&gt;
&lt;br /&gt;
The Plane Shift back took us to the Basin, which made Blue Wood scared&lt;br /&gt;
of possible evil druids. But we also ended up right were the [[Seal]] at&lt;br /&gt;
the Basin was broken, and so were able to gather up all the pieces.&lt;br /&gt;
Alas, we got noticed by some crows, which Ki Re noted were not living&lt;br /&gt;
crows (undead crows, possibly with detect magic!).&lt;br /&gt;
&lt;br /&gt;
***As we found out later, some evil got involved with undead took an&lt;br /&gt;
interest when [[Ehlonna]] guided our Plane Shift here. This had&lt;br /&gt;
consequences later, and shows why the gods can&#039;t interfere directly too&lt;br /&gt;
much -- other gods tend to step in.***&lt;br /&gt;
&lt;br /&gt;
So then began an intense debate (a la telepathy, while we stealthily ran&lt;br /&gt;
away) about whether to fight the crows, keep running, or Plane Shift&lt;br /&gt;
back with the Seal to Elysium. Eventually running was no longer an&lt;br /&gt;
option, as the crows were onto us. Nassar had worries that plane&lt;br /&gt;
shifting with an artifact could be dangerous (even dimension dooring&lt;br /&gt;
with it caused him a flashback to horrorifying Bad MindFlayer God&lt;br /&gt;
stuff). Oh, we found the Seals cannot be detected by any magical means,&lt;br /&gt;
and do not transform with a user (not even the broken pieces).&lt;br /&gt;
&lt;br /&gt;
We finally Plane Shifted back. The upside, the crows didn&#039;t find us and&lt;br /&gt;
the dark druids may not even have suspected that we were there. The&lt;br /&gt;
downside, the evil god (not the Bad Mindflayer evil god, but the undead&lt;br /&gt;
evil god) tried to redirect the plane shift and almost succeeded, which&lt;br /&gt;
would have been very very bad. As it was, we went (randomly) to a&lt;br /&gt;
different plane. Thank goodness that Cugdish had a reroll on the&lt;br /&gt;
relevant will save due to his luck domain power!&lt;br /&gt;
&lt;br /&gt;
Luck was greatly with us indeed, as we arrived at The plane of [[Moradin]],&lt;br /&gt;
dwarven god of the forge! We nearly got attacked as &amp;quot;creatures from the&lt;br /&gt;
pit&amp;quot; as we had the stench of that evil god on us (unbeknownst to us) but&lt;br /&gt;
with some smooth talking by Laran (even an almost Botch was ridiculously&lt;br /&gt;
good!) we told them everything about the Seal and they agreed to have a&lt;br /&gt;
look at it. Finally, one of Moradin&#039;s children, the demigod of&lt;br /&gt;
repairing things, took a few days to repair the Seal (we volunteered&lt;br /&gt;
some Elysian holy water to help). After this, we were kindly invited&lt;br /&gt;
never to return. Nassar got a lump of mithral (for his cousin, a&lt;br /&gt;
Smith). Laran got 8 mithral coins stamped with Moradin&#039;s face in&lt;br /&gt;
exchange for entertaining the guards. Willow nearly got a heart attack&lt;br /&gt;
- as a chaotic thief she was as scared to be there as Blue Wood was in&lt;br /&gt;
the Basin.&lt;br /&gt;
&lt;br /&gt;
We got safe passage back to the Prime (we chose the Waterfall temple, as&lt;br /&gt;
they would know what to do next) and were told we owed Moradin a favour&lt;br /&gt;
(in the form of a quest - he would provide guidance on it later). The&lt;br /&gt;
Seal activated upon arrival (it only works on the Prime Material Plane),&lt;br /&gt;
and knocked out Nassar, and scared some others, but we got the idea that&lt;br /&gt;
the Evil Mindflayer God was angry because he was even more locked up&lt;br /&gt;
than before. So now 4 of the 7 seals are active! 3 more to go!&lt;br /&gt;
&lt;br /&gt;
===Session 7 - &#039;&#039;Dec 30th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We talked a lot, blipped over to Murt&#039;s Haven via Teleport and are gathering information.&lt;br /&gt;
We/Nasar also sent information to Alftis in Dalford and Leriwyn my steward via dreams about the big Orc army etc.&lt;br /&gt;
&lt;br /&gt;
On the way Gol managed to fail on the teleport and ended up outside some other city, before correcting and heading to Murts.&lt;br /&gt;
&lt;br /&gt;
===Session 8 - &#039;&#039;Feb, 2012&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Headed south, first by teleport then started walking... ended up at a long forgotten outpost in the mountains, where we saw a light... waited outside, were attacked, killed it then started exploring what was apprently the scene of a big battle a long long time ago...&lt;br /&gt;
&lt;br /&gt;
===Session 9 - &#039;&#039;April 7, 2012&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Marched south, entered a illusioned forest, talked to some Gnomes. Met another keeper of knowledge of the seals. got an escort from her, rode down to the shore partly on the back of a purple worm?&lt;br /&gt;
Found the city, saw a dracolich manage to detonate itself against some magic shell.&lt;br /&gt;
&lt;br /&gt;
===Session 10 - &#039;&#039;Aug 26, 2012&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Game at Peters&lt;br /&gt;
&lt;br /&gt;
What to do? What to do?&lt;br /&gt;
&lt;br /&gt;
===Session 11 - &#039;&#039;Oct 21, 2012&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Game at Peters&lt;br /&gt;
&lt;br /&gt;
Ok, after a lot of weasel jokes, we tried to get into the sphere.&lt;br /&gt;
&lt;br /&gt;
Trona (minus Sentinel) tried to approach using an arrow of Ehlonna and got blown back for her pains, with all of her other magic items disenchanted (painful, as some of them were sizing items!).  She then tried again sans magic items and disappeared. . .&lt;br /&gt;
&lt;br /&gt;
Eventually, Gol (and Ash, who weaseled out of Gweara&#039;s grasp at the right moment) and Willow and Laran followed, first trying an anti-magic field (didn&#039;t work, and Willow had to struggle to stay out of it), and then just with arrows of Ehlonna (which may have been a placebo effect for all I know, but what the heck, it couldn&#039;t hurt).  They disappeared . . .&lt;br /&gt;
&lt;br /&gt;
...and all reappeared with Trona the instant after she got in, even though it was 30 minutes apart outside the sphere.  We were in a room and there were markings in obsidian.  It was some sort of Sistine Chapel to Wee Jas.  Willow wanted to mark out route with chalk but circled a sigil and when told by Trona it was an invoking sigil, broke the circle by rubbing it out.  Not so good.  Willow tried to hide but was grabbed by a being that spoke no language we knew.  Laran using Comprehend Languages talked the 8&#039; sorta undead but not really guy down and took responsibility for the chaotic Willow, who ended up with a mark on her forehead that Gol noticed.  Anyhow we got to a room (which K&#039;shetanna the long dead mage highlighted for us, and found the dead K&#039;shetanna holding the seal parts together (they were cracked) and we found other items in the room, and Willow picked up a cloak that had souls asking her to join them but made a will save and then Gol picked up the cloak and made a will save.  To keep the seal together Willow used some tanglefoot bags - so far, so good.  We took 6 major magic items from the room including the cloak and the seal and also some pages about a dragon involved in rituals a blue dragon (get it, breathes lightning, shockwave theory?) which likely is the dracolich outside.  So one of the magic items is likely the phylactery.  So we take them all out.  This involved teleporting Trona into the room (shortest teleport ever!) and then Trona maneuvering and climbing out of the room through the open wall (and a short interlude of Willow&#039;s forehead mark burning and her &amp;quot;returning&amp;quot; the cloak and Gold taking it) and then Trona jumping through the sphere with everyone (but no battle basket) . . .&lt;br /&gt;
&lt;br /&gt;
... to meet Nassar on the outside, only 30 seconds having passed for him.  So this time stuff is non-linear, as if it wasn&#039;t weird enough!&lt;br /&gt;
&lt;br /&gt;
Bad news, the dracolich is now reforming MUCH faster so first we scattered to find out which item it was aiming for.  Bad news, it was the phylactery.  So Gol (with the artifact dagger) and Willow (with the cloak, seal, and one other artifact, yet to be named (I think that is right, six total artifacts or is it six + seal for seven?) and Laran and Gweara took off, via gem jump, leaving Trona, Nassar (with the mirror artifact) and Shu Yen and their familiars to get the hell out of dodge - with some magical aid (haste on us, ray of enfeeblement and evard&#039;s black tentacles on the dragon, whose healing slowed and whose direction vector changed, which Nassar noted the new vector of).  We got to the city gates and are about to leave.  This took an hour, which might mean 8 years on the outside since the teleport.&lt;br /&gt;
&lt;br /&gt;
So half the party has time to research how to destroy the lich&#039;s soul without destroying the seal and otherwise prepare for the dracolich (or something else, maybe having Ehlonna bind the soul like she did with the mindflayer cleric?) and to meet us at the gates of the city as we leave.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if we did the right thing or not, but I hope we did.&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2297</id>
		<title>Which Quest is Best</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2297"/>
		<updated>2013-12-28T17:51:58Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Session 10 - Aug 26, 2012 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Sept 25th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Troubled Fey]]&lt;br /&gt;
&lt;br /&gt;
The group needs to figure out how to get back into [[The Principalities]] by way of [[The Keep]], as well as figuring out what to do about the two major paths in front of them.&lt;br /&gt;
&lt;br /&gt;
(Contributed by Alex, tweaked by TJ)&lt;br /&gt;
&lt;br /&gt;
The group headed back towards [[The Keep]], passing near [[Muka&#039;l]], and decided to check for information....&lt;br /&gt;
&lt;br /&gt;
The party went to the town of [[Muka&#039;l]] (well [[Conner]] and [[Blue Wood]] and [[Gol]]&lt;br /&gt;
stayed outside near the [[Awakened Forest]]) and checked the mail. The town&lt;br /&gt;
was crowded, chaotic, with a siege mentality (and lots of opportunistic&lt;br /&gt;
pickpockets - [[Gweara]] lost a dagger). The party members going in gave their&lt;br /&gt;
names and were &amp;quot;flagged&amp;quot; as potential recruits and given identifying&lt;br /&gt;
bracelets to wear to keep them from being troubled while waiting for an&lt;br /&gt;
interview with the town leader (or so they thought!). Mail for&lt;br /&gt;
[[Nasar]]/[[Conner]] was nothing special from his distant silver dragon kin,&lt;br /&gt;
but [[Lady Naomi]] hoped he could come home soon. &amp;lt;br&amp;gt;Then the leader of the&lt;br /&gt;
town (old man) came and with a custom mass charm got [[Laran]] and [[Cugdish]]&lt;br /&gt;
to agree to help the war effort vs. Orcs. [[Laran]], already juiced up with&lt;br /&gt;
diplomacy, convinced the others (except Willow). [[Willow]] &amp;quot;agreed&amp;quot; to get&lt;br /&gt;
the rest of us outside and then explained what had happened and that the&lt;br /&gt;
amulets did not come off. We talked about ways of removing the amulet&lt;br /&gt;
and [[Willow]] disappeared!&lt;br /&gt;
&lt;br /&gt;
So [[Gol]] created a lot of copies of a diplomatic agreement (worded by [[Blue Wood]]) along the tunes of &amp;quot;we don&#039;t have much time for this - we have&lt;br /&gt;
other very pressing issues, but if you release our friends we won&#039;t&lt;br /&gt;
waste your resources releasing them ourselves, and we will kill the orc&lt;br /&gt;
leader and/or 5000 orcs&amp;quot;. [[Nasar]]/[[Conner]] airbombed [[Muka&#039;l]] with the leaflets...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Laran]] and [[Cugdish]] were calming the crowd, and [[Bash&#039;yrr]] and&lt;br /&gt;
[[Gweara]] were making war-related preparations (glyphs of warding, covered&lt;br /&gt;
oil trenches, etc.). [[Willow]] was imprisoned and PISSED!&lt;br /&gt;
&lt;br /&gt;
The old man talked to [[Laran]] and was convinced that we were honourable&lt;br /&gt;
and let them all go, meeting all the conditions (no amulets, no charms,&lt;br /&gt;
etc.). [[Willow]] removed the charm anyhow on [[Laran]] and [[Cugdish]] (but [[Bash&#039;yrr]]&lt;br /&gt;
was so convinced by [[Laran]]&#039;s silver tongue that he is still a true&lt;br /&gt;
believer). &amp;lt;br&amp;gt;So we made more war preparations. &amp;lt;br&amp;gt;[[Conner]] flew SW to see&lt;br /&gt;
what was to be found and flew back and later realized there was a light&lt;br /&gt;
to the south that wasn&#039;t dawn. &amp;lt;br&amp;gt;Probably orcs will be here in a few days.&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] helped make a moat, I believe that they&#039;ve split a creek/river to go around both sides of the city?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]] helped with wells, a secret tunnel to the [[Awakened Forest]], and a deal with the [[Awakened Forest]].&amp;lt;br&amp;gt; &lt;br /&gt;
[[Dawn Brother]] agreed to take in the townsfolk if necessary, but at the price that 1 in 10 would not leave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently we have the old man&#039;s coin which we can use to talk with him&lt;br /&gt;
(and he apologized to the group, BTW, but he was desperate - other&lt;br /&gt;
adventurers either wouldn&#039;t help without an exorbitant fee lied about&lt;br /&gt;
helping and then took off). We may or may not take up the amulets again&lt;br /&gt;
(we would have a way to remove them if necessary, and they could be used&lt;br /&gt;
to pull us back to the town&#039;s relative safety as we would be monitored&lt;br /&gt;
by the townsfolk). Not sure if the device would work on 4500 lb [[Blue Wood]]. &lt;br /&gt;
[[Blue Wood]] thought that [[Willow]] should decide whether to use the&lt;br /&gt;
amulets or not, to make up for the loss of freedom she suffered earlier.&lt;br /&gt;
&lt;br /&gt;
We think that the orcs number about 10 000 and have a common brand&lt;br /&gt;
(perhaps [[Laran]] could try a bardic knowledge check?) and likely a strong&lt;br /&gt;
leader that may or may not be an orc. They are organized, raiding areas&lt;br /&gt;
for food/supplies first with scouting parties, razing settlements to the&lt;br /&gt;
ground, etc. Conner voluntarily relinquished control to his silver&lt;br /&gt;
dragon ancestor to use his expertise in town defending and orc army killing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;Dec 12th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We decided to make a fake fort with illusions and earth spells and stuff&lt;br /&gt;
about a day out of town. Blue Wood borrows Conner&#039;s hat of disguise to&lt;br /&gt;
look like a statue of Corellon Larethian the elven god. The ground is&lt;br /&gt;
hallowed.&lt;br /&gt;
&lt;br /&gt;
Conner does a scouting mission. Orcs are in armies and have scouts&lt;br /&gt;
riding wolves bigger than worgs. Conner tries to kidnap a scout, no&lt;br /&gt;
luck (and we find out amulets don&#039;t take passengers anyhow).&lt;br /&gt;
&lt;br /&gt;
Conner and Willow do a night mission and cause a little havoc with fire&lt;br /&gt;
spells and ravenous jaws or something like that. Seems to cause a&lt;br /&gt;
commotion. We find out the leader wears adamantine armour, is larger&lt;br /&gt;
than the average orc, and possibly has a portable anti-magic zone.&lt;br /&gt;
Wields a great sword?&lt;br /&gt;
&lt;br /&gt;
The central orc army keeps the other ones in line and from fighting each&lt;br /&gt;
other.&lt;br /&gt;
&lt;br /&gt;
The plan is to cause trouble at the fake fort when they arrive, harass&lt;br /&gt;
the orcs, kill a lot of them, maybe take out the leader. If that&lt;br /&gt;
doesn&#039;t work, teleport back and then town evacuates to awakened forest&lt;br /&gt;
while we take off back on track for the larger mission. We will give it&lt;br /&gt;
the old college try, as they say.&lt;br /&gt;
&lt;br /&gt;
Blue Wood can meelee with the anti-magic guy, but probably shouldn&#039;t&lt;br /&gt;
while spell-slingers are in his carrying basket (unless they are so high&lt;br /&gt;
off the ground they are out of the zone). I guess I could trample over&lt;br /&gt;
and past him though. Likely the teleport amulets don&#039;t work in the&lt;br /&gt;
anti-magic zone, so be careful! Conner could also do a flying charge&lt;br /&gt;
with a long large pointed lance/spear/etc.&lt;br /&gt;
&lt;br /&gt;
===Session 3 - &#039;&#039;Feb 6th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Sorry if I missed anything. I blame the bad mayonnaise from the night&lt;br /&gt;
before.&lt;br /&gt;
&lt;br /&gt;
Ok, Conner and Willow did some recon, realized 2000 orcs were&lt;br /&gt;
missing(!), Willow ported to town to warn them, they have a few orcs&lt;br /&gt;
skulking around, trying to be seen without being obvious about it, but&lt;br /&gt;
only a handful. Then Willow got close but got sniffed out by giant&lt;br /&gt;
intelligent fire breathing wolves. One of which ran back to the main&lt;br /&gt;
army at the FF (we think). Meanwhile Conner tried to find the tracks of&lt;br /&gt;
the 2000 but only found the wolf tracks at least 100 and then they split&lt;br /&gt;
up and since Conner is Silver now that is as good as the tracking got.&lt;br /&gt;
&lt;br /&gt;
Back at the Fake Fort (FF) we did more fortifying and trap building and&lt;br /&gt;
Laran sang to build up fake stone singing.&lt;br /&gt;
&lt;br /&gt;
Finally everyone got back, we prepped, etc. The battle starts with&lt;br /&gt;
trebuchet building by enlarged orcs. Conner and Willow tried some recon&lt;br /&gt;
and trebuchet damaging. Killed some orcs but didn&#039;t kill any&lt;br /&gt;
trebuchets. They came back. Willow fire-warded Blue Wood which came in&lt;br /&gt;
handy as the trebuchets started with flaming barrels of smelly burny&lt;br /&gt;
oil. No one was seriously hurt but then there were tons and tons of&lt;br /&gt;
boulders that we had to wait out until the infantry got close. Finally&lt;br /&gt;
they did and Gol nuked a few orcs with fireballs and the traps did a&lt;br /&gt;
number on, well, a number of them. Then Conner and Willow flew up again&lt;br /&gt;
to see if they could find the BBEG and think they might have a&lt;br /&gt;
direction, at least, so Cugdish cast a Fly spell on Blue Wood and with&lt;br /&gt;
Gweara and Bashir in her fists Laran, Cugdish and Gol in the basket, she&lt;br /&gt;
is flying towards that point, buffed with Freedom of Movement (and&lt;br /&gt;
others are buffed too with other stuff).&lt;br /&gt;
&lt;br /&gt;
===Session 4 - &#039;&#039;Aug 28th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We were flying around, [[Conner]] and [[Willow]] up ahead (faster) and noted&lt;br /&gt;
that there were 3 BBEGs in armour, not just one, but then they got&lt;br /&gt;
caught by a forceweb spell which almost sent [[Conner]] plummetting to the&lt;br /&gt;
earth. Conner got a feather fall (and [[Willow]] air elementalled out of&lt;br /&gt;
the way) and then [[Blue Wood]] caught up and held up Conner (and there was&lt;br /&gt;
a fog cloud, then a windwall, to protect from arrows). But Conner&lt;br /&gt;
couldn&#039;t get out and died(!) and [[Kiray]] pecked his amulet to take him&lt;br /&gt;
back to the village. Willow went too to start a reincarnation and tell&lt;br /&gt;
the village to evacuate. Some orcs were inside the windwall and Gweara&lt;br /&gt;
and Blue Wood took them out.&lt;br /&gt;
&lt;br /&gt;
Arrows were common, as were a few trebuchets. So after getting of some&lt;br /&gt;
spells (like Cloudkill via [[Ash]]) Gol and [[Gweara]] blinked back to the&lt;br /&gt;
village. Gweara went to the walls to assess the situation at the&lt;br /&gt;
village. Laran was nearly dead but got healed and eventually Laran&lt;br /&gt;
left. So we were down to Bashir, Cugdish and Blue Wood. Blue Wood&lt;br /&gt;
stepped out of the wind wall but stumbled (oops). Bashir buffed up and&lt;br /&gt;
killed an orc. Cugdish dealt a blow to an orc. Blue Wood then flew up,&lt;br /&gt;
and Bashir and Cugdish eventually left, that left Blue Wood flying at a&lt;br /&gt;
(not the BBEG), and between him and the trebuchets, and a dispel magic&lt;br /&gt;
on most of the buff spells on her (including the fly spell, so Blue Wood&lt;br /&gt;
fell to earth!), Blue Wood nearly died too, but was able to kill the&lt;br /&gt;
BBEG and blink out, taking the corpse of the BBEG with her (but alas&lt;br /&gt;
forgot to take the axe which fell from the BBEG&#039;s hand).&lt;br /&gt;
&lt;br /&gt;
Back at the village, the evacuation went apace and Willow asked for more&lt;br /&gt;
help from the Dawn Brother, and for another 2% (on top of the 10%) of&lt;br /&gt;
the population not leaving, there will be aid in getting the villagers&lt;br /&gt;
safely to the forest and retaining their identity as the people of that&lt;br /&gt;
village ([[Mukal]]). Some fish-tailed elfish fey folk took the children and&lt;br /&gt;
small non-humans to safety first. The mayor asked the party for a&lt;br /&gt;
distraction while the rest of them escaped.&lt;br /&gt;
&lt;br /&gt;
The bard identified the BBEG as half-hobgoblin, half-XXX (where IC the&lt;br /&gt;
bard knows but OOC Joe didn&#039;t have his notes with him, so we will get to&lt;br /&gt;
that later). The armour was identified as +2 adamantine armour of&lt;br /&gt;
invulnerability.&lt;br /&gt;
&lt;br /&gt;
[[Nasar]]/Conner reincarnated, but because the Silver dragon was in&lt;br /&gt;
control, it reincarnated in a separate body (half-dragon dwarf) that&lt;br /&gt;
flew away but said it would find us later (had things to do, went&lt;br /&gt;
invisible, etc.). Nasar came back as a Satyr. While dead and coming&lt;br /&gt;
back, Nasar was given a choice of trading Echo of the Ancestor levels&lt;br /&gt;
away to the [[Silver]] (who would need them to gain an advantage over the&lt;br /&gt;
Red dragon), and gain Sorcerer levels in return. Could be a good deal.&lt;br /&gt;
IC this choice was made before Nasar came to life out of the earth, but&lt;br /&gt;
OOC TJ has until next session to decide.&lt;br /&gt;
&lt;br /&gt;
Also, OOC [[Laran]] the bard should be one level higher.&lt;br /&gt;
&lt;br /&gt;
For now, [[Blue Wood]] is loaning [[Nasar]] the +1 mithril chainmail of&lt;br /&gt;
invulnerability (sizing) but would like it back when Nassar can find&lt;br /&gt;
some other armour, as it is hard for Blue Wood to find &amp;quot;sizing&amp;quot; armour.&lt;br /&gt;
That said, if Blue Wood is allowed to &amp;quot;pray&amp;quot; the adamantine armour that&lt;br /&gt;
no one can wear (but the party could sell) into the sword [[Sentinel]], then&lt;br /&gt;
Sentinel (and thus Blue Wood) would agree to just give Nasar the +1&lt;br /&gt;
mithril chainmail of invulnerability. Since the party will likely be on&lt;br /&gt;
the move soon, no decision has to be made on this yet.&lt;br /&gt;
&lt;br /&gt;
Nasar has also not yet decided on what he wants to be called.&lt;br /&gt;
&lt;br /&gt;
So we fought to defend the village, and although we failed vs. the orcs,&lt;br /&gt;
we did some damage and paid a heavy price (come to think of it, losing&lt;br /&gt;
[[Nasar]] was kinda like our paying 12%). On the up side, we took out one&lt;br /&gt;
of the three BBEGs, and about 1 000 of the 10 000 orcs, and likely will&lt;br /&gt;
save 88% of the 4 000 - 5 000 villagers. But we soon have to get back&lt;br /&gt;
to the main quest of repairing the broken seals.&lt;br /&gt;
&lt;br /&gt;
As it stands, we are ready to provide some distraction by engaging the&lt;br /&gt;
&amp;quot;scouting&amp;quot; orcs and fire-breathing wolves, while the villagers get the&lt;br /&gt;
heck out of dodge. Then we have to figure out how we are moving. No&lt;br /&gt;
one is high enough level to teleport [[Blue Wood]], for instance, so I guess&lt;br /&gt;
we are walking.&lt;br /&gt;
&lt;br /&gt;
Experience Points were not determined.&lt;br /&gt;
&lt;br /&gt;
===Session 5 - &#039;&#039;Sept 05th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We fought the Orc, and the Orc won...&lt;br /&gt;
&lt;br /&gt;
But we got the citizens of Mukal out and into the Awakened Forest and now need to regroup and plan from here...&lt;br /&gt;
&lt;br /&gt;
===Session 6 - &#039;&#039;Nov 13th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We saved the townsfolk and they can shelter in the Awakened Forest&lt;br /&gt;
safely for as long as they need to (with the 12% rider of some being&lt;br /&gt;
forced to stay in the Awakened Forest forever) and were discussing what&lt;br /&gt;
to do when [[Willow]] found out the Mayor would be one of the 12%. Willow&lt;br /&gt;
thought the town would need the Mayor and so worked out a trade with&lt;br /&gt;
[[Dawn Brother]] and effectively gave up her uncle [[Bashiir]] instead (so in&lt;br /&gt;
game terms, Willow will need a new cohort (but we left her in a good&lt;br /&gt;
place to get one, as you will see below).&lt;br /&gt;
&lt;br /&gt;
Gol chose to teleport away to the Waterfall temple to do some research.&lt;br /&gt;
&lt;br /&gt;
Then [[Laran]] interviewed &amp;quot;his&amp;quot; dominated orc and we found out that there&lt;br /&gt;
were 8 orc hordes dominated by 3 &amp;quot;hands&amp;quot; of a greater being that is&lt;br /&gt;
unknown. The &amp;quot;hand&amp;quot; we killed was a half-fiend hobgoblin, but each&lt;br /&gt;
&amp;quot;hand&amp;quot; could be different and we never saw the others. Oh, and the 10&lt;br /&gt;
000 orcs we encountered were not the main army! This was just to make&lt;br /&gt;
sure the orcs weren&#039;t attacked from behind in the South before&lt;br /&gt;
regrouping (along with another similar army doing the same thing in the&lt;br /&gt;
North) at the Orc keep on this side of the pass, with the main army. So&lt;br /&gt;
this is at least 30 000 orcs, and maybe 9-10 (or more!) &amp;quot;hands&amp;quot;, plus&lt;br /&gt;
whoever they are serving. Oh and the orcs killed a long time ago were a&lt;br /&gt;
lesser part of one of the 8 armies.&lt;br /&gt;
&lt;br /&gt;
The orc was ordered into the awakened forest. He is still there for now&lt;br /&gt;
(a surprisingly good survivor, as a orc scout should be, I guess) but&lt;br /&gt;
eventually the domination will wear off (12 days from the casting, I&lt;br /&gt;
believe).&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] apologized to [[Nasar]]/[[Conner]] for making a rash promise about&lt;br /&gt;
killing half the orcs or their leader or saving the town. Clearly,&lt;br /&gt;
Willow&#039;s scheme of saving the town at a 12% cost was the only feasible&lt;br /&gt;
one in retrospect, especially since what we thought were leaders were&lt;br /&gt;
only &amp;quot;hands of the leader&amp;quot;, whoever that is (a fiend?). The orcs were&lt;br /&gt;
too well organized and far too numerous. If we didn&#039;t also have the&lt;br /&gt;
&amp;quot;Recover the Seals and Save the Universe&amp;quot; quest it would be the greatest&lt;br /&gt;
threat to the civilized lands.&lt;br /&gt;
&lt;br /&gt;
Walking back through the pass thus seemed problematic (but it would be&lt;br /&gt;
nice to warn [[Murts&#039;s Haven]] somehow). We discussed teleport and scouting&lt;br /&gt;
for more infor, but alas Blue Wood is too darned big.&lt;br /&gt;
&lt;br /&gt;
***Note: I think I have a way around that -- with the mw scabbard I have&lt;br /&gt;
(see below) maybe we could get Gol or someone else at the Waterfall&lt;br /&gt;
Temple (see below) to enchant it so be a &amp;quot;sizing reversal scabbard&amp;quot; so&lt;br /&gt;
that, at the owner&#039;s will when a sizing weapon is drawn, instead of the&lt;br /&gt;
weapon changing size to fit the wielder, the wielder changes size to fit&lt;br /&gt;
the weapon! What do you think, Joe? Would this work? Would it be not&lt;br /&gt;
too costly (I am poor right now, alas)? ***&lt;br /&gt;
&lt;br /&gt;
Anyhow, we decided to go for Cugdish Plane Shifting us to Elysium (using&lt;br /&gt;
a tuning fork from Blue Wood&#039;s Satchel of Serendipity - she made another&lt;br /&gt;
one to return to the Prime Material Plane), planning to do so again to&lt;br /&gt;
the [[Prime Material Plane]] and walk from there. The fields of [[Elysium]]&lt;br /&gt;
were nice and peaceful. Blue Wood planted 2 dryads there, people&lt;br /&gt;
gathered wood (for bows, arrows and a scabbard, and I think Laran&lt;br /&gt;
gathered some shavings) and (holy) water there, the hunting was easy&lt;br /&gt;
there, everything was nice there. This is where Blue Wood will end up&lt;br /&gt;
when she dies, if there still is a universe. Nice to get a preview of&lt;br /&gt;
Heaven. Nasar and Blue Wood prayed for guidance, and effectively were&lt;br /&gt;
made to feel that we would get some.&lt;br /&gt;
&lt;br /&gt;
The Plane Shift back took us to the Basin, which made Blue Wood scared&lt;br /&gt;
of possible evil druids. But we also ended up right were the [[Seal]] at&lt;br /&gt;
the Basin was broken, and so were able to gather up all the pieces.&lt;br /&gt;
Alas, we got noticed by some crows, which Ki Re noted were not living&lt;br /&gt;
crows (undead crows, possibly with detect magic!).&lt;br /&gt;
&lt;br /&gt;
***As we found out later, some evil got involved with undead took an&lt;br /&gt;
interest when [[Ehlonna]] guided our Plane Shift here. This had&lt;br /&gt;
consequences later, and shows why the gods can&#039;t interfere directly too&lt;br /&gt;
much -- other gods tend to step in.***&lt;br /&gt;
&lt;br /&gt;
So then began an intense debate (a la telepathy, while we stealthily ran&lt;br /&gt;
away) about whether to fight the crows, keep running, or Plane Shift&lt;br /&gt;
back with the Seal to Elysium. Eventually running was no longer an&lt;br /&gt;
option, as the crows were onto us. Nassar had worries that plane&lt;br /&gt;
shifting with an artifact could be dangerous (even dimension dooring&lt;br /&gt;
with it caused him a flashback to horrorifying Bad MindFlayer God&lt;br /&gt;
stuff). Oh, we found the Seals cannot be detected by any magical means,&lt;br /&gt;
and do not transform with a user (not even the broken pieces).&lt;br /&gt;
&lt;br /&gt;
We finally Plane Shifted back. The upside, the crows didn&#039;t find us and&lt;br /&gt;
the dark druids may not even have suspected that we were there. The&lt;br /&gt;
downside, the evil god (not the Bad Mindflayer evil god, but the undead&lt;br /&gt;
evil god) tried to redirect the plane shift and almost succeeded, which&lt;br /&gt;
would have been very very bad. As it was, we went (randomly) to a&lt;br /&gt;
different plane. Thank goodness that Cugdish had a reroll on the&lt;br /&gt;
relevant will save due to his luck domain power!&lt;br /&gt;
&lt;br /&gt;
Luck was greatly with us indeed, as we arrived at The plane of [[Moradin]],&lt;br /&gt;
dwarven god of the forge! We nearly got attacked as &amp;quot;creatures from the&lt;br /&gt;
pit&amp;quot; as we had the stench of that evil god on us (unbeknownst to us) but&lt;br /&gt;
with some smooth talking by Laran (even an almost Botch was ridiculously&lt;br /&gt;
good!) we told them everything about the Seal and they agreed to have a&lt;br /&gt;
look at it. Finally, one of Moradin&#039;s children, the demigod of&lt;br /&gt;
repairing things, took a few days to repair the Seal (we volunteered&lt;br /&gt;
some Elysian holy water to help). After this, we were kindly invited&lt;br /&gt;
never to return. Nassar got a lump of mithral (for his cousin, a&lt;br /&gt;
Smith). Laran got 8 mithral coins stamped with Moradin&#039;s face in&lt;br /&gt;
exchange for entertaining the guards. Willow nearly got a heart attack&lt;br /&gt;
- as a chaotic thief she was as scared to be there as Blue Wood was in&lt;br /&gt;
the Basin.&lt;br /&gt;
&lt;br /&gt;
We got safe passage back to the Prime (we chose the Waterfall temple, as&lt;br /&gt;
they would know what to do next) and were told we owed Moradin a favour&lt;br /&gt;
(in the form of a quest - he would provide guidance on it later). The&lt;br /&gt;
Seal activated upon arrival (it only works on the Prime Material Plane),&lt;br /&gt;
and knocked out Nassar, and scared some others, but we got the idea that&lt;br /&gt;
the Evil Mindflayer God was angry because he was even more locked up&lt;br /&gt;
than before. So now 4 of the 7 seals are active! 3 more to go!&lt;br /&gt;
&lt;br /&gt;
===Session 7 - &#039;&#039;Dec 30th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We talked a lot, blipped over to Murt&#039;s Haven via Teleport and are gathering information.&lt;br /&gt;
We/Nasar also sent information to Alftis in Dalford and Leriwyn my steward via dreams about the big Orc army etc.&lt;br /&gt;
&lt;br /&gt;
On the way Gol managed to fail on the teleport and ended up outside some other city, before correcting and heading to Murts.&lt;br /&gt;
&lt;br /&gt;
===Session 8 - &#039;&#039;Feb, 2012&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Headed south, first by teleport then started walking... ended up at a long forgotten outpost in the mountains, where we saw a light... waited outside, were attacked, killed it then started exploring what was apprently the scene of a big battle a long long time ago...&lt;br /&gt;
&lt;br /&gt;
===Session 9 - &#039;&#039;April 7, 2012&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Marched south, entered a illusioned forest, talked to some Gnomes. Met another keeper of knowledge of the seals. got an escort from her, rode down to the shore partly on the back of a purple worm?&lt;br /&gt;
Found the city, saw a dracolich manage to detonate itself against some magic shell.&lt;br /&gt;
&lt;br /&gt;
===Session 10 - &#039;&#039;Aug 26, 2012&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Game at Peters&lt;br /&gt;
&lt;br /&gt;
What to do? What to do?&lt;br /&gt;
&lt;br /&gt;
===Session 11 - &#039;&#039;Oct 21, 2012&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Game at Peters&lt;br /&gt;
&lt;br /&gt;
Ok, after a lot of weasel jokes, we tried to get into the sphere.&lt;br /&gt;
&lt;br /&gt;
Trona (minus Sentinel) tried to approach using an arrow of Ehlonna and got blown back for her pains, with all of her other magic items disenchanted (painful, as some of them were sizing items!).  She then tried again sans magic items and disappeared. . .&lt;br /&gt;
&lt;br /&gt;
Eventually, Gol (and Ash, who weaseled out of Gweara&#039;s grasp at the right moment) and Willow and Laran followed, first trying an anti-magic field (didn&#039;t work, and Willow had to struggle to stay out of it), and then just with arrows of Ehlonna (which may have been a placebo effect for all I know, but what the heck, it couldn&#039;t hurt).  They disappeared . . .&lt;br /&gt;
&lt;br /&gt;
 . . . and all reappeared with Trona the instant after she got in, even though it was 30 minutes apart outside the sphere.  We were in a room and there were markings in obsidian.  It was some sort of Sistine Chapel to Wee Jas.  Willow wanted to mark out route with chalk but circled a sigil and when told by Trona it was an invoking sigil, broke the circle by rubbing it out.  Not so good.  Willow tried to hide but was grabbed by a being that spoke no language we knew.  Laran using Comprehend Languages talked the 8&#039; sorta undead but not really guy down and took responsibility for the chaotic Willow, who ended up with a mark on her forehead that Gol noticed.  Anyhow we got to a room (which K&#039;shetanna the long dead mage highlighted for us, and found the dead K&#039;shetanna holding the seal parts together (they were cracked) and we found other items in the room, and Willow picked up a cloak that had souls asking her to join them but made a will save and then Gol picked up the cloak and made a will save.  To keep the seal together Willow used some tanglefoot bags - so far, so good.  We took 6 major magic items from the room including the cloak and the seal and also some pages about a dragon involved in rituals a blue dragon (get it, breathes lightning, shockwave theory?) which likely is the dracolich outside.  So one of the magic items is likely the phylactery.  So we take them all out.  This involved teleporting Trona into the room (shortest teleport ever!) and then Trona maneuvering and climbing out of the room through the open wall (and a short interlude of Willow&#039;s forehead mark burning and her &amp;quot;returning&amp;quot; the cloak and Gold taking it) and then Trona jumping through the sphere with everyone (but no battle basket) . . .&lt;br /&gt;
&lt;br /&gt;
 . . . to meet Nassar on the outside, only 30 seconds having passed for him.  So this time stuff is non-linear, as if it wasn&#039;t weird enough!&lt;br /&gt;
&lt;br /&gt;
Bad news, the dracolich is now reforming MUCH faster so first we scattered to find out which item it was aiming for.  Bad news, it was the phylactery.  So Gol (with the artifact dagger) and Willow (with the cloak, seal, and one other artifact, yet to be named (I think that is right, six total artifacts or is it six + seal for seven?) and Laran and Gweara took off, via gem jump, leaving Trona, Nassar (with the mirror artifact) and Shu Yen and their familiars to get the hell out of dodge - with some magical aid (haste on us, ray of enfeeblement and evard&#039;s black tentacles on the dragon, whose healing slowed and whose direction vector changed, which Nassar noted the new vector of).  We got to the city gates and are about to leave.  This took an hour, which might mean 8 years on the outside since the teleport.&lt;br /&gt;
&lt;br /&gt;
So half the party has time to research how to destroy the lich&#039;s soul without destroying the seal and otherwise prepare for the dracolich (or something else, maybe having Ehlonna bind the soul like she did with the mindflayer cleric?) and to meet us at the gates of the city as we leave.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if we did the right thing or not, but I hope we did.&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2296</id>
		<title>Which Quest is Best</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2296"/>
		<updated>2012-08-26T17:07:23Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Session 8 - &amp;#039;&amp;#039;Feb, 2012&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Sept 25th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Troubled Fey]]&lt;br /&gt;
&lt;br /&gt;
The group needs to figure out how to get back into [[The Principalities]] by way of [[The Keep]], as well as figuring out what to do about the two major paths in front of them.&lt;br /&gt;
&lt;br /&gt;
(Contributed by Alex, tweaked by TJ)&lt;br /&gt;
&lt;br /&gt;
The group headed back towards [[The Keep]], passing near [[Muka&#039;l]], and decided to check for information....&lt;br /&gt;
&lt;br /&gt;
The party went to the town of [[Muka&#039;l]] (well [[Conner]] and [[Blue Wood]] and [[Gol]]&lt;br /&gt;
stayed outside near the [[Awakened Forest]]) and checked the mail. The town&lt;br /&gt;
was crowded, chaotic, with a siege mentality (and lots of opportunistic&lt;br /&gt;
pickpockets - [[Gweara]] lost a dagger). The party members going in gave their&lt;br /&gt;
names and were &amp;quot;flagged&amp;quot; as potential recruits and given identifying&lt;br /&gt;
bracelets to wear to keep them from being troubled while waiting for an&lt;br /&gt;
interview with the town leader (or so they thought!). Mail for&lt;br /&gt;
[[Nasar]]/[[Conner]] was nothing special from his distant silver dragon kin,&lt;br /&gt;
but [[Lady Naomi]] hoped he could come home soon. &amp;lt;br&amp;gt;Then the leader of the&lt;br /&gt;
town (old man) came and with a custom mass charm got [[Laran]] and [[Cugdish]]&lt;br /&gt;
to agree to help the war effort vs. Orcs. [[Laran]], already juiced up with&lt;br /&gt;
diplomacy, convinced the others (except Willow). [[Willow]] &amp;quot;agreed&amp;quot; to get&lt;br /&gt;
the rest of us outside and then explained what had happened and that the&lt;br /&gt;
amulets did not come off. We talked about ways of removing the amulet&lt;br /&gt;
and [[Willow]] disappeared!&lt;br /&gt;
&lt;br /&gt;
So [[Gol]] created a lot of copies of a diplomatic agreement (worded by [[Blue Wood]]) along the tunes of &amp;quot;we don&#039;t have much time for this - we have&lt;br /&gt;
other very pressing issues, but if you release our friends we won&#039;t&lt;br /&gt;
waste your resources releasing them ourselves, and we will kill the orc&lt;br /&gt;
leader and/or 5000 orcs&amp;quot;. [[Nasar]]/[[Conner]] airbombed [[Muka&#039;l]] with the leaflets...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Laran]] and [[Cugdish]] were calming the crowd, and [[Bash&#039;yrr]] and&lt;br /&gt;
[[Gweara]] were making war-related preparations (glyphs of warding, covered&lt;br /&gt;
oil trenches, etc.). [[Willow]] was imprisoned and PISSED!&lt;br /&gt;
&lt;br /&gt;
The old man talked to [[Laran]] and was convinced that we were honourable&lt;br /&gt;
and let them all go, meeting all the conditions (no amulets, no charms,&lt;br /&gt;
etc.). [[Willow]] removed the charm anyhow on [[Laran]] and [[Cugdish]] (but [[Bash&#039;yrr]]&lt;br /&gt;
was so convinced by [[Laran]]&#039;s silver tongue that he is still a true&lt;br /&gt;
believer). &amp;lt;br&amp;gt;So we made more war preparations. &amp;lt;br&amp;gt;[[Conner]] flew SW to see&lt;br /&gt;
what was to be found and flew back and later realized there was a light&lt;br /&gt;
to the south that wasn&#039;t dawn. &amp;lt;br&amp;gt;Probably orcs will be here in a few days.&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] helped make a moat, I believe that they&#039;ve split a creek/river to go around both sides of the city?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]] helped with wells, a secret tunnel to the [[Awakened Forest]], and a deal with the [[Awakened Forest]].&amp;lt;br&amp;gt; &lt;br /&gt;
[[Dawn Brother]] agreed to take in the townsfolk if necessary, but at the price that 1 in 10 would not leave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently we have the old man&#039;s coin which we can use to talk with him&lt;br /&gt;
(and he apologized to the group, BTW, but he was desperate - other&lt;br /&gt;
adventurers either wouldn&#039;t help without an exorbitant fee lied about&lt;br /&gt;
helping and then took off). We may or may not take up the amulets again&lt;br /&gt;
(we would have a way to remove them if necessary, and they could be used&lt;br /&gt;
to pull us back to the town&#039;s relative safety as we would be monitored&lt;br /&gt;
by the townsfolk). Not sure if the device would work on 4500 lb [[Blue Wood]]. &lt;br /&gt;
[[Blue Wood]] thought that [[Willow]] should decide whether to use the&lt;br /&gt;
amulets or not, to make up for the loss of freedom she suffered earlier.&lt;br /&gt;
&lt;br /&gt;
We think that the orcs number about 10 000 and have a common brand&lt;br /&gt;
(perhaps [[Laran]] could try a bardic knowledge check?) and likely a strong&lt;br /&gt;
leader that may or may not be an orc. They are organized, raiding areas&lt;br /&gt;
for food/supplies first with scouting parties, razing settlements to the&lt;br /&gt;
ground, etc. Conner voluntarily relinquished control to his silver&lt;br /&gt;
dragon ancestor to use his expertise in town defending and orc army killing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;Dec 12th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We decided to make a fake fort with illusions and earth spells and stuff&lt;br /&gt;
about a day out of town. Blue Wood borrows Conner&#039;s hat of disguise to&lt;br /&gt;
look like a statue of Corellon Larethian the elven god. The ground is&lt;br /&gt;
hallowed.&lt;br /&gt;
&lt;br /&gt;
Conner does a scouting mission. Orcs are in armies and have scouts&lt;br /&gt;
riding wolves bigger than worgs. Conner tries to kidnap a scout, no&lt;br /&gt;
luck (and we find out amulets don&#039;t take passengers anyhow).&lt;br /&gt;
&lt;br /&gt;
Conner and Willow do a night mission and cause a little havoc with fire&lt;br /&gt;
spells and ravenous jaws or something like that. Seems to cause a&lt;br /&gt;
commotion. We find out the leader wears adamantine armour, is larger&lt;br /&gt;
than the average orc, and possibly has a portable anti-magic zone.&lt;br /&gt;
Wields a great sword?&lt;br /&gt;
&lt;br /&gt;
The central orc army keeps the other ones in line and from fighting each&lt;br /&gt;
other.&lt;br /&gt;
&lt;br /&gt;
The plan is to cause trouble at the fake fort when they arrive, harass&lt;br /&gt;
the orcs, kill a lot of them, maybe take out the leader. If that&lt;br /&gt;
doesn&#039;t work, teleport back and then town evacuates to awakened forest&lt;br /&gt;
while we take off back on track for the larger mission. We will give it&lt;br /&gt;
the old college try, as they say.&lt;br /&gt;
&lt;br /&gt;
Blue Wood can meelee with the anti-magic guy, but probably shouldn&#039;t&lt;br /&gt;
while spell-slingers are in his carrying basket (unless they are so high&lt;br /&gt;
off the ground they are out of the zone). I guess I could trample over&lt;br /&gt;
and past him though. Likely the teleport amulets don&#039;t work in the&lt;br /&gt;
anti-magic zone, so be careful! Conner could also do a flying charge&lt;br /&gt;
with a long large pointed lance/spear/etc.&lt;br /&gt;
&lt;br /&gt;
===Session 3 - &#039;&#039;Feb 6th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Sorry if I missed anything. I blame the bad mayonnaise from the night&lt;br /&gt;
before.&lt;br /&gt;
&lt;br /&gt;
Ok, Conner and Willow did some recon, realized 2000 orcs were&lt;br /&gt;
missing(!), Willow ported to town to warn them, they have a few orcs&lt;br /&gt;
skulking around, trying to be seen without being obvious about it, but&lt;br /&gt;
only a handful. Then Willow got close but got sniffed out by giant&lt;br /&gt;
intelligent fire breathing wolves. One of which ran back to the main&lt;br /&gt;
army at the FF (we think). Meanwhile Conner tried to find the tracks of&lt;br /&gt;
the 2000 but only found the wolf tracks at least 100 and then they split&lt;br /&gt;
up and since Conner is Silver now that is as good as the tracking got.&lt;br /&gt;
&lt;br /&gt;
Back at the Fake Fort (FF) we did more fortifying and trap building and&lt;br /&gt;
Laran sang to build up fake stone singing.&lt;br /&gt;
&lt;br /&gt;
Finally everyone got back, we prepped, etc. The battle starts with&lt;br /&gt;
trebuchet building by enlarged orcs. Conner and Willow tried some recon&lt;br /&gt;
and trebuchet damaging. Killed some orcs but didn&#039;t kill any&lt;br /&gt;
trebuchets. They came back. Willow fire-warded Blue Wood which came in&lt;br /&gt;
handy as the trebuchets started with flaming barrels of smelly burny&lt;br /&gt;
oil. No one was seriously hurt but then there were tons and tons of&lt;br /&gt;
boulders that we had to wait out until the infantry got close. Finally&lt;br /&gt;
they did and Gol nuked a few orcs with fireballs and the traps did a&lt;br /&gt;
number on, well, a number of them. Then Conner and Willow flew up again&lt;br /&gt;
to see if they could find the BBEG and think they might have a&lt;br /&gt;
direction, at least, so Cugdish cast a Fly spell on Blue Wood and with&lt;br /&gt;
Gweara and Bashir in her fists Laran, Cugdish and Gol in the basket, she&lt;br /&gt;
is flying towards that point, buffed with Freedom of Movement (and&lt;br /&gt;
others are buffed too with other stuff).&lt;br /&gt;
&lt;br /&gt;
===Session 4 - &#039;&#039;Aug 28th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We were flying around, [[Conner]] and [[Willow]] up ahead (faster) and noted&lt;br /&gt;
that there were 3 BBEGs in armour, not just one, but then they got&lt;br /&gt;
caught by a forceweb spell which almost sent [[Conner]] plummetting to the&lt;br /&gt;
earth. Conner got a feather fall (and [[Willow]] air elementalled out of&lt;br /&gt;
the way) and then [[Blue Wood]] caught up and held up Conner (and there was&lt;br /&gt;
a fog cloud, then a windwall, to protect from arrows). But Conner&lt;br /&gt;
couldn&#039;t get out and died(!) and [[Kiray]] pecked his amulet to take him&lt;br /&gt;
back to the village. Willow went too to start a reincarnation and tell&lt;br /&gt;
the village to evacuate. Some orcs were inside the windwall and Gweara&lt;br /&gt;
and Blue Wood took them out.&lt;br /&gt;
&lt;br /&gt;
Arrows were common, as were a few trebuchets. So after getting of some&lt;br /&gt;
spells (like Cloudkill via [[Ash]]) Gol and [[Gweara]] blinked back to the&lt;br /&gt;
village. Gweara went to the walls to assess the situation at the&lt;br /&gt;
village. Laran was nearly dead but got healed and eventually Laran&lt;br /&gt;
left. So we were down to Bashir, Cugdish and Blue Wood. Blue Wood&lt;br /&gt;
stepped out of the wind wall but stumbled (oops). Bashir buffed up and&lt;br /&gt;
killed an orc. Cugdish dealt a blow to an orc. Blue Wood then flew up,&lt;br /&gt;
and Bashir and Cugdish eventually left, that left Blue Wood flying at a&lt;br /&gt;
(not the BBEG), and between him and the trebuchets, and a dispel magic&lt;br /&gt;
on most of the buff spells on her (including the fly spell, so Blue Wood&lt;br /&gt;
fell to earth!), Blue Wood nearly died too, but was able to kill the&lt;br /&gt;
BBEG and blink out, taking the corpse of the BBEG with her (but alas&lt;br /&gt;
forgot to take the axe which fell from the BBEG&#039;s hand).&lt;br /&gt;
&lt;br /&gt;
Back at the village, the evacuation went apace and Willow asked for more&lt;br /&gt;
help from the Dawn Brother, and for another 2% (on top of the 10%) of&lt;br /&gt;
the population not leaving, there will be aid in getting the villagers&lt;br /&gt;
safely to the forest and retaining their identity as the people of that&lt;br /&gt;
village ([[Mukal]]). Some fish-tailed elfish fey folk took the children and&lt;br /&gt;
small non-humans to safety first. The mayor asked the party for a&lt;br /&gt;
distraction while the rest of them escaped.&lt;br /&gt;
&lt;br /&gt;
The bard identified the BBEG as half-hobgoblin, half-XXX (where IC the&lt;br /&gt;
bard knows but OOC Joe didn&#039;t have his notes with him, so we will get to&lt;br /&gt;
that later). The armour was identified as +2 adamantine armour of&lt;br /&gt;
invulnerability.&lt;br /&gt;
&lt;br /&gt;
[[Nasar]]/Conner reincarnated, but because the Silver dragon was in&lt;br /&gt;
control, it reincarnated in a separate body (half-dragon dwarf) that&lt;br /&gt;
flew away but said it would find us later (had things to do, went&lt;br /&gt;
invisible, etc.). Nasar came back as a Satyr. While dead and coming&lt;br /&gt;
back, Nasar was given a choice of trading Echo of the Ancestor levels&lt;br /&gt;
away to the [[Silver]] (who would need them to gain an advantage over the&lt;br /&gt;
Red dragon), and gain Sorcerer levels in return. Could be a good deal.&lt;br /&gt;
IC this choice was made before Nasar came to life out of the earth, but&lt;br /&gt;
OOC TJ has until next session to decide.&lt;br /&gt;
&lt;br /&gt;
Also, OOC [[Laran]] the bard should be one level higher.&lt;br /&gt;
&lt;br /&gt;
For now, [[Blue Wood]] is loaning [[Nasar]] the +1 mithril chainmail of&lt;br /&gt;
invulnerability (sizing) but would like it back when Nassar can find&lt;br /&gt;
some other armour, as it is hard for Blue Wood to find &amp;quot;sizing&amp;quot; armour.&lt;br /&gt;
That said, if Blue Wood is allowed to &amp;quot;pray&amp;quot; the adamantine armour that&lt;br /&gt;
no one can wear (but the party could sell) into the sword [[Sentinel]], then&lt;br /&gt;
Sentinel (and thus Blue Wood) would agree to just give Nasar the +1&lt;br /&gt;
mithril chainmail of invulnerability. Since the party will likely be on&lt;br /&gt;
the move soon, no decision has to be made on this yet.&lt;br /&gt;
&lt;br /&gt;
Nasar has also not yet decided on what he wants to be called.&lt;br /&gt;
&lt;br /&gt;
So we fought to defend the village, and although we failed vs. the orcs,&lt;br /&gt;
we did some damage and paid a heavy price (come to think of it, losing&lt;br /&gt;
[[Nasar]] was kinda like our paying 12%). On the up side, we took out one&lt;br /&gt;
of the three BBEGs, and about 1 000 of the 10 000 orcs, and likely will&lt;br /&gt;
save 88% of the 4 000 - 5 000 villagers. But we soon have to get back&lt;br /&gt;
to the main quest of repairing the broken seals.&lt;br /&gt;
&lt;br /&gt;
As it stands, we are ready to provide some distraction by engaging the&lt;br /&gt;
&amp;quot;scouting&amp;quot; orcs and fire-breathing wolves, while the villagers get the&lt;br /&gt;
heck out of dodge. Then we have to figure out how we are moving. No&lt;br /&gt;
one is high enough level to teleport [[Blue Wood]], for instance, so I guess&lt;br /&gt;
we are walking.&lt;br /&gt;
&lt;br /&gt;
Experience Points were not determined.&lt;br /&gt;
&lt;br /&gt;
===Session 5 - &#039;&#039;Sept 05th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We fought the Orc, and the Orc won...&lt;br /&gt;
&lt;br /&gt;
But we got the citizens of Mukal out and into the Awakened Forest and now need to regroup and plan from here...&lt;br /&gt;
&lt;br /&gt;
===Session 6 - &#039;&#039;Nov 13th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We saved the townsfolk and they can shelter in the Awakened Forest&lt;br /&gt;
safely for as long as they need to (with the 12% rider of some being&lt;br /&gt;
forced to stay in the Awakened Forest forever) and were discussing what&lt;br /&gt;
to do when [[Willow]] found out the Mayor would be one of the 12%. Willow&lt;br /&gt;
thought the town would need the Mayor and so worked out a trade with&lt;br /&gt;
[[Dawn Brother]] and effectively gave up her uncle [[Bashiir]] instead (so in&lt;br /&gt;
game terms, Willow will need a new cohort (but we left her in a good&lt;br /&gt;
place to get one, as you will see below).&lt;br /&gt;
&lt;br /&gt;
Gol chose to teleport away to the Waterfall temple to do some research.&lt;br /&gt;
&lt;br /&gt;
Then [[Laran]] interviewed &amp;quot;his&amp;quot; dominated orc and we found out that there&lt;br /&gt;
were 8 orc hordes dominated by 3 &amp;quot;hands&amp;quot; of a greater being that is&lt;br /&gt;
unknown. The &amp;quot;hand&amp;quot; we killed was a half-fiend hobgoblin, but each&lt;br /&gt;
&amp;quot;hand&amp;quot; could be different and we never saw the others. Oh, and the 10&lt;br /&gt;
000 orcs we encountered were not the main army! This was just to make&lt;br /&gt;
sure the orcs weren&#039;t attacked from behind in the South before&lt;br /&gt;
regrouping (along with another similar army doing the same thing in the&lt;br /&gt;
North) at the Orc keep on this side of the pass, with the main army. So&lt;br /&gt;
this is at least 30 000 orcs, and maybe 9-10 (or more!) &amp;quot;hands&amp;quot;, plus&lt;br /&gt;
whoever they are serving. Oh and the orcs killed a long time ago were a&lt;br /&gt;
lesser part of one of the 8 armies.&lt;br /&gt;
&lt;br /&gt;
The orc was ordered into the awakened forest. He is still there for now&lt;br /&gt;
(a surprisingly good survivor, as a orc scout should be, I guess) but&lt;br /&gt;
eventually the domination will wear off (12 days from the casting, I&lt;br /&gt;
believe).&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] apologized to [[Nasar]]/[[Conner]] for making a rash promise about&lt;br /&gt;
killing half the orcs or their leader or saving the town. Clearly,&lt;br /&gt;
Willow&#039;s scheme of saving the town at a 12% cost was the only feasible&lt;br /&gt;
one in retrospect, especially since what we thought were leaders were&lt;br /&gt;
only &amp;quot;hands of the leader&amp;quot;, whoever that is (a fiend?). The orcs were&lt;br /&gt;
too well organized and far too numerous. If we didn&#039;t also have the&lt;br /&gt;
&amp;quot;Recover the Seals and Save the Universe&amp;quot; quest it would be the greatest&lt;br /&gt;
threat to the civilized lands.&lt;br /&gt;
&lt;br /&gt;
Walking back through the pass thus seemed problematic (but it would be&lt;br /&gt;
nice to warn [[Murts&#039;s Haven]] somehow). We discussed teleport and scouting&lt;br /&gt;
for more infor, but alas Blue Wood is too darned big.&lt;br /&gt;
&lt;br /&gt;
***Note: I think I have a way around that -- with the mw scabbard I have&lt;br /&gt;
(see below) maybe we could get Gol or someone else at the Waterfall&lt;br /&gt;
Temple (see below) to enchant it so be a &amp;quot;sizing reversal scabbard&amp;quot; so&lt;br /&gt;
that, at the owner&#039;s will when a sizing weapon is drawn, instead of the&lt;br /&gt;
weapon changing size to fit the wielder, the wielder changes size to fit&lt;br /&gt;
the weapon! What do you think, Joe? Would this work? Would it be not&lt;br /&gt;
too costly (I am poor right now, alas)? ***&lt;br /&gt;
&lt;br /&gt;
Anyhow, we decided to go for Cugdish Plane Shifting us to Elysium (using&lt;br /&gt;
a tuning fork from Blue Wood&#039;s Satchel of Serendipity - she made another&lt;br /&gt;
one to return to the Prime Material Plane), planning to do so again to&lt;br /&gt;
the [[Prime Material Plane]] and walk from there. The fields of [[Elysium]]&lt;br /&gt;
were nice and peaceful. Blue Wood planted 2 dryads there, people&lt;br /&gt;
gathered wood (for bows, arrows and a scabbard, and I think Laran&lt;br /&gt;
gathered some shavings) and (holy) water there, the hunting was easy&lt;br /&gt;
there, everything was nice there. This is where Blue Wood will end up&lt;br /&gt;
when she dies, if there still is a universe. Nice to get a preview of&lt;br /&gt;
Heaven. Nasar and Blue Wood prayed for guidance, and effectively were&lt;br /&gt;
made to feel that we would get some.&lt;br /&gt;
&lt;br /&gt;
The Plane Shift back took us to the Basin, which made Blue Wood scared&lt;br /&gt;
of possible evil druids. But we also ended up right were the [[Seal]] at&lt;br /&gt;
the Basin was broken, and so were able to gather up all the pieces.&lt;br /&gt;
Alas, we got noticed by some crows, which Ki Re noted were not living&lt;br /&gt;
crows (undead crows, possibly with detect magic!).&lt;br /&gt;
&lt;br /&gt;
***As we found out later, some evil got involved with undead took an&lt;br /&gt;
interest when [[Ehlonna]] guided our Plane Shift here. This had&lt;br /&gt;
consequences later, and shows why the gods can&#039;t interfere directly too&lt;br /&gt;
much -- other gods tend to step in.***&lt;br /&gt;
&lt;br /&gt;
So then began an intense debate (a la telepathy, while we stealthily ran&lt;br /&gt;
away) about whether to fight the crows, keep running, or Plane Shift&lt;br /&gt;
back with the Seal to Elysium. Eventually running was no longer an&lt;br /&gt;
option, as the crows were onto us. Nassar had worries that plane&lt;br /&gt;
shifting with an artifact could be dangerous (even dimension dooring&lt;br /&gt;
with it caused him a flashback to horrorifying Bad MindFlayer God&lt;br /&gt;
stuff). Oh, we found the Seals cannot be detected by any magical means,&lt;br /&gt;
and do not transform with a user (not even the broken pieces).&lt;br /&gt;
&lt;br /&gt;
We finally Plane Shifted back. The upside, the crows didn&#039;t find us and&lt;br /&gt;
the dark druids may not even have suspected that we were there. The&lt;br /&gt;
downside, the evil god (not the Bad Mindflayer evil god, but the undead&lt;br /&gt;
evil god) tried to redirect the plane shift and almost succeeded, which&lt;br /&gt;
would have been very very bad. As it was, we went (randomly) to a&lt;br /&gt;
different plane. Thank goodness that Cugdish had a reroll on the&lt;br /&gt;
relevant will save due to his luck domain power!&lt;br /&gt;
&lt;br /&gt;
Luck was greatly with us indeed, as we arrived at The plane of [[Moradin]],&lt;br /&gt;
dwarven god of the forge! We nearly got attacked as &amp;quot;creatures from the&lt;br /&gt;
pit&amp;quot; as we had the stench of that evil god on us (unbeknownst to us) but&lt;br /&gt;
with some smooth talking by Laran (even an almost Botch was ridiculously&lt;br /&gt;
good!) we told them everything about the Seal and they agreed to have a&lt;br /&gt;
look at it. Finally, one of Moradin&#039;s children, the demigod of&lt;br /&gt;
repairing things, took a few days to repair the Seal (we volunteered&lt;br /&gt;
some Elysian holy water to help). After this, we were kindly invited&lt;br /&gt;
never to return. Nassar got a lump of mithral (for his cousin, a&lt;br /&gt;
Smith). Laran got 8 mithral coins stamped with Moradin&#039;s face in&lt;br /&gt;
exchange for entertaining the guards. Willow nearly got a heart attack&lt;br /&gt;
- as a chaotic thief she was as scared to be there as Blue Wood was in&lt;br /&gt;
the Basin.&lt;br /&gt;
&lt;br /&gt;
We got safe passage back to the Prime (we chose the Waterfall temple, as&lt;br /&gt;
they would know what to do next) and were told we owed Moradin a favour&lt;br /&gt;
(in the form of a quest - he would provide guidance on it later). The&lt;br /&gt;
Seal activated upon arrival (it only works on the Prime Material Plane),&lt;br /&gt;
and knocked out Nassar, and scared some others, but we got the idea that&lt;br /&gt;
the Evil Mindflayer God was angry because he was even more locked up&lt;br /&gt;
than before. So now 4 of the 7 seals are active! 3 more to go!&lt;br /&gt;
&lt;br /&gt;
===Session 7 - &#039;&#039;Dec 30th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We talked a lot, blipped over to Murt&#039;s Haven via Teleport and are gathering information.&lt;br /&gt;
We/Nasar also sent information to Alftis in Dalford and Leriwyn my steward via dreams about the big Orc army etc.&lt;br /&gt;
&lt;br /&gt;
On the way Gol managed to fail on the teleport and ended up outside some other city, before correcting and heading to Murts.&lt;br /&gt;
&lt;br /&gt;
===Session 8 - &#039;&#039;Feb, 2012&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Headed south, first by teleport then started walking... ended up at a long forgotten outpost in the mountains, where we saw a light... waited outside, were attacked, killed it then started exploring what was apprently the scene of a big battle a long long time ago...&lt;br /&gt;
&lt;br /&gt;
===Session 9 - &#039;&#039;April 7, 2012&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Marched south, entered a illusioned forest, talked to some Gnomes. Met another keeper of knowledge of the seals. got an escort from her, rode down to the shore partly on the back of a purple worm?&lt;br /&gt;
Found the city, saw a dracolich manage to detonate itself against some magic shell.&lt;br /&gt;
&lt;br /&gt;
===Session 10 - &#039;&#039;Aug 26, 2012&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Game at Peters&lt;br /&gt;
&lt;br /&gt;
What to do? What to do?&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=PreCataclysm_World&amp;diff=2295</id>
		<title>PreCataclysm World</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=PreCataclysm_World&amp;diff=2295"/>
		<updated>2012-04-07T20:41:01Z</updated>

		<summary type="html">&lt;p&gt;Nasar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the pre cataclysmic world&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2294</id>
		<title>Which Quest is Best</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2294"/>
		<updated>2012-04-07T20:27:05Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Session 8 - &amp;#039;&amp;#039;????, 2012&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Sept 25th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Troubled Fey]]&lt;br /&gt;
&lt;br /&gt;
The group needs to figure out how to get back into [[The Principalities]] by way of [[The Keep]], as well as figuring out what to do about the two major paths in front of them.&lt;br /&gt;
&lt;br /&gt;
(Contributed by Alex, tweaked by TJ)&lt;br /&gt;
&lt;br /&gt;
The group headed back towards [[The Keep]], passing near [[Muka&#039;l]], and decided to check for information....&lt;br /&gt;
&lt;br /&gt;
The party went to the town of [[Muka&#039;l]] (well [[Conner]] and [[Blue Wood]] and [[Gol]]&lt;br /&gt;
stayed outside near the [[Awakened Forest]]) and checked the mail. The town&lt;br /&gt;
was crowded, chaotic, with a siege mentality (and lots of opportunistic&lt;br /&gt;
pickpockets - [[Gweara]] lost a dagger). The party members going in gave their&lt;br /&gt;
names and were &amp;quot;flagged&amp;quot; as potential recruits and given identifying&lt;br /&gt;
bracelets to wear to keep them from being troubled while waiting for an&lt;br /&gt;
interview with the town leader (or so they thought!). Mail for&lt;br /&gt;
[[Nasar]]/[[Conner]] was nothing special from his distant silver dragon kin,&lt;br /&gt;
but [[Lady Naomi]] hoped he could come home soon. &amp;lt;br&amp;gt;Then the leader of the&lt;br /&gt;
town (old man) came and with a custom mass charm got [[Laran]] and [[Cugdish]]&lt;br /&gt;
to agree to help the war effort vs. Orcs. [[Laran]], already juiced up with&lt;br /&gt;
diplomacy, convinced the others (except Willow). [[Willow]] &amp;quot;agreed&amp;quot; to get&lt;br /&gt;
the rest of us outside and then explained what had happened and that the&lt;br /&gt;
amulets did not come off. We talked about ways of removing the amulet&lt;br /&gt;
and [[Willow]] disappeared!&lt;br /&gt;
&lt;br /&gt;
So [[Gol]] created a lot of copies of a diplomatic agreement (worded by [[Blue Wood]]) along the tunes of &amp;quot;we don&#039;t have much time for this - we have&lt;br /&gt;
other very pressing issues, but if you release our friends we won&#039;t&lt;br /&gt;
waste your resources releasing them ourselves, and we will kill the orc&lt;br /&gt;
leader and/or 5000 orcs&amp;quot;. [[Nasar]]/[[Conner]] airbombed [[Muka&#039;l]] with the leaflets...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Laran]] and [[Cugdish]] were calming the crowd, and [[Bash&#039;yrr]] and&lt;br /&gt;
[[Gweara]] were making war-related preparations (glyphs of warding, covered&lt;br /&gt;
oil trenches, etc.). [[Willow]] was imprisoned and PISSED!&lt;br /&gt;
&lt;br /&gt;
The old man talked to [[Laran]] and was convinced that we were honourable&lt;br /&gt;
and let them all go, meeting all the conditions (no amulets, no charms,&lt;br /&gt;
etc.). [[Willow]] removed the charm anyhow on [[Laran]] and [[Cugdish]] (but [[Bash&#039;yrr]]&lt;br /&gt;
was so convinced by [[Laran]]&#039;s silver tongue that he is still a true&lt;br /&gt;
believer). &amp;lt;br&amp;gt;So we made more war preparations. &amp;lt;br&amp;gt;[[Conner]] flew SW to see&lt;br /&gt;
what was to be found and flew back and later realized there was a light&lt;br /&gt;
to the south that wasn&#039;t dawn. &amp;lt;br&amp;gt;Probably orcs will be here in a few days.&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] helped make a moat, I believe that they&#039;ve split a creek/river to go around both sides of the city?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]] helped with wells, a secret tunnel to the [[Awakened Forest]], and a deal with the [[Awakened Forest]].&amp;lt;br&amp;gt; &lt;br /&gt;
[[Dawn Brother]] agreed to take in the townsfolk if necessary, but at the price that 1 in 10 would not leave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently we have the old man&#039;s coin which we can use to talk with him&lt;br /&gt;
(and he apologized to the group, BTW, but he was desperate - other&lt;br /&gt;
adventurers either wouldn&#039;t help without an exorbitant fee lied about&lt;br /&gt;
helping and then took off). We may or may not take up the amulets again&lt;br /&gt;
(we would have a way to remove them if necessary, and they could be used&lt;br /&gt;
to pull us back to the town&#039;s relative safety as we would be monitored&lt;br /&gt;
by the townsfolk). Not sure if the device would work on 4500 lb [[Blue Wood]]. &lt;br /&gt;
[[Blue Wood]] thought that [[Willow]] should decide whether to use the&lt;br /&gt;
amulets or not, to make up for the loss of freedom she suffered earlier.&lt;br /&gt;
&lt;br /&gt;
We think that the orcs number about 10 000 and have a common brand&lt;br /&gt;
(perhaps [[Laran]] could try a bardic knowledge check?) and likely a strong&lt;br /&gt;
leader that may or may not be an orc. They are organized, raiding areas&lt;br /&gt;
for food/supplies first with scouting parties, razing settlements to the&lt;br /&gt;
ground, etc. Conner voluntarily relinquished control to his silver&lt;br /&gt;
dragon ancestor to use his expertise in town defending and orc army killing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;Dec 12th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We decided to make a fake fort with illusions and earth spells and stuff&lt;br /&gt;
about a day out of town. Blue Wood borrows Conner&#039;s hat of disguise to&lt;br /&gt;
look like a statue of Corellon Larethian the elven god. The ground is&lt;br /&gt;
hallowed.&lt;br /&gt;
&lt;br /&gt;
Conner does a scouting mission. Orcs are in armies and have scouts&lt;br /&gt;
riding wolves bigger than worgs. Conner tries to kidnap a scout, no&lt;br /&gt;
luck (and we find out amulets don&#039;t take passengers anyhow).&lt;br /&gt;
&lt;br /&gt;
Conner and Willow do a night mission and cause a little havoc with fire&lt;br /&gt;
spells and ravenous jaws or something like that. Seems to cause a&lt;br /&gt;
commotion. We find out the leader wears adamantine armour, is larger&lt;br /&gt;
than the average orc, and possibly has a portable anti-magic zone.&lt;br /&gt;
Wields a great sword?&lt;br /&gt;
&lt;br /&gt;
The central orc army keeps the other ones in line and from fighting each&lt;br /&gt;
other.&lt;br /&gt;
&lt;br /&gt;
The plan is to cause trouble at the fake fort when they arrive, harass&lt;br /&gt;
the orcs, kill a lot of them, maybe take out the leader. If that&lt;br /&gt;
doesn&#039;t work, teleport back and then town evacuates to awakened forest&lt;br /&gt;
while we take off back on track for the larger mission. We will give it&lt;br /&gt;
the old college try, as they say.&lt;br /&gt;
&lt;br /&gt;
Blue Wood can meelee with the anti-magic guy, but probably shouldn&#039;t&lt;br /&gt;
while spell-slingers are in his carrying basket (unless they are so high&lt;br /&gt;
off the ground they are out of the zone). I guess I could trample over&lt;br /&gt;
and past him though. Likely the teleport amulets don&#039;t work in the&lt;br /&gt;
anti-magic zone, so be careful! Conner could also do a flying charge&lt;br /&gt;
with a long large pointed lance/spear/etc.&lt;br /&gt;
&lt;br /&gt;
===Session 3 - &#039;&#039;Feb 6th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Sorry if I missed anything. I blame the bad mayonnaise from the night&lt;br /&gt;
before.&lt;br /&gt;
&lt;br /&gt;
Ok, Conner and Willow did some recon, realized 2000 orcs were&lt;br /&gt;
missing(!), Willow ported to town to warn them, they have a few orcs&lt;br /&gt;
skulking around, trying to be seen without being obvious about it, but&lt;br /&gt;
only a handful. Then Willow got close but got sniffed out by giant&lt;br /&gt;
intelligent fire breathing wolves. One of which ran back to the main&lt;br /&gt;
army at the FF (we think). Meanwhile Conner tried to find the tracks of&lt;br /&gt;
the 2000 but only found the wolf tracks at least 100 and then they split&lt;br /&gt;
up and since Conner is Silver now that is as good as the tracking got.&lt;br /&gt;
&lt;br /&gt;
Back at the Fake Fort (FF) we did more fortifying and trap building and&lt;br /&gt;
Laran sang to build up fake stone singing.&lt;br /&gt;
&lt;br /&gt;
Finally everyone got back, we prepped, etc. The battle starts with&lt;br /&gt;
trebuchet building by enlarged orcs. Conner and Willow tried some recon&lt;br /&gt;
and trebuchet damaging. Killed some orcs but didn&#039;t kill any&lt;br /&gt;
trebuchets. They came back. Willow fire-warded Blue Wood which came in&lt;br /&gt;
handy as the trebuchets started with flaming barrels of smelly burny&lt;br /&gt;
oil. No one was seriously hurt but then there were tons and tons of&lt;br /&gt;
boulders that we had to wait out until the infantry got close. Finally&lt;br /&gt;
they did and Gol nuked a few orcs with fireballs and the traps did a&lt;br /&gt;
number on, well, a number of them. Then Conner and Willow flew up again&lt;br /&gt;
to see if they could find the BBEG and think they might have a&lt;br /&gt;
direction, at least, so Cugdish cast a Fly spell on Blue Wood and with&lt;br /&gt;
Gweara and Bashir in her fists Laran, Cugdish and Gol in the basket, she&lt;br /&gt;
is flying towards that point, buffed with Freedom of Movement (and&lt;br /&gt;
others are buffed too with other stuff).&lt;br /&gt;
&lt;br /&gt;
===Session 4 - &#039;&#039;Aug 28th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We were flying around, [[Conner]] and [[Willow]] up ahead (faster) and noted&lt;br /&gt;
that there were 3 BBEGs in armour, not just one, but then they got&lt;br /&gt;
caught by a forceweb spell which almost sent [[Conner]] plummetting to the&lt;br /&gt;
earth. Conner got a feather fall (and [[Willow]] air elementalled out of&lt;br /&gt;
the way) and then [[Blue Wood]] caught up and held up Conner (and there was&lt;br /&gt;
a fog cloud, then a windwall, to protect from arrows). But Conner&lt;br /&gt;
couldn&#039;t get out and died(!) and [[Kiray]] pecked his amulet to take him&lt;br /&gt;
back to the village. Willow went too to start a reincarnation and tell&lt;br /&gt;
the village to evacuate. Some orcs were inside the windwall and Gweara&lt;br /&gt;
and Blue Wood took them out.&lt;br /&gt;
&lt;br /&gt;
Arrows were common, as were a few trebuchets. So after getting of some&lt;br /&gt;
spells (like Cloudkill via [[Ash]]) Gol and [[Gweara]] blinked back to the&lt;br /&gt;
village. Gweara went to the walls to assess the situation at the&lt;br /&gt;
village. Laran was nearly dead but got healed and eventually Laran&lt;br /&gt;
left. So we were down to Bashir, Cugdish and Blue Wood. Blue Wood&lt;br /&gt;
stepped out of the wind wall but stumbled (oops). Bashir buffed up and&lt;br /&gt;
killed an orc. Cugdish dealt a blow to an orc. Blue Wood then flew up,&lt;br /&gt;
and Bashir and Cugdish eventually left, that left Blue Wood flying at a&lt;br /&gt;
(not the BBEG), and between him and the trebuchets, and a dispel magic&lt;br /&gt;
on most of the buff spells on her (including the fly spell, so Blue Wood&lt;br /&gt;
fell to earth!), Blue Wood nearly died too, but was able to kill the&lt;br /&gt;
BBEG and blink out, taking the corpse of the BBEG with her (but alas&lt;br /&gt;
forgot to take the axe which fell from the BBEG&#039;s hand).&lt;br /&gt;
&lt;br /&gt;
Back at the village, the evacuation went apace and Willow asked for more&lt;br /&gt;
help from the Dawn Brother, and for another 2% (on top of the 10%) of&lt;br /&gt;
the population not leaving, there will be aid in getting the villagers&lt;br /&gt;
safely to the forest and retaining their identity as the people of that&lt;br /&gt;
village ([[Mukal]]). Some fish-tailed elfish fey folk took the children and&lt;br /&gt;
small non-humans to safety first. The mayor asked the party for a&lt;br /&gt;
distraction while the rest of them escaped.&lt;br /&gt;
&lt;br /&gt;
The bard identified the BBEG as half-hobgoblin, half-XXX (where IC the&lt;br /&gt;
bard knows but OOC Joe didn&#039;t have his notes with him, so we will get to&lt;br /&gt;
that later). The armour was identified as +2 adamantine armour of&lt;br /&gt;
invulnerability.&lt;br /&gt;
&lt;br /&gt;
[[Nasar]]/Conner reincarnated, but because the Silver dragon was in&lt;br /&gt;
control, it reincarnated in a separate body (half-dragon dwarf) that&lt;br /&gt;
flew away but said it would find us later (had things to do, went&lt;br /&gt;
invisible, etc.). Nasar came back as a Satyr. While dead and coming&lt;br /&gt;
back, Nasar was given a choice of trading Echo of the Ancestor levels&lt;br /&gt;
away to the [[Silver]] (who would need them to gain an advantage over the&lt;br /&gt;
Red dragon), and gain Sorcerer levels in return. Could be a good deal.&lt;br /&gt;
IC this choice was made before Nasar came to life out of the earth, but&lt;br /&gt;
OOC TJ has until next session to decide.&lt;br /&gt;
&lt;br /&gt;
Also, OOC [[Laran]] the bard should be one level higher.&lt;br /&gt;
&lt;br /&gt;
For now, [[Blue Wood]] is loaning [[Nasar]] the +1 mithril chainmail of&lt;br /&gt;
invulnerability (sizing) but would like it back when Nassar can find&lt;br /&gt;
some other armour, as it is hard for Blue Wood to find &amp;quot;sizing&amp;quot; armour.&lt;br /&gt;
That said, if Blue Wood is allowed to &amp;quot;pray&amp;quot; the adamantine armour that&lt;br /&gt;
no one can wear (but the party could sell) into the sword [[Sentinel]], then&lt;br /&gt;
Sentinel (and thus Blue Wood) would agree to just give Nasar the +1&lt;br /&gt;
mithril chainmail of invulnerability. Since the party will likely be on&lt;br /&gt;
the move soon, no decision has to be made on this yet.&lt;br /&gt;
&lt;br /&gt;
Nasar has also not yet decided on what he wants to be called.&lt;br /&gt;
&lt;br /&gt;
So we fought to defend the village, and although we failed vs. the orcs,&lt;br /&gt;
we did some damage and paid a heavy price (come to think of it, losing&lt;br /&gt;
[[Nasar]] was kinda like our paying 12%). On the up side, we took out one&lt;br /&gt;
of the three BBEGs, and about 1 000 of the 10 000 orcs, and likely will&lt;br /&gt;
save 88% of the 4 000 - 5 000 villagers. But we soon have to get back&lt;br /&gt;
to the main quest of repairing the broken seals.&lt;br /&gt;
&lt;br /&gt;
As it stands, we are ready to provide some distraction by engaging the&lt;br /&gt;
&amp;quot;scouting&amp;quot; orcs and fire-breathing wolves, while the villagers get the&lt;br /&gt;
heck out of dodge. Then we have to figure out how we are moving. No&lt;br /&gt;
one is high enough level to teleport [[Blue Wood]], for instance, so I guess&lt;br /&gt;
we are walking.&lt;br /&gt;
&lt;br /&gt;
Experience Points were not determined.&lt;br /&gt;
&lt;br /&gt;
===Session 5 - &#039;&#039;Sept 05th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We fought the Orc, and the Orc won...&lt;br /&gt;
&lt;br /&gt;
But we got the citizens of Mukal out and into the Awakened Forest and now need to regroup and plan from here...&lt;br /&gt;
&lt;br /&gt;
===Session 6 - &#039;&#039;Nov 13th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We saved the townsfolk and they can shelter in the Awakened Forest&lt;br /&gt;
safely for as long as they need to (with the 12% rider of some being&lt;br /&gt;
forced to stay in the Awakened Forest forever) and were discussing what&lt;br /&gt;
to do when [[Willow]] found out the Mayor would be one of the 12%. Willow&lt;br /&gt;
thought the town would need the Mayor and so worked out a trade with&lt;br /&gt;
[[Dawn Brother]] and effectively gave up her uncle [[Bashiir]] instead (so in&lt;br /&gt;
game terms, Willow will need a new cohort (but we left her in a good&lt;br /&gt;
place to get one, as you will see below).&lt;br /&gt;
&lt;br /&gt;
Gol chose to teleport away to the Waterfall temple to do some research.&lt;br /&gt;
&lt;br /&gt;
Then [[Laran]] interviewed &amp;quot;his&amp;quot; dominated orc and we found out that there&lt;br /&gt;
were 8 orc hordes dominated by 3 &amp;quot;hands&amp;quot; of a greater being that is&lt;br /&gt;
unknown. The &amp;quot;hand&amp;quot; we killed was a half-fiend hobgoblin, but each&lt;br /&gt;
&amp;quot;hand&amp;quot; could be different and we never saw the others. Oh, and the 10&lt;br /&gt;
000 orcs we encountered were not the main army! This was just to make&lt;br /&gt;
sure the orcs weren&#039;t attacked from behind in the South before&lt;br /&gt;
regrouping (along with another similar army doing the same thing in the&lt;br /&gt;
North) at the Orc keep on this side of the pass, with the main army. So&lt;br /&gt;
this is at least 30 000 orcs, and maybe 9-10 (or more!) &amp;quot;hands&amp;quot;, plus&lt;br /&gt;
whoever they are serving. Oh and the orcs killed a long time ago were a&lt;br /&gt;
lesser part of one of the 8 armies.&lt;br /&gt;
&lt;br /&gt;
The orc was ordered into the awakened forest. He is still there for now&lt;br /&gt;
(a surprisingly good survivor, as a orc scout should be, I guess) but&lt;br /&gt;
eventually the domination will wear off (12 days from the casting, I&lt;br /&gt;
believe).&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] apologized to [[Nasar]]/[[Conner]] for making a rash promise about&lt;br /&gt;
killing half the orcs or their leader or saving the town. Clearly,&lt;br /&gt;
Willow&#039;s scheme of saving the town at a 12% cost was the only feasible&lt;br /&gt;
one in retrospect, especially since what we thought were leaders were&lt;br /&gt;
only &amp;quot;hands of the leader&amp;quot;, whoever that is (a fiend?). The orcs were&lt;br /&gt;
too well organized and far too numerous. If we didn&#039;t also have the&lt;br /&gt;
&amp;quot;Recover the Seals and Save the Universe&amp;quot; quest it would be the greatest&lt;br /&gt;
threat to the civilized lands.&lt;br /&gt;
&lt;br /&gt;
Walking back through the pass thus seemed problematic (but it would be&lt;br /&gt;
nice to warn [[Murts&#039;s Haven]] somehow). We discussed teleport and scouting&lt;br /&gt;
for more infor, but alas Blue Wood is too darned big.&lt;br /&gt;
&lt;br /&gt;
***Note: I think I have a way around that -- with the mw scabbard I have&lt;br /&gt;
(see below) maybe we could get Gol or someone else at the Waterfall&lt;br /&gt;
Temple (see below) to enchant it so be a &amp;quot;sizing reversal scabbard&amp;quot; so&lt;br /&gt;
that, at the owner&#039;s will when a sizing weapon is drawn, instead of the&lt;br /&gt;
weapon changing size to fit the wielder, the wielder changes size to fit&lt;br /&gt;
the weapon! What do you think, Joe? Would this work? Would it be not&lt;br /&gt;
too costly (I am poor right now, alas)? ***&lt;br /&gt;
&lt;br /&gt;
Anyhow, we decided to go for Cugdish Plane Shifting us to Elysium (using&lt;br /&gt;
a tuning fork from Blue Wood&#039;s Satchel of Serendipity - she made another&lt;br /&gt;
one to return to the Prime Material Plane), planning to do so again to&lt;br /&gt;
the [[Prime Material Plane]] and walk from there. The fields of [[Elysium]]&lt;br /&gt;
were nice and peaceful. Blue Wood planted 2 dryads there, people&lt;br /&gt;
gathered wood (for bows, arrows and a scabbard, and I think Laran&lt;br /&gt;
gathered some shavings) and (holy) water there, the hunting was easy&lt;br /&gt;
there, everything was nice there. This is where Blue Wood will end up&lt;br /&gt;
when she dies, if there still is a universe. Nice to get a preview of&lt;br /&gt;
Heaven. Nasar and Blue Wood prayed for guidance, and effectively were&lt;br /&gt;
made to feel that we would get some.&lt;br /&gt;
&lt;br /&gt;
The Plane Shift back took us to the Basin, which made Blue Wood scared&lt;br /&gt;
of possible evil druids. But we also ended up right were the [[Seal]] at&lt;br /&gt;
the Basin was broken, and so were able to gather up all the pieces.&lt;br /&gt;
Alas, we got noticed by some crows, which Ki Re noted were not living&lt;br /&gt;
crows (undead crows, possibly with detect magic!).&lt;br /&gt;
&lt;br /&gt;
***As we found out later, some evil got involved with undead took an&lt;br /&gt;
interest when [[Ehlonna]] guided our Plane Shift here. This had&lt;br /&gt;
consequences later, and shows why the gods can&#039;t interfere directly too&lt;br /&gt;
much -- other gods tend to step in.***&lt;br /&gt;
&lt;br /&gt;
So then began an intense debate (a la telepathy, while we stealthily ran&lt;br /&gt;
away) about whether to fight the crows, keep running, or Plane Shift&lt;br /&gt;
back with the Seal to Elysium. Eventually running was no longer an&lt;br /&gt;
option, as the crows were onto us. Nassar had worries that plane&lt;br /&gt;
shifting with an artifact could be dangerous (even dimension dooring&lt;br /&gt;
with it caused him a flashback to horrorifying Bad MindFlayer God&lt;br /&gt;
stuff). Oh, we found the Seals cannot be detected by any magical means,&lt;br /&gt;
and do not transform with a user (not even the broken pieces).&lt;br /&gt;
&lt;br /&gt;
We finally Plane Shifted back. The upside, the crows didn&#039;t find us and&lt;br /&gt;
the dark druids may not even have suspected that we were there. The&lt;br /&gt;
downside, the evil god (not the Bad Mindflayer evil god, but the undead&lt;br /&gt;
evil god) tried to redirect the plane shift and almost succeeded, which&lt;br /&gt;
would have been very very bad. As it was, we went (randomly) to a&lt;br /&gt;
different plane. Thank goodness that Cugdish had a reroll on the&lt;br /&gt;
relevant will save due to his luck domain power!&lt;br /&gt;
&lt;br /&gt;
Luck was greatly with us indeed, as we arrived at The plane of [[Moradin]],&lt;br /&gt;
dwarven god of the forge! We nearly got attacked as &amp;quot;creatures from the&lt;br /&gt;
pit&amp;quot; as we had the stench of that evil god on us (unbeknownst to us) but&lt;br /&gt;
with some smooth talking by Laran (even an almost Botch was ridiculously&lt;br /&gt;
good!) we told them everything about the Seal and they agreed to have a&lt;br /&gt;
look at it. Finally, one of Moradin&#039;s children, the demigod of&lt;br /&gt;
repairing things, took a few days to repair the Seal (we volunteered&lt;br /&gt;
some Elysian holy water to help). After this, we were kindly invited&lt;br /&gt;
never to return. Nassar got a lump of mithral (for his cousin, a&lt;br /&gt;
Smith). Laran got 8 mithral coins stamped with Moradin&#039;s face in&lt;br /&gt;
exchange for entertaining the guards. Willow nearly got a heart attack&lt;br /&gt;
- as a chaotic thief she was as scared to be there as Blue Wood was in&lt;br /&gt;
the Basin.&lt;br /&gt;
&lt;br /&gt;
We got safe passage back to the Prime (we chose the Waterfall temple, as&lt;br /&gt;
they would know what to do next) and were told we owed Moradin a favour&lt;br /&gt;
(in the form of a quest - he would provide guidance on it later). The&lt;br /&gt;
Seal activated upon arrival (it only works on the Prime Material Plane),&lt;br /&gt;
and knocked out Nassar, and scared some others, but we got the idea that&lt;br /&gt;
the Evil Mindflayer God was angry because he was even more locked up&lt;br /&gt;
than before. So now 4 of the 7 seals are active! 3 more to go!&lt;br /&gt;
&lt;br /&gt;
===Session 7 - &#039;&#039;Dec 30th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We talked a lot, blipped over to Murt&#039;s Haven via Teleport and are gathering information.&lt;br /&gt;
We/Nasar also sent information to Alftis in Dalford and Leriwyn my steward via dreams about the big Orc army etc.&lt;br /&gt;
&lt;br /&gt;
On the way Gol managed to fail on the teleport and ended up outside some other city, before correcting and heading to Murts.&lt;br /&gt;
&lt;br /&gt;
===Session 8 - &#039;&#039;Feb, 2012&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Headed south, first by teleport then started walking... ended up at a long forgotten outpost in the mountains, where we saw a light... waited outside, were attacked, killed it then started exploring what was apprently the scene of a big battle a long long time ago...&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2293</id>
		<title>Which Quest is Best</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2293"/>
		<updated>2012-04-07T19:06:40Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Session 7 - &amp;#039;&amp;#039;Dec 30th, 2011&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Sept 25th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Troubled Fey]]&lt;br /&gt;
&lt;br /&gt;
The group needs to figure out how to get back into [[The Principalities]] by way of [[The Keep]], as well as figuring out what to do about the two major paths in front of them.&lt;br /&gt;
&lt;br /&gt;
(Contributed by Alex, tweaked by TJ)&lt;br /&gt;
&lt;br /&gt;
The group headed back towards [[The Keep]], passing near [[Muka&#039;l]], and decided to check for information....&lt;br /&gt;
&lt;br /&gt;
The party went to the town of [[Muka&#039;l]] (well [[Conner]] and [[Blue Wood]] and [[Gol]]&lt;br /&gt;
stayed outside near the [[Awakened Forest]]) and checked the mail. The town&lt;br /&gt;
was crowded, chaotic, with a siege mentality (and lots of opportunistic&lt;br /&gt;
pickpockets - [[Gweara]] lost a dagger). The party members going in gave their&lt;br /&gt;
names and were &amp;quot;flagged&amp;quot; as potential recruits and given identifying&lt;br /&gt;
bracelets to wear to keep them from being troubled while waiting for an&lt;br /&gt;
interview with the town leader (or so they thought!). Mail for&lt;br /&gt;
[[Nasar]]/[[Conner]] was nothing special from his distant silver dragon kin,&lt;br /&gt;
but [[Lady Naomi]] hoped he could come home soon. &amp;lt;br&amp;gt;Then the leader of the&lt;br /&gt;
town (old man) came and with a custom mass charm got [[Laran]] and [[Cugdish]]&lt;br /&gt;
to agree to help the war effort vs. Orcs. [[Laran]], already juiced up with&lt;br /&gt;
diplomacy, convinced the others (except Willow). [[Willow]] &amp;quot;agreed&amp;quot; to get&lt;br /&gt;
the rest of us outside and then explained what had happened and that the&lt;br /&gt;
amulets did not come off. We talked about ways of removing the amulet&lt;br /&gt;
and [[Willow]] disappeared!&lt;br /&gt;
&lt;br /&gt;
So [[Gol]] created a lot of copies of a diplomatic agreement (worded by [[Blue Wood]]) along the tunes of &amp;quot;we don&#039;t have much time for this - we have&lt;br /&gt;
other very pressing issues, but if you release our friends we won&#039;t&lt;br /&gt;
waste your resources releasing them ourselves, and we will kill the orc&lt;br /&gt;
leader and/or 5000 orcs&amp;quot;. [[Nasar]]/[[Conner]] airbombed [[Muka&#039;l]] with the leaflets...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Laran]] and [[Cugdish]] were calming the crowd, and [[Bash&#039;yrr]] and&lt;br /&gt;
[[Gweara]] were making war-related preparations (glyphs of warding, covered&lt;br /&gt;
oil trenches, etc.). [[Willow]] was imprisoned and PISSED!&lt;br /&gt;
&lt;br /&gt;
The old man talked to [[Laran]] and was convinced that we were honourable&lt;br /&gt;
and let them all go, meeting all the conditions (no amulets, no charms,&lt;br /&gt;
etc.). [[Willow]] removed the charm anyhow on [[Laran]] and [[Cugdish]] (but [[Bash&#039;yrr]]&lt;br /&gt;
was so convinced by [[Laran]]&#039;s silver tongue that he is still a true&lt;br /&gt;
believer). &amp;lt;br&amp;gt;So we made more war preparations. &amp;lt;br&amp;gt;[[Conner]] flew SW to see&lt;br /&gt;
what was to be found and flew back and later realized there was a light&lt;br /&gt;
to the south that wasn&#039;t dawn. &amp;lt;br&amp;gt;Probably orcs will be here in a few days.&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] helped make a moat, I believe that they&#039;ve split a creek/river to go around both sides of the city?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]] helped with wells, a secret tunnel to the [[Awakened Forest]], and a deal with the [[Awakened Forest]].&amp;lt;br&amp;gt; &lt;br /&gt;
[[Dawn Brother]] agreed to take in the townsfolk if necessary, but at the price that 1 in 10 would not leave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently we have the old man&#039;s coin which we can use to talk with him&lt;br /&gt;
(and he apologized to the group, BTW, but he was desperate - other&lt;br /&gt;
adventurers either wouldn&#039;t help without an exorbitant fee lied about&lt;br /&gt;
helping and then took off). We may or may not take up the amulets again&lt;br /&gt;
(we would have a way to remove them if necessary, and they could be used&lt;br /&gt;
to pull us back to the town&#039;s relative safety as we would be monitored&lt;br /&gt;
by the townsfolk). Not sure if the device would work on 4500 lb [[Blue Wood]]. &lt;br /&gt;
[[Blue Wood]] thought that [[Willow]] should decide whether to use the&lt;br /&gt;
amulets or not, to make up for the loss of freedom she suffered earlier.&lt;br /&gt;
&lt;br /&gt;
We think that the orcs number about 10 000 and have a common brand&lt;br /&gt;
(perhaps [[Laran]] could try a bardic knowledge check?) and likely a strong&lt;br /&gt;
leader that may or may not be an orc. They are organized, raiding areas&lt;br /&gt;
for food/supplies first with scouting parties, razing settlements to the&lt;br /&gt;
ground, etc. Conner voluntarily relinquished control to his silver&lt;br /&gt;
dragon ancestor to use his expertise in town defending and orc army killing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;Dec 12th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We decided to make a fake fort with illusions and earth spells and stuff&lt;br /&gt;
about a day out of town. Blue Wood borrows Conner&#039;s hat of disguise to&lt;br /&gt;
look like a statue of Corellon Larethian the elven god. The ground is&lt;br /&gt;
hallowed.&lt;br /&gt;
&lt;br /&gt;
Conner does a scouting mission. Orcs are in armies and have scouts&lt;br /&gt;
riding wolves bigger than worgs. Conner tries to kidnap a scout, no&lt;br /&gt;
luck (and we find out amulets don&#039;t take passengers anyhow).&lt;br /&gt;
&lt;br /&gt;
Conner and Willow do a night mission and cause a little havoc with fire&lt;br /&gt;
spells and ravenous jaws or something like that. Seems to cause a&lt;br /&gt;
commotion. We find out the leader wears adamantine armour, is larger&lt;br /&gt;
than the average orc, and possibly has a portable anti-magic zone.&lt;br /&gt;
Wields a great sword?&lt;br /&gt;
&lt;br /&gt;
The central orc army keeps the other ones in line and from fighting each&lt;br /&gt;
other.&lt;br /&gt;
&lt;br /&gt;
The plan is to cause trouble at the fake fort when they arrive, harass&lt;br /&gt;
the orcs, kill a lot of them, maybe take out the leader. If that&lt;br /&gt;
doesn&#039;t work, teleport back and then town evacuates to awakened forest&lt;br /&gt;
while we take off back on track for the larger mission. We will give it&lt;br /&gt;
the old college try, as they say.&lt;br /&gt;
&lt;br /&gt;
Blue Wood can meelee with the anti-magic guy, but probably shouldn&#039;t&lt;br /&gt;
while spell-slingers are in his carrying basket (unless they are so high&lt;br /&gt;
off the ground they are out of the zone). I guess I could trample over&lt;br /&gt;
and past him though. Likely the teleport amulets don&#039;t work in the&lt;br /&gt;
anti-magic zone, so be careful! Conner could also do a flying charge&lt;br /&gt;
with a long large pointed lance/spear/etc.&lt;br /&gt;
&lt;br /&gt;
===Session 3 - &#039;&#039;Feb 6th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Sorry if I missed anything. I blame the bad mayonnaise from the night&lt;br /&gt;
before.&lt;br /&gt;
&lt;br /&gt;
Ok, Conner and Willow did some recon, realized 2000 orcs were&lt;br /&gt;
missing(!), Willow ported to town to warn them, they have a few orcs&lt;br /&gt;
skulking around, trying to be seen without being obvious about it, but&lt;br /&gt;
only a handful. Then Willow got close but got sniffed out by giant&lt;br /&gt;
intelligent fire breathing wolves. One of which ran back to the main&lt;br /&gt;
army at the FF (we think). Meanwhile Conner tried to find the tracks of&lt;br /&gt;
the 2000 but only found the wolf tracks at least 100 and then they split&lt;br /&gt;
up and since Conner is Silver now that is as good as the tracking got.&lt;br /&gt;
&lt;br /&gt;
Back at the Fake Fort (FF) we did more fortifying and trap building and&lt;br /&gt;
Laran sang to build up fake stone singing.&lt;br /&gt;
&lt;br /&gt;
Finally everyone got back, we prepped, etc. The battle starts with&lt;br /&gt;
trebuchet building by enlarged orcs. Conner and Willow tried some recon&lt;br /&gt;
and trebuchet damaging. Killed some orcs but didn&#039;t kill any&lt;br /&gt;
trebuchets. They came back. Willow fire-warded Blue Wood which came in&lt;br /&gt;
handy as the trebuchets started with flaming barrels of smelly burny&lt;br /&gt;
oil. No one was seriously hurt but then there were tons and tons of&lt;br /&gt;
boulders that we had to wait out until the infantry got close. Finally&lt;br /&gt;
they did and Gol nuked a few orcs with fireballs and the traps did a&lt;br /&gt;
number on, well, a number of them. Then Conner and Willow flew up again&lt;br /&gt;
to see if they could find the BBEG and think they might have a&lt;br /&gt;
direction, at least, so Cugdish cast a Fly spell on Blue Wood and with&lt;br /&gt;
Gweara and Bashir in her fists Laran, Cugdish and Gol in the basket, she&lt;br /&gt;
is flying towards that point, buffed with Freedom of Movement (and&lt;br /&gt;
others are buffed too with other stuff).&lt;br /&gt;
&lt;br /&gt;
===Session 4 - &#039;&#039;Aug 28th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We were flying around, [[Conner]] and [[Willow]] up ahead (faster) and noted&lt;br /&gt;
that there were 3 BBEGs in armour, not just one, but then they got&lt;br /&gt;
caught by a forceweb spell which almost sent [[Conner]] plummetting to the&lt;br /&gt;
earth. Conner got a feather fall (and [[Willow]] air elementalled out of&lt;br /&gt;
the way) and then [[Blue Wood]] caught up and held up Conner (and there was&lt;br /&gt;
a fog cloud, then a windwall, to protect from arrows). But Conner&lt;br /&gt;
couldn&#039;t get out and died(!) and [[Kiray]] pecked his amulet to take him&lt;br /&gt;
back to the village. Willow went too to start a reincarnation and tell&lt;br /&gt;
the village to evacuate. Some orcs were inside the windwall and Gweara&lt;br /&gt;
and Blue Wood took them out.&lt;br /&gt;
&lt;br /&gt;
Arrows were common, as were a few trebuchets. So after getting of some&lt;br /&gt;
spells (like Cloudkill via [[Ash]]) Gol and [[Gweara]] blinked back to the&lt;br /&gt;
village. Gweara went to the walls to assess the situation at the&lt;br /&gt;
village. Laran was nearly dead but got healed and eventually Laran&lt;br /&gt;
left. So we were down to Bashir, Cugdish and Blue Wood. Blue Wood&lt;br /&gt;
stepped out of the wind wall but stumbled (oops). Bashir buffed up and&lt;br /&gt;
killed an orc. Cugdish dealt a blow to an orc. Blue Wood then flew up,&lt;br /&gt;
and Bashir and Cugdish eventually left, that left Blue Wood flying at a&lt;br /&gt;
(not the BBEG), and between him and the trebuchets, and a dispel magic&lt;br /&gt;
on most of the buff spells on her (including the fly spell, so Blue Wood&lt;br /&gt;
fell to earth!), Blue Wood nearly died too, but was able to kill the&lt;br /&gt;
BBEG and blink out, taking the corpse of the BBEG with her (but alas&lt;br /&gt;
forgot to take the axe which fell from the BBEG&#039;s hand).&lt;br /&gt;
&lt;br /&gt;
Back at the village, the evacuation went apace and Willow asked for more&lt;br /&gt;
help from the Dawn Brother, and for another 2% (on top of the 10%) of&lt;br /&gt;
the population not leaving, there will be aid in getting the villagers&lt;br /&gt;
safely to the forest and retaining their identity as the people of that&lt;br /&gt;
village ([[Mukal]]). Some fish-tailed elfish fey folk took the children and&lt;br /&gt;
small non-humans to safety first. The mayor asked the party for a&lt;br /&gt;
distraction while the rest of them escaped.&lt;br /&gt;
&lt;br /&gt;
The bard identified the BBEG as half-hobgoblin, half-XXX (where IC the&lt;br /&gt;
bard knows but OOC Joe didn&#039;t have his notes with him, so we will get to&lt;br /&gt;
that later). The armour was identified as +2 adamantine armour of&lt;br /&gt;
invulnerability.&lt;br /&gt;
&lt;br /&gt;
[[Nasar]]/Conner reincarnated, but because the Silver dragon was in&lt;br /&gt;
control, it reincarnated in a separate body (half-dragon dwarf) that&lt;br /&gt;
flew away but said it would find us later (had things to do, went&lt;br /&gt;
invisible, etc.). Nasar came back as a Satyr. While dead and coming&lt;br /&gt;
back, Nasar was given a choice of trading Echo of the Ancestor levels&lt;br /&gt;
away to the [[Silver]] (who would need them to gain an advantage over the&lt;br /&gt;
Red dragon), and gain Sorcerer levels in return. Could be a good deal.&lt;br /&gt;
IC this choice was made before Nasar came to life out of the earth, but&lt;br /&gt;
OOC TJ has until next session to decide.&lt;br /&gt;
&lt;br /&gt;
Also, OOC [[Laran]] the bard should be one level higher.&lt;br /&gt;
&lt;br /&gt;
For now, [[Blue Wood]] is loaning [[Nasar]] the +1 mithril chainmail of&lt;br /&gt;
invulnerability (sizing) but would like it back when Nassar can find&lt;br /&gt;
some other armour, as it is hard for Blue Wood to find &amp;quot;sizing&amp;quot; armour.&lt;br /&gt;
That said, if Blue Wood is allowed to &amp;quot;pray&amp;quot; the adamantine armour that&lt;br /&gt;
no one can wear (but the party could sell) into the sword [[Sentinel]], then&lt;br /&gt;
Sentinel (and thus Blue Wood) would agree to just give Nasar the +1&lt;br /&gt;
mithril chainmail of invulnerability. Since the party will likely be on&lt;br /&gt;
the move soon, no decision has to be made on this yet.&lt;br /&gt;
&lt;br /&gt;
Nasar has also not yet decided on what he wants to be called.&lt;br /&gt;
&lt;br /&gt;
So we fought to defend the village, and although we failed vs. the orcs,&lt;br /&gt;
we did some damage and paid a heavy price (come to think of it, losing&lt;br /&gt;
[[Nasar]] was kinda like our paying 12%). On the up side, we took out one&lt;br /&gt;
of the three BBEGs, and about 1 000 of the 10 000 orcs, and likely will&lt;br /&gt;
save 88% of the 4 000 - 5 000 villagers. But we soon have to get back&lt;br /&gt;
to the main quest of repairing the broken seals.&lt;br /&gt;
&lt;br /&gt;
As it stands, we are ready to provide some distraction by engaging the&lt;br /&gt;
&amp;quot;scouting&amp;quot; orcs and fire-breathing wolves, while the villagers get the&lt;br /&gt;
heck out of dodge. Then we have to figure out how we are moving. No&lt;br /&gt;
one is high enough level to teleport [[Blue Wood]], for instance, so I guess&lt;br /&gt;
we are walking.&lt;br /&gt;
&lt;br /&gt;
Experience Points were not determined.&lt;br /&gt;
&lt;br /&gt;
===Session 5 - &#039;&#039;Sept 05th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We fought the Orc, and the Orc won...&lt;br /&gt;
&lt;br /&gt;
But we got the citizens of Mukal out and into the Awakened Forest and now need to regroup and plan from here...&lt;br /&gt;
&lt;br /&gt;
===Session 6 - &#039;&#039;Nov 13th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We saved the townsfolk and they can shelter in the Awakened Forest&lt;br /&gt;
safely for as long as they need to (with the 12% rider of some being&lt;br /&gt;
forced to stay in the Awakened Forest forever) and were discussing what&lt;br /&gt;
to do when [[Willow]] found out the Mayor would be one of the 12%. Willow&lt;br /&gt;
thought the town would need the Mayor and so worked out a trade with&lt;br /&gt;
[[Dawn Brother]] and effectively gave up her uncle [[Bashiir]] instead (so in&lt;br /&gt;
game terms, Willow will need a new cohort (but we left her in a good&lt;br /&gt;
place to get one, as you will see below).&lt;br /&gt;
&lt;br /&gt;
Gol chose to teleport away to the Waterfall temple to do some research.&lt;br /&gt;
&lt;br /&gt;
Then [[Laran]] interviewed &amp;quot;his&amp;quot; dominated orc and we found out that there&lt;br /&gt;
were 8 orc hordes dominated by 3 &amp;quot;hands&amp;quot; of a greater being that is&lt;br /&gt;
unknown. The &amp;quot;hand&amp;quot; we killed was a half-fiend hobgoblin, but each&lt;br /&gt;
&amp;quot;hand&amp;quot; could be different and we never saw the others. Oh, and the 10&lt;br /&gt;
000 orcs we encountered were not the main army! This was just to make&lt;br /&gt;
sure the orcs weren&#039;t attacked from behind in the South before&lt;br /&gt;
regrouping (along with another similar army doing the same thing in the&lt;br /&gt;
North) at the Orc keep on this side of the pass, with the main army. So&lt;br /&gt;
this is at least 30 000 orcs, and maybe 9-10 (or more!) &amp;quot;hands&amp;quot;, plus&lt;br /&gt;
whoever they are serving. Oh and the orcs killed a long time ago were a&lt;br /&gt;
lesser part of one of the 8 armies.&lt;br /&gt;
&lt;br /&gt;
The orc was ordered into the awakened forest. He is still there for now&lt;br /&gt;
(a surprisingly good survivor, as a orc scout should be, I guess) but&lt;br /&gt;
eventually the domination will wear off (12 days from the casting, I&lt;br /&gt;
believe).&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] apologized to [[Nasar]]/[[Conner]] for making a rash promise about&lt;br /&gt;
killing half the orcs or their leader or saving the town. Clearly,&lt;br /&gt;
Willow&#039;s scheme of saving the town at a 12% cost was the only feasible&lt;br /&gt;
one in retrospect, especially since what we thought were leaders were&lt;br /&gt;
only &amp;quot;hands of the leader&amp;quot;, whoever that is (a fiend?). The orcs were&lt;br /&gt;
too well organized and far too numerous. If we didn&#039;t also have the&lt;br /&gt;
&amp;quot;Recover the Seals and Save the Universe&amp;quot; quest it would be the greatest&lt;br /&gt;
threat to the civilized lands.&lt;br /&gt;
&lt;br /&gt;
Walking back through the pass thus seemed problematic (but it would be&lt;br /&gt;
nice to warn [[Murts&#039;s Haven]] somehow). We discussed teleport and scouting&lt;br /&gt;
for more infor, but alas Blue Wood is too darned big.&lt;br /&gt;
&lt;br /&gt;
***Note: I think I have a way around that -- with the mw scabbard I have&lt;br /&gt;
(see below) maybe we could get Gol or someone else at the Waterfall&lt;br /&gt;
Temple (see below) to enchant it so be a &amp;quot;sizing reversal scabbard&amp;quot; so&lt;br /&gt;
that, at the owner&#039;s will when a sizing weapon is drawn, instead of the&lt;br /&gt;
weapon changing size to fit the wielder, the wielder changes size to fit&lt;br /&gt;
the weapon! What do you think, Joe? Would this work? Would it be not&lt;br /&gt;
too costly (I am poor right now, alas)? ***&lt;br /&gt;
&lt;br /&gt;
Anyhow, we decided to go for Cugdish Plane Shifting us to Elysium (using&lt;br /&gt;
a tuning fork from Blue Wood&#039;s Satchel of Serendipity - she made another&lt;br /&gt;
one to return to the Prime Material Plane), planning to do so again to&lt;br /&gt;
the [[Prime Material Plane]] and walk from there. The fields of [[Elysium]]&lt;br /&gt;
were nice and peaceful. Blue Wood planted 2 dryads there, people&lt;br /&gt;
gathered wood (for bows, arrows and a scabbard, and I think Laran&lt;br /&gt;
gathered some shavings) and (holy) water there, the hunting was easy&lt;br /&gt;
there, everything was nice there. This is where Blue Wood will end up&lt;br /&gt;
when she dies, if there still is a universe. Nice to get a preview of&lt;br /&gt;
Heaven. Nasar and Blue Wood prayed for guidance, and effectively were&lt;br /&gt;
made to feel that we would get some.&lt;br /&gt;
&lt;br /&gt;
The Plane Shift back took us to the Basin, which made Blue Wood scared&lt;br /&gt;
of possible evil druids. But we also ended up right were the [[Seal]] at&lt;br /&gt;
the Basin was broken, and so were able to gather up all the pieces.&lt;br /&gt;
Alas, we got noticed by some crows, which Ki Re noted were not living&lt;br /&gt;
crows (undead crows, possibly with detect magic!).&lt;br /&gt;
&lt;br /&gt;
***As we found out later, some evil got involved with undead took an&lt;br /&gt;
interest when [[Ehlonna]] guided our Plane Shift here. This had&lt;br /&gt;
consequences later, and shows why the gods can&#039;t interfere directly too&lt;br /&gt;
much -- other gods tend to step in.***&lt;br /&gt;
&lt;br /&gt;
So then began an intense debate (a la telepathy, while we stealthily ran&lt;br /&gt;
away) about whether to fight the crows, keep running, or Plane Shift&lt;br /&gt;
back with the Seal to Elysium. Eventually running was no longer an&lt;br /&gt;
option, as the crows were onto us. Nassar had worries that plane&lt;br /&gt;
shifting with an artifact could be dangerous (even dimension dooring&lt;br /&gt;
with it caused him a flashback to horrorifying Bad MindFlayer God&lt;br /&gt;
stuff). Oh, we found the Seals cannot be detected by any magical means,&lt;br /&gt;
and do not transform with a user (not even the broken pieces).&lt;br /&gt;
&lt;br /&gt;
We finally Plane Shifted back. The upside, the crows didn&#039;t find us and&lt;br /&gt;
the dark druids may not even have suspected that we were there. The&lt;br /&gt;
downside, the evil god (not the Bad Mindflayer evil god, but the undead&lt;br /&gt;
evil god) tried to redirect the plane shift and almost succeeded, which&lt;br /&gt;
would have been very very bad. As it was, we went (randomly) to a&lt;br /&gt;
different plane. Thank goodness that Cugdish had a reroll on the&lt;br /&gt;
relevant will save due to his luck domain power!&lt;br /&gt;
&lt;br /&gt;
Luck was greatly with us indeed, as we arrived at The plane of [[Moradin]],&lt;br /&gt;
dwarven god of the forge! We nearly got attacked as &amp;quot;creatures from the&lt;br /&gt;
pit&amp;quot; as we had the stench of that evil god on us (unbeknownst to us) but&lt;br /&gt;
with some smooth talking by Laran (even an almost Botch was ridiculously&lt;br /&gt;
good!) we told them everything about the Seal and they agreed to have a&lt;br /&gt;
look at it. Finally, one of Moradin&#039;s children, the demigod of&lt;br /&gt;
repairing things, took a few days to repair the Seal (we volunteered&lt;br /&gt;
some Elysian holy water to help). After this, we were kindly invited&lt;br /&gt;
never to return. Nassar got a lump of mithral (for his cousin, a&lt;br /&gt;
Smith). Laran got 8 mithral coins stamped with Moradin&#039;s face in&lt;br /&gt;
exchange for entertaining the guards. Willow nearly got a heart attack&lt;br /&gt;
- as a chaotic thief she was as scared to be there as Blue Wood was in&lt;br /&gt;
the Basin.&lt;br /&gt;
&lt;br /&gt;
We got safe passage back to the Prime (we chose the Waterfall temple, as&lt;br /&gt;
they would know what to do next) and were told we owed Moradin a favour&lt;br /&gt;
(in the form of a quest - he would provide guidance on it later). The&lt;br /&gt;
Seal activated upon arrival (it only works on the Prime Material Plane),&lt;br /&gt;
and knocked out Nassar, and scared some others, but we got the idea that&lt;br /&gt;
the Evil Mindflayer God was angry because he was even more locked up&lt;br /&gt;
than before. So now 4 of the 7 seals are active! 3 more to go!&lt;br /&gt;
&lt;br /&gt;
===Session 7 - &#039;&#039;Dec 30th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We talked a lot, blipped over to Murt&#039;s Haven via Teleport and are gathering information.&lt;br /&gt;
We/Nasar also sent information to Alftis in Dalford and Leriwyn my steward via dreams about the big Orc army etc.&lt;br /&gt;
&lt;br /&gt;
On the way Gol managed to fail on the teleport and ended up outside some other city, before correcting and heading to Murts.&lt;br /&gt;
&lt;br /&gt;
===Session 8 - &#039;&#039;????, 2012&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Headed south, first by teleport then started walking... ended up at a long forgotten outpost in the mountains, where we saw a light... waited outside, were attacked, killed it then started exploring what was apprently the scene of a big battle a long long time ago...&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Main_Page&amp;diff=2292</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Main_Page&amp;diff=2292"/>
		<updated>2012-04-07T19:03:51Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome To The World of Joe!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
==Schedule==&lt;br /&gt;
&#039;&#039;&#039;Prev Game Sept 20,2008 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Oct  18,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Nov   1,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec   6,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec  14 ,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jan   9 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Mar  24 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Apr  18 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game May  24 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jun  12 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jul  05 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Sept 25th, 2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec  12th, 2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Aug  28th, 2011 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Sept 05th, 2011 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Nov  13th, 2011 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec  30th, 2011 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Next Game Apr 7, 2012&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[House Rules]] section added &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyone have a image/logo we can use?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wiki Status and editing notes==&lt;br /&gt;
Hi Folks. &amp;lt;p&amp;gt;As a further note, this is the same software used for Wikipedia, ie. Mediawiki at http://www.mediawiki.org/, so any tutorials you find for that, should apply here..&amp;lt;/p&amp;gt; If you&#039;re at a loss for how to help out, just go to http://joesworld.thtree.com/index.php?title=Special:Wantedpages and click on a red link you think you know something about... and enter that something in... at worst it will be corrected, or updated... but then that&#039;s what a wiki is for...&amp;lt;G&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: If you try to build a link with apostophes in it, if there is only one apostrophe, it will fail...&lt;br /&gt;
ie. you can&#039;t make a link to New Ballim&#039;s Rise, but you can make a link to [[New Ballims Rise]]&lt;br /&gt;
&lt;br /&gt;
== The Adventure Begins ==&lt;br /&gt;
We started out at [[The Keep]] and thus began [[The Start]] of [[The Journey]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Players are currently in the 10 to 12th lvl range&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Last adventure was: [[Troubled Fey]]&amp;lt;br&amp;gt;&lt;br /&gt;
Current adventure is: [[Which Quest is Best]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 1: The Chaos of Peace (levels 2 through 6)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 2: The Long Shadow of War (levels 6 through 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 3: Fomenting the Firmament (levels 10 through ??)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 4: ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
Gee.. how do you adequately describe such a large object... ie. Joe&#039;s Brain, supplemented by Galen&#039;s Brain&amp;lt;G&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The World]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Kingdom of Asgrim]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Principalities]]&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Orclands]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Places]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Other Realities]]&lt;br /&gt;
&lt;br /&gt;
== The Current Players ==&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] and his trusty cohort [[Gweara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Conner]] (alternate name for [[Nasar]]) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Laran]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cugdish]](Craig&#039;s character)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trona]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blue Wood]] (alternate name for Trona)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sentinel]] (very intelligent holy sword of Trona) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Golradir Helyanwe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow (Zalene Nubaii)]] and her trusty cohort [[Bash&#039;yrr Nin&#039;Deni]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Other Players]] (ie. dead/vanished/left etc.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Group Assets or Objects ==&lt;br /&gt;
[[The HearthStone Inn]] - The Inn that a number of members have contributed to &amp;lt;br&amp;gt;&lt;br /&gt;
[[TableCloth]] - The equivalent of a very large bag of holding...&lt;br /&gt;
&lt;br /&gt;
== Important People ie. [[Major NPCs]] ==&lt;br /&gt;
[[Minor NPCs]]&lt;br /&gt;
&lt;br /&gt;
== The Eberron Adventure ==&lt;br /&gt;
&lt;br /&gt;
As a side game, we&#039;ve started up another adventure in the Eberron Campaign Setting, and information for that game will be available at http://eberron.thtree.com .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
 type=create&lt;br /&gt;
 &amp;lt;/inputbox&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2290</id>
		<title>Which Quest is Best</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2290"/>
		<updated>2012-01-02T19:41:05Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Session 7 - &amp;#039;&amp;#039;Dec 30th, 2011&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Sept 25th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Troubled Fey]]&lt;br /&gt;
&lt;br /&gt;
The group needs to figure out how to get back into [[The Principalities]] by way of [[The Keep]], as well as figuring out what to do about the two major paths in front of them.&lt;br /&gt;
&lt;br /&gt;
(Contributed by Alex, tweaked by TJ)&lt;br /&gt;
&lt;br /&gt;
The group headed back towards [[The Keep]], passing near [[Muka&#039;l]], and decided to check for information....&lt;br /&gt;
&lt;br /&gt;
The party went to the town of [[Muka&#039;l]] (well [[Conner]] and [[Blue Wood]] and [[Gol]]&lt;br /&gt;
stayed outside near the [[Awakened Forest]]) and checked the mail. The town&lt;br /&gt;
was crowded, chaotic, with a siege mentality (and lots of opportunistic&lt;br /&gt;
pickpockets - [[Gweara]] lost a dagger). The party members going in gave their&lt;br /&gt;
names and were &amp;quot;flagged&amp;quot; as potential recruits and given identifying&lt;br /&gt;
bracelets to wear to keep them from being troubled while waiting for an&lt;br /&gt;
interview with the town leader (or so they thought!). Mail for&lt;br /&gt;
[[Nasar]]/[[Conner]] was nothing special from his distant silver dragon kin,&lt;br /&gt;
but [[Lady Naomi]] hoped he could come home soon. &amp;lt;br&amp;gt;Then the leader of the&lt;br /&gt;
town (old man) came and with a custom mass charm got [[Laran]] and [[Cugdish]]&lt;br /&gt;
to agree to help the war effort vs. Orcs. [[Laran]], already juiced up with&lt;br /&gt;
diplomacy, convinced the others (except Willow). [[Willow]] &amp;quot;agreed&amp;quot; to get&lt;br /&gt;
the rest of us outside and then explained what had happened and that the&lt;br /&gt;
amulets did not come off. We talked about ways of removing the amulet&lt;br /&gt;
and [[Willow]] disappeared!&lt;br /&gt;
&lt;br /&gt;
So [[Gol]] created a lot of copies of a diplomatic agreement (worded by [[Blue Wood]]) along the tunes of &amp;quot;we don&#039;t have much time for this - we have&lt;br /&gt;
other very pressing issues, but if you release our friends we won&#039;t&lt;br /&gt;
waste your resources releasing them ourselves, and we will kill the orc&lt;br /&gt;
leader and/or 5000 orcs&amp;quot;. [[Nasar]]/[[Conner]] airbombed [[Muka&#039;l]] with the leaflets...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Laran]] and [[Cugdish]] were calming the crowd, and [[Bash&#039;yrr]] and&lt;br /&gt;
[[Gweara]] were making war-related preparations (glyphs of warding, covered&lt;br /&gt;
oil trenches, etc.). [[Willow]] was imprisoned and PISSED!&lt;br /&gt;
&lt;br /&gt;
The old man talked to [[Laran]] and was convinced that we were honourable&lt;br /&gt;
and let them all go, meeting all the conditions (no amulets, no charms,&lt;br /&gt;
etc.). [[Willow]] removed the charm anyhow on [[Laran]] and [[Cugdish]] (but [[Bash&#039;yrr]]&lt;br /&gt;
was so convinced by [[Laran]]&#039;s silver tongue that he is still a true&lt;br /&gt;
believer). &amp;lt;br&amp;gt;So we made more war preparations. &amp;lt;br&amp;gt;[[Conner]] flew SW to see&lt;br /&gt;
what was to be found and flew back and later realized there was a light&lt;br /&gt;
to the south that wasn&#039;t dawn. &amp;lt;br&amp;gt;Probably orcs will be here in a few days.&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] helped make a moat, I believe that they&#039;ve split a creek/river to go around both sides of the city?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]] helped with wells, a secret tunnel to the [[Awakened Forest]], and a deal with the [[Awakened Forest]].&amp;lt;br&amp;gt; &lt;br /&gt;
[[Dawn Brother]] agreed to take in the townsfolk if necessary, but at the price that 1 in 10 would not leave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently we have the old man&#039;s coin which we can use to talk with him&lt;br /&gt;
(and he apologized to the group, BTW, but he was desperate - other&lt;br /&gt;
adventurers either wouldn&#039;t help without an exorbitant fee lied about&lt;br /&gt;
helping and then took off). We may or may not take up the amulets again&lt;br /&gt;
(we would have a way to remove them if necessary, and they could be used&lt;br /&gt;
to pull us back to the town&#039;s relative safety as we would be monitored&lt;br /&gt;
by the townsfolk). Not sure if the device would work on 4500 lb [[Blue Wood]]. &lt;br /&gt;
[[Blue Wood]] thought that [[Willow]] should decide whether to use the&lt;br /&gt;
amulets or not, to make up for the loss of freedom she suffered earlier.&lt;br /&gt;
&lt;br /&gt;
We think that the orcs number about 10 000 and have a common brand&lt;br /&gt;
(perhaps [[Laran]] could try a bardic knowledge check?) and likely a strong&lt;br /&gt;
leader that may or may not be an orc. They are organized, raiding areas&lt;br /&gt;
for food/supplies first with scouting parties, razing settlements to the&lt;br /&gt;
ground, etc. Conner voluntarily relinquished control to his silver&lt;br /&gt;
dragon ancestor to use his expertise in town defending and orc army killing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;Dec 12th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We decided to make a fake fort with illusions and earth spells and stuff&lt;br /&gt;
about a day out of town. Blue Wood borrows Conner&#039;s hat of disguise to&lt;br /&gt;
look like a statue of Corellon Larethian the elven god. The ground is&lt;br /&gt;
hallowed.&lt;br /&gt;
&lt;br /&gt;
Conner does a scouting mission. Orcs are in armies and have scouts&lt;br /&gt;
riding wolves bigger than worgs. Conner tries to kidnap a scout, no&lt;br /&gt;
luck (and we find out amulets don&#039;t take passengers anyhow).&lt;br /&gt;
&lt;br /&gt;
Conner and Willow do a night mission and cause a little havoc with fire&lt;br /&gt;
spells and ravenous jaws or something like that. Seems to cause a&lt;br /&gt;
commotion. We find out the leader wears adamantine armour, is larger&lt;br /&gt;
than the average orc, and possibly has a portable anti-magic zone.&lt;br /&gt;
Wields a great sword?&lt;br /&gt;
&lt;br /&gt;
The central orc army keeps the other ones in line and from fighting each&lt;br /&gt;
other.&lt;br /&gt;
&lt;br /&gt;
The plan is to cause trouble at the fake fort when they arrive, harass&lt;br /&gt;
the orcs, kill a lot of them, maybe take out the leader. If that&lt;br /&gt;
doesn&#039;t work, teleport back and then town evacuates to awakened forest&lt;br /&gt;
while we take off back on track for the larger mission. We will give it&lt;br /&gt;
the old college try, as they say.&lt;br /&gt;
&lt;br /&gt;
Blue Wood can meelee with the anti-magic guy, but probably shouldn&#039;t&lt;br /&gt;
while spell-slingers are in his carrying basket (unless they are so high&lt;br /&gt;
off the ground they are out of the zone). I guess I could trample over&lt;br /&gt;
and past him though. Likely the teleport amulets don&#039;t work in the&lt;br /&gt;
anti-magic zone, so be careful! Conner could also do a flying charge&lt;br /&gt;
with a long large pointed lance/spear/etc.&lt;br /&gt;
&lt;br /&gt;
===Session 3 - &#039;&#039;Feb 6th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Sorry if I missed anything. I blame the bad mayonnaise from the night&lt;br /&gt;
before.&lt;br /&gt;
&lt;br /&gt;
Ok, Conner and Willow did some recon, realized 2000 orcs were&lt;br /&gt;
missing(!), Willow ported to town to warn them, they have a few orcs&lt;br /&gt;
skulking around, trying to be seen without being obvious about it, but&lt;br /&gt;
only a handful. Then Willow got close but got sniffed out by giant&lt;br /&gt;
intelligent fire breathing wolves. One of which ran back to the main&lt;br /&gt;
army at the FF (we think). Meanwhile Conner tried to find the tracks of&lt;br /&gt;
the 2000 but only found the wolf tracks at least 100 and then they split&lt;br /&gt;
up and since Conner is Silver now that is as good as the tracking got.&lt;br /&gt;
&lt;br /&gt;
Back at the Fake Fort (FF) we did more fortifying and trap building and&lt;br /&gt;
Laran sang to build up fake stone singing.&lt;br /&gt;
&lt;br /&gt;
Finally everyone got back, we prepped, etc. The battle starts with&lt;br /&gt;
trebuchet building by enlarged orcs. Conner and Willow tried some recon&lt;br /&gt;
and trebuchet damaging. Killed some orcs but didn&#039;t kill any&lt;br /&gt;
trebuchets. They came back. Willow fire-warded Blue Wood which came in&lt;br /&gt;
handy as the trebuchets started with flaming barrels of smelly burny&lt;br /&gt;
oil. No one was seriously hurt but then there were tons and tons of&lt;br /&gt;
boulders that we had to wait out until the infantry got close. Finally&lt;br /&gt;
they did and Gol nuked a few orcs with fireballs and the traps did a&lt;br /&gt;
number on, well, a number of them. Then Conner and Willow flew up again&lt;br /&gt;
to see if they could find the BBEG and think they might have a&lt;br /&gt;
direction, at least, so Cugdish cast a Fly spell on Blue Wood and with&lt;br /&gt;
Gweara and Bashir in her fists Laran, Cugdish and Gol in the basket, she&lt;br /&gt;
is flying towards that point, buffed with Freedom of Movement (and&lt;br /&gt;
others are buffed too with other stuff).&lt;br /&gt;
&lt;br /&gt;
===Session 4 - &#039;&#039;Aug 28th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We were flying around, [[Conner]] and [[Willow]] up ahead (faster) and noted&lt;br /&gt;
that there were 3 BBEGs in armour, not just one, but then they got&lt;br /&gt;
caught by a forceweb spell which almost sent [[Conner]] plummetting to the&lt;br /&gt;
earth. Conner got a feather fall (and [[Willow]] air elementalled out of&lt;br /&gt;
the way) and then [[Blue Wood]] caught up and held up Conner (and there was&lt;br /&gt;
a fog cloud, then a windwall, to protect from arrows). But Conner&lt;br /&gt;
couldn&#039;t get out and died(!) and [[Kiray]] pecked his amulet to take him&lt;br /&gt;
back to the village. Willow went too to start a reincarnation and tell&lt;br /&gt;
the village to evacuate. Some orcs were inside the windwall and Gweara&lt;br /&gt;
and Blue Wood took them out.&lt;br /&gt;
&lt;br /&gt;
Arrows were common, as were a few trebuchets. So after getting of some&lt;br /&gt;
spells (like Cloudkill via [[Ash]]) Gol and [[Gweara]] blinked back to the&lt;br /&gt;
village. Gweara went to the walls to assess the situation at the&lt;br /&gt;
village. Laran was nearly dead but got healed and eventually Laran&lt;br /&gt;
left. So we were down to Bashir, Cugdish and Blue Wood. Blue Wood&lt;br /&gt;
stepped out of the wind wall but stumbled (oops). Bashir buffed up and&lt;br /&gt;
killed an orc. Cugdish dealt a blow to an orc. Blue Wood then flew up,&lt;br /&gt;
and Bashir and Cugdish eventually left, that left Blue Wood flying at a&lt;br /&gt;
(not the BBEG), and between him and the trebuchets, and a dispel magic&lt;br /&gt;
on most of the buff spells on her (including the fly spell, so Blue Wood&lt;br /&gt;
fell to earth!), Blue Wood nearly died too, but was able to kill the&lt;br /&gt;
BBEG and blink out, taking the corpse of the BBEG with her (but alas&lt;br /&gt;
forgot to take the axe which fell from the BBEG&#039;s hand).&lt;br /&gt;
&lt;br /&gt;
Back at the village, the evacuation went apace and Willow asked for more&lt;br /&gt;
help from the Dawn Brother, and for another 2% (on top of the 10%) of&lt;br /&gt;
the population not leaving, there will be aid in getting the villagers&lt;br /&gt;
safely to the forest and retaining their identity as the people of that&lt;br /&gt;
village ([[Mukal]]). Some fish-tailed elfish fey folk took the children and&lt;br /&gt;
small non-humans to safety first. The mayor asked the party for a&lt;br /&gt;
distraction while the rest of them escaped.&lt;br /&gt;
&lt;br /&gt;
The bard identified the BBEG as half-hobgoblin, half-XXX (where IC the&lt;br /&gt;
bard knows but OOC Joe didn&#039;t have his notes with him, so we will get to&lt;br /&gt;
that later). The armour was identified as +2 adamantine armour of&lt;br /&gt;
invulnerability.&lt;br /&gt;
&lt;br /&gt;
[[Nasar]]/Conner reincarnated, but because the Silver dragon was in&lt;br /&gt;
control, it reincarnated in a separate body (half-dragon dwarf) that&lt;br /&gt;
flew away but said it would find us later (had things to do, went&lt;br /&gt;
invisible, etc.). Nasar came back as a Satyr. While dead and coming&lt;br /&gt;
back, Nasar was given a choice of trading Echo of the Ancestor levels&lt;br /&gt;
away to the [[Silver]] (who would need them to gain an advantage over the&lt;br /&gt;
Red dragon), and gain Sorcerer levels in return. Could be a good deal.&lt;br /&gt;
IC this choice was made before Nasar came to life out of the earth, but&lt;br /&gt;
OOC TJ has until next session to decide.&lt;br /&gt;
&lt;br /&gt;
Also, OOC [[Laran]] the bard should be one level higher.&lt;br /&gt;
&lt;br /&gt;
For now, [[Blue Wood]] is loaning [[Nasar]] the +1 mithril chainmail of&lt;br /&gt;
invulnerability (sizing) but would like it back when Nassar can find&lt;br /&gt;
some other armour, as it is hard for Blue Wood to find &amp;quot;sizing&amp;quot; armour.&lt;br /&gt;
That said, if Blue Wood is allowed to &amp;quot;pray&amp;quot; the adamantine armour that&lt;br /&gt;
no one can wear (but the party could sell) into the sword [[Sentinel]], then&lt;br /&gt;
Sentinel (and thus Blue Wood) would agree to just give Nasar the +1&lt;br /&gt;
mithril chainmail of invulnerability. Since the party will likely be on&lt;br /&gt;
the move soon, no decision has to be made on this yet.&lt;br /&gt;
&lt;br /&gt;
Nasar has also not yet decided on what he wants to be called.&lt;br /&gt;
&lt;br /&gt;
So we fought to defend the village, and although we failed vs. the orcs,&lt;br /&gt;
we did some damage and paid a heavy price (come to think of it, losing&lt;br /&gt;
[[Nasar]] was kinda like our paying 12%). On the up side, we took out one&lt;br /&gt;
of the three BBEGs, and about 1 000 of the 10 000 orcs, and likely will&lt;br /&gt;
save 88% of the 4 000 - 5 000 villagers. But we soon have to get back&lt;br /&gt;
to the main quest of repairing the broken seals.&lt;br /&gt;
&lt;br /&gt;
As it stands, we are ready to provide some distraction by engaging the&lt;br /&gt;
&amp;quot;scouting&amp;quot; orcs and fire-breathing wolves, while the villagers get the&lt;br /&gt;
heck out of dodge. Then we have to figure out how we are moving. No&lt;br /&gt;
one is high enough level to teleport [[Blue Wood]], for instance, so I guess&lt;br /&gt;
we are walking.&lt;br /&gt;
&lt;br /&gt;
Experience Points were not determined.&lt;br /&gt;
&lt;br /&gt;
===Session 5 - &#039;&#039;Sept 05th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We fought the Orc, and the Orc won...&lt;br /&gt;
&lt;br /&gt;
But we got the citizens of Mukal out and into the Awakened Forest and now need to regroup and plan from here...&lt;br /&gt;
&lt;br /&gt;
===Session 6 - &#039;&#039;Nov 13th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We saved the townsfolk and they can shelter in the Awakened Forest&lt;br /&gt;
safely for as long as they need to (with the 12% rider of some being&lt;br /&gt;
forced to stay in the Awakened Forest forever) and were discussing what&lt;br /&gt;
to do when [[Willow]] found out the Mayor would be one of the 12%. Willow&lt;br /&gt;
thought the town would need the Mayor and so worked out a trade with&lt;br /&gt;
[[Dawn Brother]] and effectively gave up her uncle [[Bashiir]] instead (so in&lt;br /&gt;
game terms, Willow will need a new cohort (but we left her in a good&lt;br /&gt;
place to get one, as you will see below).&lt;br /&gt;
&lt;br /&gt;
Gol chose to teleport away to the Waterfall temple to do some research.&lt;br /&gt;
&lt;br /&gt;
Then [[Laran]] interviewed &amp;quot;his&amp;quot; dominated orc and we found out that there&lt;br /&gt;
were 8 orc hordes dominated by 3 &amp;quot;hands&amp;quot; of a greater being that is&lt;br /&gt;
unknown. The &amp;quot;hand&amp;quot; we killed was a half-fiend hobgoblin, but each&lt;br /&gt;
&amp;quot;hand&amp;quot; could be different and we never saw the others. Oh, and the 10&lt;br /&gt;
000 orcs we encountered were not the main army! This was just to make&lt;br /&gt;
sure the orcs weren&#039;t attacked from behind in the South before&lt;br /&gt;
regrouping (along with another similar army doing the same thing in the&lt;br /&gt;
North) at the Orc keep on this side of the pass, with the main army. So&lt;br /&gt;
this is at least 30 000 orcs, and maybe 9-10 (or more!) &amp;quot;hands&amp;quot;, plus&lt;br /&gt;
whoever they are serving. Oh and the orcs killed a long time ago were a&lt;br /&gt;
lesser part of one of the 8 armies.&lt;br /&gt;
&lt;br /&gt;
The orc was ordered into the awakened forest. He is still there for now&lt;br /&gt;
(a surprisingly good survivor, as a orc scout should be, I guess) but&lt;br /&gt;
eventually the domination will wear off (12 days from the casting, I&lt;br /&gt;
believe).&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] apologized to [[Nasar]]/[[Conner]] for making a rash promise about&lt;br /&gt;
killing half the orcs or their leader or saving the town. Clearly,&lt;br /&gt;
Willow&#039;s scheme of saving the town at a 12% cost was the only feasible&lt;br /&gt;
one in retrospect, especially since what we thought were leaders were&lt;br /&gt;
only &amp;quot;hands of the leader&amp;quot;, whoever that is (a fiend?). The orcs were&lt;br /&gt;
too well organized and far too numerous. If we didn&#039;t also have the&lt;br /&gt;
&amp;quot;Recover the Seals and Save the Universe&amp;quot; quest it would be the greatest&lt;br /&gt;
threat to the civilized lands.&lt;br /&gt;
&lt;br /&gt;
Walking back through the pass thus seemed problematic (but it would be&lt;br /&gt;
nice to warn [[Murts&#039;s Haven]] somehow). We discussed teleport and scouting&lt;br /&gt;
for more infor, but alas Blue Wood is too darned big.&lt;br /&gt;
&lt;br /&gt;
***Note: I think I have a way around that -- with the mw scabbard I have&lt;br /&gt;
(see below) maybe we could get Gol or someone else at the Waterfall&lt;br /&gt;
Temple (see below) to enchant it so be a &amp;quot;sizing reversal scabbard&amp;quot; so&lt;br /&gt;
that, at the owner&#039;s will when a sizing weapon is drawn, instead of the&lt;br /&gt;
weapon changing size to fit the wielder, the wielder changes size to fit&lt;br /&gt;
the weapon! What do you think, Joe? Would this work? Would it be not&lt;br /&gt;
too costly (I am poor right now, alas)? ***&lt;br /&gt;
&lt;br /&gt;
Anyhow, we decided to go for Cugdish Plane Shifting us to Elysium (using&lt;br /&gt;
a tuning fork from Blue Wood&#039;s Satchel of Serendipity - she made another&lt;br /&gt;
one to return to the Prime Material Plane), planning to do so again to&lt;br /&gt;
the [[Prime Material Plane]] and walk from there. The fields of [[Elysium]]&lt;br /&gt;
were nice and peaceful. Blue Wood planted 2 dryads there, people&lt;br /&gt;
gathered wood (for bows, arrows and a scabbard, and I think Laran&lt;br /&gt;
gathered some shavings) and (holy) water there, the hunting was easy&lt;br /&gt;
there, everything was nice there. This is where Blue Wood will end up&lt;br /&gt;
when she dies, if there still is a universe. Nice to get a preview of&lt;br /&gt;
Heaven. Nasar and Blue Wood prayed for guidance, and effectively were&lt;br /&gt;
made to feel that we would get some.&lt;br /&gt;
&lt;br /&gt;
The Plane Shift back took us to the Basin, which made Blue Wood scared&lt;br /&gt;
of possible evil druids. But we also ended up right were the [[Seal]] at&lt;br /&gt;
the Basin was broken, and so were able to gather up all the pieces.&lt;br /&gt;
Alas, we got noticed by some crows, which Ki Re noted were not living&lt;br /&gt;
crows (undead crows, possibly with detect magic!).&lt;br /&gt;
&lt;br /&gt;
***As we found out later, some evil got involved with undead took an&lt;br /&gt;
interest when [[Ehlonna]] guided our Plane Shift here. This had&lt;br /&gt;
consequences later, and shows why the gods can&#039;t interfere directly too&lt;br /&gt;
much -- other gods tend to step in.***&lt;br /&gt;
&lt;br /&gt;
So then began an intense debate (a la telepathy, while we stealthily ran&lt;br /&gt;
away) about whether to fight the crows, keep running, or Plane Shift&lt;br /&gt;
back with the Seal to Elysium. Eventually running was no longer an&lt;br /&gt;
option, as the crows were onto us. Nassar had worries that plane&lt;br /&gt;
shifting with an artifact could be dangerous (even dimension dooring&lt;br /&gt;
with it caused him a flashback to horrorifying Bad MindFlayer God&lt;br /&gt;
stuff). Oh, we found the Seals cannot be detected by any magical means,&lt;br /&gt;
and do not transform with a user (not even the broken pieces).&lt;br /&gt;
&lt;br /&gt;
We finally Plane Shifted back. The upside, the crows didn&#039;t find us and&lt;br /&gt;
the dark druids may not even have suspected that we were there. The&lt;br /&gt;
downside, the evil god (not the Bad Mindflayer evil god, but the undead&lt;br /&gt;
evil god) tried to redirect the plane shift and almost succeeded, which&lt;br /&gt;
would have been very very bad. As it was, we went (randomly) to a&lt;br /&gt;
different plane. Thank goodness that Cugdish had a reroll on the&lt;br /&gt;
relevant will save due to his luck domain power!&lt;br /&gt;
&lt;br /&gt;
Luck was greatly with us indeed, as we arrived at The plane of [[Moradin]],&lt;br /&gt;
dwarven god of the forge! We nearly got attacked as &amp;quot;creatures from the&lt;br /&gt;
pit&amp;quot; as we had the stench of that evil god on us (unbeknownst to us) but&lt;br /&gt;
with some smooth talking by Laran (even an almost Botch was ridiculously&lt;br /&gt;
good!) we told them everything about the Seal and they agreed to have a&lt;br /&gt;
look at it. Finally, one of Moradin&#039;s children, the demigod of&lt;br /&gt;
repairing things, took a few days to repair the Seal (we volunteered&lt;br /&gt;
some Elysian holy water to help). After this, we were kindly invited&lt;br /&gt;
never to return. Nassar got a lump of mithral (for his cousin, a&lt;br /&gt;
Smith). Laran got 8 mithral coins stamped with Moradin&#039;s face in&lt;br /&gt;
exchange for entertaining the guards. Willow nearly got a heart attack&lt;br /&gt;
- as a chaotic thief she was as scared to be there as Blue Wood was in&lt;br /&gt;
the Basin.&lt;br /&gt;
&lt;br /&gt;
We got safe passage back to the Prime (we chose the Waterfall temple, as&lt;br /&gt;
they would know what to do next) and were told we owed Moradin a favour&lt;br /&gt;
(in the form of a quest - he would provide guidance on it later). The&lt;br /&gt;
Seal activated upon arrival (it only works on the Prime Material Plane),&lt;br /&gt;
and knocked out Nassar, and scared some others, but we got the idea that&lt;br /&gt;
the Evil Mindflayer God was angry because he was even more locked up&lt;br /&gt;
than before. So now 4 of the 7 seals are active! 3 more to go!&lt;br /&gt;
&lt;br /&gt;
===Session 7 - &#039;&#039;Dec 30th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We talked a lot, blipped over to Murt&#039;s Haven via Teleport and are gathering information.&lt;br /&gt;
We/Nasar also sent information to Alftis in Dalford and Leriwyn my steward via dreams about the big Orc army etc.&lt;br /&gt;
&lt;br /&gt;
On the way Gol managed to fail on the teleport and ended up outside some other city, before correcting and heading to Murts.&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2289</id>
		<title>Which Quest is Best</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2289"/>
		<updated>2012-01-02T19:39:52Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Session 6 - &amp;#039;&amp;#039;Nov 13th, 2011&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Sept 25th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Troubled Fey]]&lt;br /&gt;
&lt;br /&gt;
The group needs to figure out how to get back into [[The Principalities]] by way of [[The Keep]], as well as figuring out what to do about the two major paths in front of them.&lt;br /&gt;
&lt;br /&gt;
(Contributed by Alex, tweaked by TJ)&lt;br /&gt;
&lt;br /&gt;
The group headed back towards [[The Keep]], passing near [[Muka&#039;l]], and decided to check for information....&lt;br /&gt;
&lt;br /&gt;
The party went to the town of [[Muka&#039;l]] (well [[Conner]] and [[Blue Wood]] and [[Gol]]&lt;br /&gt;
stayed outside near the [[Awakened Forest]]) and checked the mail. The town&lt;br /&gt;
was crowded, chaotic, with a siege mentality (and lots of opportunistic&lt;br /&gt;
pickpockets - [[Gweara]] lost a dagger). The party members going in gave their&lt;br /&gt;
names and were &amp;quot;flagged&amp;quot; as potential recruits and given identifying&lt;br /&gt;
bracelets to wear to keep them from being troubled while waiting for an&lt;br /&gt;
interview with the town leader (or so they thought!). Mail for&lt;br /&gt;
[[Nasar]]/[[Conner]] was nothing special from his distant silver dragon kin,&lt;br /&gt;
but [[Lady Naomi]] hoped he could come home soon. &amp;lt;br&amp;gt;Then the leader of the&lt;br /&gt;
town (old man) came and with a custom mass charm got [[Laran]] and [[Cugdish]]&lt;br /&gt;
to agree to help the war effort vs. Orcs. [[Laran]], already juiced up with&lt;br /&gt;
diplomacy, convinced the others (except Willow). [[Willow]] &amp;quot;agreed&amp;quot; to get&lt;br /&gt;
the rest of us outside and then explained what had happened and that the&lt;br /&gt;
amulets did not come off. We talked about ways of removing the amulet&lt;br /&gt;
and [[Willow]] disappeared!&lt;br /&gt;
&lt;br /&gt;
So [[Gol]] created a lot of copies of a diplomatic agreement (worded by [[Blue Wood]]) along the tunes of &amp;quot;we don&#039;t have much time for this - we have&lt;br /&gt;
other very pressing issues, but if you release our friends we won&#039;t&lt;br /&gt;
waste your resources releasing them ourselves, and we will kill the orc&lt;br /&gt;
leader and/or 5000 orcs&amp;quot;. [[Nasar]]/[[Conner]] airbombed [[Muka&#039;l]] with the leaflets...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Laran]] and [[Cugdish]] were calming the crowd, and [[Bash&#039;yrr]] and&lt;br /&gt;
[[Gweara]] were making war-related preparations (glyphs of warding, covered&lt;br /&gt;
oil trenches, etc.). [[Willow]] was imprisoned and PISSED!&lt;br /&gt;
&lt;br /&gt;
The old man talked to [[Laran]] and was convinced that we were honourable&lt;br /&gt;
and let them all go, meeting all the conditions (no amulets, no charms,&lt;br /&gt;
etc.). [[Willow]] removed the charm anyhow on [[Laran]] and [[Cugdish]] (but [[Bash&#039;yrr]]&lt;br /&gt;
was so convinced by [[Laran]]&#039;s silver tongue that he is still a true&lt;br /&gt;
believer). &amp;lt;br&amp;gt;So we made more war preparations. &amp;lt;br&amp;gt;[[Conner]] flew SW to see&lt;br /&gt;
what was to be found and flew back and later realized there was a light&lt;br /&gt;
to the south that wasn&#039;t dawn. &amp;lt;br&amp;gt;Probably orcs will be here in a few days.&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] helped make a moat, I believe that they&#039;ve split a creek/river to go around both sides of the city?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]] helped with wells, a secret tunnel to the [[Awakened Forest]], and a deal with the [[Awakened Forest]].&amp;lt;br&amp;gt; &lt;br /&gt;
[[Dawn Brother]] agreed to take in the townsfolk if necessary, but at the price that 1 in 10 would not leave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently we have the old man&#039;s coin which we can use to talk with him&lt;br /&gt;
(and he apologized to the group, BTW, but he was desperate - other&lt;br /&gt;
adventurers either wouldn&#039;t help without an exorbitant fee lied about&lt;br /&gt;
helping and then took off). We may or may not take up the amulets again&lt;br /&gt;
(we would have a way to remove them if necessary, and they could be used&lt;br /&gt;
to pull us back to the town&#039;s relative safety as we would be monitored&lt;br /&gt;
by the townsfolk). Not sure if the device would work on 4500 lb [[Blue Wood]]. &lt;br /&gt;
[[Blue Wood]] thought that [[Willow]] should decide whether to use the&lt;br /&gt;
amulets or not, to make up for the loss of freedom she suffered earlier.&lt;br /&gt;
&lt;br /&gt;
We think that the orcs number about 10 000 and have a common brand&lt;br /&gt;
(perhaps [[Laran]] could try a bardic knowledge check?) and likely a strong&lt;br /&gt;
leader that may or may not be an orc. They are organized, raiding areas&lt;br /&gt;
for food/supplies first with scouting parties, razing settlements to the&lt;br /&gt;
ground, etc. Conner voluntarily relinquished control to his silver&lt;br /&gt;
dragon ancestor to use his expertise in town defending and orc army killing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;Dec 12th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We decided to make a fake fort with illusions and earth spells and stuff&lt;br /&gt;
about a day out of town. Blue Wood borrows Conner&#039;s hat of disguise to&lt;br /&gt;
look like a statue of Corellon Larethian the elven god. The ground is&lt;br /&gt;
hallowed.&lt;br /&gt;
&lt;br /&gt;
Conner does a scouting mission. Orcs are in armies and have scouts&lt;br /&gt;
riding wolves bigger than worgs. Conner tries to kidnap a scout, no&lt;br /&gt;
luck (and we find out amulets don&#039;t take passengers anyhow).&lt;br /&gt;
&lt;br /&gt;
Conner and Willow do a night mission and cause a little havoc with fire&lt;br /&gt;
spells and ravenous jaws or something like that. Seems to cause a&lt;br /&gt;
commotion. We find out the leader wears adamantine armour, is larger&lt;br /&gt;
than the average orc, and possibly has a portable anti-magic zone.&lt;br /&gt;
Wields a great sword?&lt;br /&gt;
&lt;br /&gt;
The central orc army keeps the other ones in line and from fighting each&lt;br /&gt;
other.&lt;br /&gt;
&lt;br /&gt;
The plan is to cause trouble at the fake fort when they arrive, harass&lt;br /&gt;
the orcs, kill a lot of them, maybe take out the leader. If that&lt;br /&gt;
doesn&#039;t work, teleport back and then town evacuates to awakened forest&lt;br /&gt;
while we take off back on track for the larger mission. We will give it&lt;br /&gt;
the old college try, as they say.&lt;br /&gt;
&lt;br /&gt;
Blue Wood can meelee with the anti-magic guy, but probably shouldn&#039;t&lt;br /&gt;
while spell-slingers are in his carrying basket (unless they are so high&lt;br /&gt;
off the ground they are out of the zone). I guess I could trample over&lt;br /&gt;
and past him though. Likely the teleport amulets don&#039;t work in the&lt;br /&gt;
anti-magic zone, so be careful! Conner could also do a flying charge&lt;br /&gt;
with a long large pointed lance/spear/etc.&lt;br /&gt;
&lt;br /&gt;
===Session 3 - &#039;&#039;Feb 6th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Sorry if I missed anything. I blame the bad mayonnaise from the night&lt;br /&gt;
before.&lt;br /&gt;
&lt;br /&gt;
Ok, Conner and Willow did some recon, realized 2000 orcs were&lt;br /&gt;
missing(!), Willow ported to town to warn them, they have a few orcs&lt;br /&gt;
skulking around, trying to be seen without being obvious about it, but&lt;br /&gt;
only a handful. Then Willow got close but got sniffed out by giant&lt;br /&gt;
intelligent fire breathing wolves. One of which ran back to the main&lt;br /&gt;
army at the FF (we think). Meanwhile Conner tried to find the tracks of&lt;br /&gt;
the 2000 but only found the wolf tracks at least 100 and then they split&lt;br /&gt;
up and since Conner is Silver now that is as good as the tracking got.&lt;br /&gt;
&lt;br /&gt;
Back at the Fake Fort (FF) we did more fortifying and trap building and&lt;br /&gt;
Laran sang to build up fake stone singing.&lt;br /&gt;
&lt;br /&gt;
Finally everyone got back, we prepped, etc. The battle starts with&lt;br /&gt;
trebuchet building by enlarged orcs. Conner and Willow tried some recon&lt;br /&gt;
and trebuchet damaging. Killed some orcs but didn&#039;t kill any&lt;br /&gt;
trebuchets. They came back. Willow fire-warded Blue Wood which came in&lt;br /&gt;
handy as the trebuchets started with flaming barrels of smelly burny&lt;br /&gt;
oil. No one was seriously hurt but then there were tons and tons of&lt;br /&gt;
boulders that we had to wait out until the infantry got close. Finally&lt;br /&gt;
they did and Gol nuked a few orcs with fireballs and the traps did a&lt;br /&gt;
number on, well, a number of them. Then Conner and Willow flew up again&lt;br /&gt;
to see if they could find the BBEG and think they might have a&lt;br /&gt;
direction, at least, so Cugdish cast a Fly spell on Blue Wood and with&lt;br /&gt;
Gweara and Bashir in her fists Laran, Cugdish and Gol in the basket, she&lt;br /&gt;
is flying towards that point, buffed with Freedom of Movement (and&lt;br /&gt;
others are buffed too with other stuff).&lt;br /&gt;
&lt;br /&gt;
===Session 4 - &#039;&#039;Aug 28th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We were flying around, [[Conner]] and [[Willow]] up ahead (faster) and noted&lt;br /&gt;
that there were 3 BBEGs in armour, not just one, but then they got&lt;br /&gt;
caught by a forceweb spell which almost sent [[Conner]] plummetting to the&lt;br /&gt;
earth. Conner got a feather fall (and [[Willow]] air elementalled out of&lt;br /&gt;
the way) and then [[Blue Wood]] caught up and held up Conner (and there was&lt;br /&gt;
a fog cloud, then a windwall, to protect from arrows). But Conner&lt;br /&gt;
couldn&#039;t get out and died(!) and [[Kiray]] pecked his amulet to take him&lt;br /&gt;
back to the village. Willow went too to start a reincarnation and tell&lt;br /&gt;
the village to evacuate. Some orcs were inside the windwall and Gweara&lt;br /&gt;
and Blue Wood took them out.&lt;br /&gt;
&lt;br /&gt;
Arrows were common, as were a few trebuchets. So after getting of some&lt;br /&gt;
spells (like Cloudkill via [[Ash]]) Gol and [[Gweara]] blinked back to the&lt;br /&gt;
village. Gweara went to the walls to assess the situation at the&lt;br /&gt;
village. Laran was nearly dead but got healed and eventually Laran&lt;br /&gt;
left. So we were down to Bashir, Cugdish and Blue Wood. Blue Wood&lt;br /&gt;
stepped out of the wind wall but stumbled (oops). Bashir buffed up and&lt;br /&gt;
killed an orc. Cugdish dealt a blow to an orc. Blue Wood then flew up,&lt;br /&gt;
and Bashir and Cugdish eventually left, that left Blue Wood flying at a&lt;br /&gt;
(not the BBEG), and between him and the trebuchets, and a dispel magic&lt;br /&gt;
on most of the buff spells on her (including the fly spell, so Blue Wood&lt;br /&gt;
fell to earth!), Blue Wood nearly died too, but was able to kill the&lt;br /&gt;
BBEG and blink out, taking the corpse of the BBEG with her (but alas&lt;br /&gt;
forgot to take the axe which fell from the BBEG&#039;s hand).&lt;br /&gt;
&lt;br /&gt;
Back at the village, the evacuation went apace and Willow asked for more&lt;br /&gt;
help from the Dawn Brother, and for another 2% (on top of the 10%) of&lt;br /&gt;
the population not leaving, there will be aid in getting the villagers&lt;br /&gt;
safely to the forest and retaining their identity as the people of that&lt;br /&gt;
village ([[Mukal]]). Some fish-tailed elfish fey folk took the children and&lt;br /&gt;
small non-humans to safety first. The mayor asked the party for a&lt;br /&gt;
distraction while the rest of them escaped.&lt;br /&gt;
&lt;br /&gt;
The bard identified the BBEG as half-hobgoblin, half-XXX (where IC the&lt;br /&gt;
bard knows but OOC Joe didn&#039;t have his notes with him, so we will get to&lt;br /&gt;
that later). The armour was identified as +2 adamantine armour of&lt;br /&gt;
invulnerability.&lt;br /&gt;
&lt;br /&gt;
[[Nasar]]/Conner reincarnated, but because the Silver dragon was in&lt;br /&gt;
control, it reincarnated in a separate body (half-dragon dwarf) that&lt;br /&gt;
flew away but said it would find us later (had things to do, went&lt;br /&gt;
invisible, etc.). Nasar came back as a Satyr. While dead and coming&lt;br /&gt;
back, Nasar was given a choice of trading Echo of the Ancestor levels&lt;br /&gt;
away to the [[Silver]] (who would need them to gain an advantage over the&lt;br /&gt;
Red dragon), and gain Sorcerer levels in return. Could be a good deal.&lt;br /&gt;
IC this choice was made before Nasar came to life out of the earth, but&lt;br /&gt;
OOC TJ has until next session to decide.&lt;br /&gt;
&lt;br /&gt;
Also, OOC [[Laran]] the bard should be one level higher.&lt;br /&gt;
&lt;br /&gt;
For now, [[Blue Wood]] is loaning [[Nasar]] the +1 mithril chainmail of&lt;br /&gt;
invulnerability (sizing) but would like it back when Nassar can find&lt;br /&gt;
some other armour, as it is hard for Blue Wood to find &amp;quot;sizing&amp;quot; armour.&lt;br /&gt;
That said, if Blue Wood is allowed to &amp;quot;pray&amp;quot; the adamantine armour that&lt;br /&gt;
no one can wear (but the party could sell) into the sword [[Sentinel]], then&lt;br /&gt;
Sentinel (and thus Blue Wood) would agree to just give Nasar the +1&lt;br /&gt;
mithril chainmail of invulnerability. Since the party will likely be on&lt;br /&gt;
the move soon, no decision has to be made on this yet.&lt;br /&gt;
&lt;br /&gt;
Nasar has also not yet decided on what he wants to be called.&lt;br /&gt;
&lt;br /&gt;
So we fought to defend the village, and although we failed vs. the orcs,&lt;br /&gt;
we did some damage and paid a heavy price (come to think of it, losing&lt;br /&gt;
[[Nasar]] was kinda like our paying 12%). On the up side, we took out one&lt;br /&gt;
of the three BBEGs, and about 1 000 of the 10 000 orcs, and likely will&lt;br /&gt;
save 88% of the 4 000 - 5 000 villagers. But we soon have to get back&lt;br /&gt;
to the main quest of repairing the broken seals.&lt;br /&gt;
&lt;br /&gt;
As it stands, we are ready to provide some distraction by engaging the&lt;br /&gt;
&amp;quot;scouting&amp;quot; orcs and fire-breathing wolves, while the villagers get the&lt;br /&gt;
heck out of dodge. Then we have to figure out how we are moving. No&lt;br /&gt;
one is high enough level to teleport [[Blue Wood]], for instance, so I guess&lt;br /&gt;
we are walking.&lt;br /&gt;
&lt;br /&gt;
Experience Points were not determined.&lt;br /&gt;
&lt;br /&gt;
===Session 5 - &#039;&#039;Sept 05th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We fought the Orc, and the Orc won...&lt;br /&gt;
&lt;br /&gt;
But we got the citizens of Mukal out and into the Awakened Forest and now need to regroup and plan from here...&lt;br /&gt;
&lt;br /&gt;
===Session 6 - &#039;&#039;Nov 13th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We saved the townsfolk and they can shelter in the Awakened Forest&lt;br /&gt;
safely for as long as they need to (with the 12% rider of some being&lt;br /&gt;
forced to stay in the Awakened Forest forever) and were discussing what&lt;br /&gt;
to do when [[Willow]] found out the Mayor would be one of the 12%. Willow&lt;br /&gt;
thought the town would need the Mayor and so worked out a trade with&lt;br /&gt;
[[Dawn Brother]] and effectively gave up her uncle [[Bashiir]] instead (so in&lt;br /&gt;
game terms, Willow will need a new cohort (but we left her in a good&lt;br /&gt;
place to get one, as you will see below).&lt;br /&gt;
&lt;br /&gt;
Gol chose to teleport away to the Waterfall temple to do some research.&lt;br /&gt;
&lt;br /&gt;
Then [[Laran]] interviewed &amp;quot;his&amp;quot; dominated orc and we found out that there&lt;br /&gt;
were 8 orc hordes dominated by 3 &amp;quot;hands&amp;quot; of a greater being that is&lt;br /&gt;
unknown. The &amp;quot;hand&amp;quot; we killed was a half-fiend hobgoblin, but each&lt;br /&gt;
&amp;quot;hand&amp;quot; could be different and we never saw the others. Oh, and the 10&lt;br /&gt;
000 orcs we encountered were not the main army! This was just to make&lt;br /&gt;
sure the orcs weren&#039;t attacked from behind in the South before&lt;br /&gt;
regrouping (along with another similar army doing the same thing in the&lt;br /&gt;
North) at the Orc keep on this side of the pass, with the main army. So&lt;br /&gt;
this is at least 30 000 orcs, and maybe 9-10 (or more!) &amp;quot;hands&amp;quot;, plus&lt;br /&gt;
whoever they are serving. Oh and the orcs killed a long time ago were a&lt;br /&gt;
lesser part of one of the 8 armies.&lt;br /&gt;
&lt;br /&gt;
The orc was ordered into the awakened forest. He is still there for now&lt;br /&gt;
(a surprisingly good survivor, as a orc scout should be, I guess) but&lt;br /&gt;
eventually the domination will wear off (12 days from the casting, I&lt;br /&gt;
believe).&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] apologized to [[Nasar]]/[[Conner]] for making a rash promise about&lt;br /&gt;
killing half the orcs or their leader or saving the town. Clearly,&lt;br /&gt;
Willow&#039;s scheme of saving the town at a 12% cost was the only feasible&lt;br /&gt;
one in retrospect, especially since what we thought were leaders were&lt;br /&gt;
only &amp;quot;hands of the leader&amp;quot;, whoever that is (a fiend?). The orcs were&lt;br /&gt;
too well organized and far too numerous. If we didn&#039;t also have the&lt;br /&gt;
&amp;quot;Recover the Seals and Save the Universe&amp;quot; quest it would be the greatest&lt;br /&gt;
threat to the civilized lands.&lt;br /&gt;
&lt;br /&gt;
Walking back through the pass thus seemed problematic (but it would be&lt;br /&gt;
nice to warn [[Murts&#039;s Haven]] somehow). We discussed teleport and scouting&lt;br /&gt;
for more infor, but alas Blue Wood is too darned big.&lt;br /&gt;
&lt;br /&gt;
***Note: I think I have a way around that -- with the mw scabbard I have&lt;br /&gt;
(see below) maybe we could get Gol or someone else at the Waterfall&lt;br /&gt;
Temple (see below) to enchant it so be a &amp;quot;sizing reversal scabbard&amp;quot; so&lt;br /&gt;
that, at the owner&#039;s will when a sizing weapon is drawn, instead of the&lt;br /&gt;
weapon changing size to fit the wielder, the wielder changes size to fit&lt;br /&gt;
the weapon! What do you think, Joe? Would this work? Would it be not&lt;br /&gt;
too costly (I am poor right now, alas)? ***&lt;br /&gt;
&lt;br /&gt;
Anyhow, we decided to go for Cugdish Plane Shifting us to Elysium (using&lt;br /&gt;
a tuning fork from Blue Wood&#039;s Satchel of Serendipity - she made another&lt;br /&gt;
one to return to the Prime Material Plane), planning to do so again to&lt;br /&gt;
the [[Prime Material Plane]] and walk from there. The fields of [[Elysium]]&lt;br /&gt;
were nice and peaceful. Blue Wood planted 2 dryads there, people&lt;br /&gt;
gathered wood (for bows, arrows and a scabbard, and I think Laran&lt;br /&gt;
gathered some shavings) and (holy) water there, the hunting was easy&lt;br /&gt;
there, everything was nice there. This is where Blue Wood will end up&lt;br /&gt;
when she dies, if there still is a universe. Nice to get a preview of&lt;br /&gt;
Heaven. Nasar and Blue Wood prayed for guidance, and effectively were&lt;br /&gt;
made to feel that we would get some.&lt;br /&gt;
&lt;br /&gt;
The Plane Shift back took us to the Basin, which made Blue Wood scared&lt;br /&gt;
of possible evil druids. But we also ended up right were the [[Seal]] at&lt;br /&gt;
the Basin was broken, and so were able to gather up all the pieces.&lt;br /&gt;
Alas, we got noticed by some crows, which Ki Re noted were not living&lt;br /&gt;
crows (undead crows, possibly with detect magic!).&lt;br /&gt;
&lt;br /&gt;
***As we found out later, some evil got involved with undead took an&lt;br /&gt;
interest when [[Ehlonna]] guided our Plane Shift here. This had&lt;br /&gt;
consequences later, and shows why the gods can&#039;t interfere directly too&lt;br /&gt;
much -- other gods tend to step in.***&lt;br /&gt;
&lt;br /&gt;
So then began an intense debate (a la telepathy, while we stealthily ran&lt;br /&gt;
away) about whether to fight the crows, keep running, or Plane Shift&lt;br /&gt;
back with the Seal to Elysium. Eventually running was no longer an&lt;br /&gt;
option, as the crows were onto us. Nassar had worries that plane&lt;br /&gt;
shifting with an artifact could be dangerous (even dimension dooring&lt;br /&gt;
with it caused him a flashback to horrorifying Bad MindFlayer God&lt;br /&gt;
stuff). Oh, we found the Seals cannot be detected by any magical means,&lt;br /&gt;
and do not transform with a user (not even the broken pieces).&lt;br /&gt;
&lt;br /&gt;
We finally Plane Shifted back. The upside, the crows didn&#039;t find us and&lt;br /&gt;
the dark druids may not even have suspected that we were there. The&lt;br /&gt;
downside, the evil god (not the Bad Mindflayer evil god, but the undead&lt;br /&gt;
evil god) tried to redirect the plane shift and almost succeeded, which&lt;br /&gt;
would have been very very bad. As it was, we went (randomly) to a&lt;br /&gt;
different plane. Thank goodness that Cugdish had a reroll on the&lt;br /&gt;
relevant will save due to his luck domain power!&lt;br /&gt;
&lt;br /&gt;
Luck was greatly with us indeed, as we arrived at The plane of [[Moradin]],&lt;br /&gt;
dwarven god of the forge! We nearly got attacked as &amp;quot;creatures from the&lt;br /&gt;
pit&amp;quot; as we had the stench of that evil god on us (unbeknownst to us) but&lt;br /&gt;
with some smooth talking by Laran (even an almost Botch was ridiculously&lt;br /&gt;
good!) we told them everything about the Seal and they agreed to have a&lt;br /&gt;
look at it. Finally, one of Moradin&#039;s children, the demigod of&lt;br /&gt;
repairing things, took a few days to repair the Seal (we volunteered&lt;br /&gt;
some Elysian holy water to help). After this, we were kindly invited&lt;br /&gt;
never to return. Nassar got a lump of mithral (for his cousin, a&lt;br /&gt;
Smith). Laran got 8 mithral coins stamped with Moradin&#039;s face in&lt;br /&gt;
exchange for entertaining the guards. Willow nearly got a heart attack&lt;br /&gt;
- as a chaotic thief she was as scared to be there as Blue Wood was in&lt;br /&gt;
the Basin.&lt;br /&gt;
&lt;br /&gt;
We got safe passage back to the Prime (we chose the Waterfall temple, as&lt;br /&gt;
they would know what to do next) and were told we owed Moradin a favour&lt;br /&gt;
(in the form of a quest - he would provide guidance on it later). The&lt;br /&gt;
Seal activated upon arrival (it only works on the Prime Material Plane),&lt;br /&gt;
and knocked out Nassar, and scared some others, but we got the idea that&lt;br /&gt;
the Evil Mindflayer God was angry because he was even more locked up&lt;br /&gt;
than before. So now 4 of the 7 seals are active! 3 more to go!&lt;br /&gt;
&lt;br /&gt;
===Session 7 - &#039;&#039;Dec 30th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We talked a lot, blipped over to Murt&#039;s Haven via Teleport and are gathering information.&lt;br /&gt;
We/Nasar also sent information to Alftis in Dalford and Leriwyn my steward via dreams about the big Orc army etc.&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Main_Page&amp;diff=2288</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Main_Page&amp;diff=2288"/>
		<updated>2012-01-02T19:37:18Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome To The World of Joe!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
==Schedule==&lt;br /&gt;
&#039;&#039;&#039;Prev Game Sept 20,2008 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Oct  18,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Nov   1,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec   6,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec  14 ,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jan   9 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Mar  24 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Apr  18 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game May  24 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jun  12 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jul  05 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Sept 25th, 2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec  12th, 2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Aug  28th, 2011 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Sept 05th, 2011 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Nov  13th, 2011 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec  30th, 2011 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Next Game ????, 2012&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[House Rules]] section added &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyone have a image/logo we can use?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wiki Status and editing notes==&lt;br /&gt;
Hi Folks. &amp;lt;p&amp;gt;As a further note, this is the same software used for Wikipedia, ie. Mediawiki at http://www.mediawiki.org/, so any tutorials you find for that, should apply here..&amp;lt;/p&amp;gt; If you&#039;re at a loss for how to help out, just go to http://joesworld.thtree.com/index.php?title=Special:Wantedpages and click on a red link you think you know something about... and enter that something in... at worst it will be corrected, or updated... but then that&#039;s what a wiki is for...&amp;lt;G&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: If you try to build a link with apostophes in it, if there is only one apostrophe, it will fail...&lt;br /&gt;
ie. you can&#039;t make a link to New Ballim&#039;s Rise, but you can make a link to [[New Ballims Rise]]&lt;br /&gt;
&lt;br /&gt;
== The Adventure Begins ==&lt;br /&gt;
We started out at [[The Keep]] and thus began [[The Start]] of [[The Journey]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Players are currently in the 10 to 12th lvl range&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Last adventure was: [[Troubled Fey]]&amp;lt;br&amp;gt;&lt;br /&gt;
Current adventure is: [[Which Quest is Best]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 1: The Chaos of Peace (levels 2 through 6)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 2: The Long Shadow of War (levels 6 through 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 3: Fomenting the Firmament (levels 10 through ??)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 4: ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
Gee.. how do you adequately describe such a large object... ie. Joe&#039;s Brain, supplemented by Galen&#039;s Brain&amp;lt;G&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The World]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Kingdom of Asgrim]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Principalities]]&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Orclands]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Places]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Other Realities]]&lt;br /&gt;
&lt;br /&gt;
== The Current Players ==&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] and his trusty cohort [[Gweara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Conner]] (alternate name for [[Nasar]]) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Laran]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cugdish]](Craig&#039;s character)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trona]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blue Wood]] (alternate name for Trona)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sentinel]] (very intelligent holy sword of Trona) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Golradir Helyanwe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow (Zalene Nubaii)]] and her trusty cohort [[Bash&#039;yrr Nin&#039;Deni]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Other Players]] (ie. dead/vanished/left etc.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Group Assets or Objects ==&lt;br /&gt;
[[The HearthStone Inn]] - The Inn that a number of members have contributed to &amp;lt;br&amp;gt;&lt;br /&gt;
[[TableCloth]] - The equivalent of a very large bag of holding...&lt;br /&gt;
&lt;br /&gt;
== Important People ie. [[Major NPCs]] ==&lt;br /&gt;
[[Minor NPCs]]&lt;br /&gt;
&lt;br /&gt;
== The Eberron Adventure ==&lt;br /&gt;
&lt;br /&gt;
As a side game, we&#039;ve started up another adventure in the Eberron Campaign Setting, and information for that game will be available at http://eberron.thtree.com .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
 type=create&lt;br /&gt;
 &amp;lt;/inputbox&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Main_Page&amp;diff=2287</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Main_Page&amp;diff=2287"/>
		<updated>2012-01-02T19:37:07Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome To The World of Joe!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
==Schedule==&lt;br /&gt;
&#039;&#039;&#039;Prev Game Sept 20,2008 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Oct  18,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Nov   1,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec   6,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec  14 ,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jan   9 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Mar  24 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Apr  18 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game May  24 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jun  12 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jul  05 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Sept 25th, 2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec  12th, 2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Aug  28th, 2011 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Sept 05th, 2011 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Nov  13th, 2011 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec  30th, 2011 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Next Game ????, 2011&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[House Rules]] section added &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyone have a image/logo we can use?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wiki Status and editing notes==&lt;br /&gt;
Hi Folks. &amp;lt;p&amp;gt;As a further note, this is the same software used for Wikipedia, ie. Mediawiki at http://www.mediawiki.org/, so any tutorials you find for that, should apply here..&amp;lt;/p&amp;gt; If you&#039;re at a loss for how to help out, just go to http://joesworld.thtree.com/index.php?title=Special:Wantedpages and click on a red link you think you know something about... and enter that something in... at worst it will be corrected, or updated... but then that&#039;s what a wiki is for...&amp;lt;G&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: If you try to build a link with apostophes in it, if there is only one apostrophe, it will fail...&lt;br /&gt;
ie. you can&#039;t make a link to New Ballim&#039;s Rise, but you can make a link to [[New Ballims Rise]]&lt;br /&gt;
&lt;br /&gt;
== The Adventure Begins ==&lt;br /&gt;
We started out at [[The Keep]] and thus began [[The Start]] of [[The Journey]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Players are currently in the 10 to 12th lvl range&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Last adventure was: [[Troubled Fey]]&amp;lt;br&amp;gt;&lt;br /&gt;
Current adventure is: [[Which Quest is Best]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 1: The Chaos of Peace (levels 2 through 6)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 2: The Long Shadow of War (levels 6 through 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 3: Fomenting the Firmament (levels 10 through ??)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 4: ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
Gee.. how do you adequately describe such a large object... ie. Joe&#039;s Brain, supplemented by Galen&#039;s Brain&amp;lt;G&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The World]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Kingdom of Asgrim]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Principalities]]&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Orclands]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Places]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Other Realities]]&lt;br /&gt;
&lt;br /&gt;
== The Current Players ==&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] and his trusty cohort [[Gweara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Conner]] (alternate name for [[Nasar]]) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Laran]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cugdish]](Craig&#039;s character)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trona]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blue Wood]] (alternate name for Trona)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sentinel]] (very intelligent holy sword of Trona) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Golradir Helyanwe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow (Zalene Nubaii)]] and her trusty cohort [[Bash&#039;yrr Nin&#039;Deni]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Other Players]] (ie. dead/vanished/left etc.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Group Assets or Objects ==&lt;br /&gt;
[[The HearthStone Inn]] - The Inn that a number of members have contributed to &amp;lt;br&amp;gt;&lt;br /&gt;
[[TableCloth]] - The equivalent of a very large bag of holding...&lt;br /&gt;
&lt;br /&gt;
== Important People ie. [[Major NPCs]] ==&lt;br /&gt;
[[Minor NPCs]]&lt;br /&gt;
&lt;br /&gt;
== The Eberron Adventure ==&lt;br /&gt;
&lt;br /&gt;
As a side game, we&#039;ve started up another adventure in the Eberron Campaign Setting, and information for that game will be available at http://eberron.thtree.com .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
 type=create&lt;br /&gt;
 &amp;lt;/inputbox&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2286</id>
		<title>Which Quest is Best</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2286"/>
		<updated>2011-11-19T21:02:40Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Session 5 - &amp;#039;&amp;#039;Sept 05th, 2011&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Sept 25th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Troubled Fey]]&lt;br /&gt;
&lt;br /&gt;
The group needs to figure out how to get back into [[The Principalities]] by way of [[The Keep]], as well as figuring out what to do about the two major paths in front of them.&lt;br /&gt;
&lt;br /&gt;
(Contributed by Alex, tweaked by TJ)&lt;br /&gt;
&lt;br /&gt;
The group headed back towards [[The Keep]], passing near [[Muka&#039;l]], and decided to check for information....&lt;br /&gt;
&lt;br /&gt;
The party went to the town of [[Muka&#039;l]] (well [[Conner]] and [[Blue Wood]] and [[Gol]]&lt;br /&gt;
stayed outside near the [[Awakened Forest]]) and checked the mail. The town&lt;br /&gt;
was crowded, chaotic, with a siege mentality (and lots of opportunistic&lt;br /&gt;
pickpockets - [[Gweara]] lost a dagger). The party members going in gave their&lt;br /&gt;
names and were &amp;quot;flagged&amp;quot; as potential recruits and given identifying&lt;br /&gt;
bracelets to wear to keep them from being troubled while waiting for an&lt;br /&gt;
interview with the town leader (or so they thought!). Mail for&lt;br /&gt;
[[Nasar]]/[[Conner]] was nothing special from his distant silver dragon kin,&lt;br /&gt;
but [[Lady Naomi]] hoped he could come home soon. &amp;lt;br&amp;gt;Then the leader of the&lt;br /&gt;
town (old man) came and with a custom mass charm got [[Laran]] and [[Cugdish]]&lt;br /&gt;
to agree to help the war effort vs. Orcs. [[Laran]], already juiced up with&lt;br /&gt;
diplomacy, convinced the others (except Willow). [[Willow]] &amp;quot;agreed&amp;quot; to get&lt;br /&gt;
the rest of us outside and then explained what had happened and that the&lt;br /&gt;
amulets did not come off. We talked about ways of removing the amulet&lt;br /&gt;
and [[Willow]] disappeared!&lt;br /&gt;
&lt;br /&gt;
So [[Gol]] created a lot of copies of a diplomatic agreement (worded by [[Blue Wood]]) along the tunes of &amp;quot;we don&#039;t have much time for this - we have&lt;br /&gt;
other very pressing issues, but if you release our friends we won&#039;t&lt;br /&gt;
waste your resources releasing them ourselves, and we will kill the orc&lt;br /&gt;
leader and/or 5000 orcs&amp;quot;. [[Nasar]]/[[Conner]] airbombed [[Muka&#039;l]] with the leaflets...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Laran]] and [[Cugdish]] were calming the crowd, and [[Bash&#039;yrr]] and&lt;br /&gt;
[[Gweara]] were making war-related preparations (glyphs of warding, covered&lt;br /&gt;
oil trenches, etc.). [[Willow]] was imprisoned and PISSED!&lt;br /&gt;
&lt;br /&gt;
The old man talked to [[Laran]] and was convinced that we were honourable&lt;br /&gt;
and let them all go, meeting all the conditions (no amulets, no charms,&lt;br /&gt;
etc.). [[Willow]] removed the charm anyhow on [[Laran]] and [[Cugdish]] (but [[Bash&#039;yrr]]&lt;br /&gt;
was so convinced by [[Laran]]&#039;s silver tongue that he is still a true&lt;br /&gt;
believer). &amp;lt;br&amp;gt;So we made more war preparations. &amp;lt;br&amp;gt;[[Conner]] flew SW to see&lt;br /&gt;
what was to be found and flew back and later realized there was a light&lt;br /&gt;
to the south that wasn&#039;t dawn. &amp;lt;br&amp;gt;Probably orcs will be here in a few days.&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] helped make a moat, I believe that they&#039;ve split a creek/river to go around both sides of the city?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]] helped with wells, a secret tunnel to the [[Awakened Forest]], and a deal with the [[Awakened Forest]].&amp;lt;br&amp;gt; &lt;br /&gt;
[[Dawn Brother]] agreed to take in the townsfolk if necessary, but at the price that 1 in 10 would not leave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently we have the old man&#039;s coin which we can use to talk with him&lt;br /&gt;
(and he apologized to the group, BTW, but he was desperate - other&lt;br /&gt;
adventurers either wouldn&#039;t help without an exorbitant fee lied about&lt;br /&gt;
helping and then took off). We may or may not take up the amulets again&lt;br /&gt;
(we would have a way to remove them if necessary, and they could be used&lt;br /&gt;
to pull us back to the town&#039;s relative safety as we would be monitored&lt;br /&gt;
by the townsfolk). Not sure if the device would work on 4500 lb [[Blue Wood]]. &lt;br /&gt;
[[Blue Wood]] thought that [[Willow]] should decide whether to use the&lt;br /&gt;
amulets or not, to make up for the loss of freedom she suffered earlier.&lt;br /&gt;
&lt;br /&gt;
We think that the orcs number about 10 000 and have a common brand&lt;br /&gt;
(perhaps [[Laran]] could try a bardic knowledge check?) and likely a strong&lt;br /&gt;
leader that may or may not be an orc. They are organized, raiding areas&lt;br /&gt;
for food/supplies first with scouting parties, razing settlements to the&lt;br /&gt;
ground, etc. Conner voluntarily relinquished control to his silver&lt;br /&gt;
dragon ancestor to use his expertise in town defending and orc army killing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;Dec 12th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We decided to make a fake fort with illusions and earth spells and stuff&lt;br /&gt;
about a day out of town. Blue Wood borrows Conner&#039;s hat of disguise to&lt;br /&gt;
look like a statue of Corellon Larethian the elven god. The ground is&lt;br /&gt;
hallowed.&lt;br /&gt;
&lt;br /&gt;
Conner does a scouting mission. Orcs are in armies and have scouts&lt;br /&gt;
riding wolves bigger than worgs. Conner tries to kidnap a scout, no&lt;br /&gt;
luck (and we find out amulets don&#039;t take passengers anyhow).&lt;br /&gt;
&lt;br /&gt;
Conner and Willow do a night mission and cause a little havoc with fire&lt;br /&gt;
spells and ravenous jaws or something like that. Seems to cause a&lt;br /&gt;
commotion. We find out the leader wears adamantine armour, is larger&lt;br /&gt;
than the average orc, and possibly has a portable anti-magic zone.&lt;br /&gt;
Wields a great sword?&lt;br /&gt;
&lt;br /&gt;
The central orc army keeps the other ones in line and from fighting each&lt;br /&gt;
other.&lt;br /&gt;
&lt;br /&gt;
The plan is to cause trouble at the fake fort when they arrive, harass&lt;br /&gt;
the orcs, kill a lot of them, maybe take out the leader. If that&lt;br /&gt;
doesn&#039;t work, teleport back and then town evacuates to awakened forest&lt;br /&gt;
while we take off back on track for the larger mission. We will give it&lt;br /&gt;
the old college try, as they say.&lt;br /&gt;
&lt;br /&gt;
Blue Wood can meelee with the anti-magic guy, but probably shouldn&#039;t&lt;br /&gt;
while spell-slingers are in his carrying basket (unless they are so high&lt;br /&gt;
off the ground they are out of the zone). I guess I could trample over&lt;br /&gt;
and past him though. Likely the teleport amulets don&#039;t work in the&lt;br /&gt;
anti-magic zone, so be careful! Conner could also do a flying charge&lt;br /&gt;
with a long large pointed lance/spear/etc.&lt;br /&gt;
&lt;br /&gt;
===Session 3 - &#039;&#039;Feb 6th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Sorry if I missed anything. I blame the bad mayonnaise from the night&lt;br /&gt;
before.&lt;br /&gt;
&lt;br /&gt;
Ok, Conner and Willow did some recon, realized 2000 orcs were&lt;br /&gt;
missing(!), Willow ported to town to warn them, they have a few orcs&lt;br /&gt;
skulking around, trying to be seen without being obvious about it, but&lt;br /&gt;
only a handful. Then Willow got close but got sniffed out by giant&lt;br /&gt;
intelligent fire breathing wolves. One of which ran back to the main&lt;br /&gt;
army at the FF (we think). Meanwhile Conner tried to find the tracks of&lt;br /&gt;
the 2000 but only found the wolf tracks at least 100 and then they split&lt;br /&gt;
up and since Conner is Silver now that is as good as the tracking got.&lt;br /&gt;
&lt;br /&gt;
Back at the Fake Fort (FF) we did more fortifying and trap building and&lt;br /&gt;
Laran sang to build up fake stone singing.&lt;br /&gt;
&lt;br /&gt;
Finally everyone got back, we prepped, etc. The battle starts with&lt;br /&gt;
trebuchet building by enlarged orcs. Conner and Willow tried some recon&lt;br /&gt;
and trebuchet damaging. Killed some orcs but didn&#039;t kill any&lt;br /&gt;
trebuchets. They came back. Willow fire-warded Blue Wood which came in&lt;br /&gt;
handy as the trebuchets started with flaming barrels of smelly burny&lt;br /&gt;
oil. No one was seriously hurt but then there were tons and tons of&lt;br /&gt;
boulders that we had to wait out until the infantry got close. Finally&lt;br /&gt;
they did and Gol nuked a few orcs with fireballs and the traps did a&lt;br /&gt;
number on, well, a number of them. Then Conner and Willow flew up again&lt;br /&gt;
to see if they could find the BBEG and think they might have a&lt;br /&gt;
direction, at least, so Cugdish cast a Fly spell on Blue Wood and with&lt;br /&gt;
Gweara and Bashir in her fists Laran, Cugdish and Gol in the basket, she&lt;br /&gt;
is flying towards that point, buffed with Freedom of Movement (and&lt;br /&gt;
others are buffed too with other stuff).&lt;br /&gt;
&lt;br /&gt;
===Session 4 - &#039;&#039;Aug 28th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We were flying around, [[Conner]] and [[Willow]] up ahead (faster) and noted&lt;br /&gt;
that there were 3 BBEGs in armour, not just one, but then they got&lt;br /&gt;
caught by a forceweb spell which almost sent [[Conner]] plummetting to the&lt;br /&gt;
earth. Conner got a feather fall (and [[Willow]] air elementalled out of&lt;br /&gt;
the way) and then [[Blue Wood]] caught up and held up Conner (and there was&lt;br /&gt;
a fog cloud, then a windwall, to protect from arrows). But Conner&lt;br /&gt;
couldn&#039;t get out and died(!) and [[Kiray]] pecked his amulet to take him&lt;br /&gt;
back to the village. Willow went too to start a reincarnation and tell&lt;br /&gt;
the village to evacuate. Some orcs were inside the windwall and Gweara&lt;br /&gt;
and Blue Wood took them out.&lt;br /&gt;
&lt;br /&gt;
Arrows were common, as were a few trebuchets. So after getting of some&lt;br /&gt;
spells (like Cloudkill via [[Ash]]) Gol and [[Gweara]] blinked back to the&lt;br /&gt;
village. Gweara went to the walls to assess the situation at the&lt;br /&gt;
village. Laran was nearly dead but got healed and eventually Laran&lt;br /&gt;
left. So we were down to Bashir, Cugdish and Blue Wood. Blue Wood&lt;br /&gt;
stepped out of the wind wall but stumbled (oops). Bashir buffed up and&lt;br /&gt;
killed an orc. Cugdish dealt a blow to an orc. Blue Wood then flew up,&lt;br /&gt;
and Bashir and Cugdish eventually left, that left Blue Wood flying at a&lt;br /&gt;
(not the BBEG), and between him and the trebuchets, and a dispel magic&lt;br /&gt;
on most of the buff spells on her (including the fly spell, so Blue Wood&lt;br /&gt;
fell to earth!), Blue Wood nearly died too, but was able to kill the&lt;br /&gt;
BBEG and blink out, taking the corpse of the BBEG with her (but alas&lt;br /&gt;
forgot to take the axe which fell from the BBEG&#039;s hand).&lt;br /&gt;
&lt;br /&gt;
Back at the village, the evacuation went apace and Willow asked for more&lt;br /&gt;
help from the Dawn Brother, and for another 2% (on top of the 10%) of&lt;br /&gt;
the population not leaving, there will be aid in getting the villagers&lt;br /&gt;
safely to the forest and retaining their identity as the people of that&lt;br /&gt;
village ([[Mukal]]). Some fish-tailed elfish fey folk took the children and&lt;br /&gt;
small non-humans to safety first. The mayor asked the party for a&lt;br /&gt;
distraction while the rest of them escaped.&lt;br /&gt;
&lt;br /&gt;
The bard identified the BBEG as half-hobgoblin, half-XXX (where IC the&lt;br /&gt;
bard knows but OOC Joe didn&#039;t have his notes with him, so we will get to&lt;br /&gt;
that later). The armour was identified as +2 adamantine armour of&lt;br /&gt;
invulnerability.&lt;br /&gt;
&lt;br /&gt;
[[Nasar]]/Conner reincarnated, but because the Silver dragon was in&lt;br /&gt;
control, it reincarnated in a separate body (half-dragon dwarf) that&lt;br /&gt;
flew away but said it would find us later (had things to do, went&lt;br /&gt;
invisible, etc.). Nasar came back as a Satyr. While dead and coming&lt;br /&gt;
back, Nasar was given a choice of trading Echo of the Ancestor levels&lt;br /&gt;
away to the [[Silver]] (who would need them to gain an advantage over the&lt;br /&gt;
Red dragon), and gain Sorcerer levels in return. Could be a good deal.&lt;br /&gt;
IC this choice was made before Nasar came to life out of the earth, but&lt;br /&gt;
OOC TJ has until next session to decide.&lt;br /&gt;
&lt;br /&gt;
Also, OOC [[Laran]] the bard should be one level higher.&lt;br /&gt;
&lt;br /&gt;
For now, [[Blue Wood]] is loaning [[Nasar]] the +1 mithril chainmail of&lt;br /&gt;
invulnerability (sizing) but would like it back when Nassar can find&lt;br /&gt;
some other armour, as it is hard for Blue Wood to find &amp;quot;sizing&amp;quot; armour.&lt;br /&gt;
That said, if Blue Wood is allowed to &amp;quot;pray&amp;quot; the adamantine armour that&lt;br /&gt;
no one can wear (but the party could sell) into the sword [[Sentinel]], then&lt;br /&gt;
Sentinel (and thus Blue Wood) would agree to just give Nasar the +1&lt;br /&gt;
mithril chainmail of invulnerability. Since the party will likely be on&lt;br /&gt;
the move soon, no decision has to be made on this yet.&lt;br /&gt;
&lt;br /&gt;
Nasar has also not yet decided on what he wants to be called.&lt;br /&gt;
&lt;br /&gt;
So we fought to defend the village, and although we failed vs. the orcs,&lt;br /&gt;
we did some damage and paid a heavy price (come to think of it, losing&lt;br /&gt;
[[Nasar]] was kinda like our paying 12%). On the up side, we took out one&lt;br /&gt;
of the three BBEGs, and about 1 000 of the 10 000 orcs, and likely will&lt;br /&gt;
save 88% of the 4 000 - 5 000 villagers. But we soon have to get back&lt;br /&gt;
to the main quest of repairing the broken seals.&lt;br /&gt;
&lt;br /&gt;
As it stands, we are ready to provide some distraction by engaging the&lt;br /&gt;
&amp;quot;scouting&amp;quot; orcs and fire-breathing wolves, while the villagers get the&lt;br /&gt;
heck out of dodge. Then we have to figure out how we are moving. No&lt;br /&gt;
one is high enough level to teleport [[Blue Wood]], for instance, so I guess&lt;br /&gt;
we are walking.&lt;br /&gt;
&lt;br /&gt;
Experience Points were not determined.&lt;br /&gt;
&lt;br /&gt;
===Session 5 - &#039;&#039;Sept 05th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We fought the Orc, and the Orc won...&lt;br /&gt;
&lt;br /&gt;
But we got the citizens of Mukal out and into the Awakened Forest and now need to regroup and plan from here...&lt;br /&gt;
&lt;br /&gt;
===Session 6 - &#039;&#039;Nov 13th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We saved the townsfolk and they can shelter in the Awakened Forest&lt;br /&gt;
safely for as long as they need to (with the 12% rider of some being&lt;br /&gt;
forced to stay in the Awakened Forest forever) and were discussing what&lt;br /&gt;
to do when [[Willow]] found out the Mayor would be one of the 12%. Willow&lt;br /&gt;
thought the town would need the Mayor and so worked out a trade with&lt;br /&gt;
[[Dawn Brother]] and effectively gave up her uncle [[Bashiir]] instead (so in&lt;br /&gt;
game terms, Willow will need a new cohort (but we left her in a good&lt;br /&gt;
place to get one, as you will see below).&lt;br /&gt;
&lt;br /&gt;
Gol chose to teleport away to the Waterfall temple to do some research.&lt;br /&gt;
&lt;br /&gt;
Then [[Laran]] interviewed &amp;quot;his&amp;quot; dominated orc and we found out that there&lt;br /&gt;
were 8 orc hordes dominated by 3 &amp;quot;hands&amp;quot; of a greater being that is&lt;br /&gt;
unknown. The &amp;quot;hand&amp;quot; we killed was a half-fiend hobgoblin, but each&lt;br /&gt;
&amp;quot;hand&amp;quot; could be different and we never saw the others. Oh, and the 10&lt;br /&gt;
000 orcs we encountered were not the main army! This was just to make&lt;br /&gt;
sure the orcs weren&#039;t attacked from behind in the South before&lt;br /&gt;
regrouping (along with another similar army doing the same thing in the&lt;br /&gt;
North) at the Orc keep on this side of the pass, with the main army. So&lt;br /&gt;
this is at least 30 000 orcs, and maybe 9-10 (or more!) &amp;quot;hands&amp;quot;, plus&lt;br /&gt;
whoever they are serving. Oh and the orcs killed a long time ago were a&lt;br /&gt;
lesser part of one of the 8 armies.&lt;br /&gt;
&lt;br /&gt;
The orc was ordered into the awakened forest. He is still there for now&lt;br /&gt;
(a surprisingly good survivor, as a orc scout should be, I guess) but&lt;br /&gt;
eventually the domination will wear off (12 days from the casting, I&lt;br /&gt;
believe).&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] apologized to [[Nasar]]/[[Conner]] for making a rash promise about&lt;br /&gt;
killing half the orcs or their leader or saving the town. Clearly,&lt;br /&gt;
Willow&#039;s scheme of saving the town at a 12% cost was the only feasible&lt;br /&gt;
one in retrospect, especially since what we thought were leaders were&lt;br /&gt;
only &amp;quot;hands of the leader&amp;quot;, whoever that is (a fiend?). The orcs were&lt;br /&gt;
too well organized and far too numerous. If we didn&#039;t also have the&lt;br /&gt;
&amp;quot;Recover the Seals and Save the Universe&amp;quot; quest it would be the greatest&lt;br /&gt;
threat to the civilized lands.&lt;br /&gt;
&lt;br /&gt;
Walking back through the pass thus seemed problematic (but it would be&lt;br /&gt;
nice to warn [[Murts&#039;s Haven]] somehow). We discussed teleport and scouting&lt;br /&gt;
for more infor, but alas Blue Wood is too darned big.&lt;br /&gt;
&lt;br /&gt;
***Note: I think I have a way around that -- with the mw scabbard I have&lt;br /&gt;
(see below) maybe we could get Gol or someone else at the Waterfall&lt;br /&gt;
Temple (see below) to enchant it so be a &amp;quot;sizing reversal scabbard&amp;quot; so&lt;br /&gt;
that, at the owner&#039;s will when a sizing weapon is drawn, instead of the&lt;br /&gt;
weapon changing size to fit the wielder, the wielder changes size to fit&lt;br /&gt;
the weapon! What do you think, Joe? Would this work? Would it be not&lt;br /&gt;
too costly (I am poor right now, alas)? ***&lt;br /&gt;
&lt;br /&gt;
Anyhow, we decided to go for Cugdish Plane Shifting us to Elysium (using&lt;br /&gt;
a tuning fork from Blue Wood&#039;s Satchel of Serendipity - she made another&lt;br /&gt;
one to return to the Prime Material Plane), planning to do so again to&lt;br /&gt;
the [[Prime Material Plane]] and walk from there. The fields of [[Elysium]]&lt;br /&gt;
were nice and peaceful. Blue Wood planted 2 dryads there, people&lt;br /&gt;
gathered wood (for bows, arrows and a scabbard, and I think Laran&lt;br /&gt;
gathered some shavings) and (holy) water there, the hunting was easy&lt;br /&gt;
there, everything was nice there. This is where Blue Wood will end up&lt;br /&gt;
when she dies, if there still is a universe. Nice to get a preview of&lt;br /&gt;
Heaven. Nasar and Blue Wood prayed for guidance, and effectively were&lt;br /&gt;
made to feel that we would get some.&lt;br /&gt;
&lt;br /&gt;
The Plane Shift back took us to the Basin, which made Blue Wood scared&lt;br /&gt;
of possible evil druids. But we also ended up right were the [[Seal]] at&lt;br /&gt;
the Basin was broken, and so were able to gather up all the pieces.&lt;br /&gt;
Alas, we got noticed by some crows, which Ki Re noted were not living&lt;br /&gt;
crows (undead crows, possibly with detect magic!).&lt;br /&gt;
&lt;br /&gt;
***As we found out later, some evil got involved with undead took an&lt;br /&gt;
interest when [[Ehlonna]] guided our Plane Shift here. This had&lt;br /&gt;
consequences later, and shows why the gods can&#039;t interfere directly too&lt;br /&gt;
much -- other gods tend to step in.***&lt;br /&gt;
&lt;br /&gt;
So then began an intense debate (a la telepathy, while we stealthily ran&lt;br /&gt;
away) about whether to fight the crows, keep running, or Plane Shift&lt;br /&gt;
back with the Seal to Elysium. Eventually running was no longer an&lt;br /&gt;
option, as the crows were onto us. Nassar had worries that plane&lt;br /&gt;
shifting with an artifact could be dangerous (even dimension dooring&lt;br /&gt;
with it caused him a flashback to horrorifying Bad MindFlayer God&lt;br /&gt;
stuff). Oh, we found the Seals cannot be detected by any magical means,&lt;br /&gt;
and do not transform with a user (not even the broken pieces).&lt;br /&gt;
&lt;br /&gt;
We finally Plane Shifted back. The upside, the crows didn&#039;t find us and&lt;br /&gt;
the dark druids may not even have suspected that we were there. The&lt;br /&gt;
downside, the evil god (not the Bad Mindflayer evil god, but the undead&lt;br /&gt;
evil god) tried to redirect the plane shift and almost succeeded, which&lt;br /&gt;
would have been very very bad. As it was, we went (randomly) to a&lt;br /&gt;
different plane. Thank goodness that Cugdish had a reroll on the&lt;br /&gt;
relevant will save due to his luck domain power!&lt;br /&gt;
&lt;br /&gt;
Luck was greatly with us indeed, as we arrived at The plane of [[Moradin]],&lt;br /&gt;
dwarven god of the forge! We nearly got attacked as &amp;quot;creatures from the&lt;br /&gt;
pit&amp;quot; as we had the stench of that evil god on us (unbeknownst to us) but&lt;br /&gt;
with some smooth talking by Laran (even an almost Botch was ridiculously&lt;br /&gt;
good!) we told them everything about the Seal and they agreed to have a&lt;br /&gt;
look at it. Finally, one of Moradin&#039;s children, the demigod of&lt;br /&gt;
repairing things, took a few days to repair the Seal (we volunteered&lt;br /&gt;
some Elysian holy water to help). After this, we were kindly invited&lt;br /&gt;
never to return. Nassar got a lump of mithral (for his cousin, a&lt;br /&gt;
Smith). Laran got 8 mithral coins stamped with Moradin&#039;s face in&lt;br /&gt;
exchange for entertaining the guards. Willow nearly got a heart attack&lt;br /&gt;
- as a chaotic thief she was as scared to be there as Blue Wood was in&lt;br /&gt;
the Basin.&lt;br /&gt;
&lt;br /&gt;
We got safe passage back to the Prime (we chose the Waterfall temple, as&lt;br /&gt;
they would know what to do next) and were told we owed Moradin a favour&lt;br /&gt;
(in the form of a quest - he would provide guidance on it later). The&lt;br /&gt;
Seal activated upon arrival (it only works on the Prime Material Plane),&lt;br /&gt;
and knocked out Nassar, and scared some others, but we got the idea that&lt;br /&gt;
the Evil Mindflayer God was angry because he was even more locked up&lt;br /&gt;
than before. So now 4 of the 7 seals are active! 3 more to go!&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Story_of_the_Seals&amp;diff=2285</id>
		<title>Story of the Seals</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Story_of_the_Seals&amp;diff=2285"/>
		<updated>2011-11-18T05:49:51Z</updated>

		<summary type="html">&lt;p&gt;Nasar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;About 1000 years ago, a very evil elder god (so powerful that even to speak his name or think of him gives him power, whether one worships him or not) broke into the universe and tried to rule or destroy it.  Other gods fought it back, and imprisoned it behind 7 [[Seal]]s.  Heironeous, Wee Jas and Ehlonna were the major gods involved in this.  7 [[Seal]]s were created and carefully guarded.  Currently, 4 of them are broken (resulting in, among other things, a plague of Chaos Beasts on the land.  The party has been able to save one from being broken, and is looking to repair others that it knows of.&lt;br /&gt;
&lt;br /&gt;
The events of 1000 years ago may be related to the raising of the great barrier mountains to the west, as well as the fact that even creatures that were alive then don&#039;t have good memories of exactly what happened back then.&lt;br /&gt;
&lt;br /&gt;
Around the same time the [[Scar Mountains]] were raised by the action of many many high level magicians working together, some giving their lives in the effort. The Magicians broke the continental plate in order to do this and infused them with much magical energy powering blocking spells... The area around the mountains was so strongly infused with magic that Treant&#039;s came and settled the area creating what is now known as the [[Living Forest]].&lt;br /&gt;
&lt;br /&gt;
The guardians of the [[Seal]]s kept in contact where possible, but the [[Elder God]]&#039;s followers were of course after the seals in order to destroy them and release it...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myths and Rhymes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From speaking with the fey outside of [[Dallford]]:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Balance broken Four times, Three more and lost&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Balance can be redone at a lower cost than the first time&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known/likely Seal Locations and Status&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some of this information is pulled from the partys use of the [[Mind Crystals]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A - [[Mind Crystals|Mind Crystal]] A - [[Seal]] broken. A heavily magic&#039;d cloaked city back several hundred years guarded by [[KSetax&#039;ha]]. Was attacked by a Dracolich, which broke the [[Seal]]. [[KSetax&#039;ha]] triggered a massive explosion to hopefully seal the portal and destroy the invaders as well as himself. The rift was only the size of a pea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B - [[Mind Crystals|Mind Crystal]] B - [[Fershaw]] - [[Seal]] broken. The attackers were from the same [[Fershaw]] family of Necromancers as the Fershaw Noble involved in the [[Sneaky Sneaky Vampires]] episode in [[Caltha&#039;na&#039;b]]. The rift was the size of a grapefruit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C - [[Mind Crystals|Mind Crystal]] C - [[Seal]] was broken at Battlefield in [[The Stewardship of the Basin|Basin]] by the [[Nasty Druid]], and the location of the pieces of the [[Seal]] are hoped to be still there. [[Remin]] sealed this rift, which was big enough to drive a wagon through.&lt;br /&gt;
This Seal has now been found and repaired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
D - [[Labyrinth]] - Seal still intact due to the actions of the party in stopping the Mind Flayer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(One of the following is likely broken according to the rhyme...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
E - Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
F - Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
G - Unknown&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2267</id>
		<title>Which Quest is Best</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2267"/>
		<updated>2011-09-06T02:23:11Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Session 4 - &amp;#039;&amp;#039;Aug 28th, 2011&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Sept 25th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Troubled Fey]]&lt;br /&gt;
&lt;br /&gt;
The group needs to figure out how to get back into [[The Principalities]] by way of [[The Keep]], as well as figuring out what to do about the two major paths in front of them.&lt;br /&gt;
&lt;br /&gt;
(Contributed by Alex, tweaked by TJ)&lt;br /&gt;
&lt;br /&gt;
The group headed back towards [[The Keep]], passing near [[Muka&#039;l]], and decided to check for information....&lt;br /&gt;
&lt;br /&gt;
The party went to the town of [[Muka&#039;l]] (well [[Conner]] and [[Blue Wood]] and [[Gol]]&lt;br /&gt;
stayed outside near the [[Awakened Forest]]) and checked the mail. The town&lt;br /&gt;
was crowded, chaotic, with a siege mentality (and lots of opportunistic&lt;br /&gt;
pickpockets - [[Gweara]] lost a dagger). The party members going in gave their&lt;br /&gt;
names and were &amp;quot;flagged&amp;quot; as potential recruits and given identifying&lt;br /&gt;
bracelets to wear to keep them from being troubled while waiting for an&lt;br /&gt;
interview with the town leader (or so they thought!). Mail for&lt;br /&gt;
[[Nasar]]/[[Conner]] was nothing special from his distant silver dragon kin,&lt;br /&gt;
but [[Lady Naomi]] hoped he could come home soon. &amp;lt;br&amp;gt;Then the leader of the&lt;br /&gt;
town (old man) came and with a custom mass charm got [[Laran]] and [[Cugdish]]&lt;br /&gt;
to agree to help the war effort vs. Orcs. [[Laran]], already juiced up with&lt;br /&gt;
diplomacy, convinced the others (except Willow). [[Willow]] &amp;quot;agreed&amp;quot; to get&lt;br /&gt;
the rest of us outside and then explained what had happened and that the&lt;br /&gt;
amulets did not come off. We talked about ways of removing the amulet&lt;br /&gt;
and [[Willow]] disappeared!&lt;br /&gt;
&lt;br /&gt;
So [[Gol]] created a lot of copies of a diplomatic agreement (worded by [[Blue Wood]]) along the tunes of &amp;quot;we don&#039;t have much time for this - we have&lt;br /&gt;
other very pressing issues, but if you release our friends we won&#039;t&lt;br /&gt;
waste your resources releasing them ourselves, and we will kill the orc&lt;br /&gt;
leader and/or 5000 orcs&amp;quot;. [[Nasar]]/[[Conner]] airbombed [[Muka&#039;l]] with the leaflets...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Laran]] and [[Cugdish]] were calming the crowd, and [[Bash&#039;yrr]] and&lt;br /&gt;
[[Gweara]] were making war-related preparations (glyphs of warding, covered&lt;br /&gt;
oil trenches, etc.). [[Willow]] was imprisoned and PISSED!&lt;br /&gt;
&lt;br /&gt;
The old man talked to [[Laran]] and was convinced that we were honourable&lt;br /&gt;
and let them all go, meeting all the conditions (no amulets, no charms,&lt;br /&gt;
etc.). [[Willow]] removed the charm anyhow on [[Laran]] and [[Cugdish]] (but [[Bash&#039;yrr]]&lt;br /&gt;
was so convinced by [[Laran]]&#039;s silver tongue that he is still a true&lt;br /&gt;
believer). &amp;lt;br&amp;gt;So we made more war preparations. &amp;lt;br&amp;gt;[[Conner]] flew SW to see&lt;br /&gt;
what was to be found and flew back and later realized there was a light&lt;br /&gt;
to the south that wasn&#039;t dawn. &amp;lt;br&amp;gt;Probably orcs will be here in a few days.&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] helped make a moat, I believe that they&#039;ve split a creek/river to go around both sides of the city?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]] helped with wells, a secret tunnel to the [[Awakened Forest]], and a deal with the [[Awakened Forest]].&amp;lt;br&amp;gt; &lt;br /&gt;
[[Dawn Brother]] agreed to take in the townsfolk if necessary, but at the price that 1 in 10 would not leave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently we have the old man&#039;s coin which we can use to talk with him&lt;br /&gt;
(and he apologized to the group, BTW, but he was desperate - other&lt;br /&gt;
adventurers either wouldn&#039;t help without an exorbitant fee lied about&lt;br /&gt;
helping and then took off). We may or may not take up the amulets again&lt;br /&gt;
(we would have a way to remove them if necessary, and they could be used&lt;br /&gt;
to pull us back to the town&#039;s relative safety as we would be monitored&lt;br /&gt;
by the townsfolk). Not sure if the device would work on 4500 lb [[Blue Wood]]. &lt;br /&gt;
[[Blue Wood]] thought that [[Willow]] should decide whether to use the&lt;br /&gt;
amulets or not, to make up for the loss of freedom she suffered earlier.&lt;br /&gt;
&lt;br /&gt;
We think that the orcs number about 10 000 and have a common brand&lt;br /&gt;
(perhaps [[Laran]] could try a bardic knowledge check?) and likely a strong&lt;br /&gt;
leader that may or may not be an orc. They are organized, raiding areas&lt;br /&gt;
for food/supplies first with scouting parties, razing settlements to the&lt;br /&gt;
ground, etc. Conner voluntarily relinquished control to his silver&lt;br /&gt;
dragon ancestor to use his expertise in town defending and orc army killing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;Dec 12th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We decided to make a fake fort with illusions and earth spells and stuff&lt;br /&gt;
about a day out of town. Blue Wood borrows Conner&#039;s hat of disguise to&lt;br /&gt;
look like a statue of Corellon Larethian the elven god. The ground is&lt;br /&gt;
hallowed.&lt;br /&gt;
&lt;br /&gt;
Conner does a scouting mission. Orcs are in armies and have scouts&lt;br /&gt;
riding wolves bigger than worgs. Conner tries to kidnap a scout, no&lt;br /&gt;
luck (and we find out amulets don&#039;t take passengers anyhow).&lt;br /&gt;
&lt;br /&gt;
Conner and Willow do a night mission and cause a little havoc with fire&lt;br /&gt;
spells and ravenous jaws or something like that. Seems to cause a&lt;br /&gt;
commotion. We find out the leader wears adamantine armour, is larger&lt;br /&gt;
than the average orc, and possibly has a portable anti-magic zone.&lt;br /&gt;
Wields a great sword?&lt;br /&gt;
&lt;br /&gt;
The central orc army keeps the other ones in line and from fighting each&lt;br /&gt;
other.&lt;br /&gt;
&lt;br /&gt;
The plan is to cause trouble at the fake fort when they arrive, harass&lt;br /&gt;
the orcs, kill a lot of them, maybe take out the leader. If that&lt;br /&gt;
doesn&#039;t work, teleport back and then town evacuates to awakened forest&lt;br /&gt;
while we take off back on track for the larger mission. We will give it&lt;br /&gt;
the old college try, as they say.&lt;br /&gt;
&lt;br /&gt;
Blue Wood can meelee with the anti-magic guy, but probably shouldn&#039;t&lt;br /&gt;
while spell-slingers are in his carrying basket (unless they are so high&lt;br /&gt;
off the ground they are out of the zone). I guess I could trample over&lt;br /&gt;
and past him though. Likely the teleport amulets don&#039;t work in the&lt;br /&gt;
anti-magic zone, so be careful! Conner could also do a flying charge&lt;br /&gt;
with a long large pointed lance/spear/etc.&lt;br /&gt;
&lt;br /&gt;
===Session 3 - &#039;&#039;Feb 6th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Sorry if I missed anything. I blame the bad mayonnaise from the night&lt;br /&gt;
before.&lt;br /&gt;
&lt;br /&gt;
Ok, Conner and Willow did some recon, realized 2000 orcs were&lt;br /&gt;
missing(!), Willow ported to town to warn them, they have a few orcs&lt;br /&gt;
skulking around, trying to be seen without being obvious about it, but&lt;br /&gt;
only a handful. Then Willow got close but got sniffed out by giant&lt;br /&gt;
intelligent fire breathing wolves. One of which ran back to the main&lt;br /&gt;
army at the FF (we think). Meanwhile Conner tried to find the tracks of&lt;br /&gt;
the 2000 but only found the wolf tracks at least 100 and then they split&lt;br /&gt;
up and since Conner is Silver now that is as good as the tracking got.&lt;br /&gt;
&lt;br /&gt;
Back at the Fake Fort (FF) we did more fortifying and trap building and&lt;br /&gt;
Laran sang to build up fake stone singing.&lt;br /&gt;
&lt;br /&gt;
Finally everyone got back, we prepped, etc. The battle starts with&lt;br /&gt;
trebuchet building by enlarged orcs. Conner and Willow tried some recon&lt;br /&gt;
and trebuchet damaging. Killed some orcs but didn&#039;t kill any&lt;br /&gt;
trebuchets. They came back. Willow fire-warded Blue Wood which came in&lt;br /&gt;
handy as the trebuchets started with flaming barrels of smelly burny&lt;br /&gt;
oil. No one was seriously hurt but then there were tons and tons of&lt;br /&gt;
boulders that we had to wait out until the infantry got close. Finally&lt;br /&gt;
they did and Gol nuked a few orcs with fireballs and the traps did a&lt;br /&gt;
number on, well, a number of them. Then Conner and Willow flew up again&lt;br /&gt;
to see if they could find the BBEG and think they might have a&lt;br /&gt;
direction, at least, so Cugdish cast a Fly spell on Blue Wood and with&lt;br /&gt;
Gweara and Bashir in her fists Laran, Cugdish and Gol in the basket, she&lt;br /&gt;
is flying towards that point, buffed with Freedom of Movement (and&lt;br /&gt;
others are buffed too with other stuff).&lt;br /&gt;
&lt;br /&gt;
===Session 4 - &#039;&#039;Aug 28th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We were flying around, [[Conner]] and [[Willow]] up ahead (faster) and noted&lt;br /&gt;
that there were 3 BBEGs in armour, not just one, but then they got&lt;br /&gt;
caught by a forceweb spell which almost sent [[Conner]] plummetting to the&lt;br /&gt;
earth. Conner got a feather fall (and [[Willow]] air elementalled out of&lt;br /&gt;
the way) and then [[Blue Wood]] caught up and held up Conner (and there was&lt;br /&gt;
a fog cloud, then a windwall, to protect from arrows). But Conner&lt;br /&gt;
couldn&#039;t get out and died(!) and [[Kiray]] pecked his amulet to take him&lt;br /&gt;
back to the village. Willow went too to start a reincarnation and tell&lt;br /&gt;
the village to evacuate. Some orcs were inside the windwall and Gweara&lt;br /&gt;
and Blue Wood took them out.&lt;br /&gt;
&lt;br /&gt;
Arrows were common, as were a few trebuchets. So after getting of some&lt;br /&gt;
spells (like Cloudkill via [[Ash]]) Gol and [[Gweara]] blinked back to the&lt;br /&gt;
village. Gweara went to the walls to assess the situation at the&lt;br /&gt;
village. Laran was nearly dead but got healed and eventually Laran&lt;br /&gt;
left. So we were down to Bashir, Cugdish and Blue Wood. Blue Wood&lt;br /&gt;
stepped out of the wind wall but stumbled (oops). Bashir buffed up and&lt;br /&gt;
killed an orc. Cugdish dealt a blow to an orc. Blue Wood then flew up,&lt;br /&gt;
and Bashir and Cugdish eventually left, that left Blue Wood flying at a&lt;br /&gt;
(not the BBEG), and between him and the trebuchets, and a dispel magic&lt;br /&gt;
on most of the buff spells on her (including the fly spell, so Blue Wood&lt;br /&gt;
fell to earth!), Blue Wood nearly died too, but was able to kill the&lt;br /&gt;
BBEG and blink out, taking the corpse of the BBEG with her (but alas&lt;br /&gt;
forgot to take the axe which fell from the BBEG&#039;s hand).&lt;br /&gt;
&lt;br /&gt;
Back at the village, the evacuation went apace and Willow asked for more&lt;br /&gt;
help from the Dawn Brother, and for another 2% (on top of the 10%) of&lt;br /&gt;
the population not leaving, there will be aid in getting the villagers&lt;br /&gt;
safely to the forest and retaining their identity as the people of that&lt;br /&gt;
village ([[Mukal]]). Some fish-tailed elfish fey folk took the children and&lt;br /&gt;
small non-humans to safety first. The mayor asked the party for a&lt;br /&gt;
distraction while the rest of them escaped.&lt;br /&gt;
&lt;br /&gt;
The bard identified the BBEG as half-hobgoblin, half-XXX (where IC the&lt;br /&gt;
bard knows but OOC Joe didn&#039;t have his notes with him, so we will get to&lt;br /&gt;
that later). The armour was identified as +2 adamantine armour of&lt;br /&gt;
invulnerability.&lt;br /&gt;
&lt;br /&gt;
[[Nasar]]/Conner reincarnated, but because the Silver dragon was in&lt;br /&gt;
control, it reincarnated in a separate body (half-dragon dwarf) that&lt;br /&gt;
flew away but said it would find us later (had things to do, went&lt;br /&gt;
invisible, etc.). Nasar came back as a Satyr. While dead and coming&lt;br /&gt;
back, Nasar was given a choice of trading Echo of the Ancestor levels&lt;br /&gt;
away to the [[Silver]] (who would need them to gain an advantage over the&lt;br /&gt;
Red dragon), and gain Sorcerer levels in return. Could be a good deal.&lt;br /&gt;
IC this choice was made before Nasar came to life out of the earth, but&lt;br /&gt;
OOC TJ has until next session to decide.&lt;br /&gt;
&lt;br /&gt;
Also, OOC [[Laran]] the bard should be one level higher.&lt;br /&gt;
&lt;br /&gt;
For now, [[Blue Wood]] is loaning [[Nasar]] the +1 mithril chainmail of&lt;br /&gt;
invulnerability (sizing) but would like it back when Nassar can find&lt;br /&gt;
some other armour, as it is hard for Blue Wood to find &amp;quot;sizing&amp;quot; armour.&lt;br /&gt;
That said, if Blue Wood is allowed to &amp;quot;pray&amp;quot; the adamantine armour that&lt;br /&gt;
no one can wear (but the party could sell) into the sword [[Sentinel]], then&lt;br /&gt;
Sentinel (and thus Blue Wood) would agree to just give Nasar the +1&lt;br /&gt;
mithril chainmail of invulnerability. Since the party will likely be on&lt;br /&gt;
the move soon, no decision has to be made on this yet.&lt;br /&gt;
&lt;br /&gt;
Nasar has also not yet decided on what he wants to be called.&lt;br /&gt;
&lt;br /&gt;
So we fought to defend the village, and although we failed vs. the orcs,&lt;br /&gt;
we did some damage and paid a heavy price (come to think of it, losing&lt;br /&gt;
[[Nasar]] was kinda like our paying 12%). On the up side, we took out one&lt;br /&gt;
of the three BBEGs, and about 1 000 of the 10 000 orcs, and likely will&lt;br /&gt;
save 88% of the 4 000 - 5 000 villagers. But we soon have to get back&lt;br /&gt;
to the main quest of repairing the broken seals.&lt;br /&gt;
&lt;br /&gt;
As it stands, we are ready to provide some distraction by engaging the&lt;br /&gt;
&amp;quot;scouting&amp;quot; orcs and fire-breathing wolves, while the villagers get the&lt;br /&gt;
heck out of dodge. Then we have to figure out how we are moving. No&lt;br /&gt;
one is high enough level to teleport [[Blue Wood]], for instance, so I guess&lt;br /&gt;
we are walking.&lt;br /&gt;
&lt;br /&gt;
Experience Points were not determined.&lt;br /&gt;
&lt;br /&gt;
===Session 5 - &#039;&#039;Sept 05th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We fought the Orc, and the Orc won...&lt;br /&gt;
&lt;br /&gt;
But we got the citizens of Mukal out and into the Awakened Forest and now need to regroup and plan from here...&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Main_Page&amp;diff=2266</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Main_Page&amp;diff=2266"/>
		<updated>2011-09-06T02:18:37Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome To The World of Joe!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
==Schedule==&lt;br /&gt;
&#039;&#039;&#039;Prev Game Sept 20,2008 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Oct  18,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Nov   1,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec   6,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec  14 ,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jan   9 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Mar  24 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Apr  18 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game May  24 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jun  12 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jul  05 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Sept 25th, 2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec  12th, 2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Aug  28th, 2011 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Sept 05th, 2011 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Next Game ????, 2011&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[House Rules]] section added &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyone have a image/logo we can use?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wiki Status and editing notes==&lt;br /&gt;
Hi Folks. &amp;lt;p&amp;gt;As a further note, this is the same software used for Wikipedia, ie. Mediawiki at http://www.mediawiki.org/, so any tutorials you find for that, should apply here..&amp;lt;/p&amp;gt; If you&#039;re at a loss for how to help out, just go to http://joesworld.thtree.com/index.php?title=Special:Wantedpages and click on a red link you think you know something about... and enter that something in... at worst it will be corrected, or updated... but then that&#039;s what a wiki is for...&amp;lt;G&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: If you try to build a link with apostophes in it, if there is only one apostrophe, it will fail...&lt;br /&gt;
ie. you can&#039;t make a link to New Ballim&#039;s Rise, but you can make a link to [[New Ballims Rise]]&lt;br /&gt;
&lt;br /&gt;
== The Adventure Begins ==&lt;br /&gt;
We started out at [[The Keep]] and thus began [[The Start]] of [[The Journey]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Players are currently in the 10 to 12th lvl range&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Last adventure was: [[Troubled Fey]]&amp;lt;br&amp;gt;&lt;br /&gt;
Current adventure is: [[Which Quest is Best]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 1: The Chaos of Peace (levels 2 through 6)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 2: The Long Shadow of War (levels 6 through 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 3: Fomenting the Firmament (levels 10 through ??)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 4: ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
Gee.. how do you adequately describe such a large object... ie. Joe&#039;s Brain, supplemented by Galen&#039;s Brain&amp;lt;G&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The World]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Kingdom of Asgrim]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Principalities]]&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Orclands]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Places]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Other Realities]]&lt;br /&gt;
&lt;br /&gt;
== The Current Players ==&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] and his trusty cohort [[Gweara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Conner]] (alternate name for [[Nasar]]) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Laran]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cugdish]](Craig&#039;s character)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trona]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blue Wood]] (alternate name for Trona)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sentinel]] (very intelligent holy sword of Trona) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Golradir Helyanwe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]] and her trusty cohort [[Bash&#039;yrr]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Other Players]] (ie. dead/vanished/left etc.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Group Assets or Objects ==&lt;br /&gt;
[[The HearthStone Inn]] - The Inn that a number of members have contributed to &amp;lt;br&amp;gt;&lt;br /&gt;
[[TableCloth]] - The equivalent of a very large bag of holding...&lt;br /&gt;
&lt;br /&gt;
== Important People ie. [[Major NPCs]] ==&lt;br /&gt;
[[Minor NPCs]]&lt;br /&gt;
&lt;br /&gt;
== The Eberron Adventure ==&lt;br /&gt;
&lt;br /&gt;
As a side game, we&#039;ve started up another adventure in the Eberron Campaign Setting, and information for that game will be available at http://eberron.thtree.com .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
 type=create&lt;br /&gt;
 &amp;lt;/inputbox&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Masoud_Ur%27Kha-Sidim&amp;diff=2265</id>
		<title>Masoud Ur&#039;Kha-Sidim</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Masoud_Ur%27Kha-Sidim&amp;diff=2265"/>
		<updated>2011-09-06T02:16:39Z</updated>

		<summary type="html">&lt;p&gt;Nasar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Masoud is a [[T&#039;kel]], a race of reptilian humanoids from the [[Gerborian Grasslands]]. Historically, the T&#039;kel were a war-like and violent race, until one of their great Philosopher-kings, Zuras, led them to an enlightened age (see T&#039;kel histories, Dragon magazine, March 2004). As a result, the T&#039;kel have progressed toward a civilization of martial artists and nature worshipers. Although they still follow a somewhat nomadic hunter-gatherer way of life, most T&#039;kel live in walled towns and villages near their legendary monasteries.&lt;br /&gt;
&lt;br /&gt;
Masoud is from the Shadrii (Clan of the Whispering Shadows), a nomadic clan that travels the breadth of the Grasslands and beyond.  Theirs is a clan of Shamans, warriors and to some degree, assassins.  It falls to the Ur&#039;Shadrii, Ur&#039;Kha-Sidim (Clan of the Night), and Ur&#039;Vor&#039;Paxx (Clan of the Swift Blade) to administer judicial sentences and the like throughout the T&#039;kel clans.  Together, the three clans are called the Hama-tolla (the Sworn Justice)and the carry out the will of the clans as a whole.  The Hama-tolla are never used against each other, nor are they used as a tool of revenge.  &lt;br /&gt;
&lt;br /&gt;
Masoud grew up among the various clans of the T&#039;kel alongside his three brothers and two sisters.  The fifth son of a warrior father and healer mother, he lived much like the rest of the T&#039;kel children, until his eleventh harvest.  During one of the annual clan Gathers, Masoud travelled with his grandfather, Va-diir, to the Competition Circle to watch one of his older brothers wrestle.  As the two watched the various competitions, one combat round piqued Masoud&#039;s interest.  Two T&#039;kel warriors dressed in simple garb were battling with blade and magic, to the excitement and delight of the crowd.  Drawn to the competitors, Masoud was fascinated by the graceful dance of martial prowess and spellcraft exhibited by the two warriors.  At last, one failed to defend himself properly, and the winner soundly struck a non-killing blow.  &lt;br /&gt;
&lt;br /&gt;
With a child&#039;s innocence, Masoud led his Grandfather to the two warriors and announced that he would like to be &amp;quot;just like them&amp;quot; when  he was older.  Chuckling, one of the warriors removed the head-covering they wore and revealed a female T&#039;kel.  With a smile, she asked Va-diir how old Masoud was and to which clan he belonged to.  When the details were exchanged, both warriors exchanged a look and said they would speak with Masoud&#039;s father, mother and clan chief.  Nodding a polite dismissal, the two returned to their previous discussion.  Masoud and his Grandfather returned to their clan area.&lt;br /&gt;
&lt;br /&gt;
Unknown to Masoud at that time, the two warriors were Swordsages, an elite group of martial adepts, who guarded the T&#039;kel clans and administered the justice of the clan Elders, Shamans and Chiefs.  The next day, the two Swordsages, in ceremonial dress, approached Masoud&#039;s parents and their Clan Chief.  They petitioned Masoud&#039;s entry into the Monastery of the Six Dances as a Novice.  Proud of this honour, Masoud was granted permission and left with the two [[Swordsages]] for the monastery after the Gathering.&lt;br /&gt;
&lt;br /&gt;
Masoud trained with the Masters of the monastery in weaponry, martial arts and magic for fifteen years.  His own unique style has been further aided by an unexpected event during one of his training years.  During his fifth year of training, Masoud trained with one of his Instructors along the edge of the grasslands.  As the two sparred and his instructor sought to teach him one of the magical abilities of the Swordsages, Masoud&#039;s dormant shamanic abilities manifested.  Without warning, as his instructor swung her battleaxe at Masoud, it encountered a shield of energy which blasted the startled Swordsage with electricity.  Confused, Masoud dropped his practice blade on the grass and ran to his instructor&#039;s side.  Dazed, but alive, his instructor ended the session and both returned to the monastery.  There, the Masters conferred with one of the monastery&#039;s Shamans about what occurred.  Masoud was given additional shamanic training along with the swordsage disciplines.  Both his Swordsage and Dragon Shaman abilities have grown since then.&lt;br /&gt;
&lt;br /&gt;
Masoud is a powerful looking T&#039;kel.  Standing at 5&#039;, 4&amp;quot; and weighing 200 lbs, he is a striking creature, especially since the years of study as a shaman have developed his link to his Blue Dragon totem.  Masoud&#039;s fine scales are a blue-black colour, with indigo belly and back patterns.  Emerald, slitted eyes gaze out of a masked face, with his body covered in leather armour under desert robes.  Usually, his head is wrapped in the desert turban and shoufa, with only his mask and lower jaw showing.  Besides his backpack, Masoud wears a belt with two pouches and a dagger attached to his right leg.  His scimitar is strapped to his back, with his kama attached to either side of his belt.  A ring is on the index finger of his right hand.  Currently he is on his journey-quest, a path that will enable him to know and understand the world around him.  This journey-quest provides a Swordsage with the chance to develop his or her abilities and skills, as well as his Dragon Shaman abilities.  Masoud has travelled to the Northlands to try his skills on the snow and ice.&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2264</id>
		<title>Which Quest is Best</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2264"/>
		<updated>2011-08-30T06:14:26Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Session 4 - &amp;#039;&amp;#039;Aug 28th, 2011&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Sept 25th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Troubled Fey]]&lt;br /&gt;
&lt;br /&gt;
The group needs to figure out how to get back into [[The Principalities]] by way of [[The Keep]], as well as figuring out what to do about the two major paths in front of them.&lt;br /&gt;
&lt;br /&gt;
(Contributed by Alex, tweaked by TJ)&lt;br /&gt;
&lt;br /&gt;
The group headed back towards [[The Keep]], passing near [[Muka&#039;l]], and decided to check for information....&lt;br /&gt;
&lt;br /&gt;
The party went to the town of [[Muka&#039;l]] (well [[Conner]] and [[Blue Wood]] and [[Gol]]&lt;br /&gt;
stayed outside near the [[Awakened Forest]]) and checked the mail. The town&lt;br /&gt;
was crowded, chaotic, with a siege mentality (and lots of opportunistic&lt;br /&gt;
pickpockets - [[Gweara]] lost a dagger). The party members going in gave their&lt;br /&gt;
names and were &amp;quot;flagged&amp;quot; as potential recruits and given identifying&lt;br /&gt;
bracelets to wear to keep them from being troubled while waiting for an&lt;br /&gt;
interview with the town leader (or so they thought!). Mail for&lt;br /&gt;
[[Nasar]]/[[Conner]] was nothing special from his distant silver dragon kin,&lt;br /&gt;
but [[Lady Naomi]] hoped he could come home soon. &amp;lt;br&amp;gt;Then the leader of the&lt;br /&gt;
town (old man) came and with a custom mass charm got [[Laran]] and [[Cugdish]]&lt;br /&gt;
to agree to help the war effort vs. Orcs. [[Laran]], already juiced up with&lt;br /&gt;
diplomacy, convinced the others (except Willow). [[Willow]] &amp;quot;agreed&amp;quot; to get&lt;br /&gt;
the rest of us outside and then explained what had happened and that the&lt;br /&gt;
amulets did not come off. We talked about ways of removing the amulet&lt;br /&gt;
and [[Willow]] disappeared!&lt;br /&gt;
&lt;br /&gt;
So [[Gol]] created a lot of copies of a diplomatic agreement (worded by [[Blue Wood]]) along the tunes of &amp;quot;we don&#039;t have much time for this - we have&lt;br /&gt;
other very pressing issues, but if you release our friends we won&#039;t&lt;br /&gt;
waste your resources releasing them ourselves, and we will kill the orc&lt;br /&gt;
leader and/or 5000 orcs&amp;quot;. [[Nasar]]/[[Conner]] airbombed [[Muka&#039;l]] with the leaflets...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Laran]] and [[Cugdish]] were calming the crowd, and [[Bash&#039;yrr]] and&lt;br /&gt;
[[Gweara]] were making war-related preparations (glyphs of warding, covered&lt;br /&gt;
oil trenches, etc.). [[Willow]] was imprisoned and PISSED!&lt;br /&gt;
&lt;br /&gt;
The old man talked to [[Laran]] and was convinced that we were honourable&lt;br /&gt;
and let them all go, meeting all the conditions (no amulets, no charms,&lt;br /&gt;
etc.). [[Willow]] removed the charm anyhow on [[Laran]] and [[Cugdish]] (but [[Bash&#039;yrr]]&lt;br /&gt;
was so convinced by [[Laran]]&#039;s silver tongue that he is still a true&lt;br /&gt;
believer). &amp;lt;br&amp;gt;So we made more war preparations. &amp;lt;br&amp;gt;[[Conner]] flew SW to see&lt;br /&gt;
what was to be found and flew back and later realized there was a light&lt;br /&gt;
to the south that wasn&#039;t dawn. &amp;lt;br&amp;gt;Probably orcs will be here in a few days.&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] helped make a moat, I believe that they&#039;ve split a creek/river to go around both sides of the city?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]] helped with wells, a secret tunnel to the [[Awakened Forest]], and a deal with the [[Awakened Forest]].&amp;lt;br&amp;gt; &lt;br /&gt;
[[Dawn Brother]] agreed to take in the townsfolk if necessary, but at the price that 1 in 10 would not leave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently we have the old man&#039;s coin which we can use to talk with him&lt;br /&gt;
(and he apologized to the group, BTW, but he was desperate - other&lt;br /&gt;
adventurers either wouldn&#039;t help without an exorbitant fee lied about&lt;br /&gt;
helping and then took off). We may or may not take up the amulets again&lt;br /&gt;
(we would have a way to remove them if necessary, and they could be used&lt;br /&gt;
to pull us back to the town&#039;s relative safety as we would be monitored&lt;br /&gt;
by the townsfolk). Not sure if the device would work on 4500 lb [[Blue Wood]]. &lt;br /&gt;
[[Blue Wood]] thought that [[Willow]] should decide whether to use the&lt;br /&gt;
amulets or not, to make up for the loss of freedom she suffered earlier.&lt;br /&gt;
&lt;br /&gt;
We think that the orcs number about 10 000 and have a common brand&lt;br /&gt;
(perhaps [[Laran]] could try a bardic knowledge check?) and likely a strong&lt;br /&gt;
leader that may or may not be an orc. They are organized, raiding areas&lt;br /&gt;
for food/supplies first with scouting parties, razing settlements to the&lt;br /&gt;
ground, etc. Conner voluntarily relinquished control to his silver&lt;br /&gt;
dragon ancestor to use his expertise in town defending and orc army killing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;Dec 12th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We decided to make a fake fort with illusions and earth spells and stuff&lt;br /&gt;
about a day out of town. Blue Wood borrows Conner&#039;s hat of disguise to&lt;br /&gt;
look like a statue of Corellon Larethian the elven god. The ground is&lt;br /&gt;
hallowed.&lt;br /&gt;
&lt;br /&gt;
Conner does a scouting mission. Orcs are in armies and have scouts&lt;br /&gt;
riding wolves bigger than worgs. Conner tries to kidnap a scout, no&lt;br /&gt;
luck (and we find out amulets don&#039;t take passengers anyhow).&lt;br /&gt;
&lt;br /&gt;
Conner and Willow do a night mission and cause a little havoc with fire&lt;br /&gt;
spells and ravenous jaws or something like that. Seems to cause a&lt;br /&gt;
commotion. We find out the leader wears adamantine armour, is larger&lt;br /&gt;
than the average orc, and possibly has a portable anti-magic zone.&lt;br /&gt;
Wields a great sword?&lt;br /&gt;
&lt;br /&gt;
The central orc army keeps the other ones in line and from fighting each&lt;br /&gt;
other.&lt;br /&gt;
&lt;br /&gt;
The plan is to cause trouble at the fake fort when they arrive, harass&lt;br /&gt;
the orcs, kill a lot of them, maybe take out the leader. If that&lt;br /&gt;
doesn&#039;t work, teleport back and then town evacuates to awakened forest&lt;br /&gt;
while we take off back on track for the larger mission. We will give it&lt;br /&gt;
the old college try, as they say.&lt;br /&gt;
&lt;br /&gt;
Blue Wood can meelee with the anti-magic guy, but probably shouldn&#039;t&lt;br /&gt;
while spell-slingers are in his carrying basket (unless they are so high&lt;br /&gt;
off the ground they are out of the zone). I guess I could trample over&lt;br /&gt;
and past him though. Likely the teleport amulets don&#039;t work in the&lt;br /&gt;
anti-magic zone, so be careful! Conner could also do a flying charge&lt;br /&gt;
with a long large pointed lance/spear/etc.&lt;br /&gt;
&lt;br /&gt;
===Session 3 - &#039;&#039;Feb 6th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Sorry if I missed anything. I blame the bad mayonnaise from the night&lt;br /&gt;
before.&lt;br /&gt;
&lt;br /&gt;
Ok, Conner and Willow did some recon, realized 2000 orcs were&lt;br /&gt;
missing(!), Willow ported to town to warn them, they have a few orcs&lt;br /&gt;
skulking around, trying to be seen without being obvious about it, but&lt;br /&gt;
only a handful. Then Willow got close but got sniffed out by giant&lt;br /&gt;
intelligent fire breathing wolves. One of which ran back to the main&lt;br /&gt;
army at the FF (we think). Meanwhile Conner tried to find the tracks of&lt;br /&gt;
the 2000 but only found the wolf tracks at least 100 and then they split&lt;br /&gt;
up and since Conner is Silver now that is as good as the tracking got.&lt;br /&gt;
&lt;br /&gt;
Back at the Fake Fort (FF) we did more fortifying and trap building and&lt;br /&gt;
Laran sang to build up fake stone singing.&lt;br /&gt;
&lt;br /&gt;
Finally everyone got back, we prepped, etc. The battle starts with&lt;br /&gt;
trebuchet building by enlarged orcs. Conner and Willow tried some recon&lt;br /&gt;
and trebuchet damaging. Killed some orcs but didn&#039;t kill any&lt;br /&gt;
trebuchets. They came back. Willow fire-warded Blue Wood which came in&lt;br /&gt;
handy as the trebuchets started with flaming barrels of smelly burny&lt;br /&gt;
oil. No one was seriously hurt but then there were tons and tons of&lt;br /&gt;
boulders that we had to wait out until the infantry got close. Finally&lt;br /&gt;
they did and Gol nuked a few orcs with fireballs and the traps did a&lt;br /&gt;
number on, well, a number of them. Then Conner and Willow flew up again&lt;br /&gt;
to see if they could find the BBEG and think they might have a&lt;br /&gt;
direction, at least, so Cugdish cast a Fly spell on Blue Wood and with&lt;br /&gt;
Gweara and Bashir in her fists Laran, Cugdish and Gol in the basket, she&lt;br /&gt;
is flying towards that point, buffed with Freedom of Movement (and&lt;br /&gt;
others are buffed too with other stuff).&lt;br /&gt;
&lt;br /&gt;
===Session 4 - &#039;&#039;Aug 28th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We were flying around, [[Conner]] and [[Willow]] up ahead (faster) and noted&lt;br /&gt;
that there were 3 BBEGs in armour, not just one, but then they got&lt;br /&gt;
caught by a forceweb spell which almost sent [[Conner]] plummetting to the&lt;br /&gt;
earth. Conner got a feather fall (and [[Willow]] air elementalled out of&lt;br /&gt;
the way) and then [[Blue Wood]] caught up and held up Conner (and there was&lt;br /&gt;
a fog cloud, then a windwall, to protect from arrows). But Conner&lt;br /&gt;
couldn&#039;t get out and died(!) and [[Kiray]] pecked his amulet to take him&lt;br /&gt;
back to the village. Willow went too to start a reincarnation and tell&lt;br /&gt;
the village to evacuate. Some orcs were inside the windwall and Gweara&lt;br /&gt;
and Blue Wood took them out.&lt;br /&gt;
&lt;br /&gt;
Arrows were common, as were a few trebuchets. So after getting of some&lt;br /&gt;
spells (like Cloudkill via [[Ash]]) Gol and [[Gweara]] blinked back to the&lt;br /&gt;
village. Gweara went to the walls to assess the situation at the&lt;br /&gt;
village. Laran was nearly dead but got healed and eventually Laran&lt;br /&gt;
left. So we were down to Bashir, Cugdish and Blue Wood. Blue Wood&lt;br /&gt;
stepped out of the wind wall but stumbled (oops). Bashir buffed up and&lt;br /&gt;
killed an orc. Cugdish dealt a blow to an orc. Blue Wood then flew up,&lt;br /&gt;
and Bashir and Cugdish eventually left, that left Blue Wood flying at a&lt;br /&gt;
(not the BBEG), and between him and the trebuchets, and a dispel magic&lt;br /&gt;
on most of the buff spells on her (including the fly spell, so Blue Wood&lt;br /&gt;
fell to earth!), Blue Wood nearly died too, but was able to kill the&lt;br /&gt;
BBEG and blink out, taking the corpse of the BBEG with her (but alas&lt;br /&gt;
forgot to take the axe which fell from the BBEG&#039;s hand).&lt;br /&gt;
&lt;br /&gt;
Back at the village, the evacuation went apace and Willow asked for more&lt;br /&gt;
help from the Dawn Brother, and for another 2% (on top of the 10%) of&lt;br /&gt;
the population not leaving, there will be aid in getting the villagers&lt;br /&gt;
safely to the forest and retaining their identity as the people of that&lt;br /&gt;
village ([[Mukal]]). Some fish-tailed elfish fey folk took the children and&lt;br /&gt;
small non-humans to safety first. The mayor asked the party for a&lt;br /&gt;
distraction while the rest of them escaped.&lt;br /&gt;
&lt;br /&gt;
The bard identified the BBEG as half-hobgoblin, half-XXX (where IC the&lt;br /&gt;
bard knows but OOC Joe didn&#039;t have his notes with him, so we will get to&lt;br /&gt;
that later). The armour was identified as +2 adamantine armour of&lt;br /&gt;
invulnerability.&lt;br /&gt;
&lt;br /&gt;
[[Nasar]]/Conner reincarnated, but because the Silver dragon was in&lt;br /&gt;
control, it reincarnated in a separate body (half-dragon dwarf) that&lt;br /&gt;
flew away but said it would find us later (had things to do, went&lt;br /&gt;
invisible, etc.). Nasar came back as a Satyr. While dead and coming&lt;br /&gt;
back, Nasar was given a choice of trading Echo of the Ancestor levels&lt;br /&gt;
away to the [[Silver]] (who would need them to gain an advantage over the&lt;br /&gt;
Red dragon), and gain Sorcerer levels in return. Could be a good deal.&lt;br /&gt;
IC this choice was made before Nasar came to life out of the earth, but&lt;br /&gt;
OOC TJ has until next session to decide.&lt;br /&gt;
&lt;br /&gt;
Also, OOC [[Laran]] the bard should be one level higher.&lt;br /&gt;
&lt;br /&gt;
For now, Blue Wood is loaning Nasar the +1 mithril chainmail of&lt;br /&gt;
invulnerability (sizing) but would like it back when Nassar can find&lt;br /&gt;
some other armour, as it is hard for Blue Wood to find &amp;quot;sizing&amp;quot; armour.&lt;br /&gt;
That said, if Blue Wood is allowed to &amp;quot;pray&amp;quot; the adamantine armour that&lt;br /&gt;
no one can wear (but the party could sell) into the sword [[Sentinel]], then&lt;br /&gt;
Sentinel (and thus Blue Wood) would agree to just give Nasar the +1&lt;br /&gt;
mithril chainmail of invulnerability. Since the party will likely be on&lt;br /&gt;
the move soon, no decision has to be made on this yet.&lt;br /&gt;
&lt;br /&gt;
Nasar has also not yet decided on what he wants to be called.&lt;br /&gt;
&lt;br /&gt;
So we fought to defend the village, and although we failed vs. the orcs,&lt;br /&gt;
we did some damage and paid a heavy price (come to think of it, losing&lt;br /&gt;
Nassar was kinda like our paying 12%). On the up side, we took out one&lt;br /&gt;
of the three BBEGs, and about 1 000 of the 10 000 orcs, and likely will&lt;br /&gt;
save 88% of the 4 000 - 5 000 villagers. But we soon have to get back&lt;br /&gt;
to the main quest of repairing the broken seals.&lt;br /&gt;
&lt;br /&gt;
As it stands, we are ready to provide some distraction by engaging the&lt;br /&gt;
&amp;quot;scouting&amp;quot; orcs and fire-breathing wolves, while the villagers get the&lt;br /&gt;
heck out of dodge. Then we have to figure out how we are moving. No&lt;br /&gt;
one is high enough level to teleport [[Blue Wood]], for instance, so I guess&lt;br /&gt;
we are walking.&lt;br /&gt;
&lt;br /&gt;
Experience Points were not determined.&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2263</id>
		<title>Which Quest is Best</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2263"/>
		<updated>2011-08-30T06:11:19Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Session 3 - &amp;#039;&amp;#039;Feb 6th, 2011&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Sept 25th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Troubled Fey]]&lt;br /&gt;
&lt;br /&gt;
The group needs to figure out how to get back into [[The Principalities]] by way of [[The Keep]], as well as figuring out what to do about the two major paths in front of them.&lt;br /&gt;
&lt;br /&gt;
(Contributed by Alex, tweaked by TJ)&lt;br /&gt;
&lt;br /&gt;
The group headed back towards [[The Keep]], passing near [[Muka&#039;l]], and decided to check for information....&lt;br /&gt;
&lt;br /&gt;
The party went to the town of [[Muka&#039;l]] (well [[Conner]] and [[Blue Wood]] and [[Gol]]&lt;br /&gt;
stayed outside near the [[Awakened Forest]]) and checked the mail. The town&lt;br /&gt;
was crowded, chaotic, with a siege mentality (and lots of opportunistic&lt;br /&gt;
pickpockets - [[Gweara]] lost a dagger). The party members going in gave their&lt;br /&gt;
names and were &amp;quot;flagged&amp;quot; as potential recruits and given identifying&lt;br /&gt;
bracelets to wear to keep them from being troubled while waiting for an&lt;br /&gt;
interview with the town leader (or so they thought!). Mail for&lt;br /&gt;
[[Nasar]]/[[Conner]] was nothing special from his distant silver dragon kin,&lt;br /&gt;
but [[Lady Naomi]] hoped he could come home soon. &amp;lt;br&amp;gt;Then the leader of the&lt;br /&gt;
town (old man) came and with a custom mass charm got [[Laran]] and [[Cugdish]]&lt;br /&gt;
to agree to help the war effort vs. Orcs. [[Laran]], already juiced up with&lt;br /&gt;
diplomacy, convinced the others (except Willow). [[Willow]] &amp;quot;agreed&amp;quot; to get&lt;br /&gt;
the rest of us outside and then explained what had happened and that the&lt;br /&gt;
amulets did not come off. We talked about ways of removing the amulet&lt;br /&gt;
and [[Willow]] disappeared!&lt;br /&gt;
&lt;br /&gt;
So [[Gol]] created a lot of copies of a diplomatic agreement (worded by [[Blue Wood]]) along the tunes of &amp;quot;we don&#039;t have much time for this - we have&lt;br /&gt;
other very pressing issues, but if you release our friends we won&#039;t&lt;br /&gt;
waste your resources releasing them ourselves, and we will kill the orc&lt;br /&gt;
leader and/or 5000 orcs&amp;quot;. [[Nasar]]/[[Conner]] airbombed [[Muka&#039;l]] with the leaflets...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Laran]] and [[Cugdish]] were calming the crowd, and [[Bash&#039;yrr]] and&lt;br /&gt;
[[Gweara]] were making war-related preparations (glyphs of warding, covered&lt;br /&gt;
oil trenches, etc.). [[Willow]] was imprisoned and PISSED!&lt;br /&gt;
&lt;br /&gt;
The old man talked to [[Laran]] and was convinced that we were honourable&lt;br /&gt;
and let them all go, meeting all the conditions (no amulets, no charms,&lt;br /&gt;
etc.). [[Willow]] removed the charm anyhow on [[Laran]] and [[Cugdish]] (but [[Bash&#039;yrr]]&lt;br /&gt;
was so convinced by [[Laran]]&#039;s silver tongue that he is still a true&lt;br /&gt;
believer). &amp;lt;br&amp;gt;So we made more war preparations. &amp;lt;br&amp;gt;[[Conner]] flew SW to see&lt;br /&gt;
what was to be found and flew back and later realized there was a light&lt;br /&gt;
to the south that wasn&#039;t dawn. &amp;lt;br&amp;gt;Probably orcs will be here in a few days.&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] helped make a moat, I believe that they&#039;ve split a creek/river to go around both sides of the city?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]] helped with wells, a secret tunnel to the [[Awakened Forest]], and a deal with the [[Awakened Forest]].&amp;lt;br&amp;gt; &lt;br /&gt;
[[Dawn Brother]] agreed to take in the townsfolk if necessary, but at the price that 1 in 10 would not leave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently we have the old man&#039;s coin which we can use to talk with him&lt;br /&gt;
(and he apologized to the group, BTW, but he was desperate - other&lt;br /&gt;
adventurers either wouldn&#039;t help without an exorbitant fee lied about&lt;br /&gt;
helping and then took off). We may or may not take up the amulets again&lt;br /&gt;
(we would have a way to remove them if necessary, and they could be used&lt;br /&gt;
to pull us back to the town&#039;s relative safety as we would be monitored&lt;br /&gt;
by the townsfolk). Not sure if the device would work on 4500 lb [[Blue Wood]]. &lt;br /&gt;
[[Blue Wood]] thought that [[Willow]] should decide whether to use the&lt;br /&gt;
amulets or not, to make up for the loss of freedom she suffered earlier.&lt;br /&gt;
&lt;br /&gt;
We think that the orcs number about 10 000 and have a common brand&lt;br /&gt;
(perhaps [[Laran]] could try a bardic knowledge check?) and likely a strong&lt;br /&gt;
leader that may or may not be an orc. They are organized, raiding areas&lt;br /&gt;
for food/supplies first with scouting parties, razing settlements to the&lt;br /&gt;
ground, etc. Conner voluntarily relinquished control to his silver&lt;br /&gt;
dragon ancestor to use his expertise in town defending and orc army killing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;Dec 12th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We decided to make a fake fort with illusions and earth spells and stuff&lt;br /&gt;
about a day out of town. Blue Wood borrows Conner&#039;s hat of disguise to&lt;br /&gt;
look like a statue of Corellon Larethian the elven god. The ground is&lt;br /&gt;
hallowed.&lt;br /&gt;
&lt;br /&gt;
Conner does a scouting mission. Orcs are in armies and have scouts&lt;br /&gt;
riding wolves bigger than worgs. Conner tries to kidnap a scout, no&lt;br /&gt;
luck (and we find out amulets don&#039;t take passengers anyhow).&lt;br /&gt;
&lt;br /&gt;
Conner and Willow do a night mission and cause a little havoc with fire&lt;br /&gt;
spells and ravenous jaws or something like that. Seems to cause a&lt;br /&gt;
commotion. We find out the leader wears adamantine armour, is larger&lt;br /&gt;
than the average orc, and possibly has a portable anti-magic zone.&lt;br /&gt;
Wields a great sword?&lt;br /&gt;
&lt;br /&gt;
The central orc army keeps the other ones in line and from fighting each&lt;br /&gt;
other.&lt;br /&gt;
&lt;br /&gt;
The plan is to cause trouble at the fake fort when they arrive, harass&lt;br /&gt;
the orcs, kill a lot of them, maybe take out the leader. If that&lt;br /&gt;
doesn&#039;t work, teleport back and then town evacuates to awakened forest&lt;br /&gt;
while we take off back on track for the larger mission. We will give it&lt;br /&gt;
the old college try, as they say.&lt;br /&gt;
&lt;br /&gt;
Blue Wood can meelee with the anti-magic guy, but probably shouldn&#039;t&lt;br /&gt;
while spell-slingers are in his carrying basket (unless they are so high&lt;br /&gt;
off the ground they are out of the zone). I guess I could trample over&lt;br /&gt;
and past him though. Likely the teleport amulets don&#039;t work in the&lt;br /&gt;
anti-magic zone, so be careful! Conner could also do a flying charge&lt;br /&gt;
with a long large pointed lance/spear/etc.&lt;br /&gt;
&lt;br /&gt;
===Session 3 - &#039;&#039;Feb 6th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Sorry if I missed anything. I blame the bad mayonnaise from the night&lt;br /&gt;
before.&lt;br /&gt;
&lt;br /&gt;
Ok, Conner and Willow did some recon, realized 2000 orcs were&lt;br /&gt;
missing(!), Willow ported to town to warn them, they have a few orcs&lt;br /&gt;
skulking around, trying to be seen without being obvious about it, but&lt;br /&gt;
only a handful. Then Willow got close but got sniffed out by giant&lt;br /&gt;
intelligent fire breathing wolves. One of which ran back to the main&lt;br /&gt;
army at the FF (we think). Meanwhile Conner tried to find the tracks of&lt;br /&gt;
the 2000 but only found the wolf tracks at least 100 and then they split&lt;br /&gt;
up and since Conner is Silver now that is as good as the tracking got.&lt;br /&gt;
&lt;br /&gt;
Back at the Fake Fort (FF) we did more fortifying and trap building and&lt;br /&gt;
Laran sang to build up fake stone singing.&lt;br /&gt;
&lt;br /&gt;
Finally everyone got back, we prepped, etc. The battle starts with&lt;br /&gt;
trebuchet building by enlarged orcs. Conner and Willow tried some recon&lt;br /&gt;
and trebuchet damaging. Killed some orcs but didn&#039;t kill any&lt;br /&gt;
trebuchets. They came back. Willow fire-warded Blue Wood which came in&lt;br /&gt;
handy as the trebuchets started with flaming barrels of smelly burny&lt;br /&gt;
oil. No one was seriously hurt but then there were tons and tons of&lt;br /&gt;
boulders that we had to wait out until the infantry got close. Finally&lt;br /&gt;
they did and Gol nuked a few orcs with fireballs and the traps did a&lt;br /&gt;
number on, well, a number of them. Then Conner and Willow flew up again&lt;br /&gt;
to see if they could find the BBEG and think they might have a&lt;br /&gt;
direction, at least, so Cugdish cast a Fly spell on Blue Wood and with&lt;br /&gt;
Gweara and Bashir in her fists Laran, Cugdish and Gol in the basket, she&lt;br /&gt;
is flying towards that point, buffed with Freedom of Movement (and&lt;br /&gt;
others are buffed too with other stuff).&lt;br /&gt;
&lt;br /&gt;
===Session 4 - &#039;&#039;Aug 28th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We were flying around, Conner and Willow up ahead (faster) and noted&lt;br /&gt;
that there were 3 BBEGs in armour, not just one, but then they got&lt;br /&gt;
caught by a forceweb spell which almost sent [Conner] plummetting to the&lt;br /&gt;
earth. Conner got a feather fall (and [Willow] air elementalled out of&lt;br /&gt;
the way) and then Blue Wood caught up and held up Conner (and there was&lt;br /&gt;
a fog cloud, then a windwall, to protect from arrows). But Conner&lt;br /&gt;
couldn&#039;t get out and died(!) and [Kiray] pecked his amulet to take him&lt;br /&gt;
back to the village. Willow went too to start a reincarnation and tell&lt;br /&gt;
the village to evacuate. Some orcs were inside the windwall and Gweara&lt;br /&gt;
and Blue Wood took them out.&lt;br /&gt;
&lt;br /&gt;
Arrows were common, as were a few trebuchets. So after getting of some&lt;br /&gt;
spells (like Cloudkill via Ash) Gol and Gweara blinked back to the&lt;br /&gt;
village. Gweara went to the walls to assess the situation at the&lt;br /&gt;
village. Laran was nearly dead but got healed and eventually Laran&lt;br /&gt;
left. So we were down to Bashir, Cugdish and Blue Wood. Blue Wood&lt;br /&gt;
stepped out of the wind wall but stumbled (oops). Bashir buffed up and&lt;br /&gt;
killed an orc. Cugdish dealt a blow to an orc. Blue Wood then flew up,&lt;br /&gt;
and Bashir and Cugdish eventually left, that left Blue Wood flying at a&lt;br /&gt;
(not the BBEG), and between him and the trebuchets, and a dispel magic&lt;br /&gt;
on most of the buff spells on her (including the fly spell, so Blue Wood&lt;br /&gt;
fell to earth!), Blue Wood nearly died too, but was able to kill the&lt;br /&gt;
BBEG and blink out, taking the corpse of the BBEG with her (but alas&lt;br /&gt;
forgot to take the axe which fell from the BBEG&#039;s hand).&lt;br /&gt;
&lt;br /&gt;
Back at the village, the evacuation went apace and Willow asked for more&lt;br /&gt;
help from the Dawn Brother, and for another 2% (on top of the 10%) of&lt;br /&gt;
the population not leaving, there will be aid in getting the villagers&lt;br /&gt;
safely to the forest and retaining their identity as the people of that&lt;br /&gt;
village (Mukal). Some fish-tailed elfish fey folk took the children and&lt;br /&gt;
small non-humans to safety first. The mayor asked the party for a&lt;br /&gt;
distraction while the rest of them escaped.&lt;br /&gt;
&lt;br /&gt;
The bard identified the BBEG as half-hobgoblin, half-XXX (where IC the&lt;br /&gt;
bard knows but OOC Joe didn&#039;t have his notes with him, so we will get to&lt;br /&gt;
that later). The armour was identified as +2 adamantine armour of&lt;br /&gt;
invulnerability.&lt;br /&gt;
&lt;br /&gt;
[Nasar]/Conner reincarnated, but because the Silver dragon was in&lt;br /&gt;
control, it reincarnated in a separate body (half-dragon dwarf) that&lt;br /&gt;
flew away but said it would find us later (had things to do, went&lt;br /&gt;
invisible, etc.). Nasar came back as a Satyr. While dead and coming&lt;br /&gt;
back, Nasar was given a choice of trading Echo of the Ancestor levels&lt;br /&gt;
away to the Silver (who would need them to gain an advantage over the&lt;br /&gt;
Red dragon), and gain Sorcerer levels in return. Could be a good deal.&lt;br /&gt;
IC this choice was made before Nassar came to life out of the earth, but&lt;br /&gt;
OOC TJ has until next session to decide.&lt;br /&gt;
&lt;br /&gt;
Also, OOC Laran the bard should be one level higher.&lt;br /&gt;
&lt;br /&gt;
For now, Blue Wood is loaning Nassar the +1 mithril chainmail of&lt;br /&gt;
invulnerability (sizing) but would like it back when Nassar can find&lt;br /&gt;
some other armour, as it is hard for Blue Wood to find &amp;quot;sizing&amp;quot; armour.&lt;br /&gt;
That said, if Blue Wood is allowed to &amp;quot;pray&amp;quot; the adamantine armour that&lt;br /&gt;
no one can wear (but the party could sell) into the sword Sentinel, then&lt;br /&gt;
Sentinel (and thus Blue Wood) would agree to just give Nassar the +1&lt;br /&gt;
mithril chainmail of invulnerability. Since the party will likely be on&lt;br /&gt;
the move soon, no decision has to be made on this yet.&lt;br /&gt;
&lt;br /&gt;
Nassar has also not yet decided on what he wants to be called.&lt;br /&gt;
&lt;br /&gt;
So we fought to defend the village, and although we failed vs. the orcs,&lt;br /&gt;
we did some damage and paid a heavy price (come to think of it, losing&lt;br /&gt;
Nassar was kinda like our paying 12%). On the up side, we took out one&lt;br /&gt;
of the three BBEGs, and about 1 000 of the 10 000 orcs, and likely will&lt;br /&gt;
save 88% of the 4 000 - 5 000 villagers. But we soon have to get back&lt;br /&gt;
to the main quest of repairing the broken seals.&lt;br /&gt;
&lt;br /&gt;
As it stands, we are ready to provide some distraction by engaging the&lt;br /&gt;
&amp;quot;scouting&amp;quot; orcs and fire-breathing wolves, while the villagers get the&lt;br /&gt;
heck out of dodge. Then we have to figure out how we are moving. No&lt;br /&gt;
one is high enough level to teleport Blue Wood, for instance, so I guess&lt;br /&gt;
we are walking.&lt;br /&gt;
&lt;br /&gt;
Experience Points were not determined.&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2259</id>
		<title>Which Quest is Best</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2259"/>
		<updated>2011-08-27T16:46:22Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Session 2 - &amp;#039;&amp;#039;Dec 11th, 2010&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Sept 25th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Troubled Fey]]&lt;br /&gt;
&lt;br /&gt;
The group needs to figure out how to get back into [[The Principalities]] by way of [[The Keep]], as well as figuring out what to do about the two major paths in front of them.&lt;br /&gt;
&lt;br /&gt;
(Contributed by Alex, tweaked by TJ)&lt;br /&gt;
&lt;br /&gt;
The group headed back towards [[The Keep]], passing near [[Muka&#039;l]], and decided to check for information....&lt;br /&gt;
&lt;br /&gt;
The party went to the town of [[Muka&#039;l]] (well [[Conner]] and [[Blue Wood]] and [[Gol]]&lt;br /&gt;
stayed outside near the [[Awakened Forest]]) and checked the mail. The town&lt;br /&gt;
was crowded, chaotic, with a siege mentality (and lots of opportunistic&lt;br /&gt;
pickpockets - [[Gweara]] lost a dagger). The party members going in gave their&lt;br /&gt;
names and were &amp;quot;flagged&amp;quot; as potential recruits and given identifying&lt;br /&gt;
bracelets to wear to keep them from being troubled while waiting for an&lt;br /&gt;
interview with the town leader (or so they thought!). Mail for&lt;br /&gt;
[[Nasar]]/[[Conner]] was nothing special from his distant silver dragon kin,&lt;br /&gt;
but [[Lady Naomi]] hoped he could come home soon. &amp;lt;br&amp;gt;Then the leader of the&lt;br /&gt;
town (old man) came and with a custom mass charm got [[Laran]] and [[Cugdish]]&lt;br /&gt;
to agree to help the war effort vs. Orcs. [[Laran]], already juiced up with&lt;br /&gt;
diplomacy, convinced the others (except Willow). [[Willow]] &amp;quot;agreed&amp;quot; to get&lt;br /&gt;
the rest of us outside and then explained what had happened and that the&lt;br /&gt;
amulets did not come off. We talked about ways of removing the amulet&lt;br /&gt;
and [[Willow]] disappeared!&lt;br /&gt;
&lt;br /&gt;
So [[Gol]] created a lot of copies of a diplomatic agreement (worded by [[Blue Wood]]) along the tunes of &amp;quot;we don&#039;t have much time for this - we have&lt;br /&gt;
other very pressing issues, but if you release our friends we won&#039;t&lt;br /&gt;
waste your resources releasing them ourselves, and we will kill the orc&lt;br /&gt;
leader and/or 5000 orcs&amp;quot;. [[Nasar]]/[[Conner]] airbombed [[Muka&#039;l]] with the leaflets...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Laran]] and [[Cugdish]] were calming the crowd, and [[Bash&#039;yrr]] and&lt;br /&gt;
[[Gweara]] were making war-related preparations (glyphs of warding, covered&lt;br /&gt;
oil trenches, etc.). [[Willow]] was imprisoned and PISSED!&lt;br /&gt;
&lt;br /&gt;
The old man talked to [[Laran]] and was convinced that we were honourable&lt;br /&gt;
and let them all go, meeting all the conditions (no amulets, no charms,&lt;br /&gt;
etc.). [[Willow]] removed the charm anyhow on [[Laran]] and [[Cugdish]] (but [[Bash&#039;yrr]]&lt;br /&gt;
was so convinced by [[Laran]]&#039;s silver tongue that he is still a true&lt;br /&gt;
believer). &amp;lt;br&amp;gt;So we made more war preparations. &amp;lt;br&amp;gt;[[Conner]] flew SW to see&lt;br /&gt;
what was to be found and flew back and later realized there was a light&lt;br /&gt;
to the south that wasn&#039;t dawn. &amp;lt;br&amp;gt;Probably orcs will be here in a few days.&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] helped make a moat, I believe that they&#039;ve split a creek/river to go around both sides of the city?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]] helped with wells, a secret tunnel to the [[Awakened Forest]], and a deal with the [[Awakened Forest]].&amp;lt;br&amp;gt; &lt;br /&gt;
[[Dawn Brother]] agreed to take in the townsfolk if necessary, but at the price that 1 in 10 would not leave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently we have the old man&#039;s coin which we can use to talk with him&lt;br /&gt;
(and he apologized to the group, BTW, but he was desperate - other&lt;br /&gt;
adventurers either wouldn&#039;t help without an exorbitant fee lied about&lt;br /&gt;
helping and then took off). We may or may not take up the amulets again&lt;br /&gt;
(we would have a way to remove them if necessary, and they could be used&lt;br /&gt;
to pull us back to the town&#039;s relative safety as we would be monitored&lt;br /&gt;
by the townsfolk). Not sure if the device would work on 4500 lb [[Blue Wood]]. &lt;br /&gt;
[[Blue Wood]] thought that [[Willow]] should decide whether to use the&lt;br /&gt;
amulets or not, to make up for the loss of freedom she suffered earlier.&lt;br /&gt;
&lt;br /&gt;
We think that the orcs number about 10 000 and have a common brand&lt;br /&gt;
(perhaps [[Laran]] could try a bardic knowledge check?) and likely a strong&lt;br /&gt;
leader that may or may not be an orc. They are organized, raiding areas&lt;br /&gt;
for food/supplies first with scouting parties, razing settlements to the&lt;br /&gt;
ground, etc. Conner voluntarily relinquished control to his silver&lt;br /&gt;
dragon ancestor to use his expertise in town defending and orc army killing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;Dec 12th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We decided to make a fake fort with illusions and earth spells and stuff&lt;br /&gt;
about a day out of town. Blue Wood borrows Conner&#039;s hat of disguise to&lt;br /&gt;
look like a statue of Corellon Larethian the elven god. The ground is&lt;br /&gt;
hallowed.&lt;br /&gt;
&lt;br /&gt;
Conner does a scouting mission. Orcs are in armies and have scouts&lt;br /&gt;
riding wolves bigger than worgs. Conner tries to kidnap a scout, no&lt;br /&gt;
luck (and we find out amulets don&#039;t take passengers anyhow).&lt;br /&gt;
&lt;br /&gt;
Conner and Willow do a night mission and cause a little havoc with fire&lt;br /&gt;
spells and ravenous jaws or something like that. Seems to cause a&lt;br /&gt;
commotion. We find out the leader wears adamantine armour, is larger&lt;br /&gt;
than the average orc, and possibly has a portable anti-magic zone.&lt;br /&gt;
Wields a great sword?&lt;br /&gt;
&lt;br /&gt;
The central orc army keeps the other ones in line and from fighting each&lt;br /&gt;
other.&lt;br /&gt;
&lt;br /&gt;
The plan is to cause trouble at the fake fort when they arrive, harass&lt;br /&gt;
the orcs, kill a lot of them, maybe take out the leader. If that&lt;br /&gt;
doesn&#039;t work, teleport back and then town evacuates to awakened forest&lt;br /&gt;
while we take off back on track for the larger mission. We will give it&lt;br /&gt;
the old college try, as they say.&lt;br /&gt;
&lt;br /&gt;
Blue Wood can meelee with the anti-magic guy, but probably shouldn&#039;t&lt;br /&gt;
while spell-slingers are in his carrying basket (unless they are so high&lt;br /&gt;
off the ground they are out of the zone). I guess I could trample over&lt;br /&gt;
and past him though. Likely the teleport amulets don&#039;t work in the&lt;br /&gt;
anti-magic zone, so be careful! Conner could also do a flying charge&lt;br /&gt;
with a long large pointed lance/spear/etc.&lt;br /&gt;
&lt;br /&gt;
===Session 3 - &#039;&#039;Feb 6th, 2011&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Sorry if I missed anything. I blame the bad mayonnaise from the night&lt;br /&gt;
before.&lt;br /&gt;
&lt;br /&gt;
Ok, Conner and Willow did some recon, realized 2000 orcs were&lt;br /&gt;
missing(!), Willow ported to town to warn them, they have a few orcs&lt;br /&gt;
skulking around, trying to be seen without being obvious about it, but&lt;br /&gt;
only a handful. Then Willow got close but got sniffed out by giant&lt;br /&gt;
intelligent fire breathing wolves. One of which ran back to the main&lt;br /&gt;
army at the FF (we think). Meanwhile Conner tried to find the tracks of&lt;br /&gt;
the 2000 but only found the wolf tracks at least 100 and then they split&lt;br /&gt;
up and since Conner is Silver now that is as good as the tracking got.&lt;br /&gt;
&lt;br /&gt;
Back at the Fake Fort (FF) we did more fortifying and trap building and&lt;br /&gt;
Laran sang to build up fake stone singing.&lt;br /&gt;
&lt;br /&gt;
Finally everyone got back, we prepped, etc. The battle starts with&lt;br /&gt;
trebuchet building by enlarged orcs. Conner and Willow tried some recon&lt;br /&gt;
and trebuchet damaging. Killed some orcs but didn&#039;t kill any&lt;br /&gt;
trebuchets. They came back. Willow fire-warded Blue Wood which came in&lt;br /&gt;
handy as the trebuchets started with flaming barrels of smelly burny&lt;br /&gt;
oil. No one was seriously hurt but then there were tons and tons of&lt;br /&gt;
boulders that we had to wait out until the infantry got close. Finally&lt;br /&gt;
they did and Gol nuked a few orcs with fireballs and the traps did a&lt;br /&gt;
number on, well, a number of them. Then Conner and Willow flew up again&lt;br /&gt;
to see if they could find the BBEG and think they might have a&lt;br /&gt;
direction, at least, so Cugdish cast a Fly spell on Blue Wood and with&lt;br /&gt;
Gweara and Bashir in her fists Laran, Cugdish and Gol in the basket, she&lt;br /&gt;
is flying towards that point, buffed with Freedom of Movement (and&lt;br /&gt;
others are buffed too with other stuff).&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2258</id>
		<title>Which Quest is Best</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2258"/>
		<updated>2011-08-27T16:36:46Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Session 1 - &amp;#039;&amp;#039;Sept 25th, 2010&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Sept 25th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Troubled Fey]]&lt;br /&gt;
&lt;br /&gt;
The group needs to figure out how to get back into [[The Principalities]] by way of [[The Keep]], as well as figuring out what to do about the two major paths in front of them.&lt;br /&gt;
&lt;br /&gt;
(Contributed by Alex, tweaked by TJ)&lt;br /&gt;
&lt;br /&gt;
The group headed back towards [[The Keep]], passing near [[Muka&#039;l]], and decided to check for information....&lt;br /&gt;
&lt;br /&gt;
The party went to the town of [[Muka&#039;l]] (well [[Conner]] and [[Blue Wood]] and [[Gol]]&lt;br /&gt;
stayed outside near the [[Awakened Forest]]) and checked the mail. The town&lt;br /&gt;
was crowded, chaotic, with a siege mentality (and lots of opportunistic&lt;br /&gt;
pickpockets - [[Gweara]] lost a dagger). The party members going in gave their&lt;br /&gt;
names and were &amp;quot;flagged&amp;quot; as potential recruits and given identifying&lt;br /&gt;
bracelets to wear to keep them from being troubled while waiting for an&lt;br /&gt;
interview with the town leader (or so they thought!). Mail for&lt;br /&gt;
[[Nasar]]/[[Conner]] was nothing special from his distant silver dragon kin,&lt;br /&gt;
but [[Lady Naomi]] hoped he could come home soon. &amp;lt;br&amp;gt;Then the leader of the&lt;br /&gt;
town (old man) came and with a custom mass charm got [[Laran]] and [[Cugdish]]&lt;br /&gt;
to agree to help the war effort vs. Orcs. [[Laran]], already juiced up with&lt;br /&gt;
diplomacy, convinced the others (except Willow). [[Willow]] &amp;quot;agreed&amp;quot; to get&lt;br /&gt;
the rest of us outside and then explained what had happened and that the&lt;br /&gt;
amulets did not come off. We talked about ways of removing the amulet&lt;br /&gt;
and [[Willow]] disappeared!&lt;br /&gt;
&lt;br /&gt;
So [[Gol]] created a lot of copies of a diplomatic agreement (worded by [[Blue Wood]]) along the tunes of &amp;quot;we don&#039;t have much time for this - we have&lt;br /&gt;
other very pressing issues, but if you release our friends we won&#039;t&lt;br /&gt;
waste your resources releasing them ourselves, and we will kill the orc&lt;br /&gt;
leader and/or 5000 orcs&amp;quot;. [[Nasar]]/[[Conner]] airbombed [[Muka&#039;l]] with the leaflets...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Laran]] and [[Cugdish]] were calming the crowd, and [[Bash&#039;yrr]] and&lt;br /&gt;
[[Gweara]] were making war-related preparations (glyphs of warding, covered&lt;br /&gt;
oil trenches, etc.). [[Willow]] was imprisoned and PISSED!&lt;br /&gt;
&lt;br /&gt;
The old man talked to [[Laran]] and was convinced that we were honourable&lt;br /&gt;
and let them all go, meeting all the conditions (no amulets, no charms,&lt;br /&gt;
etc.). [[Willow]] removed the charm anyhow on [[Laran]] and [[Cugdish]] (but [[Bash&#039;yrr]]&lt;br /&gt;
was so convinced by [[Laran]]&#039;s silver tongue that he is still a true&lt;br /&gt;
believer). &amp;lt;br&amp;gt;So we made more war preparations. &amp;lt;br&amp;gt;[[Conner]] flew SW to see&lt;br /&gt;
what was to be found and flew back and later realized there was a light&lt;br /&gt;
to the south that wasn&#039;t dawn. &amp;lt;br&amp;gt;Probably orcs will be here in a few days.&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] helped make a moat, I believe that they&#039;ve split a creek/river to go around both sides of the city?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]] helped with wells, a secret tunnel to the [[Awakened Forest]], and a deal with the [[Awakened Forest]].&amp;lt;br&amp;gt; &lt;br /&gt;
[[Dawn Brother]] agreed to take in the townsfolk if necessary, but at the price that 1 in 10 would not leave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently we have the old man&#039;s coin which we can use to talk with him&lt;br /&gt;
(and he apologized to the group, BTW, but he was desperate - other&lt;br /&gt;
adventurers either wouldn&#039;t help without an exorbitant fee lied about&lt;br /&gt;
helping and then took off). We may or may not take up the amulets again&lt;br /&gt;
(we would have a way to remove them if necessary, and they could be used&lt;br /&gt;
to pull us back to the town&#039;s relative safety as we would be monitored&lt;br /&gt;
by the townsfolk). Not sure if the device would work on 4500 lb [[Blue Wood]]. &lt;br /&gt;
[[Blue Wood]] thought that [[Willow]] should decide whether to use the&lt;br /&gt;
amulets or not, to make up for the loss of freedom she suffered earlier.&lt;br /&gt;
&lt;br /&gt;
We think that the orcs number about 10 000 and have a common brand&lt;br /&gt;
(perhaps [[Laran]] could try a bardic knowledge check?) and likely a strong&lt;br /&gt;
leader that may or may not be an orc. They are organized, raiding areas&lt;br /&gt;
for food/supplies first with scouting parties, razing settlements to the&lt;br /&gt;
ground, etc. Conner voluntarily relinquished control to his silver&lt;br /&gt;
dragon ancestor to use his expertise in town defending and orc army killing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;Dec 11th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Sorry if I missed anything. I blame the bad mayonnaise from the night&lt;br /&gt;
before.&lt;br /&gt;
&lt;br /&gt;
Ok, Conner and Willow did some recon, realized 2000 orcs were&lt;br /&gt;
missing(!), Willow ported to town to warn them, they have a few orcs&lt;br /&gt;
skulking around, trying to be seen without being obvious about it, but&lt;br /&gt;
only a handful. Then Willow got close but got sniffed out by giant&lt;br /&gt;
intelligent fire breathing wolves. One of which ran back to the main&lt;br /&gt;
army at the FF (we think). Meanwhile Conner tried to find the tracks of&lt;br /&gt;
the 2000 but only found the wolf tracks at least 100 and then they split&lt;br /&gt;
up and since Conner is Silver now that is as good as the tracking got.&lt;br /&gt;
&lt;br /&gt;
Back at the Fake Fort (FF) we did more fortifying and trap building and&lt;br /&gt;
Laran sang to build up fake stone singing.&lt;br /&gt;
&lt;br /&gt;
Finally everyone got back, we prepped, etc. The battle starts with&lt;br /&gt;
trebuchet building by enlarged orcs. Conner and Willow tried some recon&lt;br /&gt;
and trebuchet damaging. Killed some orcs but didn&#039;t kill any&lt;br /&gt;
trebuchets. They came back. Willow fire-warded Blue Wood which came in&lt;br /&gt;
handy as the trebuchets started with flaming barrels of smelly burny&lt;br /&gt;
oil. No one was seriously hurt but then there were tons and tons of&lt;br /&gt;
boulders that we had to wait out until the infantry got close. Finally&lt;br /&gt;
they did and Gol nuked a few orcs with fireballs and the traps did a&lt;br /&gt;
number on, well, a number of them. Then Conner and Willow flew up again&lt;br /&gt;
to see if they could find the BBEG and think they might have a&lt;br /&gt;
direction, at least, so Cugdish cast a Fly spell on Blue Wood and with&lt;br /&gt;
Gweara and Bashir in her fists Laran, Cugdish and Gol in the basket, she&lt;br /&gt;
is flying towards that point, buffed with Freedom of Movement (and&lt;br /&gt;
others are buffed too with other stuff).&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Main_Page&amp;diff=2257</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Main_Page&amp;diff=2257"/>
		<updated>2011-08-27T16:25:37Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome To The World of Joe!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
==Schedule==&lt;br /&gt;
&#039;&#039;&#039;Prev Game Sept 20,2008 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Oct 18,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Nov 1,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec 6,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec 14 ,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jan 9 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Mar 24 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Apr 18 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game May 24 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jun 12 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jul 05 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Sept 25th, 2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec  12th, 2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Next Game Aug 28th, 2011&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[House Rules]] section added &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyone have a image/logo we can use?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wiki Status and editing notes==&lt;br /&gt;
Hi Folks. &amp;lt;p&amp;gt;As a further note, this is the same software used for Wikipedia, ie. Mediawiki at http://www.mediawiki.org/, so any tutorials you find for that, should apply here..&amp;lt;/p&amp;gt; If you&#039;re at a loss for how to help out, just go to http://joesworld.thtree.com/index.php?title=Special:Wantedpages and click on a red link you think you know something about... and enter that something in... at worst it will be corrected, or updated... but then that&#039;s what a wiki is for...&amp;lt;G&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: If you try to build a link with apostophes in it, if there is only one apostrophe, it will fail...&lt;br /&gt;
ie. you can&#039;t make a link to New Ballim&#039;s Rise, but you can make a link to [[New Ballims Rise]]&lt;br /&gt;
&lt;br /&gt;
== The Adventure Begins ==&lt;br /&gt;
We started out at [[The Keep]] and thus began [[The Start]] of [[The Journey]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Players are currently in the 10 to 12th lvl range&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Last adventure was: [[Troubled Fey]]&amp;lt;br&amp;gt;&lt;br /&gt;
Current adventure is: [[Which Quest is Best]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 1: The Chaos of Peace (levels 2 through 6)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 2: The Long Shadow of War (levels 6 through 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 3: Fomenting the Firmament (levels 10 through ??)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 4: ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
Gee.. how do you adequately describe such a large object... ie. Joe&#039;s Brain, supplemented by Galen&#039;s Brain&amp;lt;G&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The World]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Kingdom of Asgrim]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Principalities]]&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Orclands]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Places]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Other Realities]]&lt;br /&gt;
&lt;br /&gt;
== The Current Players ==&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] and his trusty cohort [[Gweara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Conner]] (alternate name for [[Nasar]]) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Laran]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cugdish]](Craig&#039;s character)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trona]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blue Wood]] (alternate name for Trona)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sentinel]] (very intelligent holy sword of Trona) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Golradir Helyanwe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]] and her trusty cohort [[Bash&#039;yrr]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Other Players]] (ie. dead/vanished/left etc.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Group Assets or Objects ==&lt;br /&gt;
[[The HearthStone Inn]] - The Inn that a number of members have contributed to &amp;lt;br&amp;gt;&lt;br /&gt;
[[TableCloth]] - The equivalent of a very large bag of holding...&lt;br /&gt;
&lt;br /&gt;
== Important People ie. [[Major NPCs]] ==&lt;br /&gt;
[[Minor NPCs]]&lt;br /&gt;
&lt;br /&gt;
== The Eberron Adventure ==&lt;br /&gt;
&lt;br /&gt;
As a side game, we&#039;ve started up another adventure in the Eberron Campaign Setting, and information for that game will be available at http://eberron.thtree.com .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
 type=create&lt;br /&gt;
 &amp;lt;/inputbox&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Main_Page&amp;diff=2256</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Main_Page&amp;diff=2256"/>
		<updated>2010-12-11T18:36:44Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome To The World of Joe!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
==Schedule==&lt;br /&gt;
&#039;&#039;&#039;Prev Game Sept 20,2008 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Oct 18,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Nov 1,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec 6,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec 14 ,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jan 9 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Mar 24 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Apr 18 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game May 24 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jun 12 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jul 05 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Next Likely Game Sept 25th, 2010 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Next Likely Game Dec  12th, 2010 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[House Rules]] section added &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyone have a image/logo we can use?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wiki Status and editing notes==&lt;br /&gt;
Hi Folks. &amp;lt;p&amp;gt;As a further note, this is the same software used for Wikipedia, ie. Mediawiki at http://www.mediawiki.org/, so any tutorials you find for that, should apply here..&amp;lt;/p&amp;gt; If you&#039;re at a loss for how to help out, just go to http://joesworld.thtree.com/index.php?title=Special:Wantedpages and click on a red link you think you know something about... and enter that something in... at worst it will be corrected, or updated... but then that&#039;s what a wiki is for...&amp;lt;G&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: If you try to build a link with apostophes in it, if there is only one apostrophe, it will fail...&lt;br /&gt;
ie. you can&#039;t make a link to New Ballim&#039;s Rise, but you can make a link to [[New Ballims Rise]]&lt;br /&gt;
&lt;br /&gt;
== The Adventure Begins ==&lt;br /&gt;
We started out at [[The Keep]] and thus began [[The Start]] of [[The Journey]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Players are currently in the 10 to 12th lvl range&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Last adventure was: [[Troubled Fey]]&amp;lt;br&amp;gt;&lt;br /&gt;
Current adventure is: [[Which Quest is Best]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 1: The Chaos of Peace (levels 2 through 6)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 2: The Long Shadow of War (levels 6 through 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 3: Fomenting the Firmament (levels 10 through ??)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 4: ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
Gee.. how do you adequately describe such a large object... ie. Joe&#039;s Brain, supplemented by Galen&#039;s Brain&amp;lt;G&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The World]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Kingdom of Asgrim]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Principalities]]&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Orclands]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Places]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Other Realities]]&lt;br /&gt;
&lt;br /&gt;
== The Current Players ==&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] and his trusty cohort [[Gweara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Conner]] (alternate name for [[Nasar]]) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Laran]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cugdish]](Craig&#039;s character)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trona]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blue Wood]] (alternate name for Trona)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sentinel]] (very intelligent holy sword of Trona) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Golradir Helyanwe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]] and her trusty cohort [[Bash&#039;yrr]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Other Players]] (ie. dead/vanished/left etc.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Group Assets or Objects ==&lt;br /&gt;
[[The HearthStone Inn]] - The Inn that a number of members have contributed to &amp;lt;br&amp;gt;&lt;br /&gt;
[[TableCloth]] - The equivalent of a very large bag of holding...&lt;br /&gt;
&lt;br /&gt;
== Important People ie. [[Major NPCs]] ==&lt;br /&gt;
[[Minor NPCs]]&lt;br /&gt;
&lt;br /&gt;
== The Eberron Adventure ==&lt;br /&gt;
&lt;br /&gt;
As a side game, we&#039;ve started up another adventure in the Eberron Campaign Setting, and information for that game will be available at http://eberron.thtree.com .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
 type=create&lt;br /&gt;
 &amp;lt;/inputbox&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Main_Page&amp;diff=2255</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Main_Page&amp;diff=2255"/>
		<updated>2010-12-07T07:40:22Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* The Current Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome To The World of Joe!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
==Schedule==&lt;br /&gt;
&#039;&#039;&#039;Prev Game Sept 20,2008 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Oct 18,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Nov 1,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec 6,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec 14 ,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jan 9 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Mar 24 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Apr 18 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game May 24 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jun 12 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jul 05 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Next Likely Game Sept 25th, 2010 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[House Rules]] section added &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyone have a image/logo we can use?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wiki Status and editing notes==&lt;br /&gt;
Hi Folks. &amp;lt;p&amp;gt;As a further note, this is the same software used for Wikipedia, ie. Mediawiki at http://www.mediawiki.org/, so any tutorials you find for that, should apply here..&amp;lt;/p&amp;gt; If you&#039;re at a loss for how to help out, just go to http://joesworld.thtree.com/index.php?title=Special:Wantedpages and click on a red link you think you know something about... and enter that something in... at worst it will be corrected, or updated... but then that&#039;s what a wiki is for...&amp;lt;G&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: If you try to build a link with apostophes in it, if there is only one apostrophe, it will fail...&lt;br /&gt;
ie. you can&#039;t make a link to New Ballim&#039;s Rise, but you can make a link to [[New Ballims Rise]]&lt;br /&gt;
&lt;br /&gt;
== The Adventure Begins ==&lt;br /&gt;
We started out at [[The Keep]] and thus began [[The Start]] of [[The Journey]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Players are currently in the 10 to 12th lvl range&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Last adventure was: [[Troubled Fey]]&amp;lt;br&amp;gt;&lt;br /&gt;
Current adventure is: [[Which Quest is Best]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 1: The Chaos of Peace (levels 2 through 6)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 2: The Long Shadow of War (levels 6 through 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 3: Fomenting the Firmament (levels 10 through ??)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 4: ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
Gee.. how do you adequately describe such a large object... ie. Joe&#039;s Brain, supplemented by Galen&#039;s Brain&amp;lt;G&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The World]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Kingdom of Asgrim]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Principalities]]&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Orclands]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Places]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Other Realities]]&lt;br /&gt;
&lt;br /&gt;
== The Current Players ==&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] and his trusty cohort [[Gweara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Conner]] (alternate name for [[Nasar]]) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Laran]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cugdish]](Craig&#039;s character)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trona]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blue Wood]] (alternate name for Trona)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sentinel]] (very intelligent holy sword of Trona) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Golradir Helyanwe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]] and her trusty cohort [[Bash&#039;yrr]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Other Players]] (ie. dead/vanished/left etc.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Group Assets or Objects ==&lt;br /&gt;
[[The HearthStone Inn]] - The Inn that a number of members have contributed to &amp;lt;br&amp;gt;&lt;br /&gt;
[[TableCloth]] - The equivalent of a very large bag of holding...&lt;br /&gt;
&lt;br /&gt;
== Important People ie. [[Major NPCs]] ==&lt;br /&gt;
[[Minor NPCs]]&lt;br /&gt;
&lt;br /&gt;
== The Eberron Adventure ==&lt;br /&gt;
&lt;br /&gt;
As a side game, we&#039;ve started up another adventure in the Eberron Campaign Setting, and information for that game will be available at http://eberron.thtree.com .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
 type=create&lt;br /&gt;
 &amp;lt;/inputbox&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Bash%27yrr&amp;diff=2254</id>
		<title>Bash&#039;yrr</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Bash%27yrr&amp;diff=2254"/>
		<updated>2010-12-07T07:39:20Z</updated>

		<summary type="html">&lt;p&gt;Nasar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Willow]]&#039;s Cohort&lt;br /&gt;
&lt;br /&gt;
Bash&#039;yrr Nin&#039;Deni is a Dwarven Cleric of [[Tharmekul]] (Dwarven God of the Forge...Assistant to [[Moradin]]).&lt;br /&gt;
&amp;lt;br&amp;gt; Bash&#039;yrr&#039;s chosen Domains are war and&lt;br /&gt;
Destruction.  Even though he is Willow&#039;s Cohort, they actually know each&lt;br /&gt;
other before...he  is [[Willow]] and [[Ash]]&#039;s &amp;quot;Uncle&amp;quot;, after the slaughter of&lt;br /&gt;
their family.  Bash&#039;yrr is an old friend of their father and mother.  He&lt;br /&gt;
searched for them after the deaths, and found Willow first, then Ash.&lt;br /&gt;
After parting ways, Bash&#039;yrr actually stayed with Ash to help her (Ash&lt;br /&gt;
is the older of the twins, by an hour and a half).&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2253</id>
		<title>Which Quest is Best</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2253"/>
		<updated>2010-12-07T07:37:24Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Session 1 - &amp;#039;&amp;#039;Sept 25th, 2010&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Sept 25th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Troubled Fey]]&lt;br /&gt;
&lt;br /&gt;
The group needs to figure out how to get back into [[The Principalities]] by way of [[The Keep]], as well as figuring out what to do about the two major paths in front of them.&lt;br /&gt;
&lt;br /&gt;
(Contributed by Alex, tweaked by TJ)&lt;br /&gt;
&lt;br /&gt;
The group headed back towards [[The Keep]], passing near [[Muka&#039;l]], and decided to check for information....&lt;br /&gt;
&lt;br /&gt;
The party went to the town of [[Muka&#039;l]] (well [[Conner]] and [[Blue Wood]] and [[Gol]]&lt;br /&gt;
stayed outside near the [[Awakened Forest]]) and checked the mail. The town&lt;br /&gt;
was crowded, chaotic, with a siege mentality (and lots of opportunistic&lt;br /&gt;
pickpockets - [[Gweara]] lost a dagger). The party members going in gave their&lt;br /&gt;
names and were &amp;quot;flagged&amp;quot; as potential recruits and given identifying&lt;br /&gt;
bracelets to wear to keep them from being troubled while waiting for an&lt;br /&gt;
interview with the town leader (or so they thought!). Mail for&lt;br /&gt;
[[Nasar]]/[[Conner]] was nothing special from his distant silver dragon kin,&lt;br /&gt;
but [[Lady Naomi]] hoped he could come home soon. &amp;lt;br&amp;gt;Then the leader of the&lt;br /&gt;
town (old man) came and with a custom mass charm got [[Laran]] and [[Cugdish]]&lt;br /&gt;
to agree to help the war effort vs. Orcs. [[Laran]], already juiced up with&lt;br /&gt;
diplomacy, convinced the others (except Willow). [[Willow]] &amp;quot;agreed&amp;quot; to get&lt;br /&gt;
the rest of us outside and then explained what had happened and that the&lt;br /&gt;
amulets did not come off. We talked about ways of removing the amulet&lt;br /&gt;
and [[Willow]] disappeared!&lt;br /&gt;
&lt;br /&gt;
So [[Gol]] created a lot of copies of a diplomatic agreement (worded by [[Blue Wood]]) along the tunes of &amp;quot;we don&#039;t have much time for this - we have&lt;br /&gt;
other very pressing issues, but if you release our friends we won&#039;t&lt;br /&gt;
waste your resources releasing them ourselves, and we will kill the orc&lt;br /&gt;
leader and/or 5000 orcs&amp;quot;. [[Nasar]]/[[Conner]] airbombed [[Muka&#039;l]] with the leaflets...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Laran]] and [[Cugdish]] were calming the crowd, and [[Bash&#039;yrr]] and&lt;br /&gt;
[[Gweara]] were making war-related preparations (glyphs of warding, covered&lt;br /&gt;
oil trenches, etc.). [[Willow]] was imprisoned and PISSED!&lt;br /&gt;
&lt;br /&gt;
The old man talked to [[Laran]] and was convinced that we were honourable&lt;br /&gt;
and let them all go, meeting all the conditions (no amulets, no charms,&lt;br /&gt;
etc.). [[Willow]] removed the charm anyhow on [[Laran]] and [[Cugdish]] (but [[Bash&#039;yrr]]&lt;br /&gt;
was so convinced by [[Laran]]&#039;s silver tongue that he is still a true&lt;br /&gt;
believer). &amp;lt;br&amp;gt;So we made more war preparations. &amp;lt;br&amp;gt;[[Conner]] flew SW to see&lt;br /&gt;
what was to be found and flew back and later realized there was a light&lt;br /&gt;
to the south that wasn&#039;t dawn. &amp;lt;br&amp;gt;Probably orcs will be here in a few days.&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] helped make a moat, I believe that they&#039;ve split a creek/river to go around both sides of the city?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]] helped with wells, a secret tunnel to the [[Awakened Forest]], and a deal with the [[Awakened Forest]].&amp;lt;br&amp;gt; &lt;br /&gt;
[[Dawn Brother]] agreed to take in the townsfolk if necessary, but at the price that 1 in 10 would not leave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently we have the old man&#039;s coin which we can use to talk with him&lt;br /&gt;
(and he apologized to the group, BTW, but he was desperate - other&lt;br /&gt;
adventurers either wouldn&#039;t help without an exorbitant fee lied about&lt;br /&gt;
helping and then took off). We may or may not take up the amulets again&lt;br /&gt;
(we would have a way to remove them if necessary, and they could be used&lt;br /&gt;
to pull us back to the town&#039;s relative safety as we would be monitored&lt;br /&gt;
by the townsfolk). Not sure if the device would work on 4500 lb [[Blue Wood]]. &lt;br /&gt;
[[Blue Wood]] thought that [[Willow]] should decide whether to use the&lt;br /&gt;
amulets or not, to make up for the loss of freedom she suffered earlier.&lt;br /&gt;
&lt;br /&gt;
We think that the orcs number about 10 000 and have a common brand&lt;br /&gt;
(perhaps [[Laran]] could try a bardic knowledge check?) and likely a strong&lt;br /&gt;
leader that may or may not be an orc. They are organized, raiding areas&lt;br /&gt;
for food/supplies first with scouting parties, razing settlements to the&lt;br /&gt;
ground, etc. Conner voluntarily relinquished control to his silver&lt;br /&gt;
dragon ancestor to use his expertise in town defending and orc army killing.&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2252</id>
		<title>Which Quest is Best</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2252"/>
		<updated>2010-12-07T05:37:54Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Session 1 - &amp;#039;&amp;#039;Sept 25th, 2010&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Sept 25th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Troubled Fey]]&lt;br /&gt;
&lt;br /&gt;
The group needs to figure out how to get back into [[The Principalities]] by way of [[The Keep]], as well as figuring out what to do about the two major paths in front of them.&lt;br /&gt;
&lt;br /&gt;
(Contributed by Alex, tweaked by TJ)&lt;br /&gt;
&lt;br /&gt;
The group headed back towards [[The Keep]], passing near [[Muka&#039;l]], and decided to check for information....&lt;br /&gt;
&lt;br /&gt;
The party went to the town of [[Muka&#039;l]] (well [[Conner]] and [[Blue Wood]] and [[Gol]]&lt;br /&gt;
stayed outside near the [[Awakened Forest]]) and checked the mail. The town&lt;br /&gt;
was crowded, chaotic, with a siege mentality (and lots of opportunistic&lt;br /&gt;
pickpockets - [[Gweara]] lost a dagger). The party members going in gave their&lt;br /&gt;
names and were &amp;quot;flagged&amp;quot; as potential recruits and given identifying&lt;br /&gt;
bracelets to wear to keep them from being troubled while waiting for an&lt;br /&gt;
interview with the town leader (or so they thought!). Mail for&lt;br /&gt;
[[Nasar]]/[[Conner]] was nothing special from his distant silver dragon kin,&lt;br /&gt;
but [[Lady Naomi]] hoped he could come home soon. &amp;lt;br&amp;gt;Then the leader of the&lt;br /&gt;
town (old man) came and with a custom mass charm got [[Laran]] and [[Cugdish]]&lt;br /&gt;
to agree to help the war effort vs. Orcs. [[Laran]], already juiced up with&lt;br /&gt;
diplomacy, convinced the others (except Willow). [[Willow]] &amp;quot;agreed&amp;quot; to get&lt;br /&gt;
the rest of us outside and then explained what had happened and that the&lt;br /&gt;
amulets did not come off. We talked about ways of removing the amulet&lt;br /&gt;
and [[Willow]] disappeared!&lt;br /&gt;
&lt;br /&gt;
So [[Gol]] created a lot of copies of a diplomatic agreement (worded by [[Blue Wood]]) along the tunes of &amp;quot;we don&#039;t have much time for this - we have&lt;br /&gt;
other very pressing issues, but if you release our friends we won&#039;t&lt;br /&gt;
waste your resources releasing them ourselves, and we will kill the orc&lt;br /&gt;
leader and/or 5000 orcs&amp;quot;. [[Nasar]]/[[Conner]] airbombed [[Muka&#039;l]] with the leaflets...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Laran]] and [[Cugdish]] were calming the crowd, and [[Bashir]] and&lt;br /&gt;
[[Gweara]] were making war-related preparations (glyphs of warding, covered&lt;br /&gt;
oil trenches, etc.). [[Willow]] was imprisoned and PISSED!&lt;br /&gt;
&lt;br /&gt;
The old man talked to [[Laran]] and was convinced that we were honourable&lt;br /&gt;
and let them all go, meeting all the conditions (no amulets, no charms,&lt;br /&gt;
etc.). [[Willow]] removed the charm anyhow on [[Laran]] and [[Cugdish]] (but [[Bashir]]&lt;br /&gt;
was so convinced by [[Laran]]&#039;s silver tongue that he is still a true&lt;br /&gt;
believer). &amp;lt;br&amp;gt;So we made more war preparations. &amp;lt;br&amp;gt;[[Conner]] flew SW to see&lt;br /&gt;
what was to be found and flew back and later realized there was a light&lt;br /&gt;
to the south that wasn&#039;t dawn. &amp;lt;br&amp;gt;Probably orcs will be here in a few days.&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] helped make a moat, I believe that they&#039;ve split a creek/river to go around both sides of the city?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]] helped with wells, a secret tunnel to the [[Awakened Forest]], and a deal with the [[Awakened Forest]].&amp;lt;br&amp;gt; &lt;br /&gt;
[[Dawn Brother]] agreed to take in the townsfolk if necessary, but at the price that 1 in 10 would not leave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently we have the old man&#039;s coin which we can use to talk with him&lt;br /&gt;
(and he apologized to the group, BTW, but he was desperate - other&lt;br /&gt;
adventurers either wouldn&#039;t help without an exorbitant fee lied about&lt;br /&gt;
helping and then took off). We may or may not take up the amulets again&lt;br /&gt;
(we would have a way to remove them if necessary, and they could be used&lt;br /&gt;
to pull us back to the town&#039;s relative safety as we would be monitored&lt;br /&gt;
by the townsfolk). Not sure if the device would work on 4500 lb [[Blue Wood]]. &lt;br /&gt;
[[Blue Wood]] thought that [[Willow]] should decide whether to use the&lt;br /&gt;
amulets or not, to make up for the loss of freedom she suffered earlier.&lt;br /&gt;
&lt;br /&gt;
We think that the orcs number about 10 000 and have a common brand&lt;br /&gt;
(perhaps [[Laran]] could try a bardic knowledge check?) and likely a strong&lt;br /&gt;
leader that may or may not be an orc. They are organized, raiding areas&lt;br /&gt;
for food/supplies first with scouting parties, razing settlements to the&lt;br /&gt;
ground, etc. Conner voluntarily relinquished control to his silver&lt;br /&gt;
dragon ancestor to use his expertise in town defending and orc army killing.&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2251</id>
		<title>Which Quest is Best</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2251"/>
		<updated>2010-12-07T05:36:42Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Session 1 - &amp;#039;&amp;#039;Sept 25th, 2010&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Sept 25th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Troubled Fey]]&lt;br /&gt;
&lt;br /&gt;
The group needs to figure out how to get back into [[The Principalities]] by way of [[The Keep]], as well as figuring out what to do about the two major paths in front of them.&lt;br /&gt;
&lt;br /&gt;
(Contributed by Alex, tweaked by TJ)&lt;br /&gt;
&lt;br /&gt;
The group headed back towards [[The Keep]], passing near [[Muka&#039;l]], and decided to check for information....&lt;br /&gt;
&lt;br /&gt;
The party went to the town of [[Muka&#039;l]] (well [[Conner]] and [[Blue Wood]] and [[Gol]]&lt;br /&gt;
stayed outside near the [[Awakened Forest]]) and checked the mail. The town&lt;br /&gt;
was crowded, chaotic, with a siege mentality (and lots of opportunistic&lt;br /&gt;
pickpockets - [[Gweara]] lost a dagger). The party members going in gave their&lt;br /&gt;
names and were &amp;quot;flagged&amp;quot; as potential recruits and given identifying&lt;br /&gt;
bracelets to wear to keep them from being troubled while waiting for an&lt;br /&gt;
interview with the town leader (or so they thought!). Mail for&lt;br /&gt;
[[Nasar]]/[[Conner]] was nothing special from his distant silver dragon kin,&lt;br /&gt;
but [[Lady Naomi]] hoped he could come home soon. Then the leader of the&lt;br /&gt;
town (old man) came and with a custom mass charm got [[Laran]] and [[Cugdish]]&lt;br /&gt;
to agree to help the war effort vs. Orcs. [[Laran]], already juiced up with&lt;br /&gt;
diplomacy, convinced the others (except Willow). [[Willow]] &amp;quot;agreed&amp;quot; to get&lt;br /&gt;
the rest of us outside and then explained what had happened and that the&lt;br /&gt;
amulets did not come off. We talked about ways of removing the amulet&lt;br /&gt;
and [[Willow]] disappeared!&lt;br /&gt;
&lt;br /&gt;
So [[Gol]] created a lot of copies of a diplomatic agreement (worded by [[Blue Wood]]) along the tunes of &amp;quot;we don&#039;t have much time for this - we have&lt;br /&gt;
other very pressing issues, but if you release our friends we won&#039;t&lt;br /&gt;
waste your resources releasing them ourselves, and we will kill the orc&lt;br /&gt;
leader and/or 5000 orcs&amp;quot;. [[Nasar]]/[[Conner]] airbombed [[Muka&#039;l]] with the leaflets...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Laran]] and [[Cugdish]] were calming the crowd, and [[Bashir]] and&lt;br /&gt;
[[Gweara]] were making war-related preparations (glyphs of warding, covered&lt;br /&gt;
oil trenches, etc.). [[Willow]] was imprisoned and PISSED!&lt;br /&gt;
&lt;br /&gt;
The old man talked to [[Laran]] and was convinced that we were honourable&lt;br /&gt;
and let them all go, meeting all the conditions (no amulets, no charms,&lt;br /&gt;
etc.). [[Willow]] removed the charm anyhow on [[Laran]] and [[Cugdish]] (but [[Bashir]]&lt;br /&gt;
was so convinced by [[Laran]]&#039;s silver tongue that he is still a true&lt;br /&gt;
believer). &amp;lt;br&amp;gt;So we made more war preparations. &amp;lt;br&amp;gt;[[Conner]] flew SW to see&lt;br /&gt;
what was to be found and flew back and later realized there was a light&lt;br /&gt;
to the south that wasn&#039;t dawn. &amp;lt;br&amp;gt;Probably orcs will be here in a few days.&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] helped make a moat, I believe that they&#039;ve split a creek/river to go around both sides of the city?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]] helped with wells, a secret tunnel to the [[Awakened Forest]], and a deal with the [[Awakened Forest]].&amp;lt;br&amp;gt; &lt;br /&gt;
[[Dawn Brother]] agreed to take in the townsfolk if necessary, but at the price that 1 in 10 would not leave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently we have the old man&#039;s coin which we can use to talk with him&lt;br /&gt;
(and he apologized to the group, BTW, but he was desperate - other&lt;br /&gt;
adventurers either wouldn&#039;t help without an exorbitant fee lied about&lt;br /&gt;
helping and then took off). We may or may not take up the amulets again&lt;br /&gt;
(we would have a way to remove them if necessary, and they could be used&lt;br /&gt;
to pull us back to the town&#039;s relative safety as we would be monitored&lt;br /&gt;
by the townsfolk). Not sure if the device would work on 4500 lb [[Blue Wood]]. &lt;br /&gt;
[[Blue Wood]] thought that [[Willow]] should decide whether to use the&lt;br /&gt;
amulets or not, to make up for the loss of freedom she suffered earlier.&lt;br /&gt;
&lt;br /&gt;
We think that the orcs number about 10 000 and have a common brand&lt;br /&gt;
(perhaps [[Laran]] could try a bardic knowledge check?) and likely a strong&lt;br /&gt;
leader that may or may not be an orc. They are organized, raiding areas&lt;br /&gt;
for food/supplies first with scouting parties, razing settlements to the&lt;br /&gt;
ground, etc. Conner voluntarily relinquished control to his silver&lt;br /&gt;
dragon ancestor to use his expertise in town defending and orc army killing.&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2250</id>
		<title>Which Quest is Best</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2250"/>
		<updated>2010-12-07T05:34:19Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Session 1 - &amp;#039;&amp;#039;Sept 25th, 2010&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Sept 25th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Troubled Fey]]&lt;br /&gt;
&lt;br /&gt;
The group needs to figure out how to get back into [[The Principalities]] by way of [[The Keep]], as well as figuring out what to do about the two major paths in front of them.&lt;br /&gt;
&lt;br /&gt;
(Contributed by Alex, tweaked by TJ)&lt;br /&gt;
&lt;br /&gt;
The group headed back towards [[The Keep]], passing near [[Muka&#039;l]], and decided to check for information....&lt;br /&gt;
&lt;br /&gt;
The party went to the town of [[Muka&#039;l]] (well [[Conner]] and [[Blue Wood]] and [[Gol]]&lt;br /&gt;
stayed outside near the [[Awakened Forest]]) and checked the mail. The town&lt;br /&gt;
was crowded, chaotic, with a siege mentality (and lots of opportunistic&lt;br /&gt;
pickpockets - [[Gweara]] lost a dagger). The party members going in gave their&lt;br /&gt;
names and were &amp;quot;flagged&amp;quot; as potential recruits and given identifying&lt;br /&gt;
bracelets to wear to keep them from being troubled while waiting for an&lt;br /&gt;
interview with the town leader (or so they thought!). Mail for&lt;br /&gt;
[[Nasar]]/[[Conner]] was nothing special from his distant silver dragon kin,&lt;br /&gt;
but [[Lady Naomi]] hoped he could come home soon. Then the leader of the&lt;br /&gt;
town (old man) came and with a custom mass charm got [[Laran]] and [[Cugdish]]&lt;br /&gt;
to agree to help the war effort vs. Orcs. [[Laran]], already juiced up with&lt;br /&gt;
diplomacy, convinced the others (except Willow). [[Willow]] &amp;quot;agreed&amp;quot; to get&lt;br /&gt;
the rest of us outside and then explained what had happened and that the&lt;br /&gt;
amulets did not come off. We talked about ways of removing the amulet&lt;br /&gt;
and [[Willow]] disappeared!&lt;br /&gt;
&lt;br /&gt;
So [[Gol]] created a lot of copies of a diplomatic agreement (worded by [[Blue Wood]]) along the tunes of &amp;quot;we don&#039;t have much time for this - we have&lt;br /&gt;
other very pressing issues, but if you release our friends we won&#039;t&lt;br /&gt;
waste your resources releasing them ourselves, and we will kill the orc&lt;br /&gt;
leader and/or 5000 orcs&amp;quot;. [[Nasar]]/[[Conner]] airbombed [[Muka&#039;l]] with the leaflets...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Laran]] and [[Cugdish]] were calming the crowd, and [[Bashir]] and&lt;br /&gt;
[[Gweara]] were making war-related preparations (glyphs of warding, covered&lt;br /&gt;
oil trenches, etc.). [[Willow]] was imprisoned and PISSED!&lt;br /&gt;
&lt;br /&gt;
The old man talked to [[Laran]] and was convinced that we were honourable&lt;br /&gt;
and let them all go, meeting all the conditions (no amulets, no charms,&lt;br /&gt;
etc.). [[Willow]] removed the charm anyhow on [[Laran]] and [[Cugdish]] (but [[Bashir]]&lt;br /&gt;
was so convinced by [[Laran]]&#039;s silver tongue that he is still a true&lt;br /&gt;
believer). So we made more war preparations. [[Conner]] flew SW to see&lt;br /&gt;
what was to be found and flew back and later realized there was a light&lt;br /&gt;
to the south that wasn&#039;t dawn. Probably orcs will be here in a few days.&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] helped make a moat, I believe that they&#039;ve split a creek/river to go around both sides of the city?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]] helped with wells, a secret tunnel to the [[Awakened Forest]], and a deal with the [[Awakened Forest]].&amp;lt;br&amp;gt; &lt;br /&gt;
[[Dawn Brother]] agreed to take in the townsfolk if necessary, but at the price that 1 in 10 would not leave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently we have the old man&#039;s coin which we can use to talk with him&lt;br /&gt;
(and he apologized to the group, BTW, but he was desperate - other&lt;br /&gt;
adventurers either wouldn&#039;t help without an exorbitant fee lied about&lt;br /&gt;
helping and then took off). We may or may not take up the amulets again&lt;br /&gt;
(we would have a way to remove them if necessary, and they could be used&lt;br /&gt;
to pull us back to the town&#039;s relative safety as we would be monitored&lt;br /&gt;
by the townsfolk). Not sure if the device would work on 4500 lb [[Blue Wood]]. &lt;br /&gt;
[[Blue Wood]] thought that [[Willow]] should decide whether to use the&lt;br /&gt;
amulets or not, to make up for the loss of freedom she suffered earlier.&lt;br /&gt;
&lt;br /&gt;
We think that the orcs number about 10 000 and have a common brand&lt;br /&gt;
(perhaps [[Laran]] could try a bardic knowledge check?) and likely a strong&lt;br /&gt;
leader that may or may not be an orc. They are organized, raiding areas&lt;br /&gt;
for food/supplies first with scouting parties, razing settlements to the&lt;br /&gt;
ground, etc. Conner voluntarily relinquished control to his silver&lt;br /&gt;
dragon ancestor to use his expertise in town defending and orc army killing.&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2249</id>
		<title>Which Quest is Best</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2249"/>
		<updated>2010-12-07T05:26:14Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Session 1 - &amp;#039;&amp;#039;Sept 25th, 2010&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Sept 25th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Troubled Fey]]&lt;br /&gt;
&lt;br /&gt;
The group needs to figure out how to get back into [[The Principalities]] by way of [[The Keep]], as well as figuring out what to do about the two major paths in front of them.&lt;br /&gt;
&lt;br /&gt;
(Contributed by Alex, tweaked by TJ)&lt;br /&gt;
&lt;br /&gt;
The party went to the town of [[Muka&#039;l]] (well [[Conner]] and [[Blue Wood]] and [[Gol]]&lt;br /&gt;
stayed outside near the [[Awakened Forest]]) and checked the mail. The town&lt;br /&gt;
was crowded, chaotic, with a siege mentality (and lots of opportunistic&lt;br /&gt;
pickpockets - [[Gweara]] lost a dagger). The party members going in gave their&lt;br /&gt;
names and were &amp;quot;flagged&amp;quot; as potential recruits and given identifying&lt;br /&gt;
bracelets to wear to keep them from being troubled while waiting for an&lt;br /&gt;
interview with the town leader (or so they thought!). Mail for&lt;br /&gt;
[[Nasar]]/[[Conner]] was nothing special from his distant silver dragon kin,&lt;br /&gt;
but [[Lady Naomi]] hoped he could come home soon. Then the leader of the&lt;br /&gt;
town (old man) came and with a custom mass charm got [[Laran]] and [[Cugdish]]&lt;br /&gt;
to agree to help the war effort vs. Orcs. [[Laran]], already juiced up with&lt;br /&gt;
diplomacy, convinced the others (except Willow). [[Willow]] &amp;quot;agreed&amp;quot; to get&lt;br /&gt;
the rest of us outside and then explained what had happened and that the&lt;br /&gt;
amulets did not come off. We talked about ways of removing the amulet&lt;br /&gt;
and [[Willow]] disappeared!&lt;br /&gt;
&lt;br /&gt;
So [[Gol]] created a lot of copies of a diplomatic agreement (worded by [[Blue Wood]]) along the tunes of &amp;quot;we don&#039;t have much time for this - we have&lt;br /&gt;
other very pressing issues, but if you release our friends we won&#039;t&lt;br /&gt;
waste your resources releasing them ourselves, and we will kill the orc&lt;br /&gt;
leader and/or 5000 orcs&amp;quot;. [[Nasar]]/[[Conner]] airbombed [[Muka&#039;l]] with the leaflets...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Laran]] and [[Cugdish]] were calming the crowd, and [[Bashir]] and&lt;br /&gt;
[[Gweara]] were making war-related preparations (glyphs of warding, covered&lt;br /&gt;
oil trenches, etc.). [[Willow]] was imprisoned and PISSED!&lt;br /&gt;
&lt;br /&gt;
The old man talked to [[Laran]] and was convinced that we were honourable&lt;br /&gt;
and let them all go, meeting all the conditions (no amulets, no charms,&lt;br /&gt;
etc.). [[Willow]] removed the charm anyhow on [[Laran]] and [[Cugdish]] (but [[Bashir]]&lt;br /&gt;
was so convinced by [[Laran]]&#039;s silver tongue that he is still a true&lt;br /&gt;
believer). So we made more war preparations. [[Conner]] flew SW to see&lt;br /&gt;
what was to be found and flew back and later realized there was a light&lt;br /&gt;
to the south that wasn&#039;t dawn. Probably orcs will be here in a few days.&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] helped make a moat. [[Willow]] helped with wells, a secret tunnel&lt;br /&gt;
to the [[Awakened Forest]], and a deal with the AF. [[Dawn Brother]] agreed to&lt;br /&gt;
take in the townsfolk if necessary, but at the price that 1 in 10 would&lt;br /&gt;
not leave.&lt;br /&gt;
&lt;br /&gt;
Currently we have the old man&#039;s coin which we can use to talk with him&lt;br /&gt;
(and he apologized to the group, BTW, but he was desperate - other&lt;br /&gt;
adventurers either wouldn&#039;t help without an exorbitant fee lied about&lt;br /&gt;
helping and then took off). We may or may not take up the amulets again&lt;br /&gt;
(we would have a way to remove them if necessary, and they could be used&lt;br /&gt;
to pull us back to the town&#039;s relative safety as we would be monitored&lt;br /&gt;
by the townsfolk). Not sure if the device would work on 4500 lb [[Blue Wood]]. &lt;br /&gt;
[[Blue Wood]] thought that [[Willow]] should decide whether to use the&lt;br /&gt;
amulets or not, to make up for the loss of freedom she suffered earlier.&lt;br /&gt;
&lt;br /&gt;
We think that the orcs number about 10 000 and have a common brand&lt;br /&gt;
(perhaps [[Laran]] could try a bardic knowledge check?) and likely a strong&lt;br /&gt;
leader that may or may not be an orc. They are organized, raiding areas&lt;br /&gt;
for food/supplies first with scouting parties, razing settlements to the&lt;br /&gt;
ground, etc. Conner voluntarily relinquished control to his silver&lt;br /&gt;
dragon ancestor to use his expertise in town defending and orc army killing.&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Awakened_Forest&amp;diff=2248</id>
		<title>Awakened Forest</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Awakened_Forest&amp;diff=2248"/>
		<updated>2010-12-07T05:25:36Z</updated>

		<summary type="html">&lt;p&gt;Nasar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A synonym for the [[Living Forest]]&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2247</id>
		<title>Which Quest is Best</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2247"/>
		<updated>2010-12-07T05:23:58Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Session 1 - &amp;#039;&amp;#039;Sept 25th, 2010&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Sept 25th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Troubled Fey]]&lt;br /&gt;
&lt;br /&gt;
The group needs to figure out how to get back into [[The Principalities]] by way of [[The Keep]], as well as figuring out what to do about the two major paths in front of them.&lt;br /&gt;
&lt;br /&gt;
(Contributed by Alex, tweaked by TJ)&lt;br /&gt;
&lt;br /&gt;
The party went to the town of [[Muka&#039;l]] (well [[Conner]] and [[Blue Wood]] and [[Gol]]&lt;br /&gt;
stayed outside near the [[Awakened Forest]]) and checked the mail. The town&lt;br /&gt;
was crowded, chaotic, with a siege mentality (and lots of opportunistic&lt;br /&gt;
pickpockets - [[Gweara]] lost a dagger). The party members going in gave their&lt;br /&gt;
names and were &amp;quot;flagged&amp;quot; as potential recruits and given identifying&lt;br /&gt;
bracelets to wear to keep them from being troubled while waiting for an&lt;br /&gt;
interview with the town leader (or so they thought!). Mail for&lt;br /&gt;
[[Nasar]]/[[Conner]] was nothing special from his distant silver dragon kin,&lt;br /&gt;
but [[Lady Naomi]] hoped he could come home soon. Then the leader of the&lt;br /&gt;
town (old man) came and with a custom mass charm got [[Laran]] and [[Cugdish]]&lt;br /&gt;
to agree to help the war effort vs. Orcs. [[Laran]], already juiced up with&lt;br /&gt;
diplomacy, convinced the others (except Willow). [[Willow]] &amp;quot;agreed&amp;quot; to get&lt;br /&gt;
the rest of us outside and then explained what had happened and that the&lt;br /&gt;
amulets did not come off. We talked about ways of removing the amulet&lt;br /&gt;
and [[Willow]] disappeared!&lt;br /&gt;
&lt;br /&gt;
So [[Gol]] created a lot of copies of a diplomatic agreement (worded by [[Blue Wood]]) along the tunes of &amp;quot;we don&#039;t have much time for this - we have&lt;br /&gt;
other very pressing issues, but if you release our friends we won&#039;t&lt;br /&gt;
waste your resources releasing them ourselves, and we will kill the orc&lt;br /&gt;
leader and/or 5000 orcs&amp;quot;. [[Nasar]]/[[Conner]] airbombed [[Muka&#039;l]] with the leaflets...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Laran]] and [[Cugdish]] were calming the crowd, and [[Bashir]] and&lt;br /&gt;
[[Gweara]] were making war-related preparations (glyphs of warding, covered&lt;br /&gt;
oil trenches, etc.). [[Willow]] was imprisoned and PISSED!&lt;br /&gt;
&lt;br /&gt;
The old man talked to [[Laran]] and was convinced that we were honourable&lt;br /&gt;
and let them all go, meeting all the conditions (no amulets, no charms,&lt;br /&gt;
etc.). [[Willow]] removed the charm anyhow on [[Laran]] and [[Cugdish]] (but [[Bashir]]&lt;br /&gt;
was so convinced by [[Laran]]&#039;s silver tongue that he is still a true&lt;br /&gt;
believer). So we made more war preparations. [[Conner]] flew SW to see&lt;br /&gt;
what was to be found and flew back and later realized there was a light&lt;br /&gt;
to the south that wasn&#039;t dawn. Probably orcs will be here in a few days.&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] helped make a moat. [[Willow]] helped with wells, a secret tunnel&lt;br /&gt;
to the [[Awakened Forest]], and a deal with the AF. [[Dawn Brother]] agreed to&lt;br /&gt;
take in the townsfolk if necessary, but at the price that 1 in 10 would&lt;br /&gt;
not leave.&lt;br /&gt;
&lt;br /&gt;
Currently we have the old man&#039;s coin which we can use to talk with him&lt;br /&gt;
(and he apologized to the group, BTW, but he was desperate - other&lt;br /&gt;
adventurers either wouldn&#039;t help without an exorbitant fee lied about&lt;br /&gt;
helping and then took off). We may or may not take up the amulets again&lt;br /&gt;
(we would have a way to remove them if necessary, and they could be used&lt;br /&gt;
to pull us back to the town&#039;s relative safety as we would be monitored&lt;br /&gt;
by the townsfolk). Not sure if the device would work on 4500 lb [[BlueWood]]. &lt;br /&gt;
[[Blue Wood]] thought that [[Willow]] should decide whether to use the&lt;br /&gt;
amulets or not, to make up for the loss of freedom she suffered earlier.&lt;br /&gt;
&lt;br /&gt;
We think that the orcs number about 10 000 and have a common brand&lt;br /&gt;
(perhaps [[Laran]] could try a bardic knowledge check?) and likely a strong&lt;br /&gt;
leader that may or may not be an orc. They are organized, raiding areas&lt;br /&gt;
for food/supplies first with scouting parties, razing settlements to the&lt;br /&gt;
ground, etc. Conner voluntarily relinquished control to his silver&lt;br /&gt;
dragon ancestor to use his expertise in town defending and orc army killing.&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2246</id>
		<title>Which Quest is Best</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2246"/>
		<updated>2010-12-07T05:20:01Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Session 1 - &amp;#039;&amp;#039;Sept 25th, 2010&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Sept 25th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Troubled Fey]]&lt;br /&gt;
&lt;br /&gt;
The group needs to figure out how to get back into [[The Principalities]] by way of [[The Keep]], as well as figuring out what to do about the two major paths in front of them.&lt;br /&gt;
&lt;br /&gt;
(Contributed by Alex, tweaked by TJ)&lt;br /&gt;
&lt;br /&gt;
The party went to the town of [[Muka&#039;l]] (well [[Conner]] and [[Blue Wood]] and [[Gol]]&lt;br /&gt;
stayed outside near the [[Awakened Forest]]) and checked the mail. The town&lt;br /&gt;
was crowded, chaotic, with a siege mentality (and lots of opportunistic&lt;br /&gt;
pickpockets - [[Gweara]] lost a dagger). The party members going in gave their&lt;br /&gt;
names and were &amp;quot;flagged&amp;quot; as potential recruits and given identifying&lt;br /&gt;
bracelets to wear to keep them from being troubled while waiting for an&lt;br /&gt;
interview with the town leader (or so they thought!). Mail for&lt;br /&gt;
[[Nasar]]/[[Conner]] was nothing special from his distant silver dragon kin,&lt;br /&gt;
but [[Lady Naomi]] hoped he could come home soon. Then the leader of the&lt;br /&gt;
town (old man) came and with a custom mass charm got [[Laran]] and [[Cugdish]]&lt;br /&gt;
to agree to help the war effort vs. Orcs. [[Laran]], already juiced up with&lt;br /&gt;
diplomacy, convinced the others (except Willow). [[Willow]] &amp;quot;agreed&amp;quot; to get&lt;br /&gt;
the rest of us outside and then explained what had happened and that the&lt;br /&gt;
amulets did not come off. We talked about ways of removing the amulet&lt;br /&gt;
and [[Willow]] disappeared!&lt;br /&gt;
&lt;br /&gt;
So [[Gol]] created a lot of copies of a diplomatic agreement (worded by [[Blue&lt;br /&gt;
Wood]]) along the tunes of &amp;quot;we don&#039;t have much time for this - we have&lt;br /&gt;
other very pressing issues, but if you release our friends we won&#039;t&lt;br /&gt;
waste your resources releasing them ourselves, and we will kill the orc&lt;br /&gt;
leader and/or 5000 orcs&amp;quot;. [[Nasar]]/[[Conner]] airbombed Muka&#039;l with the leaflets...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Laran]] and [[Cugdish]] were calming the crowd, and [[Bashir]] and&lt;br /&gt;
[[Gweara]] were making war-related preparations (glyphs of warding, covered&lt;br /&gt;
oil trenches, etc.). [[Willow]] was imprisoned and PISSED!&lt;br /&gt;
&lt;br /&gt;
The old man talked to [[Laran]] and was convinced that we were honourable&lt;br /&gt;
and let them all go, meeting all the conditions (no amulets, no charms,&lt;br /&gt;
etc.). [[Willow]] removed the charm anyhow on [[Laran]] and [[Cugdish]] (but [[Bashir]]&lt;br /&gt;
was so convinced by [[Laran]]&#039;s silver tongue that he is still a true&lt;br /&gt;
believer). So we made more war preparations. [[Conner]] flew SW to see&lt;br /&gt;
what was to be found and flew back and later realized there was a light&lt;br /&gt;
to the south that wasn&#039;t dawn. Probably orcs will be here in a few days.&lt;br /&gt;
&lt;br /&gt;
[[Blue Wood]] helped make a moat. [[Willow]] helped with wells, a secret tunnel&lt;br /&gt;
to the [[Awakened Forest]], and a deal with the AF. [[Dawn Brother]] agreed to&lt;br /&gt;
take in the townsfolk if necessary, but at the price that 1 in 10 would&lt;br /&gt;
not leave.&lt;br /&gt;
&lt;br /&gt;
Currently we have the old man&#039;s coin which we can use to talk with him&lt;br /&gt;
(and he apologized to the group, BTW, but he was desperate - other&lt;br /&gt;
adventurers either wouldn&#039;t help without an exorbitant fee lied about&lt;br /&gt;
helping and then took off). We may or may not take up the amulets again&lt;br /&gt;
(we would have a way to remove them if necessary, and they could be used&lt;br /&gt;
to pull us back to the town&#039;s relative safety as we would be monitored&lt;br /&gt;
by the townsfolk). Not sure if the device would work on 4500 lb [[Blue&lt;br /&gt;
Wood]]. [[Blue Wood]] thought that [[Willow]] should decide whether to use the&lt;br /&gt;
amulets or not, to make up for the loss of freedom she suffered earlier.&lt;br /&gt;
&lt;br /&gt;
We think that the orcs number about 10 000 and have a common brand&lt;br /&gt;
(perhaps [[Laran]] could try a bardic knowledge check?) and likely a strong&lt;br /&gt;
leader that may or may not be an orc. They are organized, raiding areas&lt;br /&gt;
for food/supplies first with scouting parties, razing settlements to the&lt;br /&gt;
ground, etc. Conner voluntarily relinquished control to his silver&lt;br /&gt;
dragon ancestor to use his expertise in town defending and orc army killing.&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Troubled_Fey&amp;diff=2245</id>
		<title>Troubled Fey</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Troubled_Fey&amp;diff=2245"/>
		<updated>2010-12-07T05:07:58Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Session 16 - Cleanup and Decisions - &amp;#039;&amp;#039;Jul 5th, 2010&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Nov 11th, 2008&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Mega Turtles]]&lt;br /&gt;
&lt;br /&gt;
We talk to the Fey near [[Caltha&#039;na&#039;b]], that we had previously encountered when a young girl had gone missing.&lt;br /&gt;
&lt;br /&gt;
We set up a nice little party in the woods and brought along some of the magic wine that we had gotten from the Stalwart adventure. After a while the no longer young girl came along chatting with folks that were not visible. We met up with her and started chatting with her and her friends, toasting chatting, giving them the wine, talking for what seemed like hours through the afternoon and far into the evening...  Unbeknownst to us, we had drifted into the realm of the Fey... but we could catch glimpses of our hosts, after several more hours we noticed that our companions and the bard were not around, and couldn&#039;t see anyone, we then asked our hosts what world we were in and realized the others had been searching for us. Sadly we had to leave and asked for escort back to the mundane world... The young girl knew the way and guided us back.&lt;br /&gt;
&lt;br /&gt;
We left what was deep night, came through a bush and found it noonish... Upon making our way back to the town, we found that we had been gone for 10 days!!! Needless to say, our friends and companions were very glad to see us again!&lt;br /&gt;
&lt;br /&gt;
Upon checking, we discover that each of those that went into the Fey Realm have each been given a unique item that we think is some sort of special token or key.&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Trona]] received a wooden dagger. dark, blue-tinged, and fine-grained&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Nasar]] received a small bark box with a feather inside&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Millain]] recieved a small crystal jar full of an odourless liquid. It gently swirls, sparlking, and always reflects a forest behind you&amp;lt;br&amp;gt;&lt;br /&gt;
-- &amp;lt;Inn town&#039;s priest of Ehlohnna&amp;gt; received a firefly lantern&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The messenger had been and gone, left the message with [[Leriwyn]], indicating that there was definite troubles near [[The Keep]] and [[Living Forest]].&lt;br /&gt;
&lt;br /&gt;
We make arrangements with [[Janosh]] and [[Leriwyn]] to coordinate the construction of [[The Snapping Turtle]].&lt;br /&gt;
&lt;br /&gt;
We finished our arrangements and are waiting for a group put together by [[Lady Naomi]] to be ready before we head off to [[The Keep]], where her folks will stay and we head off to the [[Living Forest]] to find out what is going on with the Fey.&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;March 08, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Presumably we will wait for the group that Lady Naomi is putting together, then head pretty straight to [[The Keep]], gather information there, resupply and head for the [[Living Forest]], possibly dealing with wierdness along the way...&lt;br /&gt;
&lt;br /&gt;
John&#039;s character (unknown name right now) joined us at the [[The HearthStone Inn]].&lt;br /&gt;
&lt;br /&gt;
Actually we headed towards [[The Keep]] but had a bit of an adventure with another caravan at a place our caravan camped at one night. Someone stole some supplies, which led to us tracking down the theives, who had a bunch of loot tucked away in a special carpet much like a custom bag of holding. We returned what goods we could to the caravan, and then took the rest, and the criminals off to the next town where we reported eveything... we got to keep the carpet..&lt;br /&gt;
&lt;br /&gt;
On our way we were given the option of escorting a shipment out to [[Murt&#039;s_Haven]], which we declined due to timing.&lt;br /&gt;
&lt;br /&gt;
We then continued on our way, and I believe ended up at [[Dallford]] and talked to [[Alfdis]] about supplies and information.&lt;br /&gt;
&lt;br /&gt;
===Session 3 - &#039;&#039;Apr 05, 2009&#039;&#039;===&lt;br /&gt;
XP: 600 @ lvl 12; 660 @ lvl 11; 730 @ lvl 10; 800 @ lvl 9&lt;br /&gt;
&lt;br /&gt;
I believe we will likely head up to [[The Keep]] after resupplying in [[Dallford]], connect with our friends there and plan the route accordingly.&lt;br /&gt;
&lt;br /&gt;
By default, I am assuming that we will head to [[Muq&#039;Al]] from [[The Keep]] and from there into the [[Living Forest]]. Perhaps we can arrange some contact in [[Muq&#039;Al]] from the Keep in order to get the latest information?&lt;br /&gt;
&lt;br /&gt;
Adventures in [[Dallford]]: &amp;lt;br&amp;gt;&lt;br /&gt;
Trona witnessed a murder in a crowd but was unable to help other than ensuring the body was recovered.&amp;lt;br&amp;gt;&lt;br /&gt;
Gweara saw someone trying to steal Trona&#039;s saddlebag. She charged through the crowd on horseback, hurting several people. The thief gave up and ran away but Gwear found and captured him, holding him for the eventual arrival of Trona and the guards.&amp;lt;br&amp;gt;&lt;br /&gt;
The party breifly tried to buy some items from the market but gave up on the slimy merchants to wait for their lunch with [[Alfdis]] the next day. Meanwhile the rest of the party dug up some info on current events, including local trouble with minor Fey.&amp;lt;br&amp;gt;&lt;br /&gt;
The party went for lunch with [[Alfdis]] where they dug up lots of info, met some people who were very interested in their previous adventures in the Orc Lands, and were pointed at: a [[Living Forest]] expert in [[Muq&#039;Al]]; a gear contact locally; and a local minor Fey expert.&amp;lt;br&amp;gt;&lt;br /&gt;
They met with the Local Fey expert and arranged to trade their time for her time the next day.&amp;lt;br&amp;gt;&lt;br /&gt;
They met with the local gear contact, who turned out to be [[Alfdis]]. She arranged for significant gear shuffling and supply for the party, including several rings/collars of sustenance. She also introduced them to [[Golradir Helyanwe]]&amp;lt;br&amp;gt;&lt;br /&gt;
The party opted to stop at this point, leaving time to discuss how to proceed.&amp;lt;br&amp;gt;&lt;br /&gt;
===Session 4 - &#039;&#039;May 17, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Stopped in [[Dallford]], got more info, stocked up courtesy of Elftis, met Gal, went to [[Muka&#039;l]], got info on how to get to Waterfalls.&lt;br /&gt;
&lt;br /&gt;
===Session 5 - &#039;&#039;Sept 13, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Cleared the infection.&lt;br /&gt;
Talked to the two treants&lt;br /&gt;
Fought the cohorts &lt;br /&gt;
&lt;br /&gt;
===Session 6 - &#039;&#039;Sept 20, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Fought the messed up Nymph and cohorts etc. and then teleported back to the town.&lt;br /&gt;
Big fight, stories need to be added.&lt;br /&gt;
&lt;br /&gt;
===Session 7 - &#039;&#039;Oct 18, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We train, and we equip and we head back to the woods... and continue the grand adventure...&lt;br /&gt;
&lt;br /&gt;
We also allocated the MVP awards(out of game)&lt;br /&gt;
&lt;br /&gt;
A) circle dance - 300XP -&amp;gt; GAL&lt;br /&gt;
B) infested civilian detection 500XP -&amp;gt; Willow&lt;br /&gt;
C) defeat nymph&#039;s minions etc. 800XP -&amp;gt; Trona&lt;br /&gt;
D) defeating the nymph etc.1000XP -&amp;gt; split 50/50 Willow and Nasar&lt;br /&gt;
&lt;br /&gt;
This ended up as a big shopping expedition as we sold the dagger for 6500GP and the armoire for about 54,000 GP... So we got a lot of booster stuff&lt;br /&gt;
&lt;br /&gt;
We then headed back to the previous location only slightly hampered by a minor teleport error, and discovered that there was little trace of the previous battle.&lt;br /&gt;
&lt;br /&gt;
We then headed on and encountered a swarm of infected bugs/fey which we survived courtesy of Willow&#039;s wind and Gal&#039;s summoning a shelter and a quick fire being lit... then Jungle razing the swarm...&lt;br /&gt;
&lt;br /&gt;
We went further and found a spot and settled in for the night, only to have the door knocked on an hour later.&lt;br /&gt;
&lt;br /&gt;
After some dickering through the closed door we found that these were pretty high up [[Fey]] one in particular being the [[Dawn Brother]] with whom we exchanged much information and got some clues about what is going on. He also shifted us to within a few minutes walking distance of the Elven [[Waterfall City]], and helped [[Willow]] regain her [[Fey]] heritage again.&lt;br /&gt;
&lt;br /&gt;
We checked out the location and bumped into two infected [[Treant]]&#039;s and had to do battle, curing one and killing the other... at the cost of [[Gol]] getting trapped under one and [[Nasar]] becoming slightly infected, but cleared.&lt;br /&gt;
&lt;br /&gt;
We then wandered up to the actual Elven [[Waterfall City]] and it looks like lots of stuff is infected there... so we called it quits for the night/day.&lt;br /&gt;
&lt;br /&gt;
===Session 8 - &#039;&#039;Nov 1, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We slept in the rope trick overnight, recharged spells &lt;br /&gt;
&lt;br /&gt;
Via Alex/[[Trona]]:&lt;br /&gt;
This session, we fought a blackberry bush! With rabbits in it! One of&lt;br /&gt;
them tried to kill [[Willow]]! Then Trona went on watch and sucked at&lt;br /&gt;
spotting things (a trend that continued that session), so got suckered&lt;br /&gt;
by a squirrel on her back! Killed it but got wormed (sigh) but her&lt;br /&gt;
sword could at least remember what she couldn&#039;t. Then a crow tried to&lt;br /&gt;
get her. Then a deer nearly came to us, with a wormy arrow (great a&lt;br /&gt;
wormed archer). But the deer left. Then we ran into a burrowing&lt;br /&gt;
mammal. It is like they all saw Disney and got pissed off at it or&lt;br /&gt;
something. :)&lt;br /&gt;
&lt;br /&gt;
Then we went closer to the waterfall and found wormed displacer beasts&lt;br /&gt;
in the woods (with a BIG mama displacer beast). We tried to outrun them&lt;br /&gt;
invisibly while Willow caused a distraction. But they tracked Willow by&lt;br /&gt;
scent to the waterfall where we were to meet, so the fight was on&lt;br /&gt;
anyhow. So far, the good news is the mama is at the visible worm stage&lt;br /&gt;
(so stage 2, one stage from death and vulnerable to a remove curse in an&lt;br /&gt;
explosive way). The bad news is that the littler kitties are up the&lt;br /&gt;
tree with party members causing all sorts of trouble near the rope&lt;br /&gt;
bridge (well, single rope) we want to use to cross over to the cave&lt;br /&gt;
behind the waterfall to find out what&#039;s what. Oh, and that [[Nasar]] is&lt;br /&gt;
(unbeknownst to us) under the control of his EVIL ANCIENT RED DRAGON&lt;br /&gt;
ancestor. Yee gawds protect us all. :)&lt;br /&gt;
&lt;br /&gt;
Nasar:&lt;br /&gt;
&lt;br /&gt;
Was climbing the tree/ladder then fell into the maw of one of the beasts (big mamma?) and realized his only chance to escape was to call on his ancestors... unfortunately the &#039;&#039;&#039;wrong&#039;&#039;&#039; one answered... but she the dimension doored to the top of the tree, then launched a Jungle Razor blast down at the big beast, and is now trying to decide what to do next...&lt;br /&gt;
&lt;br /&gt;
XP:&lt;br /&gt;
&lt;br /&gt;
lvl 10 - 900&lt;br /&gt;
lvl 11 - 660&lt;br /&gt;
lvl 12 - 540&lt;br /&gt;
&lt;br /&gt;
MVP of 450 points to be awarded&lt;br /&gt;
&lt;br /&gt;
===Session 9 - &#039;&#039;Dec 6th, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Where we hopefully finish the battle with the wormed displacer beasts... and get to the other side of the waterfall...&lt;br /&gt;
&lt;br /&gt;
Rough sketch before we forget:&lt;br /&gt;
&lt;br /&gt;
Big mamma wormed displacer beast engulfed the tree... we got out by flying, levitation and greater floating disks&lt;br /&gt;
&lt;br /&gt;
[[Gol]] burned the rope&lt;br /&gt;
[[Trona]] got engulfed, fought her way free, aided by a few fireballs from [[Nasar]]/Red and a lightning bolt from [[Gol]],&lt;br /&gt;
Big mamma &#039;dissolved&#039; into the tree...&lt;br /&gt;
&lt;br /&gt;
On the way across, [[Trona]]&#039;s sword noticed Red&#039;s evilness, so Red threw an Allip at [[Trona]] to distract her and it basically worked.&lt;br /&gt;
&lt;br /&gt;
[[Gol]] determined that there was part of the surface at least a 40 ft sphere of Anti-magic coming out of the waterfall.&lt;br /&gt;
&lt;br /&gt;
We got to the top of the waterfall cleared ourselves of the worms. Red had to drop the non-detection, but stayed mostly away&lt;br /&gt;
&lt;br /&gt;
On scouting the area, we found heaps of bodies, mostly decomposed ~ 6months old, determined they were defenders, but noticed strange holes in the back of some of the skulls. Tried to find another entrance, no go. Found a place to anchor the rope. Found a place to shelter.&lt;br /&gt;
[[Laran]] did a Legend Lore on the site of the ambush and got some info about the battle.&lt;br /&gt;
&lt;br /&gt;
roughly summarized here: &lt;br /&gt;
&lt;br /&gt;
- disguised as trade&amp;lt;br&amp;gt;&lt;br /&gt;
- attack was evil in thought, deed and goal&amp;lt;br&amp;gt;&lt;br /&gt;
- the weaker attackers were used as fodder to wear down the attackers&amp;lt;br&amp;gt;&lt;br /&gt;
- the guardians found till the end&amp;lt;br&amp;gt;&lt;br /&gt;
- innocents who served them were dedicated and strong but could not resist when minds consumed&amp;lt;br&amp;gt;&lt;br /&gt;
- alarm raised too late&amp;lt;br&amp;gt;&lt;br /&gt;
- entrance betrayed&amp;lt;br&amp;gt;&lt;br /&gt;
- guardians failed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A necklace was found that registered as evil. Red recognized it and gave some sketchy details, as she had a clue about what opponents they might be up against.&lt;br /&gt;
&lt;br /&gt;
The rope was fetched and anchored up to the top.&lt;br /&gt;
&lt;br /&gt;
We sheltered through the night, then tried legend lore on the necklace, no go, and then it was destroyed, and then Red was again detected by the sword... and through another allip, but folks noticed the spell casting... and much telepathic discussion ensued...&lt;br /&gt;
&lt;br /&gt;
We then headed into the waterfall...&lt;br /&gt;
&lt;br /&gt;
First [[Trona]] and [[Willow]], then [[Nasar]]/Red and [[Laran]]&lt;br /&gt;
&lt;br /&gt;
Upon entering the [[Waterfall City]], Nasar returned to the fore, and confused tried to back out, then Red popped back in control, and decided to go on into the Waterfall, figuring she&#039;ll get some gain out of it, and wanting to know what is going on.&lt;br /&gt;
&lt;br /&gt;
Once back inside and in the entrance, Trona explained roughly what had happened and that they believe Red was in control.&lt;br /&gt;
&lt;br /&gt;
[[Willow]] went ahead and found some traps, disabling one or two of them&lt;br /&gt;
&lt;br /&gt;
[[Gol]], [[Gweara]] and [[Felix]] are at the top outside the Waterfall...&lt;br /&gt;
&lt;br /&gt;
And this is where we stopped this session...&lt;br /&gt;
&lt;br /&gt;
Oh and XP was awarded:&lt;br /&gt;
&lt;br /&gt;
lvl 10 - 900 &amp;lt;br&amp;gt;&lt;br /&gt;
lvl 11 - 660 &amp;lt;br&amp;gt;&lt;br /&gt;
lvl 12 - 540 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bonus points for TJ for Playing &#039;Red&#039;&lt;br /&gt;
&lt;br /&gt;
===Session 10 - &#039;&#039;Dec 11th, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We get to explore the [[Waterfall City]]...&lt;br /&gt;
&lt;br /&gt;
And interesting things happen with [[Nasar]]...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 11 - &#039;&#039;Jan 10th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We explore further into the depths of the [[Waterfall City]]...&lt;br /&gt;
&lt;br /&gt;
Alex&#039;s summary:(tweaked by TJ/Nasar)&amp;lt;br&amp;gt;  &lt;br /&gt;
Ok, we couldn&#039;t get [[Gol]] or his cat out (his prison door control thingy&lt;br /&gt;
was busted) but we got a kobold out (after charming him and finding out&lt;br /&gt;
things, see below) and granting the kobold the merciful death it&lt;br /&gt;
craved. The details, well it looks like: a) An [[Illithid]] ([[Mind Flayer]])&lt;br /&gt;
is behind this and is trying to do something with the artifact, probably&lt;br /&gt;
in the service of its God, the [[Devourer of Souls]] (this God has been&lt;br /&gt;
quiet lately, perhaps bound ages ago by artifacts like this one?), and&lt;br /&gt;
b) By the way, this [[Illithid]] was pretending to be the [[paladin]] we met&lt;br /&gt;
long ago at [[The_Mine]]! So those kobolds we thought we&lt;br /&gt;
had reformed, didn&#039;t, the paladin we thought we left in charge, was in&lt;br /&gt;
charge the whole time, and the poor miners, etc. that we sent to&lt;br /&gt;
resettle the mining town were simply totally screwed! Plus, there was&lt;br /&gt;
something weird about the mine that we never figured out, but that the&lt;br /&gt;
[[Illithid]] probably did, because they are dangerously smart. Yikes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So after that bombshell, we rely on [[Willow]] to get out of the prison room&lt;br /&gt;
(well, [[Mala]]/[[Nasar]] has to Dimension Door past the door out, because&lt;br /&gt;
otherwise she gets bounced back into a prison cell). Then we find more&lt;br /&gt;
bodies of elves (alas) that start attacking us (alas!), well , attacking&lt;br /&gt;
[[Mala]] mainly. We deal with them and then find out this is where the&lt;br /&gt;
children were. Very grim work indeed, putting their bodies to rest.&lt;br /&gt;
Then we find a very very very very very trapped door that [[Willow]] deals&lt;br /&gt;
with at cost. We decide not to go through until everyone has their&lt;br /&gt;
spells back. [[Willow]] the next day tries to gather some poison from a&lt;br /&gt;
door trap, but gets poisoned (losing two neutralize poisons, since the&lt;br /&gt;
trap resets and she gets poisoned AGAIN!). But we get through. Then&lt;br /&gt;
we face a suicidal ghost that [[Trona]] talks down (fairly high diplomacy +&lt;br /&gt;
agent of the same god as the ghost = chance of success) so we avoid a&lt;br /&gt;
combat and find out that the ghost got frightened and likely mind&lt;br /&gt;
controlled to help the attackers breach the defenses. We lay the body&lt;br /&gt;
of that ghost to rest and it quiets down a bit. Then we find a&lt;br /&gt;
[[Labyrinth]] that likely has the relic in it, and [[Laran]] does a Legend&lt;br /&gt;
Lore. Turns out it was build by a minotaur sorcerer, taken over by&lt;br /&gt;
dwarves (who added to it), taken over by a follower of [[Ehlonna]] when they&lt;br /&gt;
died out, and then left in the care of the follower&#039;s acolyte when the&lt;br /&gt;
follower died helping to raise the Great Big Mountain Range ([[Scar Mountains]]) wayyy back&lt;br /&gt;
in the past to keep the really bad monsters out. The acolyte grew in&lt;br /&gt;
power and added even more defenses to the Labyrinth and general area (I&lt;br /&gt;
think I get where all these traps came from) and likely put in animals&lt;br /&gt;
and plants and such inside to keep the relic safe, but alas the [[Illithid]]&lt;br /&gt;
and his metric fuckton of kobold followers breached the defenses and&lt;br /&gt;
compromised the legacy. &lt;br /&gt;
&lt;br /&gt;
So we are planning to enter in a reverse V&lt;br /&gt;
formation, with [[Trona]] and [[Willow]] as advance points, [[Laran]] and&lt;br /&gt;
[[Mala]]/[[Nasar]] next, and [[Gweara]] as the vertex at the back. &lt;br /&gt;
&lt;br /&gt;
We think there could be kobolds, an [[Illithid]] (maybe with class levels, since it seems&lt;br /&gt;
capable of illusion and dimension door and maybe fear and charm or&lt;br /&gt;
compulsion powers), and possibly warped defenses (more wormed animals,&lt;br /&gt;
maybe? Does the memory eating ability of worms tie into the illithid&#039;s&lt;br /&gt;
eating of brains?). And possibly lots of traps, both magical and&lt;br /&gt;
mundane, as set by [[Minotaur]]s, dwarves, paranoid elves, kobolds and an&lt;br /&gt;
[[Illithid]]. Oy!&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 1200&amp;lt;br&amp;gt;&lt;br /&gt;
11 -  990&amp;lt;br&amp;gt;&lt;br /&gt;
12 -  720&amp;lt;br&amp;gt;&lt;br /&gt;
13 -  585&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MVP - 500&lt;br /&gt;
&lt;br /&gt;
===Session 12 - Into the [[Labyrinth]] - &#039;&#039;March 28th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
(tweaked from Alex&#039;s notes)&lt;br /&gt;
&lt;br /&gt;
Before we can head into the Labyrinth....&lt;br /&gt;
&lt;br /&gt;
The party is joined by a half-orc cleric/fighter of Fharlagn called&lt;br /&gt;
[[Cugdish]], who had met [[Nasar]] previously and has suffered a teleport&lt;br /&gt;
mishap to place him near us. The augury coin gives him the thumbs up&lt;br /&gt;
and we start into the maze.&lt;br /&gt;
&lt;br /&gt;
There is a one way doorway that I can go back and forth between but the&lt;br /&gt;
party seemingly cannot. On the other side the walls are covered with&lt;br /&gt;
giant fungi (edible). I run into two kobolds and one hides while the&lt;br /&gt;
other runs to report us. We capture the hiding one but the other got&lt;br /&gt;
away . . . or did he? We heard a shriek and went to investigate.&lt;br /&gt;
&lt;br /&gt;
And the monsters literally got the drop on us in a big way, capturing&lt;br /&gt;
[[Willow]] and [[Laran]] as well as casting magical darkvision-proof darkness&lt;br /&gt;
(thanks to [[Cugdish]]&#039;s Dispel Magic and [[Willow]]s daylight shield, we had a&lt;br /&gt;
chance). The fight was tight (it was hard to hurt the creatures&lt;br /&gt;
without hurting the people they were enveloping) and Laran nearly died&lt;br /&gt;
(-9 hp!) and alas, [[Nasar]]/[[Malaki]] did die. We tracked where the creature&lt;br /&gt;
took his body and [[Willow]] reincarnated him.&lt;br /&gt;
&lt;br /&gt;
During the darkness fight, [[Trona]] had no darkvision and so was relying on her sword to tell her where to go.  [[Laran]] had no darkvision and had a hand on [[Trona]]&#039;s shoulder.  So it really was the blind leading the blind, with the help of a seeing eye sword.&lt;br /&gt;
&lt;br /&gt;
But in surprise [[Willow]] in doing the reincarnation, felt something pulled twice from her... &lt;br /&gt;
and believes that two reincarnation/bodies were built...&lt;br /&gt;
&lt;br /&gt;
Now there were some downsides to the reincarnation: Coming back to&lt;br /&gt;
life, [[Nasar]] lost both his 12th character level and his 2nd ranger class&lt;br /&gt;
level. He also became Large, with corresponding penalties to AC, attack&lt;br /&gt;
rolls and hide skill rolls, as well as the inability to use many of his&lt;br /&gt;
magical items and a penalty to attack with his with his now undersized&lt;br /&gt;
weapons. He has lost some memories, and of course remembers nothing of&lt;br /&gt;
being in the maze since [[Malaki]] was in control of his body.&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] came to, in order to find himself in a half-dragon centaur body!&lt;br /&gt;
&lt;br /&gt;
Worse, we find out that not only was it not [[Malaki]], but the evil red&lt;br /&gt;
dragon ancestor that was in control of [[Nasar]]&#039;s body the whole time up&lt;br /&gt;
to his death, but as it appears that she is no longer with him,&lt;br /&gt;
that she has also reincarnated in some as yet unrevealed (but smaller) form and is completely free! &lt;br /&gt;
We don&#039;t know where she is or what she looks like, but we do know she is powerful and intelligent and&lt;br /&gt;
has worked with mind flayers in the past.  And we heard a evil laugh in the distance...&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] upon realizing that [[She]] is free, runs off with the goal of hunting her down, but is&lt;br /&gt;
talked down before he gets too far... however they do find the spot where the &#039;other&#039; body came into&lt;br /&gt;
being, and [[Nasar]] peels off all the fungi etc. from the wall and stuffs that into a bag in the hope of finding some trace of her to track down.&lt;br /&gt;
&lt;br /&gt;
Oh, and the kobold we captured escaped and may well have reported us to&lt;br /&gt;
his mind flayer master. At least he wasn&#039;t around for the&lt;br /&gt;
reincarnations. :)&lt;br /&gt;
&lt;br /&gt;
Anyhow [[Nasar]] is a bit confused and still getting used to his body so we&lt;br /&gt;
are resting up behind a disguised wall of fungus, in the dead end where [[Nasar]] died...&lt;br /&gt;
This will be quite the adventure!&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 500&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 350&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 13 - Wandering in the [[Labyrinth]] - &#039;&#039;April 18th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Into the [[Labyrinth]] we go!&lt;br /&gt;
&lt;br /&gt;
We now have a fair number of Kobolds, 1 MindFlayer, and one Evil Red Dragon in an unknown (but small) body loose in the maze...&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 810&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 600&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 495&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 360&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 260&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 14 - We Found It! [[Labyrinth]] - &#039;&#039;May 24th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We defeated the second big blue guy, and managed to find our way into the heart of the labyrinth&lt;br /&gt;
&lt;br /&gt;
Outside the Mazeheart:&lt;br /&gt;
&lt;br /&gt;
We defeated big bad blue through a combination of a lighting, searing light, some arrows (including an awesome critical hit from [[Cugdish]] ), which knocked it out then Nasar ran up and beat the unconscious body to death, to stop it from healing. We finished opening up the hole, tried to track Willows course and started hammering a hole through the next wall. Eventually [[Trona]] was freed from the spell, and given the time ti took that beast was tough...&lt;br /&gt;
&lt;br /&gt;
Trona and Nasar managed to hack a small hole in the wall enough to see a really big red leg.&lt;br /&gt;
Then we got ambushed by another set of demons, a Vrock, one of which apparently used some doubling illusion and got past gweara.&lt;br /&gt;
Trona killed them, but it sent off some plant spores which hurt Trona, Nasar and Gweara. Thankfully they were able to endure the pain long enough to resist the plant growth.&lt;br /&gt;
&lt;br /&gt;
Nasar got [[Cugdish]] to put a light spell on a copper coin and launched it through the hole, which gave us some clues about the distances and that somethings might not be affected by the stasis fields. [[Gol]] did some research on the circles. [[Gol]] used an animate rope to latch onto what we thought was [[Willow]], and was able to move her, although slowly, so she wasn&#039;t fully in the field... And we noted an arrow suspended in mid-air far in the distance, which over time seemed to move... although extremely slowly.&lt;br /&gt;
&lt;br /&gt;
Nasar and Cugdish then went further long the maze, used an earth elemental to go through the wall and discovered a way around, and we found ourselves at the heart of the maze! So everyone came into the heart of the maze area.&lt;br /&gt;
&lt;br /&gt;
In the MazeHeart:&lt;br /&gt;
&lt;br /&gt;
There was a big archway with a shimmery forcefield at the end and a whole bunch of glyphs and painting that described the raising of the scar mountains.. We determined that the forcefield was the boundary of a time-slowed area, in which there were three groups composed of Kobolds , the Illithid and the defending Elves and clerics... all locked in battle. Time was massively different within the field, with 2 hours outside being less than a round inside... and we could only enter with the assistance of the tokens... so only two of us could be in at one time.&lt;br /&gt;
&lt;br /&gt;
Trona and Cugdish popped inside and shot a few arrows at the MindFlayer and then did some mass healing on the Elves, and started to slowly change the odds in favour of the defenders. Cugdish can move faster with the help of the feather. So we are continuing to play the &amp;quot;Buff Squad&amp;quot; role, but have seriously hurt the Illithid, enough that it has gone invisible or fled the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Courtesy of Alex aka Trona)&lt;br /&gt;
Ok, so while [[Trona]] was a statue, [[Gol]], [[Nasar]] and [[Cugdish]] dealt with&lt;br /&gt;
the chaos monster (a critical hit from [[Cugdish]] sealed the deal - go&lt;br /&gt;
archer cleric! Then we got through one wall, explored a bit, and&lt;br /&gt;
Trona tried to get through the next wall. After a while, the others&lt;br /&gt;
went around and found an easier way into the room which a hole in the&lt;br /&gt;
wall showed to have a big red thing and a lumpy earthy thing that we&lt;br /&gt;
assumed was Willow. On the other side, the big red thing was a Balor&lt;br /&gt;
and it was bull rushed in stasis by a Chaotic good outsider. (Oh, we&lt;br /&gt;
also fought some Vrocks - killed one and two got away). Eventually we&lt;br /&gt;
saw the Big Slow Motion Fight between the Illithid and its elite&lt;br /&gt;
Kobolds (including spellcasters) and some remaining elves. We fixed&lt;br /&gt;
Willow and and with her help freed a 2nd chaotic good outsider (willow&lt;br /&gt;
had the good shield that freed people - Trona had a less good shield&lt;br /&gt;
that allowed conversation with the outsider, and some healing, but no&lt;br /&gt;
release. But Laran&#039;s diplomatic skills gained us an ally.&lt;br /&gt;
&lt;br /&gt;
After that things got slow. We could only enter the slow motion place 2&lt;br /&gt;
at a time, so could buff elves, shoot arrows at the mind flayer (go&lt;br /&gt;
[[Cugdish]] with *another* critical hit), and then get pulled out. The Mind&lt;br /&gt;
Flayer is hurt but has disappeared, &amp;amp; probably is invisible.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Gweara got magicked into accidentally releasing a &amp;quot;good&lt;br /&gt;
outsider&amp;quot; that was probably the [[Red Dragon]] that is Nasar&#039;s&lt;br /&gt;
nemesis-to-be. Argh. But not much we can do about that right now, and&lt;br /&gt;
we have a bigger issue to solve - stop the kobolds, locate and stop the&lt;br /&gt;
mind flayer, help the elves, fix the artifact, cure the worm threat at&lt;br /&gt;
its source, etc. So far the buffing seems to be slightly turning the&lt;br /&gt;
tide in our favour. It would be good to locate the mind flayer though&lt;br /&gt;
(See invisibility, glitterdust, &amp;amp; faerie fire could all help here,&lt;br /&gt;
although see invisibility cast first would help the most). Meanwhile,&lt;br /&gt;
mass cure light wounds, bless, mass (bear&#039;s endurance/bull&#039;s&lt;br /&gt;
strength/cat&#039;s grace etc.) can all help even if we can&#039;t locate the mind&lt;br /&gt;
flayer. The bardic music is likely also helping.&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9  - 1080&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 900&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 660&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 540&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 390&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 15 - Victory! [[Labyrinth]] - &#039;&#039;June 12th, 2010&#039;&#039;===&lt;br /&gt;
Gaming at Joes&lt;br /&gt;
&lt;br /&gt;
Quick Summary is that we defeated the MindFlayer, started to heal the damage done etc.&lt;br /&gt;
(Please feel free to add more information)&lt;br /&gt;
&lt;br /&gt;
Nasar went in and went after the MindFlayer after it was obvious that it was heading for the other exit.&lt;br /&gt;
The MF went through it, triggering Shimmer to drop the times stop field, and so Willow followed Nasar in chasing the MF.&lt;br /&gt;
Gweara went in and helped the elves for a bit.&lt;br /&gt;
Cugdish, Laran and Gal went around what turned out to be the other way.&lt;br /&gt;
&lt;br /&gt;
[[Golradir Helyanwe]] pushed himself into a magic jar on the MF, but looked dead.&lt;br /&gt;
&lt;br /&gt;
Cugdish tackled the MF and it&#039;s tentacles couldn&#039;t lock onto him.&lt;br /&gt;
&lt;br /&gt;
Nasar came along grappled it as well, and was getting tentacle locked but Cugdish held him of via the bestowal of Freedom of Movement...&lt;br /&gt;
&lt;br /&gt;
then the MF did a soul swap/magic jar with Nasar and placed it&#039;s mind into Nasars new body...&lt;br /&gt;
&lt;br /&gt;
After some incredible juggling, [[Golradir Helyanwe]] managed to switch things so everyone was in the right place and we broke the gem holding the soul &amp;amp; mind of the MF, thus hopefully killing it...&lt;br /&gt;
&lt;br /&gt;
We have since helped restore the plate and helped resurrect the seal.&lt;br /&gt;
&lt;br /&gt;
The angel turns out to belong to a god that does not seem to exist anymore...&lt;br /&gt;
&lt;br /&gt;
We&#039;ve been asked to stick around for two months to help clean up and guard everything while the site gets back on it&#039;s feet...&lt;br /&gt;
And we&#039;ve agreed.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also been asked to ship the Kobold stuff to the nearby village and will get a share of the exchange as payment...&lt;br /&gt;
&lt;br /&gt;
We&#039;re trying to figure out what to do next...&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 1620&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 1200&amp;lt;br&amp;gt;&lt;br /&gt;
11 -  990&amp;lt;br&amp;gt;&lt;br /&gt;
12 -  720&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 16 - Cleanup and Decisions - &#039;&#039;Jul 5th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The party helps to clean up the [[Waterfall City]] and get them back up on their feet.&lt;br /&gt;
&lt;br /&gt;
Meanwhile [[Red]] is out in the world and the party needs to figure out what next to do...&lt;br /&gt;
&lt;br /&gt;
Courtesy of Alex(tweaked by TJ):&lt;br /&gt;
&lt;br /&gt;
1) We spent time repairing the temple. [[Trona]] took a side-tour to meet&lt;br /&gt;
some treants and a dryad to find out what the knick-knacks do.&lt;br /&gt;
Apparently they are part of a satchel of serendipity. When ya need&lt;br /&gt;
something and have a good idea of what you need, pull one out and see&lt;br /&gt;
what happens, I guess. [[Trona]] accepted a long-term quest from the dryad to plant her 6&lt;br /&gt;
daughters. [[Willow]] has agreed to help with this.&lt;br /&gt;
&lt;br /&gt;
2) We also took the kobold stuff back to the nearby town of [[Muka&#039;l]] to sell. [[Laran]] met with the merchant that wanted an in&lt;br /&gt;
with the temple elves and arranged a deal as only Laran can. So we&lt;br /&gt;
bought a lot of gear, and got some cash to boot&lt;br /&gt;
(Side note: [[Trona]] and [[Nasar]] were not in town because it would look too&lt;br /&gt;
weird). [[Golradir Helyanwe]] teleported in and out to work on some magic boots).&lt;br /&gt;
We each ended up with 1500GP, plus assorted bits and pieces.&lt;br /&gt;
&lt;br /&gt;
3) We then identified the three [[Mind Crystals]] (causing Golradir Helyanwe to scream and fall over&lt;br /&gt;
unconscious) as some kind of memory crystals, including memories of a&lt;br /&gt;
priest meant to guard another [[Seal]], a merchant in [[Fershaw]], and an old adventuring companion of [[Nasar]], [[Remin]] the Necromancer! We then returned to&lt;br /&gt;
the temple, and outside the temple, accessed the crystals: [[Cugdish]]&lt;br /&gt;
accessed the priest crystal and got his last horrifying moments vs. a&lt;br /&gt;
dragon lich and its followers ([[Trona]] and [[Sentinel]] and I think [[Laran]] were&lt;br /&gt;
connected). This left [[Cugdish]] with a continual wound for a while.&lt;br /&gt;
Then [[Laran]] accessed the merchant (who also had a [[Seal]], and when it was&lt;br /&gt;
broken by the bad guy undead family in [[Fershaw]], it caused the [[Chaos!]]&lt;br /&gt;
Monster episode a few years back) and [[Trona]] and [[Sentinel]] were connected&lt;br /&gt;
here. The next day [[Nasar]] accessed [[Remin]]&#039;s crystal and [[Sentinel]] and [[Laran]] were&lt;br /&gt;
connected. That one was ugly, as [[Remin]] went through an opening to the&lt;br /&gt;
other side, and met . . . something so indescribably horrible (the Bad&lt;br /&gt;
God?) that even the memory of it nearly drove [[Nasar]] insane.  Luckily,&lt;br /&gt;
[[Laran]] got a priest to Heal [[Nasar]] while he was unconscious (but after&lt;br /&gt;
his broken bones from thrashing around were set. Equally luckily, [[Laran]] smoothed things over with the priest, who was quite upset with our recklessness.  [[Trona]] then held&lt;br /&gt;
[[Nasar]] down and covered his mouth at the priest&#039;s orders so he wouldn&#039;t&lt;br /&gt;
say Bad Names. We were all instructed never to talk about his and&lt;br /&gt;
indeed never to THINK about this again, as that would give the Bad God&lt;br /&gt;
power ([[Nasar]] thought about thinking about it, and had an Episode. But&lt;br /&gt;
he is slowly feeling better).&lt;br /&gt;
&lt;br /&gt;
From all of this the group now has some insight into the [[Story of the Seals]], a major thread that has been going on in the background.&lt;br /&gt;
&lt;br /&gt;
4) [[Golradir Helyanwe]] was smart enough to stay far away from all of this. But he was&lt;br /&gt;
foolish enough to be off on his own in the wild lands, mapping out&lt;br /&gt;
places to teleport. So he got jumped by a Frost Worm that ate his horse&lt;br /&gt;
([[Golradir Helyanwe]] and [[Ash the Cat]] were fine, they teleported away).&lt;br /&gt;
&lt;br /&gt;
Then the party stayed with the temple a while longer, to mentally heal,&lt;br /&gt;
physically train (a few level ups occurred) and plan the next step. The&lt;br /&gt;
next step seems to be to get to the town we traded stuff at([[Muka&#039;l]]), and then&lt;br /&gt;
work our way back through [[The Keep]], then to the place where [[Remin]] has his Last Stand at the&lt;br /&gt;
Basin to hopefully find bits of the [[Seal]] that broke there (if possible)&lt;br /&gt;
and return it to the elves to be fixed. If we don&#039;t find it, then we go&lt;br /&gt;
on, do the War Council thing about Red, contact the home base of [[Nasar]]/[[Laran]] ([[Caltha&#039;na&#039;b]]), and try to find the other Seal bits in [[Fershaw]] if possible. Thus&lt;br /&gt;
we are on two quests simultaneously - the [[Seal]] quest that is kept on the&lt;br /&gt;
QT, and the &amp;quot;get that red dragon and those awful vampires, and maybe&lt;br /&gt;
help the loremaster find stuff&amp;quot; quest that is a little more overt.&lt;br /&gt;
&lt;br /&gt;
On consideration we decided not to do the River Ride, but take a stately&lt;br /&gt;
1 week walk to the trading town. Also, [[Nasar]] and [[Trona]] are now called&lt;br /&gt;
[[Conner]] and [[Blue Wood]], and will likely stay out of the town itself when we&lt;br /&gt;
come to towns until we can be properly introduced (or in Nasar&#039;s case,&lt;br /&gt;
disguised and introduced).&lt;br /&gt;
&lt;br /&gt;
[[Trona]] also had a wicker/wood people carrying basket/backpack put on her,&lt;br /&gt;
so that she can carry 3 people in combat, or 6-7 in non-combat, in it.&lt;br /&gt;
Thus she can travel with them even at night, while they can rest, regain&lt;br /&gt;
spells, etc. [[Trona]] could carry [[Nasar]] in her arms if necessary too&lt;br /&gt;
(that would slow her down, though). But someone (Gweara) would have to&lt;br /&gt;
lead the horses.  And the horses would have to sleep sometime.&lt;br /&gt;
&lt;br /&gt;
[[Willow]] met her cohort, a dwarf cleric that I don&#039;t know the name of, but&lt;br /&gt;
who is connected to Willow&#039;s twin [[Ash]] (not to be confused with [[Ash the Cat]], the familiar of [[Golradir Helyanwe]].&lt;br /&gt;
&lt;br /&gt;
[[Cugdish]] now has the former horse of [[Trona]]. [[Star]] is being taught by [[Cugdish]] to airwalk.&lt;br /&gt;
&lt;br /&gt;
Next Adventure is [[Which Quest is Best]]&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Main_Page&amp;diff=2244</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Main_Page&amp;diff=2244"/>
		<updated>2010-09-21T22:10:28Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome To The World of Joe!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
==Schedule==&lt;br /&gt;
&#039;&#039;&#039;Prev Game Sept 20,2008 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Oct 18,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Nov 1,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec 6,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec 14 ,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jan 9 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Mar 24 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Apr 18 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game May 24 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jun 12 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jul 05 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Next Likely Game Sept 25th, 2010 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[House Rules]] section added &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyone have a image/logo we can use?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wiki Status and editing notes==&lt;br /&gt;
Hi Folks. &amp;lt;p&amp;gt;As a further note, this is the same software used for Wikipedia, ie. Mediawiki at http://www.mediawiki.org/, so any tutorials you find for that, should apply here..&amp;lt;/p&amp;gt; If you&#039;re at a loss for how to help out, just go to http://joesworld.thtree.com/index.php?title=Special:Wantedpages and click on a red link you think you know something about... and enter that something in... at worst it will be corrected, or updated... but then that&#039;s what a wiki is for...&amp;lt;G&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: If you try to build a link with apostophes in it, if there is only one apostrophe, it will fail...&lt;br /&gt;
ie. you can&#039;t make a link to New Ballim&#039;s Rise, but you can make a link to [[New Ballims Rise]]&lt;br /&gt;
&lt;br /&gt;
== The Adventure Begins ==&lt;br /&gt;
We started out at [[The Keep]] and thus began [[The Start]] of [[The Journey]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Players are currently in the 10 to 12th lvl range&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Last adventure was: [[Troubled Fey]]&amp;lt;br&amp;gt;&lt;br /&gt;
Current adventure is: [[Which Quest is Best]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 1: The Chaos of Peace (levels 2 through 6)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 2: The Long Shadow of War (levels 6 through 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 3: Fomenting the Firmament (levels 10 through ??)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 4: ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
Gee.. how do you adequately describe such a large object... ie. Joe&#039;s Brain, supplemented by Galen&#039;s Brain&amp;lt;G&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The World]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Kingdom of Asgrim]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Principalities]]&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Orclands]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Places]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Other Realities]]&lt;br /&gt;
&lt;br /&gt;
== The Current Players ==&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] and his trusty cohort [[Gweara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Conner]] (alternate name for [[Nasar]]) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Laran]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cugdish]](Craig&#039;s character)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trona]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blue Wood]] (alternate name for Trona)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sentinel]] (very intelligent holy sword of Trona) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Golradir Helyanwe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Other Players]] (ie. dead/vanished/left etc.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Group Assets or Objects ==&lt;br /&gt;
[[The HearthStone Inn]] - The Inn that a number of members have contributed to &amp;lt;br&amp;gt;&lt;br /&gt;
[[TableCloth]] - The equivalent of a very large bag of holding...&lt;br /&gt;
&lt;br /&gt;
== Important People ie. [[Major NPCs]] ==&lt;br /&gt;
[[Minor NPCs]]&lt;br /&gt;
&lt;br /&gt;
== The Eberron Adventure ==&lt;br /&gt;
&lt;br /&gt;
As a side game, we&#039;ve started up another adventure in the Eberron Campaign Setting, and information for that game will be available at http://eberron.thtree.com .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
 type=create&lt;br /&gt;
 &amp;lt;/inputbox&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Main_Page&amp;diff=2243</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Main_Page&amp;diff=2243"/>
		<updated>2010-09-21T22:10:14Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome To The World of Joe!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
==Schedule==&lt;br /&gt;
&#039;&#039;&#039;Prev Game Sept 20,2008 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Oct 18,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Nov 1,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec 6,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Likely Game Dec 14 ,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jan 9 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Mar 24 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Apr 18 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game May 24 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jun 12 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jul 05 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Next Likely Game Sept 25th, 2010 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[House Rules]] section added &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyone have a image/logo we can use?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wiki Status and editing notes==&lt;br /&gt;
Hi Folks. &amp;lt;p&amp;gt;As a further note, this is the same software used for Wikipedia, ie. Mediawiki at http://www.mediawiki.org/, so any tutorials you find for that, should apply here..&amp;lt;/p&amp;gt; If you&#039;re at a loss for how to help out, just go to http://joesworld.thtree.com/index.php?title=Special:Wantedpages and click on a red link you think you know something about... and enter that something in... at worst it will be corrected, or updated... but then that&#039;s what a wiki is for...&amp;lt;G&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: If you try to build a link with apostophes in it, if there is only one apostrophe, it will fail...&lt;br /&gt;
ie. you can&#039;t make a link to New Ballim&#039;s Rise, but you can make a link to [[New Ballims Rise]]&lt;br /&gt;
&lt;br /&gt;
== The Adventure Begins ==&lt;br /&gt;
We started out at [[The Keep]] and thus began [[The Start]] of [[The Journey]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Players are currently in the 10 to 12th lvl range&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Last adventure was: [[Troubled Fey]]&amp;lt;br&amp;gt;&lt;br /&gt;
Current adventure is: [[Which Quest is Best]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 1: The Chaos of Peace (levels 2 through 6)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 2: The Long Shadow of War (levels 6 through 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 3: Fomenting the Firmament (levels 10 through ??)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 4: ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
Gee.. how do you adequately describe such a large object... ie. Joe&#039;s Brain, supplemented by Galen&#039;s Brain&amp;lt;G&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The World]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Kingdom of Asgrim]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Principalities]]&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Orclands]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Places]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Other Realities]]&lt;br /&gt;
&lt;br /&gt;
== The Current Players ==&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] and his trusty cohort [[Gweara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Conner]] (alternate name for [[Nasar]]) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Laran]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cugdish]](Craig&#039;s character)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trona]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blue Wood]] (alternate name for Trona)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sentinel]] (very intelligent holy sword of Trona) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Golradir Helyanwe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Other Players]] (ie. dead/vanished/left etc.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Group Assets or Objects ==&lt;br /&gt;
[[The HearthStone Inn]] - The Inn that a number of members have contributed to &amp;lt;br&amp;gt;&lt;br /&gt;
[[TableCloth]] - The equivalent of a very large bag of holding...&lt;br /&gt;
&lt;br /&gt;
== Important People ie. [[Major NPCs]] ==&lt;br /&gt;
[[Minor NPCs]]&lt;br /&gt;
&lt;br /&gt;
== The Eberron Adventure ==&lt;br /&gt;
&lt;br /&gt;
As a side game, we&#039;ve started up another adventure in the Eberron Campaign Setting, and information for that game will be available at http://eberron.thtree.com .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
 type=create&lt;br /&gt;
 &amp;lt;/inputbox&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Main_Page&amp;diff=2242</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Main_Page&amp;diff=2242"/>
		<updated>2010-09-21T22:08:12Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* The Adventure Begins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome To The World of Joe!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
==Schedule==&lt;br /&gt;
&#039;&#039;&#039;Prev Game Sept 20,2008 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Oct 18,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Nov 1,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Dec 6,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Likely Game Dec 14 ,2009 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jan 9 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Mar 24 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Apr 18 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game May 24 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prev Game Jun 12 ,2010 &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Next Likely Game July 5th, 2010 &#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[House Rules]] section added &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyone have a image/logo we can use?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wiki Status and editing notes==&lt;br /&gt;
Hi Folks. &amp;lt;p&amp;gt;As a further note, this is the same software used for Wikipedia, ie. Mediawiki at http://www.mediawiki.org/, so any tutorials you find for that, should apply here..&amp;lt;/p&amp;gt; If you&#039;re at a loss for how to help out, just go to http://joesworld.thtree.com/index.php?title=Special:Wantedpages and click on a red link you think you know something about... and enter that something in... at worst it will be corrected, or updated... but then that&#039;s what a wiki is for...&amp;lt;G&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: If you try to build a link with apostophes in it, if there is only one apostrophe, it will fail...&lt;br /&gt;
ie. you can&#039;t make a link to New Ballim&#039;s Rise, but you can make a link to [[New Ballims Rise]]&lt;br /&gt;
&lt;br /&gt;
== The Adventure Begins ==&lt;br /&gt;
We started out at [[The Keep]] and thus began [[The Start]] of [[The Journey]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Players are currently in the 10 to 12th lvl range&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Last adventure was: [[Troubled Fey]]&amp;lt;br&amp;gt;&lt;br /&gt;
Current adventure is: [[Which Quest is Best]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 1: The Chaos of Peace (levels 2 through 6)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 2: The Long Shadow of War (levels 6 through 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 3: Fomenting the Firmament (levels 10 through ??)&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 4: ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
Gee.. how do you adequately describe such a large object... ie. Joe&#039;s Brain, supplemented by Galen&#039;s Brain&amp;lt;G&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The World]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Kingdom of Asgrim]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Principalities]]&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Orclands]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Places]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Other Realities]]&lt;br /&gt;
&lt;br /&gt;
== The Current Players ==&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] and his trusty cohort [[Gweara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Conner]] (alternate name for [[Nasar]]) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Laran]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cugdish]](Craig&#039;s character)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trona]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blue Wood]] (alternate name for Trona)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sentinel]] (very intelligent holy sword of Trona) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Golradir Helyanwe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Willow]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Other Players]] (ie. dead/vanished/left etc.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Group Assets or Objects ==&lt;br /&gt;
[[The HearthStone Inn]] - The Inn that a number of members have contributed to &amp;lt;br&amp;gt;&lt;br /&gt;
[[TableCloth]] - The equivalent of a very large bag of holding...&lt;br /&gt;
&lt;br /&gt;
== Important People ie. [[Major NPCs]] ==&lt;br /&gt;
[[Minor NPCs]]&lt;br /&gt;
&lt;br /&gt;
== The Eberron Adventure ==&lt;br /&gt;
&lt;br /&gt;
As a side game, we&#039;ve started up another adventure in the Eberron Campaign Setting, and information for that game will be available at http://eberron.thtree.com .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
 type=create&lt;br /&gt;
 &amp;lt;/inputbox&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2241</id>
		<title>Which Quest is Best</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Which_Quest_is_Best&amp;diff=2241"/>
		<updated>2010-09-21T22:07:27Z</updated>

		<summary type="html">&lt;p&gt;Nasar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Sept 25th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Troubled Fey]]&lt;br /&gt;
&lt;br /&gt;
The group needs to figure out how to get back into [[The Principalities]] by way of [[The Keep]], as well as figuring out what to do about the two major paths in front of them.&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=The_Journey&amp;diff=2240</id>
		<title>The Journey</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=The_Journey&amp;diff=2240"/>
		<updated>2010-09-21T22:03:13Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Troubled Fey */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[The Start]] ==&lt;br /&gt;
The adventure began with [[Tarvin]],[[Vlast]],[[Millain]] and slightly later, [[Yusef]], meeting up at [[The Keep]] while on duty, for various reasons.&lt;br /&gt;
&lt;br /&gt;
== [[Trouble in the Deep Woods]] ==&lt;br /&gt;
Somebody is fomenting troubles between the humans and the Elves, and we&#039;re not certain who... until we find out.&lt;br /&gt;
&lt;br /&gt;
== [[The Goblins and the Trolls]] ==&lt;br /&gt;
After starting construction on [[The HearthStone Inn]], we&#039;re hired to wipe out a den of goblins and find an old hidden underground complex, with Trolls and all sorts of nasty stuff.&lt;br /&gt;
&lt;br /&gt;
== [[The Stalwart]] == &lt;br /&gt;
An abandoned/haunted house outside of town turns out to have a complex past.&lt;br /&gt;
&lt;br /&gt;
== [[Vampires!]] ==&lt;br /&gt;
Turns out that Vampires are trying to take over the town... one bite at a time.&lt;br /&gt;
&lt;br /&gt;
== [[The Archaeology Expedition]] (courtesy of Galen) == &lt;br /&gt;
Through our connections, and as winter approaches, we&#039;re asked to help out on an expedition into the depths of Fershaw searching for a lost tomb.&lt;br /&gt;
&lt;br /&gt;
== A [[Winters Trail]] ==&lt;br /&gt;
Some missing sheep lead to a lurking goblin horde.&lt;br /&gt;
&lt;br /&gt;
== A [[Mine-full Adventure]] ==&lt;br /&gt;
After [[The Mine]] has been attacked, it&#039;s our job to clear it out of Kobolds.&lt;br /&gt;
&lt;br /&gt;
== [[Chaos!]] ==&lt;br /&gt;
Somethings dreadfully wrong! Hordes of slugs and Chaos beasts invade from somewhere...&lt;br /&gt;
&lt;br /&gt;
== [[Sucked out to Sea]] (courtesy of Galen) ==&lt;br /&gt;
We&#039;re sucked out of this reality and deposited into another reality and land on a sea-world. After encountering a deity, we manage to  convince it to return us... but at what price.&lt;br /&gt;
&lt;br /&gt;
== [[Nasty Druid]] ==&lt;br /&gt;
After being asked to do whatever is possible to weaken the war between [[The Stewardship of the Basin]] and [[Grendalli]], we encounter a strange battle between druids and others, resulting in a rip in the fabric of space.&lt;br /&gt;
&lt;br /&gt;
== [[Under Cover]] ==&lt;br /&gt;
As our mission continues, we head deep into [[The Stewardship of the Basin]].&lt;br /&gt;
&lt;br /&gt;
== [[After the Storm]] ==&lt;br /&gt;
Is it the wrath of the Gods? Or a super storm?&lt;br /&gt;
&lt;br /&gt;
== [[Returning Home]] (courtesy of Galen) ==&lt;br /&gt;
Still following the trail of [[The Redhead]] and [[The Bard]] we find ourselves heading towards home, only to find [[The HearthStone Inn]] razed to the ground and ourselves accused of things we&#039;ve never done.&lt;br /&gt;
&lt;br /&gt;
== [[Seeking the Spire]] ==&lt;br /&gt;
[[Ivan]] brings word that [[Nikolai]] has returned, which leads to a quest, while we try to solve [[Nasar]]&#039;s moontime problem along the way.&lt;br /&gt;
&lt;br /&gt;
== [[Sneaky Sneaky Vampires]] ==&lt;br /&gt;
After returning [[Byskezdha]]&#039;s honored dead, we return home to find that vampires are apparently organizing in our home town...&lt;br /&gt;
&lt;br /&gt;
== [[Mega Turtles]] ==&lt;br /&gt;
After some training we head to to a bridge town where something big is sinking all ships on the river...&lt;br /&gt;
&lt;br /&gt;
== [[Troubled Fey]] ==&lt;br /&gt;
[[Trona]] finds out from [[Ehlonna]] that the Fey in the [[Living Forest]] are going mad, and the party heads off to see if we can help...&lt;br /&gt;
&lt;br /&gt;
== [[Which Quest is Best]] ==&lt;br /&gt;
Returning from resolving the issue with the [[Troubled Fey]], the group tries to figure out what to do next...&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Malaki&amp;diff=2217</id>
		<title>Malaki</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Malaki&amp;diff=2217"/>
		<updated>2010-07-06T17:53:42Z</updated>

		<summary type="html">&lt;p&gt;Nasar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Actually the name of a Mage that worked with the Ancient Red Dragon.&lt;br /&gt;
&lt;br /&gt;
As she had worked with this person and knew his True name, she could use it to fool the party even through a binding...&lt;br /&gt;
&lt;br /&gt;
Alternate name for Red Dragon enemy of the Silver Dragon that is in [[Nasar]].  Currently she is believed to be a small humanoid half-dragon, returned to life and likely to cause trouble.&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Malaki&amp;diff=2216</id>
		<title>Malaki</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Malaki&amp;diff=2216"/>
		<updated>2010-07-06T17:53:00Z</updated>

		<summary type="html">&lt;p&gt;Nasar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Actually the name of a Mage that worked with the Ancient Red Dragon.&lt;br /&gt;
&lt;br /&gt;
As she had worked with this person and knew his True name, she could use it to fool the party even through a binding...&lt;br /&gt;
&lt;br /&gt;
Alternate name for Red Dragon enemy of the Silver Dragon that was in [[Nasar]].  Currently she is believed to be a small humanoid half-dragon, returned to life and likely to cause trouble.&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Story_of_the_Seals&amp;diff=2215</id>
		<title>Story of the Seals</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Story_of_the_Seals&amp;diff=2215"/>
		<updated>2010-07-06T17:43:46Z</updated>

		<summary type="html">&lt;p&gt;Nasar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;About 1000 years ago, a very evil elder god (so powerful that even to speak his name or think of him gives him power, whether one worships him or not) broke into the universe and tried to rule or destroy it.  Other gods fought it back, and imprisoned it behind 7 [[Seal]]s.  Heironeous, Wee Jas and Ehlonna were the major gods involved in this.  7 [[Seal]]s were created and carefully guarded.  Currently, 4 of them are broken (resulting in, among other things, a plague of Chaos Beasts on the land.  The party has been able to save one from being broken, and is looking to repair others that it knows of.&lt;br /&gt;
&lt;br /&gt;
The events of 1000 years ago may be related to the raising of the great barrier mountains to the west, as well as the fact that even creatures that were alive then don&#039;t have good memories of exactly what happened back then.&lt;br /&gt;
&lt;br /&gt;
Around the same time the [[Scar Mountains]] were raised by the action of many many high level magicians working together, some giving their lives in the effort. The Magicians broke the continental plate in order to do this and infused them with much magical energy powering blocking spells... The area around the mountains was so strongly infused with magic that Treant&#039;s came and settled the area creating what is now known as the [[Living Forest]].&lt;br /&gt;
&lt;br /&gt;
The guardians of the [[Seal]]s kept in contact where possible, but the [[Elder God]]&#039;s followers were of course after the seals in order to destroy them and release it...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myths and Rhymes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From speaking with the fey outside of [[Dallford]]:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Balance broken Four times, Three more and lost&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Balance can be redone at a lower cost than the first time&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known/likely Seal Locations and Status&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some of this information is pulled from the partys use of the [[Mind Crystals]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A - [[Mind Crystals|Mind Crystal]] A - [[Seal]] broken. A heavily magic&#039;d cloaked city back several hundred years guarded by [[KSetax&#039;ha]]. Was attacked by a Dracolich, which broke the [[Seal]]. [[KSetax&#039;ha]] triggered a massive explosion to hopefully seal the portal and destroy the invaders as well as himself. The rift was only the size of a pea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B - [[Mind Crystals|Mind Crystal]] B - [[Fershaw]] - [[Seal]] broken. The attackers were from the same [[Fershaw]] family of Necromancers as the Fershaw Noble involved in the [[Sneaky Sneaky Vampires]] episode in [[Caltha&#039;na&#039;b]]. The rift was the size of a grapefruit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C - [[Mind Crystals|Mind Crystal]] C - [[Seal]] was broken at Battlefield in [[The Stewardship of the Basin|Basin]] by the [[Nasty Druid]], and the location of the pieces of the [[Seal]] are hoped to be still there. [[Remin]] sealed this rift, which was big enough to drive a wagon through.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
D - [[Labyrinth]] - Seal still intact due to the actions of the party in stopping the Mind Flayer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(One of the following is likely broken according to the rhyme...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
E - Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
F - Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
G - Unknown&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Seal&amp;diff=2214</id>
		<title>Seal</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Seal&amp;diff=2214"/>
		<updated>2010-07-06T17:42:48Z</updated>

		<summary type="html">&lt;p&gt;Nasar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the set of 7 seals that imprison the elder really bad god.&lt;br /&gt;
&lt;br /&gt;
Each is in the form of a disk with a yin/yang symbol across the surface, and holds very strong magics.&lt;br /&gt;
&lt;br /&gt;
When broken it will trigger a planar rift between the current location and the plane in which the elder really bad god is trapped...&lt;br /&gt;
&lt;br /&gt;
The size of the rift/hole is dependant on the total number of intact seals. The fewer intact seals, the larger the rift!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[Story of the Seals]] for more info...&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Story_of_the_Seals&amp;diff=2213</id>
		<title>Story of the Seals</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Story_of_the_Seals&amp;diff=2213"/>
		<updated>2010-07-06T17:41:53Z</updated>

		<summary type="html">&lt;p&gt;Nasar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;About 1000 years ago, a very evil elder god (so powerful that even to speak his name or think of him gives him power, whether one worships him or not) broke into the universe and tried to rule or destroy it.  Other gods fought it back, and imprisoned it behind 7 [[Seal]]s.  Heironeous, Wee Jas and Ehlonna were the major gods involved in this.  7 [[Seal]]s were created and carefully guarded.  Currently, 4 of them are broken (resulting in, among other things, a plague of Chaos Beasts on the land.  The party has been able to save one from being broken, and is looking to repair others that it knows of.&lt;br /&gt;
&lt;br /&gt;
The events of 1000 years ago may be related to the raising of the great barrier mountains to the west, as well as the fact that even creatures that were alive then don&#039;t have good memories of exactly what happened back then.&lt;br /&gt;
&lt;br /&gt;
Around the same time the [[Scar Mountains]] were raised by the action of many many high level magicians working together, some giving their lives in the effort. The Magicians broke the continental plate in order to do this and infused them with much magical energy powering blocking spells... The area around the mountains was so strongly infused with magic that Treant&#039;s came and settled the area creating what is now known as the [[Living Forest]].&lt;br /&gt;
&lt;br /&gt;
The guardians of the [[Seal]]s kept in contact where possible, but the [[Elder God]]&#039;s followers were of course after the seals in order to destroy them and release it...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myths and Rhymes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From speaking with the fey outside of [[Dallford]]:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Balance broken Four times, Three more and lost&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Balance can be redone at a lower cost than the first time&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known/likely Seal Locations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some of this information is pulled from the partys use of the [[Mind Crystals]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A - [[Mind Crystals|Mind Crystal]] A - [[Seal]] broken. A heavily magic&#039;d cloaked city back several hundred years guarded by [[KSetax&#039;ha]]. Was attacked by a Dracolich, which broke the [[Seal]]. [[KSetax&#039;ha]] triggered a massive explosion to hopefully seal the portal and destroy the invaders as well as himself. The rift was only the size of a pea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B - [[Mind Crystals|Mind Crystal]] B - [[Fershaw]] - [[Seal]] broken. The attackers were from the same [[Fershaw]] family of Necromancers as the Fershaw Noble involved in the [[Sneaky Sneaky Vampires]] episode in [[Caltha&#039;na&#039;b]]. The rift was the size of a grapefruit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C - [[Mind Crystals|Mind Crystal]] C - [[Seal]] was broken at Battlefield in [[The Stewardship of the Basin|Basin]] by the [[Nasty Druid]], and the location of the pieces of the [[Seal]] are hoped to be still there. [[Remin]] sealed this rift, which was big enough to drive a wagon through.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
D - [[Labyrinth]] - Seal still intact due to the actions of the party in stopping the Mind Flayer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(One of the following is likely broken according to the rhyme...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
E - Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
F - Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
G - Unknown&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Story_of_the_Seals&amp;diff=2203</id>
		<title>Story of the Seals</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Story_of_the_Seals&amp;diff=2203"/>
		<updated>2010-07-06T17:35:26Z</updated>

		<summary type="html">&lt;p&gt;Nasar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;About 1000 years ago, a very evil elder god (so powerful that even to speak his name or think of him gives him power, whether one worships him or not) broke into the universe and tried to rule or destroy it.  Other gods fought it back, and imprisoned it behind 7 [[Seal]]s.  Heironeous, Wee Jas and Ehlonna were the major gods involved in this.  7 [[Seal]]s were created and carefully guarded.  Currently, 4 of them are broken (resulting in, among other things, a plague of Chaos Beasts on the land.  The party has been able to save one from being broken, and is looking to repair others that it knows of.&lt;br /&gt;
&lt;br /&gt;
The events of 1000 years ago may be related to the raising of the great barrier mountains to the west, as well as the fact that even creatures that were alive then don&#039;t have good memories of exactly what happened back then.&lt;br /&gt;
&lt;br /&gt;
Around the same time the [[Scar Mountains]] were raised by the action of many many high level magicians working together, some giving their lives in the effort. The Magicians broke the continental plate in order to do this and infused them with much magical energy powering blocking spells... The area around the mountains was so strongly infused with magic that Treant&#039;s came and settled the area creating what is now known as the [[Living Forest]].&lt;br /&gt;
&lt;br /&gt;
The guardians of the [[Seal]]s kept in contact where possible, but the [[Elder God]]&#039;s followers were of course after the seals in order to destroy them and release it...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myths and Rhymes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From speaking with the fey outside of [[Dallford]]:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Balance broken Four times, Three more and lost&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Balance can be redone at a lower cost than the first time&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known/likely Seal Locations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some of this information is pulled from the partys use of the [[Mind Crystals]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A - [[Mind Crystals|Mind Crystal]] A - [[Seal]] broken. A heavily magic&#039;d cloaked city back several hundred years guarded by [[KSetax&#039;ha]]. Was attacked by a Dracholich, which broke the [[Seal]]. [[KSetax&#039;ha]] triggered a massive explosion to hopefully seal the portal and destroy the invaders as well as himself. The rift was only the size of a pea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B - [[Mind Crystals|Mind Crystal]] B - [[Fershaw]] - [[Seal]] broken. The attackers were from the same [[Fershaw]] family of Necromancers as the Fershaw Noble involved in the [[Sneaky Sneaky Vampires]] episode in [[Caltha&#039;na&#039;b]]. The rift was the size of a grapefruit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C - [[Mind Crystals|Mind Crystal]] C - [[Seal]] was broken at Battlefield in [[The Stewardship of the Basin|Basin]] by the [[Nasty Druid]], and the location of the pieces of the [[Seal]] are hoped to be still there. [[Remin]] sealed this rift, which was big enough to drive a wagon through.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
D - [[Labyrinth]] - Seal still intact due to the actions of the party in stopping the Mind Flayer.&lt;br /&gt;
&lt;br /&gt;
(One of the following is likely broken according to the rhyme...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
E - Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
F - Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
G - Unknown&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Troubled_Fey&amp;diff=2172</id>
		<title>Troubled Fey</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Troubled_Fey&amp;diff=2172"/>
		<updated>2010-07-06T16:38:39Z</updated>

		<summary type="html">&lt;p&gt;Nasar: /* Session 16 - Cleanup and Decisions - &amp;#039;&amp;#039;Jul 5th, 2010&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session 1 - &#039;&#039;Nov 11th, 2008&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Started after [[Mega Turtles]]&lt;br /&gt;
&lt;br /&gt;
We talk to the Fey near [[Caltha&#039;na&#039;b]], that we had previously encountered when a young girl had gone missing.&lt;br /&gt;
&lt;br /&gt;
We set up a nice little party in the woods and brought along some of the magic wine that we had gotten from the Stalwart adventure. After a while the no longer young girl came along chatting with folks that were not visible. We met up with her and started chatting with her and her friends, toasting chatting, giving them the wine, talking for what seemed like hours through the afternoon and far into the evening...  Unbeknownst to us, we had drifted into the realm of the Fey... but we could catch glimpses of our hosts, after several more hours we noticed that our companions and the bard were not around, and couldn&#039;t see anyone, we then asked our hosts what world we were in and realized the others had been searching for us. Sadly we had to leave and asked for escort back to the mundane world... The young girl knew the way and guided us back.&lt;br /&gt;
&lt;br /&gt;
We left what was deep night, came through a bush and found it noonish... Upon making our way back to the town, we found that we had been gone for 10 days!!! Needless to say, our friends and companions were very glad to see us again!&lt;br /&gt;
&lt;br /&gt;
Upon checking, we discover that each of those that went into the Fey Realm have each been given a unique item that we think is some sort of special token or key.&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Trona]] received a wooden dagger. dark, blue-tinged, and fine-grained&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Nasar]] received a small bark box with a feather inside&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Millain]] recieved a small crystal jar full of an odourless liquid. It gently swirls, sparlking, and always reflects a forest behind you&amp;lt;br&amp;gt;&lt;br /&gt;
-- &amp;lt;Inn town&#039;s priest of Ehlohnna&amp;gt; received a firefly lantern&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The messenger had been and gone, left the message with [[Leriwyn]], indicating that there was definite troubles near [[The Keep]] and [[Living Forest]].&lt;br /&gt;
&lt;br /&gt;
We make arrangements with [[Janosh]] and [[Leriwyn]] to coordinate the construction of [[The Snapping Turtle]].&lt;br /&gt;
&lt;br /&gt;
We finished our arrangements and are waiting for a group put together by [[Lady Naomi]] to be ready before we head off to [[The Keep]], where her folks will stay and we head off to the [[Living Forest]] to find out what is going on with the Fey.&lt;br /&gt;
&lt;br /&gt;
===Session 2 - &#039;&#039;March 08, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Presumably we will wait for the group that Lady Naomi is putting together, then head pretty straight to [[The Keep]], gather information there, resupply and head for the [[Living Forest]], possibly dealing with wierdness along the way...&lt;br /&gt;
&lt;br /&gt;
John&#039;s character (unknown name right now) joined us at the [[The HearthStone Inn]].&lt;br /&gt;
&lt;br /&gt;
Actually we headed towards [[The Keep]] but had a bit of an adventure with another caravan at a place our caravan camped at one night. Someone stole some supplies, which led to us tracking down the theives, who had a bunch of loot tucked away in a special carpet much like a custom bag of holding. We returned what goods we could to the caravan, and then took the rest, and the criminals off to the next town where we reported eveything... we got to keep the carpet..&lt;br /&gt;
&lt;br /&gt;
On our way we were given the option of escorting a shipment out to [[Murt&#039;s_Haven]], which we declined due to timing.&lt;br /&gt;
&lt;br /&gt;
We then continued on our way, and I believe ended up at [[Dallford]] and talked to [[Alfdis]] about supplies and information.&lt;br /&gt;
&lt;br /&gt;
===Session 3 - &#039;&#039;Apr 05, 2009&#039;&#039;===&lt;br /&gt;
XP: 600 @ lvl 12; 660 @ lvl 11; 730 @ lvl 10; 800 @ lvl 9&lt;br /&gt;
&lt;br /&gt;
I believe we will likely head up to [[The Keep]] after resupplying in [[Dallford]], connect with our friends there and plan the route accordingly.&lt;br /&gt;
&lt;br /&gt;
By default, I am assuming that we will head to [[Muq&#039;Al]] from [[The Keep]] and from there into the [[Living Forest]]. Perhaps we can arrange some contact in [[Muq&#039;Al]] from the Keep in order to get the latest information?&lt;br /&gt;
&lt;br /&gt;
Adventures in [[Dallford]]: &amp;lt;br&amp;gt;&lt;br /&gt;
Trona witnessed a murder in a crowd but was unable to help other than ensuring the body was recovered.&amp;lt;br&amp;gt;&lt;br /&gt;
Gweara saw someone trying to steal Trona&#039;s saddlebag. She charged through the crowd on horseback, hurting several people. The thief gave up and ran away but Gwear found and captured him, holding him for the eventual arrival of Trona and the guards.&amp;lt;br&amp;gt;&lt;br /&gt;
The party breifly tried to buy some items from the market but gave up on the slimy merchants to wait for their lunch with [[Alfdis]] the next day. Meanwhile the rest of the party dug up some info on current events, including local trouble with minor Fey.&amp;lt;br&amp;gt;&lt;br /&gt;
The party went for lunch with [[Alfdis]] where they dug up lots of info, met some people who were very interested in their previous adventures in the Orc Lands, and were pointed at: a [[Living Forest]] expert in [[Muq&#039;Al]]; a gear contact locally; and a local minor Fey expert.&amp;lt;br&amp;gt;&lt;br /&gt;
They met with the Local Fey expert and arranged to trade their time for her time the next day.&amp;lt;br&amp;gt;&lt;br /&gt;
They met with the local gear contact, who turned out to be [[Alfdis]]. She arranged for significant gear shuffling and supply for the party, including several rings/collars of sustenance. She also introduced them to [[Golradir Helyanwe]]&amp;lt;br&amp;gt;&lt;br /&gt;
The party opted to stop at this point, leaving time to discuss how to proceed.&amp;lt;br&amp;gt;&lt;br /&gt;
===Session 4 - &#039;&#039;May 17, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Stopped in [[Dalford]], got more info, stocked up courtesy of Elftis, met Gal, went to [[Muka&#039;l]], got info on how to get to Waterfalls.&lt;br /&gt;
&lt;br /&gt;
===Session 5 - &#039;&#039;Sept 13, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Cleared the infection.&lt;br /&gt;
Talked to the two treants&lt;br /&gt;
Fought the cohorts &lt;br /&gt;
&lt;br /&gt;
===Session 6 - &#039;&#039;Sept 20, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Fought the messed up Nymph and cohorts etc. and then teleported back to the town.&lt;br /&gt;
Big fight, stories need to be added.&lt;br /&gt;
&lt;br /&gt;
===Session 7 - &#039;&#039;Oct 18, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We train, and we equip and we head back to the woods... and continue the grand adventure...&lt;br /&gt;
&lt;br /&gt;
We also allocated the MVP awards(out of game)&lt;br /&gt;
&lt;br /&gt;
A) circle dance - 300XP -&amp;gt; GAL&lt;br /&gt;
B) infested civilian detection 500XP -&amp;gt; Willow&lt;br /&gt;
C) defeat nymph&#039;s minions etc. 800XP -&amp;gt; Trona&lt;br /&gt;
D) defeating the nymph etc.1000XP -&amp;gt; split 50/50 Willow and Nasar&lt;br /&gt;
&lt;br /&gt;
This ended up as a big shopping expedition as we sold the dagger for 6500GP and the armoire for about 54,000 GP... So we got a lot of booster stuff&lt;br /&gt;
&lt;br /&gt;
We then headed back to the previous location only slightly hampered by a minor teleport error, and discovered that there was little trace of the previous battle.&lt;br /&gt;
&lt;br /&gt;
We then headed on and encountered a swarm of infected bugs/fey which we survived courtesy of Willow&#039;s wind and Gal&#039;s summoning a shelter and a quick fire being lit... then Jungle razing the swarm...&lt;br /&gt;
&lt;br /&gt;
We went further and found a spot and settled in for the night, only to have the door knocked on an hour later.&lt;br /&gt;
&lt;br /&gt;
After some dickering through the closed door we found that these were pretty high up [[Fey]] one in particular being the [[Dawn Brother]] with whom we exchanged much information and got some clues about what is going on. He also shifted us to within a few minutes walking distance of the [[Elven WaterFall City]], and helped [[Willow]] regain her [[Fey]] heritage again.&lt;br /&gt;
&lt;br /&gt;
We checked out the location and bumped into two infected [[Treant]]&#039;s and had to do battle, curing one and killing the other... at the cost of [[Gol]] getting trapped under one and [[Nasar]] becoming slightly infected, but cleared.&lt;br /&gt;
&lt;br /&gt;
We then wandered up to the actual [[Elven WaterFall City]] and it looks like lots of stuff is infected there... so we called it quits for the night/day.&lt;br /&gt;
&lt;br /&gt;
===Session 8 - &#039;&#039;Nov 1, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We slept in the rope trick overnight, recharged spells &lt;br /&gt;
&lt;br /&gt;
Via Alex/[[Trona]]:&lt;br /&gt;
This session, we fought a blackberry bush! With rabbits in it! One of&lt;br /&gt;
them tried to kill [[Willow]]! Then Trona went on watch and sucked at&lt;br /&gt;
spotting things (a trend that continued that session), so got suckered&lt;br /&gt;
by a squirrel on her back! Killed it but got wormed (sigh) but her&lt;br /&gt;
sword could at least remember what she couldn&#039;t. Then a crow tried to&lt;br /&gt;
get her. Then a deer nearly came to us, with a wormy arrow (great a&lt;br /&gt;
wormed archer). But the deer left. Then we ran into a burrowing&lt;br /&gt;
mammal. It is like they all saw Disney and got pissed off at it or&lt;br /&gt;
something. :)&lt;br /&gt;
&lt;br /&gt;
Then we went closer to the waterfall and found wormed displacer beasts&lt;br /&gt;
in the woods (with a BIG mama displacer beast). We tried to outrun them&lt;br /&gt;
invisibly while Willow caused a distraction. But they tracked Willow by&lt;br /&gt;
scent to the waterfall where we were to meet, so the fight was on&lt;br /&gt;
anyhow. So far, the good news is the mama is at the visible worm stage&lt;br /&gt;
(so stage 2, one stage from death and vulnerable to a remove curse in an&lt;br /&gt;
explosive way). The bad news is that the littler kitties are up the&lt;br /&gt;
tree with party members causing all sorts of trouble near the rope&lt;br /&gt;
bridge (well, single rope) we want to use to cross over to the cave&lt;br /&gt;
behind the waterfall to find out what&#039;s what. Oh, and that [[Nasar]] is&lt;br /&gt;
(unbeknownst to us) under the control of his EVIL ANCIENT RED DRAGON&lt;br /&gt;
ancestor. Yee gawds protect us all. :)&lt;br /&gt;
&lt;br /&gt;
Nasar:&lt;br /&gt;
&lt;br /&gt;
Was climbing the tree/ladder then fell into the maw of one of the beasts (big mamma?) and realized his only chance to escape was to call on his ancestors... unfortunately the &#039;&#039;&#039;wrong&#039;&#039;&#039; one answered... but she the dimension doored to the top of the tree, then launched a Jungle Razor blast down at the big beast, and is now trying to decide what to do next...&lt;br /&gt;
&lt;br /&gt;
XP:&lt;br /&gt;
&lt;br /&gt;
lvl 10 - 900&lt;br /&gt;
lvl 11 - 660&lt;br /&gt;
lvl 12 - 540&lt;br /&gt;
&lt;br /&gt;
MVP of 450 points to be awarded&lt;br /&gt;
&lt;br /&gt;
===Session 9 - &#039;&#039;Dec 6th, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Where we hopefully finish the battle with the wormed displacer beasts... and get to the other side of the waterfall...&lt;br /&gt;
&lt;br /&gt;
Rough sketch before we forget:&lt;br /&gt;
&lt;br /&gt;
Big mamma wormed displacer beast engulfed the tree... we got out by flying, levitation and greater floating disks&lt;br /&gt;
&lt;br /&gt;
[[Gol]] burned the rope&lt;br /&gt;
[[Trona]] got engulfed, fought her way free, aided by a few fireballs from [[Nasar]]/Red and a lightning bolt from [[Gol]],&lt;br /&gt;
Big mamma &#039;dissolved&#039; into the tree...&lt;br /&gt;
&lt;br /&gt;
On the way across, [[Trona]]&#039;s sword noticed Red&#039;s evilness, so Red threw an Allip at [[Trona]] to distract her and it basically worked.&lt;br /&gt;
&lt;br /&gt;
[[Gol]] determined that there was part of the surface at least a 40 ft sphere of Anti-magic coming out of the waterfall.&lt;br /&gt;
&lt;br /&gt;
We got to the top of the waterfall cleared ourselves of the worms. Red had to drop the non-detection, but stayed mostly away&lt;br /&gt;
&lt;br /&gt;
On scouting the area, we found heaps of bodies, mostly decomposed ~ 6months old, determined they were defenders, but noticed strange holes in the back of some of the skulls. Tried to find another entrance, no go. Found a place to anchor the rope. Found a place to shelter.&lt;br /&gt;
[[Laran]] did a Legend Lore on the site of the ambush and got some info about the battle.&lt;br /&gt;
&lt;br /&gt;
roughly summarized here: &lt;br /&gt;
&lt;br /&gt;
- disguised as trade&amp;lt;br&amp;gt;&lt;br /&gt;
- attack was evil in thought, deed and goal&amp;lt;br&amp;gt;&lt;br /&gt;
- the weaker attackers were used as fodder to wear down the attackers&amp;lt;br&amp;gt;&lt;br /&gt;
- the guardians found till the end&amp;lt;br&amp;gt;&lt;br /&gt;
- innocents who served them were dedicated and strong but could not resist when minds consumed&amp;lt;br&amp;gt;&lt;br /&gt;
- alarm raised too late&amp;lt;br&amp;gt;&lt;br /&gt;
- entrance betrayed&amp;lt;br&amp;gt;&lt;br /&gt;
- guardians failed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A necklace was found that registered as evil. Red recognized it and gave some sketchy details, as she had a clue about what opponents they might be up against.&lt;br /&gt;
&lt;br /&gt;
The rope was fetched and anchored up to the top.&lt;br /&gt;
&lt;br /&gt;
We sheltered through the night, then tried legend lore on the necklace, no go, and then it was destroyed, and then Red was again detected by the sword... and through another allip, but folks noticed the spell casting... and much telepathic discussion ensued...&lt;br /&gt;
&lt;br /&gt;
We then headed into the waterfall...&lt;br /&gt;
&lt;br /&gt;
First [[Trona]] and [[Willow]], then [[Nasar]]/Red and [[Laran]]&lt;br /&gt;
&lt;br /&gt;
Upon entering the [[Waterfall City]], Nasar returned to the fore, and confused tried to back out, then Red popped back in control, and decided to go on into the Waterfall, figuring she&#039;ll get some gain out of it, and wanting to know what is going on.&lt;br /&gt;
&lt;br /&gt;
Once back inside and in the entrance, Trona explained roughly what had happened and that they believe Red was in control.&lt;br /&gt;
&lt;br /&gt;
[[Willow]] went ahead and found some traps, disabling one or two of them&lt;br /&gt;
&lt;br /&gt;
[[Gol]], [[Gweara]] and [[Felix]] are at the top outside the Waterfall...&lt;br /&gt;
&lt;br /&gt;
And this is where we stopped this session...&lt;br /&gt;
&lt;br /&gt;
Oh and XP was awarded:&lt;br /&gt;
&lt;br /&gt;
lvl 10 - 900 &amp;lt;br&amp;gt;&lt;br /&gt;
lvl 11 - 660 &amp;lt;br&amp;gt;&lt;br /&gt;
lvl 12 - 540 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bonus points for TJ for Playing &#039;Red&#039;&lt;br /&gt;
&lt;br /&gt;
===Session 10 - &#039;&#039;Dec 11th, 2009&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We get to explore the [[Waterfall City]]...&lt;br /&gt;
&lt;br /&gt;
And interesting things happen with [[Nasar]]...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Session 11 - &#039;&#039;Jan 10th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We explore further into the depths of the [[Waterfall City]]...&lt;br /&gt;
&lt;br /&gt;
Alex&#039;s summary:(tweaked by TJ/Nasar)&amp;lt;br&amp;gt;  &lt;br /&gt;
Ok, we couldn&#039;t get [[Gol]] or his cat out (his prison door control thingy&lt;br /&gt;
was busted) but we got a kobold out (after charming him and finding out&lt;br /&gt;
things, see below) and granting the kobold the merciful death it&lt;br /&gt;
craved. The details, well it looks like: a) An [[Illithid]] ([[Mind Flayer]])&lt;br /&gt;
is behind this and is trying to do something with the artifact, probably&lt;br /&gt;
in the service of its God, the [[Devourer of Souls]] (this God has been&lt;br /&gt;
quiet lately, perhaps bound ages ago by artifacts like this one?), and&lt;br /&gt;
b) By the way, this [[Illithid]] was pretending to be the [[paladin]] we met&lt;br /&gt;
long ago at [[The_Mine]]! So those kobolds we thought we&lt;br /&gt;
had reformed, didn&#039;t, the paladin we thought we left in charge, was in&lt;br /&gt;
charge the whole time, and the poor miners, etc. that we sent to&lt;br /&gt;
resettle the mining town were simply totally screwed! Plus, there was&lt;br /&gt;
something weird about the mine that we never figured out, but that the&lt;br /&gt;
[[Illithid]] probably did, because they are dangerously smart. Yikes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So after that bombshell, we rely on [[Willow]] to get out of the prison room&lt;br /&gt;
(well, [[Mala]]/[[Nasar]] has to Dimension Door past the door out, because&lt;br /&gt;
otherwise she gets bounced back into a prison cell). Then we find more&lt;br /&gt;
bodies of elves (alas) that start attacking us (alas!), well , attacking&lt;br /&gt;
[[Mala]] mainly. We deal with them and then find out this is where the&lt;br /&gt;
children were. Very grim work indeed, putting their bodies to rest.&lt;br /&gt;
Then we find a very very very very very trapped door that [[Willow]] deals&lt;br /&gt;
with at cost. We decide not to go through until everyone has their&lt;br /&gt;
spells back. [[Willow]] the next day tries to gather some poison from a&lt;br /&gt;
door trap, but gets poisoned (losing two neutralize poisons, since the&lt;br /&gt;
trap resets and she gets poisoned AGAIN!). But we get through. Then&lt;br /&gt;
we face a suicidal ghost that [[Trona]] talks down (fairly high diplomacy +&lt;br /&gt;
agent of the same god as the ghost = chance of success) so we avoid a&lt;br /&gt;
combat and find out that the ghost got frightened and likely mind&lt;br /&gt;
controlled to help the attackers breach the defenses. We lay the body&lt;br /&gt;
of that ghost to rest and it quiets down a bit. Then we find a&lt;br /&gt;
[[Labyrinth]] that likely has the relic in it, and [[Laran]] does a Legend&lt;br /&gt;
Lore. Turns out it was build by a minotaur sorcerer, taken over by&lt;br /&gt;
dwarves (who added to it), taken over by a follower of [[Ehlonna]] when they&lt;br /&gt;
died out, and then left in the care of the follower&#039;s acolyte when the&lt;br /&gt;
follower died helping to raise the Great Big Mountain Range ([[Scar Mountains]]) wayyy back&lt;br /&gt;
in the past to keep the really bad monsters out. The acolyte grew in&lt;br /&gt;
power and added even more defenses to the Labyrinth and general area (I&lt;br /&gt;
think I get where all these traps came from) and likely put in animals&lt;br /&gt;
and plants and such inside to keep the relic safe, but alas the [[Illithid]]&lt;br /&gt;
and his metric fuckton of kobold followers breached the defenses and&lt;br /&gt;
compromised the legacy. &lt;br /&gt;
&lt;br /&gt;
So we are planning to enter in a reverse V&lt;br /&gt;
formation, with [[Trona]] and [[Willow]] as advance points, [[Laran]] and&lt;br /&gt;
[[Mala]]/[[Nasar]] next, and [[Gweara]] as the vertex at the back. &lt;br /&gt;
&lt;br /&gt;
We think there could be kobolds, an [[Illithid]] (maybe with class levels, since it seems&lt;br /&gt;
capable of illusion and dimension door and maybe fear and charm or&lt;br /&gt;
compulsion powers), and possibly warped defenses (more wormed animals,&lt;br /&gt;
maybe? Does the memory eating ability of worms tie into the illithid&#039;s&lt;br /&gt;
eating of brains?). And possibly lots of traps, both magical and&lt;br /&gt;
mundane, as set by [[Minotaur]]s, dwarves, paranoid elves, kobolds and an&lt;br /&gt;
[[Illithid]]. Oy!&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 1200&amp;lt;br&amp;gt;&lt;br /&gt;
11 -  990&amp;lt;br&amp;gt;&lt;br /&gt;
12 -  720&amp;lt;br&amp;gt;&lt;br /&gt;
13 -  585&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MVP - 500&lt;br /&gt;
&lt;br /&gt;
===Session 12 - Into the [[Labyrinth]] - &#039;&#039;March 28th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
(tweaked from Alex&#039;s notes)&lt;br /&gt;
&lt;br /&gt;
Before we can head into the Labyrinth....&lt;br /&gt;
&lt;br /&gt;
The party is joined by a half-orc cleric/fighter of Fharlagn called&lt;br /&gt;
[[Cugdish]], who had met [[Nasar]] previously and has suffered a teleport&lt;br /&gt;
mishap to place him near us. The augury coin gives him the thumbs up&lt;br /&gt;
and we start into the maze.&lt;br /&gt;
&lt;br /&gt;
There is a one way doorway that I can go back and forth between but the&lt;br /&gt;
party seemingly cannot. On the other side the walls are covered with&lt;br /&gt;
giant fungi (edible). I run into two kobolds and one hides while the&lt;br /&gt;
other runs to report us. We capture the hiding one but the other got&lt;br /&gt;
away . . . or did he? We heard a shriek and went to investigate.&lt;br /&gt;
&lt;br /&gt;
And the monsters literally got the drop on us in a big way, capturing&lt;br /&gt;
[[Willow]] and [[Laran]] as well as casting magical darkvision-proof darkness&lt;br /&gt;
(thanks to [[Cugdish]]&#039;s Dispel Magic and [[Willow]]s daylight shield, we had a&lt;br /&gt;
chance). The fight was tight (it was hard to hurt the creatures&lt;br /&gt;
without hurting the people they were enveloping) and Laran nearly died&lt;br /&gt;
(-9 hp!) and alas, [[Nasar]]/[[Malaki]] did die. We tracked where the creature&lt;br /&gt;
took his body and [[Willow]] reincarnated him.&lt;br /&gt;
&lt;br /&gt;
During the darkness fight, [[Trona]] had no darkvision and so was relying on her sword to tell her where to go.  [[Laran]] had no darkvision and had a hand on [[Trona]]&#039;s shoulder.  So it really was the blind leading the blind, with the help of a seeing eye sword.&lt;br /&gt;
&lt;br /&gt;
But in surprise [[Willow]] in doing the reincarnation, felt something pulled twice from her... &lt;br /&gt;
and believes that two reincarnation/bodies were built...&lt;br /&gt;
&lt;br /&gt;
Now there were some downsides to the reincarnation: Coming back to&lt;br /&gt;
life, [[Nasar]] lost both his 12th character level and his 2nd ranger class&lt;br /&gt;
level. He also became Large, with corresponding penalties to AC, attack&lt;br /&gt;
rolls and hide skill rolls, as well as the inability to use many of his&lt;br /&gt;
magical items and a penalty to attack with his with his now undersized&lt;br /&gt;
weapons. He has lost some memories, and of course remembers nothing of&lt;br /&gt;
being in the maze since [[Malaki]] was in control of his body.&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] came to, in order to find himself in a half-dragon centaur body!&lt;br /&gt;
&lt;br /&gt;
Worse, we find out that not only was it not [[Malaki]], but the evil red&lt;br /&gt;
dragon ancestor that was in control of [[Nasar]]&#039;s body the whole time up&lt;br /&gt;
to his death, but as it appears that she is no longer with him,&lt;br /&gt;
that she has also reincarnated in some as yet unrevealed (but smaller) form and is completely free! &lt;br /&gt;
We don&#039;t know where she is or what she looks like, but we do know she is powerful and intelligent and&lt;br /&gt;
has worked with mind flayers in the past.  And we heard a evil laugh in the distance...&lt;br /&gt;
&lt;br /&gt;
[[Nasar]] upon realizing that [[She]] is free, runs off with the goal of hunting her down, but is&lt;br /&gt;
talked down before he gets too far... however they do find the spot where the &#039;other&#039; body came into&lt;br /&gt;
being, and [[Nasar]] peels off all the fungi etc. from the wall and stuffs that into a bag in the hope of finding some trace of her to track down.&lt;br /&gt;
&lt;br /&gt;
Oh, and the kobold we captured escaped and may well have reported us to&lt;br /&gt;
his mind flayer master. At least he wasn&#039;t around for the&lt;br /&gt;
reincarnations. :)&lt;br /&gt;
&lt;br /&gt;
Anyhow [[Nasar]] is a bit confused and still getting used to his body so we&lt;br /&gt;
are resting up behind a disguised wall of fungus, in the dead end where [[Nasar]] died...&lt;br /&gt;
This will be quite the adventure!&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 500&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 350&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 13 - Wandering in the [[Labyrinth]] - &#039;&#039;April 18th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Into the [[Labyrinth]] we go!&lt;br /&gt;
&lt;br /&gt;
We now have a fair number of Kobolds, 1 MindFlayer, and one Evil Red Dragon in an unknown (but small) body loose in the maze...&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 810&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 600&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 495&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 360&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 260&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 14 - We Found It! [[Labyrinth]] - &#039;&#039;May 24th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We defeated the second big blue guy, and managed to find our way into the heart of the labyrinth&lt;br /&gt;
&lt;br /&gt;
Outside the Mazeheart:&lt;br /&gt;
&lt;br /&gt;
We defeated big bad blue through a combination of a lighting, searing light, some arrows (including an awesome critical hit from [[Cugdish]] ), which knocked it out then Nasar ran up and beat the unconscious body to death, to stop it from healing. We finished opening up the hole, tried to track Willows course and started hammering a hole through the next wall. Eventually [[Trona]] was freed from the spell, and given the time ti took that beast was tough...&lt;br /&gt;
&lt;br /&gt;
Trona and Nasar managed to hack a small hole in the wall enough to see a really big red leg.&lt;br /&gt;
Then we got ambushed by another set of demons, a Vrock, one of which apparently used some doubling illusion and got past gweara.&lt;br /&gt;
Trona killed them, but it sent off some plant spores which hurt Trona, Nasar and Gweara. Thankfully they were able to endure the pain long enough to resist the plant growth.&lt;br /&gt;
&lt;br /&gt;
Nasar got [[Cugdish]] to put a light spell on a copper coin and launched it through the hole, which gave us some clues about the distances and that somethings might not be affected by the stasis fields. [[Gal]] did some research on the circles. [[Gal]] used an animate rope to latch onto what we thought was [[Willow]], and was able to move her, although slowly, so she wasn&#039;t fully in the field... And we noted an arrow suspended in mid-air far in the distance, which over time seemed to move... although extremely slowly.&lt;br /&gt;
&lt;br /&gt;
Nasar and Cugdish then went further long the maze, used an earth elemental to go through the wall and discovered a way around, and we found ourselves at the heart of the maze! So everyone came into the heart of the maze area.&lt;br /&gt;
&lt;br /&gt;
In the MazeHeart:&lt;br /&gt;
&lt;br /&gt;
There was a big archway with a shimmery forcefield at the end and a whole bunch of glyphs and painting that described the raising of the scar mountains.. We determined that the forcefield was the boundary of a time-slowed area, in which there were three groups composed of Kobolds , the Illithid and the defending Elves and clerics... all locked in battle. Time was massively different within the field, with 2 hours outside being less than a round inside... and we could only enter with the assistance of the tokens... so only two of us could be in at one time.&lt;br /&gt;
&lt;br /&gt;
Trona and Cugdish popped inside and shot a few arrows at the MindFlayer and then did some mass healing on the Elves, and started to slowly change the odds in favour of the defenders. Cugdish can move faster with the help of the feather. So we are continuing to play the &amp;quot;Buff Squad&amp;quot; role, but have seriously hurt the Illithid, enough that it has gone invisible or fled the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Courtesy of Alex aka Trona)&lt;br /&gt;
Ok, so while [[Trona]] was a statue, [[Gal]], [[Nasar]] and [[Cugdish]] dealt with&lt;br /&gt;
the chaos monster (a critical hit from [[Cugdish]] sealed the deal - go&lt;br /&gt;
archer cleric! Then we got through one wall, explored a bit, and&lt;br /&gt;
Trona tried to get through the next wall. After a while, the others&lt;br /&gt;
went around and found an easier way into the room which a hole in the&lt;br /&gt;
wall showed to have a big red thing and a lumpy earthy thing that we&lt;br /&gt;
assumed was Willow. On the other side, the big red thing was a Balor&lt;br /&gt;
and it was bull rushed in stasis by a Chaotic good outsider. (Oh, we&lt;br /&gt;
also fought some Vrocks - killed one and two got away). Eventually we&lt;br /&gt;
saw the Big Slow Motion Fight between the Illithid and its elite&lt;br /&gt;
Kobolds (including spellcasters) and some remaining elves. We fixed&lt;br /&gt;
Willow and and with her help freed a 2nd chaotic good outsider (willow&lt;br /&gt;
had the good shield that freed people - Trona had a less good shield&lt;br /&gt;
that allowed conversation with the outsider, and some healing, but no&lt;br /&gt;
release. But Laran&#039;s diplomatic skills gained us an ally.&lt;br /&gt;
&lt;br /&gt;
After that things got slow. We could only enter the slow motion place 2&lt;br /&gt;
at a time, so could buff elves, shoot arrows at the mind flayer (go&lt;br /&gt;
Cudish with *another* critical hit), and then get pulled out. The Mind&lt;br /&gt;
Flayer is hurt but has disappeared, &amp;amp; probably is invisible.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Gweara got magicked into accidentally releasing a &amp;quot;good&lt;br /&gt;
outsider&amp;quot; that was probably the Red Dragon that is Nassar&#039;s&lt;br /&gt;
nemesis-to-be. Argh. But not much we can do about that right now, and&lt;br /&gt;
we have a bigger issue to solve - stop the kobolds, locate and stop the&lt;br /&gt;
mind flayer, help the elves, fix the artifact, cure the worm threat at&lt;br /&gt;
its source, etc. So far the buffing seems to be slightly turning the&lt;br /&gt;
tide in our favour. It would be good to locate the mind flayer though&lt;br /&gt;
(See invisibility, glitterdust, &amp;amp; faerie fire could all help here,&lt;br /&gt;
although see invisibility cast first would help the most). Meanwhile,&lt;br /&gt;
mass cure light wounds, bless, mass (bear&#039;s endurance/bull&#039;s&lt;br /&gt;
strength/cat&#039;s grace etc.) can all help even if we can&#039;t locate the mind&lt;br /&gt;
flayer. The bardic music is likely also helping.&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9  - 1080&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 900&amp;lt;br&amp;gt;&lt;br /&gt;
11 - 660&amp;lt;br&amp;gt;&lt;br /&gt;
12 - 540&amp;lt;br&amp;gt;&lt;br /&gt;
13 - 390&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 15 - Victory! [[Labyrinth]] - &#039;&#039;June 12th, 2010&#039;&#039;===&lt;br /&gt;
Gaming at Joes&lt;br /&gt;
&lt;br /&gt;
Quick Summary is that we defeated the MindFlayer, started to heal the damage done etc.&lt;br /&gt;
(Please feel free to add more information)&lt;br /&gt;
&lt;br /&gt;
Nasar went in and went after the MindFlayer after it was obvious that it was heading for the other exit.&lt;br /&gt;
The MF went through it, triggering Shimmer to drop the times stop field, and so Willow followed Nasar in chasing the MF.&lt;br /&gt;
Gweara went in and helped the elves for a bit.&lt;br /&gt;
Cugdish, Laran and Gal went around what turned out to be the other way.&lt;br /&gt;
&lt;br /&gt;
Gal pushed himself into a magic jar on the MF, but looked dead.&lt;br /&gt;
&lt;br /&gt;
Cugdish tackled the MF and it&#039;s tentacles couldn&#039;t lock onto him.&lt;br /&gt;
&lt;br /&gt;
Nasar came along grappled it as well, and was getting tentacle locked but Cugdish held him of via the bestowal of Freedom of Movement...&lt;br /&gt;
&lt;br /&gt;
then the MF did a soul swap/magic jar with Nasar and placed it&#039;s mind into Nasars new body...&lt;br /&gt;
&lt;br /&gt;
After some incredible juggling, Gal managed to switch things so everyone was in the right place and we broke the gem holding the soul &amp;amp; mind of the MF, thus hopefully killing it...&lt;br /&gt;
&lt;br /&gt;
We have since helped restore the plate and helped resurrect the seal.&lt;br /&gt;
&lt;br /&gt;
The angel turns out to belong to a god that does not seem to exist anymore...&lt;br /&gt;
&lt;br /&gt;
We&#039;ve been asked to stick around for two months to help clean up and guard everything while the site gets back on it&#039;s feet...&lt;br /&gt;
And we&#039;ve agreed.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also been asked to ship the Kobold stuff to the nearby village and will get a share of the exchange as payment...&lt;br /&gt;
&lt;br /&gt;
We&#039;re trying to figure out what to do next...&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
9 - 1620&amp;lt;br&amp;gt;&lt;br /&gt;
10 - 1200&amp;lt;br&amp;gt;&lt;br /&gt;
11 -  990&amp;lt;br&amp;gt;&lt;br /&gt;
12 -  720&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 16 - Cleanup and Decisions - &#039;&#039;Jul 5th, 2010&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The party helps to clean up the [[Waterfall City]] and get them back up on their feet.&lt;br /&gt;
&lt;br /&gt;
Meanwhile [[Red]] is out in the world and the party needs to figure out what next to do...&lt;br /&gt;
&lt;br /&gt;
Courtesy of Alex(tweaked by TJ):&lt;br /&gt;
&lt;br /&gt;
1) We spent time repairing the temple. [[Trona]] took a side-tour to meet&lt;br /&gt;
some treants and a dryad to find out what the knick-knacks do.&lt;br /&gt;
Apparently they are part of a satchel of serendipity. When ya need&lt;br /&gt;
something and have a good idea of what you need, pull one out and see&lt;br /&gt;
what happens, I guess. Trona accepted a long-term quest from the dryad to plant her 6&lt;br /&gt;
daughters. [[Willow]] has agreed to help with this.&lt;br /&gt;
&lt;br /&gt;
2) We also took the kobold stuff back to the nearby town of [[Muka&#039;l]] (I am&lt;br /&gt;
bad with names) to sell. [[Laran]] met with the merchant that wanted an in&lt;br /&gt;
with the temple elves and arranged a deal as only Laran can. So we&lt;br /&gt;
bought a lot of gear, and got some cash to boot&lt;br /&gt;
(Side note: [[Trona]] and [[Nasar]] were not in town because it would look too&lt;br /&gt;
weird). [[Gal]] teleported in and out to work on some magic boots).&lt;br /&gt;
We each ended up with 1500GP, plus assorted bits and pieces.&lt;br /&gt;
&lt;br /&gt;
3) We then identified the three [[Mind Crystals]] (causing Gal to scream and fall over&lt;br /&gt;
unconscious) as some kind of memory crystals, including memories of a&lt;br /&gt;
priest meant to guard another [[Seal]], a merchant in Fershaw, and Nasar&#039;s&lt;br /&gt;
old adventuring companion, [[Remin]] the Necromancer! We then returned to&lt;br /&gt;
the temple, and outside the temple, accessed the crystals: [[Cugdish]]&lt;br /&gt;
accessed the priest crystal and got his last horrifying moments vs. a&lt;br /&gt;
dragon lich and its followers ([[Trona]] and [[Sentinel]] and I think Laran were&lt;br /&gt;
connected). This left [[Cugdish]] with a continual wound for a while.&lt;br /&gt;
Then Laran accessed the merchant (who also had a [[Seal]], and when it was&lt;br /&gt;
broken by the bad guy undead family in Fershaw, it caused the [[Chaos!]]&lt;br /&gt;
Monster episode a few years back) and [[Trona]] and [[Sentinel]] were connected&lt;br /&gt;
here. The next day Nasar accessed [[Remin]]&#039;s crystal and [[Sentinel]] and [[Laran]] were&lt;br /&gt;
connected. That one was ugly, as [[Remin]] went through an opening to the&lt;br /&gt;
other side, and met . . . something so indescribably horrible (the Bad&lt;br /&gt;
God?) that even the memory of it nearly drove [[Nasar]] insane (luckily,&lt;br /&gt;
Laran got a priest to Heal [[Nasar]] while he was unconscious (but after&lt;br /&gt;
his broken bones from thrashing around were set). Trona then held&lt;br /&gt;
Nasar down and covered his mouth at the priest&#039;s orders so he wouldn&#039;t&lt;br /&gt;
say Bad Names. We were all instructed never to talk about his and&lt;br /&gt;
indeed never to THINK about this again, as that would give the Bad God&lt;br /&gt;
power ([[Nasar]] thought about thinking about it, and had an Episode. But&lt;br /&gt;
he is slowly feeling better).&lt;br /&gt;
&lt;br /&gt;
From all of this the group now has some insight into the [[Story of the Seals]], a major thread that has been going on in the background.&lt;br /&gt;
&lt;br /&gt;
4) [[Gal]] was smart enough to stay far away from all of this. But he was&lt;br /&gt;
foolish enough to be off on his own in the wild lands, mapping out&lt;br /&gt;
places to teleport. So he got jumped by a Frost Worm that ate his horse&lt;br /&gt;
([[Gal]] and [[Ash the Cat]] were fine, they teleported away).&lt;br /&gt;
&lt;br /&gt;
Then the party stayed with the temple a while longer, to mentally heal,&lt;br /&gt;
physically train (a few level ups occurred) and plan the next step. The&lt;br /&gt;
next step seems to be to get to the town we traded stuff at([[Muka&#039;l]]), and then&lt;br /&gt;
work our way back through [[The Keep]], then to Remin&#039;s Last Stand at the&lt;br /&gt;
Basin to hopefully find bits of the [[Seal]] that broke there (if possible)&lt;br /&gt;
and return it to the elves to be fixed. If we don&#039;t find it, then we go&lt;br /&gt;
on, do the War Council thing about Red, contact Nasar/Laran&#039;s home&lt;br /&gt;
base ([[Caltha&#039;na&#039;b]]), and try to find the other Seal bits in [[Fershaw]] if possible. Thus&lt;br /&gt;
we are on two quests simultaneously - the [[Seal]] quest that is kept on the&lt;br /&gt;
QT, and the &amp;quot;get that red dragon and those awful vampires, and maybe&lt;br /&gt;
help the loremaster find stuff&amp;quot; quest that is a little more overt.&lt;br /&gt;
&lt;br /&gt;
On consideration we decided not to do the River Ride, but take a stately&lt;br /&gt;
1 week walk to the trading town. Also, Nasar and Trona are now called&lt;br /&gt;
[[Conner]] and [[Bluewood]], and will likely stay out of the town itself when we&lt;br /&gt;
come to towns until we can be properly introduced (or in Nasar&#039;s case,&lt;br /&gt;
disguised and introduced).&lt;br /&gt;
&lt;br /&gt;
Trona also had a wicker/wood people carrying basket/backpack put on her,&lt;br /&gt;
so that she can carry 3 people in combat, or 6-7 in non-combat, in it.&lt;br /&gt;
Thus she can travel with them even at night, while they can rest, regain&lt;br /&gt;
spells, etc. Trona could carry Nasar in her arms if necessary too&lt;br /&gt;
(that would slow her down, though). But someone (Gweara) would have to&lt;br /&gt;
lead the horses.&lt;br /&gt;
&lt;br /&gt;
Willow met her cohort, a dwarf cleric that I don&#039;t know the name of, but&lt;br /&gt;
who is connected to Willow&#039;s twin Ash (not to be confused with Gal&#039;s cat&lt;br /&gt;
of the same name).&lt;br /&gt;
&lt;br /&gt;
Cugdish now has Trona&#039;s horse &amp;quot;[[Star]]&amp;quot; and is teaching Star to airwalk.&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Seal&amp;diff=2170</id>
		<title>Seal</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Seal&amp;diff=2170"/>
		<updated>2010-07-06T16:32:33Z</updated>

		<summary type="html">&lt;p&gt;Nasar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the set of 7 seals that imprison the elder really bad god.&lt;br /&gt;
&lt;br /&gt;
Each is in the form of a disk with a yin/yang symbol across the surface, and holds very strong magics.&lt;br /&gt;
&lt;br /&gt;
When broken it will trigger a planar rift between the current location and the plane in which the elder really bad god is trapped...&lt;br /&gt;
&lt;br /&gt;
The size of the rift/hole is dependant on the total number of intact seals. The fewer intact seals, the larger the rift!&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
	<entry>
		<id>http://joesworld.thtree.com/index.php?title=Mind_Crystals&amp;diff=2167</id>
		<title>Mind Crystals</title>
		<link rel="alternate" type="text/html" href="http://joesworld.thtree.com/index.php?title=Mind_Crystals&amp;diff=2167"/>
		<updated>2010-07-06T16:28:49Z</updated>

		<summary type="html">&lt;p&gt;Nasar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are crystals acquired from the Illithid that invaded the [[Waterfall City]] and tried to capture and likely destroy the [[Seal]] that was in the [[Labyrinth]].&lt;br /&gt;
&lt;br /&gt;
These crystals are one shot deals that first capture the memories of an individual, and then upon a command word release those memories into the mind of the individual speaking the command word...&lt;/div&gt;</summary>
		<author><name>Nasar</name></author>
	</entry>
</feed>